Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( StairsLeft01 = FGBuildableStair{ Name: "StairsLeft01", ClassName: "Build_Stairs_Left_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations. Makes it easier to get to other floors of your structures.`, MDisplayName: `Stairs Left`, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MStairDirection: `EBSD_Left`, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } StairsRight01 = FGBuildableStair{ Name: "StairsRight01", ClassName: "Build_Stairs_Right_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations. Makes it easier to get to other floors of your structures.`, MDisplayName: `Stairs Right`, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MStairDirection: `EBSD_Right`, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } )
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var ClassNameToDescriptor = map[string]FGBuildableStair{ "Build_Stairs_Left_01_C": StairsLeft01, "Build_Stairs_Right_01_C": StairsRight01, }
Functions ¶
This section is empty.
Types ¶
type FGBuildableStair ¶
type FGBuildableStair struct { Name string ClassName string MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MForceNetUpdateOnRegisterPlayer bool MHeight float64 MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSize float64 MSkipBuildEffect bool MStairDirection string MToggleDormancyOnInteraction bool MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableStair, error)
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