Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( StorageContainerMk1 = FGBuildableStorage{ Name: "StorageContainerMk1", ClassName: "Build_StorageContainerMk1_C", MAddToSignificanceManager: false, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDescription: `Contains 24 slots for storing large amounts of items. Has an input and output for conveyor belts.`, MDisplayName: `Storage Container`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: true, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MInventorySizeX: 6, MInventorySizeY: 4, MIsUseable: true, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MStackingHeight: 400.000000, MToggleDormancyOnInteraction: true, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } StorageContainerMk2 = FGBuildableStorage{ Name: "StorageContainerMk2", ClassName: "Build_StorageContainerMk2_C", MAddToSignificanceManager: false, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDescription: `Contains 48 slots for storing large amounts of items. Has two inputs and outputs for conveyor belts.`, MDisplayName: `Industrial Storage Container`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: true, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MInventorySizeX: 8, MInventorySizeY: 6, MIsUseable: true, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MStackingHeight: 800.000000, MToggleDormancyOnInteraction: true, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } StorageHazard = FGBuildableStorage{ Name: "StorageHazard", ClassName: "Build_StorageHazard_C", MAddToSignificanceManager: false, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDescription: `Contains 25 slots for storing large amounts of items.`, MDisplayName: `Hazard Storage Box`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: true, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MInventorySizeX: 5, MInventorySizeY: 5, MIsUseable: true, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MStackingHeight: 0.000000, MToggleDormancyOnInteraction: true, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } StorageMedkit = FGBuildableStorage{ Name: "StorageMedkit", ClassName: "Build_StorageMedkit_C", MAddToSignificanceManager: false, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDescription: `Contains 25 slots for storing large amounts of items.`, MDisplayName: `Medical Storage Box`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: true, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MInventorySizeX: 5, MInventorySizeY: 5, MIsUseable: true, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MStackingHeight: 0.000000, MToggleDormancyOnInteraction: true, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } StoragePlayer = FGBuildableStorage{ Name: "StoragePlayer", ClassName: "Build_StoragePlayer_C", MAddToSignificanceManager: false, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDescription: `Contains 25 slots for storing large amounts of items.`, MDisplayName: `Personal Storage Box`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: true, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MInventorySizeX: 5, MInventorySizeY: 5, MIsUseable: true, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MStackingHeight: 0.000000, MToggleDormancyOnInteraction: true, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } )
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var ClassNameToDescriptor = map[string]FGBuildableStorage{ "Build_StorageContainerMk1_C": StorageContainerMk1, "Build_StorageContainerMk2_C": StorageContainerMk2, "Build_StorageHazard_C": StorageHazard, "Build_StorageMedkit_C": StorageMedkit, "Build_StoragePlayer_C": StoragePlayer, }
Functions ¶
This section is empty.
Types ¶
type FGBuildableStorage ¶
type FGBuildableStorage struct { Name string ClassName string MAddToSignificanceManager bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MInventorySizeX int MInventorySizeY int MIsUseable bool MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMinPotential float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MPowerConsumption float64 MPowerConsumptionExponent float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkipBuildEffect bool MStackingHeight float64 MToggleDormancyOnInteraction bool MaxRenderDistance float64 OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableStorage, error)
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