Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var ClassNameToDescriptor = map[string]FGBuildableTradingPost{ "Build_TradingPost_C": TradingPost, }
View Source
var ( TradingPost = FGBuildableTradingPost{ Name: "TradingPost", ClassName: "Build_TradingPost_C", ABClass: `/Game/FactoryGame/Buildable/Factory/TradingPost/BPA_Tradingpost.BPA_Tradingpost_C`, MAddToSignificanceManager: true, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDefaultResources: ``, MDescription: `The heart of your factory. This is where you complete FICSIT milestones to unlock additional blueprints of buildings, vehicles, parts, equipment etc.`, MDisplayName: `The HUB`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MGenerators: ``, MGroundSearchZDistance: 250.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMamFreeText: `Use MAM`, MMamOccupiedText: `MAM is occupied`, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMeshes: `(/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_1.Tradingpost_Stage_1,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_2.Tradingpost_Stage_2,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_3.Tradingpost_Stage_3,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_4.Tradingpost_Stage_4,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_5.Tradingpost_Stage_5,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_6.Tradingpost_Stage_6)`, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNeedPlayingBuildEffectNotification: false, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MRepresentationText: `The HUB`, MShipUpgradeLevel: 6, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkeletalMeshSoftPtr: `/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SK_Tradingpost.SK_Tradingpost`, MSkipBuildEffect: false, MSpawningGroundZOffset: 5.000000, MStorageInventorySize: 10, MStorageText: `Open Storage`, MStorageVisibilityLevel: 1, MToggleDormancyOnInteraction: false, MWorkBenchFree: `Use Craft Bench`, MWorkBenchOccupied: `Craft Bench occupied`, MaxRenderDistance: -1.000000, Meshes: `(StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_1.Tradingpost_Stage_1"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_2.Tradingpost_Stage_2"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_3.Tradingpost_Stage_3"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_4.Tradingpost_Stage_4"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_5.Tradingpost_Stage_5"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_6.Tradingpost_Stage_6"')`, OnReplicationDetailActorCreatedEvent: `()`, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableTradingPost ¶
type FGBuildableTradingPost struct { Name string ClassName string ABClass string MAddToSignificanceManager bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MDefaultResources string MDescription string MDisplayName string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MGenerators string MGroundSearchZDistance float64 MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MMamFreeText string MMamOccupiedText string MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMeshes string MMinPotential float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNeedPlayingBuildEffectNotification bool MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MPowerConsumption float64 MPowerConsumptionExponent float64 MRepresentationText string MShipUpgradeLevel int MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkeletalMeshSoftPtr string MSkipBuildEffect bool MSpawningGroundZOffset float64 MStorageInventorySize int MStorageText string MStorageVisibilityLevel int MToggleDormancyOnInteraction bool MWorkBenchFree string MWorkBenchOccupied string MaxRenderDistance float64 Meshes string OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableTradingPost, error)
Click to show internal directories.
Click to hide internal directories.