BuildableTradingPost

package
v0.0.0-...-0c1458e Latest Latest
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ClassNameToDescriptor = map[string]FGBuildableTradingPost{
	"Build_TradingPost_C": TradingPost,
}
View Source
var (
	TradingPost = FGBuildableTradingPost{
		Name:                                 "TradingPost",
		ClassName:                            "Build_TradingPost_C",
		ABClass:                              `/Game/FactoryGame/Buildable/Factory/TradingPost/BPA_Tradingpost.BPA_Tradingpost_C`,
		MAddToSignificanceManager:            true,
		MAllowColoring:                       true,
		MAttachmentPoints:                    ``,
		MBuildEffectSpeed:                    0.000000,
		MCachedSkeletalMeshes:                ``,
		MCanChangePotential:                  false,
		MCreateClearanceMeshRepresentation:   true,
		MDefaultResources:                    ``,
		MDescription:                         `The heart of your factory. This is where you complete FICSIT milestones to unlock additional blueprints of buildings, vehicles, parts, equipment etc.`,
		MDisplayName:                         `The HUB`,
		MDoesHaveShutdownAnimation:           false,
		MEffectUpdateInterval:                0.000000,
		MFluidStackSizeDefault:               resource.Fluid,
		MFluidStackSizeMultiplier:            1,
		MForceNetUpdateOnRegisterPlayer:      false,
		MGenerators:                          ``,
		MGroundSearchZDistance:               250.000000,
		MHideOnBuildEffectStart:              false,
		MHighlightVector:                     `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                  ``,
		MIsUseable:                           false,
		MMamFreeText:                         `Use MAM`,
		MMamOccupiedText:                     `MAM is occupied`,
		MMaxPotential:                        1.000000,
		MMaxPotentialIncreasePerCrystal:      0.500000,
		MMeshes:                              `(/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_1.Tradingpost_Stage_1,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_2.Tradingpost_Stage_2,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_3.Tradingpost_Stage_3,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_4.Tradingpost_Stage_4,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_5.Tradingpost_Stage_5,/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_6.Tradingpost_Stage_6)`,
		MMinPotential:                        0.010000,
		MMinimumProducingTime:                2.000000,
		MMinimumStoppedTime:                  5.000000,
		MNeedPlayingBuildEffectNotification:  false,
		MNumCyclesForProductivity:            20,
		MOnHasPowerChanged:                   `()`,
		MOnHasProductionChanged:              `()`,
		MOnHasStandbyChanged:                 `()`,
		MPowerConsumption:                    0.000000,
		MPowerConsumptionExponent:            1.600000,
		MRepresentationText:                  `The HUB`,
		MShipUpgradeLevel:                    6,
		MShouldModifyWorldGrid:               true,
		MShouldShowAttachmentPointVisuals:    false,
		MShouldShowHighlight:                 false,
		MSignificanceRange:                   18000.000000,
		MSkeletalMeshSoftPtr:                 `/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/SK_Tradingpost.SK_Tradingpost`,
		MSkipBuildEffect:                     false,
		MSpawningGroundZOffset:               5.000000,
		MStorageInventorySize:                10,
		MStorageText:                         `Open Storage`,
		MStorageVisibilityLevel:              1,
		MToggleDormancyOnInteraction:         false,
		MWorkBenchFree:                       `Use Craft Bench`,
		MWorkBenchOccupied:                   `Craft Bench occupied`,
		MaxRenderDistance:                    -1.000000,
		Meshes:                               `(StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_1.Tradingpost_Stage_1"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_2.Tradingpost_Stage_2"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_3.Tradingpost_Stage_3"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_4.Tradingpost_Stage_4"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_5.Tradingpost_Stage_5"',StaticMesh'"/Game/FactoryGame/Buildable/Factory/TradingPost/Mesh/Tradingpost_Stage_6.Tradingpost_Stage_6"')`,
		OnReplicationDetailActorCreatedEvent: `()`,
	}
)

Functions

This section is empty.

Types

type FGBuildableTradingPost

type FGBuildableTradingPost struct {
	Name                                 string
	ClassName                            string
	ABClass                              string
	MAddToSignificanceManager            bool
	MAllowColoring                       bool
	MAttachmentPoints                    string
	MBuildEffectSpeed                    float64
	MCachedSkeletalMeshes                string
	MCanChangePotential                  bool
	MCreateClearanceMeshRepresentation   bool
	MDefaultResources                    string
	MDescription                         string
	MDisplayName                         string
	MDoesHaveShutdownAnimation           bool
	MEffectUpdateInterval                float64
	MFluidStackSizeDefault               resource.StackSize
	MFluidStackSizeMultiplier            int
	MForceNetUpdateOnRegisterPlayer      bool
	MGenerators                          string
	MGroundSearchZDistance               float64
	MHideOnBuildEffectStart              bool
	MHighlightVector                     string
	MInteractingPlayers                  string
	MIsUseable                           bool
	MMamFreeText                         string
	MMamOccupiedText                     string
	MMaxPotential                        float64
	MMaxPotentialIncreasePerCrystal      float64
	MMeshes                              string
	MMinPotential                        float64
	MMinimumProducingTime                float64
	MMinimumStoppedTime                  float64
	MNeedPlayingBuildEffectNotification  bool
	MNumCyclesForProductivity            int
	MOnHasPowerChanged                   string
	MOnHasProductionChanged              string
	MOnHasStandbyChanged                 string
	MPowerConsumption                    float64
	MPowerConsumptionExponent            float64
	MRepresentationText                  string
	MShipUpgradeLevel                    int
	MShouldModifyWorldGrid               bool
	MShouldShowAttachmentPointVisuals    bool
	MShouldShowHighlight                 bool
	MSignificanceRange                   float64
	MSkeletalMeshSoftPtr                 string
	MSkipBuildEffect                     bool
	MSpawningGroundZOffset               float64
	MStorageInventorySize                int
	MStorageText                         string
	MStorageVisibilityLevel              int
	MToggleDormancyOnInteraction         bool
	MWorkBenchFree                       string
	MWorkBenchOccupied                   string
	MaxRenderDistance                    float64
	Meshes                               string
	OnReplicationDetailActorCreatedEvent string
}

func GetByClassName

func GetByClassName(className string) (FGBuildableTradingPost, error)

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