Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( CatwalkCorner = FGBuildableWalkway{ Name: "CatwalkCorner", ClassName: "Build_CatwalkCorner_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Front=True,Left=True,Top=True,Bottom=True)`, MDisplayName: `Catwalk Corner`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } CatwalkCross = FGBuildableWalkway{ Name: "CatwalkCross", ClassName: "Build_CatwalkCross_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Catwalk Crossing`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } CatwalkRamp = FGBuildableWalkway{ Name: "CatwalkRamp", ClassName: "Build_CatwalkRamp_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Right=True,Left=True,Top=True,Bottom=True)`, MDisplayName: `Catwalk Ramp`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } CatwalkStairs = FGBuildableWalkway{ Name: "CatwalkStairs", ClassName: "Build_CatwalkStairs_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Right=True,Left=True,Top=True,Bottom=True)`, MDisplayName: `Catwalk Stairs`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } CatwalkStraight = FGBuildableWalkway{ Name: "CatwalkStraight", ClassName: "Build_CatwalkStraight_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Right=True,Left=True,Top=True,Bottom=True)`, MDisplayName: `Catwalk Straight`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } CatwalkT = FGBuildableWalkway{ Name: "CatwalkT", ClassName: "Build_CatwalkT_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Front=True,Top=True,Bottom=True)`, MDisplayName: `Catwalk T-Crossing`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WalkwayCross = FGBuildableWalkway{ Name: "WalkwayCross", ClassName: "Build_WalkwayCross_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Walkway Crossing`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WalkwayRamp = FGBuildableWalkway{ Name: "WalkwayRamp", ClassName: "Build_WalkwayRamp_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Right=True,Left=True,Top=True,Bottom=True)`, MDisplayName: `Walkway Ramp`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WalkwayStraight = FGBuildableWalkway{ Name: "WalkwayStraight", ClassName: "Build_WalkwayStraight_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Right=True,Left=True,Top=True,Bottom=True)`, MDisplayName: `Walkway Straight`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WalkwayT = FGBuildableWalkway{ Name: "WalkwayT", ClassName: "Build_WalkwayT_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Front=True,Top=True,Bottom=True)`, MDisplayName: `Walkway T-Crossing`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WalkwayTrun = FGBuildableWalkway{ Name: "WalkwayTrun", ClassName: "Build_WalkwayTrun_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walkways. Specifically made for humans to walk on.`, MDisableSnapOn: `(Front=True,Left=True,Top=True,Bottom=True)`, MDisplayName: `Walkway Turn`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 400.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } )
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var ClassNameToDescriptor = map[string]FGBuildableWalkway{ "Build_CatwalkCorner_C": CatwalkCorner, "Build_CatwalkCross_C": CatwalkCross, "Build_CatwalkRamp_C": CatwalkRamp, "Build_CatwalkStairs_C": CatwalkStairs, "Build_CatwalkStraight_C": CatwalkStraight, "Build_CatwalkT_C": CatwalkT, "Build_WalkwayCross_C": WalkwayCross, "Build_WalkwayRamp_C": WalkwayRamp, "Build_WalkwayStraight_C": WalkwayStraight, "Build_WalkwayT_C": WalkwayT, "Build_WalkwayTrun_C": WalkwayTrun, }
Functions ¶
This section is empty.
Types ¶
type FGBuildableWalkway ¶
type FGBuildableWalkway struct { Name string ClassName string MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCreateClearanceMeshRepresentation bool MDescription string MDisableSnapOn string MDisplayName string MElevation float64 MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSize float64 MSkipBuildEffect bool MToggleDormancyOnInteraction bool MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableWalkway, error)
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