Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var ( ConcreteBarrier01 = FGBuildableWall{ Name: "ConcreteBarrier01", ClassName: "Build_Concrete_Barrier_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `A concrete Barrier, used to create a safer working environment.`, MDisplayName: `Road Barrier`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 400.000000, MaxRenderDistance: -1.000000, } Fence01 = FGBuildableWall{ Name: "Fence01", ClassName: "Build_Fence_01_C", MAllowColoring: true, MAngledVariants: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x1_01.Build_SM_RailingRamp_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x2_01.Build_SM_RailingRamp_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x4_01.Build_SM_RailingRamp_8x4_01_C"')`, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Railings can be built on Foundations to create a safer working environment.`, MDisplayName: `Industrial Railing`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } Railing01 = FGBuildableWall{ Name: "Railing01", ClassName: "Build_Railing_01_C", MAllowColoring: true, MAngledVariants: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x1_01.Build_SM_RailingRamp_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x2_01.Build_SM_RailingRamp_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x4_01.Build_SM_RailingRamp_8x4_01_C"')`, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Railings can be built on Foundations to create a safer working environment. This particular Railing is 4 meters long and angles automatically when built on Ramps.`, MDisplayName: `Modern Railing`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 400.000000, MaxRenderDistance: -1.000000, } SteelWall8x1 = FGBuildableWall{ Name: "SteelWall8x1", ClassName: "Build_SteelWall_8x1_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 1m`, MDisplayName: `Basic Wall 1m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWall8x4 = FGBuildableWall{ Name: "SteelWall8x4", ClassName: "Build_SteelWall_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Tilted Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWall8x4Gate01 = FGBuildableWall{ Name: "SteelWall8x4Gate01", ClassName: "Build_SteelWall_8x4_Gate_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `The gate allows Pioneers to pass through the wall. Snaps to foundations and other walls. Size: 8m x 4m`, MDisplayName: `Gate Hole Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWall8x4Window01 = FGBuildableWall{ Name: "SteelWall8x4Window01", ClassName: "Build_SteelWall_8x4_Window_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Single Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWall8x4Window02 = FGBuildableWall{ Name: "SteelWall8x4Window02", ClassName: "Build_SteelWall_8x4_Window_02_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Reinforced Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWall8x4Window03 = FGBuildableWall{ Name: "SteelWall8x4Window03", ClassName: "Build_SteelWall_8x4_Window_03_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Frame Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWall8x4Window04 = FGBuildableWall{ Name: "SteelWall8x4Window04", ClassName: "Build_SteelWall_8x4_Window_04_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Panel Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWallFlipTris8x1 = FGBuildableWall{ Name: "SteelWallFlipTris8x1", ClassName: "Build_SteelWall_FlipTris_8x1_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 1m`, MDisplayName: `Inv. Ramp Wall 1m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWallFlipTris8x2 = FGBuildableWall{ Name: "SteelWallFlipTris8x2", ClassName: "Build_SteelWall_FlipTris_8x2_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 2m`, MDisplayName: `Inv. Ramp Wall 2m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWallFlipTris8x4 = FGBuildableWall{ Name: "SteelWallFlipTris8x4", ClassName: "Build_SteelWall_FlipTris_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Inv. Ramp Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWallFlipTris8x8 = FGBuildableWall{ Name: "SteelWallFlipTris8x8", ClassName: "Build_SteelWall_FlipTris_8x8_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Inv. Ramp Wall 8m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWallTris8x1 = FGBuildableWall{ Name: "SteelWallTris8x1", ClassName: "Build_SteelWall_Tris_8x1_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 1m`, MDisplayName: `Ramp Wall 1m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWallTris8x2 = FGBuildableWall{ Name: "SteelWallTris8x2", ClassName: "Build_SteelWall_Tris_8x2_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 2m`, MDisplayName: `Ramp Wall 2m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWallTris8x4 = FGBuildableWall{ Name: "SteelWallTris8x4", ClassName: "Build_SteelWall_Tris_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Ramp Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } SteelWallTris8x8 = FGBuildableWall{ Name: "SteelWallTris8x8", ClassName: "Build_SteelWall_Tris_8x8_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Ramp Wall 8m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } Wall8x401 = FGBuildableWall{ Name: "Wall8x401", ClassName: "Build_Wall_8x4_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Basic Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } Wall8x402 = FGBuildableWall{ Name: "Wall8x402", ClassName: "Build_Wall_8x4_02_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Basic Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcrete8x1 = FGBuildableWall{ Name: "WallConcrete8x1", ClassName: "Build_Wall_Concrete_8x1_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 1m`, MDisplayName: `Basic Wall 1m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcrete8x4 = FGBuildableWall{ Name: "WallConcrete8x4", ClassName: "Build_Wall_Concrete_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Basic Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcrete8x4ConveyorHole01 = FGBuildableWall{ Name: "WallConcrete8x4ConveyorHole01", ClassName: "Build_Wall_Concrete_8x4_ConveyorHole_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Has 1 Conveyor Belt connection. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Conveyor Wall x1`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcrete8x4ConveyorHole02 = FGBuildableWall{ Name: "WallConcrete8x4ConveyorHole02", ClassName: "Build_Wall_Concrete_8x4_ConveyorHole_02_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Has 2 Conveyor Belt connections. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Conveyor Wall x2`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcrete8x4ConveyorHole03 = FGBuildableWall{ Name: "WallConcrete8x4ConveyorHole03", ClassName: "Build_Wall_Concrete_8x4_ConveyorHole_03_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Has 3 Conveyor Belt connections. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Conveyor Wall x3`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcrete8x4Window01 = FGBuildableWall{ Name: "WallConcrete8x4Window01", ClassName: "Build_Wall_Concrete_8x4_Window_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Single Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcrete8x4Window02 = FGBuildableWall{ Name: "WallConcrete8x4Window02", ClassName: "Build_Wall_Concrete_8x4_Window_02_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Frame Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcrete8x4Window03 = FGBuildableWall{ Name: "WallConcrete8x4Window03", ClassName: "Build_Wall_Concrete_8x4_Window_03_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Panel Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcrete8x4Window04 = FGBuildableWall{ Name: "WallConcrete8x4Window04", ClassName: "Build_Wall_Concrete_8x4_Window_04_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Reinforced Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteAngular8x4 = FGBuildableWall{ Name: "WallConcreteAngular8x4", ClassName: "Build_Wall_Concrete_Angular_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 800.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Tilted Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteAngular8x8 = FGBuildableWall{ Name: "WallConcreteAngular8x8", ClassName: "Build_Wall_Concrete_Angular_8x8_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 800.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Tilted Wall 8m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteFlipTris8x1 = FGBuildableWall{ Name: "WallConcreteFlipTris8x1", ClassName: "Build_Wall_Concrete_FlipTris_8x1_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 1m`, MDisplayName: `Inv. Ramp Wall 1m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteFlipTris8x2 = FGBuildableWall{ Name: "WallConcreteFlipTris8x2", ClassName: "Build_Wall_Concrete_FlipTris_8x2_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 2m`, MDisplayName: `Inv. Ramp Wall 2m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteFlipTris8x4 = FGBuildableWall{ Name: "WallConcreteFlipTris8x4", ClassName: "Build_Wall_Concrete_FlipTris_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Inv. Ramp Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteFlipTris8x8 = FGBuildableWall{ Name: "WallConcreteFlipTris8x8", ClassName: "Build_Wall_Concrete_FlipTris_8x8_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Inv. Ramp Wall 8m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteGate8x4 = FGBuildableWall{ Name: "WallConcreteGate8x4", ClassName: "Build_Wall_Concrete_Gate_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `The gate allows Pioneers to pass through the wall. Snaps to foundations and other walls. Size: 8m x 4m`, MDisplayName: `Gate Hole Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteTris8x1 = FGBuildableWall{ Name: "WallConcreteTris8x1", ClassName: "Build_Wall_Concrete_Tris_8x1_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 1m`, MDisplayName: `Ramp Wall 1m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteTris8x2 = FGBuildableWall{ Name: "WallConcreteTris8x2", ClassName: "Build_Wall_Concrete_Tris_8x2_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 2m`, MDisplayName: `Ramp Wall 2m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteTris8x4 = FGBuildableWall{ Name: "WallConcreteTris8x4", ClassName: "Build_Wall_Concrete_Tris_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Ramp Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConcreteTris8x8 = FGBuildableWall{ Name: "WallConcreteTris8x8", ClassName: "Build_Wall_Concrete_Tris_8x8_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Ramp Wall 8m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConveyor8x401 = FGBuildableWall{ Name: "WallConveyor8x401", ClassName: "Build_Wall_Conveyor_8x4_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Has 3 Conveyor Belt connections. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Conveyor Wall x3`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConveyor8x401Steel = FGBuildableWall{ Name: "WallConveyor8x401Steel", ClassName: "Build_Wall_Conveyor_8x4_01_Steel_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Has 3 Conveyor Belt connections. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Conveyor Wall x3`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConveyor8x402 = FGBuildableWall{ Name: "WallConveyor8x402", ClassName: "Build_Wall_Conveyor_8x4_02_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Has 2 Conveyor Belt connections. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Conveyor Wall x2`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConveyor8x402Steel = FGBuildableWall{ Name: "WallConveyor8x402Steel", ClassName: "Build_Wall_Conveyor_8x4_02_Steel_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Has 2 Conveyor Belt connections. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Conveyor Wall x2`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConveyor8x403 = FGBuildableWall{ Name: "WallConveyor8x403", ClassName: "Build_Wall_Conveyor_8x4_03_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Has 1 Conveyor Belt connection. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Conveyor Wall x1`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConveyor8x403Steel = FGBuildableWall{ Name: "WallConveyor8x403Steel", ClassName: "Build_Wall_Conveyor_8x4_03_Steel_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Has 1 Conveyor Belt connections. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Conveyor Wall x1`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConveyor8x404 = FGBuildableWall{ Name: "WallConveyor8x404", ClassName: "Build_Wall_Conveyor_8x4_04_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Walls connect to other Walls and Floors. Use these to make buildings with several floors. Has 1 conveyor belt connection perpendicular to the wall. Height: 4 m`, MDisplayName: `Wall Conveyor Perpendicular`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallConveyor8x404Steel = FGBuildableWall{ Name: "WallConveyor8x404Steel", ClassName: "Build_Wall_Conveyor_8x4_04_Steel_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Walls connect to other Walls and Floors. Use these to make buildings with several floors. Has 1 conveyor belt connection perpendicular to the wall. Height: 4 m`, MDisplayName: `Wall Conveyor Perpendicular`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallFrame01 = FGBuildableWall{ Name: "WallFrame01", ClassName: "Build_Wall_Frame_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to other structural buildings. Frames provide a more open factory aesthetic. Size: 8m x 4m`, MDisplayName: `Frame Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Frame`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallGate8x401 = FGBuildableWall{ Name: "WallGate8x401", ClassName: "Build_Wall_Gate_8x4_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `The gate allows Pioneers to pass through the wall. Snaps to foundations and other walls. Size: 8m x 4m`, MDisplayName: `Gate Hole Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrange8x1 = FGBuildableWall{ Name: "WallOrange8x1", ClassName: "Build_Wall_Orange_8x1_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 1m`, MDisplayName: `Basic Wall 1m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeAngular8x4 = FGBuildableWall{ Name: "WallOrangeAngular8x4", ClassName: "Build_Wall_Orange_Angular_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 800.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Tilted Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeAngular8x8 = FGBuildableWall{ Name: "WallOrangeAngular8x8", ClassName: "Build_Wall_Orange_Angular_8x8_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 800.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Tilted Wall 8m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeFlipTris8x1 = FGBuildableWall{ Name: "WallOrangeFlipTris8x1", ClassName: "Build_Wall_Orange_FlipTris_8x1_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 1m`, MDisplayName: `Inv. Ramp Wall 1m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeFlipTris8x2 = FGBuildableWall{ Name: "WallOrangeFlipTris8x2", ClassName: "Build_Wall_Orange_FlipTris_8x2_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 2m`, MDisplayName: `Inv. Ramp Wall 2m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeFlipTris8x4 = FGBuildableWall{ Name: "WallOrangeFlipTris8x4", ClassName: "Build_Wall_Orange_FlipTris_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Inv. Ramp Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeFlipTris8x8 = FGBuildableWall{ Name: "WallOrangeFlipTris8x8", ClassName: "Build_Wall_Orange_FlipTris_8x8_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Inv. Ramp Wall 8m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalDown`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeTris8x1 = FGBuildableWall{ Name: "WallOrangeTris8x1", ClassName: "Build_Wall_Orange_Tris_8x1_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 1m`, MDisplayName: `Ramp Wall 1m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeTris8x2 = FGBuildableWall{ Name: "WallOrangeTris8x2", ClassName: "Build_Wall_Orange_Tris_8x2_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 2m`, MDisplayName: `Ramp Wall 2m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeTris8x4 = FGBuildableWall{ Name: "WallOrangeTris8x4", ClassName: "Build_Wall_Orange_Tris_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Ramp Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallOrangeTris8x8 = FGBuildableWall{ Name: "WallOrangeTris8x8", ClassName: "Build_Wall_Orange_Tris_8x8_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Ramp Wall 8m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_DiagonalUp`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallSetSteelAngular8x4 = FGBuildableWall{ Name: "WallSetSteelAngular8x4", ClassName: "Build_WallSet_Steel_Angular_8x4_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 800.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Tilted Wall 4m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallSetSteelAngular8x8 = FGBuildableWall{ Name: "WallSetSteelAngular8x8", ClassName: "Build_WallSet_Steel_Angular_8x8_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 800.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Tilted Wall 8m`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallWindow8x401 = FGBuildableWall{ Name: "WallWindow8x401", ClassName: "Build_Wall_Window_8x4_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Single Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallWindow8x402 = FGBuildableWall{ Name: "WallWindow8x402", ClassName: "Build_Wall_Window_8x4_02_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Frame Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallWindow8x403 = FGBuildableWall{ Name: "WallWindow8x403", ClassName: "Build_Wall_Window_8x4_03_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Panel Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallWindow8x404 = FGBuildableWall{ Name: "WallWindow8x404", ClassName: "Build_Wall_Window_8x4_04_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Reinforced Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallWindowThin8x401 = FGBuildableWall{ Name: "WallWindowThin8x401", ClassName: "Build_Wall_Window_Thin_8x4_01_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Full Frame Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } WallWindowThin8x402 = FGBuildableWall{ Name: "WallWindowThin8x402", ClassName: "Build_Wall_Window_Thin_8x4_02_C", MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations and other Walls. The windows allow Pioneers to see through the wall. Size: 8m x 4m`, MDisplayName: `Hex Frame Window`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Glass`, MWidth: 800.000000, MaxRenderDistance: -1.000000, } )
View Source
var ClassNameToDescriptor = map[string]FGBuildableWall{ "Build_Concrete_Barrier_01_C": ConcreteBarrier01, "Build_Fence_01_C": Fence01, "Build_Railing_01_C": Railing01, "Build_SteelWall_8x1_C": SteelWall8x1, "Build_SteelWall_8x4_C": SteelWall8x4, "Build_SteelWall_8x4_Gate_01_C": SteelWall8x4Gate01, "Build_SteelWall_8x4_Window_01_C": SteelWall8x4Window01, "Build_SteelWall_8x4_Window_02_C": SteelWall8x4Window02, "Build_SteelWall_8x4_Window_03_C": SteelWall8x4Window03, "Build_SteelWall_8x4_Window_04_C": SteelWall8x4Window04, "Build_SteelWall_FlipTris_8x1_C": SteelWallFlipTris8x1, "Build_SteelWall_FlipTris_8x2_C": SteelWallFlipTris8x2, "Build_SteelWall_FlipTris_8x4_C": SteelWallFlipTris8x4, "Build_SteelWall_FlipTris_8x8_C": SteelWallFlipTris8x8, "Build_SteelWall_Tris_8x1_C": SteelWallTris8x1, "Build_SteelWall_Tris_8x2_C": SteelWallTris8x2, "Build_SteelWall_Tris_8x4_C": SteelWallTris8x4, "Build_SteelWall_Tris_8x8_C": SteelWallTris8x8, "Build_Wall_8x4_01_C": Wall8x401, "Build_Wall_8x4_02_C": Wall8x402, "Build_Wall_Concrete_8x1_C": WallConcrete8x1, "Build_Wall_Concrete_8x4_C": WallConcrete8x4, "Build_Wall_Concrete_8x4_ConveyorHole_01_C": WallConcrete8x4ConveyorHole01, "Build_Wall_Concrete_8x4_ConveyorHole_02_C": WallConcrete8x4ConveyorHole02, "Build_Wall_Concrete_8x4_ConveyorHole_03_C": WallConcrete8x4ConveyorHole03, "Build_Wall_Concrete_8x4_Window_01_C": WallConcrete8x4Window01, "Build_Wall_Concrete_8x4_Window_02_C": WallConcrete8x4Window02, "Build_Wall_Concrete_8x4_Window_03_C": WallConcrete8x4Window03, "Build_Wall_Concrete_8x4_Window_04_C": WallConcrete8x4Window04, "Build_Wall_Concrete_Angular_8x4_C": WallConcreteAngular8x4, "Build_Wall_Concrete_Angular_8x8_C": WallConcreteAngular8x8, "Build_Wall_Concrete_FlipTris_8x1_C": WallConcreteFlipTris8x1, "Build_Wall_Concrete_FlipTris_8x2_C": WallConcreteFlipTris8x2, "Build_Wall_Concrete_FlipTris_8x4_C": WallConcreteFlipTris8x4, "Build_Wall_Concrete_FlipTris_8x8_C": WallConcreteFlipTris8x8, "Build_Wall_Concrete_Gate_8x4_C": WallConcreteGate8x4, "Build_Wall_Concrete_Tris_8x1_C": WallConcreteTris8x1, "Build_Wall_Concrete_Tris_8x2_C": WallConcreteTris8x2, "Build_Wall_Concrete_Tris_8x4_C": WallConcreteTris8x4, "Build_Wall_Concrete_Tris_8x8_C": WallConcreteTris8x8, "Build_Wall_Conveyor_8x4_01_C": WallConveyor8x401, "Build_Wall_Conveyor_8x4_01_Steel_C": WallConveyor8x401Steel, "Build_Wall_Conveyor_8x4_02_C": WallConveyor8x402, "Build_Wall_Conveyor_8x4_02_Steel_C": WallConveyor8x402Steel, "Build_Wall_Conveyor_8x4_03_C": WallConveyor8x403, "Build_Wall_Conveyor_8x4_03_Steel_C": WallConveyor8x403Steel, "Build_Wall_Conveyor_8x4_04_C": WallConveyor8x404, "Build_Wall_Conveyor_8x4_04_Steel_C": WallConveyor8x404Steel, "Build_Wall_Frame_01_C": WallFrame01, "Build_Wall_Gate_8x4_01_C": WallGate8x401, "Build_Wall_Orange_8x1_C": WallOrange8x1, "Build_Wall_Orange_Angular_8x4_C": WallOrangeAngular8x4, "Build_Wall_Orange_Angular_8x8_C": WallOrangeAngular8x8, "Build_Wall_Orange_FlipTris_8x1_C": WallOrangeFlipTris8x1, "Build_Wall_Orange_FlipTris_8x2_C": WallOrangeFlipTris8x2, "Build_Wall_Orange_FlipTris_8x4_C": WallOrangeFlipTris8x4, "Build_Wall_Orange_FlipTris_8x8_C": WallOrangeFlipTris8x8, "Build_Wall_Orange_Tris_8x1_C": WallOrangeTris8x1, "Build_Wall_Orange_Tris_8x2_C": WallOrangeTris8x2, "Build_Wall_Orange_Tris_8x4_C": WallOrangeTris8x4, "Build_Wall_Orange_Tris_8x8_C": WallOrangeTris8x8, "Build_WallSet_Steel_Angular_8x4_C": WallSetSteelAngular8x4, "Build_WallSet_Steel_Angular_8x8_C": WallSetSteelAngular8x8, "Build_Wall_Window_8x4_01_C": WallWindow8x401, "Build_Wall_Window_8x4_02_C": WallWindow8x402, "Build_Wall_Window_8x4_03_C": WallWindow8x403, "Build_Wall_Window_8x4_04_C": WallWindow8x404, "Build_Wall_Window_Thin_8x4_01_C": WallWindowThin8x401, "Build_Wall_Window_Thin_8x4_02_C": WallWindowThin8x402, }
Functions ¶
This section is empty.
Types ¶
type FGBuildableWall ¶
type FGBuildableWall struct { Name string ClassName string MAllowColoring bool MAngledVariants string MAngularDepth float64 MAttachmentPoints string MBuildEffectSpeed float64 MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MElevation float64 MForceNetUpdateOnRegisterPlayer bool MHeight float64 MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSkipBuildEffect bool MToggleDormancyOnInteraction bool MWallType string MWidth float64 MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableWall, error)
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