BuildableWall

package
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Published: Jun 7, 2022 License: MIT Imports: 1 Imported by: 0

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Constants

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Variables

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var (
	ConcreteBarrier01 = FGBuildableWall{
		Name:                               "ConcreteBarrier01",
		ClassName:                          "Build_Concrete_Barrier_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription:                       `A concrete Barrier, used to create a safer working environment.`,
		MDisplayName:                       `Road Barrier`,
		MElevation:                         0.000000,
		MForceNetUpdateOnRegisterPlayer:    false,
		MHeight:                            100.000000,
		MHideOnBuildEffectStart:            false,
		MHighlightVector:                   `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                ``,
		MIsUseable:                         false,
		MShouldModifyWorldGrid:             true,
		MShouldShowAttachmentPointVisuals:  false,
		MShouldShowHighlight:               false,
		MSkipBuildEffect:                   false,
		MToggleDormancyOnInteraction:       false,
		MWallType:                          `BWT_Normal`,
		MWidth:                             400.000000,
		MaxRenderDistance:                  -1.000000,
	}

	Fence01 = FGBuildableWall{
		Name:                               "Fence01",
		ClassName:                          "Build_Fence_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x1_01.Build_SM_RailingRamp_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x2_01.Build_SM_RailingRamp_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x4_01.Build_SM_RailingRamp_8x4_01_C"')`,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription:                       `Railings can be built on Foundations to create a safer working environment.`,
		MDisplayName:                       `Industrial Railing`,
		MElevation:                         0.000000,
		MForceNetUpdateOnRegisterPlayer:    false,
		MHeight:                            100.000000,
		MHideOnBuildEffectStart:            false,
		MHighlightVector:                   `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                ``,
		MIsUseable:                         false,
		MShouldModifyWorldGrid:             true,
		MShouldShowAttachmentPointVisuals:  false,
		MShouldShowHighlight:               false,
		MSkipBuildEffect:                   false,
		MToggleDormancyOnInteraction:       false,
		MWallType:                          `BWT_Normal`,
		MWidth:                             800.000000,
		MaxRenderDistance:                  -1.000000,
	}

	Railing01 = FGBuildableWall{
		Name:                               "Railing01",
		ClassName:                          "Build_Railing_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x1_01.Build_SM_RailingRamp_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x2_01.Build_SM_RailingRamp_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Build_SM_RailingRamp_8x4_01.Build_SM_RailingRamp_8x4_01_C"')`,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Railings can be built on Foundations to create a safer working environment.

This particular Railing is 4 meters long and angles automatically when built on Ramps.`,
		MDisplayName:                      `Modern Railing`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            400.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWall8x1 = FGBuildableWall{
		Name:                               "SteelWall8x1",
		ClassName:                          "Build_SteelWall_8x1_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 1m`,
		MDisplayName:                      `Basic Wall 1m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWall8x4 = FGBuildableWall{
		Name:                               "SteelWall8x4",
		ClassName:                          "Build_SteelWall_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Tilted Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWall8x4Gate01 = FGBuildableWall{
		Name:                               "SteelWall8x4Gate01",
		ClassName:                          "Build_SteelWall_8x4_Gate_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `The gate allows Pioneers to pass through the wall.
Snaps to foundations and other walls.

Size: 8m x 4m`,
		MDisplayName:                      `Gate Hole Wall`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWall8x4Window01 = FGBuildableWall{
		Name:                               "SteelWall8x4Window01",
		ClassName:                          "Build_SteelWall_8x4_Window_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Single Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWall8x4Window02 = FGBuildableWall{
		Name:                               "SteelWall8x4Window02",
		ClassName:                          "Build_SteelWall_8x4_Window_02_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Reinforced Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWall8x4Window03 = FGBuildableWall{
		Name:                               "SteelWall8x4Window03",
		ClassName:                          "Build_SteelWall_8x4_Window_03_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Frame Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWall8x4Window04 = FGBuildableWall{
		Name:                               "SteelWall8x4Window04",
		ClassName:                          "Build_SteelWall_8x4_Window_04_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Panel Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWallFlipTris8x1 = FGBuildableWall{
		Name:                               "SteelWallFlipTris8x1",
		ClassName:                          "Build_SteelWall_FlipTris_8x1_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 1m`,
		MDisplayName:                      `Inv. Ramp Wall 1m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWallFlipTris8x2 = FGBuildableWall{
		Name:                               "SteelWallFlipTris8x2",
		ClassName:                          "Build_SteelWall_FlipTris_8x2_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 2m`,
		MDisplayName:                      `Inv. Ramp Wall 2m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWallFlipTris8x4 = FGBuildableWall{
		Name:                               "SteelWallFlipTris8x4",
		ClassName:                          "Build_SteelWall_FlipTris_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Inv. Ramp Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWallFlipTris8x8 = FGBuildableWall{
		Name:                               "SteelWallFlipTris8x8",
		ClassName:                          "Build_SteelWall_FlipTris_8x8_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 8m`,
		MDisplayName:                      `Inv. Ramp Wall 8m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           800.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWallTris8x1 = FGBuildableWall{
		Name:                               "SteelWallTris8x1",
		ClassName:                          "Build_SteelWall_Tris_8x1_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 1m`,
		MDisplayName:                      `Ramp Wall 1m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWallTris8x2 = FGBuildableWall{
		Name:                               "SteelWallTris8x2",
		ClassName:                          "Build_SteelWall_Tris_8x2_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 2m`,
		MDisplayName:                      `Ramp Wall 2m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWallTris8x4 = FGBuildableWall{
		Name:                               "SteelWallTris8x4",
		ClassName:                          "Build_SteelWall_Tris_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Ramp Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	SteelWallTris8x8 = FGBuildableWall{
		Name:                               "SteelWallTris8x8",
		ClassName:                          "Build_SteelWall_Tris_8x8_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 8m`,
		MDisplayName:                      `Ramp Wall 8m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           800.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	Wall8x401 = FGBuildableWall{
		Name:                               "Wall8x401",
		ClassName:                          "Build_Wall_8x4_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Basic Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	Wall8x402 = FGBuildableWall{
		Name:                               "Wall8x402",
		ClassName:                          "Build_Wall_8x4_02_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Basic Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcrete8x1 = FGBuildableWall{
		Name:                               "WallConcrete8x1",
		ClassName:                          "Build_Wall_Concrete_8x1_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 1m`,
		MDisplayName:                      `Basic Wall 1m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcrete8x4 = FGBuildableWall{
		Name:                               "WallConcrete8x4",
		ClassName:                          "Build_Wall_Concrete_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Basic Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcrete8x4ConveyorHole01 = FGBuildableWall{
		Name:                               "WallConcrete8x4ConveyorHole01",
		ClassName:                          "Build_Wall_Concrete_8x4_ConveyorHole_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Has 1 Conveyor Belt connection.
Snaps to Foundations and other Walls.

Size: 8m x 4m`,
		MDisplayName:                      `Conveyor Wall x1`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcrete8x4ConveyorHole02 = FGBuildableWall{
		Name:                               "WallConcrete8x4ConveyorHole02",
		ClassName:                          "Build_Wall_Concrete_8x4_ConveyorHole_02_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Has 2 Conveyor Belt connections.
Snaps to Foundations and other Walls.

Size: 8m x 4m`,
		MDisplayName:                      `Conveyor Wall x2`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcrete8x4ConveyorHole03 = FGBuildableWall{
		Name:                               "WallConcrete8x4ConveyorHole03",
		ClassName:                          "Build_Wall_Concrete_8x4_ConveyorHole_03_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Has 3 Conveyor Belt connections.
Snaps to Foundations and other Walls.

Size: 8m x 4m`,
		MDisplayName:                      `Conveyor Wall x3`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcrete8x4Window01 = FGBuildableWall{
		Name:                               "WallConcrete8x4Window01",
		ClassName:                          "Build_Wall_Concrete_8x4_Window_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Single Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcrete8x4Window02 = FGBuildableWall{
		Name:                               "WallConcrete8x4Window02",
		ClassName:                          "Build_Wall_Concrete_8x4_Window_02_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Frame Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcrete8x4Window03 = FGBuildableWall{
		Name:                               "WallConcrete8x4Window03",
		ClassName:                          "Build_Wall_Concrete_8x4_Window_03_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Panel Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcrete8x4Window04 = FGBuildableWall{
		Name:                               "WallConcrete8x4Window04",
		ClassName:                          "Build_Wall_Concrete_8x4_Window_04_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Reinforced Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteAngular8x4 = FGBuildableWall{
		Name:                               "WallConcreteAngular8x4",
		ClassName:                          "Build_Wall_Concrete_Angular_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      800.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Tilted Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteAngular8x8 = FGBuildableWall{
		Name:                               "WallConcreteAngular8x8",
		ClassName:                          "Build_Wall_Concrete_Angular_8x8_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      800.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 8m`,
		MDisplayName:                      `Tilted Wall 8m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           800.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteFlipTris8x1 = FGBuildableWall{
		Name:                               "WallConcreteFlipTris8x1",
		ClassName:                          "Build_Wall_Concrete_FlipTris_8x1_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 1m`,
		MDisplayName:                      `Inv. Ramp Wall 1m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteFlipTris8x2 = FGBuildableWall{
		Name:                               "WallConcreteFlipTris8x2",
		ClassName:                          "Build_Wall_Concrete_FlipTris_8x2_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 2m`,
		MDisplayName:                      `Inv. Ramp Wall 2m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteFlipTris8x4 = FGBuildableWall{
		Name:                               "WallConcreteFlipTris8x4",
		ClassName:                          "Build_Wall_Concrete_FlipTris_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Inv. Ramp Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteFlipTris8x8 = FGBuildableWall{
		Name:                               "WallConcreteFlipTris8x8",
		ClassName:                          "Build_Wall_Concrete_FlipTris_8x8_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 8m`,
		MDisplayName:                      `Inv. Ramp Wall 8m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           800.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteGate8x4 = FGBuildableWall{
		Name:                               "WallConcreteGate8x4",
		ClassName:                          "Build_Wall_Concrete_Gate_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `The gate allows Pioneers to pass through the wall.
Snaps to foundations and other walls.

Size: 8m x 4m`,
		MDisplayName:                      `Gate Hole Wall`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteTris8x1 = FGBuildableWall{
		Name:                               "WallConcreteTris8x1",
		ClassName:                          "Build_Wall_Concrete_Tris_8x1_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 1m`,
		MDisplayName:                      `Ramp Wall 1m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteTris8x2 = FGBuildableWall{
		Name:                               "WallConcreteTris8x2",
		ClassName:                          "Build_Wall_Concrete_Tris_8x2_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 2m`,
		MDisplayName:                      `Ramp Wall 2m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteTris8x4 = FGBuildableWall{
		Name:                               "WallConcreteTris8x4",
		ClassName:                          "Build_Wall_Concrete_Tris_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Ramp Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConcreteTris8x8 = FGBuildableWall{
		Name:                               "WallConcreteTris8x8",
		ClassName:                          "Build_Wall_Concrete_Tris_8x8_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 8m`,
		MDisplayName:                      `Ramp Wall 8m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           800.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConveyor8x401 = FGBuildableWall{
		Name:                               "WallConveyor8x401",
		ClassName:                          "Build_Wall_Conveyor_8x4_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Has 3 Conveyor Belt connections.
Snaps to Foundations and other Walls.

Size: 8m x 4m`,
		MDisplayName:                      `Conveyor Wall x3`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConveyor8x401Steel = FGBuildableWall{
		Name:                               "WallConveyor8x401Steel",
		ClassName:                          "Build_Wall_Conveyor_8x4_01_Steel_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Has 3 Conveyor Belt connections.
Snaps to Foundations and other Walls.

Size: 8m x 4m`,
		MDisplayName:                      `Conveyor Wall x3`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConveyor8x402 = FGBuildableWall{
		Name:                               "WallConveyor8x402",
		ClassName:                          "Build_Wall_Conveyor_8x4_02_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Has 2 Conveyor Belt connections.
Snaps to Foundations and other Walls.

Size: 8m x 4m`,
		MDisplayName:                      `Conveyor Wall x2`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConveyor8x402Steel = FGBuildableWall{
		Name:                               "WallConveyor8x402Steel",
		ClassName:                          "Build_Wall_Conveyor_8x4_02_Steel_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Has 2 Conveyor Belt connections.
Snaps to Foundations and other Walls.

Size: 8m x 4m`,
		MDisplayName:                      `Conveyor Wall x2`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConveyor8x403 = FGBuildableWall{
		Name:                               "WallConveyor8x403",
		ClassName:                          "Build_Wall_Conveyor_8x4_03_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Has 1 Conveyor Belt connection.
Snaps to Foundations and other Walls.

Size: 8m x 4m`,
		MDisplayName:                      `Conveyor Wall x1`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConveyor8x403Steel = FGBuildableWall{
		Name:                               "WallConveyor8x403Steel",
		ClassName:                          "Build_Wall_Conveyor_8x4_03_Steel_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Has 1 Conveyor Belt connections.
Snaps to Foundations and other Walls.

Size: 8m x 4m`,
		MDisplayName:                      `Conveyor Wall x1`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConveyor8x404 = FGBuildableWall{
		Name:                               "WallConveyor8x404",
		ClassName:                          "Build_Wall_Conveyor_8x4_04_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Walls connect to other Walls and Floors. Use these to make buildings with several floors.
Has 1 conveyor belt connection perpendicular to the wall.
Height: 4 m`,
		MDisplayName:                      `Wall Conveyor Perpendicular`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallConveyor8x404Steel = FGBuildableWall{
		Name:                               "WallConveyor8x404Steel",
		ClassName:                          "Build_Wall_Conveyor_8x4_04_Steel_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Walls connect to other Walls and Floors. Use these to make buildings with several floors.
Has 1 conveyor belt connection perpendicular to the wall.
Height: 4 m`,
		MDisplayName:                      `Wall Conveyor Perpendicular`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallFrame01 = FGBuildableWall{
		Name:                               "WallFrame01",
		ClassName:                          "Build_Wall_Frame_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to other structural buildings.
Frames provide a more open factory aesthetic.

Size: 8m x 4m`,
		MDisplayName:                      `Frame Wall`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Frame`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallGate8x401 = FGBuildableWall{
		Name:                               "WallGate8x401",
		ClassName:                          "Build_Wall_Gate_8x4_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `The gate allows Pioneers to pass through the wall.
Snaps to foundations and other walls.

Size: 8m x 4m`,
		MDisplayName:                      `Gate Hole Wall`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrange8x1 = FGBuildableWall{
		Name:                               "WallOrange8x1",
		ClassName:                          "Build_Wall_Orange_8x1_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 1m`,
		MDisplayName:                      `Basic Wall 1m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeAngular8x4 = FGBuildableWall{
		Name:                               "WallOrangeAngular8x4",
		ClassName:                          "Build_Wall_Orange_Angular_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      800.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Tilted Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeAngular8x8 = FGBuildableWall{
		Name:                               "WallOrangeAngular8x8",
		ClassName:                          "Build_Wall_Orange_Angular_8x8_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      800.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 8m`,
		MDisplayName:                      `Tilted Wall 8m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           800.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeFlipTris8x1 = FGBuildableWall{
		Name:                               "WallOrangeFlipTris8x1",
		ClassName:                          "Build_Wall_Orange_FlipTris_8x1_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 1m`,
		MDisplayName:                      `Inv. Ramp Wall 1m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeFlipTris8x2 = FGBuildableWall{
		Name:                               "WallOrangeFlipTris8x2",
		ClassName:                          "Build_Wall_Orange_FlipTris_8x2_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 2m`,
		MDisplayName:                      `Inv. Ramp Wall 2m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeFlipTris8x4 = FGBuildableWall{
		Name:                               "WallOrangeFlipTris8x4",
		ClassName:                          "Build_Wall_Orange_FlipTris_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Inv. Ramp Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeFlipTris8x8 = FGBuildableWall{
		Name:                               "WallOrangeFlipTris8x8",
		ClassName:                          "Build_Wall_Orange_FlipTris_8x8_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 8m`,
		MDisplayName:                      `Inv. Ramp Wall 8m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           800.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalDown`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeTris8x1 = FGBuildableWall{
		Name:                               "WallOrangeTris8x1",
		ClassName:                          "Build_Wall_Orange_Tris_8x1_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 1m`,
		MDisplayName:                      `Ramp Wall 1m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeTris8x2 = FGBuildableWall{
		Name:                               "WallOrangeTris8x2",
		ClassName:                          "Build_Wall_Orange_Tris_8x2_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 2m`,
		MDisplayName:                      `Ramp Wall 2m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeTris8x4 = FGBuildableWall{
		Name:                               "WallOrangeTris8x4",
		ClassName:                          "Build_Wall_Orange_Tris_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Ramp Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallOrangeTris8x8 = FGBuildableWall{
		Name:                               "WallOrangeTris8x8",
		ClassName:                          "Build_Wall_Orange_Tris_8x8_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 8m`,
		MDisplayName:                      `Ramp Wall 8m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           800.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_DiagonalUp`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallSetSteelAngular8x4 = FGBuildableWall{
		Name:                               "WallSetSteelAngular8x4",
		ClassName:                          "Build_WallSet_Steel_Angular_8x4_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      800.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 4m`,
		MDisplayName:                      `Tilted Wall 4m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallSetSteelAngular8x8 = FGBuildableWall{
		Name:                               "WallSetSteelAngular8x8",
		ClassName:                          "Build_WallSet_Steel_Angular_8x8_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      800.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and other walls.
Useful for building multi-floor structures.

Size: 8m x 8m`,
		MDisplayName:                      `Tilted Wall 8m`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           800.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallWindow8x401 = FGBuildableWall{
		Name:                               "WallWindow8x401",
		ClassName:                          "Build_Wall_Window_8x4_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Single Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallWindow8x402 = FGBuildableWall{
		Name:                               "WallWindow8x402",
		ClassName:                          "Build_Wall_Window_8x4_02_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Frame Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallWindow8x403 = FGBuildableWall{
		Name:                               "WallWindow8x403",
		ClassName:                          "Build_Wall_Window_8x4_03_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Panel Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallWindow8x404 = FGBuildableWall{
		Name:                               "WallWindow8x404",
		ClassName:                          "Build_Wall_Window_8x4_04_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Reinforced Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Normal`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallWindowThin8x401 = FGBuildableWall{
		Name:                               "WallWindowThin8x401",
		ClassName:                          "Build_Wall_Window_Thin_8x4_01_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Full Frame Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}

	WallWindowThin8x402 = FGBuildableWall{
		Name:                               "WallWindowThin8x402",
		ClassName:                          "Build_Wall_Window_Thin_8x4_02_C",
		MAllowColoring:                     true,
		MAngledVariants:                    ``,
		MAngularDepth:                      0.000000,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations and other Walls.
The windows allow Pioneers to see through the wall.

Size: 8m x 4m`,
		MDisplayName:                      `Hex Frame Window`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWallType:                         `BWT_Glass`,
		MWidth:                            800.000000,
		MaxRenderDistance:                 -1.000000,
	}
)
View Source
var ClassNameToDescriptor = map[string]FGBuildableWall{
	"Build_Concrete_Barrier_01_C":               ConcreteBarrier01,
	"Build_Fence_01_C":                          Fence01,
	"Build_Railing_01_C":                        Railing01,
	"Build_SteelWall_8x1_C":                     SteelWall8x1,
	"Build_SteelWall_8x4_C":                     SteelWall8x4,
	"Build_SteelWall_8x4_Gate_01_C":             SteelWall8x4Gate01,
	"Build_SteelWall_8x4_Window_01_C":           SteelWall8x4Window01,
	"Build_SteelWall_8x4_Window_02_C":           SteelWall8x4Window02,
	"Build_SteelWall_8x4_Window_03_C":           SteelWall8x4Window03,
	"Build_SteelWall_8x4_Window_04_C":           SteelWall8x4Window04,
	"Build_SteelWall_FlipTris_8x1_C":            SteelWallFlipTris8x1,
	"Build_SteelWall_FlipTris_8x2_C":            SteelWallFlipTris8x2,
	"Build_SteelWall_FlipTris_8x4_C":            SteelWallFlipTris8x4,
	"Build_SteelWall_FlipTris_8x8_C":            SteelWallFlipTris8x8,
	"Build_SteelWall_Tris_8x1_C":                SteelWallTris8x1,
	"Build_SteelWall_Tris_8x2_C":                SteelWallTris8x2,
	"Build_SteelWall_Tris_8x4_C":                SteelWallTris8x4,
	"Build_SteelWall_Tris_8x8_C":                SteelWallTris8x8,
	"Build_Wall_8x4_01_C":                       Wall8x401,
	"Build_Wall_8x4_02_C":                       Wall8x402,
	"Build_Wall_Concrete_8x1_C":                 WallConcrete8x1,
	"Build_Wall_Concrete_8x4_C":                 WallConcrete8x4,
	"Build_Wall_Concrete_8x4_ConveyorHole_01_C": WallConcrete8x4ConveyorHole01,
	"Build_Wall_Concrete_8x4_ConveyorHole_02_C": WallConcrete8x4ConveyorHole02,
	"Build_Wall_Concrete_8x4_ConveyorHole_03_C": WallConcrete8x4ConveyorHole03,
	"Build_Wall_Concrete_8x4_Window_01_C":       WallConcrete8x4Window01,
	"Build_Wall_Concrete_8x4_Window_02_C":       WallConcrete8x4Window02,
	"Build_Wall_Concrete_8x4_Window_03_C":       WallConcrete8x4Window03,
	"Build_Wall_Concrete_8x4_Window_04_C":       WallConcrete8x4Window04,
	"Build_Wall_Concrete_Angular_8x4_C":         WallConcreteAngular8x4,
	"Build_Wall_Concrete_Angular_8x8_C":         WallConcreteAngular8x8,
	"Build_Wall_Concrete_FlipTris_8x1_C":        WallConcreteFlipTris8x1,
	"Build_Wall_Concrete_FlipTris_8x2_C":        WallConcreteFlipTris8x2,
	"Build_Wall_Concrete_FlipTris_8x4_C":        WallConcreteFlipTris8x4,
	"Build_Wall_Concrete_FlipTris_8x8_C":        WallConcreteFlipTris8x8,
	"Build_Wall_Concrete_Gate_8x4_C":            WallConcreteGate8x4,
	"Build_Wall_Concrete_Tris_8x1_C":            WallConcreteTris8x1,
	"Build_Wall_Concrete_Tris_8x2_C":            WallConcreteTris8x2,
	"Build_Wall_Concrete_Tris_8x4_C":            WallConcreteTris8x4,
	"Build_Wall_Concrete_Tris_8x8_C":            WallConcreteTris8x8,
	"Build_Wall_Conveyor_8x4_01_C":              WallConveyor8x401,
	"Build_Wall_Conveyor_8x4_01_Steel_C":        WallConveyor8x401Steel,
	"Build_Wall_Conveyor_8x4_02_C":              WallConveyor8x402,
	"Build_Wall_Conveyor_8x4_02_Steel_C":        WallConveyor8x402Steel,
	"Build_Wall_Conveyor_8x4_03_C":              WallConveyor8x403,
	"Build_Wall_Conveyor_8x4_03_Steel_C":        WallConveyor8x403Steel,
	"Build_Wall_Conveyor_8x4_04_C":              WallConveyor8x404,
	"Build_Wall_Conveyor_8x4_04_Steel_C":        WallConveyor8x404Steel,
	"Build_Wall_Frame_01_C":                     WallFrame01,
	"Build_Wall_Gate_8x4_01_C":                  WallGate8x401,
	"Build_Wall_Orange_8x1_C":                   WallOrange8x1,
	"Build_Wall_Orange_Angular_8x4_C":           WallOrangeAngular8x4,
	"Build_Wall_Orange_Angular_8x8_C":           WallOrangeAngular8x8,
	"Build_Wall_Orange_FlipTris_8x1_C":          WallOrangeFlipTris8x1,
	"Build_Wall_Orange_FlipTris_8x2_C":          WallOrangeFlipTris8x2,
	"Build_Wall_Orange_FlipTris_8x4_C":          WallOrangeFlipTris8x4,
	"Build_Wall_Orange_FlipTris_8x8_C":          WallOrangeFlipTris8x8,
	"Build_Wall_Orange_Tris_8x1_C":              WallOrangeTris8x1,
	"Build_Wall_Orange_Tris_8x2_C":              WallOrangeTris8x2,
	"Build_Wall_Orange_Tris_8x4_C":              WallOrangeTris8x4,
	"Build_Wall_Orange_Tris_8x8_C":              WallOrangeTris8x8,
	"Build_WallSet_Steel_Angular_8x4_C":         WallSetSteelAngular8x4,
	"Build_WallSet_Steel_Angular_8x8_C":         WallSetSteelAngular8x8,
	"Build_Wall_Window_8x4_01_C":                WallWindow8x401,
	"Build_Wall_Window_8x4_02_C":                WallWindow8x402,
	"Build_Wall_Window_8x4_03_C":                WallWindow8x403,
	"Build_Wall_Window_8x4_04_C":                WallWindow8x404,
	"Build_Wall_Window_Thin_8x4_01_C":           WallWindowThin8x401,
	"Build_Wall_Window_Thin_8x4_02_C":           WallWindowThin8x402,
}

Functions

This section is empty.

Types

type FGBuildableWall

type FGBuildableWall struct {
	Name                               string
	ClassName                          string
	MAllowColoring                     bool
	MAngledVariants                    string
	MAngularDepth                      float64
	MAttachmentPoints                  string
	MBuildEffectSpeed                  float64
	MCreateClearanceMeshRepresentation bool
	MDescription                       string
	MDisplayName                       string
	MElevation                         float64
	MForceNetUpdateOnRegisterPlayer    bool
	MHeight                            float64
	MHideOnBuildEffectStart            bool
	MHighlightVector                   string
	MInteractingPlayers                string
	MIsUseable                         bool
	MShouldModifyWorldGrid             bool
	MShouldShowAttachmentPointVisuals  bool
	MShouldShowHighlight               bool
	MSkipBuildEffect                   bool
	MToggleDormancyOnInteraction       bool
	MWallType                          string
	MWidth                             float64
	MaxRenderDistance                  float64
}

func GetByClassName

func GetByClassName(className string) (FGBuildableWall, error)

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