BuildableWaterPump

package
v0.0.0-...-0c1458e Latest Latest
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ClassNameToDescriptor = map[string]FGBuildableWaterPump{
	"Build_WaterPump_C": WaterPump,
}
View Source
var (
	WaterPump = FGBuildableWaterPump{
		Name:                               "WaterPump",
		ClassName:                          "Build_WaterPump_C",
		HasLostSignificance:                false,
		MAddToSignificanceManager:          true,
		MAllowColoring:                     true,
		MAllowedResourceForms:              `(RF_LIQUID)`,
		MAllowedResources:                  `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"')`,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCachedSkeletalMeshes:              ``,
		MCanChangePotential:                true,
		MCreateClearanceMeshRepresentation: true,
		MDepthTraceOriginOffset:            `(X=0.000000,Y=300.000000,Z=200.000000)`,
		MDescription: `Default extraction rate: 120m³ water per minute.
Head Lift: 10 meters.
(Allows fluids to be transported 10 meters upwards.)

Extracts water from the body of water it is built on.
Note that the water needs to be deep enough and that rivers do not commonly suffice.`,
		MDisplayName:                      `Water Extractor`,
		MDoesHaveShutdownAnimation:        true,
		MEffectUpdateInterval:             0.000000,
		MExtractCycleTime:                 1.000000,
		MExtractStartupTime:               10.000000,
		MExtractStartupTimer:              10.000000,
		MExtractorTypeName:                `None`,
		MFluidStackSizeDefault:            resource.Fluid,
		MFluidStackSizeMultiplier:         4,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MItemsPerCycle:                    2000,
		MMaxPotential:                     1.000000,
		MMaxPotentialIncreasePerCrystal:   0.500000,
		MMinPotential:                     0.010000,
		MMinimumDepthForPlacement:         50.000000,
		MMinimumProducingTime:             2.000000,
		MMinimumStoppedTime:               5.000000,
		MNumCyclesForProductivity:         20,
		MOnHasPowerChanged:                `()`,
		MOnHasProductionChanged:           `()`,
		MOnHasStandbyChanged:              `()`,
		MOnlyAllowCertainResources:        true,
		MPipeOutputConnections:            ``,
		MPowerConsumption:                 20.000000,
		MPowerConsumptionExponent:         1.600000,
		MReplicatedFlowRate:               0.000000,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignificanceRange:                18000.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MWaterpumpTimeline_RTPC_B8FA6F944E717E3B7A286E84901F620E:       0.000000,
		MWaterpumpTimeline__Direction_B8FA6F944E717E3B7A286E84901F620E: `Forward`,
		MaxRenderDistance:                    -1.000000,
		OnReplicationDetailActorCreatedEvent: `()`,
	}
)

Functions

This section is empty.

Types

type FGBuildableWaterPump

type FGBuildableWaterPump struct {
	Name                                                           string
	ClassName                                                      string
	HasLostSignificance                                            bool
	MAddToSignificanceManager                                      bool
	MAllowColoring                                                 bool
	MAllowedResourceForms                                          string
	MAllowedResources                                              string
	MAttachmentPoints                                              string
	MBuildEffectSpeed                                              float64
	MCachedSkeletalMeshes                                          string
	MCanChangePotential                                            bool
	MCreateClearanceMeshRepresentation                             bool
	MDepthTraceOriginOffset                                        string
	MDescription                                                   string
	MDisplayName                                                   string
	MDoesHaveShutdownAnimation                                     bool
	MEffectUpdateInterval                                          float64
	MExtractCycleTime                                              float64
	MExtractStartupTime                                            float64
	MExtractStartupTimer                                           float64
	MExtractorTypeName                                             string
	MFluidStackSizeDefault                                         resource.StackSize
	MFluidStackSizeMultiplier                                      int
	MForceNetUpdateOnRegisterPlayer                                bool
	MHideOnBuildEffectStart                                        bool
	MHighlightVector                                               string
	MInteractingPlayers                                            string
	MIsUseable                                                     bool
	MItemsPerCycle                                                 int
	MMaxPotential                                                  float64
	MMaxPotentialIncreasePerCrystal                                float64
	MMinPotential                                                  float64
	MMinimumDepthForPlacement                                      float64
	MMinimumProducingTime                                          float64
	MMinimumStoppedTime                                            float64
	MNumCyclesForProductivity                                      int
	MOnHasPowerChanged                                             string
	MOnHasProductionChanged                                        string
	MOnHasStandbyChanged                                           string
	MOnlyAllowCertainResources                                     bool
	MPipeOutputConnections                                         string
	MPowerConsumption                                              float64
	MPowerConsumptionExponent                                      float64
	MReplicatedFlowRate                                            float64
	MShouldModifyWorldGrid                                         bool
	MShouldShowAttachmentPointVisuals                              bool
	MShouldShowHighlight                                           bool
	MSignificanceRange                                             float64
	MSkipBuildEffect                                               bool
	MToggleDormancyOnInteraction                                   bool
	MWaterpumpTimeline_RTPC_B8FA6F944E717E3B7A286E84901F620E       float64
	MWaterpumpTimeline__Direction_B8FA6F944E717E3B7A286E84901F620E string
	MaxRenderDistance                                              float64
	OnReplicationDetailActorCreatedEvent                           string
}

func GetByClassName

func GetByClassName(className string) (FGBuildableWaterPump, error)

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