Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildableWaterPump{ "Build_WaterPump_C": WaterPump, }
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var ( WaterPump = FGBuildableWaterPump{ Name: "WaterPump", ClassName: "Build_WaterPump_C", HasLostSignificance: false, MAddToSignificanceManager: true, MAllowColoring: true, MAllowedResourceForms: `(RF_LIQUID)`, MAllowedResources: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"')`, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: true, MCreateClearanceMeshRepresentation: true, MDepthTraceOriginOffset: `(X=0.000000,Y=300.000000,Z=200.000000)`, MDescription: `Default extraction rate: 120m³ water per minute. Head Lift: 10 meters. (Allows fluids to be transported 10 meters upwards.) Extracts water from the body of water it is built on. Note that the water needs to be deep enough and that rivers do not commonly suffice.`, MDisplayName: `Water Extractor`, MDoesHaveShutdownAnimation: true, MEffectUpdateInterval: 0.000000, MExtractCycleTime: 1.000000, MExtractStartupTime: 10.000000, MExtractStartupTimer: 10.000000, MExtractorTypeName: `None`, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 4, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: true, MItemsPerCycle: 2000, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumDepthForPlacement: 50.000000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MOnlyAllowCertainResources: true, MPipeOutputConnections: ``, MPowerConsumption: 20.000000, MPowerConsumptionExponent: 1.600000, MReplicatedFlowRate: 0.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWaterpumpTimeline_RTPC_B8FA6F944E717E3B7A286E84901F620E: 0.000000, MWaterpumpTimeline__Direction_B8FA6F944E717E3B7A286E84901F620E: `Forward`, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableWaterPump ¶
type FGBuildableWaterPump struct { Name string ClassName string HasLostSignificance bool MAddToSignificanceManager bool MAllowColoring bool MAllowedResourceForms string MAllowedResources string MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MDepthTraceOriginOffset string MDescription string MDisplayName string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MExtractCycleTime float64 MExtractStartupTime float64 MExtractStartupTimer float64 MExtractorTypeName string MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MItemsPerCycle int MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMinPotential float64 MMinimumDepthForPlacement float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MOnlyAllowCertainResources bool MPipeOutputConnections string MPowerConsumption float64 MPowerConsumptionExponent float64 MReplicatedFlowRate float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkipBuildEffect bool MToggleDormancyOnInteraction bool MWaterpumpTimeline_RTPC_B8FA6F944E717E3B7A286E84901F620E float64 MWaterpumpTimeline__Direction_B8FA6F944E717E3B7A286E84901F620E string MaxRenderDistance float64 OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableWaterPump, error)
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