Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( StandaloneWidgetSignHuge = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignHuge", ClassName: "Build_StandaloneWidgetSign_Huge_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 16m x 8m`, MDisplayName: `Large Billboard`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=25.000000,Z=0.000000)`, MPoleScale: `(X=3.000000,Y=3.000000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 60.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=1600.000000,Y=800.000000)`, MaxRenderDistance: -1.000000, } StandaloneWidgetSignLarge = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignLarge", ClassName: "Build_StandaloneWidgetSign_Large_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 8m x 4m`, MDisplayName: `Small Billboard`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=38.000000,Z=0.000000)`, MPoleScale: `(X=1.400000,Y=1.400000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 0.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=800.000000,Y=400.000000)`, MaxRenderDistance: -1.000000, } StandaloneWidgetSignMedium = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignMedium", ClassName: "Build_StandaloneWidgetSign_Medium_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 2m x 1m`, MDisplayName: `Display Sign`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=11.000000,Z=0.000000)`, MPoleScale: `(X=0.500000,Y=0.500000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 0.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=200.000000,Y=100.000000)`, MaxRenderDistance: -1.000000, } StandaloneWidgetSignPortrait = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignPortrait", ClassName: "Build_StandaloneWidgetSign_Portrait_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 2m x 3m`, MDisplayName: `Portrait Sign`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=15.000000,Z=0.000000)`, MPoleScale: `(X=1.000000,Y=1.000000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 0.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=200.000000,Y=300.000000)`, MaxRenderDistance: -1.000000, } StandaloneWidgetSignSmall = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignSmall", ClassName: "Build_StandaloneWidgetSign_Small_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 2m x 0.5m`, MDisplayName: `Label Sign 2m`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=11.000000,Z=0.000000)`, MPoleScale: `(X=0.500000,Y=0.500000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 0.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=200.000000,Y=50.000000)`, MaxRenderDistance: -1.000000, } StandaloneWidgetSignSmallVeryWide = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignSmallVeryWide", ClassName: "Build_StandaloneWidgetSign_SmallVeryWide_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 4m x 0.5m`, MDisplayName: `Label Sign 4m`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=11.000000,Z=0.000000)`, MPoleScale: `(X=0.500000,Y=0.500000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 0.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=400.000000,Y=50.000000)`, MaxRenderDistance: -1.000000, } StandaloneWidgetSignSmallWide = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignSmallWide", ClassName: "Build_StandaloneWidgetSign_SmallWide_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 3m x 0.5m`, MDisplayName: `Label Sign 3m`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=11.000000,Z=0.000000)`, MPoleScale: `(X=0.500000,Y=0.500000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 0.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=300.000000,Y=50.000000)`, MaxRenderDistance: -1.000000, } StandaloneWidgetSignSquare = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignSquare", ClassName: "Build_StandaloneWidgetSign_Square_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 2m x 2m`, MDisplayName: `Square Sign 2m`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=15.000000,Z=0.000000)`, MPoleScale: `(X=1.000000,Y=1.000000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 0.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=200.000000,Y=200.000000)`, MaxRenderDistance: -1.000000, } StandaloneWidgetSignSquareSmall = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignSquareSmall", ClassName: "Build_StandaloneWidgetSign_Square_Small_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 1m x 1m`, MDisplayName: `Square Sign 1m`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=11.000000,Z=0.000000)`, MPoleScale: `(X=0.500000,Y=0.500000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 0.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=100.000000,Y=100.000000)`, MaxRenderDistance: -1.000000, } StandaloneWidgetSignSquareTiny = FGBuildableWidgetSign{ Name: "StandaloneWidgetSignSquareTiny", ClassName: "Build_StandaloneWidgetSign_Square_Tiny_C", MAllowColoring: false, MAttachmentPoints: ``, MAuxilaryColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBackgroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDataVersion: 0, MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization. Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers. Size: 0.5m x 0.5m`, MDisplayName: `Square Sign 0.5m`, MEmissive: 1.000000, MForceNetUpdateOnRegisterPlayer: false, MForegroundColor: `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`, MGainSignificanceDistance: 1000000.000000, MGlossiness: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIconElementToDataMap: `()`, MInteractingPlayers: ``, MIsUseable: true, MPoleOffset: `(X=0.000000,Y=11.000000,Z=0.000000)`, MPoleScale: `(X=0.500000,Y=0.500000)`, MPrefabIconElementSaveData: ``, MPrefabTextElementSaveData: ``, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignPoles: ``, MSignToSignOffset: 0.000000, MSkipBuildEffect: false, MTextElementToDataMap: `()`, MToggleDormancyOnInteraction: false, MWorldDimensions: `(X=50.000000,Y=50.000000)`, MaxRenderDistance: -1.000000, } )
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var ClassNameToDescriptor = map[string]FGBuildableWidgetSign{ "Build_StandaloneWidgetSign_Huge_C": StandaloneWidgetSignHuge, "Build_StandaloneWidgetSign_Large_C": StandaloneWidgetSignLarge, "Build_StandaloneWidgetSign_Medium_C": StandaloneWidgetSignMedium, "Build_StandaloneWidgetSign_Portrait_C": StandaloneWidgetSignPortrait, "Build_StandaloneWidgetSign_Small_C": StandaloneWidgetSignSmall, "Build_StandaloneWidgetSign_SmallVeryWide_C": StandaloneWidgetSignSmallVeryWide, "Build_StandaloneWidgetSign_SmallWide_C": StandaloneWidgetSignSmallWide, "Build_StandaloneWidgetSign_Square_C": StandaloneWidgetSignSquare, "Build_StandaloneWidgetSign_Square_Small_C": StandaloneWidgetSignSquareSmall, "Build_StandaloneWidgetSign_Square_Tiny_C": StandaloneWidgetSignSquareTiny, }
Functions ¶
This section is empty.
Types ¶
type FGBuildableWidgetSign ¶
type FGBuildableWidgetSign struct { Name string ClassName string MAllowColoring bool MAttachmentPoints string MAuxilaryColor string MBackgroundColor string MBuildEffectSpeed float64 MCreateClearanceMeshRepresentation bool MDataVersion int MDescription string MDisplayName string MEmissive float64 MForceNetUpdateOnRegisterPlayer bool MForegroundColor string MGainSignificanceDistance float64 MGlossiness float64 MHideOnBuildEffectStart bool MHighlightVector string MIconElementToDataMap string MInteractingPlayers string MIsUseable bool MPoleOffset string MPoleScale string MPrefabIconElementSaveData string MPrefabTextElementSaveData string MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignPoles string MSignToSignOffset float64 MSkipBuildEffect bool MTextElementToDataMap string MToggleDormancyOnInteraction bool MWorldDimensions string MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableWidgetSign, error)
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