BuildableWidgetSign

package
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Published: Jun 7, 2022 License: MIT Imports: 1 Imported by: 0

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Constants

This section is empty.

Variables

View Source
var (
	StandaloneWidgetSignHuge = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignHuge",
		ClassName:                          "Build_StandaloneWidgetSign_Huge_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 16m x 8m`,
		MDisplayName:                      `Large Billboard`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=25.000000,Z=0.000000)`,
		MPoleScale:                        `(X=3.000000,Y=3.000000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 60.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=1600.000000,Y=800.000000)`,
		MaxRenderDistance:                 -1.000000,
	}

	StandaloneWidgetSignLarge = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignLarge",
		ClassName:                          "Build_StandaloneWidgetSign_Large_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 8m x 4m`,
		MDisplayName:                      `Small Billboard`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=38.000000,Z=0.000000)`,
		MPoleScale:                        `(X=1.400000,Y=1.400000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 0.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=800.000000,Y=400.000000)`,
		MaxRenderDistance:                 -1.000000,
	}

	StandaloneWidgetSignMedium = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignMedium",
		ClassName:                          "Build_StandaloneWidgetSign_Medium_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 2m x 1m`,
		MDisplayName:                      `Display Sign`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=11.000000,Z=0.000000)`,
		MPoleScale:                        `(X=0.500000,Y=0.500000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 0.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=200.000000,Y=100.000000)`,
		MaxRenderDistance:                 -1.000000,
	}

	StandaloneWidgetSignPortrait = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignPortrait",
		ClassName:                          "Build_StandaloneWidgetSign_Portrait_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 2m x 3m`,
		MDisplayName:                      `Portrait Sign`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=15.000000,Z=0.000000)`,
		MPoleScale:                        `(X=1.000000,Y=1.000000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 0.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=200.000000,Y=300.000000)`,
		MaxRenderDistance:                 -1.000000,
	}

	StandaloneWidgetSignSmall = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignSmall",
		ClassName:                          "Build_StandaloneWidgetSign_Small_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 2m x 0.5m`,
		MDisplayName:                      `Label Sign 2m`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=11.000000,Z=0.000000)`,
		MPoleScale:                        `(X=0.500000,Y=0.500000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 0.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=200.000000,Y=50.000000)`,
		MaxRenderDistance:                 -1.000000,
	}

	StandaloneWidgetSignSmallVeryWide = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignSmallVeryWide",
		ClassName:                          "Build_StandaloneWidgetSign_SmallVeryWide_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 4m x 0.5m`,
		MDisplayName:                      `Label Sign 4m`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=11.000000,Z=0.000000)`,
		MPoleScale:                        `(X=0.500000,Y=0.500000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 0.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=400.000000,Y=50.000000)`,
		MaxRenderDistance:                 -1.000000,
	}

	StandaloneWidgetSignSmallWide = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignSmallWide",
		ClassName:                          "Build_StandaloneWidgetSign_SmallWide_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 3m x 0.5m`,
		MDisplayName:                      `Label Sign 3m`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=11.000000,Z=0.000000)`,
		MPoleScale:                        `(X=0.500000,Y=0.500000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 0.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=300.000000,Y=50.000000)`,
		MaxRenderDistance:                 -1.000000,
	}

	StandaloneWidgetSignSquare = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignSquare",
		ClassName:                          "Build_StandaloneWidgetSign_Square_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 2m x 2m`,
		MDisplayName:                      `Square Sign 2m`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=15.000000,Z=0.000000)`,
		MPoleScale:                        `(X=1.000000,Y=1.000000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 0.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=200.000000,Y=200.000000)`,
		MaxRenderDistance:                 -1.000000,
	}

	StandaloneWidgetSignSquareSmall = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignSquareSmall",
		ClassName:                          "Build_StandaloneWidgetSign_Square_Small_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 1m x 1m`,
		MDisplayName:                      `Square Sign 1m`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=11.000000,Z=0.000000)`,
		MPoleScale:                        `(X=0.500000,Y=0.500000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 0.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=100.000000,Y=100.000000)`,
		MaxRenderDistance:                 -1.000000,
	}

	StandaloneWidgetSignSquareTiny = FGBuildableWidgetSign{
		Name:                               "StandaloneWidgetSignSquareTiny",
		ClassName:                          "Build_StandaloneWidgetSign_Square_Tiny_C",
		MAllowColoring:                     false,
		MAttachmentPoints:                  ``,
		MAuxilaryColor:                     `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBackgroundColor:                   `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDataVersion:                       0,
		MDescription: `Signs can be customized with different elements, such as icons and text, to improve factory organization.

Can be placed freely, on Walls, or attached to a variety of buildings, such as Storage Containers.

Size: 0.5m x 0.5m`,
		MDisplayName:                      `Square Sign 0.5m`,
		MEmissive:                         1.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MForegroundColor:                  `(R=0.000000,G=0.000000,B=0.000000,A=0.000000)`,
		MGainSignificanceDistance:         1000000.000000,
		MGlossiness:                       0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIconElementToDataMap:             `()`,
		MInteractingPlayers:               ``,
		MIsUseable:                        true,
		MPoleOffset:                       `(X=0.000000,Y=11.000000,Z=0.000000)`,
		MPoleScale:                        `(X=0.500000,Y=0.500000)`,
		MPrefabIconElementSaveData:        ``,
		MPrefabTextElementSaveData:        ``,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSignPoles:                        ``,
		MSignToSignOffset:                 0.000000,
		MSkipBuildEffect:                  false,
		MTextElementToDataMap:             `()`,
		MToggleDormancyOnInteraction:      false,
		MWorldDimensions:                  `(X=50.000000,Y=50.000000)`,
		MaxRenderDistance:                 -1.000000,
	}
)
View Source
var ClassNameToDescriptor = map[string]FGBuildableWidgetSign{
	"Build_StandaloneWidgetSign_Huge_C":          StandaloneWidgetSignHuge,
	"Build_StandaloneWidgetSign_Large_C":         StandaloneWidgetSignLarge,
	"Build_StandaloneWidgetSign_Medium_C":        StandaloneWidgetSignMedium,
	"Build_StandaloneWidgetSign_Portrait_C":      StandaloneWidgetSignPortrait,
	"Build_StandaloneWidgetSign_Small_C":         StandaloneWidgetSignSmall,
	"Build_StandaloneWidgetSign_SmallVeryWide_C": StandaloneWidgetSignSmallVeryWide,
	"Build_StandaloneWidgetSign_SmallWide_C":     StandaloneWidgetSignSmallWide,
	"Build_StandaloneWidgetSign_Square_C":        StandaloneWidgetSignSquare,
	"Build_StandaloneWidgetSign_Square_Small_C":  StandaloneWidgetSignSquareSmall,
	"Build_StandaloneWidgetSign_Square_Tiny_C":   StandaloneWidgetSignSquareTiny,
}

Functions

This section is empty.

Types

type FGBuildableWidgetSign

type FGBuildableWidgetSign struct {
	Name                               string
	ClassName                          string
	MAllowColoring                     bool
	MAttachmentPoints                  string
	MAuxilaryColor                     string
	MBackgroundColor                   string
	MBuildEffectSpeed                  float64
	MCreateClearanceMeshRepresentation bool
	MDataVersion                       int
	MDescription                       string
	MDisplayName                       string
	MEmissive                          float64
	MForceNetUpdateOnRegisterPlayer    bool
	MForegroundColor                   string
	MGainSignificanceDistance          float64
	MGlossiness                        float64
	MHideOnBuildEffectStart            bool
	MHighlightVector                   string
	MIconElementToDataMap              string
	MInteractingPlayers                string
	MIsUseable                         bool
	MPoleOffset                        string
	MPoleScale                         string
	MPrefabIconElementSaveData         string
	MPrefabTextElementSaveData         string
	MShouldModifyWorldGrid             bool
	MShouldShowAttachmentPointVisuals  bool
	MShouldShowHighlight               bool
	MSignPoles                         string
	MSignToSignOffset                  float64
	MSkipBuildEffect                   bool
	MTextElementToDataMap              string
	MToggleDormancyOnInteraction       bool
	MWorldDimensions                   string
	MaxRenderDistance                  float64
}

func GetByClassName

func GetByClassName(className string) (FGBuildableWidgetSign, error)

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