ColorGun

package
v0.0.0-...-0c1458e Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ClassNameToDescriptor = map[string]FGColorGun{
	"Equip_ColorGun_C": ColorGun,
}
View Source
var (
	ColorGun = FGColorGun{
		Name:                              "ColorGun",
		ClassName:                         "Equip_ColorGun_C",
		MArmAnimation:                     `AE_ColorGun`,
		MAttachSocket:                     `hand_rSocket`,
		MBackAnimation:                    `BE_None`,
		MBlockSprintWhenFiring:            false,
		MColorSlot:                        1,
		MCostToUse:                        ``,
		MCurrentAmmo:                      0,
		MEquipmentSlot:                    resource.Arms,
		MFireRate:                         0.500000,
		MHasPersistentOwner:               false,
		MInstantHitDamage:                 10.000000,
		MMagSize:                          100,
		MNoTargetCrosshairColor:           `(R=1.000000,G=1.000000,B=1.000000,A=0.600000)`,
		MNonColorableTargetCrosshairColor: `(R=1.000000,G=1.000000,B=1.000000,A=0.600000)`,
		MPrimaryColor:                     `(R=1.000000,G=0.000000,B=0.000000,A=1.000000)`,
		MRedundantTargetCrosshairColor:    `(R=1.000000,G=1.000000,B=1.000000,A=1.000000)`,
		MReloadTime:                       0.100000,
		MSecondaryColor:                   `(R=0.000000,G=1.000000,B=0.000000,A=1.000000)`,
		MUseDefaultPrimaryFire:            false,
		MWeaponTraceLength:                10000.000000,
	}
)

Functions

This section is empty.

Types

type FGColorGun

type FGColorGun struct {
	Name                              string
	ClassName                         string
	MArmAnimation                     string
	MAttachSocket                     string
	MBackAnimation                    string
	MBlockSprintWhenFiring            bool
	MColorSlot                        int
	MCostToUse                        string
	MCurrentAmmo                      int
	MEquipmentSlot                    resource.EquipmentSlot
	MFireRate                         float64
	MHasPersistentOwner               bool
	MInstantHitDamage                 float64
	MMagSize                          int
	MNoTargetCrosshairColor           string
	MNonColorableTargetCrosshairColor string
	MPrimaryColor                     string
	MRedundantTargetCrosshairColor    string
	MReloadTime                       float64
	MSecondaryColor                   string
	MUseDefaultPrimaryFire            bool
	MWeaponTraceLength                float64
}

func GetByClassName

func GetByClassName(className string) (FGColorGun, error)

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL