Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Berry = FGConsumableDescriptor{ Name: "Berry", ClassName: "Desc_Berry_C", MAbbreviatedDisplayName: ``, MBuildMenuPriority: 0.000000, MCanBeDiscarded: true, MCustomHandsMeshScale: 1.000000, MCustomLocation: `(X=0.000000,Y=0.000000,Z=0.000000)`, MCustomRotation: `(Pitch=0.000000,Yaw=-90.000000,Roll=0.000000)`, MDescription: `Slot: Hands Consumable Can be eaten to restore one health segment.`, MDisplayName: `Paleberry`, MEnergyValue: 0.000000, MFluidColor: `(B=0,G=0,R=0,A=0)`, MForm: resource.Solid, MGasColor: `(B=0,G=0,R=0,A=0)`, MHealthGain: 10.000000, MMenuPriority: 0.000000, MPersistentBigIcon: `Texture2D /Game/FactoryGame/Resource/Environment/Berry/UI/IconDesc_Berry_256.IconDesc_Berry_256`, MRadioactiveDecay: 0.000000, MRememberPickUp: true, MResourceSinkPoints: 0, MSmallIcon: `Texture2D /Game/FactoryGame/Resource/Environment/Berry/UI/IconDesc_Berry_64.IconDesc_Berry_64`, MStackSize: resource.Small, MSubCategories: ``, } EquipmentDescriptorBeacon = FGConsumableDescriptor{ Name: "EquipmentDescriptorBeacon", ClassName: "BP_EquipmentDescriptorBeacon_C", MAbbreviatedDisplayName: ``, MBuildMenuPriority: 0.000000, MCanBeDiscarded: true, MCustomHandsMeshScale: 1.000000, MCustomLocation: `(X=0.000000,Y=0.000000,Z=0.000000)`, MCustomRotation: `(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)`, MDescription: `Slot: Hands Consumable Used to mark areas of interest. Displayed on your compass with the color and name you set for it.`, MDisplayName: `Beacon`, MEnergyValue: 0.000000, MFluidColor: `(B=0,G=0,R=0,A=0)`, MForm: resource.Solid, MGasColor: `(B=0,G=0,R=0,A=0)`, MMenuPriority: 0.000000, MPersistentBigIcon: `Texture2D /Game/FactoryGame/Resource/Equipment/Beacon/UI/IconDesc_Beacon_256.IconDesc_Beacon_256`, MRadioactiveDecay: 0.000000, MRememberPickUp: false, MResourceSinkPoints: 320, MSmallIcon: `Texture2D /Game/FactoryGame/Resource/Equipment/Beacon/UI/IconDesc_Beacon_64.IconDesc_Beacon_64`, MStackSize: resource.Medium, MSubCategories: ``, } Medkit = FGConsumableDescriptor{ Name: "Medkit", ClassName: "Desc_Medkit_C", MAbbreviatedDisplayName: ``, MBuildMenuPriority: 0.000000, MCanBeDiscarded: true, MCustomHandsMeshScale: 0.200000, MCustomLocation: `(X=0.000000,Y=0.000000,Z=0.000000)`, MCustomRotation: `(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)`, MDescription: `Slot: Hands Consumable Can be inhaled to fully restore health.`, MDisplayName: `Medicinal Inhaler`, MEnergyValue: 0.000000, MFluidColor: `(B=0,G=0,R=0,A=0)`, MForm: resource.Solid, MGasColor: `(B=0,G=0,R=0,A=0)`, MHealthGain: 100.000000, MMenuPriority: 0.000000, MPersistentBigIcon: `Texture2D /Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_256.Inhaler_256`, MRadioactiveDecay: 0.000000, MRememberPickUp: false, MResourceSinkPoints: 67, MSmallIcon: `Texture2D /Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_64.Inhaler_64`, MStackSize: resource.Small, MSubCategories: ``, } Nut = FGConsumableDescriptor{ Name: "Nut", ClassName: "Desc_Nut_C", MAbbreviatedDisplayName: ``, MBuildMenuPriority: 0.000000, MCanBeDiscarded: true, MCustomHandsMeshScale: 1.000000, MCustomLocation: `(X=0.000000,Y=0.000000,Z=0.000000)`, MCustomRotation: `(Pitch=0.000000,Yaw=-90.000000,Roll=0.000000)`, MDescription: `Slot: Hands Consumable Can be eaten to restore half a health segment.`, MDisplayName: `Beryl Nut`, MEnergyValue: 0.000000, MFluidColor: `(B=0,G=0,R=0,A=0)`, MForm: resource.Solid, MGasColor: `(B=0,G=0,R=0,A=0)`, MHealthGain: 5.000000, MMenuPriority: 0.000000, MPersistentBigIcon: `Texture2D /Game/FactoryGame/Resource/Environment/Nut/UI/Nut_256_New.Nut_256_New`, MRadioactiveDecay: 0.000000, MRememberPickUp: true, MResourceSinkPoints: 0, MSmallIcon: `Texture2D /Game/FactoryGame/Resource/Environment/Nut/UI/Nut_64_new.Nut_64_new`, MStackSize: resource.Medium, MSubCategories: ``, } Parachute = FGConsumableDescriptor{ Name: "Parachute", ClassName: "Desc_Parachute_C", MAbbreviatedDisplayName: ``, MBuildMenuPriority: 0.000000, MCanBeDiscarded: true, MCustomHandsMeshScale: 1.000000, MCustomLocation: `(X=0.000000,Y=0.000000,Z=0.000000)`, MCustomRotation: `(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)`, MDescription: `Slot: Body Consumable Slows down your fall when activated in mid-air.`, MDisplayName: `Parachute`, MEnergyValue: 0.000000, MFluidColor: `(B=0,G=0,R=0,A=0)`, MForm: resource.Solid, MGasColor: `(B=0,G=0,R=0,A=0)`, MMenuPriority: 0.000000, MPersistentBigIcon: `Texture2D /Game/FactoryGame/Resource/Equipment/Beacon/UI/Parachute_256.Parachute_256`, MRadioactiveDecay: 0.000000, MRememberPickUp: false, MResourceSinkPoints: 608, MSmallIcon: `Texture2D /Game/FactoryGame/Resource/Equipment/Beacon/UI/Parachute_64.Parachute_64`, MStackSize: resource.Small, MSubCategories: ``, } Shroom = FGConsumableDescriptor{ Name: "Shroom", ClassName: "Desc_Shroom_C", MAbbreviatedDisplayName: ``, MBuildMenuPriority: 0.000000, MCanBeDiscarded: true, MCustomHandsMeshScale: 1.000000, MCustomLocation: `(X=0.000000,Y=0.000000,Z=0.000000)`, MCustomRotation: `(Pitch=0.000000,Yaw=-90.000000,Roll=0.000000)`, MDescription: `Slot: Hands Consumable Can be eaten to restore two health segments.`, MDisplayName: `Bacon Agaric`, MEnergyValue: 0.000000, MFluidColor: `(B=0,G=0,R=0,A=0)`, MForm: resource.Solid, MGasColor: `(B=0,G=0,R=0,A=0)`, MHealthGain: 20.000000, MMenuPriority: 0.000000, MPersistentBigIcon: `Texture2D /Game/FactoryGame/Resource/Environment/DesertShroom/UI/Mushroom_256.Mushroom_256`, MRadioactiveDecay: 0.000000, MRememberPickUp: true, MResourceSinkPoints: 0, MSmallIcon: `Texture2D /Game/FactoryGame/Resource/Environment/DesertShroom/UI/Mushroom_64.Mushroom_64`, MStackSize: resource.Small, MSubCategories: ``, } )
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var ClassNameToDescriptor = map[string]FGConsumableDescriptor{ "Desc_Berry_C": Berry, "BP_EquipmentDescriptorBeacon_C": EquipmentDescriptorBeacon, "Desc_Medkit_C": Medkit, "Desc_Nut_C": Nut, "Desc_Parachute_C": Parachute, "Desc_Shroom_C": Shroom, }
Functions ¶
This section is empty.
Types ¶
type FGConsumableDescriptor ¶
type FGConsumableDescriptor struct { Name string ClassName string MAbbreviatedDisplayName string MBuildMenuPriority float64 MCanBeDiscarded bool MCustomHandsMeshScale float64 MCustomLocation string MCustomRotation string MDescription string MDisplayName string MEnergyValue float64 MFluidColor string MForm resource.Form MGasColor string MHealthGain float64 MMenuPriority float64 MPersistentBigIcon string MRadioactiveDecay float64 MRememberPickUp bool MResourceSinkPoints int MSmallIcon string MStackSize resource.StackSize MSubCategories string }
func GetByClassName ¶
func GetByClassName(className string) (FGConsumableDescriptor, error)
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