ConsumableEquipment

package
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	Beacon = FGConsumableEquipment{
		Name:                   "Beacon",
		ClassName:              "Equip_Beacon_C",
		MArmAnimation:          `AE_Generic1Hand`,
		MAttachSocket:          `hand_rSocket`,
		MBackAnimation:         `BE_None`,
		MCostToUse:             ``,
		MEquipmentSlot:         resource.Arms,
		MHasPersistentOwner:    false,
		MUseDefaultPrimaryFire: false,
	}

	ConsumeableEquipment = FGConsumableEquipment{
		Name:                   "ConsumeableEquipment",
		ClassName:              "BP_ConsumeableEquipment_C",
		MArmAnimation:          `AE_Generic1Hand`,
		MAttachSocket:          `hand_rSocket`,
		MBackAnimation:         `BE_None`,
		MCanPress:              false,
		MCostToUse:             ``,
		MEquipmentSlot:         resource.Arms,
		MHasPersistentOwner:    false,
		MRandomAnim:            0,
		MUseDefaultPrimaryFire: false,
	}

	MedKit = FGConsumableEquipment{
		Name:                   "MedKit",
		ClassName:              "Equip_MedKit_C",
		MAnimData:              `((Montage_7_2E66F6A948A8606E71185682EA2AC4EC=AnimMontage'"/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_01_Montage.MedkitUse_01_Montage"',CameraAnim_8_AA01C2B248FF438D6C2816B2FA94F1BD=CameraAnim'"/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_01_CameraAnim.MedkitUse_01_CameraAnim"'),(Montage_7_2E66F6A948A8606E71185682EA2AC4EC=AnimMontage'"/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_02_Montage.MedkitUse_02_Montage"',CameraAnim_8_AA01C2B248FF438D6C2816B2FA94F1BD=CameraAnim'"/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_02_CameraAnim.MedkitUse_02_CameraAnim"'),(Montage_7_2E66F6A948A8606E71185682EA2AC4EC=AnimMontage'"/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_03_Montage.MedkitUse_03_Montage"',CameraAnim_8_AA01C2B248FF438D6C2816B2FA94F1BD=CameraAnim'"/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_03_CameraAnim.MedkitUse_03_CameraAnim"'))`,
		MArmAnimation:          `AE_Generic1Hand`,
		MAttachSocket:          `hand_rSocket`,
		MBackAnimation:         `BE_None`,
		MCanPress:              false,
		MCostToUse:             ``,
		MCurrentAnimData:       `()`,
		MEquipmentSlot:         resource.Arms,
		MHasPersistentOwner:    false,
		MRandomAnim:            0,
		MUseDefaultPrimaryFire: false,
	}
)
View Source
var ClassNameToDescriptor = map[string]FGConsumableEquipment{
	"Equip_Beacon_C":            Beacon,
	"BP_ConsumeableEquipment_C": ConsumeableEquipment,
	"Equip_MedKit_C":            MedKit,
}

Functions

This section is empty.

Types

type FGConsumableEquipment

type FGConsumableEquipment struct {
	Name                   string
	ClassName              string
	MAnimData              string
	MArmAnimation          string
	MAttachSocket          string
	MBackAnimation         string
	MCanPress              bool
	MCostToUse             string
	MCurrentAnimData       string
	MEquipmentSlot         resource.EquipmentSlot
	MHasPersistentOwner    bool
	MRandomAnim            int
	MUseDefaultPrimaryFire bool
}

func GetByClassName

func GetByClassName(className string) (FGConsumableEquipment, error)

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