Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var ( Beacon = FGConsumableEquipment{ Name: "Beacon", ClassName: "Equip_Beacon_C", MArmAnimation: `AE_Generic1Hand`, MAttachSocket: `hand_rSocket`, MBackAnimation: `BE_None`, MCostToUse: ``, MEquipmentSlot: resource.Arms, MHasPersistentOwner: false, MUseDefaultPrimaryFire: false, } ConsumeableEquipment = FGConsumableEquipment{ Name: "ConsumeableEquipment", ClassName: "BP_ConsumeableEquipment_C", MArmAnimation: `AE_Generic1Hand`, MAttachSocket: `hand_rSocket`, MBackAnimation: `BE_None`, MCanPress: false, MCostToUse: ``, MEquipmentSlot: resource.Arms, MHasPersistentOwner: false, MRandomAnim: 0, MUseDefaultPrimaryFire: false, } MedKit = FGConsumableEquipment{ Name: "MedKit", ClassName: "Equip_MedKit_C", MAnimData: `((Montage_7_2E66F6A948A8606E71185682EA2AC4EC=AnimMontage'"/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_01_Montage.MedkitUse_01_Montage"',CameraAnim_8_AA01C2B248FF438D6C2816B2FA94F1BD=CameraAnim'"/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_01_CameraAnim.MedkitUse_01_CameraAnim"'),(Montage_7_2E66F6A948A8606E71185682EA2AC4EC=AnimMontage'"/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_02_Montage.MedkitUse_02_Montage"',CameraAnim_8_AA01C2B248FF438D6C2816B2FA94F1BD=CameraAnim'"/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_02_CameraAnim.MedkitUse_02_CameraAnim"'),(Montage_7_2E66F6A948A8606E71185682EA2AC4EC=AnimMontage'"/Game/FactoryGame/Character/Player/Animation/FirstPerson/MedkitUse_03_Montage.MedkitUse_03_Montage"',CameraAnim_8_AA01C2B248FF438D6C2816B2FA94F1BD=CameraAnim'"/Game/FactoryGame/Character/Player/CameraShake/MedkitUse_03_CameraAnim.MedkitUse_03_CameraAnim"'))`, MArmAnimation: `AE_Generic1Hand`, MAttachSocket: `hand_rSocket`, MBackAnimation: `BE_None`, MCanPress: false, MCostToUse: ``, MCurrentAnimData: `()`, MEquipmentSlot: resource.Arms, MHasPersistentOwner: false, MRandomAnim: 0, MUseDefaultPrimaryFire: false, } )
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var ClassNameToDescriptor = map[string]FGConsumableEquipment{ "Equip_Beacon_C": Beacon, "BP_ConsumeableEquipment_C": ConsumeableEquipment, "Equip_MedKit_C": MedKit, }
Functions ¶
This section is empty.
Types ¶
type FGConsumableEquipment ¶
type FGConsumableEquipment struct { Name string ClassName string MAnimData string MArmAnimation string MAttachSocket string MBackAnimation string MCanPress bool MCostToUse string MCurrentAnimData string MEquipmentSlot resource.EquipmentSlot MHasPersistentOwner bool MRandomAnim int MUseDefaultPrimaryFire bool }
func GetByClassName ¶
func GetByClassName(className string) (FGConsumableEquipment, error)
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