EquipmentStunSpear

package
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	CandyCaneBasher = FGEquipmentStunSpear{
		Name:                      "CandyCaneBasher",
		ClassName:                 "Equip_CandyCaneBasher_C",
		MArmAnimation:             `AE_StunSpear`,
		MAttachSocket:             `hand_rSocket`,
		MAttackDistance:           400.000000,
		MBackAnimation:            `BE_None`,
		MCostToUse:                ``,
		MCurrentMontageSection:    `None`,
		MDamage:                   7,
		MEquipmentSlot:            resource.Arms,
		MFirstAttackTimer:         0.000000,
		MHasPersistentOwner:       false,
		MRandomAttackAnim:         0,
		MRandomEquipAnim:          0,
		MSecondAttackTimer:        0.000000,
		MSecondSwingCooldDownTime: 0.700000,
		MSecondSwingMaxTime:       0.600000,
		MUseDefaultPrimaryFire:    false,
	}

	ShockShank = FGEquipmentStunSpear{
		Name:                      "ShockShank",
		ClassName:                 "Equip_ShockShank_C",
		MArmAnimation:             `AE_ShockShank`,
		MAttachSocket:             `hand_rSocket`,
		MAttackDistance:           350.000000,
		MBackAnimation:            `BE_None`,
		MCostToUse:                ``,
		MDamage:                   5,
		MEquipmentSlot:            resource.Arms,
		MHasPersistentOwner:       false,
		MPlayingSound:             false,
		MRandomAttackAnim:         0,
		MRandomStingerAnim:        0,
		MSecondSwingCooldDownTime: 1.000000,
		MSecondSwingMaxTime:       1.100000,
		MUseDefaultPrimaryFire:    false,
	}

	StunSpear = FGEquipmentStunSpear{
		Name:                      "StunSpear",
		ClassName:                 "Equip_StunSpear_C",
		MArmAnimation:             `AE_StunSpear`,
		MAttachSocket:             `hand_rSocket`,
		MAttackDistance:           400.000000,
		MBackAnimation:            `BE_None`,
		MCostToUse:                ``,
		MCurrentMontageSection:    `None`,
		MDamage:                   7,
		MEquipmentSlot:            resource.Arms,
		MFirstAttackTimer:         0.000000,
		MHasPersistentOwner:       false,
		MRandomAttackAnim:         0,
		MRandomEquipAnim:          0,
		MSecondAttackTimer:        0.000000,
		MSecondSwingCooldDownTime: 0.700000,
		MSecondSwingMaxTime:       0.600000,
		MUseDefaultPrimaryFire:    false,
	}
)
View Source
var ClassNameToDescriptor = map[string]FGEquipmentStunSpear{
	"Equip_CandyCaneBasher_C": CandyCaneBasher,
	"Equip_ShockShank_C":      ShockShank,
	"Equip_StunSpear_C":       StunSpear,
}

Functions

This section is empty.

Types

type FGEquipmentStunSpear

type FGEquipmentStunSpear struct {
	Name                      string
	ClassName                 string
	MArmAnimation             string
	MAttachSocket             string
	MAttackDistance           float64
	MBackAnimation            string
	MCostToUse                string
	MCurrentMontageSection    string
	MDamage                   int
	MEquipmentSlot            resource.EquipmentSlot
	MFirstAttackTimer         float64
	MHasPersistentOwner       bool
	MPlayingSound             bool
	MRandomAttackAnim         int
	MRandomEquipAnim          int
	MRandomStingerAnim        int
	MSecondAttackTimer        float64
	MSecondSwingCooldDownTime float64
	MSecondSwingMaxTime       float64
	MUseDefaultPrimaryFire    bool
}

func GetByClassName

func GetByClassName(className string) (FGEquipmentStunSpear, error)

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