Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( CandyCaneBasher = FGEquipmentStunSpear{ Name: "CandyCaneBasher", ClassName: "Equip_CandyCaneBasher_C", MArmAnimation: `AE_StunSpear`, MAttachSocket: `hand_rSocket`, MAttackDistance: 400.000000, MBackAnimation: `BE_None`, MCostToUse: ``, MCurrentMontageSection: `None`, MDamage: 7, MEquipmentSlot: resource.Arms, MFirstAttackTimer: 0.000000, MHasPersistentOwner: false, MRandomAttackAnim: 0, MRandomEquipAnim: 0, MSecondAttackTimer: 0.000000, MSecondSwingCooldDownTime: 0.700000, MSecondSwingMaxTime: 0.600000, MUseDefaultPrimaryFire: false, } ShockShank = FGEquipmentStunSpear{ Name: "ShockShank", ClassName: "Equip_ShockShank_C", MArmAnimation: `AE_ShockShank`, MAttachSocket: `hand_rSocket`, MAttackDistance: 350.000000, MBackAnimation: `BE_None`, MCostToUse: ``, MDamage: 5, MEquipmentSlot: resource.Arms, MHasPersistentOwner: false, MPlayingSound: false, MRandomAttackAnim: 0, MRandomStingerAnim: 0, MSecondSwingCooldDownTime: 1.000000, MSecondSwingMaxTime: 1.100000, MUseDefaultPrimaryFire: false, } StunSpear = FGEquipmentStunSpear{ Name: "StunSpear", ClassName: "Equip_StunSpear_C", MArmAnimation: `AE_StunSpear`, MAttachSocket: `hand_rSocket`, MAttackDistance: 400.000000, MBackAnimation: `BE_None`, MCostToUse: ``, MCurrentMontageSection: `None`, MDamage: 7, MEquipmentSlot: resource.Arms, MFirstAttackTimer: 0.000000, MHasPersistentOwner: false, MRandomAttackAnim: 0, MRandomEquipAnim: 0, MSecondAttackTimer: 0.000000, MSecondSwingCooldDownTime: 0.700000, MSecondSwingMaxTime: 0.600000, MUseDefaultPrimaryFire: false, } )
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var ClassNameToDescriptor = map[string]FGEquipmentStunSpear{ "Equip_CandyCaneBasher_C": CandyCaneBasher, "Equip_ShockShank_C": ShockShank, "Equip_StunSpear_C": StunSpear, }
Functions ¶
This section is empty.
Types ¶
type FGEquipmentStunSpear ¶
type FGEquipmentStunSpear struct { Name string ClassName string MArmAnimation string MAttachSocket string MAttackDistance float64 MBackAnimation string MCostToUse string MCurrentMontageSection string MDamage int MEquipmentSlot resource.EquipmentSlot MFirstAttackTimer float64 MHasPersistentOwner bool MPlayingSound bool MRandomAttackAnim int MRandomEquipAnim int MRandomStingerAnim int MSecondAttackTimer float64 MSecondSwingCooldDownTime float64 MSecondSwingMaxTime float64 MUseDefaultPrimaryFire bool }
func GetByClassName ¶
func GetByClassName(className string) (FGEquipmentStunSpear, error)
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