EquipmentZipline

package
v0.0.0-...-0c1458e Latest Latest
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ClassNameToDescriptor = map[string]FGEquipmentZipline{
	"Equip_Zipline_C": Zipline,
}
View Source
var (
	Zipline = FGEquipmentZipline{
		Name:                       "Zipline",
		ClassName:                  "Equip_Zipline_C",
		MArmAnimation:              `AE_Generic1Hand`,
		MAttachSocket:              `hand_rSocket`,
		MBackAnimation:             `BE_None`,
		MCostToUse:                 ``,
		MEquipmentSlot:             resource.Arms,
		MHasPersistentOwner:        false,
		MMaxZiplineAngle:           0.950000,
		MShouldPlayDeactivateSound: false,
		MTraceDistance:             180.000000,
		MTraceRadius:               100.000000,
		MTraceStartOffset:          250.000000,
		MUseDefaultPrimaryFire:     true,
		MVisualizeTraceDistance:    false,
		MZiplineJumpLaunchVelocity: 700.000000,
		MZiplineReattachCooldown:   0.300000,
	}
)

Functions

This section is empty.

Types

type FGEquipmentZipline

type FGEquipmentZipline struct {
	Name                       string
	ClassName                  string
	MArmAnimation              string
	MAttachSocket              string
	MBackAnimation             string
	MCostToUse                 string
	MEquipmentSlot             resource.EquipmentSlot
	MHasPersistentOwner        bool
	MMaxZiplineAngle           float64
	MShouldPlayDeactivateSound bool
	MTraceDistance             float64
	MTraceRadius               float64
	MTraceStartOffset          float64
	MUseDefaultPrimaryFire     bool
	MVisualizeTraceDistance    bool
	MZiplineJumpLaunchVelocity float64
	MZiplineReattachCooldown   float64
}

func GetByClassName

func GetByClassName(className string) (FGEquipmentZipline, error)

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