Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( GoldGolfCartDispenser = FGGolfCartDispenser{ Name: "GoldGolfCartDispenser", ClassName: "Equip_GoldGolfCartDispenser_C", CanDisplayDisqualifier: true, MArmAnimation: `AE_Generic2Hand`, MAttachSocket: `hand_rSocket`, MBackAnimation: `BE_None`, MBuildDisqualifierText: `Vehicles cannot be built or deployed on top of existing vehicles.`, MCostToUse: ``, MEquipmentSlot: resource.Arms, MHasPersistentOwner: false, MMaxSpawnDistance: 3000.000000, MPlaceDistanceMax: 1000.000000, MSpawningClearance: 1.050000, MUseDefaultPrimaryFire: false, } GolfCartDispenser = FGGolfCartDispenser{ Name: "GolfCartDispenser", ClassName: "Equip_GolfCartDispenser_C", CanDisplayDisqualifier: true, MArmAnimation: `AE_Generic2Hand`, MAttachSocket: `hand_rSocket`, MBackAnimation: `BE_None`, MBuildDisqualifierText: `Vehicles cannot be built or deployed on top of existing vehicles.`, MCostToUse: ``, MEquipmentSlot: resource.Arms, MHasPersistentOwner: false, MMaxSpawnDistance: 3000.000000, MPlaceDistanceMax: 1000.000000, MSpawningClearance: 1.050000, MUseDefaultPrimaryFire: false, } )
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var ClassNameToDescriptor = map[string]FGGolfCartDispenser{ "Equip_GoldGolfCartDispenser_C": GoldGolfCartDispenser, "Equip_GolfCartDispenser_C": GolfCartDispenser, }
Functions ¶
This section is empty.
Types ¶
type FGGolfCartDispenser ¶
type FGGolfCartDispenser struct { Name string ClassName string CanDisplayDisqualifier bool MArmAnimation string MAttachSocket string MBackAnimation string MBuildDisqualifierText string MCostToUse string MEquipmentSlot resource.EquipmentSlot MHasPersistentOwner bool MMaxSpawnDistance float64 MPlaceDistanceMax float64 MSpawningClearance float64 MUseDefaultPrimaryFire bool }
func GetByClassName ¶
func GetByClassName(className string) (FGGolfCartDispenser, error)
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