NobeliskDetonator

package
v0.0.0-...-0c1458e Latest Latest
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ClassNameToDescriptor = map[string]FGNobeliskDetonator{
	"Equip_NobeliskDetonator_C": NobeliskDetonator,
}
View Source
var (
	NobeliskDetonator = FGNobeliskDetonator{
		Name:                    "NobeliskDetonator",
		ClassName:               "Equip_NobeliskDetonator_C",
		MArmAnimation:           `AE_Nobelisk`,
		MAttachSocket:           `hand_lSocket`,
		MBackAnimation:          `BE_None`,
		MBlockSprintWhenFiring:  true,
		MCostToUse:              ``,
		MCurrentAmmo:            0,
		MDelayBetweenExplosions: 0.150000,
		MDispensedExplosives:    ``,
		MEquipmentSlot:          resource.Arms,
		MExplosiveData:          `(ProjectileClass=BlueprintGeneratedClass'"/Game/FactoryGame/Equipment/NobeliskDetonator/BP_NobeliskExplosive.BP_NobeliskExplosive_C"',ProjectileLifeSpan=-1.000000,ProjectileStickSpan=-1.000000,ExplosionDamage=50,ExplosionRadius=750.000000,ImpactDamage=1,ExplodeAtEndOfLife=True,DamageType=BlueprintGeneratedClass'"/Game/FactoryGame/Equipment/NobeliskDetonator/DamageType_NobeliskExplosiveImpact.DamageType_NobeliskExplosiveImpact_C"',DamageTypeExplode=BlueprintGeneratedClass'"/Game/FactoryGame/Equipment/NobeliskDetonator/DamageType_NobeliskExplosive.DamageType_NobeliskExplosive_C"')`,
		MFireRate:               0.500000,
		MHasPersistentOwner:     false,
		MIsPendingExecuteFire:   false,
		MMagSize:                1,
		MMaxChargeTime:          1.000000,
		MMaxThrowForce:          3000,
		MMinThrowForce:          200,
		MReloadTime:             1.000000,
		MUseDefaultPrimaryFire:  false,
	}
)

Functions

This section is empty.

Types

type FGNobeliskDetonator

type FGNobeliskDetonator struct {
	Name                    string
	ClassName               string
	MArmAnimation           string
	MAttachSocket           string
	MBackAnimation          string
	MBlockSprintWhenFiring  bool
	MCostToUse              string
	MCurrentAmmo            int
	MDelayBetweenExplosions float64
	MDispensedExplosives    string
	MEquipmentSlot          resource.EquipmentSlot
	MExplosiveData          string
	MFireRate               float64
	MHasPersistentOwner     bool
	MIsPendingExecuteFire   bool
	MMagSize                int
	MMaxChargeTime          float64
	MMaxThrowForce          int
	MMinThrowForce          int
	MReloadTime             float64
	MUseDefaultPrimaryFire  bool
}

func GetByClassName

func GetByClassName(className string) (FGNobeliskDetonator, error)

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