Parachute

package
v0.0.0-...-0c1458e Latest Latest
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

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Index

Constants

This section is empty.

Variables

View Source
var ClassNameToDescriptor = map[string]FGParachute{
	"Equip_Parachute_C": Parachute,
}
View Source
var (
	Parachute = FGParachute{
		Name:                   "Parachute",
		ClassName:              "Equip_Parachute_C",
		MArmAnimation:          `AE_None`,
		MAttachSocket:          `root`,
		MBackAnimation:         `BE_None`,
		MCostToUse:             `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/Desc_Parachute.Desc_Parachute_C"',Amount=1))`,
		MEquipmentSlot:         resource.Back,
		MHasPersistentOwner:    false,
		MIsDeployed:            false,
		MTerminalVelocityZ:     300.000000,
		MUseDefaultPrimaryFire: false,
	}
)

Functions

This section is empty.

Types

type FGParachute

type FGParachute struct {
	Name                   string
	ClassName              string
	MArmAnimation          string
	MAttachSocket          string
	MBackAnimation         string
	MCostToUse             string
	MEquipmentSlot         resource.EquipmentSlot
	MHasPersistentOwner    bool
	MIsDeployed            bool
	MTerminalVelocityZ     float64
	MUseDefaultPrimaryFire bool
}

func GetByClassName

func GetByClassName(className string) (FGParachute, error)

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