Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( AILimiter = FGRecipe{ Name: "AILimiter", ClassName: "Recipe_AILimiter_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_AILimiter.Recipe_AILimiter_C", MDisplayName: `AI Limiter`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=20))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateAdheredIronPlate = FGRecipe{ Name: "AlternateAdheredIronPlate", ClassName: "Recipe_Alternate_AdheredIronPlate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_AdheredIronPlate.Recipe_Alternate_AdheredIronPlate_C", MDisplayName: `Alternate: Adhered Iron Plate`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateAlcladCasing = FGRecipe{ Name: "AlternateAlcladCasing", ClassName: "Recipe_Alternate_AlcladCasing_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_AlcladCasing.Recipe_Alternate_AlcladCasing_C", MDisplayName: `Alternate: Alclad Casing`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 12.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=15))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateAutomatedMiner = FGRecipe{ Name: "AlternateAutomatedMiner", ClassName: "Recipe_Alternate_AutomatedMiner_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_AutomatedMiner.Recipe_Alternate_AutomatedMiner_C", MDisplayName: `Alternate: Automated Miner`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 60.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateBeacon1 = FGRecipe{ Name: "AlternateBeacon1", ClassName: "Recipe_Alternate_Beacon_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Beacon_1.Recipe_Alternate_Beacon_1_C", MDisplayName: `Alternate: Crystal Beacon`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=20))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateBoltedFrame = FGRecipe{ Name: "AlternateBoltedFrame", ClassName: "Recipe_Alternate_BoltedFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_BoltedFrame.Recipe_Alternate_BoltedFrame_C", MDisplayName: `Alternate: Bolted Frame`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=56))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 7.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCable1 = FGRecipe{ Name: "AlternateCable1", ClassName: "Recipe_Alternate_Cable_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_1.Recipe_Alternate_Cable_1_C", MDisplayName: `Alternate: Insulated Cable`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=9),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=20))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCable2 = FGRecipe{ Name: "AlternateCable2", ClassName: "Recipe_Alternate_Cable_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_2.Recipe_Alternate_Cable_2_C", MDisplayName: `Alternate: Quickwire Cable`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=11))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCircuitBoard1 = FGRecipe{ Name: "AlternateCircuitBoard1", ClassName: "Recipe_Alternate_CircuitBoard_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CircuitBoard_1.Recipe_Alternate_CircuitBoard_1_C", MDisplayName: `Alternate: Silicon Circuit Board`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=11),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=11))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 7.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCircuitBoard2 = FGRecipe{ Name: "AlternateCircuitBoard2", ClassName: "Recipe_Alternate_CircuitBoard_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CircuitBoard_2.Recipe_Alternate_CircuitBoard_2_C", MDisplayName: `Alternate: Caterium Circuit Board`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=30))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 48.000000, MManufacturingMenuPriority: 8.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=7))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateClassicBattery = FGRecipe{ Name: "AlternateClassicBattery", ClassName: "Recipe_Alternate_ClassicBattery_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_ClassicBattery.Recipe_Alternate_ClassicBattery_C", MDisplayName: `Alternate: Classic Battery`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=12))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCoal1 = FGRecipe{ Name: "AlternateCoal1", ClassName: "Recipe_Alternate_Coal_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_1.Recipe_Alternate_Coal_1_C", MDisplayName: `Alternate: Charcoal`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Wood.Desc_Wood_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 7.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=10))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCoal2 = FGRecipe{ Name: "AlternateCoal2", ClassName: "Recipe_Alternate_Coal_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_2.Recipe_Alternate_Coal_2_C", MDisplayName: `Alternate: Biocoal`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=6))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCoatedCable = FGRecipe{ Name: "AlternateCoatedCable", ClassName: "Recipe_Alternate_CoatedCable_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedCable.Recipe_Alternate_CoatedCable_C", MDisplayName: `Alternate: Coated Cable`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=9))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCoatedIronCanister = FGRecipe{ Name: "AlternateCoatedIronCanister", ClassName: "Recipe_Alternate_CoatedIronCanister_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedIronCanister.Recipe_Alternate_CoatedIronCanister_C", MDisplayName: `Alternate: Coated Iron Canister`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCoatedIronPlate = FGRecipe{ Name: "AlternateCoatedIronPlate", ClassName: "Recipe_Alternate_CoatedIronPlate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedIronPlate.Recipe_Alternate_CoatedIronPlate_C", MDisplayName: `Alternate: Coated Iron Plate`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCokeSteelIngot = FGRecipe{ Name: "AlternateCokeSteelIngot", ClassName: "Recipe_Alternate_CokeSteelIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CokeSteelIngot.Recipe_Alternate_CokeSteelIngot_C", MDisplayName: `Alternate: Coke Steel Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=15))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=20))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateComputer1 = FGRecipe{ Name: "AlternateComputer1", ClassName: "Recipe_Alternate_Computer_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Computer_1.Recipe_Alternate_Computer_1_C", MDisplayName: `Alternate: Caterium Computer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=28),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=12))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateComputer2 = FGRecipe{ Name: "AlternateComputer2", ClassName: "Recipe_Alternate_Computer_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Computer_2.Recipe_Alternate_Computer_2_C", MDisplayName: `Alternate: Crystal Computer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 64.000000, MManufacturingMenuPriority: 9.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateConcrete = FGRecipe{ Name: "AlternateConcrete", ClassName: "Recipe_Alternate_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Concrete.Recipe_Alternate_Concrete_C", MDisplayName: `Alternate: Fine Concrete`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=12))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=10))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCoolingDevice = FGRecipe{ Name: "AlternateCoolingDevice", ClassName: "Recipe_Alternate_CoolingDevice_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_CoolingDevice.Recipe_Alternate_CoolingDevice_C", MDisplayName: `Alternate: Cooling Device`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=24000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 32.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCopperAlloyIngot = FGRecipe{ Name: "AlternateCopperAlloyIngot", ClassName: "Recipe_Alternate_CopperAlloyIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CopperAlloyIngot.Recipe_Alternate_CopperAlloyIngot_C", MDisplayName: `Alternate: Copper Alloy Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=20))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCopperRotor = FGRecipe{ Name: "AlternateCopperRotor", ClassName: "Recipe_Alternate_CopperRotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CopperRotor.Recipe_Alternate_CopperRotor_C", MDisplayName: `Alternate: Copper Rotor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=52))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateCrystalOscillator = FGRecipe{ Name: "AlternateCrystalOscillator", ClassName: "Recipe_Alternate_CrystalOscillator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CrystalOscillator.Recipe_Alternate_CrystalOscillator_C", MDisplayName: `Alternate: Insulated Crystal Oscillator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 32.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateDilutedFuel = FGRecipe{ Name: "AlternateDilutedFuel", ClassName: "Recipe_Alternate_DilutedFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_DilutedFuel.Recipe_Alternate_DilutedFuel_C", MDisplayName: `Alternate: Diluted Fuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=5000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=10000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=10000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateDilutedPackagedFuel = FGRecipe{ Name: "AlternateDilutedPackagedFuel", ClassName: "Recipe_Alternate_DilutedPackagedFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_DilutedPackagedFuel.Recipe_Alternate_DilutedPackagedFuel_C", MDisplayName: `Alternate: Diluted Packaged Fuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_PackagedWater.Desc_PackagedWater_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateElectricMotor = FGRecipe{ Name: "AlternateElectricMotor", ClassName: "Recipe_Alternate_ElectricMotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_ElectricMotor.Recipe_Alternate_ElectricMotor_C", MDisplayName: `Alternate: Electric Motor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateElectroAluminumScrap = FGRecipe{ Name: "AlternateElectroAluminumScrap", ClassName: "Recipe_Alternate_ElectroAluminumScrap_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_ElectroAluminumScrap.Recipe_Alternate_ElectroAluminumScrap_C", MDisplayName: `Alternate: Electrode - Aluminum Scrap`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=12000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=7000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateElectrodeCircuitBoard = FGRecipe{ Name: "AlternateElectrodeCircuitBoard", ClassName: "Recipe_Alternate_ElectrodeCircuitBoard_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_ElectrodeCircuitBoard.Recipe_Alternate_ElectrodeCircuitBoard_C", MDisplayName: `Alternate: Electrode Circuit Board`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=9))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateElectromagneticControlRod1 = FGRecipe{ Name: "AlternateElectromagneticControlRod1", ClassName: "Recipe_Alternate_ElectromagneticControlRod_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ElectromagneticControlRod_1.Recipe_Alternate_ElectromagneticControlRod_1_C", MDisplayName: `Alternate: Electromagnetic Connection Rod`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 15.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateEncasedIndustrialBeam = FGRecipe{ Name: "AlternateEncasedIndustrialBeam", ClassName: "Recipe_Alternate_EncasedIndustrialBeam_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_EncasedIndustrialBeam.Recipe_Alternate_EncasedIndustrialBeam_C", MDisplayName: `Alternate: Encased Industrial Pipe`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 15.000000, MManufacturingMenuPriority: 10.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateEnrichedCoal = FGRecipe{ Name: "AlternateEnrichedCoal", ClassName: "Recipe_Alternate_EnrichedCoal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_EnrichedCoal.Recipe_Alternate_EnrichedCoal_C", MDisplayName: `Alternate: Compacted Coal`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateFertileUranium = FGRecipe{ Name: "AlternateFertileUranium", ClassName: "Recipe_Alternate_FertileUranium_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_FertileUranium.Recipe_Alternate_FertileUranium_C", MDisplayName: `Alternate: Fertile Uranium`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearWaste/Desc_NuclearWaste.Desc_NuclearWaste_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=3000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=5000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Non-FissibleUranium/Desc_NonFissibleUranium.Desc_NonFissibleUranium_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=8000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateFlexibleFramework = FGRecipe{ Name: "AlternateFlexibleFramework", ClassName: "Recipe_Alternate_FlexibleFramework_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_FlexibleFramework.Recipe_Alternate_FlexibleFramework_C", MDisplayName: `Alternate: Flexible Framework`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=8))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_2.Desc_SpaceElevatorPart_2_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateFusedWire = FGRecipe{ Name: "AlternateFusedWire", ClassName: "Recipe_Alternate_FusedWire_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_FusedWire.Recipe_Alternate_FusedWire_C", MDisplayName: `Alternate: Fused Wire`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=30))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateGunpowder1 = FGRecipe{ Name: "AlternateGunpowder1", ClassName: "Recipe_Alternate_Gunpowder_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Gunpowder_1.Recipe_Alternate_Gunpowder_1_C", MDisplayName: `Alternate: Fine Black Powder`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateHeatFusedFrame = FGRecipe{ Name: "AlternateHeatFusedFrame", ClassName: "Recipe_Alternate_HeatFusedFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_HeatFusedFrame.Recipe_Alternate_HeatFusedFrame_C", MDisplayName: `Alternate: Heat-Fused Frame`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=8000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=10000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateHeatSink1 = FGRecipe{ Name: "AlternateHeatSink1", ClassName: "Recipe_Alternate_HeatSink_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_HeatSink_1.Recipe_Alternate_HeatSink_1_C", MDisplayName: `Alternate: Heat Exchanger`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 8.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateHeavyFlexibleFrame = FGRecipe{ Name: "AlternateHeavyFlexibleFrame", ClassName: "Recipe_Alternate_HeavyFlexibleFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HeavyFlexibleFrame.Recipe_Alternate_HeavyFlexibleFrame_C", MDisplayName: `Alternate: Heavy Flexible Frame`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=104))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateHeavyOilResidue = FGRecipe{ Name: "AlternateHeavyOilResidue", ClassName: "Recipe_Alternate_HeavyOilResidue_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HeavyOilResidue.Recipe_Alternate_HeavyOilResidue_C", MDisplayName: `Alternate: Heavy Oil Residue`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=3000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 7.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateHighSpeedConnector = FGRecipe{ Name: "AlternateHighSpeedConnector", ClassName: "Recipe_Alternate_HighSpeedConnector_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_HighSpeedConnector.Recipe_Alternate_HighSpeedConnector_C", MDisplayName: `Alternate: Silicon High-Speed Connector`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=60),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 40.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateHighSpeedWiring = FGRecipe{ Name: "AlternateHighSpeedWiring", ClassName: "Recipe_Alternate_HighSpeedWiring_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HighSpeedWiring.Recipe_Alternate_HighSpeedWiring_C", MDisplayName: `Alternate: Automated Speed Wiring`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=40),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 32.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_3.Desc_SpaceElevatorPart_3_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateIngotIron = FGRecipe{ Name: "AlternateIngotIron", ClassName: "Recipe_Alternate_IngotIron_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotIron.Recipe_Alternate_IngotIron_C", MDisplayName: `Alternate: Iron Alloy Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateIngotSteel1 = FGRecipe{ Name: "AlternateIngotSteel1", ClassName: "Recipe_Alternate_IngotSteel_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotSteel_1.Recipe_Alternate_IngotSteel_1_C", MDisplayName: `Alternate: Solid Steel Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 3.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateIngotSteel2 = FGRecipe{ Name: "AlternateIngotSteel2", ClassName: "Recipe_Alternate_IngotSteel_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotSteel_2.Recipe_Alternate_IngotSteel_2_C", MDisplayName: `Alternate: Compacted Steel Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=10))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateInstantPlutoniumCell = FGRecipe{ Name: "AlternateInstantPlutoniumCell", ClassName: "Recipe_Alternate_InstantPlutoniumCell_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_InstantPlutoniumCell.Recipe_Alternate_InstantPlutoniumCell_C", MDisplayName: `Alternate: Instant Plutonium Cell`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Non-FissibleUranium/Desc_NonFissibleUranium.Desc_NonFissibleUranium_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=20))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumCell/Desc_PlutoniumCell.Desc_PlutoniumCell_C"',Amount=20))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 250.000000, MVariablePowerConsumptionFactor: 500.000000, } AlternateInstantScrap = FGRecipe{ Name: "AlternateInstantScrap", ClassName: "Recipe_Alternate_InstantScrap_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_InstantScrap.Recipe_Alternate_InstantScrap_C", MDisplayName: `Alternate: Instant Scrap`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=5000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=6000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateModularFrame = FGRecipe{ Name: "AlternateModularFrame", ClassName: "Recipe_Alternate_ModularFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ModularFrame.Recipe_Alternate_ModularFrame_C", MDisplayName: `Alternate: Steeled Frame`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 60.000000, MManufacturingMenuPriority: 8.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateModularFrameHeavy = FGRecipe{ Name: "AlternateModularFrameHeavy", ClassName: "Recipe_Alternate_ModularFrameHeavy_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ModularFrameHeavy.Recipe_Alternate_ModularFrameHeavy_C", MDisplayName: `Alternate: Heavy Encased Frame`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=36),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=22))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 64.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateMotor1 = FGRecipe{ Name: "AlternateMotor1", ClassName: "Recipe_Alternate_Motor_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Motor_1.Recipe_Alternate_Motor_1_C", MDisplayName: `Alternate: Rigour Motor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 48.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=6))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateNobelisk1 = FGRecipe{ Name: "AlternateNobelisk1", ClassName: "Recipe_Alternate_Nobelisk_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Nobelisk_1.Recipe_Alternate_Nobelisk_1_C", MDisplayName: `Alternate: Seismic Nobelisk`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 40.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/Desc_NobeliskExplosive.Desc_NobeliskExplosive_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateNuclearFuelRod1 = FGRecipe{ Name: "AlternateNuclearFuelRod1", ClassName: "Recipe_Alternate_NuclearFuelRod_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_NuclearFuelRod_1.Recipe_Alternate_NuclearFuelRod_1_C", MDisplayName: `Alternate: Uranium Fuel Unit`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/UraniumCell/Desc_UraniumCell.Desc_UraniumCell_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 300.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearFuelRod/Desc_NuclearFuelRod.Desc_NuclearFuelRod_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateOCSupercomputer = FGRecipe{ Name: "AlternateOCSupercomputer", ClassName: "Recipe_Alternate_OCSupercomputer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_OCSupercomputer.Recipe_Alternate_OCSupercomputer_C", MDisplayName: `Alternate: OC Supercomputer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 12.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternatePlastic1 = FGRecipe{ Name: "AlternatePlastic1", ClassName: "Recipe_Alternate_Plastic_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Plastic_1.Recipe_Alternate_Plastic_1_C", MDisplayName: `Alternate: Recycled Plastic`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=6000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=12))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternatePlasticSmartPlating = FGRecipe{ Name: "AlternatePlasticSmartPlating", ClassName: "Recipe_Alternate_PlasticSmartPlating_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PlasticSmartPlating.Recipe_Alternate_PlasticSmartPlating_C", MDisplayName: `Alternate: Plastic Smart Plating`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_1.Desc_SpaceElevatorPart_1_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternatePlutoniumFuelUnit = FGRecipe{ Name: "AlternatePlutoniumFuelUnit", ClassName: "Recipe_Alternate_PlutoniumFuelUnit_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_PlutoniumFuelUnit.Recipe_Alternate_PlutoniumFuelUnit_C", MDisplayName: `Alternate: Plutonium Fuel Unit`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumCell/Desc_PlutoniumCell.Desc_PlutoniumCell_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PressureConversionCube/Desc_PressureConversionCube.Desc_PressureConversionCube_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumFuelRods/Desc_PlutoniumFuelRod.Desc_PlutoniumFuelRod_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternatePolyesterFabric = FGRecipe{ Name: "AlternatePolyesterFabric", ClassName: "Recipe_Alternate_PolyesterFabric_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PolyesterFabric.Recipe_Alternate_PolyesterFabric_C", MDisplayName: `Alternate: Polyester Fabric`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=10000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternatePolymerResin = FGRecipe{ Name: "AlternatePolymerResin", ClassName: "Recipe_Alternate_PolymerResin_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PolymerResin.Recipe_Alternate_PolymerResin_C", MDisplayName: `Alternate: Polymer Resin`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=6000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=13),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternatePureCateriumIngot = FGRecipe{ Name: "AlternatePureCateriumIngot", ClassName: "Recipe_Alternate_PureCateriumIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureCateriumIngot.Recipe_Alternate_PureCateriumIngot_C", MDisplayName: `Alternate: Pure Caterium Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 5.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternatePureCopperIngot = FGRecipe{ Name: "AlternatePureCopperIngot", ClassName: "Recipe_Alternate_PureCopperIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureCopperIngot.Recipe_Alternate_PureCopperIngot_C", MDisplayName: `Alternate: Pure Copper Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=4000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=15))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternatePureIronIngot = FGRecipe{ Name: "AlternatePureIronIngot", ClassName: "Recipe_Alternate_PureIronIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureIronIngot.Recipe_Alternate_PureIronIngot_C", MDisplayName: `Alternate: Pure Iron Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=4000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=13))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternatePureQuartzCrystal = FGRecipe{ Name: "AlternatePureQuartzCrystal", ClassName: "Recipe_Alternate_PureQuartzCrystal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureQuartzCrystal.Recipe_Alternate_PureQuartzCrystal_C", MDisplayName: `Alternate: Pure Quartz Crystal`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=9),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=7))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateQuickwire = FGRecipe{ Name: "AlternateQuickwire", ClassName: "Recipe_Alternate_Quickwire_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Quickwire.Recipe_Alternate_Quickwire_C", MDisplayName: `Alternate: Fused Quickwire`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=12))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateRadioControlSystem = FGRecipe{ Name: "AlternateRadioControlSystem", ClassName: "Recipe_Alternate_RadioControlSystem_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_RadioControlSystem.Recipe_Alternate_RadioControlSystem_C", MDisplayName: `Alternate: Radio Control System`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=60),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=30))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 40.000000, MManufacturingMenuPriority: 8.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateRadioControlUnit1 = FGRecipe{ Name: "AlternateRadioControlUnit1", ClassName: "Recipe_Alternate_RadioControlUnit_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_RadioControlUnit_1.Recipe_Alternate_RadioControlUnit_1_C", MDisplayName: `Alternate: Radio Connection Unit`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=12))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateRecycledRubber = FGRecipe{ Name: "AlternateRecycledRubber", ClassName: "Recipe_Alternate_RecycledRubber_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_RecycledRubber.Recipe_Alternate_RecycledRubber_C", MDisplayName: `Alternate: Recycled Rubber`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=6000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=12))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateReinforcedIronPlate1 = FGRecipe{ Name: "AlternateReinforcedIronPlate1", ClassName: "Recipe_Alternate_ReinforcedIronPlate_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ReinforcedIronPlate_1.Recipe_Alternate_ReinforcedIronPlate_1_C", MDisplayName: `Alternate: Bolted Iron Plate`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=18),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateReinforcedIronPlate2 = FGRecipe{ Name: "AlternateReinforcedIronPlate2", ClassName: "Recipe_Alternate_ReinforcedIronPlate_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ReinforcedIronPlate_2.Recipe_Alternate_ReinforcedIronPlate_2_C", MDisplayName: `Alternate: Stitched Iron Plate`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=20))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 32.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateRotor = FGRecipe{ Name: "AlternateRotor", ClassName: "Recipe_Alternate_Rotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Rotor.Recipe_Alternate_Rotor_C", MDisplayName: `Alternate: Steel Rotor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateRubberConcrete = FGRecipe{ Name: "AlternateRubberConcrete", ClassName: "Recipe_Alternate_RubberConcrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_RubberConcrete.Recipe_Alternate_RubberConcrete_C", MDisplayName: `Alternate: Rubber Concrete`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=9))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateScrew = FGRecipe{ Name: "AlternateScrew", ClassName: "Recipe_Alternate_Screw_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Screw.Recipe_Alternate_Screw_C", MDisplayName: `Alternate: Cast Screw`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=20))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateScrew2 = FGRecipe{ Name: "AlternateScrew2", ClassName: "Recipe_Alternate_Screw_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Screw_2.Recipe_Alternate_Screw_2_C", MDisplayName: `Alternate: Steel Screw`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=52))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateSilica = FGRecipe{ Name: "AlternateSilica", ClassName: "Recipe_Alternate_Silica_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Silica.Recipe_Alternate_Silica_C", MDisplayName: `Alternate: Cheap Silica`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=7))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateSloppyAlumina = FGRecipe{ Name: "AlternateSloppyAlumina", ClassName: "Recipe_Alternate_SloppyAlumina_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_SloppyAlumina.Recipe_Alternate_SloppyAlumina_C", MDisplayName: `Alternate: Sloppy Alumina`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=10000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 3.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=12000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateStator = FGRecipe{ Name: "AlternateStator", ClassName: "Recipe_Alternate_Stator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Stator.Recipe_Alternate_Stator_C", MDisplayName: `Alternate: Quickwire Stator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=15))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 15.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateSteamedCopperSheet = FGRecipe{ Name: "AlternateSteamedCopperSheet", ClassName: "Recipe_Alternate_SteamedCopperSheet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteamedCopperSheet.Recipe_Alternate_SteamedCopperSheet_C", MDisplayName: `Alternate: Steamed Copper Sheet`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=3000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateSteelCanister = FGRecipe{ Name: "AlternateSteelCanister", ClassName: "Recipe_Alternate_SteelCanister_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelCanister.Recipe_Alternate_SteelCanister_C", MDisplayName: `Alternate: Steel Canister`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 3.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateSteelCoatedPlate = FGRecipe{ Name: "AlternateSteelCoatedPlate", ClassName: "Recipe_Alternate_SteelCoatedPlate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelCoatedPlate.Recipe_Alternate_SteelCoatedPlate_C", MDisplayName: `Alternate: Steel Coated Plate`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=18))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateSteelRod = FGRecipe{ Name: "AlternateSteelRod", ClassName: "Recipe_Alternate_SteelRod_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelRod.Recipe_Alternate_SteelRod_C", MDisplayName: `Alternate: Steel Rod`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 5.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateSuperStateComputer = FGRecipe{ Name: "AlternateSuperStateComputer", ClassName: "Recipe_Alternate_SuperStateComputer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_SuperStateComputer.Recipe_Alternate_SuperStateComputer_C", MDisplayName: `Alternate: Super-State Computer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=45))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 50.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateTurboBlendFuel = FGRecipe{ Name: "AlternateTurboBlendFuel", ClassName: "Recipe_Alternate_TurboBlendFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_TurboBlendFuel.Recipe_Alternate_TurboBlendFuel_C", MDisplayName: `Alternate: Turbo Blend Fuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=6000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateTurboHeavyFuel = FGRecipe{ Name: "AlternateTurboHeavyFuel", ClassName: "Recipe_Alternate_TurboHeavyFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_TurboHeavyFuel.Recipe_Alternate_TurboHeavyFuel_C", MDisplayName: `Alternate: Turbo Heavy Fuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=5000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=4000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateTurboMotor1 = FGRecipe{ Name: "AlternateTurboMotor1", ClassName: "Recipe_Alternate_TurboMotor_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_TurboMotor_1.Recipe_Alternate_TurboMotor_1_C", MDisplayName: `Alternate: Turbo Electric Motor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=9),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=7))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 64.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateTurboPressureMotor = FGRecipe{ Name: "AlternateTurboPressureMotor", ClassName: "Recipe_Alternate_TurboPressureMotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_TurboPressureMotor.Recipe_Alternate_TurboPressureMotor_C", MDisplayName: `Alternate: Turbo Pressure Motor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PressureConversionCube/Desc_PressureConversionCube.Desc_PressureConversionCube_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PackagedNitrogen/Desc_PackagedNitrogenGas.Desc_PackagedNitrogenGas_C"',Amount=24),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=8))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 32.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateTurbofuel = FGRecipe{ Name: "AlternateTurbofuel", ClassName: "Recipe_Alternate_Turbofuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Turbofuel.Recipe_Alternate_Turbofuel_C", MDisplayName: `Turbofuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=6000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=5000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateUraniumCell1 = FGRecipe{ Name: "AlternateUraniumCell1", ClassName: "Recipe_Alternate_UraniumCell_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_UraniumCell_1.Recipe_Alternate_UraniumCell_1_C", MDisplayName: `Alternate: Infused Uranium Cell`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=15))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/UraniumCell/Desc_UraniumCell.Desc_UraniumCell_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateWetConcrete = FGRecipe{ Name: "AlternateWetConcrete", ClassName: "Recipe_Alternate_WetConcrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_WetConcrete.Recipe_Alternate_WetConcrete_C", MDisplayName: `Alternate: Wet Concrete`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 3.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateWire1 = FGRecipe{ Name: "AlternateWire1", ClassName: "Recipe_Alternate_Wire_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_1.Recipe_Alternate_Wire_1_C", MDisplayName: `Alternate: Iron Wire`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=9))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AlternateWire2 = FGRecipe{ Name: "AlternateWire2", ClassName: "Recipe_Alternate_Wire_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_2.Recipe_Alternate_Wire_2_C", MDisplayName: `Alternate: Caterium Wire`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=8))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AluminaSolution = FGRecipe{ Name: "AluminaSolution", ClassName: "Recipe_AluminaSolution_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_AluminaSolution.Recipe_AluminaSolution_C", MDisplayName: `Alumina Solution`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=12),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=18000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=12000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AluminumCasing = FGRecipe{ Name: "AluminumCasing", ClassName: "Recipe_AluminumCasing_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_AluminumCasing.Recipe_AluminumCasing_C", MDisplayName: `Aluminum Casing`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=3))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 9.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AluminumScrap = FGRecipe{ Name: "AluminumScrap", ClassName: "Recipe_AluminumScrap_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_AluminumScrap.Recipe_AluminumScrap_C", MDisplayName: `Aluminum Scrap`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AluminumSheet = FGRecipe{ Name: "AluminumSheet", ClassName: "Recipe_AluminumSheet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_AluminumSheet.Recipe_AluminumSheet_C", MDisplayName: `Alclad Aluminum Sheet`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=1))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 11.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } AssemblerMk1 = FGRecipe{ Name: "AssemblerMk1", ClassName: "Recipe_AssemblerMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_AssemblerMk1.Recipe_AssemblerMk1_C", MDisplayName: `Assembler`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Desc_AssemblerMk1.Desc_AssemblerMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Battery = FGRecipe{ Name: "Battery", ClassName: "Recipe_Battery_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_Battery.Recipe_Battery_C", MDisplayName: `Battery`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=2500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 3.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=1500))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Beacon = FGRecipe{ Name: "Beacon", ClassName: "Recipe_Beacon_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Beacon.Recipe_Beacon_C", MDisplayName: `Beacon`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C,/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Beam = FGRecipe{ Name: "Beam", ClassName: "Recipe_Beam_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam.Recipe_Beam_C", MDisplayName: `Metal Beam`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam.Desc_Beam_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BeamConnector = FGRecipe{ Name: "BeamConnector", ClassName: "Recipe_Beam_Connector_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Connector.Recipe_Beam_Connector_C", MDisplayName: `Beam Connector`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam_Connector.Desc_Beam_Connector_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BeamConnectorDouble = FGRecipe{ Name: "BeamConnectorDouble", ClassName: "Recipe_Beam_Connector_Double_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Connector_Double.Recipe_Beam_Connector_Double_C", MDisplayName: `Beam Connector Double`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam_Connector_Double.Desc_Beam_Connector_Double_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BeamPainted = FGRecipe{ Name: "BeamPainted", ClassName: "Recipe_Beam_Painted_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Painted.Recipe_Beam_Painted_C", MDisplayName: `Painted Beam`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam_Painted.Desc_Beam_Painted_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BeamSupport = FGRecipe{ Name: "BeamSupport", ClassName: "Recipe_Beam_Support_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Support.Recipe_Beam_Support_C", MDisplayName: `Beam Support`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam_Support.Desc_Beam_Support_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Biofuel = FGRecipe{ Name: "Biofuel", ClassName: "Recipe_Biofuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biofuel.Recipe_Biofuel_C", MDisplayName: `Solid Biofuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=8))`, MManualManufacturingMultiplier: 5.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/Factory/AutomatedWorkBench/Build_AutomatedWorkBench.Build_AutomatedWorkBench_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_Biofuel.Desc_Biofuel_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BiomassAlienCarapace = FGRecipe{ Name: "BiomassAlienCarapace", ClassName: "Recipe_Biomass_AlienCarapace_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienCarapace.Recipe_Biomass_AlienCarapace_C", MDisplayName: `Biomass (Alien Carapace)`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=100))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BiomassAlienOrgans = FGRecipe{ Name: "BiomassAlienOrgans", ClassName: "Recipe_Biomass_AlienOrgans_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienOrgans.Recipe_Biomass_AlienOrgans_C", MDisplayName: `Biomass (Alien Organs)`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=200))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BiomassLeaves = FGRecipe{ Name: "BiomassLeaves", ClassName: "Recipe_Biomass_Leaves_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Leaves.Recipe_Biomass_Leaves_C", MDisplayName: `Biomass (Leaves)`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Leaves.Desc_Leaves_C"',Amount=10))`, MManualManufacturingMultiplier: 0.400000, MManufactoringDuration: 5.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BiomassMycelia = FGRecipe{ Name: "BiomassMycelia", ClassName: "Recipe_Biomass_Mycelia_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Mycelia.Recipe_Biomass_Mycelia_C", MDisplayName: `Biomass (Mycelia)`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=10))`, MManualManufacturingMultiplier: 0.500000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=10))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BiomassWood = FGRecipe{ Name: "BiomassWood", ClassName: "Recipe_Biomass_Wood_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Wood.Recipe_Biomass_Wood_C", MDisplayName: `Biomass (Wood)`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Wood.Desc_Wood_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=20))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } BladeRunners = FGRecipe{ Name: "BladeRunners", ClassName: "Recipe_BladeRunners_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_BladeRunners.Recipe_BladeRunners_C", MDisplayName: `Blade Runners`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 80.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/JumpingStilts/BP_EquipmentDescriptorJumpingStilts.BP_EquipmentDescriptorJumpingStilts_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Blender = FGRecipe{ Name: "Blender", ClassName: "Recipe_Blender_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Blender.Recipe_Blender_C", MDisplayName: `Blender`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Blender/Desc_Blender.Desc_Blender_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Cable = FGRecipe{ Name: "Cable", ClassName: "Recipe_Cable_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Cable.Recipe_Cable_C", MDisplayName: `Cable`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CandyCane = FGRecipe{ Name: "CandyCane", ClassName: "Recipe_CandyCane_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_CandyCane.Recipe_CandyCane_C", MDisplayName: `Candy Cane`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CandyCaneBasher = FGRecipe{ Name: "CandyCaneBasher", ClassName: "Recipe_CandyCaneBasher_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_CandyCaneBasher.Recipe_CandyCaneBasher_C", MDisplayName: `Candy Cane Basher`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=15))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 80.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/StunSpear/BP_EquipmentDescriptorCandyCane.BP_EquipmentDescriptorCandyCane_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CandyCaneDecor = FGRecipe{ Name: "CandyCaneDecor", ClassName: "Recipe_CandyCaneDecor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/CandyCaneDecor/Recipe_CandyCaneDecor.Recipe_CandyCaneDecor_C", MDisplayName: `Candy Cane`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/CandyCaneDecor/Desc_CandyCaneDecor.Desc_CandyCaneDecor_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Cartridge = FGRecipe{ Name: "Cartridge", ClassName: "Recipe_Cartridge_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Cartridge.Recipe_Cartridge_C", MDisplayName: `Rifle Cartridge`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/Desc_CartridgeStandard.Desc_CartridgeStandard_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CatwalkCross = FGRecipe{ Name: "CatwalkCross", ClassName: "Recipe_Catwalk_Cross_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Cross.Recipe_Catwalk_Cross_C", MDisplayName: `Catwalk Crossing`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkCross.Desc_CatwalkCross_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CatwalkRamp = FGRecipe{ Name: "CatwalkRamp", ClassName: "Recipe_Catwalk_Ramp_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Ramp.Recipe_Catwalk_Ramp_C", MDisplayName: `Catwalk Ramp`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkRamp.Desc_CatwalkRamp_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CatwalkStairs = FGRecipe{ Name: "CatwalkStairs", ClassName: "Recipe_Catwalk_Stairs_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Stairs.Recipe_Catwalk_Stairs_C", MDisplayName: `Catwalk Stairs`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkStairs.Desc_CatwalkStairs_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CatwalkStraight = FGRecipe{ Name: "CatwalkStraight", ClassName: "Recipe_Catwalk_Straight_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Straight.Recipe_Catwalk_Straight_C", MDisplayName: `Catwalk Straight`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkStraight.Desc_CatwalkStraight_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CatwalkT = FGRecipe{ Name: "CatwalkT", ClassName: "Recipe_Catwalk_T_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_T.Recipe_Catwalk_T_C", MDisplayName: `Catwalk T-Crossing`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkT.Desc_CatwalkT_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CatwalkTurn = FGRecipe{ Name: "CatwalkTurn", ClassName: "Recipe_Catwalk_Turn_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Turn.Recipe_Catwalk_Turn_C", MDisplayName: `Catwalk Corner`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkTurn.Desc_CatwalkTurn_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CeilingLight = FGRecipe{ Name: "CeilingLight", ClassName: "Recipe_CeilingLight_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_CeilingLight.Recipe_CeilingLight_C", MDisplayName: `Ceiling Light`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CeilingLight/Desc_CeilingLight.Desc_CeilingLight_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Chainsaw = FGRecipe{ Name: "Chainsaw", ClassName: "Recipe_Chainsaw_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Chainsaw.Recipe_Chainsaw_C", MDisplayName: `Chainsaw`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=160),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=15))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 60.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Equipment/Chainsaw/Desc_Chainsaw.Desc_Chainsaw_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CircuitBoard = FGRecipe{ Name: "CircuitBoard", ClassName: "Recipe_CircuitBoard_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_CircuitBoard.Recipe_CircuitBoard_C", MDisplayName: `Circuit Board`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=4))`, MManualManufacturingMultiplier: 1.500000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Coal = FGRecipe{ Name: "Coal", ClassName: "Recipe_Coal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_Coal.Recipe_Coal_C", MDisplayName: `Coal`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ColorCartridge = FGRecipe{ Name: "ColorCartridge", ClassName: "Recipe_ColorCartridge_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_ColorCartridge.Recipe_ColorCartridge_C", MDisplayName: `Color Cartridge`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_FlowerPetals.Desc_FlowerPetals_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ColorCartridge/Desc_ColorCartridge.Desc_ColorCartridge_C"',Amount=10))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Computer = FGRecipe{ Name: "Computer", ClassName: "Recipe_Computer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_Computer.Recipe_Computer_C", MDisplayName: `Computer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=9),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=18),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=52))`, MManualManufacturingMultiplier: 1.500000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ComputerSuper = FGRecipe{ Name: "ComputerSuper", ClassName: "Recipe_ComputerSuper_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_ComputerSuper.Recipe_ComputerSuper_C", MDisplayName: `Supercomputer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=28))`, MManualManufacturingMultiplier: 1.500000, MManufactoringDuration: 32.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Concrete = FGRecipe{ Name: "Concrete", ClassName: "Recipe_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Concrete.Recipe_Concrete_C", MDisplayName: `Concrete`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConcreteBarrier01 = FGRecipe{ Name: "ConcreteBarrier01", ClassName: "Recipe_Concrete_Barrier_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Concrete_Barrier_01.Recipe_Concrete_Barrier_01_C", MDisplayName: `Road Barrier`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Desc_Concrete_Barrier_01.Desc_Concrete_Barrier_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConstructorMk1 = FGRecipe{ Name: "ConstructorMk1", ClassName: "Recipe_ConstructorMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConstructorMk1.Recipe_ConstructorMk1_C", MDisplayName: `Constructor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=8))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Desc_ConstructorMk1.Desc_ConstructorMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorAttachmentMerger = FGRecipe{ Name: "ConveyorAttachmentMerger", ClassName: "Recipe_ConveyorAttachmentMerger_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentMerger.Recipe_ConveyorAttachmentMerger_C", MDisplayName: `Conveyor Merger`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CA_Merger/Desc_ConveyorAttachmentMerger.Desc_ConveyorAttachmentMerger_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorAttachmentSplitter = FGRecipe{ Name: "ConveyorAttachmentSplitter", ClassName: "Recipe_ConveyorAttachmentSplitter_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitter.Recipe_ConveyorAttachmentSplitter_C", MDisplayName: `Conveyor Splitter`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CA_Splitter/Desc_ConveyorAttachmentSplitter.Desc_ConveyorAttachmentSplitter_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorAttachmentSplitterProgrammable = FGRecipe{ Name: "ConveyorAttachmentSplitterProgrammable", ClassName: "Recipe_ConveyorAttachmentSplitterProgrammable_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitterProgrammable.Recipe_ConveyorAttachmentSplitterProgrammable_C", MDisplayName: `Programmable Splitter`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CA_SplitterProgrammable/Desc_ConveyorAttachmentSplitterProgrammable.Desc_ConveyorAttachmentSplitterProgrammable_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorAttachmentSplitterSmart = FGRecipe{ Name: "ConveyorAttachmentSplitterSmart", ClassName: "Recipe_ConveyorAttachmentSplitterSmart_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitterSmart.Recipe_ConveyorAttachmentSplitterSmart_C", MDisplayName: `Smart Splitter`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CA_SplitterSmart/Desc_ConveyorAttachmentSplitterSmart.Desc_ConveyorAttachmentSplitterSmart_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorBeltMk1 = FGRecipe{ Name: "ConveyorBeltMk1", ClassName: "Recipe_ConveyorBeltMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk1.Recipe_ConveyorBeltMk1_C", MDisplayName: `Conveyor Belt Mk.1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk1/Desc_ConveyorBeltMk1.Desc_ConveyorBeltMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorBeltMk2 = FGRecipe{ Name: "ConveyorBeltMk2", ClassName: "Recipe_ConveyorBeltMk2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk2.Recipe_ConveyorBeltMk2_C", MDisplayName: `Conveyor Belt Mk.2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk2/Desc_ConveyorBeltMk2.Desc_ConveyorBeltMk2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorBeltMk3 = FGRecipe{ Name: "ConveyorBeltMk3", ClassName: "Recipe_ConveyorBeltMk3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk3.Recipe_ConveyorBeltMk3_C", MDisplayName: `Conveyor Belt Mk.3`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk3/Desc_ConveyorBeltMk3.Desc_ConveyorBeltMk3_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorBeltMk4 = FGRecipe{ Name: "ConveyorBeltMk4", ClassName: "Recipe_ConveyorBeltMk4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk4.Recipe_ConveyorBeltMk4_C", MDisplayName: `Conveyor Belt Mk.4`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk4/Desc_ConveyorBeltMk4.Desc_ConveyorBeltMk4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorBeltMk5 = FGRecipe{ Name: "ConveyorBeltMk5", ClassName: "Recipe_ConveyorBeltMk5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk5.Recipe_ConveyorBeltMk5_C", MDisplayName: `Conveyor Belt Mk.5`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk5/Desc_ConveyorBeltMk5.Desc_ConveyorBeltMk5_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorLiftMk1 = FGRecipe{ Name: "ConveyorLiftMk1", ClassName: "Recipe_ConveyorLiftMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk1.Recipe_ConveyorLiftMk1_C", MDisplayName: `Conveyor Lift Mk.1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk1/Desc_ConveyorLiftMk1.Desc_ConveyorLiftMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorLiftMk2 = FGRecipe{ Name: "ConveyorLiftMk2", ClassName: "Recipe_ConveyorLiftMk2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk2.Recipe_ConveyorLiftMk2_C", MDisplayName: `Conveyor Lift Mk.2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk2/Desc_ConveyorLiftMk2.Desc_ConveyorLiftMk2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorLiftMk3 = FGRecipe{ Name: "ConveyorLiftMk3", ClassName: "Recipe_ConveyorLiftMk3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk3.Recipe_ConveyorLiftMk3_C", MDisplayName: `Conveyor Lift Mk.3`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk3/Desc_ConveyorLiftMk3.Desc_ConveyorLiftMk3_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorLiftMk4 = FGRecipe{ Name: "ConveyorLiftMk4", ClassName: "Recipe_ConveyorLiftMk4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk4.Recipe_ConveyorLiftMk4_C", MDisplayName: `Conveyor Lift Mk.4`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk4/Desc_ConveyorLiftMk4.Desc_ConveyorLiftMk4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorLiftMk5 = FGRecipe{ Name: "ConveyorLiftMk5", ClassName: "Recipe_ConveyorLiftMk5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk5.Recipe_ConveyorLiftMk5_C", MDisplayName: `Conveyor Lift Mk.5`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk5/Desc_ConveyorLiftMk5.Desc_ConveyorLiftMk5_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorPole = FGRecipe{ Name: "ConveyorPole", ClassName: "Recipe_ConveyorPole_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPole.Recipe_ConveyorPole_C", MDisplayName: `Conveyor Pole`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorPole/Desc_ConveyorPole.Desc_ConveyorPole_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorPoleStackable = FGRecipe{ Name: "ConveyorPoleStackable", ClassName: "Recipe_ConveyorPoleStackable_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPoleStackable.Recipe_ConveyorPoleStackable_C", MDisplayName: `Stackable Conveyor Pole`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorPoleStackable/Desc_ConveyorPoleStackable.Desc_ConveyorPoleStackable_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ConveyorPoleWall = FGRecipe{ Name: "ConveyorPoleWall", ClassName: "Recipe_ConveyorPoleWall_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPoleWall.Recipe_ConveyorPoleWall_C", MDisplayName: `Conveyor Wall Mount`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorPoleWall/Desc_ConveyorPoleWall.Desc_ConveyorPoleWall_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CoolingSystem = FGRecipe{ Name: "CoolingSystem", ClassName: "Recipe_CoolingSystem_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Blender/Recipe_CoolingSystem.Recipe_CoolingSystem_C", MDisplayName: `Cooling System`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=25000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 10.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CopperDust = FGRecipe{ Name: "CopperDust", ClassName: "Recipe_CopperDust_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_CopperDust.Recipe_CopperDust_C", MDisplayName: `Copper Powder`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=30))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperDust/Desc_CopperDust.Desc_CopperDust_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CopperSheet = FGRecipe{ Name: "CopperSheet", ClassName: "Recipe_CopperSheet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_CopperSheet.Recipe_CopperSheet_C", MDisplayName: `Copper Sheet`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CrudeOil = FGRecipe{ Name: "CrudeOil", ClassName: "Recipe_CrudeOil_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_CrudeOil.Recipe_CrudeOil_C", MDisplayName: `Crude Oil`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CrystalOscillator = FGRecipe{ Name: "CrystalOscillator", ClassName: "Recipe_CrystalOscillator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_CrystalOscillator.Recipe_CrystalOscillator_C", MDisplayName: `Crystal Oscillator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=36),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=28),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=5))`, MManualManufacturingMultiplier: 0.300000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } CyberWagon = FGRecipe{ Name: "CyberWagon", ClassName: "Recipe_CyberWagon_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_CyberWagon.Recipe_CyberWagon_C", MDisplayName: `Cyber Wagon`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Cyberwagon/Desc_CyberWagon.Desc_CyberWagon_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } DroneStation = FGRecipe{ Name: "DroneStation", ClassName: "Recipe_DroneStation_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_DroneStation.Recipe_DroneStation_C", MDisplayName: `Drone Port`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/DroneStation/Desc_DroneStation.Desc_DroneStation_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } DroneTransport = FGRecipe{ Name: "DroneTransport", ClassName: "Recipe_DroneTransport_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_DroneTransport.Recipe_DroneTransport_C", MDisplayName: `Drone`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/DroneStation/Desc_DroneTransport.Desc_DroneTransport_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ElectromagneticControlRod = FGRecipe{ Name: "ElectromagneticControlRod", ClassName: "Recipe_ElectromagneticControlRod_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_ElectromagneticControlRod.Recipe_ElectromagneticControlRod_C", MDisplayName: `Electromagnetic Control Rod`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 30.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } EncasedIndustrialBeam = FGRecipe{ Name: "EncasedIndustrialBeam", ClassName: "Recipe_EncasedIndustrialBeam_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_EncasedIndustrialBeam.Recipe_EncasedIndustrialBeam_C", MDisplayName: `Encased Industrial Beam`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 10.000000, MManufacturingMenuPriority: 9.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Explorer = FGRecipe{ Name: "Explorer", ClassName: "Recipe_Explorer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_Explorer.Recipe_Explorer_C", MDisplayName: `Explorer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Explorer/Desc_Explorer.Desc_Explorer_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Fabric = FGRecipe{ Name: "Fabric", ClassName: "Recipe_Fabric_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Fabric.Recipe_Fabric_C", MDisplayName: `Fabric`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FactoryCart = FGRecipe{ Name: "FactoryCart", ClassName: "Recipe_FactoryCart_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_FactoryCart.Recipe_FactoryCart_C", MDisplayName: `Factory Cart™`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GolfCart/Desc_GolfCart.Desc_GolfCart_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Fence01 = FGRecipe{ Name: "Fence01", ClassName: "Recipe_Fence_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Fence_01.Recipe_Fence_01_C", MDisplayName: `Industrial Railing`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Desc_Fence_01.Desc_Fence_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FilterGasMask = FGRecipe{ Name: "FilterGasMask", ClassName: "Recipe_FilterGasMask_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_FilterGasMask.Recipe_FilterGasMask_C", MDisplayName: `Gas Filter`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Filter/Desc_Filter.Desc_Filter_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FilterHazmat = FGRecipe{ Name: "FilterHazmat", ClassName: "Recipe_FilterHazmat_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_FilterHazmat.Recipe_FilterHazmat_C", MDisplayName: `Iodine Infused Filter`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Filter/Desc_Filter.Desc_Filter_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IodineInfusedFilter/Desc_HazmatFilter.Desc_HazmatFilter_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FlatFrame01 = FGRecipe{ Name: "FlatFrame01", ClassName: "Recipe_Flat_Frame_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Flat_Frame_01.Recipe_Flat_Frame_01_C", MDisplayName: `Frame Floor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Flat_Frame_01.Desc_Flat_Frame_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FloodlightPole = FGRecipe{ Name: "FloodlightPole", ClassName: "Recipe_FloodlightPole_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_FloodlightPole.Recipe_FloodlightPole_C", MDisplayName: `Flood Light Tower`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=8))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Floodlight/Desc_FloodlightPole.Desc_FloodlightPole_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FloodlightWall = FGRecipe{ Name: "FloodlightWall", ClassName: "Recipe_FloodlightWall_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_FloodlightWall.Recipe_FloodlightWall_C", MDisplayName: `Wall Mounted Flood Light`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Floodlight/Desc_FloodlightWall.Desc_FloodlightWall_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FluidCanister = FGRecipe{ Name: "FluidCanister", ClassName: "Recipe_FluidCanister_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_FluidCanister.Recipe_FluidCanister_C", MDisplayName: `Empty Canister`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Foundation8x101 = FGRecipe{ Name: "Foundation8x101", ClassName: "Recipe_Foundation_8x1_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x1_01.Recipe_Foundation_8x1_01_C", MDisplayName: `Foundation 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Foundation_8x1_01.Desc_Foundation_8x1_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Foundation8x201 = FGRecipe{ Name: "Foundation8x201", ClassName: "Recipe_Foundation_8x2_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x2_01.Recipe_Foundation_8x2_01_C", MDisplayName: `Foundation 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Foundation_8x2_01.Desc_Foundation_8x2_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Foundation8x401 = FGRecipe{ Name: "Foundation8x401", ClassName: "Recipe_Foundation_8x4_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x4_01.Recipe_Foundation_8x4_01_C", MDisplayName: `Foundation 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Foundation_8x4_01.Desc_Foundation_8x4_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationAsphalt8x1 = FGRecipe{ Name: "FoundationAsphalt8x1", ClassName: "Recipe_Foundation_Asphalt_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x1.Recipe_Foundation_Asphalt_8x1_C", MDisplayName: `Foundation 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Foundation_Asphalt_8x1.Desc_Foundation_Asphalt_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationAsphalt8x2 = FGRecipe{ Name: "FoundationAsphalt8x2", ClassName: "Recipe_Foundation_Asphalt_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x2.Recipe_Foundation_Asphalt_8x2_C", MDisplayName: `Foundation 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Foundation_Asphalt_8x2.Desc_Foundation_Asphalt_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationAsphalt8x4 = FGRecipe{ Name: "FoundationAsphalt8x4", ClassName: "Recipe_Foundation_Asphalt_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x4.Recipe_Foundation_Asphalt_8x4_C", MDisplayName: `Foundation 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Foundation_Asphalt_8x4.Desc_Foundation_Asphalt_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationConcrete8x1 = FGRecipe{ Name: "FoundationConcrete8x1", ClassName: "Recipe_Foundation_Concrete_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C", MDisplayName: `Foundation 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Foundation_Concrete_8x1.Desc_Foundation_Concrete_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationConcrete8x2 = FGRecipe{ Name: "FoundationConcrete8x2", ClassName: "Recipe_Foundation_Concrete_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x2.Recipe_Foundation_Concrete_8x2_C", MDisplayName: `Foundation 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Foundation_Concrete_8x2.Desc_Foundation_Concrete_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationConcrete8x4 = FGRecipe{ Name: "FoundationConcrete8x4", ClassName: "Recipe_Foundation_Concrete_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x4.Recipe_Foundation_Concrete_8x4_C", MDisplayName: `Foundation 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Foundation_Concrete_8x4.Desc_Foundation_Concrete_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationConcretePolished8x1 = FGRecipe{ Name: "FoundationConcretePolished8x1", ClassName: "Recipe_Foundation_ConcretePolished_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x1.Recipe_Foundation_ConcretePolished_8x1_C", MDisplayName: `Foundation 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Foundation_ConcretePolished_8x1.Desc_Foundation_ConcretePolished_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationConcretePolished8x2 = FGRecipe{ Name: "FoundationConcretePolished8x2", ClassName: "Recipe_Foundation_ConcretePolished_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x2.Recipe_Foundation_ConcretePolished_8x2_C", MDisplayName: `Foundation 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Foundation_ConcretePolished_8x2.Foundation_ConcretePolished_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationConcretePolished8x4 = FGRecipe{ Name: "FoundationConcretePolished8x4", ClassName: "Recipe_Foundation_ConcretePolished_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x4_C", MDisplayName: `Foundation 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Foundation_ConcretePolished_8x4.Foundation_ConcretePolished_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationFrame01 = FGRecipe{ Name: "FoundationFrame01", ClassName: "Recipe_Foundation_Frame_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_Frame_01.Recipe_Foundation_Frame_01_C", MDisplayName: `Frame Foundation`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Foundation_Frame_01.Desc_Foundation_Frame_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationGlass01 = FGRecipe{ Name: "FoundationGlass01", ClassName: "Recipe_FoundationGlass_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_FoundationGlass_01.Recipe_FoundationGlass_01_C", MDisplayName: `Glass Frame Foundation`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_FoundationGlass_01.Desc_FoundationGlass_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationMetal8x1 = FGRecipe{ Name: "FoundationMetal8x1", ClassName: "Recipe_Foundation_Metal_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x1.Recipe_Foundation_Metal_8x1_C", MDisplayName: `Foundation 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Foundation_Metal_8x1.Desc_Foundation_Metal_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationMetal8x2 = FGRecipe{ Name: "FoundationMetal8x2", ClassName: "Recipe_Foundation_Metal_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x2.Recipe_Foundation_Metal_8x2_C", MDisplayName: `Foundation 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Foundation_Metal_8x2.Desc_Foundation_Metal_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationMetal8x4 = FGRecipe{ Name: "FoundationMetal8x4", ClassName: "Recipe_Foundation_Metal_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x4_C", MDisplayName: `Foundation 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Foundation_Metal_8x4.Desc_Foundation_Metal_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationPassthroughHypertube = FGRecipe{ Name: "FoundationPassthroughHypertube", ClassName: "Recipe_FoundationPassthrough_Hypertube_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Hypertube.Recipe_FoundationPassthrough_Hypertube_C", MDisplayName: `Hypertube Floor Hole`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Desc_FoundationPassthrough_Hypertube.Desc_FoundationPassthrough_Hypertube_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationPassthroughLift = FGRecipe{ Name: "FoundationPassthroughLift", ClassName: "Recipe_FoundationPassthrough_Lift_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Lift.Recipe_FoundationPassthrough_Lift_C", MDisplayName: `Conveyor Lift Floor Hole`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Desc_FoundationPassthrough_Lift.Desc_FoundationPassthrough_Lift_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FoundationPassthroughPipe = FGRecipe{ Name: "FoundationPassthroughPipe", ClassName: "Recipe_FoundationPassthrough_Pipe_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Pipe.Recipe_FoundationPassthrough_Pipe_C", MDisplayName: `Pipeline Floor Hole`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Desc_FoundationPassthrough_Pipe.Desc_FoundationPassthrough_Pipe_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FrackingExtractor = FGRecipe{ Name: "FrackingExtractor", ClassName: "Recipe_FrackingExtractor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_FrackingExtractor.Recipe_FrackingExtractor_C", MDisplayName: `Resource Well Extractor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FrackingExtractor/Desc_FrackingExtractor.Desc_FrackingExtractor_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FrackingSmasher = FGRecipe{ Name: "FrackingSmasher", ClassName: "Recipe_FrackingSmasher_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_FrackingSmasher.Recipe_FrackingSmasher_C", MDisplayName: `Resource Well Pressurizer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FrackingSmasher/Desc_FrackingSmasher.Desc_FrackingSmasher_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FreightWagon = FGRecipe{ Name: "FreightWagon", ClassName: "Recipe_FreightWagon_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Train/Recipe_FreightWagon.Recipe_FreightWagon_C", MDisplayName: `Freight Car`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Train/Wagon/Desc_FreightWagon.Desc_FreightWagon_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Fuel = FGRecipe{ Name: "Fuel", ClassName: "Recipe_Fuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_Fuel.Recipe_Fuel_C", MDisplayName: `Packaged Fuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 3.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } FusedModularFrame = FGRecipe{ Name: "FusedModularFrame", ClassName: "Recipe_FusedModularFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Blender/Recipe_FusedModularFrame.Recipe_FusedModularFrame_C", MDisplayName: `Fused Modular Frame`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=25000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 40.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } GasTank = FGRecipe{ Name: "GasTank", ClassName: "Recipe_GasTank_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_GasTank.Recipe_GasTank_C", MDisplayName: `Empty Fluid Tank`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Gasmask = FGRecipe{ Name: "Gasmask", ClassName: "Recipe_Gasmask_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Gasmask.Recipe_Gasmask_C", MDisplayName: `Gas Mask`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=100))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 80.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GasMask/BP_EquipmentDescriptorGasmask.BP_EquipmentDescriptorGasmask_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } GateAutomated8x4 = FGRecipe{ Name: "GateAutomated8x4", ClassName: "Recipe_Gate_Automated_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Doors/Recipe_Gate_Automated_8x4.Recipe_Gate_Automated_8x4_C", MDisplayName: `Automated Gate`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Doors/Desc_Gate_Automated_8x4.Desc_Gate_Automated_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } GeneratorBiomass = FGRecipe{ Name: "GeneratorBiomass", ClassName: "Recipe_GeneratorBiomass_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorBiomass.Recipe_GeneratorBiomass_C", MDisplayName: `Biomass Burner`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=25))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Desc_GeneratorBiomass.Desc_GeneratorBiomass_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } GeneratorCoal = FGRecipe{ Name: "GeneratorCoal", ClassName: "Recipe_GeneratorCoal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorCoal.Recipe_GeneratorCoal_C", MDisplayName: `Coal Generator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=30))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorCoal/Desc_GeneratorCoal.Desc_GeneratorCoal_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } GeneratorFuel = FGRecipe{ Name: "GeneratorFuel", ClassName: "Recipe_GeneratorFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorFuel.Recipe_GeneratorFuel_C", MDisplayName: `Fuel Generator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorFuel/Desc_GeneratorFuel.Desc_GeneratorFuel_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } GeneratorGeoThermal = FGRecipe{ Name: "GeneratorGeoThermal", ClassName: "Recipe_GeneratorGeoThermal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorGeoThermal.Recipe_GeneratorGeoThermal_C", MDisplayName: `Geothermal Generator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=40),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=80))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorGeoThermal/Desc_GeneratorGeoThermal.Desc_GeneratorGeoThermal_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } GeneratorNuclear = FGRecipe{ Name: "GeneratorNuclear", ClassName: "Recipe_GeneratorNuclear_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorNuclear.Recipe_GeneratorNuclear_C", MDisplayName: `Nuclear Power Plant`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=250),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=100))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorNuclear/Desc_GeneratorNuclear.Desc_GeneratorNuclear_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } GoldenCart = FGRecipe{ Name: "GoldenCart", ClassName: "Recipe_GoldenCart_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_GoldenCart.Recipe_GoldenCart_C", MDisplayName: `Golden Factory Cart™`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GolfCart/Desc_GolfCartGold.Desc_GolfCartGold_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Gunpowder = FGRecipe{ Name: "Gunpowder", ClassName: "Recipe_Gunpowder_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Gunpowder.Recipe_Gunpowder_C", MDisplayName: `Black Powder`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=2))`, MManualManufacturingMultiplier: 0.500000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } HadronCollider = FGRecipe{ Name: "HadronCollider", ClassName: "Recipe_HadronCollider_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_HadronCollider.Recipe_HadronCollider_C", MDisplayName: `Particle Accelerator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/HadronCollider/Desc_HadronCollider.Desc_HadronCollider_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } HazmatSuit = FGRecipe{ Name: "HazmatSuit", ClassName: "Recipe_HazmatSuit_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_HazmatSuit.Recipe_HazmatSuit_C", MDisplayName: `Hazmat Suit`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/HazmatSuit/BP_EquipmentDescriptorHazmatSuit.BP_EquipmentDescriptorHazmatSuit_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } HeatSink = FGRecipe{ Name: "HeatSink", ClassName: "Recipe_HeatSink_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_HeatSink.Recipe_HeatSink_C", MDisplayName: `Heat Sink`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=3))`, MManualManufacturingMultiplier: 1.500000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 7.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } HighSpeedConnector = FGRecipe{ Name: "HighSpeedConnector", ClassName: "Recipe_HighSpeedConnector_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_HighSpeedConnector.Recipe_HighSpeedConnector_C", MDisplayName: `High-Speed Connector`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=56),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 16.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Hoverpack = FGRecipe{ Name: "Hoverpack", ClassName: "Recipe_Hoverpack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Hoverpack.Recipe_Hoverpack_C", MDisplayName: `Hover Pack`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=40))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/HoverPack/BP_EquipmentDescriptorHoverPack.BP_EquipmentDescriptorHoverPack_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } HyperPoleStackable = FGRecipe{ Name: "HyperPoleStackable", ClassName: "Recipe_HyperPoleStackable_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_HyperPoleStackable.Recipe_HyperPoleStackable_C", MDisplayName: `Stackable Hypertube Support`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupport/Desc_HyperPoleStackable.Desc_HyperPoleStackable_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } HyperTubeWallHole = FGRecipe{ Name: "HyperTubeWallHole", ClassName: "Recipe_HyperTubeWallHole_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_HyperTubeWallHole.Recipe_HyperTubeWallHole_C", MDisplayName: `Hypertube Wall Hole`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/Desc_HyperTubeWallHole.Desc_HyperTubeWallHole_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } HyperTubeWallSupport = FGRecipe{ Name: "HyperTubeWallSupport", ClassName: "Recipe_HyperTubeWallSupport_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_HyperTubeWallSupport.Recipe_HyperTubeWallSupport_C", MDisplayName: `Hypertube Wall Support`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/Desc_HyperTubeWallSupport.Desc_HyperTubeWallSupport_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } IndustrialTank = FGRecipe{ Name: "IndustrialTank", ClassName: "Recipe_IndustrialTank_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_IndustrialTank.Recipe_IndustrialTank_C", MDisplayName: `Industrial Fluid Buffer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/IndustrialFluidContainer/Desc_IndustrialTank.Desc_IndustrialTank_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } IngotAluminum = FGRecipe{ Name: "IngotAluminum", ClassName: "Recipe_IngotAluminum_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotAluminum.Recipe_IngotAluminum_C", MDisplayName: `Aluminum Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=5))`, MManualManufacturingMultiplier: 3.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } IngotCaterium = FGRecipe{ Name: "IngotCaterium", ClassName: "Recipe_IngotCaterium_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotCaterium.Recipe_IngotCaterium_C", MDisplayName: `Caterium Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=3))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } IngotCopper = FGRecipe{ Name: "IngotCopper", ClassName: "Recipe_IngotCopper_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotCopper.Recipe_IngotCopper_C", MDisplayName: `Copper Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=1))`, MManualManufacturingMultiplier: 3.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } IngotIron = FGRecipe{ Name: "IngotIron", ClassName: "Recipe_IngotIron_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotIron.Recipe_IngotIron_C", MDisplayName: `Iron Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=1))`, MManualManufacturingMultiplier: 3.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } IngotSteel = FGRecipe{ Name: "IngotSteel", ClassName: "Recipe_IngotSteel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotSteel.Recipe_IngotSteel_C", MDisplayName: `Steel Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=3))`, MManualManufacturingMultiplier: 3.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampAsphalt8x1 = FGRecipe{ Name: "InvertedRampAsphalt8x1", ClassName: "Recipe_InvertedRamp_Asphalt_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x1.Recipe_InvertedRamp_Asphalt_8x1_C", MDisplayName: `Inv. Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_Asphalt_8x1.Desc_InvertedRamp_Asphalt_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampAsphalt8x2 = FGRecipe{ Name: "InvertedRampAsphalt8x2", ClassName: "Recipe_InvertedRamp_Asphalt_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x2.Recipe_InvertedRamp_Asphalt_8x2_C", MDisplayName: `Inv. Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_Asphalt_8x2.Desc_InvertedRamp_Asphalt_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampAsphalt8x4 = FGRecipe{ Name: "InvertedRampAsphalt8x4", ClassName: "Recipe_InvertedRamp_Asphalt_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x4.Recipe_InvertedRamp_Asphalt_8x4_C", MDisplayName: `Inv. Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_Asphalt_8x4.Desc_InvertedRamp_Asphalt_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampConcrete8x1 = FGRecipe{ Name: "InvertedRampConcrete8x1", ClassName: "Recipe_InvertedRamp_Concrete_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x1.Recipe_InvertedRamp_Concrete_8x1_C", MDisplayName: `Inv. Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_Concrete_8x1.Desc_InvertedRamp_Concrete_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampConcrete8x2 = FGRecipe{ Name: "InvertedRampConcrete8x2", ClassName: "Recipe_InvertedRamp_Concrete_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x2.Recipe_InvertedRamp_Concrete_8x2_C", MDisplayName: `Inv. Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_Concrete_8x2.Desc_InvertedRamp_Concrete_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampConcrete8x4 = FGRecipe{ Name: "InvertedRampConcrete8x4", ClassName: "Recipe_InvertedRamp_Concrete_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x4.Recipe_InvertedRamp_Concrete_8x4_C", MDisplayName: `Inv. Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_Concrete_8x4.Desc_InvertedRamp_Concrete_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerAsphalt8x1 = FGRecipe{ Name: "InvertedRampDCornerAsphalt8x1", ClassName: "Recipe_InvertedRamp_DCorner_Asphalt_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x1.Recipe_InvertedRamp_DCorner_Asphalt_8x1_C", MDisplayName: `Inv. Down Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_DCorner_Asphalt_8x1.Desc_InvertedRamp_DCorner_Asphalt_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerAsphalt8x2 = FGRecipe{ Name: "InvertedRampDCornerAsphalt8x2", ClassName: "Recipe_InvertedRamp_DCorner_Asphalt_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x2.Recipe_InvertedRamp_DCorner_Asphalt_8x2_C", MDisplayName: `Inv. Down Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_DCorner_Asphalt_8x2.Desc_InvertedRamp_DCorner_Asphalt_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerAsphalt8x4 = FGRecipe{ Name: "InvertedRampDCornerAsphalt8x4", ClassName: "Recipe_InvertedRamp_DCorner_Asphalt_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x4.Recipe_InvertedRamp_DCorner_Asphalt_8x4_C", MDisplayName: `Inv. Down Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_DCorner_Asphalt_8x4.Desc_InvertedRamp_DCorner_Asphalt_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerConcrete8x1 = FGRecipe{ Name: "InvertedRampDCornerConcrete8x1", ClassName: "Recipe_InvertedRamp_DCorner_Concrete_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x1.Recipe_InvertedRamp_DCorner_Concrete_8x1_C", MDisplayName: `Inv. Down Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_DCorner_Concrete_8x1.Desc_InvertedRamp_DCorner_Concrete_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerConcrete8x2 = FGRecipe{ Name: "InvertedRampDCornerConcrete8x2", ClassName: "Recipe_InvertedRamp_DCorner_Concrete_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x2.Recipe_InvertedRamp_DCorner_Concrete_8x2_C", MDisplayName: `Inv. Down Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_DCorner_Concrete_8x2.Desc_InvertedRamp_DCorner_Concrete_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerConcrete8x4 = FGRecipe{ Name: "InvertedRampDCornerConcrete8x4", ClassName: "Recipe_InvertedRamp_DCorner_Concrete_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x4.Recipe_InvertedRamp_DCorner_Concrete_8x4_C", MDisplayName: `Inv. Down Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_DCorner_Concrete_8x4.Desc_InvertedRamp_DCorner_Concrete_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerMetal8x1 = FGRecipe{ Name: "InvertedRampDCornerMetal8x1", ClassName: "Recipe_InvertedRamp_DCorner_Metal_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x1.Recipe_InvertedRamp_DCorner_Metal_8x1_C", MDisplayName: `Inv. Down Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_DCorner_Metal_8x1.Desc_InvertedRamp_DCorner_Metal_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerMetal8x2 = FGRecipe{ Name: "InvertedRampDCornerMetal8x2", ClassName: "Recipe_InvertedRamp_DCorner_Metal_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x2.Recipe_InvertedRamp_DCorner_Metal_8x2_C", MDisplayName: `Inv. Down Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_DCorner_Metal_8x2.Desc_InvertedRamp_DCorner_Metal_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerMetal8x4 = FGRecipe{ Name: "InvertedRampDCornerMetal8x4", ClassName: "Recipe_InvertedRamp_DCorner_Metal_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x4.Recipe_InvertedRamp_DCorner_Metal_8x4_C", MDisplayName: `Inv. Down Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_DCorner_Metal_8x4.Desc_InvertedRamp_DCorner_Metal_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerPolished8x1 = FGRecipe{ Name: "InvertedRampDCornerPolished8x1", ClassName: "Recipe_InvertedRamp_DCorner_Polished_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x1.Recipe_InvertedRamp_DCorner_Polished_8x1_C", MDisplayName: `Inv. Down Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_DCorner_Polished_8x1.Desc_InvertedRamp_DCorner_Polished_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerPolished8x2 = FGRecipe{ Name: "InvertedRampDCornerPolished8x2", ClassName: "Recipe_InvertedRamp_DCorner_Polished_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x2.Recipe_InvertedRamp_DCorner_Polished_8x2_C", MDisplayName: `Inv. Down Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_DCorner_Polished_8x2.Desc_InvertedRamp_DCorner_Polished_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampDCornerPolished8x4 = FGRecipe{ Name: "InvertedRampDCornerPolished8x4", ClassName: "Recipe_InvertedRamp_DCorner_Polished_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x4.Recipe_InvertedRamp_DCorner_Polished_8x4_C", MDisplayName: `Inv. Down Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_DCorner_Polished_8x4.Desc_InvertedRamp_DCorner_Polished_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampMetal8x1 = FGRecipe{ Name: "InvertedRampMetal8x1", ClassName: "Recipe_InvertedRamp_Metal_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x1.Recipe_InvertedRamp_Metal_8x1_C", MDisplayName: `Inv. Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_Metal_8x1.Desc_InvertedRamp_Metal_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampMetal8x2 = FGRecipe{ Name: "InvertedRampMetal8x2", ClassName: "Recipe_InvertedRamp_Metal_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x2.Recipe_InvertedRamp_Metal_8x2_C", MDisplayName: `Inv. Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_Metal_8x2.Desc_InvertedRamp_Metal_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampMetal8x4 = FGRecipe{ Name: "InvertedRampMetal8x4", ClassName: "Recipe_InvertedRamp_Metal_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x4.Recipe_InvertedRamp_Metal_8x4_C", MDisplayName: `Inv. Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_Metal_8x4.Desc_InvertedRamp_Metal_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampPolished8x1 = FGRecipe{ Name: "InvertedRampPolished8x1", ClassName: "Recipe_InvertedRamp_Polished_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x1.Recipe_InvertedRamp_Polished_8x1_C", MDisplayName: `Inv. Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_Polished_8x1.Desc_InvertedRamp_Polished_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampPolished8x2 = FGRecipe{ Name: "InvertedRampPolished8x2", ClassName: "Recipe_InvertedRamp_Polished_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x2.Recipe_InvertedRamp_Polished_8x2_C", MDisplayName: `Inv. Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_Polished_8x2.Desc_InvertedRamp_Polished_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampPolished8x4 = FGRecipe{ Name: "InvertedRampPolished8x4", ClassName: "Recipe_InvertedRamp_Polished_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x4.Recipe_InvertedRamp_Polished_8x4_C", MDisplayName: `Inv. Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_Polished_8x4.Desc_InvertedRamp_Polished_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerAsphalt8x1 = FGRecipe{ Name: "InvertedRampUCornerAsphalt8x1", ClassName: "Recipe_InvertedRamp_UCorner_Asphalt_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x1.Recipe_InvertedRamp_UCorner_Asphalt_8x1_C", MDisplayName: `Inv. Up Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_UCorner_Asphalt_8x1.Desc_InvertedRamp_UCorner_Asphalt_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerAsphalt8x2 = FGRecipe{ Name: "InvertedRampUCornerAsphalt8x2", ClassName: "Recipe_InvertedRamp_UCorner_Asphalt_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x2.Recipe_InvertedRamp_UCorner_Asphalt_8x2_C", MDisplayName: `Inv. Up Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_UCorner_Asphalt_8x2.Desc_InvertedRamp_UCorner_Asphalt_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerAsphalt8x4 = FGRecipe{ Name: "InvertedRampUCornerAsphalt8x4", ClassName: "Recipe_InvertedRamp_UCorner_Asphalt_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x4.Recipe_InvertedRamp_UCorner_Asphalt_8x4_C", MDisplayName: `Inv. Up Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_UCorner_Asphalt_8x4.Desc_InvertedRamp_UCorner_Asphalt_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerConcrete8x1 = FGRecipe{ Name: "InvertedRampUCornerConcrete8x1", ClassName: "Recipe_InvertedRamp_UCorner_Concrete_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x1.Recipe_InvertedRamp_UCorner_Concrete_8x1_C", MDisplayName: `Inv. Up Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_UCorner_Concrete_8x1.Desc_InvertedRamp_UCorner_Concrete_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerConcrete8x2 = FGRecipe{ Name: "InvertedRampUCornerConcrete8x2", ClassName: "Recipe_InvertedRamp_UCorner_Concrete_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x2.Recipe_InvertedRamp_UCorner_Concrete_8x2_C", MDisplayName: `Inv. Up Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_UCorner_Concrete_8x2.Desc_InvertedRamp_UCorner_Concrete_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerConcrete8x4 = FGRecipe{ Name: "InvertedRampUCornerConcrete8x4", ClassName: "Recipe_InvertedRamp_UCorner_Concrete_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x4.Recipe_InvertedRamp_UCorner_Concrete_8x4_C", MDisplayName: `Inv. Up Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_UCorner_Concrete_8x4.Desc_InvertedRamp_UCorner_Concrete_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerMetal8x1 = FGRecipe{ Name: "InvertedRampUCornerMetal8x1", ClassName: "Recipe_InvertedRamp_UCorner_Metal_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x1.Recipe_InvertedRamp_UCorner_Metal_8x1_C", MDisplayName: `Inv. Up Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_UCorner_Metal_8x1.Desc_InvertedRamp_UCorner_Metal_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerMetal8x2 = FGRecipe{ Name: "InvertedRampUCornerMetal8x2", ClassName: "Recipe_InvertedRamp_UCorner_Metal_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x2.Recipe_InvertedRamp_UCorner_Metal_8x2_C", MDisplayName: `Inv. Up Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_UCorner_Metal_8x2.Desc_InvertedRamp_UCorner_Metal_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerMetal8x4 = FGRecipe{ Name: "InvertedRampUCornerMetal8x4", ClassName: "Recipe_InvertedRamp_UCorner_Metal_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x4.Recipe_InvertedRamp_UCorner_Metal_8x4_C", MDisplayName: `Inv. Up Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_UCorner_Metal_8x4.Desc_InvertedRamp_UCorner_Metal_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerPolished8x1 = FGRecipe{ Name: "InvertedRampUCornerPolished8x1", ClassName: "Recipe_InvertedRamp_UCorner_Polished_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x1.Recipe_InvertedRamp_UCorner_Polished_8x1_C", MDisplayName: `Inv. Up Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_UCorner_Polished_8x1.Desc_InvertedRamp_UCorner_Polished_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerPolished8x2 = FGRecipe{ Name: "InvertedRampUCornerPolished8x2", ClassName: "Recipe_InvertedRamp_UCorner_Polished_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x2.Recipe_InvertedRamp_UCorner_Polished_8x2_C", MDisplayName: `Inv. Up Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_UCorner_Polished_8x2.Desc_InvertedRamp_UCorner_Polished_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } InvertedRampUCornerPolished8x4 = FGRecipe{ Name: "InvertedRampUCornerPolished8x4", ClassName: "Recipe_InvertedRamp_UCorner_Polished_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x4.Recipe_InvertedRamp_UCorner_Polished_8x4_C", MDisplayName: `Inv. Up Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_UCorner_Polished_8x4.Desc_InvertedRamp_UCorner_Polished_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } IronPlate = FGRecipe{ Name: "IronPlate", ClassName: "Recipe_IronPlate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_IronPlate.Recipe_IronPlate_C", MDisplayName: `Iron Plate`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } IronPlateReinforced = FGRecipe{ Name: "IronPlateReinforced", ClassName: "Recipe_IronPlateReinforced_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_IronPlateReinforced.Recipe_IronPlateReinforced_C", MDisplayName: `Reinforced Iron Plate`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=12))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } IronRod = FGRecipe{ Name: "IronRod", ClassName: "Recipe_IronRod_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_IronRod.Recipe_IronRod_C", MDisplayName: `Iron Rod`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=1))`, MManualManufacturingMultiplier: 0.500000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } JetPack = FGRecipe{ Name: "JetPack", ClassName: "Recipe_JetPack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_JetPack.Recipe_JetPack_C", MDisplayName: `Jetpack`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPack.BP_EquipmentDescriptorJetPack_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } JumpPad = FGRecipe{ Name: "JumpPad", ClassName: "Recipe_JumpPad_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_JumpPad.Recipe_JumpPad_C", MDisplayName: `Old Jump Pad`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: ``, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/JumpPad/Desc_JumpPad.Desc_JumpPad_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } JumpPadAdjustable = FGRecipe{ Name: "JumpPadAdjustable", ClassName: "Recipe_JumpPadAdjustable_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_JumpPadAdjustable.Recipe_JumpPadAdjustable_C", MDisplayName: `Jump Pad`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/JumpPad/Desc_JumpPadAdjustable.Desc_JumpPadAdjustable_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } JumpPadTilted = FGRecipe{ Name: "JumpPadTilted", ClassName: "Recipe_JumpPadTilted_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_JumpPadTilted.Recipe_JumpPadTilted_C", MDisplayName: `Old Tilted Jump Pad`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: ``, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/JumpPad/Desc_JumpPadTilted.Desc_JumpPadTilted_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Ladder = FGRecipe{ Name: "Ladder", ClassName: "Recipe_Ladder_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ladder/Recipe_Ladder.Recipe_Ladder_C", MDisplayName: `Ladder`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ladder/Desc_Ladder.Desc_Ladder_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } LightsControlPanel = FGRecipe{ Name: "LightsControlPanel", ClassName: "Recipe_LightsControlPanel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_LightsControlPanel.Recipe_LightsControlPanel_C", MDisplayName: `Lights Control Panel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/LightsControlPanel/Desc_LightsControlPanel.Desc_LightsControlPanel_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Limestone = FGRecipe{ Name: "Limestone", ClassName: "Recipe_Limestone_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_Limestone.Recipe_Limestone_C", MDisplayName: `Limestone`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } LiquidBiofuel = FGRecipe{ Name: "LiquidBiofuel", ClassName: "Recipe_LiquidBiofuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_LiquidBiofuel.Recipe_LiquidBiofuel_C", MDisplayName: `Liquid Biofuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_Biofuel.Desc_Biofuel_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=3000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_LiquidBiofuel.Desc_LiquidBiofuel_C"',Amount=4000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } LiquidFuel = FGRecipe{ Name: "LiquidFuel", ClassName: "Recipe_LiquidFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_LiquidFuel.Recipe_LiquidFuel_C", MDisplayName: `Fuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=6000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Locomotive = FGRecipe{ Name: "Locomotive", ClassName: "Recipe_Locomotive_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Train/Recipe_Locomotive.Recipe_Locomotive_C", MDisplayName: `Electric Locomotive`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Train/Locomotive/Desc_Locomotive.Desc_Locomotive_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } LookoutTower = FGRecipe{ Name: "LookoutTower", ClassName: "Recipe_LookoutTower_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_LookoutTower.Recipe_LookoutTower_C", MDisplayName: `Lookout Tower`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/LookoutTower/Desc_LookoutTower.Desc_LookoutTower_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Mam = FGRecipe{ Name: "Mam", ClassName: "Recipe_Mam_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Mam.Recipe_Mam_C", MDisplayName: `MAM`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=45))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Mam/Desc_Mam.Desc_Mam_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ManufacturerMk1 = FGRecipe{ Name: "ManufacturerMk1", ClassName: "Recipe_ManufacturerMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ManufacturerMk1.Recipe_ManufacturerMk1_C", MDisplayName: `Manufacturer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Desc_ManufacturerMk1.Desc_ManufacturerMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } MedicinalInhaler = FGRecipe{ Name: "MedicinalInhaler", ClassName: "Recipe_MedicinalInhaler_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_MedicinalInhaler.Recipe_MedicinalInhaler_C", MDisplayName: `Nutritional Inhaler`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Medkit/Desc_Medkit.Desc_Medkit_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } MedicinalInhalerAlienOrgans = FGRecipe{ Name: "MedicinalInhalerAlienOrgans", ClassName: "Recipe_MedicinalInhalerAlienOrgans_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_MedicinalInhalerAlienOrgans.Recipe_MedicinalInhalerAlienOrgans_C", MDisplayName: `Medicinal Inhaler: Alien Organs`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Medkit/Desc_Medkit.Desc_Medkit_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } MinerMk1 = FGRecipe{ Name: "MinerMk1", ClassName: "Recipe_MinerMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk1.Recipe_MinerMk1_C", MDisplayName: `Miner Mk.1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/MinerMK1/Desc_MinerMk1.Desc_MinerMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } MinerMk2 = FGRecipe{ Name: "MinerMk2", ClassName: "Recipe_MinerMk2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk2.Recipe_MinerMk2_C", MDisplayName: `Miner Mk.2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/MinerMk2/Desc_MinerMk2.Desc_MinerMk2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } MinerMk3 = FGRecipe{ Name: "MinerMk3", ClassName: "Recipe_MinerMk3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk3.Recipe_MinerMk3_C", MDisplayName: `Miner Mk.3`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/MinerMk3/Desc_MinerMk3.Desc_MinerMk3_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ModularFrame = FGRecipe{ Name: "ModularFrame", ClassName: "Recipe_ModularFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_ModularFrame.Recipe_ModularFrame_C", MDisplayName: `Modular Frame`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=12))`, MManualManufacturingMultiplier: 0.500000, MManufactoringDuration: 60.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ModularFrameHeavy = FGRecipe{ Name: "ModularFrameHeavy", ClassName: "Recipe_ModularFrameHeavy_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_ModularFrameHeavy.Recipe_ModularFrameHeavy_C", MDisplayName: `Heavy Modular Frame`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=100))`, MManualManufacturingMultiplier: 0.600000, MManufactoringDuration: 30.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Motor = FGRecipe{ Name: "Motor", ClassName: "Recipe_Motor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_Motor.Recipe_Motor_C", MDisplayName: `Motor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=2))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } MotorTurbo = FGRecipe{ Name: "MotorTurbo", ClassName: "Recipe_MotorTurbo_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_MotorTurbo.Recipe_MotorTurbo_C", MDisplayName: `Turbo Motor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=24))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 32.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } NitricAcid = FGRecipe{ Name: "NitricAcid", ClassName: "Recipe_NitricAcid_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Blender/Recipe_NitricAcid.Recipe_NitricAcid_C", MDisplayName: `Nitric Acid`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=12000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=3000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=3000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Nobelisk = FGRecipe{ Name: "Nobelisk", ClassName: "Recipe_Nobelisk_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Nobelisk.Recipe_Nobelisk_C", MDisplayName: `Nobelisk`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C,/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/Desc_NobeliskExplosive.Desc_NobeliskExplosive_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } NobeliskDetonator = FGRecipe{ Name: "NobeliskDetonator", ClassName: "Recipe_NobeliskDetonator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_NobeliskDetonator.Recipe_NobeliskDetonator_C", MDisplayName: `Nobelisk Detonator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 80.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/NobeliskDetonator/BP_EquipmentDescriptorNobeliskDetonator.BP_EquipmentDescriptorNobeliskDetonator_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } NonFissileUranium = FGRecipe{ Name: "NonFissileUranium", ClassName: "Recipe_NonFissileUranium_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Blender/Recipe_NonFissileUranium.Recipe_NonFissileUranium_C", MDisplayName: `Non-fissile Uranium`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearWaste/Desc_NuclearWaste.Desc_NuclearWaste_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=6000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=6000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Non-FissibleUranium/Desc_NonFissibleUranium.Desc_NonFissibleUranium_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=6000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } NuclearFuelRod = FGRecipe{ Name: "NuclearFuelRod", ClassName: "Recipe_NuclearFuelRod_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_NuclearFuelRod.Recipe_NuclearFuelRod_C", MDisplayName: `Uranium Fuel Rod`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/UraniumCell/Desc_UraniumCell.Desc_UraniumCell_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 150.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearFuelRod/Desc_NuclearFuelRod.Desc_NuclearFuelRod_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } NutritionalInhaler = FGRecipe{ Name: "NutritionalInhaler", ClassName: "Recipe_NutritionalInhaler_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_NutritionalInhaler.Recipe_NutritionalInhaler_C", MDisplayName: `Medicinal Inhaler`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=7))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 20.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Medkit/Desc_Medkit.Desc_Medkit_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ObjectScanner = FGRecipe{ Name: "ObjectScanner", ClassName: "Recipe_ObjectScanner_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_ObjectScanner.Recipe_ObjectScanner_C", MDisplayName: `Object Scanner`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 40.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } OilPump = FGRecipe{ Name: "OilPump", ClassName: "Recipe_OilPump_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_OilPump.Recipe_OilPump_C", MDisplayName: `Oil Extractor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=60))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/OilPump/Desc_OilPump.Desc_OilPump_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } OilRefinery = FGRecipe{ Name: "OilRefinery", ClassName: "Recipe_OilRefinery_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_OilRefinery.Recipe_OilRefinery_C", MDisplayName: `Refinery`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=20))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/OilRefinery/Desc_OilRefinery.Desc_OilRefinery_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } OreBauxite = FGRecipe{ Name: "OreBauxite", ClassName: "Recipe_OreBauxite_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreBauxite.Recipe_OreBauxite_C", MDisplayName: `Bauxite`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } OreCaterium = FGRecipe{ Name: "OreCaterium", ClassName: "Recipe_OreCaterium_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreCaterium.Recipe_OreCaterium_C", MDisplayName: `Caterium Ore`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } OreCopper = FGRecipe{ Name: "OreCopper", ClassName: "Recipe_OreCopper_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreCopper.Recipe_OreCopper_C", MDisplayName: `Copper Ore`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } OreIron = FGRecipe{ Name: "OreIron", ClassName: "Recipe_OreIron_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreIron.Recipe_OreIron_C", MDisplayName: `Iron Ore`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } OreUranium = FGRecipe{ Name: "OreUranium", ClassName: "Recipe_OreUranium_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreUranium.Recipe_OreUranium_C", MDisplayName: `Uranium`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PackagedAlumina = FGRecipe{ Name: "PackagedAlumina", ClassName: "Recipe_PackagedAlumina_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_PackagedAlumina.Recipe_PackagedAlumina_C", MDisplayName: `Packaged Alumina Solution`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_PackagedAlumina.Desc_PackagedAlumina_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PackagedBiofuel = FGRecipe{ Name: "PackagedBiofuel", ClassName: "Recipe_PackagedBiofuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedBiofuel.Recipe_PackagedBiofuel_C", MDisplayName: `Packaged Liquid Biofuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_LiquidBiofuel.Desc_LiquidBiofuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 3.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_PackagedBiofuel.Desc_PackagedBiofuel_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PackagedCrudeOil = FGRecipe{ Name: "PackagedCrudeOil", ClassName: "Recipe_PackagedCrudeOil_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedCrudeOil.Recipe_PackagedCrudeOil_C", MDisplayName: `Packaged Oil`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_PackagedOil.Desc_PackagedOil_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PackagedNitricAcid = FGRecipe{ Name: "PackagedNitricAcid", ClassName: "Recipe_PackagedNitricAcid_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_PackagedNitricAcid.Recipe_PackagedNitricAcid_C", MDisplayName: `Packaged Nitric Acid`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 9.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_PackagedNitricAcid.Desc_PackagedNitricAcid_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PackagedNitrogen = FGRecipe{ Name: "PackagedNitrogen", ClassName: "Recipe_PackagedNitrogen_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_PackagedNitrogen.Recipe_PackagedNitrogen_C", MDisplayName: `Packaged Nitrogen Gas`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 8.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PackagedNitrogen/Desc_PackagedNitrogenGas.Desc_PackagedNitrogenGas_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PackagedOilResidue = FGRecipe{ Name: "PackagedOilResidue", ClassName: "Recipe_PackagedOilResidue_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedOilResidue.Recipe_PackagedOilResidue_C", MDisplayName: `Packaged Heavy Oil Residue`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_PackagedOilResidue.Desc_PackagedOilResidue_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PackagedSulfuricAcid = FGRecipe{ Name: "PackagedSulfuricAcid", ClassName: "Recipe_PackagedSulfuricAcid_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_PackagedSulfuricAcid.Recipe_PackagedSulfuricAcid_C", MDisplayName: `Packaged Sulfuric Acid`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 3.000000, MManufacturingMenuPriority: 7.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_PackagedSulfuricAcid.Desc_PackagedSulfuricAcid_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PackagedTurboFuel = FGRecipe{ Name: "PackagedTurboFuel", ClassName: "Recipe_PackagedTurboFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedTurboFuel.Recipe_PackagedTurboFuel_C", MDisplayName: `Packaged Turbofuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_TurboFuel.Desc_TurboFuel_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PackagedWater = FGRecipe{ Name: "PackagedWater", ClassName: "Recipe_PackagedWater_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedWater.Recipe_PackagedWater_C", MDisplayName: `Packaged Water`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_PackagedWater.Desc_PackagedWater_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Packager = FGRecipe{ Name: "Packager", ClassName: "Recipe_Packager_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Packager.Recipe_Packager_C", MDisplayName: `Packager`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Packager/Desc_Packager.Desc_Packager_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Parachute = FGRecipe{ Name: "Parachute", ClassName: "Recipe_Parachute_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Parachute.Recipe_Parachute_C", MDisplayName: `Parachute`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 40.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/Desc_Parachute.Desc_Parachute_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PetroleumCoke = FGRecipe{ Name: "PetroleumCoke", ClassName: "Recipe_PetroleumCoke_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PetroleumCoke.Recipe_PetroleumCoke_C", MDisplayName: `Petroleum Coke`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=4000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 8.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=12))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PillarBase = FGRecipe{ Name: "PillarBase", ClassName: "Recipe_PillarBase_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarBase.Recipe_PillarBase_C", MDisplayName: `Big Pillar Support`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarBase.Desc_PillarBase_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PillarBaseSmall = FGRecipe{ Name: "PillarBaseSmall", ClassName: "Recipe_PillarBase_Small_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Pillars/Recipe_PillarBase_Small.Recipe_PillarBase_Small_C", MDisplayName: `Small Pillar Support`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Desc_PillarBase_Small.Desc_PillarBase_Small_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PillarMiddle = FGRecipe{ Name: "PillarMiddle", ClassName: "Recipe_PillarMiddle_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle.Recipe_PillarMiddle_C", MDisplayName: `Big Metal Pillar`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarMiddle.Desc_PillarMiddle_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PillarMiddleConcrete = FGRecipe{ Name: "PillarMiddleConcrete", ClassName: "Recipe_PillarMiddle_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle_Concrete.Recipe_PillarMiddle_Concrete_C", MDisplayName: `Big Concrete Pillar`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarMiddle_Concrete.Desc_PillarMiddle_Concrete_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PillarMiddleFrame = FGRecipe{ Name: "PillarMiddleFrame", ClassName: "Recipe_PillarMiddle_Frame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle_Frame.Recipe_PillarMiddle_Frame_C", MDisplayName: `Big Frame Pillar`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarMiddle_Frame.Desc_PillarMiddle_Frame_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PillarSmallConcrete = FGRecipe{ Name: "PillarSmallConcrete", ClassName: "Recipe_Pillar_Small_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Concrete.Recipe_Pillar_Small_Concrete_C", MDisplayName: `Small Concrete Pillar`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Desc_Pillar_Small_Concrete.Desc_Pillar_Small_Concrete_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PillarSmallFrame = FGRecipe{ Name: "PillarSmallFrame", ClassName: "Recipe_Pillar_Small_Frame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Frame.Recipe_Pillar_Small_Frame_C", MDisplayName: `Small Frame Pillar`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Desc_Pillar_Small_Frame.Desc_Pillar_Small_Frame_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PillarSmallMetal = FGRecipe{ Name: "PillarSmallMetal", ClassName: "Recipe_Pillar_Small_Metal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Metal.Recipe_Pillar_Small_Metal_C", MDisplayName: `Small Metal Pillar`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Desc_Pillar_Small_Metal.Desc_Pillar_Small_Metal_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PillarTop = FGRecipe{ Name: "PillarTop", ClassName: "Recipe_PillarTop_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarTop.Recipe_PillarTop_C", MDisplayName: `Pillar Top`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: ``, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarTop.Desc_PillarTop_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipeHyper = FGRecipe{ Name: "PipeHyper", ClassName: "Recipe_PipeHyper_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeHyper.Recipe_PipeHyper_C", MDisplayName: `Hypertube`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeHyper/Desc_PipeHyper.Desc_PipeHyper_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipeHyperStart = FGRecipe{ Name: "PipeHyperStart", ClassName: "Recipe_PipeHyperStart_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipe_PipeHyperStart.Recipe_PipeHyperStart_C", MDisplayName: `Hypertube Entrance`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeHyperStart/Desc_PipeHyperStart.Desc_PipeHyperStart_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipeHyperSupport = FGRecipe{ Name: "PipeHyperSupport", ClassName: "Recipe_PipeHyperSupport_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeHyperSupport.Recipe_PipeHyperSupport_C", MDisplayName: `Hypertube Support`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeHyperSupport/Desc_PipeHyperSupport.Desc_PipeHyperSupport_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipeStorageTank = FGRecipe{ Name: "PipeStorageTank", ClassName: "Recipe_PipeStorageTank_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeStorageTank.Recipe_PipeStorageTank_C", MDisplayName: `Fluid Buffer`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StorageTank/Desc_PipeStorageTank.Desc_PipeStorageTank_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipeSupport = FGRecipe{ Name: "PipeSupport", ClassName: "Recipe_PipeSupport_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupport.Recipe_PipeSupport_C", MDisplayName: `Pipeline Support`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupport/Desc_PipelineSupport.Desc_PipelineSupport_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipeSupportStackable = FGRecipe{ Name: "PipeSupportStackable", ClassName: "Recipe_PipeSupportStackable_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportStackable.Recipe_PipeSupportStackable_C", MDisplayName: `Stackable Pipeline Support`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupport/Desc_PipeSupportStackable.Desc_PipeSupportStackable_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipeSupportWall = FGRecipe{ Name: "PipeSupportWall", ClassName: "Recipe_PipeSupportWall_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportWall.Recipe_PipeSupportWall_C", MDisplayName: `Pipeline Wall Support`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupportWall/Desc_PipelineSupportWall.Desc_PipelineSupportWall_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipeSupportWallHole = FGRecipe{ Name: "PipeSupportWallHole", ClassName: "Recipe_PipeSupportWallHole_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportWallHole.Recipe_PipeSupportWallHole_C", MDisplayName: `Pipeline Wall Hole`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupportWallHole/Desc_PipelineSupportWallHole.Desc_PipelineSupportWallHole_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Pipeline = FGRecipe{ Name: "Pipeline", ClassName: "Recipe_Pipeline_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Pipeline.Recipe_Pipeline_C", MDisplayName: `Pipeline Mk.1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Pipeline/Desc_Pipeline.Desc_Pipeline_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipelineJunctionCross = FGRecipe{ Name: "PipelineJunctionCross", ClassName: "Recipe_PipelineJunction_Cross_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipelineJunction_Cross.Recipe_PipelineJunction_Cross_C", MDisplayName: `Pipeline Junction Cross`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeJunction/Desc_PipelineJunction_Cross.Desc_PipelineJunction_Cross_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipelineMK2 = FGRecipe{ Name: "PipelineMK2", ClassName: "Recipe_PipelineMK2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipelineMK2.Recipe_PipelineMK2_C", MDisplayName: `Pipeline Mk.2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineMk2/Desc_PipelineMK2.Desc_PipelineMK2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipelinePump = FGRecipe{ Name: "PipelinePump", ClassName: "Recipe_PipelinePump_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipelinePump.Recipe_PipelinePump_C", MDisplayName: `Pipeline Pump Mk.1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipePump/Desc_PipelinePump.Desc_PipelinePump_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PipelinePumpMK2 = FGRecipe{ Name: "PipelinePumpMK2", ClassName: "Recipe_PipelinePumpMK2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipelinePumpMK2.Recipe_PipelinePumpMK2_C", MDisplayName: `Pipeline Pump Mk.2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=8))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipePumpMk2/Desc_PipelinePumpMK2.Desc_PipelinePumpMk2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Plastic = FGRecipe{ Name: "Plastic", ClassName: "Recipe_Plastic_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_Plastic.Recipe_Plastic_C", MDisplayName: `Plastic`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=3000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=1000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Plutonium = FGRecipe{ Name: "Plutonium", ClassName: "Recipe_Plutonium_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/HadronCollider/Recipe_Plutonium.Recipe_Plutonium_C", MDisplayName: `Plutonium Pellet`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Non-FissibleUranium/Desc_NonFissibleUranium.Desc_NonFissibleUranium_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearWaste/Desc_NuclearWaste.Desc_NuclearWaste_C"',Amount=25))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 60.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumPellet/Desc_PlutoniumPellet.Desc_PlutoniumPellet_C"',Amount=30))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 250.000000, MVariablePowerConsumptionFactor: 500.000000, } PlutoniumCell = FGRecipe{ Name: "PlutoniumCell", ClassName: "Recipe_PlutoniumCell_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_PlutoniumCell.Recipe_PlutoniumCell_C", MDisplayName: `Encased Plutonium Cell`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumPellet/Desc_PlutoniumPellet.Desc_PlutoniumPellet_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=4))`, MManualManufacturingMultiplier: 0.500000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumCell/Desc_PlutoniumCell.Desc_PlutoniumCell_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PlutoniumFuelRod = FGRecipe{ Name: "PlutoniumFuelRod", ClassName: "Recipe_PlutoniumFuelRod_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_PlutoniumFuelRod.Recipe_PlutoniumFuelRod_C", MDisplayName: `Plutonium Fuel Rod`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumCell/Desc_PlutoniumCell.Desc_PlutoniumCell_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=18),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 240.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumFuelRods/Desc_PlutoniumFuelRod.Desc_PlutoniumFuelRod_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PortableMiner = FGRecipe{ Name: "PortableMiner", ClassName: "Recipe_PortableMiner_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_PortableMiner.Recipe_PortableMiner_C", MDisplayName: `Portable Miner`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 40.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerCrystalShard1 = FGRecipe{ Name: "PowerCrystalShard1", ClassName: "Recipe_PowerCrystalShard_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_1.Recipe_PowerCrystalShard_1_C", MDisplayName: `Power Shard (1)`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal.Desc_Crystal_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerCrystalShard2 = FGRecipe{ Name: "PowerCrystalShard2", ClassName: "Recipe_PowerCrystalShard_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_2.Recipe_PowerCrystalShard_2_C", MDisplayName: `Power Shard (2)`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal_mk2.Desc_Crystal_mk2_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerCrystalShard3 = FGRecipe{ Name: "PowerCrystalShard3", ClassName: "Recipe_PowerCrystalShard_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_3.Recipe_PowerCrystalShard_3_C", MDisplayName: `Power Shard (5)`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal_mk3.Desc_Crystal_mk3_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerLine = FGRecipe{ Name: "PowerLine", ClassName: "Recipe_PowerLine_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerLine.Recipe_PowerLine_C", MDisplayName: `Power Line`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerLine/Desc_PowerLine.Desc_PowerLine_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerPoleMk1 = FGRecipe{ Name: "PowerPoleMk1", ClassName: "Recipe_PowerPoleMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk1.Recipe_PowerPoleMk1_C", MDisplayName: `Power Pole Mk.1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk1/Desc_PowerPoleMk1.Desc_PowerPoleMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerPoleMk2 = FGRecipe{ Name: "PowerPoleMk2", ClassName: "Recipe_PowerPoleMk2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk2.Recipe_PowerPoleMk2_C", MDisplayName: `Power Pole Mk.2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk2/Desc_PowerPoleMk2.Desc_PowerPoleMk2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerPoleMk3 = FGRecipe{ Name: "PowerPoleMk3", ClassName: "Recipe_PowerPoleMk3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk3.Recipe_PowerPoleMk3_C", MDisplayName: `Power Pole Mk.3`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk3/Desc_PowerPoleMk3.Desc_PowerPoleMk3_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerPoleWall = FGRecipe{ Name: "PowerPoleWall", ClassName: "Recipe_PowerPoleWall_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWall.Recipe_PowerPoleWall_C", MDisplayName: `Wall Outlet Mk.1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Desc_PowerPoleWall.Desc_PowerPoleWall_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerPoleWallDouble = FGRecipe{ Name: "PowerPoleWallDouble", ClassName: "Recipe_PowerPoleWallDouble_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDouble.Recipe_PowerPoleWallDouble_C", MDisplayName: `Double Wall Outlet Mk.1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWallDouble/Desc_PowerPoleWallDouble.Desc_PowerPoleWallDouble_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerPoleWallDoubleMk2 = FGRecipe{ Name: "PowerPoleWallDoubleMk2", ClassName: "Recipe_PowerPoleWallDoubleMk2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDoubleMk2.Recipe_PowerPoleWallDoubleMk2_C", MDisplayName: `Double Wall Outlet Mk.2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWallDouble/Desc_PowerPoleWallDoubleMk2.Desc_PowerPoleWallDoubleMk2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerPoleWallDoubleMk3 = FGRecipe{ Name: "PowerPoleWallDoubleMk3", ClassName: "Recipe_PowerPoleWallDoubleMk3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDoubleMk3.Recipe_PowerPoleWallDoubleMk3_C", MDisplayName: `Double Wall Outlet Mk.3`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWallDouble/Desc_PowerPoleWallDoubleMk3.Desc_PowerPoleWallDoubleMk3_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerPoleWallMk2 = FGRecipe{ Name: "PowerPoleWallMk2", ClassName: "Recipe_PowerPoleWallMk2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallMk2.Recipe_PowerPoleWallMk2_C", MDisplayName: `Wall Outlet Mk.2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Desc_PowerPoleWallMk2.Desc_PowerPoleWallMk2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerPoleWallMk3 = FGRecipe{ Name: "PowerPoleWallMk3", ClassName: "Recipe_PowerPoleWallMk3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallMk3.Recipe_PowerPoleWallMk3_C", MDisplayName: `Wall Outlet Mk.3`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Desc_PowerPoleWallMk3.Desc_PowerPoleWallMk3_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerStorageMk1 = FGRecipe{ Name: "PowerStorageMk1", ClassName: "Recipe_PowerStorageMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerStorageMk1.Recipe_PowerStorageMk1_C", MDisplayName: `Power Storage`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerStorage/Desc_PowerStorageMk1.Desc_PowerStorageMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PowerSwitch = FGRecipe{ Name: "PowerSwitch", ClassName: "Recipe_PowerSwitch_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerSwitch.Recipe_PowerSwitch_C", MDisplayName: `Power Switch`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerSwitch/Desc_PowerSwitch.Desc_PowerSwitch_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PressureConversionCube = FGRecipe{ Name: "PressureConversionCube", ClassName: "Recipe_PressureConversionCube_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_PressureConversionCube.Recipe_PressureConversionCube_C", MDisplayName: `Pressure Conversion Cube`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=2))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 60.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PressureConversionCube/Desc_PressureConversionCube.Desc_PressureConversionCube_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } PureAluminumIngot = FGRecipe{ Name: "PureAluminumIngot", ClassName: "Recipe_PureAluminumIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_PureAluminumIngot.Recipe_PureAluminumIngot_C", MDisplayName: `Alternate: Pure Aluminum Ingot`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } QuarterPipe = FGRecipe{ Name: "QuarterPipe", ClassName: "Recipe_QuarterPipe_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipe.Recipe_QuarterPipe_C", MDisplayName: `Quarter Pipe`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipe.Desc_QuarterPipe_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } QuarterPipe02 = FGRecipe{ Name: "QuarterPipe02", ClassName: "Recipe_QuarterPipe_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipe_02.Recipe_QuarterPipe_02_C", MDisplayName: `Inverted Quarter Pipe`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipe_02.Desc_QuarterPipe_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } QuarterPipeCorner01 = FGRecipe{ Name: "QuarterPipeCorner01", ClassName: "Recipe_QuarterPipeCorner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_01.Recipe_QuarterPipeCorner_01_C", MDisplayName: `Inner Corner Quarter Pipe`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipeCorner_01.Desc_QuarterPipeCorner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } QuarterPipeCorner02 = FGRecipe{ Name: "QuarterPipeCorner02", ClassName: "Recipe_QuarterPipeCorner_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_02.Recipe_QuarterPipeCorner_02_C", MDisplayName: `Inverted Inner Corner Quarter Pipe`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipeCorner_02.Desc_QuarterPipeCorner_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } QuarterPipeCorner03 = FGRecipe{ Name: "QuarterPipeCorner03", ClassName: "Recipe_QuarterPipeCorner_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_03.Recipe_QuarterPipeCorner_03_C", MDisplayName: `Outer Corner Quarter Pipe`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipeCorner_03.Desc_QuarterPipeCorner_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } QuarterPipeCorner04 = FGRecipe{ Name: "QuarterPipeCorner04", ClassName: "Recipe_QuarterPipeCorner_04_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_04.Recipe_QuarterPipeCorner_04_C", MDisplayName: `Inverted Outer Corner Quarter Pipe`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipeCorner_04.Desc_QuarterPipeCorner_04_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } QuartzCrystal = FGRecipe{ Name: "QuartzCrystal", ClassName: "Recipe_QuartzCrystal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_QuartzCrystal.Recipe_QuartzCrystal_C", MDisplayName: `Quartz Crystal`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=5))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=3))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Quickwire = FGRecipe{ Name: "Quickwire", ClassName: "Recipe_Quickwire_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Quickwire.Recipe_Quickwire_C", MDisplayName: `Quickwire`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 5.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RadarTower = FGRecipe{ Name: "RadarTower", ClassName: "Recipe_RadarTower_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_RadarTower.Recipe_RadarTower_C", MDisplayName: `Radar Tower`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/RadarTower/Desc_RadarTower.Desc_RadarTower_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RadioControlUnit = FGRecipe{ Name: "RadioControlUnit", ClassName: "Recipe_RadioControlUnit_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_RadioControlUnit.Recipe_RadioControlUnit_C", MDisplayName: `Radio Control Unit`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=32),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 48.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Railing01 = FGRecipe{ Name: "Railing01", ClassName: "Recipe_Railing_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Railing_01.Recipe_Railing_01_C", MDisplayName: `Modern Railing`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Desc_Railing_01.Desc_Railing_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RailroadBlockSignal = FGRecipe{ Name: "RailroadBlockSignal", ClassName: "Recipe_RailroadBlockSignal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Signal/Recipe_RailroadBlockSignal.Recipe_RailroadBlockSignal_C", MDisplayName: `Block Signal`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Signal/Desc_RailroadBlockSignal.Desc_RailroadBlockSignal_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RailroadPathSignal = FGRecipe{ Name: "RailroadPathSignal", ClassName: "Recipe_RailroadPathSignal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Signal/Recipe_RailroadPathSignal.Recipe_RailroadPathSignal_C", MDisplayName: `Path Signal`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Signal/Desc_RailroadPathSignal.Desc_RailroadPathSignal_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RailroadTrack = FGRecipe{ Name: "RailroadTrack", ClassName: "Recipe_RailroadTrack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_RailroadTrack.Recipe_RailroadTrack_C", MDisplayName: `Railway`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Track/Desc_RailroadTrack.Desc_RailroadTrack_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Ramp8x101 = FGRecipe{ Name: "Ramp8x101", ClassName: "Recipe_Ramp_8x1_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x1_01.Recipe_Ramp_8x1_01_C", MDisplayName: `Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x1_01.Desc_Ramp_8x1_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Ramp8x201 = FGRecipe{ Name: "Ramp8x201", ClassName: "Recipe_Ramp_8x2_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x2_01.Recipe_Ramp_8x2_01_C", MDisplayName: `Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x2_01.Desc_Ramp_8x2_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Ramp8x401 = FGRecipe{ Name: "Ramp8x401", ClassName: "Recipe_Ramp_8x4_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_01.Recipe_Ramp_8x4_01_C", MDisplayName: `Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x4_01.Desc_Ramp_8x4_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Ramp8x4Inverted01 = FGRecipe{ Name: "Ramp8x4Inverted01", ClassName: "Recipe_Ramp_8x4_Inverted_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_Inverted_01.Recipe_Ramp_8x4_Inverted_01_C", MDisplayName: `Inv. Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x4_Inverted_01.Desc_Ramp_8x4_Inverted_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Ramp8x8x8 = FGRecipe{ Name: "Ramp8x8x8", ClassName: "Recipe_Ramp_8x8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x8x8.Recipe_Ramp_8x8x8_C", MDisplayName: `Double Ramp 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x8x8.Desc_Ramp_8x8x8_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampAsphalt8x1 = FGRecipe{ Name: "RampAsphalt8x1", ClassName: "Recipe_Ramp_Asphalt_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x1.Recipe_Ramp_Asphalt_8x1_C", MDisplayName: `Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_Asphalt_8x1.Desc_Ramp_Asphalt_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampAsphalt8x2 = FGRecipe{ Name: "RampAsphalt8x2", ClassName: "Recipe_Ramp_Asphalt_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x2.Recipe_Ramp_Asphalt_8x2_C", MDisplayName: `Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_Asphalt_8x2.Desc_Ramp_Asphalt_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampAsphalt8x4 = FGRecipe{ Name: "RampAsphalt8x4", ClassName: "Recipe_Ramp_Asphalt_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x4.Recipe_Ramp_Asphalt_8x4_C", MDisplayName: `Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_Asphalt_8x4.Desc_Ramp_Asphalt_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampConcrete8x1 = FGRecipe{ Name: "RampConcrete8x1", ClassName: "Recipe_Ramp_Concrete_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x1.Recipe_Ramp_Concrete_8x1_C", MDisplayName: `Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_Concrete_8x1.Desc_Ramp_Concrete_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampConcrete8x2 = FGRecipe{ Name: "RampConcrete8x2", ClassName: "Recipe_Ramp_Concrete_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x2.Recipe_Ramp_Concrete_8x2_C", MDisplayName: `Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_Concrete_8x2.Desc_Ramp_Concrete_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampConcrete8x4 = FGRecipe{ Name: "RampConcrete8x4", ClassName: "Recipe_Ramp_Concrete_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x4.Recipe_Ramp_Concrete_8x4_C", MDisplayName: `Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_Concrete_8x4.Desc_Ramp_Concrete_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDiagonal8x101 = FGRecipe{ Name: "RampDiagonal8x101", ClassName: "Recipe_Ramp_Diagonal_8x1_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_01.Recipe_Ramp_Diagonal_8x1_01_C", MDisplayName: `Down Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x1_01.Desc_Ramp_Diagonal_8x1_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDiagonal8x102 = FGRecipe{ Name: "RampDiagonal8x102", ClassName: "Recipe_Ramp_Diagonal_8x1_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_02.Recipe_Ramp_Diagonal_8x1_02_C", MDisplayName: `Up Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x1_02.Desc_Ramp_Diagonal_8x1_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDiagonal8x201 = FGRecipe{ Name: "RampDiagonal8x201", ClassName: "Recipe_Ramp_Diagonal_8x2_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_01.Recipe_Ramp_Diagonal_8x2_01_C", MDisplayName: `Down Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x2_01.Desc_Ramp_Diagonal_8x2_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDiagonal8x202 = FGRecipe{ Name: "RampDiagonal8x202", ClassName: "Recipe_Ramp_Diagonal_8x2_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_02.Recipe_Ramp_Diagonal_8x2_02_C", MDisplayName: `Up Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x2_02.Desc_Ramp_Diagonal_8x2_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDiagonal8x401 = FGRecipe{ Name: "RampDiagonal8x401", ClassName: "Recipe_Ramp_Diagonal_8x4_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_01.Recipe_Ramp_Diagonal_8x4_01_C", MDisplayName: `Down Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x4_01.Desc_Ramp_Diagonal_8x4_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDiagonal8x402 = FGRecipe{ Name: "RampDiagonal8x402", ClassName: "Recipe_Ramp_Diagonal_8x4_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_02.Recipe_Ramp_Diagonal_8x4_02_C", MDisplayName: `Up Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x4_02.Desc_Ramp_Diagonal_8x4_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDouble = FGRecipe{ Name: "RampDouble", ClassName: "Recipe_RampDouble_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble.Recipe_RampDouble_C", MDisplayName: `Double Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampDouble.Desc_RampDouble_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDouble8x1 = FGRecipe{ Name: "RampDouble8x1", ClassName: "Recipe_RampDouble_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble_8x1.Recipe_RampDouble_8x1_C", MDisplayName: `Double Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampDouble_8x1.Desc_RampDouble_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoubleAsphalt8x1 = FGRecipe{ Name: "RampDoubleAsphalt8x1", ClassName: "Recipe_RampDouble_Asphalt_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x1.Recipe_RampDouble_Asphalt_8x1_C", MDisplayName: `Double Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_RampDouble_Asphalt_8x1.Desc_RampDouble_Asphalt_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoubleAsphalt8x2 = FGRecipe{ Name: "RampDoubleAsphalt8x2", ClassName: "Recipe_RampDouble_Asphalt_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x2.Recipe_RampDouble_Asphalt_8x2_C", MDisplayName: `Double Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_RampDouble_Asphalt_8x2.Desc_RampDouble_Asphalt_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoubleAsphalt8x4 = FGRecipe{ Name: "RampDoubleAsphalt8x4", ClassName: "Recipe_RampDouble_Asphalt_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x4.Recipe_RampDouble_Asphalt_8x4_C", MDisplayName: `Double Ramp 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_RampDouble_Asphalt_8x4.Desc_RampDouble_Asphalt_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoubleConcrete8x1 = FGRecipe{ Name: "RampDoubleConcrete8x1", ClassName: "Recipe_RampDouble_Concrete_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x1.Recipe_RampDouble_Concrete_8x1_C", MDisplayName: `Double Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_RampDouble_Concrete_8x1.Desc_RampDouble_Concrete_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoubleConcrete8x2 = FGRecipe{ Name: "RampDoubleConcrete8x2", ClassName: "Recipe_RampDouble_Concrete_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x2.Recipe_RampDouble_Concrete_8x2_C", MDisplayName: `Double Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_RampDouble_Concrete_8x2.Desc_RampDouble_Concrete_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoubleConcrete8x4 = FGRecipe{ Name: "RampDoubleConcrete8x4", ClassName: "Recipe_RampDouble_Concrete_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x4.Recipe_RampDouble_Concrete_8x4_C", MDisplayName: `Double Ramp 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_RampDouble_Concrete_8x4.Desc_RampDouble_Concrete_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoubleMetal8x1 = FGRecipe{ Name: "RampDoubleMetal8x1", ClassName: "Recipe_RampDouble_Metal_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x1.Recipe_RampDouble_Metal_8x1_C", MDisplayName: `Double Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_RampDouble_Metal_8x1.Desc_RampDouble_Metal_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoubleMetal8x2 = FGRecipe{ Name: "RampDoubleMetal8x2", ClassName: "Recipe_RampDouble_Metal_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x2.Recipe_RampDouble_Metal_8x2_C", MDisplayName: `Double Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_RampDouble_Metal_8x2.Desc_RampDouble_Metal_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoubleMetal8x4 = FGRecipe{ Name: "RampDoubleMetal8x4", ClassName: "Recipe_RampDouble_Metal_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x4.Recipe_RampDouble_Metal_8x4_C", MDisplayName: `Double Ramp 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_RampDouble_Metal_8x4.Desc_RampDouble_Metal_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoublePolished8x1 = FGRecipe{ Name: "RampDoublePolished8x1", ClassName: "Recipe_RampDouble_Polished_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x1.Recipe_RampDouble_Polished_8x1_C", MDisplayName: `Double Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_RampDouble_Polished_8x1.Desc_RampDouble_Polished_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoublePolished8x2 = FGRecipe{ Name: "RampDoublePolished8x2", ClassName: "Recipe_RampDouble_Polished_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x2.Recipe_RampDouble_Polished_8x2_C", MDisplayName: `Double Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_RampDouble_Polished_8x2.Desc_RampDouble_Polished_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDoublePolished8x4 = FGRecipe{ Name: "RampDoublePolished8x4", ClassName: "Recipe_RampDouble_Polished_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x4.Recipe_RampDouble_Polished_8x4_C", MDisplayName: `Double Ramp 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_RampDouble_Polished_8x4.Desc_RampDouble_Polished_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerAsphalt8x1 = FGRecipe{ Name: "RampDownCornerAsphalt8x1", ClassName: "Recipe_Ramp_DownCorner_Asphalt_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x1.Recipe_Ramp_DownCorner_Asphalt_8x1_C", MDisplayName: `Down Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_DownCorner_Asphalt_8x1.Desc_Ramp_DownCorner_Asphalt_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerAsphalt8x2 = FGRecipe{ Name: "RampDownCornerAsphalt8x2", ClassName: "Recipe_Ramp_DownCorner_Asphalt_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x2.Recipe_Ramp_DownCorner_Asphalt_8x2_C", MDisplayName: `Down Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_DownCorner_Asphalt_8x2.Desc_Ramp_DownCorner_Asphalt_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerAsphalt8x4 = FGRecipe{ Name: "RampDownCornerAsphalt8x4", ClassName: "Recipe_Ramp_DownCorner_Asphalt_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x4.Recipe_Ramp_DownCorner_Asphalt_8x4_C", MDisplayName: `Down Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_DownCorner_Asphalt_8x4.Desc_Ramp_DownCorner_Asphalt_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerConcrete8x1 = FGRecipe{ Name: "RampDownCornerConcrete8x1", ClassName: "Recipe_Ramp_DownCorner_Concrete_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x1.Recipe_Ramp_DownCorner_Concrete_8x1_C", MDisplayName: `Down Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_DownCorner_Concrete_8x1.Desc_Ramp_DownCorner_Concrete_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerConcrete8x2 = FGRecipe{ Name: "RampDownCornerConcrete8x2", ClassName: "Recipe_Ramp_DownCorner_Concrete_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x2.Recipe_Ramp_DownCorner_Concrete_8x2_C", MDisplayName: `Down Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_DownCorner_Concrete_8x2.Desc_Ramp_DownCorner_Concrete_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerConcrete8x4 = FGRecipe{ Name: "RampDownCornerConcrete8x4", ClassName: "Recipe_Ramp_DownCorner_Concrete_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x4.Recipe_Ramp_DownCorner_Concrete_8x4_C", MDisplayName: `Down Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_DownCorner_Concrete_8x4.Desc_Ramp_DownCorner_Concrete_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerMetal8x1 = FGRecipe{ Name: "RampDownCornerMetal8x1", ClassName: "Recipe_Ramp_DownCorner_Metal_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x1.Recipe_Ramp_DownCorner_Metal_8x1_C", MDisplayName: `Down Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_DownCorner_Metal_8x1.Desc_Ramp_DownCorner_Metal_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerMetal8x2 = FGRecipe{ Name: "RampDownCornerMetal8x2", ClassName: "Recipe_Ramp_DownCorner_Metal_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x2.Recipe_Ramp_DownCorner_Metal_8x2_C", MDisplayName: `Down Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_DownCorner_Metal_8x2.Desc_Ramp_DownCorner_Metal_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerMetal8x4 = FGRecipe{ Name: "RampDownCornerMetal8x4", ClassName: "Recipe_Ramp_DownCorner_Metal_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x4.Recipe_Ramp_DownCorner_Metal_8x4_C", MDisplayName: `Down Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_DownCorner_Metal_8x4.Desc_Ramp_DownCorner_Metal_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerPolished8x1 = FGRecipe{ Name: "RampDownCornerPolished8x1", ClassName: "Recipe_Ramp_DownCorner_Polished_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x1.Recipe_Ramp_DownCorner_Polished_8x1_C", MDisplayName: `Down Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_DownCorner_Polished_8x1.Desc_Ramp_DownCorner_Polished_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerPolished8x2 = FGRecipe{ Name: "RampDownCornerPolished8x2", ClassName: "Recipe_Ramp_DownCorner_Polished_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x2.Recipe_Ramp_DownCorner_Polished_8x2_C", MDisplayName: `Down Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_DownCorner_Polished_8x2.Desc_Ramp_DownCorner_Polished_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampDownCornerPolished8x4 = FGRecipe{ Name: "RampDownCornerPolished8x4", ClassName: "Recipe_Ramp_DownCorner_Polished_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x4.Recipe_Ramp_DownCorner_Polished_8x4_C", MDisplayName: `Down Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_DownCorner_Polished_8x4.Desc_Ramp_DownCorner_Polished_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampFrame01 = FGRecipe{ Name: "RampFrame01", ClassName: "Recipe_Ramp_Frame_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Frame_01.Recipe_Ramp_Frame_01_C", MDisplayName: `Frame Ramp`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Frame_01.Desc_Ramp_Frame_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampFrameInverted01 = FGRecipe{ Name: "RampFrameInverted01", ClassName: "Recipe_Ramp_Frame_Inverted_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Frame_Inverted_01.Recipe_Ramp_Frame_Inverted_01_C", MDisplayName: `Inverted Frame Ramp`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Frame_Inverted_01.Desc_Ramp_Frame_Inverted_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampInverted8x1 = FGRecipe{ Name: "RampInverted8x1", ClassName: "Recipe_RampInverted_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1.Recipe_RampInverted_8x1_C", MDisplayName: `Inv. Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x1.Desc_RampInverted_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampInverted8x1Corner01 = FGRecipe{ Name: "RampInverted8x1Corner01", ClassName: "Recipe_RampInverted_8x1_Corner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1_Corner_01.Recipe_RampInverted_8x1_Corner_01_C", MDisplayName: `Inv. Up Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x1_Corner_01.Desc_RampInverted_8x1_Corner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampInverted8x1Corner02 = FGRecipe{ Name: "RampInverted8x1Corner02", ClassName: "Recipe_RampInverted_8x1_Corner_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1_Corner_02.Recipe_RampInverted_8x1_Corner_02_C", MDisplayName: `Inv. Down Corner 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x1_Corner_02.Desc_RampInverted_8x1_Corner_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampInverted8x201 = FGRecipe{ Name: "RampInverted8x201", ClassName: "Recipe_RampInverted_8x2_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_01.Recipe_RampInverted_8x2_01_C", MDisplayName: `Inv. Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x2_01.Desc_RampInverted_8x2_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampInverted8x2Corner01 = FGRecipe{ Name: "RampInverted8x2Corner01", ClassName: "Recipe_RampInverted_8x2_Corner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_Corner_01.Recipe_RampInverted_8x2_Corner_01_C", MDisplayName: `Inv. Up Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x2_Corner_01.Desc_RampInverted_8x2_Corner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampInverted8x2Corner02 = FGRecipe{ Name: "RampInverted8x2Corner02", ClassName: "Recipe_RampInverted_8x2_Corner_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_Corner_02.Recipe_RampInverted_8x2_Corner_02_C", MDisplayName: `Inv. Down Corner 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x2_Corner_02.Desc_RampInverted_8x2_Corner_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampInverted8x4Corner01 = FGRecipe{ Name: "RampInverted8x4Corner01", ClassName: "Recipe_RampInverted_8x4_Corner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x4_Corner_01.Recipe_RampInverted_8x4_Corner_01_C", MDisplayName: `Inv. Up Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x4_Corner_01.Desc_RampInverted_8x4_Corner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampInverted8x4Corner02 = FGRecipe{ Name: "RampInverted8x4Corner02", ClassName: "Recipe_RampInverted_8x4_Corner_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x4_Corner_02.Recipe_RampInverted_8x4_Corner_02_C", MDisplayName: `Inv. Down Corner 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x4_Corner_02.Desc_RampInverted_8x4_Corner_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampMetal8x1 = FGRecipe{ Name: "RampMetal8x1", ClassName: "Recipe_Ramp_Metal_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x1.Recipe_Ramp_Metal_8x1_C", MDisplayName: `Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_Metal_8x1.Desc_Ramp_Metal_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampMetal8x2 = FGRecipe{ Name: "RampMetal8x2", ClassName: "Recipe_Ramp_Metal_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x2.Recipe_Ramp_Metal_8x2_C", MDisplayName: `Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_Metal_8x2.Desc_Ramp_Metal_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampMetal8x4 = FGRecipe{ Name: "RampMetal8x4", ClassName: "Recipe_Ramp_Metal_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x4.Recipe_Ramp_Metal_8x4_C", MDisplayName: `Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_Metal_8x4.Desc_Ramp_Metal_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampPolished8x1 = FGRecipe{ Name: "RampPolished8x1", ClassName: "Recipe_Ramp_Polished_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x1.Recipe_Ramp_Polished_8x1_C", MDisplayName: `Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_Polished_8x1.Desc_Ramp_Polished_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampPolished8x2 = FGRecipe{ Name: "RampPolished8x2", ClassName: "Recipe_Ramp_Polished_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x2.Recipe_Ramp_Polished_8x2_C", MDisplayName: `Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_Polished_8x2.Desc_Ramp_Polished_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampPolished8x4 = FGRecipe{ Name: "RampPolished8x4", ClassName: "Recipe_Ramp_Polished_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x4.Recipe_Ramp_Polished_8x4_C", MDisplayName: `Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_Polished_8x4.Desc_Ramp_Polished_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerAsphalt8x1 = FGRecipe{ Name: "RampUpCornerAsphalt8x1", ClassName: "Recipe_Ramp_UpCorner_Asphalt_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x1.Recipe_Ramp_UpCorner_Asphalt_8x1_C", MDisplayName: `Up Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_UpCorner_Asphalt_8x1.Desc_Ramp_UpCorner_Asphalt_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerAsphalt8x2 = FGRecipe{ Name: "RampUpCornerAsphalt8x2", ClassName: "Recipe_Ramp_UpCorner_Asphalt_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x2.Recipe_Ramp_UpCorner_Asphalt_8x2_C", MDisplayName: `Up Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_UpCorner_Asphalt_8x2.Desc_Ramp_UpCorner_Asphalt_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerAsphalt8x4 = FGRecipe{ Name: "RampUpCornerAsphalt8x4", ClassName: "Recipe_Ramp_UpCorner_Asphalt_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x4.Recipe_Ramp_UpCorner_Asphalt_8x4_C", MDisplayName: `Up Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_UpCorner_Asphalt_8x4.Desc_Ramp_UpCorner_Asphalt_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerConcrete8x1 = FGRecipe{ Name: "RampUpCornerConcrete8x1", ClassName: "Recipe_Ramp_UpCorner_Concrete_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x1.Recipe_Ramp_UpCorner_Concrete_8x1_C", MDisplayName: `Up Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_UpCorner_Concrete_8x1.Desc_Ramp_UpCorner_Concrete_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerConcrete8x2 = FGRecipe{ Name: "RampUpCornerConcrete8x2", ClassName: "Recipe_Ramp_UpCorner_Concrete_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x2.Recipe_Ramp_UpCorner_Concrete_8x2_C", MDisplayName: `Up Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_UpCorner_Concrete_8x2.Desc_Ramp_UpCorner_Concrete_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerConcrete8x4 = FGRecipe{ Name: "RampUpCornerConcrete8x4", ClassName: "Recipe_Ramp_UpCorner_Concrete_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x4.Recipe_Ramp_UpCorner_Concrete_8x4_C", MDisplayName: `Up Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_UpCorner_Concrete_8x4.Desc_Ramp_UpCorner_Concrete_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerMetal8x1 = FGRecipe{ Name: "RampUpCornerMetal8x1", ClassName: "Recipe_Ramp_UpCorner_Metal_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x1.Recipe_Ramp_UpCorner_Metal_8x1_C", MDisplayName: `Up Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_UpCorner_Metal_8x1.Desc_Ramp_UpCorner_Metal_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerMetal8x2 = FGRecipe{ Name: "RampUpCornerMetal8x2", ClassName: "Recipe_Ramp_UpCorner_Metal_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x2.Recipe_Ramp_UpCorner_Metal_8x2_C", MDisplayName: `Up Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_UpCorner_Metal_8x2.Desc_Ramp_UpCorner_Metal_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerMetal8x4 = FGRecipe{ Name: "RampUpCornerMetal8x4", ClassName: "Recipe_Ramp_UpCorner_Metal_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x4.Recipe_Ramp_UpCorner_Metal_8x4_C", MDisplayName: `Up Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_UpCorner_Metal_8x4.Desc_Ramp_UpCorner_Metal_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerPolished8x1 = FGRecipe{ Name: "RampUpCornerPolished8x1", ClassName: "Recipe_Ramp_UpCorner_Polished_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x1.Recipe_Ramp_UpCorner_Polished_8x1_C", MDisplayName: `Up Corner Ramp 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_UpCorner_Polished_8x1.Desc_Ramp_UpCorner_Polished_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerPolished8x2 = FGRecipe{ Name: "RampUpCornerPolished8x2", ClassName: "Recipe_Ramp_UpCorner_Polished_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x2.Recipe_Ramp_UpCorner_Polished_8x2_C", MDisplayName: `Up Corner Ramp 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_UpCorner_Polished_8x2.Desc_Ramp_UpCorner_Polished_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RampUpCornerPolished8x4 = FGRecipe{ Name: "RampUpCornerPolished8x4", ClassName: "Recipe_Ramp_UpCorner_Polished_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x4.Recipe_Ramp_UpCorner_Polished_8x4_C", MDisplayName: `Up Corner Ramp 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_UpCorner_Polished_8x4.Desc_Ramp_UpCorner_Polished_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RawQuartz = FGRecipe{ Name: "RawQuartz", ClassName: "Recipe_RawQuartz_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_RawQuartz.Recipe_RawQuartz_C", MDisplayName: `Raw Quartz`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RebarGun = FGRecipe{ Name: "RebarGun", ClassName: "Recipe_RebarGun_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_RebarGun.Recipe_RebarGun_C", MDisplayName: `Rebar Gun`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=100))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 100.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/NailGun/Desc_RebarGunProjectile.Desc_RebarGunProjectile_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ResidualFuel = FGRecipe{ Name: "ResidualFuel", ClassName: "Recipe_ResidualFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualFuel.Recipe_ResidualFuel_C", MDisplayName: `Residual Fuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=6000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=4000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ResidualPlastic = FGRecipe{ Name: "ResidualPlastic", ClassName: "Recipe_ResidualPlastic_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualPlastic.Recipe_ResidualPlastic_C", MDisplayName: `Residual Plastic`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ResidualRubber = FGRecipe{ Name: "ResidualRubber", ClassName: "Recipe_ResidualRubber_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualRubber.Recipe_ResidualRubber_C", MDisplayName: `Residual Rubber`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=4000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ResourceSink = FGRecipe{ Name: "ResourceSink", ClassName: "Recipe_ResourceSink_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ResourceSink.Recipe_ResourceSink_C", MDisplayName: `AWESOME Sink`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=45))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ResourceSink/Desc_ResourceSink.Desc_ResourceSink_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ResourceSinkShop = FGRecipe{ Name: "ResourceSinkShop", ClassName: "Recipe_ResourceSinkShop_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ResourceSinkShop.Recipe_ResourceSinkShop_C", MDisplayName: `AWESOME Shop`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ResourceSinkShop/Desc_ResourceSinkShop.Desc_ResourceSinkShop_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofA01 = FGRecipe{ Name: "RoofA01", ClassName: "Recipe_Roof_A_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_01.Recipe_Roof_A_01_C", MDisplayName: `Metal Roof Flat`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_A_01.Desc_Roof_A_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofA02 = FGRecipe{ Name: "RoofA02", ClassName: "Recipe_Roof_A_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_02.Recipe_Roof_A_02_C", MDisplayName: `Metal Roof 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_A_02.Desc_Roof_A_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofA03 = FGRecipe{ Name: "RoofA03", ClassName: "Recipe_Roof_A_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_03.Recipe_Roof_A_03_C", MDisplayName: `Metal Roof 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_A_03.Desc_Roof_A_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofA04 = FGRecipe{ Name: "RoofA04", ClassName: "Recipe_Roof_A_04_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_04.Recipe_Roof_A_04_C", MDisplayName: `Metal Roof 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_A_04.Desc_Roof_A_04_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofOrange01 = FGRecipe{ Name: "RoofOrange01", ClassName: "Recipe_Roof_Orange_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_01.Recipe_Roof_Orange_01_C", MDisplayName: `FICSIT Roof Flat`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Orange_01.Desc_Roof_Orange_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofOrange02 = FGRecipe{ Name: "RoofOrange02", ClassName: "Recipe_Roof_Orange_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_02.Recipe_Roof_Orange_02_C", MDisplayName: `FICSIT Roof 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Orange_02.Desc_Roof_Orange_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofOrange03 = FGRecipe{ Name: "RoofOrange03", ClassName: "Recipe_Roof_Orange_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_03.Recipe_Roof_Orange_03_C", MDisplayName: `FICSIT Roof 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Orange_03.Desc_Roof_Orange_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofOrange04 = FGRecipe{ Name: "RoofOrange04", ClassName: "Recipe_Roof_Orange_04_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_04.Recipe_Roof_Orange_04_C", MDisplayName: `FICSIT Roof 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Orange_04.Desc_Roof_Orange_04_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofTar01 = FGRecipe{ Name: "RoofTar01", ClassName: "Recipe_Roof_Tar_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_01.Recipe_Roof_Tar_01_C", MDisplayName: `Tar Roof Flat`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Tar_01.Desc_Roof_Tar_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofTar02 = FGRecipe{ Name: "RoofTar02", ClassName: "Recipe_Roof_Tar_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_02.Recipe_Roof_Tar_02_C", MDisplayName: `Tar Roof 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Tar_02.Desc_Roof_Tar_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofTar03 = FGRecipe{ Name: "RoofTar03", ClassName: "Recipe_Roof_Tar_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_03.Recipe_Roof_Tar_03_C", MDisplayName: `Tar Roof 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Tar_03.Desc_Roof_Tar_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofTar04 = FGRecipe{ Name: "RoofTar04", ClassName: "Recipe_Roof_Tar_04_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_04.Recipe_Roof_Tar_04_C", MDisplayName: `Tar Roof 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Tar_04.Desc_Roof_Tar_04_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofWindow01 = FGRecipe{ Name: "RoofWindow01", ClassName: "Recipe_Roof_Window_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_01.Recipe_Roof_Window_01_C", MDisplayName: `Glass Roof Flat`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Window_01.Desc_Roof_Window_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofWindow02 = FGRecipe{ Name: "RoofWindow02", ClassName: "Recipe_Roof_Window_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_02.Recipe_Roof_Window_02_C", MDisplayName: `Glass Roof 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Window_02.Desc_Roof_Window_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofWindow03 = FGRecipe{ Name: "RoofWindow03", ClassName: "Recipe_Roof_Window_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_03.Recipe_Roof_Window_03_C", MDisplayName: `Glass Roof 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Window_03.Desc_Roof_Window_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } RoofWindow04 = FGRecipe{ Name: "RoofWindow04", ClassName: "Recipe_Roof_Window_04_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_04.Recipe_Roof_Window_04_C", MDisplayName: `Glass Roof 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Window_04.Desc_Roof_Window_04_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Rotor = FGRecipe{ Name: "Rotor", ClassName: "Recipe_Rotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_Rotor.Recipe_Rotor_C", MDisplayName: `Rotor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=25))`, MManualManufacturingMultiplier: 0.800000, MManufactoringDuration: 15.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Rubber = FGRecipe{ Name: "Rubber", ClassName: "Recipe_Rubber_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_Rubber.Recipe_Rubber_C", MDisplayName: `Rubber`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=3000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Screw = FGRecipe{ Name: "Screw", ClassName: "Recipe_Screw_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Screw.Recipe_Screw_C", MDisplayName: `Screw`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=4))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Silica = FGRecipe{ Name: "Silica", ClassName: "Recipe_Silica_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Silica.Recipe_Silica_C", MDisplayName: `Silica`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=3))`, MManualManufacturingMultiplier: 2.000000, MManufactoringDuration: 8.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=5))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SmelterBasicMk1 = FGRecipe{ Name: "SmelterBasicMk1", ClassName: "Recipe_SmelterBasicMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_SmelterBasicMk1.Recipe_SmelterBasicMk1_C", MDisplayName: `Smelter`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=8))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SmelterMk1/Desc_SmelterMk1.Desc_SmelterMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SmelterMk1 = FGRecipe{ Name: "SmelterMk1", ClassName: "Recipe_SmelterMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_SmelterMk1.Recipe_SmelterMk1_C", MDisplayName: `Foundry`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=20))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundryMk1/Desc_FoundryMk1.Desc_FoundryMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Snow = FGRecipe{ Name: "Snow", ClassName: "Recipe_Snow_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_Snow.Recipe_Snow_C", MDisplayName: `Actual Snow`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=2))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SnowDispenser = FGRecipe{ Name: "SnowDispenser", ClassName: "Recipe_SnowDispenser_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/SnowDispenser/Recipe_SnowDispenser.Recipe_SnowDispenser_C", MDisplayName: `FICSMAS Snow Dispenser`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/SnowDispenser/Desc_SnowDispenser.Desc_SnowDispenser_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Snowball = FGRecipe{ Name: "Snowball", ClassName: "Recipe_Snowball_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Holiday/Recipe_Snowball.Recipe_Snowball_C", MDisplayName: `Snowball`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SnowballProjectile/Desc_SnowballProjectile.Desc_SnowballProjectile_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Snowman = FGRecipe{ Name: "Snowman", ClassName: "Recipe_Snowman_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/SnowmanDecor/Recipe_Snowman.Recipe_Snowman_C", MDisplayName: `Snowman`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/SnowmanDecor/Desc_Snowman.Desc_Snowman_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevator = FGRecipe{ Name: "SpaceElevator", ClassName: "Recipe_SpaceElevator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/TowTruck/Recipe_SpaceElevator.Recipe_SpaceElevator_C", MDisplayName: `Space Elevator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=250),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1500))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Script/FactoryGame.FGBuildGun)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SpaceElevator/Desc_SpaceElevator.Desc_SpaceElevator_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevatorPart1 = FGRecipe{ Name: "SpaceElevatorPart1", ClassName: "Recipe_SpaceElevatorPart_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_1.Recipe_SpaceElevatorPart_1_C", MDisplayName: `Smart Plating`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 30.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_1.Desc_SpaceElevatorPart_1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevatorPart2 = FGRecipe{ Name: "SpaceElevatorPart2", ClassName: "Recipe_SpaceElevatorPart_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_2.Recipe_SpaceElevatorPart_2_C", MDisplayName: `Versatile Framework`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=12))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_2.Desc_SpaceElevatorPart_2_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevatorPart3 = FGRecipe{ Name: "SpaceElevatorPart3", ClassName: "Recipe_SpaceElevatorPart_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_3.Recipe_SpaceElevatorPart_3_C", MDisplayName: `Automated Wiring`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=20))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 24.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_3.Desc_SpaceElevatorPart_3_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevatorPart4 = FGRecipe{ Name: "SpaceElevatorPart4", ClassName: "Recipe_SpaceElevatorPart_4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_4.Recipe_SpaceElevatorPart_4_C", MDisplayName: `Modular Engine`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_1.Desc_SpaceElevatorPart_1_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 60.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_4.Desc_SpaceElevatorPart_4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevatorPart5 = FGRecipe{ Name: "SpaceElevatorPart5", ClassName: "Recipe_SpaceElevatorPart_5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_5.Recipe_SpaceElevatorPart_5_C", MDisplayName: `Adaptive Control Unit`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_3.Desc_SpaceElevatorPart_3_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_5.Desc_SpaceElevatorPart_5_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevatorPart6 = FGRecipe{ Name: "SpaceElevatorPart6", ClassName: "Recipe_SpaceElevatorPart_6_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_6.Recipe_SpaceElevatorPart_6_C", MDisplayName: `Magnetic Field Generator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_2.Desc_SpaceElevatorPart_2_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_6.Desc_SpaceElevatorPart_6_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevatorPart7 = FGRecipe{ Name: "SpaceElevatorPart7", ClassName: "Recipe_SpaceElevatorPart_7_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_7.Recipe_SpaceElevatorPart_7_C", MDisplayName: `Assembly Director System`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_5.Desc_SpaceElevatorPart_5_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 80.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_7.Desc_SpaceElevatorPart_7_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevatorPart8 = FGRecipe{ Name: "SpaceElevatorPart8", ClassName: "Recipe_SpaceElevatorPart_8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_8.Recipe_SpaceElevatorPart_8_C", MDisplayName: `Thermal Propulsion Rocket`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_4.Desc_SpaceElevatorPart_4_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_8.Desc_SpaceElevatorPart_8_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpaceElevatorPart9 = FGRecipe{ Name: "SpaceElevatorPart9", ClassName: "Recipe_SpaceElevatorPart_9_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_9.Recipe_SpaceElevatorPart_9_C", MDisplayName: `Nuclear Pasta`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperDust/Desc_CopperDust.Desc_CopperDust_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PressureConversionCube/Desc_PressureConversionCube.Desc_PressureConversionCube_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_9.Desc_SpaceElevatorPart_9_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 500.000000, MVariablePowerConsumptionFactor: 1000.000000, } SpaceRifleMk1 = FGRecipe{ Name: "SpaceRifleMk1", ClassName: "Recipe_SpaceRifleMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_SpaceRifleMk1.Recipe_SpaceRifleMk1_C", MDisplayName: `Rifle`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=250))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 120.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Rifle/BP_EquipmentDescriptorRifle.BP_EquipmentDescriptorRifle_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SpikedRebar = FGRecipe{ Name: "SpikedRebar", ClassName: "Recipe_SpikedRebar_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_SpikedRebar.Recipe_SpikedRebar_C", MDisplayName: `Spiked Rebar`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpikedRebar/Desc_SpikedRebar.Desc_SpikedRebar_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StairsLeft01 = FGRecipe{ Name: "StairsLeft01", ClassName: "Recipe_Stairs_Left_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Left_01.Recipe_Stairs_Left_01_C", MDisplayName: `Stairs Left`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Stair/Desc_Stairs_Left_01.Desc_Stairs_Left_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StairsRight01 = FGRecipe{ Name: "StairsRight01", ClassName: "Recipe_Stairs_Right_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Right_01.Recipe_Stairs_Right_01_C", MDisplayName: `Stairs Right`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Stair/Desc_Stairs_Right_01.Desc_Stairs_Right_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignHuge = FGRecipe{ Name: "StandaloneWidgetSignHuge", ClassName: "Recipe_StandaloneWidgetSign_Huge_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Huge.Recipe_StandaloneWidgetSign_Huge_C", MDisplayName: `Large Billboard`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=12),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Huge.Desc_StandaloneWidgetSign_Huge_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignLarge = FGRecipe{ Name: "StandaloneWidgetSignLarge", ClassName: "Recipe_StandaloneWidgetSign_Large_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Large.Recipe_StandaloneWidgetSign_Large_C", MDisplayName: `Small Billboard`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Large.Desc_StandaloneWidgetSign_Large_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignMedium = FGRecipe{ Name: "StandaloneWidgetSignMedium", ClassName: "Recipe_StandaloneWidgetSign_Medium_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Medium.Recipe_StandaloneWidgetSign_Medium_C", MDisplayName: `Display Sign`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Medium.Desc_StandaloneWidgetSign_Medium_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignPortrait = FGRecipe{ Name: "StandaloneWidgetSignPortrait", ClassName: "Recipe_StandaloneWidgetSign_Portrait_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Portrait.Recipe_StandaloneWidgetSign_Portrait_C", MDisplayName: `Portrait Sign`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Portrait.Desc_StandaloneWidgetSign_Portrait_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignSmall = FGRecipe{ Name: "StandaloneWidgetSignSmall", ClassName: "Recipe_StandaloneWidgetSign_Small_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Small.Recipe_StandaloneWidgetSign_Small_C", MDisplayName: `Label Sign 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Small.Desc_StandaloneWidgetSign_Small_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignSmallVeryWide = FGRecipe{ Name: "StandaloneWidgetSignSmallVeryWide", ClassName: "Recipe_StandaloneWidgetSign_SmallVeryWide_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallVeryWide.Recipe_StandaloneWidgetSign_SmallVeryWide_C", MDisplayName: `Label Sign 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_SmallVeryWide.Desc_StandaloneWidgetSign_SmallVeryWide_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignSmallWide = FGRecipe{ Name: "StandaloneWidgetSignSmallWide", ClassName: "Recipe_StandaloneWidgetSign_SmallWide_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallWide.Recipe_StandaloneWidgetSign_SmallWide_C", MDisplayName: `Label Sign 3m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_SmallWide.Desc_StandaloneWidgetSign_SmallWide_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignSquare = FGRecipe{ Name: "StandaloneWidgetSignSquare", ClassName: "Recipe_StandaloneWidgetSign_Square_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square.Recipe_StandaloneWidgetSign_Square_C", MDisplayName: `Square Sign 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Square.Desc_StandaloneWidgetSign_Square_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignSquareSmall = FGRecipe{ Name: "StandaloneWidgetSignSquareSmall", ClassName: "Recipe_StandaloneWidgetSign_Square_Small_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square_Small.Recipe_StandaloneWidgetSign_Square_Small_C", MDisplayName: `Square Sign 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Square_Small.Desc_StandaloneWidgetSign_Square_Small_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StandaloneWidgetSignSquareTiny = FGRecipe{ Name: "StandaloneWidgetSignSquareTiny", ClassName: "Recipe_StandaloneWidgetSign_Square_Tiny_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square_Tiny.Recipe_StandaloneWidgetSign_Square_Tiny_C", MDisplayName: `Square Sign 0.5m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Square_Tiny.Desc_StandaloneWidgetSign_Square_Tiny_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Stator = FGRecipe{ Name: "Stator", ClassName: "Recipe_Stator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_Stator.Recipe_Stator_C", MDisplayName: `Stator`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=8))`, MManualManufacturingMultiplier: 1.500000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelBeam = FGRecipe{ Name: "SteelBeam", ClassName: "Recipe_SteelBeam_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_SteelBeam.Recipe_SteelBeam_C", MDisplayName: `Steel Beam`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 7.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelPipe = FGRecipe{ Name: "SteelPipe", ClassName: "Recipe_SteelPipe_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_SteelPipe.Recipe_SteelPipe_C", MDisplayName: `Steel Pipe`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 8.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWall8x1 = FGRecipe{ Name: "SteelWall8x1", ClassName: "Recipe_SteelWall_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_8x1.Recipe_SteelWall_8x1_C", MDisplayName: `Basic Wall 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x1.Desc_SteelWall_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWall8x4 = FGRecipe{ Name: "SteelWall8x4", ClassName: "Recipe_SteelWall_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_8x4.Recipe_SteelWall_8x4_C", MDisplayName: `Tilted Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: ``, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4.Desc_SteelWall_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWall8x4Gate01 = FGRecipe{ Name: "SteelWall8x4Gate01", ClassName: "Recipe_SteelWall_8x4_Gate_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Gate_01.Recipe_SteelWall_8x4_Gate_01_C", MDisplayName: `Gate Hole Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Gate_01.Desc_SteelWall_8x4_Gate_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWall8x4Window01 = FGRecipe{ Name: "SteelWall8x4Window01", ClassName: "Recipe_SteelWall_8x4_Window_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_01.Recipe_SteelWall_8x4_Window_01_C", MDisplayName: `Single Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Window_01.Desc_SteelWall_8x4_Window_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWall8x4Window02 = FGRecipe{ Name: "SteelWall8x4Window02", ClassName: "Recipe_SteelWall_8x4_Window_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_02.Recipe_SteelWall_8x4_Window_02_C", MDisplayName: `Reinforced Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Window_02.Desc_SteelWall_8x4_Window_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWall8x4Window03 = FGRecipe{ Name: "SteelWall8x4Window03", ClassName: "Recipe_SteelWall_8x4_Window_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_03.Recipe_SteelWall_8x4_Window_03_C", MDisplayName: `Frame Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Window_03.Desc_SteelWall_8x4_Window_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWall8x4Window04 = FGRecipe{ Name: "SteelWall8x4Window04", ClassName: "Recipe_SteelWall_8x4_Window_04_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_04.Recipe_SteelWall_8x4_Window_04_C", MDisplayName: `Panel Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Window_04.Desc_SteelWall_8x4_Window_04_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWallFlipTris8x1 = FGRecipe{ Name: "SteelWallFlipTris8x1", ClassName: "Recipe_SteelWall_FlipTris_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x1.Recipe_SteelWall_FlipTris_8x1_C", MDisplayName: `Inv. Ramp Wall 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_FlipTris_8x1.Desc_SteelWall_FlipTris_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWallFlipTris8x2 = FGRecipe{ Name: "SteelWallFlipTris8x2", ClassName: "Recipe_SteelWall_FlipTris_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x2.Recipe_SteelWall_FlipTris_8x2_C", MDisplayName: `Inv. Ramp Wall 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_FlipTris_8x2.Desc_SteelWall_FlipTris_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWallFlipTris8x4 = FGRecipe{ Name: "SteelWallFlipTris8x4", ClassName: "Recipe_SteelWall_FlipTris_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x4.Recipe_SteelWall_FlipTris_8x4_C", MDisplayName: `Inv. Ramp Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_FlipTris_8x4.Desc_SteelWall_FlipTris_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWallFlipTris8x8 = FGRecipe{ Name: "SteelWallFlipTris8x8", ClassName: "Recipe_SteelWall_FlipTris_8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x8.Recipe_SteelWall_FlipTris_8x8_C", MDisplayName: `Inv. Ramp Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_FlipTris_8x8.Desc_SteelWall_FlipTris_8x8_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWallTris8x1 = FGRecipe{ Name: "SteelWallTris8x1", ClassName: "Recipe_SteelWall_Tris_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x1.Recipe_SteelWall_Tris_8x1_C", MDisplayName: `Ramp Wall 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_Tris_8x1.Desc_SteelWall_Tris_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWallTris8x2 = FGRecipe{ Name: "SteelWallTris8x2", ClassName: "Recipe_SteelWall_Tris_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x2.Recipe_SteelWall_Tris_8x2_C", MDisplayName: `Ramp Wall 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_Tris_8x2.Desc_SteelWall_Tris_8x2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWallTris8x4 = FGRecipe{ Name: "SteelWallTris8x4", ClassName: "Recipe_SteelWall_Tris_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x4.Recipe_SteelWall_Tris_8x4_C", MDisplayName: `Ramp Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_Tris_8x4.Desc_SteelWall_Tris_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SteelWallTris8x8 = FGRecipe{ Name: "SteelWallTris8x8", ClassName: "Recipe_SteelWall_Tris_8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x8.Recipe_SteelWall_Tris_8x8_C", MDisplayName: `Ramp Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_Tris_8x8.Desc_SteelWall_Tris_8x8_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StorageContainerMk1 = FGRecipe{ Name: "StorageContainerMk1", ClassName: "Recipe_StorageContainerMk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StorageContainerMk1.Recipe_StorageContainerMk1_C", MDisplayName: `Storage Container`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StorageContainerMk1/Desc_StorageContainerMk1.Desc_StorageContainerMk1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StorageContainerMk2 = FGRecipe{ Name: "StorageContainerMk2", ClassName: "Recipe_StorageContainerMk2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StorageContainerMk2.Recipe_StorageContainerMk2_C", MDisplayName: `Industrial Storage Container`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=20))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StorageContainerMk2/Desc_StorageContainerMk2.Desc_StorageContainerMk2_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StorageHazard = FGRecipe{ Name: "StorageHazard", ClassName: "Recipe_StorageHazard_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StorageHazard.Recipe_StorageHazard_C", MDisplayName: `Hazard Storage Box`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/Desc_StorageHazard.Desc_StorageHazard_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StorageMedkit = FGRecipe{ Name: "StorageMedkit", ClassName: "Recipe_StorageMedkit_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StorageMedkit.Recipe_StorageMedkit_C", MDisplayName: `Medical Storage Box`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/Desc_StorageMedkit.Desc_StorageMedkit_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StoragePlayer = FGRecipe{ Name: "StoragePlayer", ClassName: "Recipe_StoragePlayer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StoragePlayer.Recipe_StoragePlayer_C", MDisplayName: `Personal Storage Box`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/Desc_StoragePlayer.Desc_StoragePlayer_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } StreetLight = FGRecipe{ Name: "StreetLight", ClassName: "Recipe_StreetLight_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StreetLight.Recipe_StreetLight_C", MDisplayName: `Street Light`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StreetLight/Desc_StreetLight.Desc_StreetLight_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Sulfur = FGRecipe{ Name: "Sulfur", ClassName: "Recipe_Sulfur_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_Sulfur.Recipe_Sulfur_C", MDisplayName: `Sulfur`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } SulfuricAcid = FGRecipe{ Name: "SulfuricAcid", ClassName: "Recipe_SulfuricAcid_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_SulfuricAcid.Recipe_SulfuricAcid_C", MDisplayName: `Sulfuric Acid`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 10.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=5000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Tractor = FGRecipe{ Name: "Tractor", ClassName: "Recipe_Tractor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_Tractor.Recipe_Tractor_C", MDisplayName: `Tractor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Tractor/Desc_Tractor.Desc_Tractor_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } TradingPost = FGRecipe{ Name: "TradingPost", ClassName: "Recipe_TradingPost_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_TradingPost.Recipe_TradingPost_C", MDisplayName: `The HUB`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HUBParts/Desc_HUBParts.Desc_HUBParts_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/TradingPost/Desc_TradingPost.Desc_TradingPost_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } TrainDockingStation = FGRecipe{ Name: "TrainDockingStation", ClassName: "Recipe_TrainDockingStation_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainDockingStation.Recipe_TrainDockingStation_C", MDisplayName: `Freight Platform`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainDockingStation.Desc_TrainDockingStation_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } TrainDockingStationLiquid = FGRecipe{ Name: "TrainDockingStationLiquid", ClassName: "Recipe_TrainDockingStationLiquid_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainDockingStationLiquid.Recipe_TrainDockingStationLiquid_C", MDisplayName: `Fluid Freight Platform`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainDockingStationLiquid.Desc_TrainDockingStationLiquid_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } TrainPlatformEmpty = FGRecipe{ Name: "TrainPlatformEmpty", ClassName: "Recipe_TrainPlatformEmpty_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainPlatformEmpty.Recipe_TrainPlatformEmpty_C", MDisplayName: `Empty Platform`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainPlatformEmpty.Desc_TrainPlatformEmpty_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } TrainPlatformEmpty02 = FGRecipe{ Name: "TrainPlatformEmpty02", ClassName: "Recipe_TrainPlatformEmpty_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainPlatformEmpty_02.Recipe_TrainPlatformEmpty_02_C", MDisplayName: `Empty Platform With Catwalk`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainPlatformEmpty_02.Desc_TrainPlatformEmpty_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } TrainStation = FGRecipe{ Name: "TrainStation", ClassName: "Recipe_TrainStation_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainStation.Recipe_TrainStation_C", MDisplayName: `Train Station`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=25))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainStation.Desc_TrainStation_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } TreeGiftProducer = FGRecipe{ Name: "TreeGiftProducer", ClassName: "Recipe_TreeGiftProducer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Holiday/Recipe_TreeGiftProducer.Recipe_TreeGiftProducer_C", MDisplayName: `FICSMAS Gift Tree`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=20))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Holiday/Build_TreeGiftProducer/Desc_TreeGiftProducer.Desc_TreeGiftProducer_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Truck = FGRecipe{ Name: "Truck", ClassName: "Recipe_Truck_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_Truck.Recipe_Truck_C", MDisplayName: `Truck`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Truck/Desc_Truck.Desc_Truck_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } TruckStation = FGRecipe{ Name: "TruckStation", ClassName: "Recipe_TruckStation_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_TruckStation.Recipe_TruckStation_C", MDisplayName: `Truck Station`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/TruckStation/Desc_TruckStation.Desc_TruckStation_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UJellyLandingPad = FGRecipe{ Name: "UJellyLandingPad", ClassName: "Recipe_UJellyLandingPad_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_UJellyLandingPad.Recipe_UJellyLandingPad_C", MDisplayName: `U-Jelly Landing Pad`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=200))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/LandingPad/Desc_LandingPad.Desc_LandingPad_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageAlumina = FGRecipe{ Name: "UnpackageAlumina", ClassName: "Recipe_UnpackageAlumina_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_UnpackageAlumina.Recipe_UnpackageAlumina_C", MDisplayName: `Unpackage Alumina Solution`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_PackagedAlumina.Desc_PackagedAlumina_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 6.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageBioFuel = FGRecipe{ Name: "UnpackageBioFuel", ClassName: "Recipe_UnpackageBioFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageBioFuel.Recipe_UnpackageBioFuel_C", MDisplayName: `Unpackage Liquid Biofuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_PackagedBiofuel.Desc_PackagedBiofuel_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 3.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_LiquidBiofuel.Desc_LiquidBiofuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageFuel = FGRecipe{ Name: "UnpackageFuel", ClassName: "Recipe_UnpackageFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageFuel.Recipe_UnpackageFuel_C", MDisplayName: `Unpackage Fuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 4.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageNitricAcid = FGRecipe{ Name: "UnpackageNitricAcid", ClassName: "Recipe_UnpackageNitricAcid_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_UnpackageNitricAcid.Recipe_UnpackageNitricAcid_C", MDisplayName: `Unpackage Nitric Acid`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_PackagedNitricAcid.Desc_PackagedNitricAcid_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 3.000000, MManufacturingMenuPriority: 9.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageNitrogen = FGRecipe{ Name: "UnpackageNitrogen", ClassName: "Recipe_UnpackageNitrogen_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_UnpackageNitrogen.Recipe_UnpackageNitrogen_C", MDisplayName: `Unpackage Nitrogen Gas`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PackagedNitrogen/Desc_PackagedNitrogenGas.Desc_PackagedNitrogenGas_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 8.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageOil = FGRecipe{ Name: "UnpackageOil", ClassName: "Recipe_UnpackageOil_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageOil.Recipe_UnpackageOil_C", MDisplayName: `Unpackage Oil`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_PackagedOil.Desc_PackagedOil_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 2.000000, MManufacturingMenuPriority: 1.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageOilResidue = FGRecipe{ Name: "UnpackageOilResidue", ClassName: "Recipe_UnpackageOilResidue_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageOilResidue.Recipe_UnpackageOilResidue_C", MDisplayName: `Unpackage Heavy Oil Residue`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_PackagedOilResidue.Desc_PackagedOilResidue_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 2.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageSulfuricAcid = FGRecipe{ Name: "UnpackageSulfuricAcid", ClassName: "Recipe_UnpackageSulfuricAcid_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_UnpackageSulfuricAcid.Recipe_UnpackageSulfuricAcid_C", MDisplayName: `Unpackage Sulfuric Acid`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_PackagedSulfuricAcid.Desc_PackagedSulfuricAcid_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 7.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageTurboFuel = FGRecipe{ Name: "UnpackageTurboFuel", ClassName: "Recipe_UnpackageTurboFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageTurboFuel.Recipe_UnpackageTurboFuel_C", MDisplayName: `Unpackage Turbofuel`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_TurboFuel.Desc_TurboFuel_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 5.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UnpackageWater = FGRecipe{ Name: "UnpackageWater", ClassName: "Recipe_UnpackageWater_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageWater.Recipe_UnpackageWater_C", MDisplayName: `Unpackage Water`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_PackagedWater.Desc_PackagedWater_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } UraniumCell = FGRecipe{ Name: "UraniumCell", ClassName: "Recipe_UraniumCell_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_UraniumCell.Recipe_UraniumCell_C", MDisplayName: `Encased Uranium Cell`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=8000))`, MManualManufacturingMultiplier: 0.500000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/UraniumCell/Desc_UraniumCell.Desc_UraniumCell_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=2000))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Valve = FGRecipe{ Name: "Valve", ClassName: "Recipe_Valve_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Valve.Recipe_Valve_C", MDisplayName: `Valve`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeValve/Desc_Valve.Desc_Valve_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WalkwayCross = FGRecipe{ Name: "WalkwayCross", ClassName: "Recipe_Walkway_Cross_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Cross.Recipe_Walkway_Cross_C", MDisplayName: `Walkway Crossing`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayCross.Desc_WalkwayCross_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WalkwayRamp = FGRecipe{ Name: "WalkwayRamp", ClassName: "Recipe_Walkway_Ramp_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Ramp.Recipe_Walkway_Ramp_C", MDisplayName: `Walkway Ramp`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayRamp.Desc_WalkwayRamp_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WalkwayStraight = FGRecipe{ Name: "WalkwayStraight", ClassName: "Recipe_Walkway_Straight_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Straight.Recipe_Walkway_Straight_C", MDisplayName: `Walkway Straight`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayStraight.Desc_WalkwayStraight_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WalkwayT = FGRecipe{ Name: "WalkwayT", ClassName: "Recipe_Walkway_T_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_T.Recipe_Walkway_T_C", MDisplayName: `Walkway T-Crossing`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayT.Desc_WalkwayT_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WalkwayTurn = FGRecipe{ Name: "WalkwayTurn", ClassName: "Recipe_Walkway_Turn_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Turn.Recipe_Walkway_Turn_C", MDisplayName: `Walkway Turn`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayTurn.Desc_WalkwayTurn_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Wall8x401 = FGRecipe{ Name: "Wall8x401", ClassName: "Recipe_Wall_8x4_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_01.Recipe_Wall_8x4_01_C", MDisplayName: `Basic Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_8x4_01.Desc_Wall_8x4_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Wall8x402 = FGRecipe{ Name: "Wall8x402", ClassName: "Recipe_Wall_8x4_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_02.Recipe_Wall_8x4_02_C", MDisplayName: `Basic Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_8x4_02.Desc_Wall_8x4_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x1 = FGRecipe{ Name: "WallConcrete8x1", ClassName: "Recipe_Wall_Concrete_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x1.Recipe_Wall_Concrete_8x1_C", MDisplayName: `Basic Wall 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x1.Desc_Wall_Concrete_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x4 = FGRecipe{ Name: "WallConcrete8x4", ClassName: "Recipe_Wall_Concrete_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4.Recipe_Wall_Concrete_8x4_C", MDisplayName: `Basic Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4.Desc_Wall_Concrete_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x4ConveyorHole01 = FGRecipe{ Name: "WallConcrete8x4ConveyorHole01", ClassName: "Recipe_Wall_Concrete_8x4_ConveyorHole_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_01.Recipe_Wall_Concrete_8x4_ConveyorHole_01_C", MDisplayName: `Conveyor Wall x1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_ConveyorHole_01.Desc_Wall_Concrete_8x4_ConveyorHole_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x4ConveyorHole02 = FGRecipe{ Name: "WallConcrete8x4ConveyorHole02", ClassName: "Recipe_Wall_Concrete_8x4_ConveyorHole_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_02.Recipe_Wall_Concrete_8x4_ConveyorHole_02_C", MDisplayName: `Conveyor Wall x2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_ConveyorHole_02.Desc_Wall_Concrete_8x4_ConveyorHole_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x4ConveyorHole03 = FGRecipe{ Name: "WallConcrete8x4ConveyorHole03", ClassName: "Recipe_Wall_Concrete_8x4_ConveyorHole_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_03.Recipe_Wall_Concrete_8x4_ConveyorHole_03_C", MDisplayName: `Conveyor Wall x3`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_ConveyorHole_03.Desc_Wall_Concrete_8x4_ConveyorHole_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x4Corner01 = FGRecipe{ Name: "WallConcrete8x4Corner01", ClassName: "Recipe_Wall_Concrete_8x4_Corner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Corner_01.Recipe_Wall_Concrete_8x4_Corner_01_C", MDisplayName: `Tilted Corner Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Corner_01.Desc_Wall_Concrete_8x4_Corner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x4Window01 = FGRecipe{ Name: "WallConcrete8x4Window01", ClassName: "Recipe_Wall_Concrete_8x4_Window_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_01.Recipe_Wall_Concrete_8x4_Window_01_C", MDisplayName: `Single Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Window_01.Desc_Wall_Concrete_8x4_Window_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x4Window02 = FGRecipe{ Name: "WallConcrete8x4Window02", ClassName: "Recipe_Wall_Concrete_8x4_Window_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_02.Recipe_Wall_Concrete_8x4_Window_02_C", MDisplayName: `Frame Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Window_02.Desc_Wall_Concrete_8x4_Window_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x4Window03 = FGRecipe{ Name: "WallConcrete8x4Window03", ClassName: "Recipe_Wall_Concrete_8x4_Window_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_03.Recipe_Wall_Concrete_8x4_Window_03_C", MDisplayName: `Panel Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Window_03.Desc_Wall_Concrete_8x4_Window_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x4Window04 = FGRecipe{ Name: "WallConcrete8x4Window04", ClassName: "Recipe_Wall_Concrete_8x4_Window_04_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_04.Recipe_Wall_Concrete_8x4_Window_04_C", MDisplayName: `Reinforced Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Window_04.Desc_Wall_Concrete_8x4_Window_04_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcrete8x8Corner01 = FGRecipe{ Name: "WallConcrete8x8Corner01", ClassName: "Recipe_Wall_Concrete_8x8_Corner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x8_Corner_01.Recipe_Wall_Concrete_8x8_Corner_01_C", MDisplayName: `Tilted Corner Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x8_Corner_01.Desc_Wall_Concrete_8x8_Corner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteAngular8x4 = FGRecipe{ Name: "WallConcreteAngular8x4", ClassName: "Recipe_Wall_Concrete_Angular_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Angular_8x4.Recipe_Wall_Concrete_Angular_8x4_C", MDisplayName: `Tilted Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_Angular_8x4.Desc_Wall_Concrete_Angular_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteAngular8x8 = FGRecipe{ Name: "WallConcreteAngular8x8", ClassName: "Recipe_Wall_Concrete_Angular_8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Angular_8x8.Recipe_Wall_Concrete_Angular_8x8_C", MDisplayName: `Tilted Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_Angular_8x8.Desc_Wall_Concrete_Angular_8x8_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteCDoor8x4 = FGRecipe{ Name: "WallConcreteCDoor8x4", ClassName: "Recipe_Wall_Concrete_CDoor_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_CDoor_8x4.Recipe_Wall_Concrete_CDoor_8x4_C", MDisplayName: `Center Door Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_CDoor_8x4.Desc_Wall_Concrete_CDoor_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteFlipTris8x1 = FGRecipe{ Name: "WallConcreteFlipTris8x1", ClassName: "Recipe_Wall_Concrete_FlipTris_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x1.Recipe_Wall_Concrete_FlipTris_8x1_C", MDisplayName: `Inv. Ramp Wall 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x1_FlipTris.Desc_Wall_Concrete_8x1_FlipTris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteFlipTris8x2 = FGRecipe{ Name: "WallConcreteFlipTris8x2", ClassName: "Recipe_Wall_Concrete_FlipTris_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x2.Recipe_Wall_Concrete_FlipTris_8x2_C", MDisplayName: `Inv. Ramp Wall 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x2_FlipTris.Desc_Wall_Concrete_8x2_FlipTris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteFlipTris8x4 = FGRecipe{ Name: "WallConcreteFlipTris8x4", ClassName: "Recipe_Wall_Concrete_FlipTris_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x4.Recipe_Wall_Concrete_FlipTris_8x4_C", MDisplayName: `Inv. Ramp Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_FlipTris.Desc_Wall_Concrete_8x4_FlipTris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteFlipTris8x8 = FGRecipe{ Name: "WallConcreteFlipTris8x8", ClassName: "Recipe_Wall_Concrete_FlipTris_8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x8.Recipe_Wall_Concrete_FlipTris_8x8_C", MDisplayName: `Inv. Ramp Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x8_FlipTris.Desc_Wall_Concrete_8x8_FlipTris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteGate8x4 = FGRecipe{ Name: "WallConcreteGate8x4", ClassName: "Recipe_Wall_Concrete_Gate_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Gate_8x4.Recipe_Wall_Concrete_Gate_8x4_C", MDisplayName: `Gate Hole Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_Gate_8x4.Desc_Wall_Concrete_Gate_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteSDoor8x4 = FGRecipe{ Name: "WallConcreteSDoor8x4", ClassName: "Recipe_Wall_Concrete_SDoor_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_SDoor_8x4.Recipe_Wall_Concrete_SDoor_8x4_C", MDisplayName: `Side Door Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_SDoor_8x4.Desc_Wall_Concrete_SDoor_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteTris8x1 = FGRecipe{ Name: "WallConcreteTris8x1", ClassName: "Recipe_Wall_Concrete_Tris_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x1.Recipe_Wall_Concrete_Tris_8x1_C", MDisplayName: `Ramp Wall 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x1_Tris.Desc_Wall_Concrete_8x1_Tris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteTris8x2 = FGRecipe{ Name: "WallConcreteTris8x2", ClassName: "Recipe_Wall_Concrete_Tris_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x2.Recipe_Wall_Concrete_Tris_8x2_C", MDisplayName: `Ramp Wall 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x2_Tris.Desc_Wall_Concrete_8x2_Tris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteTris8x4 = FGRecipe{ Name: "WallConcreteTris8x4", ClassName: "Recipe_Wall_Concrete_Tris_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x4.Recipe_Wall_Concrete_Tris_8x4_C", MDisplayName: `Ramp Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Tris.Desc_Wall_Concrete_8x4_Tris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConcreteTris8x8 = FGRecipe{ Name: "WallConcreteTris8x8", ClassName: "Recipe_Wall_Concrete_Tris_8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x8.Recipe_Wall_Concrete_Tris_8x8_C", MDisplayName: `Ramp Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x8_Tris.Desc_Wall_Concrete_8x8_Tris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConveyor8x401 = FGRecipe{ Name: "WallConveyor8x401", ClassName: "Recipe_Wall_Conveyor_8x4_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_01.Recipe_Wall_Conveyor_8x4_01_C", MDisplayName: `Conveyor Wall x3`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_01.Desc_Wall_Conveyor_8x4_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConveyor8x401Steel = FGRecipe{ Name: "WallConveyor8x401Steel", ClassName: "Recipe_Wall_Conveyor_8x4_01_Steel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_01_Steel.Recipe_Wall_Conveyor_8x4_01_Steel_C", MDisplayName: `Conveyor Wall x3`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_01_Steel.Desc_Wall_Conveyor_8x4_01_Steel_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConveyor8x402 = FGRecipe{ Name: "WallConveyor8x402", ClassName: "Recipe_Wall_Conveyor_8x4_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_02.Recipe_Wall_Conveyor_8x4_02_C", MDisplayName: `Conveyor Wall x2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_02.Desc_Wall_Conveyor_8x4_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConveyor8x402Steel = FGRecipe{ Name: "WallConveyor8x402Steel", ClassName: "Recipe_Wall_Conveyor_8x4_02_Steel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_02_Steel.Recipe_Wall_Conveyor_8x4_02_Steel_C", MDisplayName: `Conveyor Wall x2`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_02_Steel.Desc_Wall_Conveyor_8x4_02_Steel_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConveyor8x403 = FGRecipe{ Name: "WallConveyor8x403", ClassName: "Recipe_Wall_Conveyor_8x4_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_03.Recipe_Wall_Conveyor_8x4_03_C", MDisplayName: `Conveyor Wall x1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_03.Desc_Wall_Conveyor_8x4_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConveyor8x403Steel = FGRecipe{ Name: "WallConveyor8x403Steel", ClassName: "Recipe_Wall_Conveyor_8x4_03_Steel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_03_Steel.Recipe_Wall_Conveyor_8x4_03_Steel_C", MDisplayName: `Conveyor Wall x1`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_03_Steel.Desc_Wall_Conveyor_8x4_03_Steel_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConveyor8x404 = FGRecipe{ Name: "WallConveyor8x404", ClassName: "Recipe_Wall_Conveyor_8x4_04_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_04.Recipe_Wall_Conveyor_8x4_04_C", MDisplayName: `Wall Conveyor Perpendicular`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_04.Desc_Wall_Conveyor_8x4_04_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallConveyor8x404Steel = FGRecipe{ Name: "WallConveyor8x404Steel", ClassName: "Recipe_Wall_Conveyor_8x4_04_Steel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_04_Steel.Recipe_Wall_Conveyor_8x4_04_Steel_C", MDisplayName: `Wall Conveyor Perpendicular`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_04_Steel.Desc_Wall_Conveyor_8x4_04_Steel_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallDoor8x401 = FGRecipe{ Name: "WallDoor8x401", ClassName: "Recipe_Wall_Door_8x4_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01.Recipe_Wall_Door_8x4_01_C", MDisplayName: `Center Door Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Door_8x4_01.Desc_Wall_Door_8x4_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallDoor8x401Steel = FGRecipe{ Name: "WallDoor8x401Steel", ClassName: "Recipe_Wall_Door_8x4_01_Steel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01_Steel.Recipe_Wall_Door_8x4_01_Steel_C", MDisplayName: `Center Door Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Door_8x4_01_Steel.Desc_Wall_Door_8x4_01_Steel_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallDoor8x403 = FGRecipe{ Name: "WallDoor8x403", ClassName: "Recipe_Wall_Door_8x4_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_03.Recipe_Wall_Door_8x4_03_C", MDisplayName: `Side Door Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Door_8x4_03.Desc_Wall_Door_8x4_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallDoor8x403Steel = FGRecipe{ Name: "WallDoor8x403Steel", ClassName: "Recipe_Wall_Door_8x4_03_Steel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_03_Steel.Recipe_Wall_Door_8x4_03_Steel_C", MDisplayName: `Side Door Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Door_8x4_03_Steel.Desc_Wall_Door_8x4_03_Steel_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallFrame01 = FGRecipe{ Name: "WallFrame01", ClassName: "Recipe_Wall_Frame_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Frame_01.Recipe_Wall_Frame_01_C", MDisplayName: `Frame Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Frame_01.Desc_Wall_Frame_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallGate8x401 = FGRecipe{ Name: "WallGate8x401", ClassName: "Recipe_Wall_Gate_8x4_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Gate_8x4_01.Recipe_Wall_Gate_8x4_01_C", MDisplayName: `Gate Hole Wall`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Gate_8x4_01.Desc_Wall_Gate_8x4_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrange8x1 = FGRecipe{ Name: "WallOrange8x1", ClassName: "Recipe_Wall_Orange_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x1.Recipe_Wall_Orange_8x1_C", MDisplayName: `Basic Wall 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x1.Desc_Wall_Orange_8x1_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrange8x4Corner01 = FGRecipe{ Name: "WallOrange8x4Corner01", ClassName: "Recipe_Wall_Orange_8x4_Corner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x4_Corner_01.Recipe_Wall_Orange_8x4_Corner_01_C", MDisplayName: `Tilted Corner Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x4_Corner_01.Desc_Wall_Orange_8x4_Corner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrange8x8Corner01 = FGRecipe{ Name: "WallOrange8x8Corner01", ClassName: "Recipe_Wall_Orange_8x8_Corner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x8_Corner_01.Recipe_Wall_Orange_8x8_Corner_01_C", MDisplayName: `Tilted Corner Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x8_Corner_01.Desc_Wall_Orange_8x8_Corner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeAngular8x4 = FGRecipe{ Name: "WallOrangeAngular8x4", ClassName: "Recipe_Wall_Orange_Angular_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Angular_8x4.Recipe_Wall_Orange_Angular_8x4_C", MDisplayName: `Tilted Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_Angular_8x4.Desc_Wall_Orange_Angular_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeAngular8x8 = FGRecipe{ Name: "WallOrangeAngular8x8", ClassName: "Recipe_Wall_Orange_Angular_8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Angular_8x8.Recipe_Wall_Orange_Angular_8x8_C", MDisplayName: `Tilted Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_Angular_8x8.Desc_Wall_Orange_Angular_8x8_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeFlipTris8x1 = FGRecipe{ Name: "WallOrangeFlipTris8x1", ClassName: "Recipe_Wall_Orange_FlipTris_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x1.Recipe_Wall_Orange_FlipTris_8x1_C", MDisplayName: `Inv. Ramp Wall 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x1_FlipTris.Desc_Wall_Orange_8x1_FlipTris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeFlipTris8x2 = FGRecipe{ Name: "WallOrangeFlipTris8x2", ClassName: "Recipe_Wall_Orange_FlipTris_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x2.Recipe_Wall_Orange_FlipTris_8x2_C", MDisplayName: `Inv. Ramp Wall 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x2_FlipTris.Desc_Wall_Orange_8x2_FlipTris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeFlipTris8x4 = FGRecipe{ Name: "WallOrangeFlipTris8x4", ClassName: "Recipe_Wall_Orange_FlipTris_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x4.Recipe_Wall_Orange_FlipTris_8x4_C", MDisplayName: `Inv. Ramp Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x4_FlipTris.Desc_Wall_Orange_8x4_FlipTris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeFlipTris8x8 = FGRecipe{ Name: "WallOrangeFlipTris8x8", ClassName: "Recipe_Wall_Orange_FlipTris_8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x8.Recipe_Wall_Orange_FlipTris_8x8_C", MDisplayName: `Inv. Ramp Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x8_FlipTris.Desc_Wall_Orange_8x8_FlipTris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeTris8x1 = FGRecipe{ Name: "WallOrangeTris8x1", ClassName: "Recipe_Wall_Orange_Tris_8x1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x1.Recipe_Wall_Orange_Tris_8x1_C", MDisplayName: `Ramp Wall 1m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x1_Tris.Desc_Wall_Orange_8x1_Tris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeTris8x2 = FGRecipe{ Name: "WallOrangeTris8x2", ClassName: "Recipe_Wall_Orange_Tris_8x2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x2.Recipe_Wall_Orange_Tris_8x2_C", MDisplayName: `Ramp Wall 2m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x2_Tris.Desc_Wall_Orange_8x2_Tris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeTris8x4 = FGRecipe{ Name: "WallOrangeTris8x4", ClassName: "Recipe_Wall_Orange_Tris_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x4.Recipe_Wall_Orange_Tris_8x4_C", MDisplayName: `Ramp Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x4_Tris.Desc_Wall_Orange_8x4_Tris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallOrangeTris8x8 = FGRecipe{ Name: "WallOrangeTris8x8", ClassName: "Recipe_Wall_Orange_Tris_8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x8.Recipe_Wall_Orange_Tris_8x8_C", MDisplayName: `Ramp Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x8_Tris.Desc_Wall_Orange_8x8_Tris_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallSetSteelAngular8x4 = FGRecipe{ Name: "WallSetSteelAngular8x4", ClassName: "Recipe_WallSet_Steel_Angular_8x4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_WallSet_Steel_Angular_8x4.Recipe_WallSet_Steel_Angular_8x4_C", MDisplayName: `Tilted Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_WallSet_Steel_Angular_8x4.Desc_WallSet_Steel_Angular_8x4_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallSetSteelAngular8x8 = FGRecipe{ Name: "WallSetSteelAngular8x8", ClassName: "Recipe_WallSet_Steel_Angular_8x8_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_WallSet_Steel_Angular_8x8.Recipe_WallSet_Steel_Angular_8x8_C", MDisplayName: `Tilted Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_WallSet_Steel_Angular_8x8.Desc_WallSet_Steel_Angular_8x8_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallSteel8x4Corner01 = FGRecipe{ Name: "WallSteel8x4Corner01", ClassName: "Recipe_Wall_Steel_8x4_Corner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_Wall_Steel_8x4_Corner_01.Recipe_Wall_Steel_8x4_Corner_01_C", MDisplayName: `Tilted Corner Wall 4m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_Wall_Steel_8x4_Corner_01.Desc_Wall_Steel_8x4_Corner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallSteel8x8Corner01 = FGRecipe{ Name: "WallSteel8x8Corner01", ClassName: "Recipe_Wall_Steel_8x8_Corner_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_Wall_Steel_8x8_Corner_01.Recipe_Wall_Steel_8x8_Corner_01_C", MDisplayName: `Tilted Corner Wall 8m`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_Wall_Steel_8x8_Corner_01.Desc_Wall_Steel_8x8_Corner_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallWindow8x401 = FGRecipe{ Name: "WallWindow8x401", ClassName: "Recipe_Wall_Window_8x4_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_01.Recipe_Wall_Window_8x4_01_C", MDisplayName: `Single Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_01.Desc_Wall_Window_8x4_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallWindow8x402 = FGRecipe{ Name: "WallWindow8x402", ClassName: "Recipe_Wall_Window_8x4_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_02.Recipe_Wall_Window_8x4_02_C", MDisplayName: `Frame Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_02.Desc_Wall_Window_8x4_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallWindow8x403 = FGRecipe{ Name: "WallWindow8x403", ClassName: "Recipe_Wall_Window_8x4_03_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_03.Recipe_Wall_Window_8x4_03_C", MDisplayName: `Panel Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_03.Desc_Wall_Window_8x4_03_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallWindow8x403Steel = FGRecipe{ Name: "WallWindow8x403Steel", ClassName: "Recipe_Wall_Window_8x4_03_Steel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_03_Steel.Recipe_Wall_Window_8x4_03_Steel_C", MDisplayName: `Panel Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: ``, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_03_Steel.Desc_Wall_Window_8x4_03_Steel_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallWindow8x404 = FGRecipe{ Name: "WallWindow8x404", ClassName: "Recipe_Wall_Window_8x4_04_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_04.Recipe_Wall_Window_8x4_04_C", MDisplayName: `Reinforced Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_04.Desc_Wall_Window_8x4_04_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallWindowThin8x401 = FGRecipe{ Name: "WallWindowThin8x401", ClassName: "Recipe_Wall_Window_Thin_8x4_01_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Thin_8x4_01.Recipe_Wall_Window_Thin_8x4_01_C", MDisplayName: `Full Frame Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_Thin_8x4_01.Desc_Wall_Window_Thin_8x4_01_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WallWindowThin8x402 = FGRecipe{ Name: "WallWindowThin8x402", ClassName: "Recipe_Wall_Window_Thin_8x4_02_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Thin_8x4_02.Recipe_Wall_Window_Thin_8x4_02_C", MDisplayName: `Hex Frame Window`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_Thin_8x4_02.Desc_Wall_Window_Thin_8x4_02_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WaterPump = FGRecipe{ Name: "WaterPump", ClassName: "Recipe_WaterPump_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_WaterPump.Recipe_WaterPump_C", MDisplayName: `Water Extractor`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/WaterPump/Desc_WaterPump.Desc_WaterPump_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Wire = FGRecipe{ Name: "Wire", ClassName: "Recipe_Wire_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Wire.Recipe_Wire_C", MDisplayName: `Wire`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 4.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=2))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WorkBench = FGRecipe{ Name: "WorkBench", ClassName: "Recipe_WorkBench_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_WorkBench.Recipe_WorkBench_C", MDisplayName: `Craft Bench`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/WorkBench/Desc_WorkBench.Desc_WorkBench_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } Workshop = FGRecipe{ Name: "Workshop", ClassName: "Recipe_Workshop_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Workshop.Recipe_Workshop_C", MDisplayName: `Equipment Workshop`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Workshop/Desc_Workshop.Desc_Workshop_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } WreathDecor = FGRecipe{ Name: "WreathDecor", ClassName: "Recipe_WreathDecor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/WreathDecor/Recipe_WreathDecor.Recipe_WreathDecor_C", MDisplayName: `FICSMAS Wreath`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/WreathDecor/Desc_WreathDecor.Desc_WreathDecor_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XMassTree = FGRecipe{ Name: "XMassTree", ClassName: "Recipe_XMassTree_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Recipe_XMassTree.Recipe_XMassTree_C", MDisplayName: `Giant FICSMAS Tree`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=500))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 1.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Desc_XMassTree.Desc_XMassTree_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XenoBasher = FGRecipe{ Name: "XenoBasher", ClassName: "Recipe_XenoBasher_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_XenoBasher.Recipe_XenoBasher_C", MDisplayName: `Xeno-Basher`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 80.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/StunSpear/BP_EquipmentDescriptorStunSpear.BP_EquipmentDescriptorStunSpear_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XenoZapper = FGRecipe{ Name: "XenoZapper", ClassName: "Recipe_XenoZapper_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_XenoZapper.Recipe_XenoZapper_C", MDisplayName: `Xeno-Zapper`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=50))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 40.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XmasBall1 = FGRecipe{ Name: "XmasBall1", ClassName: "Recipe_XmasBall1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall1.Recipe_XmasBall1_C", MDisplayName: `Red FICSMAS Ornament`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XmasBall2 = FGRecipe{ Name: "XmasBall2", ClassName: "Recipe_XmasBall2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall2.Recipe_XmasBall2_C", MDisplayName: `Blue FICSMAS Ornament`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=2))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XmasBall3 = FGRecipe{ Name: "XmasBall3", ClassName: "Recipe_XmasBall3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall3.Recipe_XmasBall3_C", MDisplayName: `Copper FICSMAS Ornament`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XmasBall4 = FGRecipe{ Name: "XmasBall4", ClassName: "Recipe_XmasBall4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall4.Recipe_XmasBall4_C", MDisplayName: `Iron FICSMAS Ornament`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=3))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XmasBallCluster = FGRecipe{ Name: "XmasBallCluster", ClassName: "Recipe_XmasBallCluster_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBallCluster.Recipe_XmasBallCluster_C", MDisplayName: `FICSMAS Ornament Bundle`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XmasBow = FGRecipe{ Name: "XmasBow", ClassName: "Recipe_XmasBow_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBow.Recipe_XmasBow_C", MDisplayName: `FICSMAS Bow`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=2))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 12.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XmasBranch = FGRecipe{ Name: "XmasBranch", ClassName: "Recipe_XmasBranch_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBranch.Recipe_XmasBranch_C", MDisplayName: `FICSMAS Tree Branch`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=1))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 6.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XmasStar = FGRecipe{ Name: "XmasStar", ClassName: "Recipe_XmasStar_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasStar.Recipe_XmasStar_C", MDisplayName: `FICSMAS Wonder Star`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=20))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 60.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasStar.Desc_XmasStar_C"',Amount=1))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } XmasWreath = FGRecipe{ Name: "XmasWreath", ClassName: "Recipe_XmasWreath_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasWreath.Recipe_XmasWreath_C", MDisplayName: `FICSMAS Decoration`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=6))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 60.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=2))`, MRelevantEvents: `(EV_Christmas)`, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } ZipLine = FGRecipe{ Name: "ZipLine", ClassName: "Recipe_ZipLine_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_ZipLine.Recipe_ZipLine_C", MDisplayName: `Zipline`, MIngredients: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`, MManualManufacturingMultiplier: 1.000000, MManufactoringDuration: 40.000000, MManufacturingMenuPriority: 0.000000, MProducedIn: `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`, MProduct: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Zipline/BP_EqDescZipLine.BP_EqDescZipLine_C"',Amount=1))`, MRelevantEvents: ``, MVariablePowerConsumptionConstant: 0.000000, MVariablePowerConsumptionFactor: 1.000000, } )
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var ClassNameToDescriptor = map[string]FGRecipe{}/* 626 elements not displayed */
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var FullNameToDescriptor = map[string]FGRecipe{}/* 626 elements not displayed */
Functions ¶
This section is empty.
Types ¶
type FGRecipe ¶
type FGRecipe struct { Name string ClassName string FullName string MDisplayName string MIngredients string MManualManufacturingMultiplier float64 MManufactoringDuration float64 MManufacturingMenuPriority float64 MProducedIn string MProduct string MRelevantEvents string MVariablePowerConsumptionConstant float64 MVariablePowerConsumptionFactor float64 }
func GetByClassName ¶
func GetByFullName ¶
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