Recipe

package
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Published: Jun 7, 2022 License: MIT Imports: 1 Imported by: 0

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Constants

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Variables

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var (
	AILimiter = FGRecipe{
		Name:                              "AILimiter",
		ClassName:                         "Recipe_AILimiter_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_AILimiter.Recipe_AILimiter_C",
		MDisplayName:                      `AI Limiter`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=20))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateAdheredIronPlate = FGRecipe{
		Name:                              "AlternateAdheredIronPlate",
		ClassName:                         "Recipe_Alternate_AdheredIronPlate_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_AdheredIronPlate.Recipe_Alternate_AdheredIronPlate_C",
		MDisplayName:                      `Alternate: Adhered Iron Plate`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateAlcladCasing = FGRecipe{
		Name:                              "AlternateAlcladCasing",
		ClassName:                         "Recipe_Alternate_AlcladCasing_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_AlcladCasing.Recipe_Alternate_AlcladCasing_C",
		MDisplayName:                      `Alternate: Alclad Casing`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        12.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=15))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateAutomatedMiner = FGRecipe{
		Name:                              "AlternateAutomatedMiner",
		ClassName:                         "Recipe_Alternate_AutomatedMiner_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_AutomatedMiner.Recipe_Alternate_AutomatedMiner_C",
		MDisplayName:                      `Alternate: Automated Miner`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            60.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateBeacon1 = FGRecipe{
		Name:                              "AlternateBeacon1",
		ClassName:                         "Recipe_Alternate_Beacon_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Beacon_1.Recipe_Alternate_Beacon_1_C",
		MDisplayName:                      `Alternate: Crystal Beacon`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=20))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateBoltedFrame = FGRecipe{
		Name:                              "AlternateBoltedFrame",
		ClassName:                         "Recipe_Alternate_BoltedFrame_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_BoltedFrame.Recipe_Alternate_BoltedFrame_C",
		MDisplayName:                      `Alternate: Bolted Frame`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=56))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        7.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCable1 = FGRecipe{
		Name:                              "AlternateCable1",
		ClassName:                         "Recipe_Alternate_Cable_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_1.Recipe_Alternate_Cable_1_C",
		MDisplayName:                      `Alternate: Insulated Cable`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=9),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=20))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCable2 = FGRecipe{
		Name:                              "AlternateCable2",
		ClassName:                         "Recipe_Alternate_Cable_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_2.Recipe_Alternate_Cable_2_C",
		MDisplayName:                      `Alternate: Quickwire Cable`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=11))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCircuitBoard1 = FGRecipe{
		Name:                              "AlternateCircuitBoard1",
		ClassName:                         "Recipe_Alternate_CircuitBoard_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CircuitBoard_1.Recipe_Alternate_CircuitBoard_1_C",
		MDisplayName:                      `Alternate: Silicon Circuit Board`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=11),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=11))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        7.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCircuitBoard2 = FGRecipe{
		Name:                              "AlternateCircuitBoard2",
		ClassName:                         "Recipe_Alternate_CircuitBoard_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CircuitBoard_2.Recipe_Alternate_CircuitBoard_2_C",
		MDisplayName:                      `Alternate: Caterium Circuit Board`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=30))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            48.000000,
		MManufacturingMenuPriority:        8.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=7))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateClassicBattery = FGRecipe{
		Name:                              "AlternateClassicBattery",
		ClassName:                         "Recipe_Alternate_ClassicBattery_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_ClassicBattery.Recipe_Alternate_ClassicBattery_C",
		MDisplayName:                      `Alternate: Classic Battery`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=12))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCoal1 = FGRecipe{
		Name:                              "AlternateCoal1",
		ClassName:                         "Recipe_Alternate_Coal_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_1.Recipe_Alternate_Coal_1_C",
		MDisplayName:                      `Alternate: Charcoal`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Wood.Desc_Wood_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        7.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=10))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCoal2 = FGRecipe{
		Name:                              "AlternateCoal2",
		ClassName:                         "Recipe_Alternate_Coal_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_2.Recipe_Alternate_Coal_2_C",
		MDisplayName:                      `Alternate: Biocoal`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=6))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCoatedCable = FGRecipe{
		Name:                              "AlternateCoatedCable",
		ClassName:                         "Recipe_Alternate_CoatedCable_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedCable.Recipe_Alternate_CoatedCable_C",
		MDisplayName:                      `Alternate: Coated Cable`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=9))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCoatedIronCanister = FGRecipe{
		Name:                              "AlternateCoatedIronCanister",
		ClassName:                         "Recipe_Alternate_CoatedIronCanister_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedIronCanister.Recipe_Alternate_CoatedIronCanister_C",
		MDisplayName:                      `Alternate: Coated Iron Canister`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCoatedIronPlate = FGRecipe{
		Name:                              "AlternateCoatedIronPlate",
		ClassName:                         "Recipe_Alternate_CoatedIronPlate_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedIronPlate.Recipe_Alternate_CoatedIronPlate_C",
		MDisplayName:                      `Alternate: Coated Iron Plate`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCokeSteelIngot = FGRecipe{
		Name:                              "AlternateCokeSteelIngot",
		ClassName:                         "Recipe_Alternate_CokeSteelIngot_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CokeSteelIngot.Recipe_Alternate_CokeSteelIngot_C",
		MDisplayName:                      `Alternate: Coke Steel Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=15))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=20))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateComputer1 = FGRecipe{
		Name:                              "AlternateComputer1",
		ClassName:                         "Recipe_Alternate_Computer_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Computer_1.Recipe_Alternate_Computer_1_C",
		MDisplayName:                      `Alternate: Caterium Computer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=28),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=12))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateComputer2 = FGRecipe{
		Name:                              "AlternateComputer2",
		ClassName:                         "Recipe_Alternate_Computer_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Computer_2.Recipe_Alternate_Computer_2_C",
		MDisplayName:                      `Alternate: Crystal Computer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            64.000000,
		MManufacturingMenuPriority:        9.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateConcrete = FGRecipe{
		Name:                              "AlternateConcrete",
		ClassName:                         "Recipe_Alternate_Concrete_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Concrete.Recipe_Alternate_Concrete_C",
		MDisplayName:                      `Alternate: Fine Concrete`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=12))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=10))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCoolingDevice = FGRecipe{
		Name:                              "AlternateCoolingDevice",
		ClassName:                         "Recipe_Alternate_CoolingDevice_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_CoolingDevice.Recipe_Alternate_CoolingDevice_C",
		MDisplayName:                      `Alternate: Cooling Device`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=24000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            32.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCopperAlloyIngot = FGRecipe{
		Name:                              "AlternateCopperAlloyIngot",
		ClassName:                         "Recipe_Alternate_CopperAlloyIngot_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CopperAlloyIngot.Recipe_Alternate_CopperAlloyIngot_C",
		MDisplayName:                      `Alternate: Copper Alloy Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=20))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCopperRotor = FGRecipe{
		Name:                              "AlternateCopperRotor",
		ClassName:                         "Recipe_Alternate_CopperRotor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CopperRotor.Recipe_Alternate_CopperRotor_C",
		MDisplayName:                      `Alternate: Copper Rotor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=52))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateCrystalOscillator = FGRecipe{
		Name:                              "AlternateCrystalOscillator",
		ClassName:                         "Recipe_Alternate_CrystalOscillator_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CrystalOscillator.Recipe_Alternate_CrystalOscillator_C",
		MDisplayName:                      `Alternate: Insulated Crystal Oscillator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            32.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateDilutedFuel = FGRecipe{
		Name:                              "AlternateDilutedFuel",
		ClassName:                         "Recipe_Alternate_DilutedFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_DilutedFuel.Recipe_Alternate_DilutedFuel_C",
		MDisplayName:                      `Alternate: Diluted Fuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=5000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=10000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=10000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateDilutedPackagedFuel = FGRecipe{
		Name:                              "AlternateDilutedPackagedFuel",
		ClassName:                         "Recipe_Alternate_DilutedPackagedFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_DilutedPackagedFuel.Recipe_Alternate_DilutedPackagedFuel_C",
		MDisplayName:                      `Alternate: Diluted Packaged Fuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_PackagedWater.Desc_PackagedWater_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateElectricMotor = FGRecipe{
		Name:                              "AlternateElectricMotor",
		ClassName:                         "Recipe_Alternate_ElectricMotor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_ElectricMotor.Recipe_Alternate_ElectricMotor_C",
		MDisplayName:                      `Alternate: Electric Motor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateElectroAluminumScrap = FGRecipe{
		Name:                              "AlternateElectroAluminumScrap",
		ClassName:                         "Recipe_Alternate_ElectroAluminumScrap_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_ElectroAluminumScrap.Recipe_Alternate_ElectroAluminumScrap_C",
		MDisplayName:                      `Alternate: Electrode - Aluminum Scrap`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=12000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=7000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateElectrodeCircuitBoard = FGRecipe{
		Name:                              "AlternateElectrodeCircuitBoard",
		ClassName:                         "Recipe_Alternate_ElectrodeCircuitBoard_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_ElectrodeCircuitBoard.Recipe_Alternate_ElectrodeCircuitBoard_C",
		MDisplayName:                      `Alternate: Electrode Circuit Board`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=9))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateElectromagneticControlRod1 = FGRecipe{
		Name:                              "AlternateElectromagneticControlRod1",
		ClassName:                         "Recipe_Alternate_ElectromagneticControlRod_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ElectromagneticControlRod_1.Recipe_Alternate_ElectromagneticControlRod_1_C",
		MDisplayName:                      `Alternate: Electromagnetic Connection Rod`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            15.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateEncasedIndustrialBeam = FGRecipe{
		Name:                              "AlternateEncasedIndustrialBeam",
		ClassName:                         "Recipe_Alternate_EncasedIndustrialBeam_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_EncasedIndustrialBeam.Recipe_Alternate_EncasedIndustrialBeam_C",
		MDisplayName:                      `Alternate: Encased Industrial Pipe`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            15.000000,
		MManufacturingMenuPriority:        10.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateEnrichedCoal = FGRecipe{
		Name:                              "AlternateEnrichedCoal",
		ClassName:                         "Recipe_Alternate_EnrichedCoal_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_EnrichedCoal.Recipe_Alternate_EnrichedCoal_C",
		MDisplayName:                      `Alternate: Compacted Coal`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateFertileUranium = FGRecipe{
		Name:                              "AlternateFertileUranium",
		ClassName:                         "Recipe_Alternate_FertileUranium_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_FertileUranium.Recipe_Alternate_FertileUranium_C",
		MDisplayName:                      `Alternate: Fertile Uranium`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearWaste/Desc_NuclearWaste.Desc_NuclearWaste_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=3000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=5000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Non-FissibleUranium/Desc_NonFissibleUranium.Desc_NonFissibleUranium_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=8000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateFlexibleFramework = FGRecipe{
		Name:                              "AlternateFlexibleFramework",
		ClassName:                         "Recipe_Alternate_FlexibleFramework_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_FlexibleFramework.Recipe_Alternate_FlexibleFramework_C",
		MDisplayName:                      `Alternate: Flexible Framework`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=8))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_2.Desc_SpaceElevatorPart_2_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateFusedWire = FGRecipe{
		Name:                              "AlternateFusedWire",
		ClassName:                         "Recipe_Alternate_FusedWire_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_FusedWire.Recipe_Alternate_FusedWire_C",
		MDisplayName:                      `Alternate: Fused Wire`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=30))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateGunpowder1 = FGRecipe{
		Name:                              "AlternateGunpowder1",
		ClassName:                         "Recipe_Alternate_Gunpowder_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Gunpowder_1.Recipe_Alternate_Gunpowder_1_C",
		MDisplayName:                      `Alternate: Fine Black Powder`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateHeatFusedFrame = FGRecipe{
		Name:                              "AlternateHeatFusedFrame",
		ClassName:                         "Recipe_Alternate_HeatFusedFrame_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_HeatFusedFrame.Recipe_Alternate_HeatFusedFrame_C",
		MDisplayName:                      `Alternate: Heat-Fused Frame`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=8000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=10000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateHeatSink1 = FGRecipe{
		Name:                              "AlternateHeatSink1",
		ClassName:                         "Recipe_Alternate_HeatSink_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_HeatSink_1.Recipe_Alternate_HeatSink_1_C",
		MDisplayName:                      `Alternate: Heat Exchanger`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        8.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateHeavyFlexibleFrame = FGRecipe{
		Name:                              "AlternateHeavyFlexibleFrame",
		ClassName:                         "Recipe_Alternate_HeavyFlexibleFrame_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HeavyFlexibleFrame.Recipe_Alternate_HeavyFlexibleFrame_C",
		MDisplayName:                      `Alternate: Heavy Flexible Frame`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=104))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateHeavyOilResidue = FGRecipe{
		Name:                              "AlternateHeavyOilResidue",
		ClassName:                         "Recipe_Alternate_HeavyOilResidue_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HeavyOilResidue.Recipe_Alternate_HeavyOilResidue_C",
		MDisplayName:                      `Alternate: Heavy Oil Residue`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=3000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        7.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateHighSpeedConnector = FGRecipe{
		Name:                              "AlternateHighSpeedConnector",
		ClassName:                         "Recipe_Alternate_HighSpeedConnector_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_HighSpeedConnector.Recipe_Alternate_HighSpeedConnector_C",
		MDisplayName:                      `Alternate: Silicon High-Speed Connector`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=60),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            40.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateHighSpeedWiring = FGRecipe{
		Name:                              "AlternateHighSpeedWiring",
		ClassName:                         "Recipe_Alternate_HighSpeedWiring_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HighSpeedWiring.Recipe_Alternate_HighSpeedWiring_C",
		MDisplayName:                      `Alternate: Automated Speed Wiring`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=40),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            32.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_3.Desc_SpaceElevatorPart_3_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateIngotIron = FGRecipe{
		Name:                              "AlternateIngotIron",
		ClassName:                         "Recipe_Alternate_IngotIron_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotIron.Recipe_Alternate_IngotIron_C",
		MDisplayName:                      `Alternate: Iron Alloy Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateIngotSteel1 = FGRecipe{
		Name:                              "AlternateIngotSteel1",
		ClassName:                         "Recipe_Alternate_IngotSteel_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotSteel_1.Recipe_Alternate_IngotSteel_1_C",
		MDisplayName:                      `Alternate: Solid Steel Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            3.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateIngotSteel2 = FGRecipe{
		Name:                              "AlternateIngotSteel2",
		ClassName:                         "Recipe_Alternate_IngotSteel_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotSteel_2.Recipe_Alternate_IngotSteel_2_C",
		MDisplayName:                      `Alternate: Compacted Steel Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=10))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateInstantPlutoniumCell = FGRecipe{
		Name:                              "AlternateInstantPlutoniumCell",
		ClassName:                         "Recipe_Alternate_InstantPlutoniumCell_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_InstantPlutoniumCell.Recipe_Alternate_InstantPlutoniumCell_C",
		MDisplayName:                      `Alternate: Instant Plutonium Cell`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Non-FissibleUranium/Desc_NonFissibleUranium.Desc_NonFissibleUranium_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=20))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumCell/Desc_PlutoniumCell.Desc_PlutoniumCell_C"',Amount=20))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 250.000000,
		MVariablePowerConsumptionFactor:   500.000000,
	}

	AlternateInstantScrap = FGRecipe{
		Name:                              "AlternateInstantScrap",
		ClassName:                         "Recipe_Alternate_InstantScrap_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_InstantScrap.Recipe_Alternate_InstantScrap_C",
		MDisplayName:                      `Alternate: Instant Scrap`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=5000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=6000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateModularFrame = FGRecipe{
		Name:                              "AlternateModularFrame",
		ClassName:                         "Recipe_Alternate_ModularFrame_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ModularFrame.Recipe_Alternate_ModularFrame_C",
		MDisplayName:                      `Alternate: Steeled Frame`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            60.000000,
		MManufacturingMenuPriority:        8.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateModularFrameHeavy = FGRecipe{
		Name:                              "AlternateModularFrameHeavy",
		ClassName:                         "Recipe_Alternate_ModularFrameHeavy_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ModularFrameHeavy.Recipe_Alternate_ModularFrameHeavy_C",
		MDisplayName:                      `Alternate: Heavy Encased Frame`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=36),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=22))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            64.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateMotor1 = FGRecipe{
		Name:                              "AlternateMotor1",
		ClassName:                         "Recipe_Alternate_Motor_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Motor_1.Recipe_Alternate_Motor_1_C",
		MDisplayName:                      `Alternate: Rigour Motor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            48.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=6))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateNobelisk1 = FGRecipe{
		Name:                              "AlternateNobelisk1",
		ClassName:                         "Recipe_Alternate_Nobelisk_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Nobelisk_1.Recipe_Alternate_Nobelisk_1_C",
		MDisplayName:                      `Alternate: Seismic Nobelisk`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            40.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/Desc_NobeliskExplosive.Desc_NobeliskExplosive_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateNuclearFuelRod1 = FGRecipe{
		Name:                              "AlternateNuclearFuelRod1",
		ClassName:                         "Recipe_Alternate_NuclearFuelRod_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_NuclearFuelRod_1.Recipe_Alternate_NuclearFuelRod_1_C",
		MDisplayName:                      `Alternate: Uranium Fuel Unit`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/UraniumCell/Desc_UraniumCell.Desc_UraniumCell_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            300.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearFuelRod/Desc_NuclearFuelRod.Desc_NuclearFuelRod_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateOCSupercomputer = FGRecipe{
		Name:                              "AlternateOCSupercomputer",
		ClassName:                         "Recipe_Alternate_OCSupercomputer_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_OCSupercomputer.Recipe_Alternate_OCSupercomputer_C",
		MDisplayName:                      `Alternate: OC Supercomputer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        12.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternatePlastic1 = FGRecipe{
		Name:                              "AlternatePlastic1",
		ClassName:                         "Recipe_Alternate_Plastic_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Plastic_1.Recipe_Alternate_Plastic_1_C",
		MDisplayName:                      `Alternate: Recycled Plastic`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=6000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=12))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternatePlasticSmartPlating = FGRecipe{
		Name:                              "AlternatePlasticSmartPlating",
		ClassName:                         "Recipe_Alternate_PlasticSmartPlating_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PlasticSmartPlating.Recipe_Alternate_PlasticSmartPlating_C",
		MDisplayName:                      `Alternate: Plastic Smart Plating`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_1.Desc_SpaceElevatorPart_1_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternatePlutoniumFuelUnit = FGRecipe{
		Name:                              "AlternatePlutoniumFuelUnit",
		ClassName:                         "Recipe_Alternate_PlutoniumFuelUnit_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_PlutoniumFuelUnit.Recipe_Alternate_PlutoniumFuelUnit_C",
		MDisplayName:                      `Alternate: Plutonium Fuel Unit`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumCell/Desc_PlutoniumCell.Desc_PlutoniumCell_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PressureConversionCube/Desc_PressureConversionCube.Desc_PressureConversionCube_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumFuelRods/Desc_PlutoniumFuelRod.Desc_PlutoniumFuelRod_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternatePolyesterFabric = FGRecipe{
		Name:                              "AlternatePolyesterFabric",
		ClassName:                         "Recipe_Alternate_PolyesterFabric_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PolyesterFabric.Recipe_Alternate_PolyesterFabric_C",
		MDisplayName:                      `Alternate: Polyester Fabric`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=10000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternatePolymerResin = FGRecipe{
		Name:                              "AlternatePolymerResin",
		ClassName:                         "Recipe_Alternate_PolymerResin_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PolymerResin.Recipe_Alternate_PolymerResin_C",
		MDisplayName:                      `Alternate: Polymer Resin`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=6000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=13),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternatePureCateriumIngot = FGRecipe{
		Name:                              "AlternatePureCateriumIngot",
		ClassName:                         "Recipe_Alternate_PureCateriumIngot_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureCateriumIngot.Recipe_Alternate_PureCateriumIngot_C",
		MDisplayName:                      `Alternate: Pure Caterium Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            5.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternatePureCopperIngot = FGRecipe{
		Name:                              "AlternatePureCopperIngot",
		ClassName:                         "Recipe_Alternate_PureCopperIngot_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureCopperIngot.Recipe_Alternate_PureCopperIngot_C",
		MDisplayName:                      `Alternate: Pure Copper Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=4000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=15))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternatePureIronIngot = FGRecipe{
		Name:                              "AlternatePureIronIngot",
		ClassName:                         "Recipe_Alternate_PureIronIngot_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureIronIngot.Recipe_Alternate_PureIronIngot_C",
		MDisplayName:                      `Alternate: Pure Iron Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=4000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=13))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternatePureQuartzCrystal = FGRecipe{
		Name:                              "AlternatePureQuartzCrystal",
		ClassName:                         "Recipe_Alternate_PureQuartzCrystal_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureQuartzCrystal.Recipe_Alternate_PureQuartzCrystal_C",
		MDisplayName:                      `Alternate: Pure Quartz Crystal`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=9),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=7))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateQuickwire = FGRecipe{
		Name:                              "AlternateQuickwire",
		ClassName:                         "Recipe_Alternate_Quickwire_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Quickwire.Recipe_Alternate_Quickwire_C",
		MDisplayName:                      `Alternate: Fused Quickwire`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=12))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateRadioControlSystem = FGRecipe{
		Name:                              "AlternateRadioControlSystem",
		ClassName:                         "Recipe_Alternate_RadioControlSystem_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_RadioControlSystem.Recipe_Alternate_RadioControlSystem_C",
		MDisplayName:                      `Alternate: Radio Control System`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=60),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=30))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            40.000000,
		MManufacturingMenuPriority:        8.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateRadioControlUnit1 = FGRecipe{
		Name:                              "AlternateRadioControlUnit1",
		ClassName:                         "Recipe_Alternate_RadioControlUnit_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_RadioControlUnit_1.Recipe_Alternate_RadioControlUnit_1_C",
		MDisplayName:                      `Alternate: Radio Connection Unit`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=12))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateRecycledRubber = FGRecipe{
		Name:                              "AlternateRecycledRubber",
		ClassName:                         "Recipe_Alternate_RecycledRubber_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_RecycledRubber.Recipe_Alternate_RecycledRubber_C",
		MDisplayName:                      `Alternate: Recycled Rubber`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=6000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=12))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateReinforcedIronPlate1 = FGRecipe{
		Name:                              "AlternateReinforcedIronPlate1",
		ClassName:                         "Recipe_Alternate_ReinforcedIronPlate_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ReinforcedIronPlate_1.Recipe_Alternate_ReinforcedIronPlate_1_C",
		MDisplayName:                      `Alternate: Bolted Iron Plate`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=18),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateReinforcedIronPlate2 = FGRecipe{
		Name:                              "AlternateReinforcedIronPlate2",
		ClassName:                         "Recipe_Alternate_ReinforcedIronPlate_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ReinforcedIronPlate_2.Recipe_Alternate_ReinforcedIronPlate_2_C",
		MDisplayName:                      `Alternate: Stitched Iron Plate`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=20))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            32.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateRotor = FGRecipe{
		Name:                              "AlternateRotor",
		ClassName:                         "Recipe_Alternate_Rotor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Rotor.Recipe_Alternate_Rotor_C",
		MDisplayName:                      `Alternate: Steel Rotor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateRubberConcrete = FGRecipe{
		Name:                              "AlternateRubberConcrete",
		ClassName:                         "Recipe_Alternate_RubberConcrete_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_RubberConcrete.Recipe_Alternate_RubberConcrete_C",
		MDisplayName:                      `Alternate: Rubber Concrete`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=9))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateScrew = FGRecipe{
		Name:                              "AlternateScrew",
		ClassName:                         "Recipe_Alternate_Screw_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Screw.Recipe_Alternate_Screw_C",
		MDisplayName:                      `Alternate: Cast Screw`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=20))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateScrew2 = FGRecipe{
		Name:                              "AlternateScrew2",
		ClassName:                         "Recipe_Alternate_Screw_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Screw_2.Recipe_Alternate_Screw_2_C",
		MDisplayName:                      `Alternate: Steel Screw`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=52))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateSilica = FGRecipe{
		Name:                              "AlternateSilica",
		ClassName:                         "Recipe_Alternate_Silica_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Silica.Recipe_Alternate_Silica_C",
		MDisplayName:                      `Alternate: Cheap Silica`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=7))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateSloppyAlumina = FGRecipe{
		Name:                              "AlternateSloppyAlumina",
		ClassName:                         "Recipe_Alternate_SloppyAlumina_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_SloppyAlumina.Recipe_Alternate_SloppyAlumina_C",
		MDisplayName:                      `Alternate: Sloppy Alumina`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=10000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            3.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=12000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateStator = FGRecipe{
		Name:                              "AlternateStator",
		ClassName:                         "Recipe_Alternate_Stator_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Stator.Recipe_Alternate_Stator_C",
		MDisplayName:                      `Alternate: Quickwire Stator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=15))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            15.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateSteamedCopperSheet = FGRecipe{
		Name:                              "AlternateSteamedCopperSheet",
		ClassName:                         "Recipe_Alternate_SteamedCopperSheet_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteamedCopperSheet.Recipe_Alternate_SteamedCopperSheet_C",
		MDisplayName:                      `Alternate: Steamed Copper Sheet`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=3000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateSteelCanister = FGRecipe{
		Name:                              "AlternateSteelCanister",
		ClassName:                         "Recipe_Alternate_SteelCanister_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelCanister.Recipe_Alternate_SteelCanister_C",
		MDisplayName:                      `Alternate: Steel Canister`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            3.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateSteelCoatedPlate = FGRecipe{
		Name:                              "AlternateSteelCoatedPlate",
		ClassName:                         "Recipe_Alternate_SteelCoatedPlate_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelCoatedPlate.Recipe_Alternate_SteelCoatedPlate_C",
		MDisplayName:                      `Alternate: Steel Coated Plate`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=18))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateSteelRod = FGRecipe{
		Name:                              "AlternateSteelRod",
		ClassName:                         "Recipe_Alternate_SteelRod_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelRod.Recipe_Alternate_SteelRod_C",
		MDisplayName:                      `Alternate: Steel Rod`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            5.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateSuperStateComputer = FGRecipe{
		Name:                              "AlternateSuperStateComputer",
		ClassName:                         "Recipe_Alternate_SuperStateComputer_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_SuperStateComputer.Recipe_Alternate_SuperStateComputer_C",
		MDisplayName:                      `Alternate: Super-State Computer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=45))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            50.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateTurboBlendFuel = FGRecipe{
		Name:                              "AlternateTurboBlendFuel",
		ClassName:                         "Recipe_Alternate_TurboBlendFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_TurboBlendFuel.Recipe_Alternate_TurboBlendFuel_C",
		MDisplayName:                      `Alternate: Turbo Blend Fuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=6000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateTurboHeavyFuel = FGRecipe{
		Name:                              "AlternateTurboHeavyFuel",
		ClassName:                         "Recipe_Alternate_TurboHeavyFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_TurboHeavyFuel.Recipe_Alternate_TurboHeavyFuel_C",
		MDisplayName:                      `Alternate: Turbo Heavy Fuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=5000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=4000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateTurboMotor1 = FGRecipe{
		Name:                              "AlternateTurboMotor1",
		ClassName:                         "Recipe_Alternate_TurboMotor_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_TurboMotor_1.Recipe_Alternate_TurboMotor_1_C",
		MDisplayName:                      `Alternate: Turbo Electric Motor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=7),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=9),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=7))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            64.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateTurboPressureMotor = FGRecipe{
		Name:                              "AlternateTurboPressureMotor",
		ClassName:                         "Recipe_Alternate_TurboPressureMotor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_TurboPressureMotor.Recipe_Alternate_TurboPressureMotor_C",
		MDisplayName:                      `Alternate: Turbo Pressure Motor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PressureConversionCube/Desc_PressureConversionCube.Desc_PressureConversionCube_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PackagedNitrogen/Desc_PackagedNitrogenGas.Desc_PackagedNitrogenGas_C"',Amount=24),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=8))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            32.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateTurbofuel = FGRecipe{
		Name:                              "AlternateTurbofuel",
		ClassName:                         "Recipe_Alternate_Turbofuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Turbofuel.Recipe_Alternate_Turbofuel_C",
		MDisplayName:                      `Turbofuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=6000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CompactedCoal/Desc_CompactedCoal.Desc_CompactedCoal_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=5000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateUraniumCell1 = FGRecipe{
		Name:                              "AlternateUraniumCell1",
		ClassName:                         "Recipe_Alternate_UraniumCell_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_UraniumCell_1.Recipe_Alternate_UraniumCell_1_C",
		MDisplayName:                      `Alternate: Infused Uranium Cell`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=15))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/UraniumCell/Desc_UraniumCell.Desc_UraniumCell_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateWetConcrete = FGRecipe{
		Name:                              "AlternateWetConcrete",
		ClassName:                         "Recipe_Alternate_WetConcrete_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_WetConcrete.Recipe_Alternate_WetConcrete_C",
		MDisplayName:                      `Alternate: Wet Concrete`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            3.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateWire1 = FGRecipe{
		Name:                              "AlternateWire1",
		ClassName:                         "Recipe_Alternate_Wire_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_1.Recipe_Alternate_Wire_1_C",
		MDisplayName:                      `Alternate: Iron Wire`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=9))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AlternateWire2 = FGRecipe{
		Name:                              "AlternateWire2",
		ClassName:                         "Recipe_Alternate_Wire_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_2.Recipe_Alternate_Wire_2_C",
		MDisplayName:                      `Alternate: Caterium Wire`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=8))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AluminaSolution = FGRecipe{
		Name:                              "AluminaSolution",
		ClassName:                         "Recipe_AluminaSolution_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_AluminaSolution.Recipe_AluminaSolution_C",
		MDisplayName:                      `Alumina Solution`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=12),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=18000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=12000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AluminumCasing = FGRecipe{
		Name:                              "AluminumCasing",
		ClassName:                         "Recipe_AluminumCasing_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_AluminumCasing.Recipe_AluminumCasing_C",
		MDisplayName:                      `Aluminum Casing`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=3))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        9.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AluminumScrap = FGRecipe{
		Name:                              "AluminumScrap",
		ClassName:                         "Recipe_AluminumScrap_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_AluminumScrap.Recipe_AluminumScrap_C",
		MDisplayName:                      `Aluminum Scrap`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AluminumSheet = FGRecipe{
		Name:                              "AluminumSheet",
		ClassName:                         "Recipe_AluminumSheet_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_AluminumSheet.Recipe_AluminumSheet_C",
		MDisplayName:                      `Alclad Aluminum Sheet`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=1))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        11.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	AssemblerMk1 = FGRecipe{
		Name:                              "AssemblerMk1",
		ClassName:                         "Recipe_AssemblerMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_AssemblerMk1.Recipe_AssemblerMk1_C",
		MDisplayName:                      `Assembler`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Desc_AssemblerMk1.Desc_AssemblerMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Battery = FGRecipe{
		Name:                              "Battery",
		ClassName:                         "Recipe_Battery_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_Battery.Recipe_Battery_C",
		MDisplayName:                      `Battery`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=2500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            3.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=1500))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Beacon = FGRecipe{
		Name:                              "Beacon",
		ClassName:                         "Recipe_Beacon_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Beacon.Recipe_Beacon_C",
		MDisplayName:                      `Beacon`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C,/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Beam = FGRecipe{
		Name:                              "Beam",
		ClassName:                         "Recipe_Beam_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam.Recipe_Beam_C",
		MDisplayName:                      `Metal Beam`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam.Desc_Beam_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BeamConnector = FGRecipe{
		Name:                              "BeamConnector",
		ClassName:                         "Recipe_Beam_Connector_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Connector.Recipe_Beam_Connector_C",
		MDisplayName:                      `Beam Connector`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam_Connector.Desc_Beam_Connector_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BeamConnectorDouble = FGRecipe{
		Name:                              "BeamConnectorDouble",
		ClassName:                         "Recipe_Beam_Connector_Double_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Connector_Double.Recipe_Beam_Connector_Double_C",
		MDisplayName:                      `Beam Connector Double`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam_Connector_Double.Desc_Beam_Connector_Double_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BeamPainted = FGRecipe{
		Name:                              "BeamPainted",
		ClassName:                         "Recipe_Beam_Painted_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Painted.Recipe_Beam_Painted_C",
		MDisplayName:                      `Painted Beam`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam_Painted.Desc_Beam_Painted_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BeamSupport = FGRecipe{
		Name:                              "BeamSupport",
		ClassName:                         "Recipe_Beam_Support_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Support.Recipe_Beam_Support_C",
		MDisplayName:                      `Beam Support`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Desc_Beam_Support.Desc_Beam_Support_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Biofuel = FGRecipe{
		Name:                              "Biofuel",
		ClassName:                         "Recipe_Biofuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biofuel.Recipe_Biofuel_C",
		MDisplayName:                      `Solid Biofuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=8))`,
		MManualManufacturingMultiplier:    5.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/Factory/AutomatedWorkBench/Build_AutomatedWorkBench.Build_AutomatedWorkBench_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_Biofuel.Desc_Biofuel_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BiomassAlienCarapace = FGRecipe{
		Name:                              "BiomassAlienCarapace",
		ClassName:                         "Recipe_Biomass_AlienCarapace_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienCarapace.Recipe_Biomass_AlienCarapace_C",
		MDisplayName:                      `Biomass (Alien Carapace)`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=100))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BiomassAlienOrgans = FGRecipe{
		Name:                              "BiomassAlienOrgans",
		ClassName:                         "Recipe_Biomass_AlienOrgans_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienOrgans.Recipe_Biomass_AlienOrgans_C",
		MDisplayName:                      `Biomass (Alien Organs)`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=200))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BiomassLeaves = FGRecipe{
		Name:                              "BiomassLeaves",
		ClassName:                         "Recipe_Biomass_Leaves_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Leaves.Recipe_Biomass_Leaves_C",
		MDisplayName:                      `Biomass (Leaves)`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Leaves.Desc_Leaves_C"',Amount=10))`,
		MManualManufacturingMultiplier:    0.400000,
		MManufactoringDuration:            5.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BiomassMycelia = FGRecipe{
		Name:                              "BiomassMycelia",
		ClassName:                         "Recipe_Biomass_Mycelia_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Mycelia.Recipe_Biomass_Mycelia_C",
		MDisplayName:                      `Biomass (Mycelia)`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=10))`,
		MManualManufacturingMultiplier:    0.500000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=10))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BiomassWood = FGRecipe{
		Name:                              "BiomassWood",
		ClassName:                         "Recipe_Biomass_Wood_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Wood.Recipe_Biomass_Wood_C",
		MDisplayName:                      `Biomass (Wood)`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Wood.Desc_Wood_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=20))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	BladeRunners = FGRecipe{
		Name:                              "BladeRunners",
		ClassName:                         "Recipe_BladeRunners_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_BladeRunners.Recipe_BladeRunners_C",
		MDisplayName:                      `Blade Runners`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            80.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/JumpingStilts/BP_EquipmentDescriptorJumpingStilts.BP_EquipmentDescriptorJumpingStilts_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Blender = FGRecipe{
		Name:                              "Blender",
		ClassName:                         "Recipe_Blender_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Blender.Recipe_Blender_C",
		MDisplayName:                      `Blender`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Blender/Desc_Blender.Desc_Blender_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Cable = FGRecipe{
		Name:                              "Cable",
		ClassName:                         "Recipe_Cable_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Cable.Recipe_Cable_C",
		MDisplayName:                      `Cable`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CandyCane = FGRecipe{
		Name:                              "CandyCane",
		ClassName:                         "Recipe_CandyCane_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_CandyCane.Recipe_CandyCane_C",
		MDisplayName:                      `Candy Cane`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CandyCaneBasher = FGRecipe{
		Name:                              "CandyCaneBasher",
		ClassName:                         "Recipe_CandyCaneBasher_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_CandyCaneBasher.Recipe_CandyCaneBasher_C",
		MDisplayName:                      `Candy Cane Basher`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=15))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            80.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/StunSpear/BP_EquipmentDescriptorCandyCane.BP_EquipmentDescriptorCandyCane_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CandyCaneDecor = FGRecipe{
		Name:                              "CandyCaneDecor",
		ClassName:                         "Recipe_CandyCaneDecor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/CandyCaneDecor/Recipe_CandyCaneDecor.Recipe_CandyCaneDecor_C",
		MDisplayName:                      `Candy Cane`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/CandyCaneDecor/Desc_CandyCaneDecor.Desc_CandyCaneDecor_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Cartridge = FGRecipe{
		Name:                              "Cartridge",
		ClassName:                         "Recipe_Cartridge_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Cartridge.Recipe_Cartridge_C",
		MDisplayName:                      `Rifle Cartridge`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/Desc_CartridgeStandard.Desc_CartridgeStandard_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CatwalkCross = FGRecipe{
		Name:                              "CatwalkCross",
		ClassName:                         "Recipe_Catwalk_Cross_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Cross.Recipe_Catwalk_Cross_C",
		MDisplayName:                      `Catwalk Crossing`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkCross.Desc_CatwalkCross_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CatwalkRamp = FGRecipe{
		Name:                              "CatwalkRamp",
		ClassName:                         "Recipe_Catwalk_Ramp_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Ramp.Recipe_Catwalk_Ramp_C",
		MDisplayName:                      `Catwalk Ramp`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkRamp.Desc_CatwalkRamp_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CatwalkStairs = FGRecipe{
		Name:                              "CatwalkStairs",
		ClassName:                         "Recipe_Catwalk_Stairs_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Stairs.Recipe_Catwalk_Stairs_C",
		MDisplayName:                      `Catwalk Stairs`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkStairs.Desc_CatwalkStairs_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CatwalkStraight = FGRecipe{
		Name:                              "CatwalkStraight",
		ClassName:                         "Recipe_Catwalk_Straight_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Straight.Recipe_Catwalk_Straight_C",
		MDisplayName:                      `Catwalk Straight`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkStraight.Desc_CatwalkStraight_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CatwalkT = FGRecipe{
		Name:                              "CatwalkT",
		ClassName:                         "Recipe_Catwalk_T_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_T.Recipe_Catwalk_T_C",
		MDisplayName:                      `Catwalk T-Crossing`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkT.Desc_CatwalkT_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CatwalkTurn = FGRecipe{
		Name:                              "CatwalkTurn",
		ClassName:                         "Recipe_Catwalk_Turn_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Turn.Recipe_Catwalk_Turn_C",
		MDisplayName:                      `Catwalk Corner`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Catwalk/Desc_CatwalkTurn.Desc_CatwalkTurn_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CeilingLight = FGRecipe{
		Name:                              "CeilingLight",
		ClassName:                         "Recipe_CeilingLight_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_CeilingLight.Recipe_CeilingLight_C",
		MDisplayName:                      `Ceiling Light`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CeilingLight/Desc_CeilingLight.Desc_CeilingLight_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Chainsaw = FGRecipe{
		Name:                              "Chainsaw",
		ClassName:                         "Recipe_Chainsaw_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Chainsaw.Recipe_Chainsaw_C",
		MDisplayName:                      `Chainsaw`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=160),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=15))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            60.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Equipment/Chainsaw/Desc_Chainsaw.Desc_Chainsaw_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CircuitBoard = FGRecipe{
		Name:                              "CircuitBoard",
		ClassName:                         "Recipe_CircuitBoard_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_CircuitBoard.Recipe_CircuitBoard_C",
		MDisplayName:                      `Circuit Board`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.500000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Coal = FGRecipe{
		Name:                              "Coal",
		ClassName:                         "Recipe_Coal_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_Coal.Recipe_Coal_C",
		MDisplayName:                      `Coal`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ColorCartridge = FGRecipe{
		Name:                              "ColorCartridge",
		ClassName:                         "Recipe_ColorCartridge_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_ColorCartridge.Recipe_ColorCartridge_C",
		MDisplayName:                      `Color Cartridge`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_FlowerPetals.Desc_FlowerPetals_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ColorCartridge/Desc_ColorCartridge.Desc_ColorCartridge_C"',Amount=10))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Computer = FGRecipe{
		Name:                              "Computer",
		ClassName:                         "Recipe_Computer_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_Computer.Recipe_Computer_C",
		MDisplayName:                      `Computer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=9),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=18),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=52))`,
		MManualManufacturingMultiplier:    1.500000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ComputerSuper = FGRecipe{
		Name:                              "ComputerSuper",
		ClassName:                         "Recipe_ComputerSuper_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_ComputerSuper.Recipe_ComputerSuper_C",
		MDisplayName:                      `Supercomputer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=28))`,
		MManualManufacturingMultiplier:    1.500000,
		MManufactoringDuration:            32.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Concrete = FGRecipe{
		Name:                              "Concrete",
		ClassName:                         "Recipe_Concrete_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Concrete.Recipe_Concrete_C",
		MDisplayName:                      `Concrete`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConcreteBarrier01 = FGRecipe{
		Name:                              "ConcreteBarrier01",
		ClassName:                         "Recipe_Concrete_Barrier_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Concrete_Barrier_01.Recipe_Concrete_Barrier_01_C",
		MDisplayName:                      `Road Barrier`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Desc_Concrete_Barrier_01.Desc_Concrete_Barrier_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConstructorMk1 = FGRecipe{
		Name:                              "ConstructorMk1",
		ClassName:                         "Recipe_ConstructorMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConstructorMk1.Recipe_ConstructorMk1_C",
		MDisplayName:                      `Constructor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=8))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Desc_ConstructorMk1.Desc_ConstructorMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorAttachmentMerger = FGRecipe{
		Name:                              "ConveyorAttachmentMerger",
		ClassName:                         "Recipe_ConveyorAttachmentMerger_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentMerger.Recipe_ConveyorAttachmentMerger_C",
		MDisplayName:                      `Conveyor Merger`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CA_Merger/Desc_ConveyorAttachmentMerger.Desc_ConveyorAttachmentMerger_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorAttachmentSplitter = FGRecipe{
		Name:                              "ConveyorAttachmentSplitter",
		ClassName:                         "Recipe_ConveyorAttachmentSplitter_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitter.Recipe_ConveyorAttachmentSplitter_C",
		MDisplayName:                      `Conveyor Splitter`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CA_Splitter/Desc_ConveyorAttachmentSplitter.Desc_ConveyorAttachmentSplitter_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorAttachmentSplitterProgrammable = FGRecipe{
		Name:                              "ConveyorAttachmentSplitterProgrammable",
		ClassName:                         "Recipe_ConveyorAttachmentSplitterProgrammable_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitterProgrammable.Recipe_ConveyorAttachmentSplitterProgrammable_C",
		MDisplayName:                      `Programmable Splitter`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CA_SplitterProgrammable/Desc_ConveyorAttachmentSplitterProgrammable.Desc_ConveyorAttachmentSplitterProgrammable_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorAttachmentSplitterSmart = FGRecipe{
		Name:                              "ConveyorAttachmentSplitterSmart",
		ClassName:                         "Recipe_ConveyorAttachmentSplitterSmart_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitterSmart.Recipe_ConveyorAttachmentSplitterSmart_C",
		MDisplayName:                      `Smart Splitter`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/CA_SplitterSmart/Desc_ConveyorAttachmentSplitterSmart.Desc_ConveyorAttachmentSplitterSmart_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorBeltMk1 = FGRecipe{
		Name:                              "ConveyorBeltMk1",
		ClassName:                         "Recipe_ConveyorBeltMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk1.Recipe_ConveyorBeltMk1_C",
		MDisplayName:                      `Conveyor Belt Mk.1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk1/Desc_ConveyorBeltMk1.Desc_ConveyorBeltMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorBeltMk2 = FGRecipe{
		Name:                              "ConveyorBeltMk2",
		ClassName:                         "Recipe_ConveyorBeltMk2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk2.Recipe_ConveyorBeltMk2_C",
		MDisplayName:                      `Conveyor Belt Mk.2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk2/Desc_ConveyorBeltMk2.Desc_ConveyorBeltMk2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorBeltMk3 = FGRecipe{
		Name:                              "ConveyorBeltMk3",
		ClassName:                         "Recipe_ConveyorBeltMk3_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk3.Recipe_ConveyorBeltMk3_C",
		MDisplayName:                      `Conveyor Belt Mk.3`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk3/Desc_ConveyorBeltMk3.Desc_ConveyorBeltMk3_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorBeltMk4 = FGRecipe{
		Name:                              "ConveyorBeltMk4",
		ClassName:                         "Recipe_ConveyorBeltMk4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk4.Recipe_ConveyorBeltMk4_C",
		MDisplayName:                      `Conveyor Belt Mk.4`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk4/Desc_ConveyorBeltMk4.Desc_ConveyorBeltMk4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorBeltMk5 = FGRecipe{
		Name:                              "ConveyorBeltMk5",
		ClassName:                         "Recipe_ConveyorBeltMk5_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk5.Recipe_ConveyorBeltMk5_C",
		MDisplayName:                      `Conveyor Belt Mk.5`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk5/Desc_ConveyorBeltMk5.Desc_ConveyorBeltMk5_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorLiftMk1 = FGRecipe{
		Name:                              "ConveyorLiftMk1",
		ClassName:                         "Recipe_ConveyorLiftMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk1.Recipe_ConveyorLiftMk1_C",
		MDisplayName:                      `Conveyor Lift Mk.1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk1/Desc_ConveyorLiftMk1.Desc_ConveyorLiftMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorLiftMk2 = FGRecipe{
		Name:                              "ConveyorLiftMk2",
		ClassName:                         "Recipe_ConveyorLiftMk2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk2.Recipe_ConveyorLiftMk2_C",
		MDisplayName:                      `Conveyor Lift Mk.2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk2/Desc_ConveyorLiftMk2.Desc_ConveyorLiftMk2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorLiftMk3 = FGRecipe{
		Name:                              "ConveyorLiftMk3",
		ClassName:                         "Recipe_ConveyorLiftMk3_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk3.Recipe_ConveyorLiftMk3_C",
		MDisplayName:                      `Conveyor Lift Mk.3`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk3/Desc_ConveyorLiftMk3.Desc_ConveyorLiftMk3_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorLiftMk4 = FGRecipe{
		Name:                              "ConveyorLiftMk4",
		ClassName:                         "Recipe_ConveyorLiftMk4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk4.Recipe_ConveyorLiftMk4_C",
		MDisplayName:                      `Conveyor Lift Mk.4`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk4/Desc_ConveyorLiftMk4.Desc_ConveyorLiftMk4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorLiftMk5 = FGRecipe{
		Name:                              "ConveyorLiftMk5",
		ClassName:                         "Recipe_ConveyorLiftMk5_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk5.Recipe_ConveyorLiftMk5_C",
		MDisplayName:                      `Conveyor Lift Mk.5`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk5/Desc_ConveyorLiftMk5.Desc_ConveyorLiftMk5_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorPole = FGRecipe{
		Name:                              "ConveyorPole",
		ClassName:                         "Recipe_ConveyorPole_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPole.Recipe_ConveyorPole_C",
		MDisplayName:                      `Conveyor Pole`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorPole/Desc_ConveyorPole.Desc_ConveyorPole_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorPoleStackable = FGRecipe{
		Name:                              "ConveyorPoleStackable",
		ClassName:                         "Recipe_ConveyorPoleStackable_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPoleStackable.Recipe_ConveyorPoleStackable_C",
		MDisplayName:                      `Stackable Conveyor Pole`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorPoleStackable/Desc_ConveyorPoleStackable.Desc_ConveyorPoleStackable_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ConveyorPoleWall = FGRecipe{
		Name:                              "ConveyorPoleWall",
		ClassName:                         "Recipe_ConveyorPoleWall_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPoleWall.Recipe_ConveyorPoleWall_C",
		MDisplayName:                      `Conveyor Wall Mount`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ConveyorPoleWall/Desc_ConveyorPoleWall.Desc_ConveyorPoleWall_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CoolingSystem = FGRecipe{
		Name:                              "CoolingSystem",
		ClassName:                         "Recipe_CoolingSystem_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Blender/Recipe_CoolingSystem.Recipe_CoolingSystem_C",
		MDisplayName:                      `Cooling System`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=25000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            10.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CopperDust = FGRecipe{
		Name:                              "CopperDust",
		ClassName:                         "Recipe_CopperDust_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_CopperDust.Recipe_CopperDust_C",
		MDisplayName:                      `Copper Powder`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=30))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperDust/Desc_CopperDust.Desc_CopperDust_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CopperSheet = FGRecipe{
		Name:                              "CopperSheet",
		ClassName:                         "Recipe_CopperSheet_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_CopperSheet.Recipe_CopperSheet_C",
		MDisplayName:                      `Copper Sheet`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CrudeOil = FGRecipe{
		Name:                              "CrudeOil",
		ClassName:                         "Recipe_CrudeOil_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_CrudeOil.Recipe_CrudeOil_C",
		MDisplayName:                      `Crude Oil`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CrystalOscillator = FGRecipe{
		Name:                              "CrystalOscillator",
		ClassName:                         "Recipe_CrystalOscillator_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_CrystalOscillator.Recipe_CrystalOscillator_C",
		MDisplayName:                      `Crystal Oscillator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=36),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=28),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=5))`,
		MManualManufacturingMultiplier:    0.300000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	CyberWagon = FGRecipe{
		Name:                              "CyberWagon",
		ClassName:                         "Recipe_CyberWagon_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_CyberWagon.Recipe_CyberWagon_C",
		MDisplayName:                      `Cyber Wagon`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Cyberwagon/Desc_CyberWagon.Desc_CyberWagon_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	DroneStation = FGRecipe{
		Name:                              "DroneStation",
		ClassName:                         "Recipe_DroneStation_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_DroneStation.Recipe_DroneStation_C",
		MDisplayName:                      `Drone Port`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/DroneStation/Desc_DroneStation.Desc_DroneStation_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	DroneTransport = FGRecipe{
		Name:                              "DroneTransport",
		ClassName:                         "Recipe_DroneTransport_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_DroneTransport.Recipe_DroneTransport_C",
		MDisplayName:                      `Drone`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/DroneStation/Desc_DroneTransport.Desc_DroneTransport_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ElectromagneticControlRod = FGRecipe{
		Name:                              "ElectromagneticControlRod",
		ClassName:                         "Recipe_ElectromagneticControlRod_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_ElectromagneticControlRod.Recipe_ElectromagneticControlRod_C",
		MDisplayName:                      `Electromagnetic Control Rod`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            30.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	EncasedIndustrialBeam = FGRecipe{
		Name:                              "EncasedIndustrialBeam",
		ClassName:                         "Recipe_EncasedIndustrialBeam_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_EncasedIndustrialBeam.Recipe_EncasedIndustrialBeam_C",
		MDisplayName:                      `Encased Industrial Beam`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            10.000000,
		MManufacturingMenuPriority:        9.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Explorer = FGRecipe{
		Name:                              "Explorer",
		ClassName:                         "Recipe_Explorer_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_Explorer.Recipe_Explorer_C",
		MDisplayName:                      `Explorer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Explorer/Desc_Explorer.Desc_Explorer_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Fabric = FGRecipe{
		Name:                              "Fabric",
		ClassName:                         "Recipe_Fabric_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Fabric.Recipe_Fabric_C",
		MDisplayName:                      `Fabric`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FactoryCart = FGRecipe{
		Name:                              "FactoryCart",
		ClassName:                         "Recipe_FactoryCart_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_FactoryCart.Recipe_FactoryCart_C",
		MDisplayName:                      `Factory Cart™`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GolfCart/Desc_GolfCart.Desc_GolfCart_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Fence01 = FGRecipe{
		Name:                              "Fence01",
		ClassName:                         "Recipe_Fence_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Fence_01.Recipe_Fence_01_C",
		MDisplayName:                      `Industrial Railing`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Desc_Fence_01.Desc_Fence_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FilterGasMask = FGRecipe{
		Name:                              "FilterGasMask",
		ClassName:                         "Recipe_FilterGasMask_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_FilterGasMask.Recipe_FilterGasMask_C",
		MDisplayName:                      `Gas Filter`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Filter/Desc_Filter.Desc_Filter_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FilterHazmat = FGRecipe{
		Name:                              "FilterHazmat",
		ClassName:                         "Recipe_FilterHazmat_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_FilterHazmat.Recipe_FilterHazmat_C",
		MDisplayName:                      `Iodine Infused Filter`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Filter/Desc_Filter.Desc_Filter_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IodineInfusedFilter/Desc_HazmatFilter.Desc_HazmatFilter_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FlatFrame01 = FGRecipe{
		Name:                              "FlatFrame01",
		ClassName:                         "Recipe_Flat_Frame_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Flat_Frame_01.Recipe_Flat_Frame_01_C",
		MDisplayName:                      `Frame Floor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Flat_Frame_01.Desc_Flat_Frame_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FloodlightPole = FGRecipe{
		Name:                              "FloodlightPole",
		ClassName:                         "Recipe_FloodlightPole_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_FloodlightPole.Recipe_FloodlightPole_C",
		MDisplayName:                      `Flood Light Tower`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=8))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Floodlight/Desc_FloodlightPole.Desc_FloodlightPole_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FloodlightWall = FGRecipe{
		Name:                              "FloodlightWall",
		ClassName:                         "Recipe_FloodlightWall_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_FloodlightWall.Recipe_FloodlightWall_C",
		MDisplayName:                      `Wall Mounted Flood Light`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Floodlight/Desc_FloodlightWall.Desc_FloodlightWall_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FluidCanister = FGRecipe{
		Name:                              "FluidCanister",
		ClassName:                         "Recipe_FluidCanister_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_FluidCanister.Recipe_FluidCanister_C",
		MDisplayName:                      `Empty Canister`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Foundation8x101 = FGRecipe{
		Name:                              "Foundation8x101",
		ClassName:                         "Recipe_Foundation_8x1_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x1_01.Recipe_Foundation_8x1_01_C",
		MDisplayName:                      `Foundation 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Foundation_8x1_01.Desc_Foundation_8x1_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Foundation8x201 = FGRecipe{
		Name:                              "Foundation8x201",
		ClassName:                         "Recipe_Foundation_8x2_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x2_01.Recipe_Foundation_8x2_01_C",
		MDisplayName:                      `Foundation 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Foundation_8x2_01.Desc_Foundation_8x2_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Foundation8x401 = FGRecipe{
		Name:                              "Foundation8x401",
		ClassName:                         "Recipe_Foundation_8x4_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x4_01.Recipe_Foundation_8x4_01_C",
		MDisplayName:                      `Foundation 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Foundation_8x4_01.Desc_Foundation_8x4_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationAsphalt8x1 = FGRecipe{
		Name:                              "FoundationAsphalt8x1",
		ClassName:                         "Recipe_Foundation_Asphalt_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x1.Recipe_Foundation_Asphalt_8x1_C",
		MDisplayName:                      `Foundation 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Foundation_Asphalt_8x1.Desc_Foundation_Asphalt_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationAsphalt8x2 = FGRecipe{
		Name:                              "FoundationAsphalt8x2",
		ClassName:                         "Recipe_Foundation_Asphalt_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x2.Recipe_Foundation_Asphalt_8x2_C",
		MDisplayName:                      `Foundation 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Foundation_Asphalt_8x2.Desc_Foundation_Asphalt_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationAsphalt8x4 = FGRecipe{
		Name:                              "FoundationAsphalt8x4",
		ClassName:                         "Recipe_Foundation_Asphalt_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x4.Recipe_Foundation_Asphalt_8x4_C",
		MDisplayName:                      `Foundation 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Foundation_Asphalt_8x4.Desc_Foundation_Asphalt_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationConcrete8x1 = FGRecipe{
		Name:                              "FoundationConcrete8x1",
		ClassName:                         "Recipe_Foundation_Concrete_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C",
		MDisplayName:                      `Foundation 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Foundation_Concrete_8x1.Desc_Foundation_Concrete_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationConcrete8x2 = FGRecipe{
		Name:                              "FoundationConcrete8x2",
		ClassName:                         "Recipe_Foundation_Concrete_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x2.Recipe_Foundation_Concrete_8x2_C",
		MDisplayName:                      `Foundation 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Foundation_Concrete_8x2.Desc_Foundation_Concrete_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationConcrete8x4 = FGRecipe{
		Name:                              "FoundationConcrete8x4",
		ClassName:                         "Recipe_Foundation_Concrete_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x4.Recipe_Foundation_Concrete_8x4_C",
		MDisplayName:                      `Foundation 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Foundation_Concrete_8x4.Desc_Foundation_Concrete_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationConcretePolished8x1 = FGRecipe{
		Name:                              "FoundationConcretePolished8x1",
		ClassName:                         "Recipe_Foundation_ConcretePolished_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x1.Recipe_Foundation_ConcretePolished_8x1_C",
		MDisplayName:                      `Foundation 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Foundation_ConcretePolished_8x1.Desc_Foundation_ConcretePolished_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationConcretePolished8x2 = FGRecipe{
		Name:                              "FoundationConcretePolished8x2",
		ClassName:                         "Recipe_Foundation_ConcretePolished_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x2.Recipe_Foundation_ConcretePolished_8x2_C",
		MDisplayName:                      `Foundation 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Foundation_ConcretePolished_8x2.Foundation_ConcretePolished_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationConcretePolished8x4 = FGRecipe{
		Name:                              "FoundationConcretePolished8x4",
		ClassName:                         "Recipe_Foundation_ConcretePolished_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x4_C",
		MDisplayName:                      `Foundation 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Foundation_ConcretePolished_8x4.Foundation_ConcretePolished_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationFrame01 = FGRecipe{
		Name:                              "FoundationFrame01",
		ClassName:                         "Recipe_Foundation_Frame_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_Frame_01.Recipe_Foundation_Frame_01_C",
		MDisplayName:                      `Frame Foundation`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_Foundation_Frame_01.Desc_Foundation_Frame_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationGlass01 = FGRecipe{
		Name:                              "FoundationGlass01",
		ClassName:                         "Recipe_FoundationGlass_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_FoundationGlass_01.Recipe_FoundationGlass_01_C",
		MDisplayName:                      `Glass Frame Foundation`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_FoundationGlass_01.Desc_FoundationGlass_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationMetal8x1 = FGRecipe{
		Name:                              "FoundationMetal8x1",
		ClassName:                         "Recipe_Foundation_Metal_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x1.Recipe_Foundation_Metal_8x1_C",
		MDisplayName:                      `Foundation 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Foundation_Metal_8x1.Desc_Foundation_Metal_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationMetal8x2 = FGRecipe{
		Name:                              "FoundationMetal8x2",
		ClassName:                         "Recipe_Foundation_Metal_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x2.Recipe_Foundation_Metal_8x2_C",
		MDisplayName:                      `Foundation 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Foundation_Metal_8x2.Desc_Foundation_Metal_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationMetal8x4 = FGRecipe{
		Name:                              "FoundationMetal8x4",
		ClassName:                         "Recipe_Foundation_Metal_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x4_C",
		MDisplayName:                      `Foundation 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Foundation_Metal_8x4.Desc_Foundation_Metal_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationPassthroughHypertube = FGRecipe{
		Name:                              "FoundationPassthroughHypertube",
		ClassName:                         "Recipe_FoundationPassthrough_Hypertube_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Hypertube.Recipe_FoundationPassthrough_Hypertube_C",
		MDisplayName:                      `Hypertube Floor Hole`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Desc_FoundationPassthrough_Hypertube.Desc_FoundationPassthrough_Hypertube_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationPassthroughLift = FGRecipe{
		Name:                              "FoundationPassthroughLift",
		ClassName:                         "Recipe_FoundationPassthrough_Lift_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Lift.Recipe_FoundationPassthrough_Lift_C",
		MDisplayName:                      `Conveyor Lift Floor Hole`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Desc_FoundationPassthrough_Lift.Desc_FoundationPassthrough_Lift_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FoundationPassthroughPipe = FGRecipe{
		Name:                              "FoundationPassthroughPipe",
		ClassName:                         "Recipe_FoundationPassthrough_Pipe_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Pipe.Recipe_FoundationPassthrough_Pipe_C",
		MDisplayName:                      `Pipeline Floor Hole`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Desc_FoundationPassthrough_Pipe.Desc_FoundationPassthrough_Pipe_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FrackingExtractor = FGRecipe{
		Name:                              "FrackingExtractor",
		ClassName:                         "Recipe_FrackingExtractor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_FrackingExtractor.Recipe_FrackingExtractor_C",
		MDisplayName:                      `Resource Well Extractor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FrackingExtractor/Desc_FrackingExtractor.Desc_FrackingExtractor_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FrackingSmasher = FGRecipe{
		Name:                              "FrackingSmasher",
		ClassName:                         "Recipe_FrackingSmasher_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_FrackingSmasher.Recipe_FrackingSmasher_C",
		MDisplayName:                      `Resource Well Pressurizer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FrackingSmasher/Desc_FrackingSmasher.Desc_FrackingSmasher_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FreightWagon = FGRecipe{
		Name:                              "FreightWagon",
		ClassName:                         "Recipe_FreightWagon_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Train/Recipe_FreightWagon.Recipe_FreightWagon_C",
		MDisplayName:                      `Freight Car`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Train/Wagon/Desc_FreightWagon.Desc_FreightWagon_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Fuel = FGRecipe{
		Name:                              "Fuel",
		ClassName:                         "Recipe_Fuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_Fuel.Recipe_Fuel_C",
		MDisplayName:                      `Packaged Fuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            3.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	FusedModularFrame = FGRecipe{
		Name:                              "FusedModularFrame",
		ClassName:                         "Recipe_FusedModularFrame_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Blender/Recipe_FusedModularFrame.Recipe_FusedModularFrame_C",
		MDisplayName:                      `Fused Modular Frame`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=25000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            40.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	GasTank = FGRecipe{
		Name:                              "GasTank",
		ClassName:                         "Recipe_GasTank_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_GasTank.Recipe_GasTank_C",
		MDisplayName:                      `Empty Fluid Tank`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Gasmask = FGRecipe{
		Name:                              "Gasmask",
		ClassName:                         "Recipe_Gasmask_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Gasmask.Recipe_Gasmask_C",
		MDisplayName:                      `Gas Mask`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=100))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            80.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GasMask/BP_EquipmentDescriptorGasmask.BP_EquipmentDescriptorGasmask_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	GateAutomated8x4 = FGRecipe{
		Name:                              "GateAutomated8x4",
		ClassName:                         "Recipe_Gate_Automated_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Doors/Recipe_Gate_Automated_8x4.Recipe_Gate_Automated_8x4_C",
		MDisplayName:                      `Automated Gate`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Doors/Desc_Gate_Automated_8x4.Desc_Gate_Automated_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	GeneratorBiomass = FGRecipe{
		Name:                              "GeneratorBiomass",
		ClassName:                         "Recipe_GeneratorBiomass_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorBiomass.Recipe_GeneratorBiomass_C",
		MDisplayName:                      `Biomass Burner`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=25))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Desc_GeneratorBiomass.Desc_GeneratorBiomass_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	GeneratorCoal = FGRecipe{
		Name:                              "GeneratorCoal",
		ClassName:                         "Recipe_GeneratorCoal_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorCoal.Recipe_GeneratorCoal_C",
		MDisplayName:                      `Coal Generator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=30))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorCoal/Desc_GeneratorCoal.Desc_GeneratorCoal_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	GeneratorFuel = FGRecipe{
		Name:                              "GeneratorFuel",
		ClassName:                         "Recipe_GeneratorFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorFuel.Recipe_GeneratorFuel_C",
		MDisplayName:                      `Fuel Generator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorFuel/Desc_GeneratorFuel.Desc_GeneratorFuel_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	GeneratorGeoThermal = FGRecipe{
		Name:                              "GeneratorGeoThermal",
		ClassName:                         "Recipe_GeneratorGeoThermal_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorGeoThermal.Recipe_GeneratorGeoThermal_C",
		MDisplayName:                      `Geothermal Generator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=40),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=80))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorGeoThermal/Desc_GeneratorGeoThermal.Desc_GeneratorGeoThermal_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	GeneratorNuclear = FGRecipe{
		Name:                              "GeneratorNuclear",
		ClassName:                         "Recipe_GeneratorNuclear_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorNuclear.Recipe_GeneratorNuclear_C",
		MDisplayName:                      `Nuclear Power Plant`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=250),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=100))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/GeneratorNuclear/Desc_GeneratorNuclear.Desc_GeneratorNuclear_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	GoldenCart = FGRecipe{
		Name:                              "GoldenCart",
		ClassName:                         "Recipe_GoldenCart_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_GoldenCart.Recipe_GoldenCart_C",
		MDisplayName:                      `Golden Factory Cart™`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GolfCart/Desc_GolfCartGold.Desc_GolfCartGold_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Gunpowder = FGRecipe{
		Name:                              "Gunpowder",
		ClassName:                         "Recipe_Gunpowder_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Gunpowder.Recipe_Gunpowder_C",
		MDisplayName:                      `Black Powder`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=2))`,
		MManualManufacturingMultiplier:    0.500000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	HadronCollider = FGRecipe{
		Name:                              "HadronCollider",
		ClassName:                         "Recipe_HadronCollider_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_HadronCollider.Recipe_HadronCollider_C",
		MDisplayName:                      `Particle Accelerator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/HadronCollider/Desc_HadronCollider.Desc_HadronCollider_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	HazmatSuit = FGRecipe{
		Name:                              "HazmatSuit",
		ClassName:                         "Recipe_HazmatSuit_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_HazmatSuit.Recipe_HazmatSuit_C",
		MDisplayName:                      `Hazmat Suit`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/HazmatSuit/BP_EquipmentDescriptorHazmatSuit.BP_EquipmentDescriptorHazmatSuit_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	HeatSink = FGRecipe{
		Name:                              "HeatSink",
		ClassName:                         "Recipe_HeatSink_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_HeatSink.Recipe_HeatSink_C",
		MDisplayName:                      `Heat Sink`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.500000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        7.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	HighSpeedConnector = FGRecipe{
		Name:                              "HighSpeedConnector",
		ClassName:                         "Recipe_HighSpeedConnector_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_HighSpeedConnector.Recipe_HighSpeedConnector_C",
		MDisplayName:                      `High-Speed Connector`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=56),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            16.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Hoverpack = FGRecipe{
		Name:                              "Hoverpack",
		ClassName:                         "Recipe_Hoverpack_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Hoverpack.Recipe_Hoverpack_C",
		MDisplayName:                      `Hover Pack`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=40))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/HoverPack/BP_EquipmentDescriptorHoverPack.BP_EquipmentDescriptorHoverPack_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	HyperPoleStackable = FGRecipe{
		Name:                              "HyperPoleStackable",
		ClassName:                         "Recipe_HyperPoleStackable_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_HyperPoleStackable.Recipe_HyperPoleStackable_C",
		MDisplayName:                      `Stackable Hypertube Support`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupport/Desc_HyperPoleStackable.Desc_HyperPoleStackable_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	HyperTubeWallHole = FGRecipe{
		Name:                              "HyperTubeWallHole",
		ClassName:                         "Recipe_HyperTubeWallHole_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_HyperTubeWallHole.Recipe_HyperTubeWallHole_C",
		MDisplayName:                      `Hypertube Wall Hole`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/Desc_HyperTubeWallHole.Desc_HyperTubeWallHole_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	HyperTubeWallSupport = FGRecipe{
		Name:                              "HyperTubeWallSupport",
		ClassName:                         "Recipe_HyperTubeWallSupport_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_HyperTubeWallSupport.Recipe_HyperTubeWallSupport_C",
		MDisplayName:                      `Hypertube Wall Support`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/Desc_HyperTubeWallSupport.Desc_HyperTubeWallSupport_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	IndustrialTank = FGRecipe{
		Name:                              "IndustrialTank",
		ClassName:                         "Recipe_IndustrialTank_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_IndustrialTank.Recipe_IndustrialTank_C",
		MDisplayName:                      `Industrial Fluid Buffer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/IndustrialFluidContainer/Desc_IndustrialTank.Desc_IndustrialTank_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	IngotAluminum = FGRecipe{
		Name:                              "IngotAluminum",
		ClassName:                         "Recipe_IngotAluminum_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotAluminum.Recipe_IngotAluminum_C",
		MDisplayName:                      `Aluminum Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=5))`,
		MManualManufacturingMultiplier:    3.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	IngotCaterium = FGRecipe{
		Name:                              "IngotCaterium",
		ClassName:                         "Recipe_IngotCaterium_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotCaterium.Recipe_IngotCaterium_C",
		MDisplayName:                      `Caterium Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=3))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	IngotCopper = FGRecipe{
		Name:                              "IngotCopper",
		ClassName:                         "Recipe_IngotCopper_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotCopper.Recipe_IngotCopper_C",
		MDisplayName:                      `Copper Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=1))`,
		MManualManufacturingMultiplier:    3.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	IngotIron = FGRecipe{
		Name:                              "IngotIron",
		ClassName:                         "Recipe_IngotIron_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotIron.Recipe_IngotIron_C",
		MDisplayName:                      `Iron Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=1))`,
		MManualManufacturingMultiplier:    3.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	IngotSteel = FGRecipe{
		Name:                              "IngotSteel",
		ClassName:                         "Recipe_IngotSteel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Smelter/Recipe_IngotSteel.Recipe_IngotSteel_C",
		MDisplayName:                      `Steel Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=3))`,
		MManualManufacturingMultiplier:    3.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampAsphalt8x1 = FGRecipe{
		Name:                              "InvertedRampAsphalt8x1",
		ClassName:                         "Recipe_InvertedRamp_Asphalt_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x1.Recipe_InvertedRamp_Asphalt_8x1_C",
		MDisplayName:                      `Inv. Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_Asphalt_8x1.Desc_InvertedRamp_Asphalt_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampAsphalt8x2 = FGRecipe{
		Name:                              "InvertedRampAsphalt8x2",
		ClassName:                         "Recipe_InvertedRamp_Asphalt_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x2.Recipe_InvertedRamp_Asphalt_8x2_C",
		MDisplayName:                      `Inv. Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_Asphalt_8x2.Desc_InvertedRamp_Asphalt_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampAsphalt8x4 = FGRecipe{
		Name:                              "InvertedRampAsphalt8x4",
		ClassName:                         "Recipe_InvertedRamp_Asphalt_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x4.Recipe_InvertedRamp_Asphalt_8x4_C",
		MDisplayName:                      `Inv. Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_Asphalt_8x4.Desc_InvertedRamp_Asphalt_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampConcrete8x1 = FGRecipe{
		Name:                              "InvertedRampConcrete8x1",
		ClassName:                         "Recipe_InvertedRamp_Concrete_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x1.Recipe_InvertedRamp_Concrete_8x1_C",
		MDisplayName:                      `Inv. Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_Concrete_8x1.Desc_InvertedRamp_Concrete_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampConcrete8x2 = FGRecipe{
		Name:                              "InvertedRampConcrete8x2",
		ClassName:                         "Recipe_InvertedRamp_Concrete_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x2.Recipe_InvertedRamp_Concrete_8x2_C",
		MDisplayName:                      `Inv. Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_Concrete_8x2.Desc_InvertedRamp_Concrete_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampConcrete8x4 = FGRecipe{
		Name:                              "InvertedRampConcrete8x4",
		ClassName:                         "Recipe_InvertedRamp_Concrete_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x4.Recipe_InvertedRamp_Concrete_8x4_C",
		MDisplayName:                      `Inv. Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_Concrete_8x4.Desc_InvertedRamp_Concrete_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerAsphalt8x1 = FGRecipe{
		Name:                              "InvertedRampDCornerAsphalt8x1",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Asphalt_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x1.Recipe_InvertedRamp_DCorner_Asphalt_8x1_C",
		MDisplayName:                      `Inv. Down Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_DCorner_Asphalt_8x1.Desc_InvertedRamp_DCorner_Asphalt_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerAsphalt8x2 = FGRecipe{
		Name:                              "InvertedRampDCornerAsphalt8x2",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Asphalt_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x2.Recipe_InvertedRamp_DCorner_Asphalt_8x2_C",
		MDisplayName:                      `Inv. Down Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_DCorner_Asphalt_8x2.Desc_InvertedRamp_DCorner_Asphalt_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerAsphalt8x4 = FGRecipe{
		Name:                              "InvertedRampDCornerAsphalt8x4",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Asphalt_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x4.Recipe_InvertedRamp_DCorner_Asphalt_8x4_C",
		MDisplayName:                      `Inv. Down Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_DCorner_Asphalt_8x4.Desc_InvertedRamp_DCorner_Asphalt_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerConcrete8x1 = FGRecipe{
		Name:                              "InvertedRampDCornerConcrete8x1",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Concrete_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x1.Recipe_InvertedRamp_DCorner_Concrete_8x1_C",
		MDisplayName:                      `Inv. Down Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_DCorner_Concrete_8x1.Desc_InvertedRamp_DCorner_Concrete_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerConcrete8x2 = FGRecipe{
		Name:                              "InvertedRampDCornerConcrete8x2",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Concrete_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x2.Recipe_InvertedRamp_DCorner_Concrete_8x2_C",
		MDisplayName:                      `Inv. Down Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_DCorner_Concrete_8x2.Desc_InvertedRamp_DCorner_Concrete_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerConcrete8x4 = FGRecipe{
		Name:                              "InvertedRampDCornerConcrete8x4",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Concrete_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x4.Recipe_InvertedRamp_DCorner_Concrete_8x4_C",
		MDisplayName:                      `Inv. Down Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_DCorner_Concrete_8x4.Desc_InvertedRamp_DCorner_Concrete_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerMetal8x1 = FGRecipe{
		Name:                              "InvertedRampDCornerMetal8x1",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Metal_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x1.Recipe_InvertedRamp_DCorner_Metal_8x1_C",
		MDisplayName:                      `Inv. Down Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_DCorner_Metal_8x1.Desc_InvertedRamp_DCorner_Metal_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerMetal8x2 = FGRecipe{
		Name:                              "InvertedRampDCornerMetal8x2",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Metal_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x2.Recipe_InvertedRamp_DCorner_Metal_8x2_C",
		MDisplayName:                      `Inv. Down Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_DCorner_Metal_8x2.Desc_InvertedRamp_DCorner_Metal_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerMetal8x4 = FGRecipe{
		Name:                              "InvertedRampDCornerMetal8x4",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Metal_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x4.Recipe_InvertedRamp_DCorner_Metal_8x4_C",
		MDisplayName:                      `Inv. Down Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_DCorner_Metal_8x4.Desc_InvertedRamp_DCorner_Metal_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerPolished8x1 = FGRecipe{
		Name:                              "InvertedRampDCornerPolished8x1",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Polished_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x1.Recipe_InvertedRamp_DCorner_Polished_8x1_C",
		MDisplayName:                      `Inv. Down Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_DCorner_Polished_8x1.Desc_InvertedRamp_DCorner_Polished_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerPolished8x2 = FGRecipe{
		Name:                              "InvertedRampDCornerPolished8x2",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Polished_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x2.Recipe_InvertedRamp_DCorner_Polished_8x2_C",
		MDisplayName:                      `Inv. Down Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_DCorner_Polished_8x2.Desc_InvertedRamp_DCorner_Polished_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampDCornerPolished8x4 = FGRecipe{
		Name:                              "InvertedRampDCornerPolished8x4",
		ClassName:                         "Recipe_InvertedRamp_DCorner_Polished_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x4.Recipe_InvertedRamp_DCorner_Polished_8x4_C",
		MDisplayName:                      `Inv. Down Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_DCorner_Polished_8x4.Desc_InvertedRamp_DCorner_Polished_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampMetal8x1 = FGRecipe{
		Name:                              "InvertedRampMetal8x1",
		ClassName:                         "Recipe_InvertedRamp_Metal_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x1.Recipe_InvertedRamp_Metal_8x1_C",
		MDisplayName:                      `Inv. Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_Metal_8x1.Desc_InvertedRamp_Metal_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampMetal8x2 = FGRecipe{
		Name:                              "InvertedRampMetal8x2",
		ClassName:                         "Recipe_InvertedRamp_Metal_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x2.Recipe_InvertedRamp_Metal_8x2_C",
		MDisplayName:                      `Inv. Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_Metal_8x2.Desc_InvertedRamp_Metal_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampMetal8x4 = FGRecipe{
		Name:                              "InvertedRampMetal8x4",
		ClassName:                         "Recipe_InvertedRamp_Metal_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x4.Recipe_InvertedRamp_Metal_8x4_C",
		MDisplayName:                      `Inv. Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_Metal_8x4.Desc_InvertedRamp_Metal_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampPolished8x1 = FGRecipe{
		Name:                              "InvertedRampPolished8x1",
		ClassName:                         "Recipe_InvertedRamp_Polished_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x1.Recipe_InvertedRamp_Polished_8x1_C",
		MDisplayName:                      `Inv. Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_Polished_8x1.Desc_InvertedRamp_Polished_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampPolished8x2 = FGRecipe{
		Name:                              "InvertedRampPolished8x2",
		ClassName:                         "Recipe_InvertedRamp_Polished_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x2.Recipe_InvertedRamp_Polished_8x2_C",
		MDisplayName:                      `Inv. Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_Polished_8x2.Desc_InvertedRamp_Polished_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampPolished8x4 = FGRecipe{
		Name:                              "InvertedRampPolished8x4",
		ClassName:                         "Recipe_InvertedRamp_Polished_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x4.Recipe_InvertedRamp_Polished_8x4_C",
		MDisplayName:                      `Inv. Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_Polished_8x4.Desc_InvertedRamp_Polished_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerAsphalt8x1 = FGRecipe{
		Name:                              "InvertedRampUCornerAsphalt8x1",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Asphalt_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x1.Recipe_InvertedRamp_UCorner_Asphalt_8x1_C",
		MDisplayName:                      `Inv. Up Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_UCorner_Asphalt_8x1.Desc_InvertedRamp_UCorner_Asphalt_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerAsphalt8x2 = FGRecipe{
		Name:                              "InvertedRampUCornerAsphalt8x2",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Asphalt_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x2.Recipe_InvertedRamp_UCorner_Asphalt_8x2_C",
		MDisplayName:                      `Inv. Up Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_UCorner_Asphalt_8x2.Desc_InvertedRamp_UCorner_Asphalt_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerAsphalt8x4 = FGRecipe{
		Name:                              "InvertedRampUCornerAsphalt8x4",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Asphalt_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x4.Recipe_InvertedRamp_UCorner_Asphalt_8x4_C",
		MDisplayName:                      `Inv. Up Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_InvertedRamp_UCorner_Asphalt_8x4.Desc_InvertedRamp_UCorner_Asphalt_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerConcrete8x1 = FGRecipe{
		Name:                              "InvertedRampUCornerConcrete8x1",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Concrete_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x1.Recipe_InvertedRamp_UCorner_Concrete_8x1_C",
		MDisplayName:                      `Inv. Up Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_UCorner_Concrete_8x1.Desc_InvertedRamp_UCorner_Concrete_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerConcrete8x2 = FGRecipe{
		Name:                              "InvertedRampUCornerConcrete8x2",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Concrete_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x2.Recipe_InvertedRamp_UCorner_Concrete_8x2_C",
		MDisplayName:                      `Inv. Up Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_UCorner_Concrete_8x2.Desc_InvertedRamp_UCorner_Concrete_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerConcrete8x4 = FGRecipe{
		Name:                              "InvertedRampUCornerConcrete8x4",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Concrete_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x4.Recipe_InvertedRamp_UCorner_Concrete_8x4_C",
		MDisplayName:                      `Inv. Up Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_InvertedRamp_UCorner_Concrete_8x4.Desc_InvertedRamp_UCorner_Concrete_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerMetal8x1 = FGRecipe{
		Name:                              "InvertedRampUCornerMetal8x1",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Metal_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x1.Recipe_InvertedRamp_UCorner_Metal_8x1_C",
		MDisplayName:                      `Inv. Up Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_UCorner_Metal_8x1.Desc_InvertedRamp_UCorner_Metal_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerMetal8x2 = FGRecipe{
		Name:                              "InvertedRampUCornerMetal8x2",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Metal_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x2.Recipe_InvertedRamp_UCorner_Metal_8x2_C",
		MDisplayName:                      `Inv. Up Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_UCorner_Metal_8x2.Desc_InvertedRamp_UCorner_Metal_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerMetal8x4 = FGRecipe{
		Name:                              "InvertedRampUCornerMetal8x4",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Metal_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x4.Recipe_InvertedRamp_UCorner_Metal_8x4_C",
		MDisplayName:                      `Inv. Up Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_InvertedRamp_UCorner_Metal_8x4.Desc_InvertedRamp_UCorner_Metal_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerPolished8x1 = FGRecipe{
		Name:                              "InvertedRampUCornerPolished8x1",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Polished_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x1.Recipe_InvertedRamp_UCorner_Polished_8x1_C",
		MDisplayName:                      `Inv. Up Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_UCorner_Polished_8x1.Desc_InvertedRamp_UCorner_Polished_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerPolished8x2 = FGRecipe{
		Name:                              "InvertedRampUCornerPolished8x2",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Polished_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x2.Recipe_InvertedRamp_UCorner_Polished_8x2_C",
		MDisplayName:                      `Inv. Up Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_UCorner_Polished_8x2.Desc_InvertedRamp_UCorner_Polished_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	InvertedRampUCornerPolished8x4 = FGRecipe{
		Name:                              "InvertedRampUCornerPolished8x4",
		ClassName:                         "Recipe_InvertedRamp_UCorner_Polished_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x4.Recipe_InvertedRamp_UCorner_Polished_8x4_C",
		MDisplayName:                      `Inv. Up Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_InvertedRamp_UCorner_Polished_8x4.Desc_InvertedRamp_UCorner_Polished_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	IronPlate = FGRecipe{
		Name:                              "IronPlate",
		ClassName:                         "Recipe_IronPlate_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_IronPlate.Recipe_IronPlate_C",
		MDisplayName:                      `Iron Plate`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	IronPlateReinforced = FGRecipe{
		Name:                              "IronPlateReinforced",
		ClassName:                         "Recipe_IronPlateReinforced_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_IronPlateReinforced.Recipe_IronPlateReinforced_C",
		MDisplayName:                      `Reinforced Iron Plate`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=12))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	IronRod = FGRecipe{
		Name:                              "IronRod",
		ClassName:                         "Recipe_IronRod_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_IronRod.Recipe_IronRod_C",
		MDisplayName:                      `Iron Rod`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=1))`,
		MManualManufacturingMultiplier:    0.500000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	JetPack = FGRecipe{
		Name:                              "JetPack",
		ClassName:                         "Recipe_JetPack_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_JetPack.Recipe_JetPack_C",
		MDisplayName:                      `Jetpack`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPack.BP_EquipmentDescriptorJetPack_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	JumpPad = FGRecipe{
		Name:                              "JumpPad",
		ClassName:                         "Recipe_JumpPad_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_JumpPad.Recipe_JumpPad_C",
		MDisplayName:                      `Old Jump Pad`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       ``,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/JumpPad/Desc_JumpPad.Desc_JumpPad_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	JumpPadAdjustable = FGRecipe{
		Name:                              "JumpPadAdjustable",
		ClassName:                         "Recipe_JumpPadAdjustable_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_JumpPadAdjustable.Recipe_JumpPadAdjustable_C",
		MDisplayName:                      `Jump Pad`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/JumpPad/Desc_JumpPadAdjustable.Desc_JumpPadAdjustable_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	JumpPadTilted = FGRecipe{
		Name:                              "JumpPadTilted",
		ClassName:                         "Recipe_JumpPadTilted_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_JumpPadTilted.Recipe_JumpPadTilted_C",
		MDisplayName:                      `Old Tilted Jump Pad`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       ``,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/JumpPad/Desc_JumpPadTilted.Desc_JumpPadTilted_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Ladder = FGRecipe{
		Name:                              "Ladder",
		ClassName:                         "Recipe_Ladder_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ladder/Recipe_Ladder.Recipe_Ladder_C",
		MDisplayName:                      `Ladder`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ladder/Desc_Ladder.Desc_Ladder_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	LightsControlPanel = FGRecipe{
		Name:                              "LightsControlPanel",
		ClassName:                         "Recipe_LightsControlPanel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_LightsControlPanel.Recipe_LightsControlPanel_C",
		MDisplayName:                      `Lights Control Panel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/LightsControlPanel/Desc_LightsControlPanel.Desc_LightsControlPanel_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Limestone = FGRecipe{
		Name:                              "Limestone",
		ClassName:                         "Recipe_Limestone_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_Limestone.Recipe_Limestone_C",
		MDisplayName:                      `Limestone`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	LiquidBiofuel = FGRecipe{
		Name:                              "LiquidBiofuel",
		ClassName:                         "Recipe_LiquidBiofuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_LiquidBiofuel.Recipe_LiquidBiofuel_C",
		MDisplayName:                      `Liquid Biofuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_Biofuel.Desc_Biofuel_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=3000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_LiquidBiofuel.Desc_LiquidBiofuel_C"',Amount=4000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	LiquidFuel = FGRecipe{
		Name:                              "LiquidFuel",
		ClassName:                         "Recipe_LiquidFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_LiquidFuel.Recipe_LiquidFuel_C",
		MDisplayName:                      `Fuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=6000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Locomotive = FGRecipe{
		Name:                              "Locomotive",
		ClassName:                         "Recipe_Locomotive_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Train/Recipe_Locomotive.Recipe_Locomotive_C",
		MDisplayName:                      `Electric Locomotive`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Train/Locomotive/Desc_Locomotive.Desc_Locomotive_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	LookoutTower = FGRecipe{
		Name:                              "LookoutTower",
		ClassName:                         "Recipe_LookoutTower_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_LookoutTower.Recipe_LookoutTower_C",
		MDisplayName:                      `Lookout Tower`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/LookoutTower/Desc_LookoutTower.Desc_LookoutTower_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Mam = FGRecipe{
		Name:                              "Mam",
		ClassName:                         "Recipe_Mam_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Mam.Recipe_Mam_C",
		MDisplayName:                      `MAM`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=45))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Mam/Desc_Mam.Desc_Mam_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ManufacturerMk1 = FGRecipe{
		Name:                              "ManufacturerMk1",
		ClassName:                         "Recipe_ManufacturerMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ManufacturerMk1.Recipe_ManufacturerMk1_C",
		MDisplayName:                      `Manufacturer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Desc_ManufacturerMk1.Desc_ManufacturerMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	MedicinalInhaler = FGRecipe{
		Name:                              "MedicinalInhaler",
		ClassName:                         "Recipe_MedicinalInhaler_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_MedicinalInhaler.Recipe_MedicinalInhaler_C",
		MDisplayName:                      `Nutritional Inhaler`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Medkit/Desc_Medkit.Desc_Medkit_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	MedicinalInhalerAlienOrgans = FGRecipe{
		Name:                              "MedicinalInhalerAlienOrgans",
		ClassName:                         "Recipe_MedicinalInhalerAlienOrgans_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_MedicinalInhalerAlienOrgans.Recipe_MedicinalInhalerAlienOrgans_C",
		MDisplayName:                      `Medicinal Inhaler: Alien Organs`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Medkit/Desc_Medkit.Desc_Medkit_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	MinerMk1 = FGRecipe{
		Name:                              "MinerMk1",
		ClassName:                         "Recipe_MinerMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk1.Recipe_MinerMk1_C",
		MDisplayName:                      `Miner Mk.1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/MinerMK1/Desc_MinerMk1.Desc_MinerMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	MinerMk2 = FGRecipe{
		Name:                              "MinerMk2",
		ClassName:                         "Recipe_MinerMk2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk2.Recipe_MinerMk2_C",
		MDisplayName:                      `Miner Mk.2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/MinerMk2/Desc_MinerMk2.Desc_MinerMk2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	MinerMk3 = FGRecipe{
		Name:                              "MinerMk3",
		ClassName:                         "Recipe_MinerMk3_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk3.Recipe_MinerMk3_C",
		MDisplayName:                      `Miner Mk.3`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/MinerMk3/Desc_MinerMk3.Desc_MinerMk3_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ModularFrame = FGRecipe{
		Name:                              "ModularFrame",
		ClassName:                         "Recipe_ModularFrame_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_ModularFrame.Recipe_ModularFrame_C",
		MDisplayName:                      `Modular Frame`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=12))`,
		MManualManufacturingMultiplier:    0.500000,
		MManufactoringDuration:            60.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ModularFrameHeavy = FGRecipe{
		Name:                              "ModularFrameHeavy",
		ClassName:                         "Recipe_ModularFrameHeavy_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_ModularFrameHeavy.Recipe_ModularFrameHeavy_C",
		MDisplayName:                      `Heavy Modular Frame`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=100))`,
		MManualManufacturingMultiplier:    0.600000,
		MManufactoringDuration:            30.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Motor = FGRecipe{
		Name:                              "Motor",
		ClassName:                         "Recipe_Motor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_Motor.Recipe_Motor_C",
		MDisplayName:                      `Motor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=2))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	MotorTurbo = FGRecipe{
		Name:                              "MotorTurbo",
		ClassName:                         "Recipe_MotorTurbo_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_MotorTurbo.Recipe_MotorTurbo_C",
		MDisplayName:                      `Turbo Motor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=24))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            32.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	NitricAcid = FGRecipe{
		Name:                              "NitricAcid",
		ClassName:                         "Recipe_NitricAcid_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Blender/Recipe_NitricAcid.Recipe_NitricAcid_C",
		MDisplayName:                      `Nitric Acid`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=12000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=3000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=3000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Nobelisk = FGRecipe{
		Name:                              "Nobelisk",
		ClassName:                         "Recipe_Nobelisk_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Nobelisk.Recipe_Nobelisk_C",
		MDisplayName:                      `Nobelisk`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C,/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/Desc_NobeliskExplosive.Desc_NobeliskExplosive_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	NobeliskDetonator = FGRecipe{
		Name:                              "NobeliskDetonator",
		ClassName:                         "Recipe_NobeliskDetonator_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_NobeliskDetonator.Recipe_NobeliskDetonator_C",
		MDisplayName:                      `Nobelisk Detonator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            80.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/NobeliskDetonator/BP_EquipmentDescriptorNobeliskDetonator.BP_EquipmentDescriptorNobeliskDetonator_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	NonFissileUranium = FGRecipe{
		Name:                              "NonFissileUranium",
		ClassName:                         "Recipe_NonFissileUranium_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Blender/Recipe_NonFissileUranium.Recipe_NonFissileUranium_C",
		MDisplayName:                      `Non-fissile Uranium`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearWaste/Desc_NuclearWaste.Desc_NuclearWaste_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=6000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=6000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Non-FissibleUranium/Desc_NonFissibleUranium.Desc_NonFissibleUranium_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=6000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	NuclearFuelRod = FGRecipe{
		Name:                              "NuclearFuelRod",
		ClassName:                         "Recipe_NuclearFuelRod_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_NuclearFuelRod.Recipe_NuclearFuelRod_C",
		MDisplayName:                      `Uranium Fuel Rod`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/UraniumCell/Desc_UraniumCell.Desc_UraniumCell_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            150.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearFuelRod/Desc_NuclearFuelRod.Desc_NuclearFuelRod_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	NutritionalInhaler = FGRecipe{
		Name:                              "NutritionalInhaler",
		ClassName:                         "Recipe_NutritionalInhaler_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_NutritionalInhaler.Recipe_NutritionalInhaler_C",
		MDisplayName:                      `Medicinal Inhaler`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=7))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            20.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Medkit/Desc_Medkit.Desc_Medkit_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ObjectScanner = FGRecipe{
		Name:                              "ObjectScanner",
		ClassName:                         "Recipe_ObjectScanner_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_ObjectScanner.Recipe_ObjectScanner_C",
		MDisplayName:                      `Object Scanner`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            40.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	OilPump = FGRecipe{
		Name:                              "OilPump",
		ClassName:                         "Recipe_OilPump_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_OilPump.Recipe_OilPump_C",
		MDisplayName:                      `Oil Extractor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=60))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/OilPump/Desc_OilPump.Desc_OilPump_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	OilRefinery = FGRecipe{
		Name:                              "OilRefinery",
		ClassName:                         "Recipe_OilRefinery_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_OilRefinery.Recipe_OilRefinery_C",
		MDisplayName:                      `Refinery`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=20))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/OilRefinery/Desc_OilRefinery.Desc_OilRefinery_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	OreBauxite = FGRecipe{
		Name:                              "OreBauxite",
		ClassName:                         "Recipe_OreBauxite_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreBauxite.Recipe_OreBauxite_C",
		MDisplayName:                      `Bauxite`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	OreCaterium = FGRecipe{
		Name:                              "OreCaterium",
		ClassName:                         "Recipe_OreCaterium_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreCaterium.Recipe_OreCaterium_C",
		MDisplayName:                      `Caterium Ore`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	OreCopper = FGRecipe{
		Name:                              "OreCopper",
		ClassName:                         "Recipe_OreCopper_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreCopper.Recipe_OreCopper_C",
		MDisplayName:                      `Copper Ore`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	OreIron = FGRecipe{
		Name:                              "OreIron",
		ClassName:                         "Recipe_OreIron_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreIron.Recipe_OreIron_C",
		MDisplayName:                      `Iron Ore`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	OreUranium = FGRecipe{
		Name:                              "OreUranium",
		ClassName:                         "Recipe_OreUranium_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_OreUranium.Recipe_OreUranium_C",
		MDisplayName:                      `Uranium`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PackagedAlumina = FGRecipe{
		Name:                              "PackagedAlumina",
		ClassName:                         "Recipe_PackagedAlumina_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_PackagedAlumina.Recipe_PackagedAlumina_C",
		MDisplayName:                      `Packaged Alumina Solution`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_PackagedAlumina.Desc_PackagedAlumina_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PackagedBiofuel = FGRecipe{
		Name:                              "PackagedBiofuel",
		ClassName:                         "Recipe_PackagedBiofuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedBiofuel.Recipe_PackagedBiofuel_C",
		MDisplayName:                      `Packaged Liquid Biofuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_LiquidBiofuel.Desc_LiquidBiofuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            3.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_PackagedBiofuel.Desc_PackagedBiofuel_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PackagedCrudeOil = FGRecipe{
		Name:                              "PackagedCrudeOil",
		ClassName:                         "Recipe_PackagedCrudeOil_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedCrudeOil.Recipe_PackagedCrudeOil_C",
		MDisplayName:                      `Packaged Oil`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_PackagedOil.Desc_PackagedOil_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PackagedNitricAcid = FGRecipe{
		Name:                              "PackagedNitricAcid",
		ClassName:                         "Recipe_PackagedNitricAcid_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_PackagedNitricAcid.Recipe_PackagedNitricAcid_C",
		MDisplayName:                      `Packaged Nitric Acid`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        9.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_PackagedNitricAcid.Desc_PackagedNitricAcid_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PackagedNitrogen = FGRecipe{
		Name:                              "PackagedNitrogen",
		ClassName:                         "Recipe_PackagedNitrogen_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_PackagedNitrogen.Recipe_PackagedNitrogen_C",
		MDisplayName:                      `Packaged Nitrogen Gas`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        8.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PackagedNitrogen/Desc_PackagedNitrogenGas.Desc_PackagedNitrogenGas_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PackagedOilResidue = FGRecipe{
		Name:                              "PackagedOilResidue",
		ClassName:                         "Recipe_PackagedOilResidue_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedOilResidue.Recipe_PackagedOilResidue_C",
		MDisplayName:                      `Packaged Heavy Oil Residue`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_PackagedOilResidue.Desc_PackagedOilResidue_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PackagedSulfuricAcid = FGRecipe{
		Name:                              "PackagedSulfuricAcid",
		ClassName:                         "Recipe_PackagedSulfuricAcid_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_PackagedSulfuricAcid.Recipe_PackagedSulfuricAcid_C",
		MDisplayName:                      `Packaged Sulfuric Acid`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            3.000000,
		MManufacturingMenuPriority:        7.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_PackagedSulfuricAcid.Desc_PackagedSulfuricAcid_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PackagedTurboFuel = FGRecipe{
		Name:                              "PackagedTurboFuel",
		ClassName:                         "Recipe_PackagedTurboFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedTurboFuel.Recipe_PackagedTurboFuel_C",
		MDisplayName:                      `Packaged Turbofuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_TurboFuel.Desc_TurboFuel_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PackagedWater = FGRecipe{
		Name:                              "PackagedWater",
		ClassName:                         "Recipe_PackagedWater_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedWater.Recipe_PackagedWater_C",
		MDisplayName:                      `Packaged Water`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_PackagedWater.Desc_PackagedWater_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Packager = FGRecipe{
		Name:                              "Packager",
		ClassName:                         "Recipe_Packager_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Packager.Recipe_Packager_C",
		MDisplayName:                      `Packager`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Packager/Desc_Packager.Desc_Packager_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Parachute = FGRecipe{
		Name:                              "Parachute",
		ClassName:                         "Recipe_Parachute_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_Parachute.Recipe_Parachute_C",
		MDisplayName:                      `Parachute`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            40.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/Desc_Parachute.Desc_Parachute_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PetroleumCoke = FGRecipe{
		Name:                              "PetroleumCoke",
		ClassName:                         "Recipe_PetroleumCoke_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_PetroleumCoke.Recipe_PetroleumCoke_C",
		MDisplayName:                      `Petroleum Coke`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=4000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        8.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=12))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PillarBase = FGRecipe{
		Name:                              "PillarBase",
		ClassName:                         "Recipe_PillarBase_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarBase.Recipe_PillarBase_C",
		MDisplayName:                      `Big Pillar Support`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarBase.Desc_PillarBase_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PillarBaseSmall = FGRecipe{
		Name:                              "PillarBaseSmall",
		ClassName:                         "Recipe_PillarBase_Small_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Pillars/Recipe_PillarBase_Small.Recipe_PillarBase_Small_C",
		MDisplayName:                      `Small Pillar Support`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Desc_PillarBase_Small.Desc_PillarBase_Small_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PillarMiddle = FGRecipe{
		Name:                              "PillarMiddle",
		ClassName:                         "Recipe_PillarMiddle_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle.Recipe_PillarMiddle_C",
		MDisplayName:                      `Big Metal Pillar`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarMiddle.Desc_PillarMiddle_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PillarMiddleConcrete = FGRecipe{
		Name:                              "PillarMiddleConcrete",
		ClassName:                         "Recipe_PillarMiddle_Concrete_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle_Concrete.Recipe_PillarMiddle_Concrete_C",
		MDisplayName:                      `Big Concrete Pillar`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarMiddle_Concrete.Desc_PillarMiddle_Concrete_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PillarMiddleFrame = FGRecipe{
		Name:                              "PillarMiddleFrame",
		ClassName:                         "Recipe_PillarMiddle_Frame_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle_Frame.Recipe_PillarMiddle_Frame_C",
		MDisplayName:                      `Big Frame Pillar`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarMiddle_Frame.Desc_PillarMiddle_Frame_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PillarSmallConcrete = FGRecipe{
		Name:                              "PillarSmallConcrete",
		ClassName:                         "Recipe_Pillar_Small_Concrete_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Concrete.Recipe_Pillar_Small_Concrete_C",
		MDisplayName:                      `Small Concrete Pillar`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Desc_Pillar_Small_Concrete.Desc_Pillar_Small_Concrete_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PillarSmallFrame = FGRecipe{
		Name:                              "PillarSmallFrame",
		ClassName:                         "Recipe_Pillar_Small_Frame_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Frame.Recipe_Pillar_Small_Frame_C",
		MDisplayName:                      `Small Frame Pillar`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Desc_Pillar_Small_Frame.Desc_Pillar_Small_Frame_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PillarSmallMetal = FGRecipe{
		Name:                              "PillarSmallMetal",
		ClassName:                         "Recipe_Pillar_Small_Metal_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Metal.Recipe_Pillar_Small_Metal_C",
		MDisplayName:                      `Small Metal Pillar`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Desc_Pillar_Small_Metal.Desc_Pillar_Small_Metal_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PillarTop = FGRecipe{
		Name:                              "PillarTop",
		ClassName:                         "Recipe_PillarTop_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarTop.Recipe_PillarTop_C",
		MDisplayName:                      `Pillar Top`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       ``,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_PillarTop.Desc_PillarTop_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipeHyper = FGRecipe{
		Name:                              "PipeHyper",
		ClassName:                         "Recipe_PipeHyper_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeHyper.Recipe_PipeHyper_C",
		MDisplayName:                      `Hypertube`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeHyper/Desc_PipeHyper.Desc_PipeHyper_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipeHyperStart = FGRecipe{
		Name:                              "PipeHyperStart",
		ClassName:                         "Recipe_PipeHyperStart_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipe_PipeHyperStart.Recipe_PipeHyperStart_C",
		MDisplayName:                      `Hypertube Entrance`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeHyperStart/Desc_PipeHyperStart.Desc_PipeHyperStart_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipeHyperSupport = FGRecipe{
		Name:                              "PipeHyperSupport",
		ClassName:                         "Recipe_PipeHyperSupport_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeHyperSupport.Recipe_PipeHyperSupport_C",
		MDisplayName:                      `Hypertube Support`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeHyperSupport/Desc_PipeHyperSupport.Desc_PipeHyperSupport_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipeStorageTank = FGRecipe{
		Name:                              "PipeStorageTank",
		ClassName:                         "Recipe_PipeStorageTank_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeStorageTank.Recipe_PipeStorageTank_C",
		MDisplayName:                      `Fluid Buffer`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StorageTank/Desc_PipeStorageTank.Desc_PipeStorageTank_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipeSupport = FGRecipe{
		Name:                              "PipeSupport",
		ClassName:                         "Recipe_PipeSupport_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupport.Recipe_PipeSupport_C",
		MDisplayName:                      `Pipeline Support`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupport/Desc_PipelineSupport.Desc_PipelineSupport_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipeSupportStackable = FGRecipe{
		Name:                              "PipeSupportStackable",
		ClassName:                         "Recipe_PipeSupportStackable_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportStackable.Recipe_PipeSupportStackable_C",
		MDisplayName:                      `Stackable Pipeline Support`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupport/Desc_PipeSupportStackable.Desc_PipeSupportStackable_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipeSupportWall = FGRecipe{
		Name:                              "PipeSupportWall",
		ClassName:                         "Recipe_PipeSupportWall_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportWall.Recipe_PipeSupportWall_C",
		MDisplayName:                      `Pipeline Wall Support`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupportWall/Desc_PipelineSupportWall.Desc_PipelineSupportWall_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipeSupportWallHole = FGRecipe{
		Name:                              "PipeSupportWallHole",
		ClassName:                         "Recipe_PipeSupportWallHole_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportWallHole.Recipe_PipeSupportWallHole_C",
		MDisplayName:                      `Pipeline Wall Hole`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineSupportWallHole/Desc_PipelineSupportWallHole.Desc_PipelineSupportWallHole_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Pipeline = FGRecipe{
		Name:                              "Pipeline",
		ClassName:                         "Recipe_Pipeline_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Pipeline.Recipe_Pipeline_C",
		MDisplayName:                      `Pipeline Mk.1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Pipeline/Desc_Pipeline.Desc_Pipeline_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipelineJunctionCross = FGRecipe{
		Name:                              "PipelineJunctionCross",
		ClassName:                         "Recipe_PipelineJunction_Cross_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipelineJunction_Cross.Recipe_PipelineJunction_Cross_C",
		MDisplayName:                      `Pipeline Junction Cross`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeJunction/Desc_PipelineJunction_Cross.Desc_PipelineJunction_Cross_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipelineMK2 = FGRecipe{
		Name:                              "PipelineMK2",
		ClassName:                         "Recipe_PipelineMK2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipelineMK2.Recipe_PipelineMK2_C",
		MDisplayName:                      `Pipeline Mk.2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipelineMk2/Desc_PipelineMK2.Desc_PipelineMK2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipelinePump = FGRecipe{
		Name:                              "PipelinePump",
		ClassName:                         "Recipe_PipelinePump_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipelinePump.Recipe_PipelinePump_C",
		MDisplayName:                      `Pipeline Pump Mk.1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipePump/Desc_PipelinePump.Desc_PipelinePump_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PipelinePumpMK2 = FGRecipe{
		Name:                              "PipelinePumpMK2",
		ClassName:                         "Recipe_PipelinePumpMK2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PipelinePumpMK2.Recipe_PipelinePumpMK2_C",
		MDisplayName:                      `Pipeline Pump Mk.2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=8))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipePumpMk2/Desc_PipelinePumpMK2.Desc_PipelinePumpMk2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Plastic = FGRecipe{
		Name:                              "Plastic",
		ClassName:                         "Recipe_Plastic_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_Plastic.Recipe_Plastic_C",
		MDisplayName:                      `Plastic`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=3000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=1000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Plutonium = FGRecipe{
		Name:                              "Plutonium",
		ClassName:                         "Recipe_Plutonium_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/HadronCollider/Recipe_Plutonium.Recipe_Plutonium_C",
		MDisplayName:                      `Plutonium Pellet`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Non-FissibleUranium/Desc_NonFissibleUranium.Desc_NonFissibleUranium_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NuclearWaste/Desc_NuclearWaste.Desc_NuclearWaste_C"',Amount=25))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            60.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumPellet/Desc_PlutoniumPellet.Desc_PlutoniumPellet_C"',Amount=30))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 250.000000,
		MVariablePowerConsumptionFactor:   500.000000,
	}

	PlutoniumCell = FGRecipe{
		Name:                              "PlutoniumCell",
		ClassName:                         "Recipe_PlutoniumCell_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_PlutoniumCell.Recipe_PlutoniumCell_C",
		MDisplayName:                      `Encased Plutonium Cell`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumPellet/Desc_PlutoniumPellet.Desc_PlutoniumPellet_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=4))`,
		MManualManufacturingMultiplier:    0.500000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumCell/Desc_PlutoniumCell.Desc_PlutoniumCell_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PlutoniumFuelRod = FGRecipe{
		Name:                              "PlutoniumFuelRod",
		ClassName:                         "Recipe_PlutoniumFuelRod_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_PlutoniumFuelRod.Recipe_PlutoniumFuelRod_C",
		MDisplayName:                      `Plutonium Fuel Rod`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumCell/Desc_PlutoniumCell.Desc_PlutoniumCell_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=18),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            240.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PlutoniumFuelRods/Desc_PlutoniumFuelRod.Desc_PlutoniumFuelRod_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PortableMiner = FGRecipe{
		Name:                              "PortableMiner",
		ClassName:                         "Recipe_PortableMiner_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_PortableMiner.Recipe_PortableMiner_C",
		MDisplayName:                      `Portable Miner`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            40.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/PortableMiner/BP_ItemDescriptorPortableMiner.BP_ItemDescriptorPortableMiner_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerCrystalShard1 = FGRecipe{
		Name:                              "PowerCrystalShard1",
		ClassName:                         "Recipe_PowerCrystalShard_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_1.Recipe_PowerCrystalShard_1_C",
		MDisplayName:                      `Power Shard (1)`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal.Desc_Crystal_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerCrystalShard2 = FGRecipe{
		Name:                              "PowerCrystalShard2",
		ClassName:                         "Recipe_PowerCrystalShard_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_2.Recipe_PowerCrystalShard_2_C",
		MDisplayName:                      `Power Shard (2)`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal_mk2.Desc_Crystal_mk2_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerCrystalShard3 = FGRecipe{
		Name:                              "PowerCrystalShard3",
		ClassName:                         "Recipe_PowerCrystalShard_3_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_3.Recipe_PowerCrystalShard_3_C",
		MDisplayName:                      `Power Shard (5)`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal_mk3.Desc_Crystal_mk3_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerLine = FGRecipe{
		Name:                              "PowerLine",
		ClassName:                         "Recipe_PowerLine_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerLine.Recipe_PowerLine_C",
		MDisplayName:                      `Power Line`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerLine/Desc_PowerLine.Desc_PowerLine_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerPoleMk1 = FGRecipe{
		Name:                              "PowerPoleMk1",
		ClassName:                         "Recipe_PowerPoleMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk1.Recipe_PowerPoleMk1_C",
		MDisplayName:                      `Power Pole Mk.1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk1/Desc_PowerPoleMk1.Desc_PowerPoleMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerPoleMk2 = FGRecipe{
		Name:                              "PowerPoleMk2",
		ClassName:                         "Recipe_PowerPoleMk2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk2.Recipe_PowerPoleMk2_C",
		MDisplayName:                      `Power Pole Mk.2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk2/Desc_PowerPoleMk2.Desc_PowerPoleMk2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerPoleMk3 = FGRecipe{
		Name:                              "PowerPoleMk3",
		ClassName:                         "Recipe_PowerPoleMk3_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk3.Recipe_PowerPoleMk3_C",
		MDisplayName:                      `Power Pole Mk.3`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk3/Desc_PowerPoleMk3.Desc_PowerPoleMk3_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerPoleWall = FGRecipe{
		Name:                              "PowerPoleWall",
		ClassName:                         "Recipe_PowerPoleWall_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWall.Recipe_PowerPoleWall_C",
		MDisplayName:                      `Wall Outlet Mk.1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Desc_PowerPoleWall.Desc_PowerPoleWall_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerPoleWallDouble = FGRecipe{
		Name:                              "PowerPoleWallDouble",
		ClassName:                         "Recipe_PowerPoleWallDouble_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDouble.Recipe_PowerPoleWallDouble_C",
		MDisplayName:                      `Double Wall Outlet Mk.1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWallDouble/Desc_PowerPoleWallDouble.Desc_PowerPoleWallDouble_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerPoleWallDoubleMk2 = FGRecipe{
		Name:                              "PowerPoleWallDoubleMk2",
		ClassName:                         "Recipe_PowerPoleWallDoubleMk2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDoubleMk2.Recipe_PowerPoleWallDoubleMk2_C",
		MDisplayName:                      `Double Wall Outlet Mk.2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWallDouble/Desc_PowerPoleWallDoubleMk2.Desc_PowerPoleWallDoubleMk2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerPoleWallDoubleMk3 = FGRecipe{
		Name:                              "PowerPoleWallDoubleMk3",
		ClassName:                         "Recipe_PowerPoleWallDoubleMk3_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDoubleMk3.Recipe_PowerPoleWallDoubleMk3_C",
		MDisplayName:                      `Double Wall Outlet Mk.3`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWallDouble/Desc_PowerPoleWallDoubleMk3.Desc_PowerPoleWallDoubleMk3_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerPoleWallMk2 = FGRecipe{
		Name:                              "PowerPoleWallMk2",
		ClassName:                         "Recipe_PowerPoleWallMk2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallMk2.Recipe_PowerPoleWallMk2_C",
		MDisplayName:                      `Wall Outlet Mk.2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Desc_PowerPoleWallMk2.Desc_PowerPoleWallMk2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerPoleWallMk3 = FGRecipe{
		Name:                              "PowerPoleWallMk3",
		ClassName:                         "Recipe_PowerPoleWallMk3_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallMk3.Recipe_PowerPoleWallMk3_C",
		MDisplayName:                      `Wall Outlet Mk.3`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/Desc_PowerPoleWallMk3.Desc_PowerPoleWallMk3_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerStorageMk1 = FGRecipe{
		Name:                              "PowerStorageMk1",
		ClassName:                         "Recipe_PowerStorageMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerStorageMk1.Recipe_PowerStorageMk1_C",
		MDisplayName:                      `Power Storage`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerStorage/Desc_PowerStorageMk1.Desc_PowerStorageMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PowerSwitch = FGRecipe{
		Name:                              "PowerSwitch",
		ClassName:                         "Recipe_PowerSwitch_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_PowerSwitch.Recipe_PowerSwitch_C",
		MDisplayName:                      `Power Switch`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PowerSwitch/Desc_PowerSwitch.Desc_PowerSwitch_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PressureConversionCube = FGRecipe{
		Name:                              "PressureConversionCube",
		ClassName:                         "Recipe_PressureConversionCube_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_PressureConversionCube.Recipe_PressureConversionCube_C",
		MDisplayName:                      `Pressure Conversion Cube`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=2))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            60.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PressureConversionCube/Desc_PressureConversionCube.Desc_PressureConversionCube_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	PureAluminumIngot = FGRecipe{
		Name:                              "PureAluminumIngot",
		ClassName:                         "Recipe_PureAluminumIngot_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_PureAluminumIngot.Recipe_PureAluminumIngot_C",
		MDisplayName:                      `Alternate: Pure Aluminum Ingot`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumScrap/Desc_AluminumScrap.Desc_AluminumScrap_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumIngot/Desc_AluminumIngot.Desc_AluminumIngot_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	QuarterPipe = FGRecipe{
		Name:                              "QuarterPipe",
		ClassName:                         "Recipe_QuarterPipe_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipe.Recipe_QuarterPipe_C",
		MDisplayName:                      `Quarter Pipe`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipe.Desc_QuarterPipe_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	QuarterPipe02 = FGRecipe{
		Name:                              "QuarterPipe02",
		ClassName:                         "Recipe_QuarterPipe_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipe_02.Recipe_QuarterPipe_02_C",
		MDisplayName:                      `Inverted Quarter Pipe`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipe_02.Desc_QuarterPipe_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	QuarterPipeCorner01 = FGRecipe{
		Name:                              "QuarterPipeCorner01",
		ClassName:                         "Recipe_QuarterPipeCorner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_01.Recipe_QuarterPipeCorner_01_C",
		MDisplayName:                      `Inner Corner Quarter Pipe`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipeCorner_01.Desc_QuarterPipeCorner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	QuarterPipeCorner02 = FGRecipe{
		Name:                              "QuarterPipeCorner02",
		ClassName:                         "Recipe_QuarterPipeCorner_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_02.Recipe_QuarterPipeCorner_02_C",
		MDisplayName:                      `Inverted Inner Corner Quarter Pipe`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipeCorner_02.Desc_QuarterPipeCorner_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	QuarterPipeCorner03 = FGRecipe{
		Name:                              "QuarterPipeCorner03",
		ClassName:                         "Recipe_QuarterPipeCorner_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_03.Recipe_QuarterPipeCorner_03_C",
		MDisplayName:                      `Outer Corner Quarter Pipe`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipeCorner_03.Desc_QuarterPipeCorner_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	QuarterPipeCorner04 = FGRecipe{
		Name:                              "QuarterPipeCorner04",
		ClassName:                         "Recipe_QuarterPipeCorner_04_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_04.Recipe_QuarterPipeCorner_04_C",
		MDisplayName:                      `Inverted Outer Corner Quarter Pipe`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/Desc_QuarterPipeCorner_04.Desc_QuarterPipeCorner_04_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	QuartzCrystal = FGRecipe{
		Name:                              "QuartzCrystal",
		ClassName:                         "Recipe_QuartzCrystal_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_QuartzCrystal.Recipe_QuartzCrystal_C",
		MDisplayName:                      `Quartz Crystal`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=5))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=3))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Quickwire = FGRecipe{
		Name:                              "Quickwire",
		ClassName:                         "Recipe_Quickwire_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Quickwire.Recipe_Quickwire_C",
		MDisplayName:                      `Quickwire`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=1))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            5.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RadarTower = FGRecipe{
		Name:                              "RadarTower",
		ClassName:                         "Recipe_RadarTower_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_RadarTower.Recipe_RadarTower_C",
		MDisplayName:                      `Radar Tower`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/RadarTower/Desc_RadarTower.Desc_RadarTower_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RadioControlUnit = FGRecipe{
		Name:                              "RadioControlUnit",
		ClassName:                         "Recipe_RadioControlUnit_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Manufacturer/Recipe_RadioControlUnit.Recipe_RadioControlUnit_C",
		MDisplayName:                      `Radio Control Unit`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=32),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            48.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Railing01 = FGRecipe{
		Name:                              "Railing01",
		ClassName:                         "Recipe_Railing_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Railing_01.Recipe_Railing_01_C",
		MDisplayName:                      `Modern Railing`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Fence/Desc_Railing_01.Desc_Railing_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RailroadBlockSignal = FGRecipe{
		Name:                              "RailroadBlockSignal",
		ClassName:                         "Recipe_RailroadBlockSignal_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Signal/Recipe_RailroadBlockSignal.Recipe_RailroadBlockSignal_C",
		MDisplayName:                      `Block Signal`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Signal/Desc_RailroadBlockSignal.Desc_RailroadBlockSignal_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RailroadPathSignal = FGRecipe{
		Name:                              "RailroadPathSignal",
		ClassName:                         "Recipe_RailroadPathSignal_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Signal/Recipe_RailroadPathSignal.Recipe_RailroadPathSignal_C",
		MDisplayName:                      `Path Signal`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Signal/Desc_RailroadPathSignal.Desc_RailroadPathSignal_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RailroadTrack = FGRecipe{
		Name:                              "RailroadTrack",
		ClassName:                         "Recipe_RailroadTrack_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_RailroadTrack.Recipe_RailroadTrack_C",
		MDisplayName:                      `Railway`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Track/Desc_RailroadTrack.Desc_RailroadTrack_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Ramp8x101 = FGRecipe{
		Name:                              "Ramp8x101",
		ClassName:                         "Recipe_Ramp_8x1_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x1_01.Recipe_Ramp_8x1_01_C",
		MDisplayName:                      `Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x1_01.Desc_Ramp_8x1_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Ramp8x201 = FGRecipe{
		Name:                              "Ramp8x201",
		ClassName:                         "Recipe_Ramp_8x2_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x2_01.Recipe_Ramp_8x2_01_C",
		MDisplayName:                      `Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x2_01.Desc_Ramp_8x2_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Ramp8x401 = FGRecipe{
		Name:                              "Ramp8x401",
		ClassName:                         "Recipe_Ramp_8x4_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_01.Recipe_Ramp_8x4_01_C",
		MDisplayName:                      `Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x4_01.Desc_Ramp_8x4_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Ramp8x4Inverted01 = FGRecipe{
		Name:                              "Ramp8x4Inverted01",
		ClassName:                         "Recipe_Ramp_8x4_Inverted_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_Inverted_01.Recipe_Ramp_8x4_Inverted_01_C",
		MDisplayName:                      `Inv. Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x4_Inverted_01.Desc_Ramp_8x4_Inverted_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Ramp8x8x8 = FGRecipe{
		Name:                              "Ramp8x8x8",
		ClassName:                         "Recipe_Ramp_8x8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x8x8.Recipe_Ramp_8x8x8_C",
		MDisplayName:                      `Double Ramp 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_8x8x8.Desc_Ramp_8x8x8_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampAsphalt8x1 = FGRecipe{
		Name:                              "RampAsphalt8x1",
		ClassName:                         "Recipe_Ramp_Asphalt_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x1.Recipe_Ramp_Asphalt_8x1_C",
		MDisplayName:                      `Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_Asphalt_8x1.Desc_Ramp_Asphalt_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampAsphalt8x2 = FGRecipe{
		Name:                              "RampAsphalt8x2",
		ClassName:                         "Recipe_Ramp_Asphalt_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x2.Recipe_Ramp_Asphalt_8x2_C",
		MDisplayName:                      `Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_Asphalt_8x2.Desc_Ramp_Asphalt_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampAsphalt8x4 = FGRecipe{
		Name:                              "RampAsphalt8x4",
		ClassName:                         "Recipe_Ramp_Asphalt_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x4.Recipe_Ramp_Asphalt_8x4_C",
		MDisplayName:                      `Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_Asphalt_8x4.Desc_Ramp_Asphalt_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampConcrete8x1 = FGRecipe{
		Name:                              "RampConcrete8x1",
		ClassName:                         "Recipe_Ramp_Concrete_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x1.Recipe_Ramp_Concrete_8x1_C",
		MDisplayName:                      `Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_Concrete_8x1.Desc_Ramp_Concrete_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampConcrete8x2 = FGRecipe{
		Name:                              "RampConcrete8x2",
		ClassName:                         "Recipe_Ramp_Concrete_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x2.Recipe_Ramp_Concrete_8x2_C",
		MDisplayName:                      `Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_Concrete_8x2.Desc_Ramp_Concrete_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampConcrete8x4 = FGRecipe{
		Name:                              "RampConcrete8x4",
		ClassName:                         "Recipe_Ramp_Concrete_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x4.Recipe_Ramp_Concrete_8x4_C",
		MDisplayName:                      `Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_Concrete_8x4.Desc_Ramp_Concrete_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDiagonal8x101 = FGRecipe{
		Name:                              "RampDiagonal8x101",
		ClassName:                         "Recipe_Ramp_Diagonal_8x1_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_01.Recipe_Ramp_Diagonal_8x1_01_C",
		MDisplayName:                      `Down Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x1_01.Desc_Ramp_Diagonal_8x1_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDiagonal8x102 = FGRecipe{
		Name:                              "RampDiagonal8x102",
		ClassName:                         "Recipe_Ramp_Diagonal_8x1_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_02.Recipe_Ramp_Diagonal_8x1_02_C",
		MDisplayName:                      `Up Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x1_02.Desc_Ramp_Diagonal_8x1_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDiagonal8x201 = FGRecipe{
		Name:                              "RampDiagonal8x201",
		ClassName:                         "Recipe_Ramp_Diagonal_8x2_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_01.Recipe_Ramp_Diagonal_8x2_01_C",
		MDisplayName:                      `Down Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x2_01.Desc_Ramp_Diagonal_8x2_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDiagonal8x202 = FGRecipe{
		Name:                              "RampDiagonal8x202",
		ClassName:                         "Recipe_Ramp_Diagonal_8x2_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_02.Recipe_Ramp_Diagonal_8x2_02_C",
		MDisplayName:                      `Up Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x2_02.Desc_Ramp_Diagonal_8x2_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDiagonal8x401 = FGRecipe{
		Name:                              "RampDiagonal8x401",
		ClassName:                         "Recipe_Ramp_Diagonal_8x4_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_01.Recipe_Ramp_Diagonal_8x4_01_C",
		MDisplayName:                      `Down Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x4_01.Desc_Ramp_Diagonal_8x4_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDiagonal8x402 = FGRecipe{
		Name:                              "RampDiagonal8x402",
		ClassName:                         "Recipe_Ramp_Diagonal_8x4_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_02.Recipe_Ramp_Diagonal_8x4_02_C",
		MDisplayName:                      `Up Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Diagonal_8x4_02.Desc_Ramp_Diagonal_8x4_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDouble = FGRecipe{
		Name:                              "RampDouble",
		ClassName:                         "Recipe_RampDouble_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble.Recipe_RampDouble_C",
		MDisplayName:                      `Double Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampDouble.Desc_RampDouble_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDouble8x1 = FGRecipe{
		Name:                              "RampDouble8x1",
		ClassName:                         "Recipe_RampDouble_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble_8x1.Recipe_RampDouble_8x1_C",
		MDisplayName:                      `Double Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampDouble_8x1.Desc_RampDouble_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoubleAsphalt8x1 = FGRecipe{
		Name:                              "RampDoubleAsphalt8x1",
		ClassName:                         "Recipe_RampDouble_Asphalt_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x1.Recipe_RampDouble_Asphalt_8x1_C",
		MDisplayName:                      `Double Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_RampDouble_Asphalt_8x1.Desc_RampDouble_Asphalt_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoubleAsphalt8x2 = FGRecipe{
		Name:                              "RampDoubleAsphalt8x2",
		ClassName:                         "Recipe_RampDouble_Asphalt_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x2.Recipe_RampDouble_Asphalt_8x2_C",
		MDisplayName:                      `Double Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_RampDouble_Asphalt_8x2.Desc_RampDouble_Asphalt_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoubleAsphalt8x4 = FGRecipe{
		Name:                              "RampDoubleAsphalt8x4",
		ClassName:                         "Recipe_RampDouble_Asphalt_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x4.Recipe_RampDouble_Asphalt_8x4_C",
		MDisplayName:                      `Double Ramp 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_RampDouble_Asphalt_8x4.Desc_RampDouble_Asphalt_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoubleConcrete8x1 = FGRecipe{
		Name:                              "RampDoubleConcrete8x1",
		ClassName:                         "Recipe_RampDouble_Concrete_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x1.Recipe_RampDouble_Concrete_8x1_C",
		MDisplayName:                      `Double Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_RampDouble_Concrete_8x1.Desc_RampDouble_Concrete_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoubleConcrete8x2 = FGRecipe{
		Name:                              "RampDoubleConcrete8x2",
		ClassName:                         "Recipe_RampDouble_Concrete_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x2.Recipe_RampDouble_Concrete_8x2_C",
		MDisplayName:                      `Double Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_RampDouble_Concrete_8x2.Desc_RampDouble_Concrete_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoubleConcrete8x4 = FGRecipe{
		Name:                              "RampDoubleConcrete8x4",
		ClassName:                         "Recipe_RampDouble_Concrete_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x4.Recipe_RampDouble_Concrete_8x4_C",
		MDisplayName:                      `Double Ramp 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_RampDouble_Concrete_8x4.Desc_RampDouble_Concrete_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoubleMetal8x1 = FGRecipe{
		Name:                              "RampDoubleMetal8x1",
		ClassName:                         "Recipe_RampDouble_Metal_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x1.Recipe_RampDouble_Metal_8x1_C",
		MDisplayName:                      `Double Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_RampDouble_Metal_8x1.Desc_RampDouble_Metal_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoubleMetal8x2 = FGRecipe{
		Name:                              "RampDoubleMetal8x2",
		ClassName:                         "Recipe_RampDouble_Metal_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x2.Recipe_RampDouble_Metal_8x2_C",
		MDisplayName:                      `Double Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_RampDouble_Metal_8x2.Desc_RampDouble_Metal_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoubleMetal8x4 = FGRecipe{
		Name:                              "RampDoubleMetal8x4",
		ClassName:                         "Recipe_RampDouble_Metal_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x4.Recipe_RampDouble_Metal_8x4_C",
		MDisplayName:                      `Double Ramp 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_RampDouble_Metal_8x4.Desc_RampDouble_Metal_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoublePolished8x1 = FGRecipe{
		Name:                              "RampDoublePolished8x1",
		ClassName:                         "Recipe_RampDouble_Polished_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x1.Recipe_RampDouble_Polished_8x1_C",
		MDisplayName:                      `Double Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_RampDouble_Polished_8x1.Desc_RampDouble_Polished_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoublePolished8x2 = FGRecipe{
		Name:                              "RampDoublePolished8x2",
		ClassName:                         "Recipe_RampDouble_Polished_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x2.Recipe_RampDouble_Polished_8x2_C",
		MDisplayName:                      `Double Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_RampDouble_Polished_8x2.Desc_RampDouble_Polished_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDoublePolished8x4 = FGRecipe{
		Name:                              "RampDoublePolished8x4",
		ClassName:                         "Recipe_RampDouble_Polished_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x4.Recipe_RampDouble_Polished_8x4_C",
		MDisplayName:                      `Double Ramp 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_RampDouble_Polished_8x4.Desc_RampDouble_Polished_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerAsphalt8x1 = FGRecipe{
		Name:                              "RampDownCornerAsphalt8x1",
		ClassName:                         "Recipe_Ramp_DownCorner_Asphalt_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x1.Recipe_Ramp_DownCorner_Asphalt_8x1_C",
		MDisplayName:                      `Down Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_DownCorner_Asphalt_8x1.Desc_Ramp_DownCorner_Asphalt_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerAsphalt8x2 = FGRecipe{
		Name:                              "RampDownCornerAsphalt8x2",
		ClassName:                         "Recipe_Ramp_DownCorner_Asphalt_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x2.Recipe_Ramp_DownCorner_Asphalt_8x2_C",
		MDisplayName:                      `Down Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_DownCorner_Asphalt_8x2.Desc_Ramp_DownCorner_Asphalt_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerAsphalt8x4 = FGRecipe{
		Name:                              "RampDownCornerAsphalt8x4",
		ClassName:                         "Recipe_Ramp_DownCorner_Asphalt_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x4.Recipe_Ramp_DownCorner_Asphalt_8x4_C",
		MDisplayName:                      `Down Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_DownCorner_Asphalt_8x4.Desc_Ramp_DownCorner_Asphalt_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerConcrete8x1 = FGRecipe{
		Name:                              "RampDownCornerConcrete8x1",
		ClassName:                         "Recipe_Ramp_DownCorner_Concrete_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x1.Recipe_Ramp_DownCorner_Concrete_8x1_C",
		MDisplayName:                      `Down Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_DownCorner_Concrete_8x1.Desc_Ramp_DownCorner_Concrete_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerConcrete8x2 = FGRecipe{
		Name:                              "RampDownCornerConcrete8x2",
		ClassName:                         "Recipe_Ramp_DownCorner_Concrete_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x2.Recipe_Ramp_DownCorner_Concrete_8x2_C",
		MDisplayName:                      `Down Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_DownCorner_Concrete_8x2.Desc_Ramp_DownCorner_Concrete_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerConcrete8x4 = FGRecipe{
		Name:                              "RampDownCornerConcrete8x4",
		ClassName:                         "Recipe_Ramp_DownCorner_Concrete_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x4.Recipe_Ramp_DownCorner_Concrete_8x4_C",
		MDisplayName:                      `Down Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_DownCorner_Concrete_8x4.Desc_Ramp_DownCorner_Concrete_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerMetal8x1 = FGRecipe{
		Name:                              "RampDownCornerMetal8x1",
		ClassName:                         "Recipe_Ramp_DownCorner_Metal_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x1.Recipe_Ramp_DownCorner_Metal_8x1_C",
		MDisplayName:                      `Down Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_DownCorner_Metal_8x1.Desc_Ramp_DownCorner_Metal_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerMetal8x2 = FGRecipe{
		Name:                              "RampDownCornerMetal8x2",
		ClassName:                         "Recipe_Ramp_DownCorner_Metal_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x2.Recipe_Ramp_DownCorner_Metal_8x2_C",
		MDisplayName:                      `Down Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_DownCorner_Metal_8x2.Desc_Ramp_DownCorner_Metal_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerMetal8x4 = FGRecipe{
		Name:                              "RampDownCornerMetal8x4",
		ClassName:                         "Recipe_Ramp_DownCorner_Metal_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x4.Recipe_Ramp_DownCorner_Metal_8x4_C",
		MDisplayName:                      `Down Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_DownCorner_Metal_8x4.Desc_Ramp_DownCorner_Metal_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerPolished8x1 = FGRecipe{
		Name:                              "RampDownCornerPolished8x1",
		ClassName:                         "Recipe_Ramp_DownCorner_Polished_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x1.Recipe_Ramp_DownCorner_Polished_8x1_C",
		MDisplayName:                      `Down Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_DownCorner_Polished_8x1.Desc_Ramp_DownCorner_Polished_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerPolished8x2 = FGRecipe{
		Name:                              "RampDownCornerPolished8x2",
		ClassName:                         "Recipe_Ramp_DownCorner_Polished_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x2.Recipe_Ramp_DownCorner_Polished_8x2_C",
		MDisplayName:                      `Down Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_DownCorner_Polished_8x2.Desc_Ramp_DownCorner_Polished_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampDownCornerPolished8x4 = FGRecipe{
		Name:                              "RampDownCornerPolished8x4",
		ClassName:                         "Recipe_Ramp_DownCorner_Polished_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x4.Recipe_Ramp_DownCorner_Polished_8x4_C",
		MDisplayName:                      `Down Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_DownCorner_Polished_8x4.Desc_Ramp_DownCorner_Polished_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampFrame01 = FGRecipe{
		Name:                              "RampFrame01",
		ClassName:                         "Recipe_Ramp_Frame_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Frame_01.Recipe_Ramp_Frame_01_C",
		MDisplayName:                      `Frame Ramp`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Frame_01.Desc_Ramp_Frame_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampFrameInverted01 = FGRecipe{
		Name:                              "RampFrameInverted01",
		ClassName:                         "Recipe_Ramp_Frame_Inverted_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Frame_Inverted_01.Recipe_Ramp_Frame_Inverted_01_C",
		MDisplayName:                      `Inverted Frame Ramp`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_Ramp_Frame_Inverted_01.Desc_Ramp_Frame_Inverted_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampInverted8x1 = FGRecipe{
		Name:                              "RampInverted8x1",
		ClassName:                         "Recipe_RampInverted_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1.Recipe_RampInverted_8x1_C",
		MDisplayName:                      `Inv. Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x1.Desc_RampInverted_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampInverted8x1Corner01 = FGRecipe{
		Name:                              "RampInverted8x1Corner01",
		ClassName:                         "Recipe_RampInverted_8x1_Corner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1_Corner_01.Recipe_RampInverted_8x1_Corner_01_C",
		MDisplayName:                      `Inv. Up Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x1_Corner_01.Desc_RampInverted_8x1_Corner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampInverted8x1Corner02 = FGRecipe{
		Name:                              "RampInverted8x1Corner02",
		ClassName:                         "Recipe_RampInverted_8x1_Corner_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1_Corner_02.Recipe_RampInverted_8x1_Corner_02_C",
		MDisplayName:                      `Inv. Down Corner 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x1_Corner_02.Desc_RampInverted_8x1_Corner_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampInverted8x201 = FGRecipe{
		Name:                              "RampInverted8x201",
		ClassName:                         "Recipe_RampInverted_8x2_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_01.Recipe_RampInverted_8x2_01_C",
		MDisplayName:                      `Inv. Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x2_01.Desc_RampInverted_8x2_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampInverted8x2Corner01 = FGRecipe{
		Name:                              "RampInverted8x2Corner01",
		ClassName:                         "Recipe_RampInverted_8x2_Corner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_Corner_01.Recipe_RampInverted_8x2_Corner_01_C",
		MDisplayName:                      `Inv. Up Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x2_Corner_01.Desc_RampInverted_8x2_Corner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampInverted8x2Corner02 = FGRecipe{
		Name:                              "RampInverted8x2Corner02",
		ClassName:                         "Recipe_RampInverted_8x2_Corner_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_Corner_02.Recipe_RampInverted_8x2_Corner_02_C",
		MDisplayName:                      `Inv. Down Corner 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x2_Corner_02.Desc_RampInverted_8x2_Corner_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampInverted8x4Corner01 = FGRecipe{
		Name:                              "RampInverted8x4Corner01",
		ClassName:                         "Recipe_RampInverted_8x4_Corner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x4_Corner_01.Recipe_RampInverted_8x4_Corner_01_C",
		MDisplayName:                      `Inv. Up Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x4_Corner_01.Desc_RampInverted_8x4_Corner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampInverted8x4Corner02 = FGRecipe{
		Name:                              "RampInverted8x4Corner02",
		ClassName:                         "Recipe_RampInverted_8x4_Corner_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x4_Corner_02.Recipe_RampInverted_8x4_Corner_02_C",
		MDisplayName:                      `Inv. Down Corner 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Ramp/Desc_RampInverted_8x4_Corner_02.Desc_RampInverted_8x4_Corner_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampMetal8x1 = FGRecipe{
		Name:                              "RampMetal8x1",
		ClassName:                         "Recipe_Ramp_Metal_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x1.Recipe_Ramp_Metal_8x1_C",
		MDisplayName:                      `Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_Metal_8x1.Desc_Ramp_Metal_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampMetal8x2 = FGRecipe{
		Name:                              "RampMetal8x2",
		ClassName:                         "Recipe_Ramp_Metal_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x2.Recipe_Ramp_Metal_8x2_C",
		MDisplayName:                      `Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_Metal_8x2.Desc_Ramp_Metal_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampMetal8x4 = FGRecipe{
		Name:                              "RampMetal8x4",
		ClassName:                         "Recipe_Ramp_Metal_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x4.Recipe_Ramp_Metal_8x4_C",
		MDisplayName:                      `Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_Metal_8x4.Desc_Ramp_Metal_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampPolished8x1 = FGRecipe{
		Name:                              "RampPolished8x1",
		ClassName:                         "Recipe_Ramp_Polished_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x1.Recipe_Ramp_Polished_8x1_C",
		MDisplayName:                      `Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_Polished_8x1.Desc_Ramp_Polished_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampPolished8x2 = FGRecipe{
		Name:                              "RampPolished8x2",
		ClassName:                         "Recipe_Ramp_Polished_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x2.Recipe_Ramp_Polished_8x2_C",
		MDisplayName:                      `Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_Polished_8x2.Desc_Ramp_Polished_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampPolished8x4 = FGRecipe{
		Name:                              "RampPolished8x4",
		ClassName:                         "Recipe_Ramp_Polished_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x4.Recipe_Ramp_Polished_8x4_C",
		MDisplayName:                      `Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_Polished_8x4.Desc_Ramp_Polished_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerAsphalt8x1 = FGRecipe{
		Name:                              "RampUpCornerAsphalt8x1",
		ClassName:                         "Recipe_Ramp_UpCorner_Asphalt_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x1.Recipe_Ramp_UpCorner_Asphalt_8x1_C",
		MDisplayName:                      `Up Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_UpCorner_Asphalt_8x1.Desc_Ramp_UpCorner_Asphalt_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerAsphalt8x2 = FGRecipe{
		Name:                              "RampUpCornerAsphalt8x2",
		ClassName:                         "Recipe_Ramp_UpCorner_Asphalt_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x2.Recipe_Ramp_UpCorner_Asphalt_8x2_C",
		MDisplayName:                      `Up Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_UpCorner_Asphalt_8x2.Desc_Ramp_UpCorner_Asphalt_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerAsphalt8x4 = FGRecipe{
		Name:                              "RampUpCornerAsphalt8x4",
		ClassName:                         "Recipe_Ramp_UpCorner_Asphalt_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x4.Recipe_Ramp_UpCorner_Asphalt_8x4_C",
		MDisplayName:                      `Up Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Desc_Ramp_UpCorner_Asphalt_8x4.Desc_Ramp_UpCorner_Asphalt_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerConcrete8x1 = FGRecipe{
		Name:                              "RampUpCornerConcrete8x1",
		ClassName:                         "Recipe_Ramp_UpCorner_Concrete_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x1.Recipe_Ramp_UpCorner_Concrete_8x1_C",
		MDisplayName:                      `Up Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_UpCorner_Concrete_8x1.Desc_Ramp_UpCorner_Concrete_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerConcrete8x2 = FGRecipe{
		Name:                              "RampUpCornerConcrete8x2",
		ClassName:                         "Recipe_Ramp_UpCorner_Concrete_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x2.Recipe_Ramp_UpCorner_Concrete_8x2_C",
		MDisplayName:                      `Up Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_UpCorner_Concrete_8x2.Desc_Ramp_UpCorner_Concrete_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerConcrete8x4 = FGRecipe{
		Name:                              "RampUpCornerConcrete8x4",
		ClassName:                         "Recipe_Ramp_UpCorner_Concrete_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x4.Recipe_Ramp_UpCorner_Concrete_8x4_C",
		MDisplayName:                      `Up Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Desc_Ramp_UpCorner_Concrete_8x4.Desc_Ramp_UpCorner_Concrete_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerMetal8x1 = FGRecipe{
		Name:                              "RampUpCornerMetal8x1",
		ClassName:                         "Recipe_Ramp_UpCorner_Metal_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x1.Recipe_Ramp_UpCorner_Metal_8x1_C",
		MDisplayName:                      `Up Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_UpCorner_Metal_8x1.Desc_Ramp_UpCorner_Metal_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerMetal8x2 = FGRecipe{
		Name:                              "RampUpCornerMetal8x2",
		ClassName:                         "Recipe_Ramp_UpCorner_Metal_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x2.Recipe_Ramp_UpCorner_Metal_8x2_C",
		MDisplayName:                      `Up Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_UpCorner_Metal_8x2.Desc_Ramp_UpCorner_Metal_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerMetal8x4 = FGRecipe{
		Name:                              "RampUpCornerMetal8x4",
		ClassName:                         "Recipe_Ramp_UpCorner_Metal_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x4.Recipe_Ramp_UpCorner_Metal_8x4_C",
		MDisplayName:                      `Up Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Desc_Ramp_UpCorner_Metal_8x4.Desc_Ramp_UpCorner_Metal_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerPolished8x1 = FGRecipe{
		Name:                              "RampUpCornerPolished8x1",
		ClassName:                         "Recipe_Ramp_UpCorner_Polished_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x1.Recipe_Ramp_UpCorner_Polished_8x1_C",
		MDisplayName:                      `Up Corner Ramp 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_UpCorner_Polished_8x1.Desc_Ramp_UpCorner_Polished_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerPolished8x2 = FGRecipe{
		Name:                              "RampUpCornerPolished8x2",
		ClassName:                         "Recipe_Ramp_UpCorner_Polished_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x2.Recipe_Ramp_UpCorner_Polished_8x2_C",
		MDisplayName:                      `Up Corner Ramp 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_UpCorner_Polished_8x2.Desc_Ramp_UpCorner_Polished_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RampUpCornerPolished8x4 = FGRecipe{
		Name:                              "RampUpCornerPolished8x4",
		ClassName:                         "Recipe_Ramp_UpCorner_Polished_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x4.Recipe_Ramp_UpCorner_Polished_8x4_C",
		MDisplayName:                      `Up Corner Ramp 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Desc_Ramp_UpCorner_Polished_8x4.Desc_Ramp_UpCorner_Polished_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RawQuartz = FGRecipe{
		Name:                              "RawQuartz",
		ClassName:                         "Recipe_RawQuartz_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_RawQuartz.Recipe_RawQuartz_C",
		MDisplayName:                      `Raw Quartz`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RebarGun = FGRecipe{
		Name:                              "RebarGun",
		ClassName:                         "Recipe_RebarGun_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_RebarGun.Recipe_RebarGun_C",
		MDisplayName:                      `Rebar Gun`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=16),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=100))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            100.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/NailGun/Desc_RebarGunProjectile.Desc_RebarGunProjectile_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ResidualFuel = FGRecipe{
		Name:                              "ResidualFuel",
		ClassName:                         "Recipe_ResidualFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualFuel.Recipe_ResidualFuel_C",
		MDisplayName:                      `Residual Fuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=6000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=4000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ResidualPlastic = FGRecipe{
		Name:                              "ResidualPlastic",
		ClassName:                         "Recipe_ResidualPlastic_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualPlastic.Recipe_ResidualPlastic_C",
		MDisplayName:                      `Residual Plastic`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ResidualRubber = FGRecipe{
		Name:                              "ResidualRubber",
		ClassName:                         "Recipe_ResidualRubber_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualRubber.Recipe_ResidualRubber_C",
		MDisplayName:                      `Residual Rubber`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=4000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ResourceSink = FGRecipe{
		Name:                              "ResourceSink",
		ClassName:                         "Recipe_ResourceSink_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ResourceSink.Recipe_ResourceSink_C",
		MDisplayName:                      `AWESOME Sink`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=45))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ResourceSink/Desc_ResourceSink.Desc_ResourceSink_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ResourceSinkShop = FGRecipe{
		Name:                              "ResourceSinkShop",
		ClassName:                         "Recipe_ResourceSinkShop_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_ResourceSinkShop.Recipe_ResourceSinkShop_C",
		MDisplayName:                      `AWESOME Shop`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/ResourceSinkShop/Desc_ResourceSinkShop.Desc_ResourceSinkShop_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofA01 = FGRecipe{
		Name:                              "RoofA01",
		ClassName:                         "Recipe_Roof_A_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_01.Recipe_Roof_A_01_C",
		MDisplayName:                      `Metal Roof Flat`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_A_01.Desc_Roof_A_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofA02 = FGRecipe{
		Name:                              "RoofA02",
		ClassName:                         "Recipe_Roof_A_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_02.Recipe_Roof_A_02_C",
		MDisplayName:                      `Metal Roof 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_A_02.Desc_Roof_A_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofA03 = FGRecipe{
		Name:                              "RoofA03",
		ClassName:                         "Recipe_Roof_A_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_03.Recipe_Roof_A_03_C",
		MDisplayName:                      `Metal Roof 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_A_03.Desc_Roof_A_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofA04 = FGRecipe{
		Name:                              "RoofA04",
		ClassName:                         "Recipe_Roof_A_04_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_04.Recipe_Roof_A_04_C",
		MDisplayName:                      `Metal Roof 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_A_04.Desc_Roof_A_04_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofOrange01 = FGRecipe{
		Name:                              "RoofOrange01",
		ClassName:                         "Recipe_Roof_Orange_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_01.Recipe_Roof_Orange_01_C",
		MDisplayName:                      `FICSIT Roof Flat`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Orange_01.Desc_Roof_Orange_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofOrange02 = FGRecipe{
		Name:                              "RoofOrange02",
		ClassName:                         "Recipe_Roof_Orange_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_02.Recipe_Roof_Orange_02_C",
		MDisplayName:                      `FICSIT Roof 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Orange_02.Desc_Roof_Orange_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofOrange03 = FGRecipe{
		Name:                              "RoofOrange03",
		ClassName:                         "Recipe_Roof_Orange_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_03.Recipe_Roof_Orange_03_C",
		MDisplayName:                      `FICSIT Roof 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Orange_03.Desc_Roof_Orange_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofOrange04 = FGRecipe{
		Name:                              "RoofOrange04",
		ClassName:                         "Recipe_Roof_Orange_04_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_04.Recipe_Roof_Orange_04_C",
		MDisplayName:                      `FICSIT Roof 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Orange_04.Desc_Roof_Orange_04_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofTar01 = FGRecipe{
		Name:                              "RoofTar01",
		ClassName:                         "Recipe_Roof_Tar_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_01.Recipe_Roof_Tar_01_C",
		MDisplayName:                      `Tar Roof Flat`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Tar_01.Desc_Roof_Tar_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofTar02 = FGRecipe{
		Name:                              "RoofTar02",
		ClassName:                         "Recipe_Roof_Tar_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_02.Recipe_Roof_Tar_02_C",
		MDisplayName:                      `Tar Roof 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Tar_02.Desc_Roof_Tar_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofTar03 = FGRecipe{
		Name:                              "RoofTar03",
		ClassName:                         "Recipe_Roof_Tar_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_03.Recipe_Roof_Tar_03_C",
		MDisplayName:                      `Tar Roof 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Tar_03.Desc_Roof_Tar_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofTar04 = FGRecipe{
		Name:                              "RoofTar04",
		ClassName:                         "Recipe_Roof_Tar_04_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_04.Recipe_Roof_Tar_04_C",
		MDisplayName:                      `Tar Roof 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Tar_04.Desc_Roof_Tar_04_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofWindow01 = FGRecipe{
		Name:                              "RoofWindow01",
		ClassName:                         "Recipe_Roof_Window_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_01.Recipe_Roof_Window_01_C",
		MDisplayName:                      `Glass Roof Flat`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Window_01.Desc_Roof_Window_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofWindow02 = FGRecipe{
		Name:                              "RoofWindow02",
		ClassName:                         "Recipe_Roof_Window_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_02.Recipe_Roof_Window_02_C",
		MDisplayName:                      `Glass Roof 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Window_02.Desc_Roof_Window_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofWindow03 = FGRecipe{
		Name:                              "RoofWindow03",
		ClassName:                         "Recipe_Roof_Window_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_03.Recipe_Roof_Window_03_C",
		MDisplayName:                      `Glass Roof 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Window_03.Desc_Roof_Window_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	RoofWindow04 = FGRecipe{
		Name:                              "RoofWindow04",
		ClassName:                         "Recipe_Roof_Window_04_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_04.Recipe_Roof_Window_04_C",
		MDisplayName:                      `Glass Roof 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Roof/Desc_Roof_Window_04.Desc_Roof_Window_04_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Rotor = FGRecipe{
		Name:                              "Rotor",
		ClassName:                         "Recipe_Rotor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_Rotor.Recipe_Rotor_C",
		MDisplayName:                      `Rotor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=25))`,
		MManualManufacturingMultiplier:    0.800000,
		MManufactoringDuration:            15.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Rubber = FGRecipe{
		Name:                              "Rubber",
		ClassName:                         "Recipe_Rubber_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_Rubber.Recipe_Rubber_C",
		MDisplayName:                      `Rubber`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=3000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Screw = FGRecipe{
		Name:                              "Screw",
		ClassName:                         "Recipe_Screw_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Screw.Recipe_Screw_C",
		MDisplayName:                      `Screw`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=4))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Silica = FGRecipe{
		Name:                              "Silica",
		ClassName:                         "Recipe_Silica_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Silica.Recipe_Silica_C",
		MDisplayName:                      `Silica`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=3))`,
		MManualManufacturingMultiplier:    2.000000,
		MManufactoringDuration:            8.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=5))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SmelterBasicMk1 = FGRecipe{
		Name:                              "SmelterBasicMk1",
		ClassName:                         "Recipe_SmelterBasicMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_SmelterBasicMk1.Recipe_SmelterBasicMk1_C",
		MDisplayName:                      `Smelter`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=8))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SmelterMk1/Desc_SmelterMk1.Desc_SmelterMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SmelterMk1 = FGRecipe{
		Name:                              "SmelterMk1",
		ClassName:                         "Recipe_SmelterMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_SmelterMk1.Recipe_SmelterMk1_C",
		MDisplayName:                      `Foundry`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=20))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundryMk1/Desc_FoundryMk1.Desc_FoundryMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Snow = FGRecipe{
		Name:                              "Snow",
		ClassName:                         "Recipe_Snow_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_Snow.Recipe_Snow_C",
		MDisplayName:                      `Actual Snow`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=2))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SnowDispenser = FGRecipe{
		Name:                              "SnowDispenser",
		ClassName:                         "Recipe_SnowDispenser_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/SnowDispenser/Recipe_SnowDispenser.Recipe_SnowDispenser_C",
		MDisplayName:                      `FICSMAS Snow Dispenser`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/SnowDispenser/Desc_SnowDispenser.Desc_SnowDispenser_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Snowball = FGRecipe{
		Name:                              "Snowball",
		ClassName:                         "Recipe_Snowball_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Holiday/Recipe_Snowball.Recipe_Snowball_C",
		MDisplayName:                      `Snowball`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SnowballProjectile/Desc_SnowballProjectile.Desc_SnowballProjectile_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Snowman = FGRecipe{
		Name:                              "Snowman",
		ClassName:                         "Recipe_Snowman_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/SnowmanDecor/Recipe_Snowman.Recipe_Snowman_C",
		MDisplayName:                      `Snowman`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/SnowmanDecor/Desc_Snowman.Desc_Snowman_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevator = FGRecipe{
		Name:                              "SpaceElevator",
		ClassName:                         "Recipe_SpaceElevator_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/TowTruck/Recipe_SpaceElevator.Recipe_SpaceElevator_C",
		MDisplayName:                      `Space Elevator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=250),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1500))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Script/FactoryGame.FGBuildGun)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SpaceElevator/Desc_SpaceElevator.Desc_SpaceElevator_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevatorPart1 = FGRecipe{
		Name:                              "SpaceElevatorPart1",
		ClassName:                         "Recipe_SpaceElevatorPart_1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_1.Recipe_SpaceElevatorPart_1_C",
		MDisplayName:                      `Smart Plating`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            30.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_1.Desc_SpaceElevatorPart_1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevatorPart2 = FGRecipe{
		Name:                              "SpaceElevatorPart2",
		ClassName:                         "Recipe_SpaceElevatorPart_2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_2.Recipe_SpaceElevatorPart_2_C",
		MDisplayName:                      `Versatile Framework`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=12))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_2.Desc_SpaceElevatorPart_2_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevatorPart3 = FGRecipe{
		Name:                              "SpaceElevatorPart3",
		ClassName:                         "Recipe_SpaceElevatorPart_3_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_3.Recipe_SpaceElevatorPart_3_C",
		MDisplayName:                      `Automated Wiring`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=20))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            24.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_3.Desc_SpaceElevatorPart_3_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevatorPart4 = FGRecipe{
		Name:                              "SpaceElevatorPart4",
		ClassName:                         "Recipe_SpaceElevatorPart_4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_4.Recipe_SpaceElevatorPart_4_C",
		MDisplayName:                      `Modular Engine`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_1.Desc_SpaceElevatorPart_1_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            60.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_4.Desc_SpaceElevatorPart_4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevatorPart5 = FGRecipe{
		Name:                              "SpaceElevatorPart5",
		ClassName:                         "Recipe_SpaceElevatorPart_5_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_5.Recipe_SpaceElevatorPart_5_C",
		MDisplayName:                      `Adaptive Control Unit`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_3.Desc_SpaceElevatorPart_3_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_5.Desc_SpaceElevatorPart_5_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevatorPart6 = FGRecipe{
		Name:                              "SpaceElevatorPart6",
		ClassName:                         "Recipe_SpaceElevatorPart_6_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_6.Recipe_SpaceElevatorPart_6_C",
		MDisplayName:                      `Magnetic Field Generator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_2.Desc_SpaceElevatorPart_2_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_6.Desc_SpaceElevatorPart_6_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevatorPart7 = FGRecipe{
		Name:                              "SpaceElevatorPart7",
		ClassName:                         "Recipe_SpaceElevatorPart_7_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_7.Recipe_SpaceElevatorPart_7_C",
		MDisplayName:                      `Assembly Director System`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_5.Desc_SpaceElevatorPart_5_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            80.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_7.Desc_SpaceElevatorPart_7_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevatorPart8 = FGRecipe{
		Name:                              "SpaceElevatorPart8",
		ClassName:                         "Recipe_SpaceElevatorPart_8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_8.Recipe_SpaceElevatorPart_8_C",
		MDisplayName:                      `Thermal Propulsion Rocket`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_4.Desc_SpaceElevatorPart_4_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_8.Desc_SpaceElevatorPart_8_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpaceElevatorPart9 = FGRecipe{
		Name:                              "SpaceElevatorPart9",
		ClassName:                         "Recipe_SpaceElevatorPart_9_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_9.Recipe_SpaceElevatorPart_9_C",
		MDisplayName:                      `Nuclear Pasta`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperDust/Desc_CopperDust.Desc_CopperDust_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PressureConversionCube/Desc_PressureConversionCube.Desc_PressureConversionCube_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/HadronCollider/Build_HadronCollider.Build_HadronCollider_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_9.Desc_SpaceElevatorPart_9_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 500.000000,
		MVariablePowerConsumptionFactor:   1000.000000,
	}

	SpaceRifleMk1 = FGRecipe{
		Name:                              "SpaceRifleMk1",
		ClassName:                         "Recipe_SpaceRifleMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_SpaceRifleMk1.Recipe_SpaceRifleMk1_C",
		MDisplayName:                      `Rifle`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=250))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            120.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Rifle/BP_EquipmentDescriptorRifle.BP_EquipmentDescriptorRifle_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SpikedRebar = FGRecipe{
		Name:                              "SpikedRebar",
		ClassName:                         "Recipe_SpikedRebar_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_SpikedRebar.Recipe_SpikedRebar_C",
		MDisplayName:                      `Spiked Rebar`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpikedRebar/Desc_SpikedRebar.Desc_SpikedRebar_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StairsLeft01 = FGRecipe{
		Name:                              "StairsLeft01",
		ClassName:                         "Recipe_Stairs_Left_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Left_01.Recipe_Stairs_Left_01_C",
		MDisplayName:                      `Stairs Left`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Stair/Desc_Stairs_Left_01.Desc_Stairs_Left_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StairsRight01 = FGRecipe{
		Name:                              "StairsRight01",
		ClassName:                         "Recipe_Stairs_Right_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Right_01.Recipe_Stairs_Right_01_C",
		MDisplayName:                      `Stairs Right`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Stair/Desc_Stairs_Right_01.Desc_Stairs_Right_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignHuge = FGRecipe{
		Name:                              "StandaloneWidgetSignHuge",
		ClassName:                         "Recipe_StandaloneWidgetSign_Huge_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Huge.Recipe_StandaloneWidgetSign_Huge_C",
		MDisplayName:                      `Large Billboard`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=12),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Huge.Desc_StandaloneWidgetSign_Huge_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignLarge = FGRecipe{
		Name:                              "StandaloneWidgetSignLarge",
		ClassName:                         "Recipe_StandaloneWidgetSign_Large_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Large.Recipe_StandaloneWidgetSign_Large_C",
		MDisplayName:                      `Small Billboard`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Large.Desc_StandaloneWidgetSign_Large_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignMedium = FGRecipe{
		Name:                              "StandaloneWidgetSignMedium",
		ClassName:                         "Recipe_StandaloneWidgetSign_Medium_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Medium.Recipe_StandaloneWidgetSign_Medium_C",
		MDisplayName:                      `Display Sign`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Medium.Desc_StandaloneWidgetSign_Medium_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignPortrait = FGRecipe{
		Name:                              "StandaloneWidgetSignPortrait",
		ClassName:                         "Recipe_StandaloneWidgetSign_Portrait_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Portrait.Recipe_StandaloneWidgetSign_Portrait_C",
		MDisplayName:                      `Portrait Sign`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Portrait.Desc_StandaloneWidgetSign_Portrait_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignSmall = FGRecipe{
		Name:                              "StandaloneWidgetSignSmall",
		ClassName:                         "Recipe_StandaloneWidgetSign_Small_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Small.Recipe_StandaloneWidgetSign_Small_C",
		MDisplayName:                      `Label Sign 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Small.Desc_StandaloneWidgetSign_Small_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignSmallVeryWide = FGRecipe{
		Name:                              "StandaloneWidgetSignSmallVeryWide",
		ClassName:                         "Recipe_StandaloneWidgetSign_SmallVeryWide_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallVeryWide.Recipe_StandaloneWidgetSign_SmallVeryWide_C",
		MDisplayName:                      `Label Sign 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_SmallVeryWide.Desc_StandaloneWidgetSign_SmallVeryWide_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignSmallWide = FGRecipe{
		Name:                              "StandaloneWidgetSignSmallWide",
		ClassName:                         "Recipe_StandaloneWidgetSign_SmallWide_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallWide.Recipe_StandaloneWidgetSign_SmallWide_C",
		MDisplayName:                      `Label Sign 3m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_SmallWide.Desc_StandaloneWidgetSign_SmallWide_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignSquare = FGRecipe{
		Name:                              "StandaloneWidgetSignSquare",
		ClassName:                         "Recipe_StandaloneWidgetSign_Square_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square.Recipe_StandaloneWidgetSign_Square_C",
		MDisplayName:                      `Square Sign 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Square.Desc_StandaloneWidgetSign_Square_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignSquareSmall = FGRecipe{
		Name:                              "StandaloneWidgetSignSquareSmall",
		ClassName:                         "Recipe_StandaloneWidgetSign_Square_Small_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square_Small.Recipe_StandaloneWidgetSign_Square_Small_C",
		MDisplayName:                      `Square Sign 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Square_Small.Desc_StandaloneWidgetSign_Square_Small_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StandaloneWidgetSignSquareTiny = FGRecipe{
		Name:                              "StandaloneWidgetSignSquareTiny",
		ClassName:                         "Recipe_StandaloneWidgetSign_Square_Tiny_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square_Tiny.Recipe_StandaloneWidgetSign_Square_Tiny_C",
		MDisplayName:                      `Square Sign 0.5m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/SignDigital/Desc_StandaloneWidgetSign_Square_Tiny.Desc_StandaloneWidgetSign_Square_Tiny_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Stator = FGRecipe{
		Name:                              "Stator",
		ClassName:                         "Recipe_Stator_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_Stator.Recipe_Stator_C",
		MDisplayName:                      `Stator`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=8))`,
		MManualManufacturingMultiplier:    1.500000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelBeam = FGRecipe{
		Name:                              "SteelBeam",
		ClassName:                         "Recipe_SteelBeam_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_SteelBeam.Recipe_SteelBeam_C",
		MDisplayName:                      `Steel Beam`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        7.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelPipe = FGRecipe{
		Name:                              "SteelPipe",
		ClassName:                         "Recipe_SteelPipe_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_SteelPipe.Recipe_SteelPipe_C",
		MDisplayName:                      `Steel Pipe`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelIngot/Desc_SteelIngot.Desc_SteelIngot_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        8.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWall8x1 = FGRecipe{
		Name:                              "SteelWall8x1",
		ClassName:                         "Recipe_SteelWall_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_8x1.Recipe_SteelWall_8x1_C",
		MDisplayName:                      `Basic Wall 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x1.Desc_SteelWall_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWall8x4 = FGRecipe{
		Name:                              "SteelWall8x4",
		ClassName:                         "Recipe_SteelWall_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_8x4.Recipe_SteelWall_8x4_C",
		MDisplayName:                      `Tilted Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       ``,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4.Desc_SteelWall_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWall8x4Gate01 = FGRecipe{
		Name:                              "SteelWall8x4Gate01",
		ClassName:                         "Recipe_SteelWall_8x4_Gate_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Gate_01.Recipe_SteelWall_8x4_Gate_01_C",
		MDisplayName:                      `Gate Hole Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Gate_01.Desc_SteelWall_8x4_Gate_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWall8x4Window01 = FGRecipe{
		Name:                              "SteelWall8x4Window01",
		ClassName:                         "Recipe_SteelWall_8x4_Window_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_01.Recipe_SteelWall_8x4_Window_01_C",
		MDisplayName:                      `Single Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Window_01.Desc_SteelWall_8x4_Window_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWall8x4Window02 = FGRecipe{
		Name:                              "SteelWall8x4Window02",
		ClassName:                         "Recipe_SteelWall_8x4_Window_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_02.Recipe_SteelWall_8x4_Window_02_C",
		MDisplayName:                      `Reinforced Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Window_02.Desc_SteelWall_8x4_Window_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWall8x4Window03 = FGRecipe{
		Name:                              "SteelWall8x4Window03",
		ClassName:                         "Recipe_SteelWall_8x4_Window_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_03.Recipe_SteelWall_8x4_Window_03_C",
		MDisplayName:                      `Frame Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Window_03.Desc_SteelWall_8x4_Window_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWall8x4Window04 = FGRecipe{
		Name:                              "SteelWall8x4Window04",
		ClassName:                         "Recipe_SteelWall_8x4_Window_04_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_04.Recipe_SteelWall_8x4_Window_04_C",
		MDisplayName:                      `Panel Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_8x4_Window_04.Desc_SteelWall_8x4_Window_04_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWallFlipTris8x1 = FGRecipe{
		Name:                              "SteelWallFlipTris8x1",
		ClassName:                         "Recipe_SteelWall_FlipTris_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x1.Recipe_SteelWall_FlipTris_8x1_C",
		MDisplayName:                      `Inv. Ramp Wall 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_FlipTris_8x1.Desc_SteelWall_FlipTris_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWallFlipTris8x2 = FGRecipe{
		Name:                              "SteelWallFlipTris8x2",
		ClassName:                         "Recipe_SteelWall_FlipTris_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x2.Recipe_SteelWall_FlipTris_8x2_C",
		MDisplayName:                      `Inv. Ramp Wall 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_FlipTris_8x2.Desc_SteelWall_FlipTris_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWallFlipTris8x4 = FGRecipe{
		Name:                              "SteelWallFlipTris8x4",
		ClassName:                         "Recipe_SteelWall_FlipTris_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x4.Recipe_SteelWall_FlipTris_8x4_C",
		MDisplayName:                      `Inv. Ramp Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_FlipTris_8x4.Desc_SteelWall_FlipTris_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWallFlipTris8x8 = FGRecipe{
		Name:                              "SteelWallFlipTris8x8",
		ClassName:                         "Recipe_SteelWall_FlipTris_8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x8.Recipe_SteelWall_FlipTris_8x8_C",
		MDisplayName:                      `Inv. Ramp Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_FlipTris_8x8.Desc_SteelWall_FlipTris_8x8_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWallTris8x1 = FGRecipe{
		Name:                              "SteelWallTris8x1",
		ClassName:                         "Recipe_SteelWall_Tris_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x1.Recipe_SteelWall_Tris_8x1_C",
		MDisplayName:                      `Ramp Wall 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_Tris_8x1.Desc_SteelWall_Tris_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWallTris8x2 = FGRecipe{
		Name:                              "SteelWallTris8x2",
		ClassName:                         "Recipe_SteelWall_Tris_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x2.Recipe_SteelWall_Tris_8x2_C",
		MDisplayName:                      `Ramp Wall 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_Tris_8x2.Desc_SteelWall_Tris_8x2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWallTris8x4 = FGRecipe{
		Name:                              "SteelWallTris8x4",
		ClassName:                         "Recipe_SteelWall_Tris_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x4.Recipe_SteelWall_Tris_8x4_C",
		MDisplayName:                      `Ramp Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_Tris_8x4.Desc_SteelWall_Tris_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SteelWallTris8x8 = FGRecipe{
		Name:                              "SteelWallTris8x8",
		ClassName:                         "Recipe_SteelWall_Tris_8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x8.Recipe_SteelWall_Tris_8x8_C",
		MDisplayName:                      `Ramp Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_SteelWall_Tris_8x8.Desc_SteelWall_Tris_8x8_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StorageContainerMk1 = FGRecipe{
		Name:                              "StorageContainerMk1",
		ClassName:                         "Recipe_StorageContainerMk1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StorageContainerMk1.Recipe_StorageContainerMk1_C",
		MDisplayName:                      `Storage Container`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StorageContainerMk1/Desc_StorageContainerMk1.Desc_StorageContainerMk1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StorageContainerMk2 = FGRecipe{
		Name:                              "StorageContainerMk2",
		ClassName:                         "Recipe_StorageContainerMk2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StorageContainerMk2.Recipe_StorageContainerMk2_C",
		MDisplayName:                      `Industrial Storage Container`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=20))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StorageContainerMk2/Desc_StorageContainerMk2.Desc_StorageContainerMk2_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StorageHazard = FGRecipe{
		Name:                              "StorageHazard",
		ClassName:                         "Recipe_StorageHazard_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StorageHazard.Recipe_StorageHazard_C",
		MDisplayName:                      `Hazard Storage Box`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/Desc_StorageHazard.Desc_StorageHazard_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StorageMedkit = FGRecipe{
		Name:                              "StorageMedkit",
		ClassName:                         "Recipe_StorageMedkit_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StorageMedkit.Recipe_StorageMedkit_C",
		MDisplayName:                      `Medical Storage Box`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/Desc_StorageMedkit.Desc_StorageMedkit_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StoragePlayer = FGRecipe{
		Name:                              "StoragePlayer",
		ClassName:                         "Recipe_StoragePlayer_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StoragePlayer.Recipe_StoragePlayer_C",
		MDisplayName:                      `Personal Storage Box`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/Desc_StoragePlayer.Desc_StoragePlayer_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	StreetLight = FGRecipe{
		Name:                              "StreetLight",
		ClassName:                         "Recipe_StreetLight_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_StreetLight.Recipe_StreetLight_C",
		MDisplayName:                      `Street Light`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/StreetLight/Desc_StreetLight.Desc_StreetLight_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Sulfur = FGRecipe{
		Name:                              "Sulfur",
		ClassName:                         "Recipe_Sulfur_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/RawResources/Recipe_Sulfur.Recipe_Sulfur_C",
		MDisplayName:                      `Sulfur`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Converter/Build_Converter.Build_Converter_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	SulfuricAcid = FGRecipe{
		Name:                              "SulfuricAcid",
		ClassName:                         "Recipe_SulfuricAcid_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_SulfuricAcid.Recipe_SulfuricAcid_C",
		MDisplayName:                      `Sulfuric Acid`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=5000))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        10.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/OilRefinery/Build_OilRefinery.Build_OilRefinery_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=5000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Tractor = FGRecipe{
		Name:                              "Tractor",
		ClassName:                         "Recipe_Tractor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_Tractor.Recipe_Tractor_C",
		MDisplayName:                      `Tractor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Tractor/Desc_Tractor.Desc_Tractor_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	TradingPost = FGRecipe{
		Name:                              "TradingPost",
		ClassName:                         "Recipe_TradingPost_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_TradingPost.Recipe_TradingPost_C",
		MDisplayName:                      `The HUB`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HUBParts/Desc_HUBParts.Desc_HUBParts_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/TradingPost/Desc_TradingPost.Desc_TradingPost_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	TrainDockingStation = FGRecipe{
		Name:                              "TrainDockingStation",
		ClassName:                         "Recipe_TrainDockingStation_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainDockingStation.Recipe_TrainDockingStation_C",
		MDisplayName:                      `Freight Platform`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainDockingStation.Desc_TrainDockingStation_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	TrainDockingStationLiquid = FGRecipe{
		Name:                              "TrainDockingStationLiquid",
		ClassName:                         "Recipe_TrainDockingStationLiquid_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainDockingStationLiquid.Recipe_TrainDockingStationLiquid_C",
		MDisplayName:                      `Fluid Freight Platform`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=5))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainDockingStationLiquid.Desc_TrainDockingStationLiquid_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	TrainPlatformEmpty = FGRecipe{
		Name:                              "TrainPlatformEmpty",
		ClassName:                         "Recipe_TrainPlatformEmpty_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainPlatformEmpty.Recipe_TrainPlatformEmpty_C",
		MDisplayName:                      `Empty Platform`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainPlatformEmpty.Desc_TrainPlatformEmpty_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	TrainPlatformEmpty02 = FGRecipe{
		Name:                              "TrainPlatformEmpty02",
		ClassName:                         "Recipe_TrainPlatformEmpty_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainPlatformEmpty_02.Recipe_TrainPlatformEmpty_02_C",
		MDisplayName:                      `Empty Platform With Catwalk`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainPlatformEmpty_02.Desc_TrainPlatformEmpty_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	TrainStation = FGRecipe{
		Name:                              "TrainStation",
		ClassName:                         "Recipe_TrainStation_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainStation.Recipe_TrainStation_C",
		MDisplayName:                      `Train Station`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=25))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Desc_TrainStation.Desc_TrainStation_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	TreeGiftProducer = FGRecipe{
		Name:                              "TreeGiftProducer",
		ClassName:                         "Recipe_TreeGiftProducer_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Holiday/Recipe_TreeGiftProducer.Recipe_TreeGiftProducer_C",
		MDisplayName:                      `FICSMAS Gift Tree`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=20))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Holiday/Build_TreeGiftProducer/Desc_TreeGiftProducer.Desc_TreeGiftProducer_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Truck = FGRecipe{
		Name:                              "Truck",
		ClassName:                         "Recipe_Truck_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Vehicle/Recipe_Truck.Recipe_Truck_C",
		MDisplayName:                      `Truck`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=8),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Vehicle/Truck/Desc_Truck.Desc_Truck_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	TruckStation = FGRecipe{
		Name:                              "TruckStation",
		ClassName:                         "Recipe_TruckStation_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_TruckStation.Recipe_TruckStation_C",
		MDisplayName:                      `Truck Station`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/TruckStation/Desc_TruckStation.Desc_TruckStation_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UJellyLandingPad = FGRecipe{
		Name:                              "UJellyLandingPad",
		ClassName:                         "Recipe_UJellyLandingPad_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_UJellyLandingPad.Recipe_UJellyLandingPad_C",
		MDisplayName:                      `U-Jelly Landing Pad`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=200))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/LandingPad/Desc_LandingPad.Desc_LandingPad_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageAlumina = FGRecipe{
		Name:                              "UnpackageAlumina",
		ClassName:                         "Recipe_UnpackageAlumina_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_UnpackageAlumina.Recipe_UnpackageAlumina_C",
		MDisplayName:                      `Unpackage Alumina Solution`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_PackagedAlumina.Desc_PackagedAlumina_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        6.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Alumina/Desc_AluminaSolution.Desc_AluminaSolution_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageBioFuel = FGRecipe{
		Name:                              "UnpackageBioFuel",
		ClassName:                         "Recipe_UnpackageBioFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageBioFuel.Recipe_UnpackageBioFuel_C",
		MDisplayName:                      `Unpackage Liquid Biofuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_PackagedBiofuel.Desc_PackagedBiofuel_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        3.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_LiquidBiofuel.Desc_LiquidBiofuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageFuel = FGRecipe{
		Name:                              "UnpackageFuel",
		ClassName:                         "Recipe_UnpackageFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageFuel.Recipe_UnpackageFuel_C",
		MDisplayName:                      `Unpackage Fuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        4.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_LiquidFuel.Desc_LiquidFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageNitricAcid = FGRecipe{
		Name:                              "UnpackageNitricAcid",
		ClassName:                         "Recipe_UnpackageNitricAcid_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_UnpackageNitricAcid.Recipe_UnpackageNitricAcid_C",
		MDisplayName:                      `Unpackage Nitric Acid`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_PackagedNitricAcid.Desc_PackagedNitricAcid_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            3.000000,
		MManufacturingMenuPriority:        9.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NitricAcid/Desc_NitricAcid.Desc_NitricAcid_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageNitrogen = FGRecipe{
		Name:                              "UnpackageNitrogen",
		ClassName:                         "Recipe_UnpackageNitrogen_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_UnpackageNitrogen.Recipe_UnpackageNitrogen_C",
		MDisplayName:                      `Unpackage Nitrogen Gas`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PackagedNitrogen/Desc_PackagedNitrogenGas.Desc_PackagedNitrogenGas_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        8.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',Amount=4000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GasTank/Desc_GasTank.Desc_GasTank_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageOil = FGRecipe{
		Name:                              "UnpackageOil",
		ClassName:                         "Recipe_UnpackageOil_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageOil.Recipe_UnpackageOil_C",
		MDisplayName:                      `Unpackage Oil`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_PackagedOil.Desc_PackagedOil_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            2.000000,
		MManufacturingMenuPriority:        1.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageOilResidue = FGRecipe{
		Name:                              "UnpackageOilResidue",
		ClassName:                         "Recipe_UnpackageOilResidue_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageOilResidue.Recipe_UnpackageOilResidue_C",
		MDisplayName:                      `Unpackage Heavy Oil Residue`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_PackagedOilResidue.Desc_PackagedOilResidue_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        2.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HeavyOilResidue/Desc_HeavyOilResidue.Desc_HeavyOilResidue_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageSulfuricAcid = FGRecipe{
		Name:                              "UnpackageSulfuricAcid",
		ClassName:                         "Recipe_UnpackageSulfuricAcid_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Packager/Recipe_UnpackageSulfuricAcid.Recipe_UnpackageSulfuricAcid_C",
		MDisplayName:                      `Unpackage Sulfuric Acid`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_PackagedSulfuricAcid.Desc_PackagedSulfuricAcid_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        7.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageTurboFuel = FGRecipe{
		Name:                              "UnpackageTurboFuel",
		ClassName:                         "Recipe_UnpackageTurboFuel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageTurboFuel.Recipe_UnpackageTurboFuel_C",
		MDisplayName:                      `Unpackage Turbofuel`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_TurboFuel.Desc_TurboFuel_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        5.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UnpackageWater = FGRecipe{
		Name:                              "UnpackageWater",
		ClassName:                         "Recipe_UnpackageWater_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageWater.Recipe_UnpackageWater_C",
		MDisplayName:                      `Unpackage Water`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_PackagedWater.Desc_PackagedWater_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Packager/Build_Packager.Build_Packager_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',Amount=2000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	UraniumCell = FGRecipe{
		Name:                              "UraniumCell",
		ClassName:                         "Recipe_UraniumCell_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Assembler/Recipe_UraniumCell.Recipe_UraniumCell_C",
		MDisplayName:                      `Encased Uranium Cell`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=8000))`,
		MManualManufacturingMultiplier:    0.500000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/Blender/Build_Blender.Build_Blender_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/UraniumCell/Desc_UraniumCell.Desc_UraniumCell_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SulfuricAcid/Desc_SulfuricAcid.Desc_SulfuricAcid_C"',Amount=2000))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Valve = FGRecipe{
		Name:                              "Valve",
		ClassName:                         "Recipe_Valve_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Valve.Recipe_Valve_C",
		MDisplayName:                      `Valve`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/PipeValve/Desc_Valve.Desc_Valve_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WalkwayCross = FGRecipe{
		Name:                              "WalkwayCross",
		ClassName:                         "Recipe_Walkway_Cross_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Cross.Recipe_Walkway_Cross_C",
		MDisplayName:                      `Walkway Crossing`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayCross.Desc_WalkwayCross_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WalkwayRamp = FGRecipe{
		Name:                              "WalkwayRamp",
		ClassName:                         "Recipe_Walkway_Ramp_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Ramp.Recipe_Walkway_Ramp_C",
		MDisplayName:                      `Walkway Ramp`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayRamp.Desc_WalkwayRamp_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WalkwayStraight = FGRecipe{
		Name:                              "WalkwayStraight",
		ClassName:                         "Recipe_Walkway_Straight_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Straight.Recipe_Walkway_Straight_C",
		MDisplayName:                      `Walkway Straight`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayStraight.Desc_WalkwayStraight_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WalkwayT = FGRecipe{
		Name:                              "WalkwayT",
		ClassName:                         "Recipe_Walkway_T_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_T.Recipe_Walkway_T_C",
		MDisplayName:                      `Walkway T-Crossing`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayT.Desc_WalkwayT_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WalkwayTurn = FGRecipe{
		Name:                              "WalkwayTurn",
		ClassName:                         "Recipe_Walkway_Turn_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Turn.Recipe_Walkway_Turn_C",
		MDisplayName:                      `Walkway Turn`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Walkway/Desc_WalkwayTurn.Desc_WalkwayTurn_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Wall8x401 = FGRecipe{
		Name:                              "Wall8x401",
		ClassName:                         "Recipe_Wall_8x4_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_01.Recipe_Wall_8x4_01_C",
		MDisplayName:                      `Basic Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_8x4_01.Desc_Wall_8x4_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Wall8x402 = FGRecipe{
		Name:                              "Wall8x402",
		ClassName:                         "Recipe_Wall_8x4_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_02.Recipe_Wall_8x4_02_C",
		MDisplayName:                      `Basic Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_8x4_02.Desc_Wall_8x4_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x1 = FGRecipe{
		Name:                              "WallConcrete8x1",
		ClassName:                         "Recipe_Wall_Concrete_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x1.Recipe_Wall_Concrete_8x1_C",
		MDisplayName:                      `Basic Wall 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x1.Desc_Wall_Concrete_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x4 = FGRecipe{
		Name:                              "WallConcrete8x4",
		ClassName:                         "Recipe_Wall_Concrete_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4.Recipe_Wall_Concrete_8x4_C",
		MDisplayName:                      `Basic Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4.Desc_Wall_Concrete_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x4ConveyorHole01 = FGRecipe{
		Name:                              "WallConcrete8x4ConveyorHole01",
		ClassName:                         "Recipe_Wall_Concrete_8x4_ConveyorHole_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_01.Recipe_Wall_Concrete_8x4_ConveyorHole_01_C",
		MDisplayName:                      `Conveyor Wall x1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_ConveyorHole_01.Desc_Wall_Concrete_8x4_ConveyorHole_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x4ConveyorHole02 = FGRecipe{
		Name:                              "WallConcrete8x4ConveyorHole02",
		ClassName:                         "Recipe_Wall_Concrete_8x4_ConveyorHole_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_02.Recipe_Wall_Concrete_8x4_ConveyorHole_02_C",
		MDisplayName:                      `Conveyor Wall x2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_ConveyorHole_02.Desc_Wall_Concrete_8x4_ConveyorHole_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x4ConveyorHole03 = FGRecipe{
		Name:                              "WallConcrete8x4ConveyorHole03",
		ClassName:                         "Recipe_Wall_Concrete_8x4_ConveyorHole_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_03.Recipe_Wall_Concrete_8x4_ConveyorHole_03_C",
		MDisplayName:                      `Conveyor Wall x3`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_ConveyorHole_03.Desc_Wall_Concrete_8x4_ConveyorHole_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x4Corner01 = FGRecipe{
		Name:                              "WallConcrete8x4Corner01",
		ClassName:                         "Recipe_Wall_Concrete_8x4_Corner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Corner_01.Recipe_Wall_Concrete_8x4_Corner_01_C",
		MDisplayName:                      `Tilted Corner Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Corner_01.Desc_Wall_Concrete_8x4_Corner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x4Window01 = FGRecipe{
		Name:                              "WallConcrete8x4Window01",
		ClassName:                         "Recipe_Wall_Concrete_8x4_Window_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_01.Recipe_Wall_Concrete_8x4_Window_01_C",
		MDisplayName:                      `Single Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Window_01.Desc_Wall_Concrete_8x4_Window_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x4Window02 = FGRecipe{
		Name:                              "WallConcrete8x4Window02",
		ClassName:                         "Recipe_Wall_Concrete_8x4_Window_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_02.Recipe_Wall_Concrete_8x4_Window_02_C",
		MDisplayName:                      `Frame Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Window_02.Desc_Wall_Concrete_8x4_Window_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x4Window03 = FGRecipe{
		Name:                              "WallConcrete8x4Window03",
		ClassName:                         "Recipe_Wall_Concrete_8x4_Window_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_03.Recipe_Wall_Concrete_8x4_Window_03_C",
		MDisplayName:                      `Panel Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Window_03.Desc_Wall_Concrete_8x4_Window_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x4Window04 = FGRecipe{
		Name:                              "WallConcrete8x4Window04",
		ClassName:                         "Recipe_Wall_Concrete_8x4_Window_04_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_04.Recipe_Wall_Concrete_8x4_Window_04_C",
		MDisplayName:                      `Reinforced Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Window_04.Desc_Wall_Concrete_8x4_Window_04_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcrete8x8Corner01 = FGRecipe{
		Name:                              "WallConcrete8x8Corner01",
		ClassName:                         "Recipe_Wall_Concrete_8x8_Corner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x8_Corner_01.Recipe_Wall_Concrete_8x8_Corner_01_C",
		MDisplayName:                      `Tilted Corner Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x8_Corner_01.Desc_Wall_Concrete_8x8_Corner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteAngular8x4 = FGRecipe{
		Name:                              "WallConcreteAngular8x4",
		ClassName:                         "Recipe_Wall_Concrete_Angular_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Angular_8x4.Recipe_Wall_Concrete_Angular_8x4_C",
		MDisplayName:                      `Tilted Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_Angular_8x4.Desc_Wall_Concrete_Angular_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteAngular8x8 = FGRecipe{
		Name:                              "WallConcreteAngular8x8",
		ClassName:                         "Recipe_Wall_Concrete_Angular_8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Angular_8x8.Recipe_Wall_Concrete_Angular_8x8_C",
		MDisplayName:                      `Tilted Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_Angular_8x8.Desc_Wall_Concrete_Angular_8x8_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteCDoor8x4 = FGRecipe{
		Name:                              "WallConcreteCDoor8x4",
		ClassName:                         "Recipe_Wall_Concrete_CDoor_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_CDoor_8x4.Recipe_Wall_Concrete_CDoor_8x4_C",
		MDisplayName:                      `Center Door Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_CDoor_8x4.Desc_Wall_Concrete_CDoor_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteFlipTris8x1 = FGRecipe{
		Name:                              "WallConcreteFlipTris8x1",
		ClassName:                         "Recipe_Wall_Concrete_FlipTris_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x1.Recipe_Wall_Concrete_FlipTris_8x1_C",
		MDisplayName:                      `Inv. Ramp Wall 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x1_FlipTris.Desc_Wall_Concrete_8x1_FlipTris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteFlipTris8x2 = FGRecipe{
		Name:                              "WallConcreteFlipTris8x2",
		ClassName:                         "Recipe_Wall_Concrete_FlipTris_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x2.Recipe_Wall_Concrete_FlipTris_8x2_C",
		MDisplayName:                      `Inv. Ramp Wall 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x2_FlipTris.Desc_Wall_Concrete_8x2_FlipTris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteFlipTris8x4 = FGRecipe{
		Name:                              "WallConcreteFlipTris8x4",
		ClassName:                         "Recipe_Wall_Concrete_FlipTris_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x4.Recipe_Wall_Concrete_FlipTris_8x4_C",
		MDisplayName:                      `Inv. Ramp Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_FlipTris.Desc_Wall_Concrete_8x4_FlipTris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteFlipTris8x8 = FGRecipe{
		Name:                              "WallConcreteFlipTris8x8",
		ClassName:                         "Recipe_Wall_Concrete_FlipTris_8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x8.Recipe_Wall_Concrete_FlipTris_8x8_C",
		MDisplayName:                      `Inv. Ramp Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x8_FlipTris.Desc_Wall_Concrete_8x8_FlipTris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteGate8x4 = FGRecipe{
		Name:                              "WallConcreteGate8x4",
		ClassName:                         "Recipe_Wall_Concrete_Gate_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Gate_8x4.Recipe_Wall_Concrete_Gate_8x4_C",
		MDisplayName:                      `Gate Hole Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_Gate_8x4.Desc_Wall_Concrete_Gate_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteSDoor8x4 = FGRecipe{
		Name:                              "WallConcreteSDoor8x4",
		ClassName:                         "Recipe_Wall_Concrete_SDoor_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_SDoor_8x4.Recipe_Wall_Concrete_SDoor_8x4_C",
		MDisplayName:                      `Side Door Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_SDoor_8x4.Desc_Wall_Concrete_SDoor_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteTris8x1 = FGRecipe{
		Name:                              "WallConcreteTris8x1",
		ClassName:                         "Recipe_Wall_Concrete_Tris_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x1.Recipe_Wall_Concrete_Tris_8x1_C",
		MDisplayName:                      `Ramp Wall 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x1_Tris.Desc_Wall_Concrete_8x1_Tris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteTris8x2 = FGRecipe{
		Name:                              "WallConcreteTris8x2",
		ClassName:                         "Recipe_Wall_Concrete_Tris_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x2.Recipe_Wall_Concrete_Tris_8x2_C",
		MDisplayName:                      `Ramp Wall 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x2_Tris.Desc_Wall_Concrete_8x2_Tris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteTris8x4 = FGRecipe{
		Name:                              "WallConcreteTris8x4",
		ClassName:                         "Recipe_Wall_Concrete_Tris_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x4.Recipe_Wall_Concrete_Tris_8x4_C",
		MDisplayName:                      `Ramp Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x4_Tris.Desc_Wall_Concrete_8x4_Tris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConcreteTris8x8 = FGRecipe{
		Name:                              "WallConcreteTris8x8",
		ClassName:                         "Recipe_Wall_Concrete_Tris_8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x8.Recipe_Wall_Concrete_Tris_8x8_C",
		MDisplayName:                      `Ramp Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Desc_Wall_Concrete_8x8_Tris.Desc_Wall_Concrete_8x8_Tris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConveyor8x401 = FGRecipe{
		Name:                              "WallConveyor8x401",
		ClassName:                         "Recipe_Wall_Conveyor_8x4_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_01.Recipe_Wall_Conveyor_8x4_01_C",
		MDisplayName:                      `Conveyor Wall x3`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_01.Desc_Wall_Conveyor_8x4_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConveyor8x401Steel = FGRecipe{
		Name:                              "WallConveyor8x401Steel",
		ClassName:                         "Recipe_Wall_Conveyor_8x4_01_Steel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_01_Steel.Recipe_Wall_Conveyor_8x4_01_Steel_C",
		MDisplayName:                      `Conveyor Wall x3`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_01_Steel.Desc_Wall_Conveyor_8x4_01_Steel_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConveyor8x402 = FGRecipe{
		Name:                              "WallConveyor8x402",
		ClassName:                         "Recipe_Wall_Conveyor_8x4_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_02.Recipe_Wall_Conveyor_8x4_02_C",
		MDisplayName:                      `Conveyor Wall x2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_02.Desc_Wall_Conveyor_8x4_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConveyor8x402Steel = FGRecipe{
		Name:                              "WallConveyor8x402Steel",
		ClassName:                         "Recipe_Wall_Conveyor_8x4_02_Steel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_02_Steel.Recipe_Wall_Conveyor_8x4_02_Steel_C",
		MDisplayName:                      `Conveyor Wall x2`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_02_Steel.Desc_Wall_Conveyor_8x4_02_Steel_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConveyor8x403 = FGRecipe{
		Name:                              "WallConveyor8x403",
		ClassName:                         "Recipe_Wall_Conveyor_8x4_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_03.Recipe_Wall_Conveyor_8x4_03_C",
		MDisplayName:                      `Conveyor Wall x1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_03.Desc_Wall_Conveyor_8x4_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConveyor8x403Steel = FGRecipe{
		Name:                              "WallConveyor8x403Steel",
		ClassName:                         "Recipe_Wall_Conveyor_8x4_03_Steel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_03_Steel.Recipe_Wall_Conveyor_8x4_03_Steel_C",
		MDisplayName:                      `Conveyor Wall x1`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_03_Steel.Desc_Wall_Conveyor_8x4_03_Steel_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConveyor8x404 = FGRecipe{
		Name:                              "WallConveyor8x404",
		ClassName:                         "Recipe_Wall_Conveyor_8x4_04_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_04.Recipe_Wall_Conveyor_8x4_04_C",
		MDisplayName:                      `Wall Conveyor Perpendicular`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_04.Desc_Wall_Conveyor_8x4_04_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallConveyor8x404Steel = FGRecipe{
		Name:                              "WallConveyor8x404Steel",
		ClassName:                         "Recipe_Wall_Conveyor_8x4_04_Steel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_04_Steel.Recipe_Wall_Conveyor_8x4_04_Steel_C",
		MDisplayName:                      `Wall Conveyor Perpendicular`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Conveyor_8x4_04_Steel.Desc_Wall_Conveyor_8x4_04_Steel_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallDoor8x401 = FGRecipe{
		Name:                              "WallDoor8x401",
		ClassName:                         "Recipe_Wall_Door_8x4_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01.Recipe_Wall_Door_8x4_01_C",
		MDisplayName:                      `Center Door Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Door_8x4_01.Desc_Wall_Door_8x4_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallDoor8x401Steel = FGRecipe{
		Name:                              "WallDoor8x401Steel",
		ClassName:                         "Recipe_Wall_Door_8x4_01_Steel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01_Steel.Recipe_Wall_Door_8x4_01_Steel_C",
		MDisplayName:                      `Center Door Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Door_8x4_01_Steel.Desc_Wall_Door_8x4_01_Steel_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallDoor8x403 = FGRecipe{
		Name:                              "WallDoor8x403",
		ClassName:                         "Recipe_Wall_Door_8x4_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_03.Recipe_Wall_Door_8x4_03_C",
		MDisplayName:                      `Side Door Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Door_8x4_03.Desc_Wall_Door_8x4_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallDoor8x403Steel = FGRecipe{
		Name:                              "WallDoor8x403Steel",
		ClassName:                         "Recipe_Wall_Door_8x4_03_Steel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_03_Steel.Recipe_Wall_Door_8x4_03_Steel_C",
		MDisplayName:                      `Side Door Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Door_8x4_03_Steel.Desc_Wall_Door_8x4_03_Steel_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallFrame01 = FGRecipe{
		Name:                              "WallFrame01",
		ClassName:                         "Recipe_Wall_Frame_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Frame_01.Recipe_Wall_Frame_01_C",
		MDisplayName:                      `Frame Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Frame_01.Desc_Wall_Frame_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallGate8x401 = FGRecipe{
		Name:                              "WallGate8x401",
		ClassName:                         "Recipe_Wall_Gate_8x4_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Gate_8x4_01.Recipe_Wall_Gate_8x4_01_C",
		MDisplayName:                      `Gate Hole Wall`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Gate_8x4_01.Desc_Wall_Gate_8x4_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrange8x1 = FGRecipe{
		Name:                              "WallOrange8x1",
		ClassName:                         "Recipe_Wall_Orange_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x1.Recipe_Wall_Orange_8x1_C",
		MDisplayName:                      `Basic Wall 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x1.Desc_Wall_Orange_8x1_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrange8x4Corner01 = FGRecipe{
		Name:                              "WallOrange8x4Corner01",
		ClassName:                         "Recipe_Wall_Orange_8x4_Corner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x4_Corner_01.Recipe_Wall_Orange_8x4_Corner_01_C",
		MDisplayName:                      `Tilted Corner Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x4_Corner_01.Desc_Wall_Orange_8x4_Corner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrange8x8Corner01 = FGRecipe{
		Name:                              "WallOrange8x8Corner01",
		ClassName:                         "Recipe_Wall_Orange_8x8_Corner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x8_Corner_01.Recipe_Wall_Orange_8x8_Corner_01_C",
		MDisplayName:                      `Tilted Corner Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x8_Corner_01.Desc_Wall_Orange_8x8_Corner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeAngular8x4 = FGRecipe{
		Name:                              "WallOrangeAngular8x4",
		ClassName:                         "Recipe_Wall_Orange_Angular_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Angular_8x4.Recipe_Wall_Orange_Angular_8x4_C",
		MDisplayName:                      `Tilted Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_Angular_8x4.Desc_Wall_Orange_Angular_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeAngular8x8 = FGRecipe{
		Name:                              "WallOrangeAngular8x8",
		ClassName:                         "Recipe_Wall_Orange_Angular_8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Angular_8x8.Recipe_Wall_Orange_Angular_8x8_C",
		MDisplayName:                      `Tilted Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_Angular_8x8.Desc_Wall_Orange_Angular_8x8_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeFlipTris8x1 = FGRecipe{
		Name:                              "WallOrangeFlipTris8x1",
		ClassName:                         "Recipe_Wall_Orange_FlipTris_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x1.Recipe_Wall_Orange_FlipTris_8x1_C",
		MDisplayName:                      `Inv. Ramp Wall 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x1_FlipTris.Desc_Wall_Orange_8x1_FlipTris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeFlipTris8x2 = FGRecipe{
		Name:                              "WallOrangeFlipTris8x2",
		ClassName:                         "Recipe_Wall_Orange_FlipTris_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x2.Recipe_Wall_Orange_FlipTris_8x2_C",
		MDisplayName:                      `Inv. Ramp Wall 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x2_FlipTris.Desc_Wall_Orange_8x2_FlipTris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeFlipTris8x4 = FGRecipe{
		Name:                              "WallOrangeFlipTris8x4",
		ClassName:                         "Recipe_Wall_Orange_FlipTris_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x4.Recipe_Wall_Orange_FlipTris_8x4_C",
		MDisplayName:                      `Inv. Ramp Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x4_FlipTris.Desc_Wall_Orange_8x4_FlipTris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeFlipTris8x8 = FGRecipe{
		Name:                              "WallOrangeFlipTris8x8",
		ClassName:                         "Recipe_Wall_Orange_FlipTris_8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x8.Recipe_Wall_Orange_FlipTris_8x8_C",
		MDisplayName:                      `Inv. Ramp Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x8_FlipTris.Desc_Wall_Orange_8x8_FlipTris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeTris8x1 = FGRecipe{
		Name:                              "WallOrangeTris8x1",
		ClassName:                         "Recipe_Wall_Orange_Tris_8x1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x1.Recipe_Wall_Orange_Tris_8x1_C",
		MDisplayName:                      `Ramp Wall 1m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x1_Tris.Desc_Wall_Orange_8x1_Tris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeTris8x2 = FGRecipe{
		Name:                              "WallOrangeTris8x2",
		ClassName:                         "Recipe_Wall_Orange_Tris_8x2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x2.Recipe_Wall_Orange_Tris_8x2_C",
		MDisplayName:                      `Ramp Wall 2m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x2_Tris.Desc_Wall_Orange_8x2_Tris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeTris8x4 = FGRecipe{
		Name:                              "WallOrangeTris8x4",
		ClassName:                         "Recipe_Wall_Orange_Tris_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x4.Recipe_Wall_Orange_Tris_8x4_C",
		MDisplayName:                      `Ramp Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x4_Tris.Desc_Wall_Orange_8x4_Tris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallOrangeTris8x8 = FGRecipe{
		Name:                              "WallOrangeTris8x8",
		ClassName:                         "Recipe_Wall_Orange_Tris_8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x8.Recipe_Wall_Orange_Tris_8x8_C",
		MDisplayName:                      `Ramp Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/FicsitWallSet/Desc_Wall_Orange_8x8_Tris.Desc_Wall_Orange_8x8_Tris_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallSetSteelAngular8x4 = FGRecipe{
		Name:                              "WallSetSteelAngular8x4",
		ClassName:                         "Recipe_WallSet_Steel_Angular_8x4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_WallSet_Steel_Angular_8x4.Recipe_WallSet_Steel_Angular_8x4_C",
		MDisplayName:                      `Tilted Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_WallSet_Steel_Angular_8x4.Desc_WallSet_Steel_Angular_8x4_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallSetSteelAngular8x8 = FGRecipe{
		Name:                              "WallSetSteelAngular8x8",
		ClassName:                         "Recipe_WallSet_Steel_Angular_8x8_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_WallSet_Steel_Angular_8x8.Recipe_WallSet_Steel_Angular_8x8_C",
		MDisplayName:                      `Tilted Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_WallSet_Steel_Angular_8x8.Desc_WallSet_Steel_Angular_8x8_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallSteel8x4Corner01 = FGRecipe{
		Name:                              "WallSteel8x4Corner01",
		ClassName:                         "Recipe_Wall_Steel_8x4_Corner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_Wall_Steel_8x4_Corner_01.Recipe_Wall_Steel_8x4_Corner_01_C",
		MDisplayName:                      `Tilted Corner Wall 4m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_Wall_Steel_8x4_Corner_01.Desc_Wall_Steel_8x4_Corner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallSteel8x8Corner01 = FGRecipe{
		Name:                              "WallSteel8x8Corner01",
		ClassName:                         "Recipe_Wall_Steel_8x8_Corner_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_Wall_Steel_8x8_Corner_01.Recipe_Wall_Steel_8x8_Corner_01_C",
		MDisplayName:                      `Tilted Corner Wall 8m`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Desc_Wall_Steel_8x8_Corner_01.Desc_Wall_Steel_8x8_Corner_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallWindow8x401 = FGRecipe{
		Name:                              "WallWindow8x401",
		ClassName:                         "Recipe_Wall_Window_8x4_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_01.Recipe_Wall_Window_8x4_01_C",
		MDisplayName:                      `Single Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_01.Desc_Wall_Window_8x4_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallWindow8x402 = FGRecipe{
		Name:                              "WallWindow8x402",
		ClassName:                         "Recipe_Wall_Window_8x4_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_02.Recipe_Wall_Window_8x4_02_C",
		MDisplayName:                      `Frame Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_02.Desc_Wall_Window_8x4_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallWindow8x403 = FGRecipe{
		Name:                              "WallWindow8x403",
		ClassName:                         "Recipe_Wall_Window_8x4_03_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_03.Recipe_Wall_Window_8x4_03_C",
		MDisplayName:                      `Panel Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_03.Desc_Wall_Window_8x4_03_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallWindow8x403Steel = FGRecipe{
		Name:                              "WallWindow8x403Steel",
		ClassName:                         "Recipe_Wall_Window_8x4_03_Steel_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_03_Steel.Recipe_Wall_Window_8x4_03_Steel_C",
		MDisplayName:                      `Panel Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       ``,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_03_Steel.Desc_Wall_Window_8x4_03_Steel_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallWindow8x404 = FGRecipe{
		Name:                              "WallWindow8x404",
		ClassName:                         "Recipe_Wall_Window_8x4_04_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_04.Recipe_Wall_Window_8x4_04_C",
		MDisplayName:                      `Reinforced Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_8x4_04.Desc_Wall_Window_8x4_04_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallWindowThin8x401 = FGRecipe{
		Name:                              "WallWindowThin8x401",
		ClassName:                         "Recipe_Wall_Window_Thin_8x4_01_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Thin_8x4_01.Recipe_Wall_Window_Thin_8x4_01_C",
		MDisplayName:                      `Full Frame Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_Thin_8x4_01.Desc_Wall_Window_Thin_8x4_01_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WallWindowThin8x402 = FGRecipe{
		Name:                              "WallWindowThin8x402",
		ClassName:                         "Recipe_Wall_Window_Thin_8x4_02_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Thin_8x4_02.Recipe_Wall_Window_Thin_8x4_02_C",
		MDisplayName:                      `Hex Frame Window`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/Desc_Wall_Window_Thin_8x4_02.Desc_Wall_Window_Thin_8x4_02_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WaterPump = FGRecipe{
		Name:                              "WaterPump",
		ClassName:                         "Recipe_WaterPump_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_WaterPump.Recipe_WaterPump_C",
		MDisplayName:                      `Water Extractor`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/WaterPump/Desc_WaterPump.Desc_WaterPump_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Wire = FGRecipe{
		Name:                              "Wire",
		ClassName:                         "Recipe_Wire_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Constructor/Recipe_Wire.Recipe_Wire_C",
		MDisplayName:                      `Wire`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            4.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C,/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkBenchComponent.BP_WorkBenchComponent_C,/Script/FactoryGame.FGBuildableAutomatedWorkBench)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=2))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WorkBench = FGRecipe{
		Name:                              "WorkBench",
		ClassName:                         "Recipe_WorkBench_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_WorkBench.Recipe_WorkBench_C",
		MDisplayName:                      `Craft Bench`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/WorkBench/Desc_WorkBench.Desc_WorkBench_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	Workshop = FGRecipe{
		Name:                              "Workshop",
		ClassName:                         "Recipe_Workshop_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Buildings/Recipe_Workshop.Recipe_Workshop_C",
		MDisplayName:                      `Equipment Workshop`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=6),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=4))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Workshop/Desc_Workshop.Desc_Workshop_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	WreathDecor = FGRecipe{
		Name:                              "WreathDecor",
		ClassName:                         "Recipe_WreathDecor_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/WreathDecor/Recipe_WreathDecor.Recipe_WreathDecor_C",
		MDisplayName:                      `FICSMAS Wreath`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/WreathDecor/Desc_WreathDecor.Desc_WreathDecor_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XMassTree = FGRecipe{
		Name:                              "XMassTree",
		ClassName:                         "Recipe_XMassTree_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Recipe_XMassTree.Recipe_XMassTree_C",
		MDisplayName:                      `Giant FICSMAS Tree`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=500))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            1.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Equipment/BuildGun/BP_BuildGun.BP_BuildGun_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Desc_XMassTree.Desc_XMassTree_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XenoBasher = FGRecipe{
		Name:                              "XenoBasher",
		ClassName:                         "Recipe_XenoBasher_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_XenoBasher.Recipe_XenoBasher_C",
		MDisplayName:                      `Xeno-Basher`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            80.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/StunSpear/BP_EquipmentDescriptorStunSpear.BP_EquipmentDescriptorStunSpear_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XenoZapper = FGRecipe{
		Name:                              "XenoZapper",
		ClassName:                         "Recipe_XenoZapper_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_XenoZapper.Recipe_XenoZapper_C",
		MDisplayName:                      `Xeno-Zapper`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=50))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            40.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XmasBall1 = FGRecipe{
		Name:                              "XmasBall1",
		ClassName:                         "Recipe_XmasBall1_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall1.Recipe_XmasBall1_C",
		MDisplayName:                      `Red FICSMAS Ornament`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XmasBall2 = FGRecipe{
		Name:                              "XmasBall2",
		ClassName:                         "Recipe_XmasBall2_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall2.Recipe_XmasBall2_C",
		MDisplayName:                      `Blue FICSMAS Ornament`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=2))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XmasBall3 = FGRecipe{
		Name:                              "XmasBall3",
		ClassName:                         "Recipe_XmasBall3_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall3.Recipe_XmasBall3_C",
		MDisplayName:                      `Copper FICSMAS Ornament`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XmasBall4 = FGRecipe{
		Name:                              "XmasBall4",
		ClassName:                         "Recipe_XmasBall4_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall4.Recipe_XmasBall4_C",
		MDisplayName:                      `Iron FICSMAS Ornament`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronIngot/Desc_IronIngot.Desc_IronIngot_C"',Amount=3))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/FoundryMk1/Build_FoundryMk1.Build_FoundryMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XmasBallCluster = FGRecipe{
		Name:                              "XmasBallCluster",
		ClassName:                         "Recipe_XmasBallCluster_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBallCluster.Recipe_XmasBallCluster_C",
		MDisplayName:                      `FICSMAS Ornament Bundle`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XmasBow = FGRecipe{
		Name:                              "XmasBow",
		ClassName:                         "Recipe_XmasBow_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBow.Recipe_XmasBow_C",
		MDisplayName:                      `FICSMAS Bow`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=2))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            12.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XmasBranch = FGRecipe{
		Name:                              "XmasBranch",
		ClassName:                         "Recipe_XmasBranch_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBranch.Recipe_XmasBranch_C",
		MDisplayName:                      `FICSMAS Tree Branch`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=1))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            6.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XmasStar = FGRecipe{
		Name:                              "XmasStar",
		ClassName:                         "Recipe_XmasStar_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasStar.Recipe_XmasStar_C",
		MDisplayName:                      `FICSMAS Wonder Star`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=20))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            60.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasStar.Desc_XmasStar_C"',Amount=1))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	XmasWreath = FGRecipe{
		Name:                              "XmasWreath",
		ClassName:                         "Recipe_XmasWreath_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasWreath.Recipe_XmasWreath_C",
		MDisplayName:                      `FICSMAS Decoration`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=15),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=6))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            60.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=2))`,
		MRelevantEvents:                   `(EV_Christmas)`,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}

	ZipLine = FGRecipe{
		Name:                              "ZipLine",
		ClassName:                         "Recipe_ZipLine_C",
		FullName:                          "BlueprintGeneratedClass /Game/FactoryGame/Recipes/Equipment/Recipe_ZipLine.Recipe_ZipLine_C",
		MDisplayName:                      `Zipline`,
		MIngredients:                      `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/ShockShank/BP_EquipmentDescriptorShockShank.BP_EquipmentDescriptorShockShank_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=30),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=3),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=10))`,
		MManualManufacturingMultiplier:    1.000000,
		MManufactoringDuration:            40.000000,
		MManufacturingMenuPriority:        0.000000,
		MProducedIn:                       `(/Game/FactoryGame/Buildable/-Shared/WorkBench/BP_WorkshopComponent.BP_WorkshopComponent_C)`,
		MProduct:                          `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Zipline/BP_EqDescZipLine.BP_EqDescZipLine_C"',Amount=1))`,
		MRelevantEvents:                   ``,
		MVariablePowerConsumptionConstant: 0.000000,
		MVariablePowerConsumptionFactor:   1.000000,
	}
)
View Source
var ClassNameToDescriptor = map[string]FGRecipe{}/* 626 elements not displayed */
View Source
var FullNameToDescriptor = map[string]FGRecipe{}/* 626 elements not displayed */

Functions

This section is empty.

Types

type FGRecipe

type FGRecipe struct {
	Name                              string
	ClassName                         string
	FullName                          string
	MDisplayName                      string
	MIngredients                      string
	MManualManufacturingMultiplier    float64
	MManufactoringDuration            float64
	MManufacturingMenuPriority        float64
	MProducedIn                       string
	MProduct                          string
	MRelevantEvents                   string
	MVariablePowerConsumptionConstant float64
	MVariablePowerConsumptionFactor   float64
}

func GetByClassName

func GetByClassName(className string) (FGRecipe, error)

func GetByFullName

func GetByFullName(fullName string) (FGRecipe, error)

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