Schematic

package
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

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Constants

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Variables

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var (
	ACarapace0 = FGSchematic{
		Name:                               "ACarapace0",
		ClassName:                          "Research_ACarapace_0_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_0.Research_ACarapace_0_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alien Carapace`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AnimalParts/UI/IconDesc_HogPart_64.IconDesc_HogPart_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	ACarapace1 = FGSchematic{
		Name:                               "ACarapace1",
		ClassName:                          "Research_ACarapace_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_1.Research_ACarapace_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Structural Analysis`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Biomass_Final_64.IconDesc_Biomass_Final_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienCarapace.Recipe_Biomass_AlienCarapace_C"')`,
			},
		},
	}

	ACarapace2 = FGSchematic{
		Name:                               "ACarapace2",
		ClassName:                          "Research_ACarapace_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_2.Research_ACarapace_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=500))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Rebar Gun`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/NailGun/UI/RebarGun_64.RebarGun_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_RebarGun.Recipe_RebarGun_C"')`,
			},
		},
	}

	ACarapace21 = FGSchematic{
		Name:                               "ACarapace21",
		ClassName:                          "Research_ACarapace_2_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_2_1.Research_ACarapace_2_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Spiked Rebars`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SpikedRebar/UI/IconDesc_SpikedRebar_64.IconDesc_SpikedRebar_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_SpikedRebar.Recipe_SpikedRebar_C"')`,
			},
		},
	}

	ACarapace3 = FGSchematic{
		Name:                               "ACarapace3",
		ClassName:                          "Research_ACarapace_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_3.Research_ACarapace_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1000))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Expanded Toolbelt`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                         `BP_UnlockArmEquipmentSlot_C`,
				MNumArmEquipmentSlotsToUnlock: 1,
			},
		},
	}

	AILimiter = FGSchematic{
		Name:                               "AILimiter",
		ClassName:                          "ResourceSink_AILimiter_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_AILimiter.ResourceSink_AILimiter_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `AI Limiter`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AIlimiter/UI/IconDesc_AILimiter_256.IconDesc_AILimiter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=100))`,
			},
		},
	}

	AOrganisms1 = FGSchematic{
		Name:                               "AOrganisms1",
		ClassName:                          "Research_AOrganisms_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrganisms_1.Research_AOrganisms_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Object Scanner Improvements`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	AOrganisms2 = FGSchematic{
		Name:                               "AOrganisms2",
		ClassName:                          "Research_AOrganisms_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrganisms_2.Research_AOrganisms_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Hostile Organism Detection`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/ObjectScanner/Icons/Monsters_256.Monsters_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	AOrgans0 = FGSchematic{
		Name:                               "AOrgans0",
		ClassName:                          "Research_AOrgans_0_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_0.Research_AOrgans_0_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alien Organs`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AnimalParts/UI/IconDesc_SpitterPart_64.IconDesc_SpitterPart_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	AOrgans1 = FGSchematic{
		Name:                               "AOrgans1",
		ClassName:                          "Research_AOrgans_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_1.Research_AOrgans_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Organic Properties`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Biomass_Final_64.IconDesc_Biomass_Final_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienOrgans.Recipe_Biomass_AlienOrgans_C"')`,
			},
		},
	}

	AOrgans2 = FGSchematic{
		Name:                               "AOrgans2",
		ClassName:                          "Research_AOrgans_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_2.Research_AOrgans_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Medicinal Inhaler`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_64.Inhaler_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_MedicinalInhalerAlienOrgans.Recipe_MedicinalInhalerAlienOrgans_C"')`,
			},
		},
	}

	AOrgans3 = FGSchematic{
		Name:                               "AOrgans3",
		ClassName:                          "Research_AOrgans_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_3.Research_AOrgans_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=2000))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Inflated Pocket Dimension`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 6,
			},
		},
	}

	AdvancedAmmoPack = FGSchematic{
		Name:                               "AdvancedAmmoPack",
		ClassName:                          "ResourceSink_AdvancedAmmoPack_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_AdvancedAmmoPack.ResourceSink_AdvancedAmmoPack_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Advanced Ammo Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4_2_1.Research_Sulfur_4_2_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/UI/Rifle_Magazine_256.Rifle_Magazine_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/Desc_CartridgeStandard.Desc_CartridgeStandard_C"',Amount=25))`,
			},
		},
	}

	AlcladSheet = FGSchematic{
		Name:                               "AlcladSheet",
		ClassName:                          "ResourceSink_AlcladSheet_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_AlcladSheet.ResourceSink_AlcladSheet_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Aluminum Alclad Sheet`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AluminumPlate/UI/IconDesc_AluminiumSheet_256.IconDesc_AluminiumSheet_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/AluminumPlate/UI/IconDesc_AluminiumSheet_64.IconDesc_AluminiumSheet_64`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=100))`,
			},
		},
	}

	AlternateAdheredIronPlate = FGSchematic{
		Name:                               "AlternateAdheredIronPlate",
		ClassName:                          "Schematic_Alternate_AdheredIronPlate_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_AdheredIronPlate.Schematic_Alternate_AdheredIronPlate_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Adhered Iron Plate`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_AdheredIronPlate.Recipe_Alternate_AdheredIronPlate_C"')`,
			},
		},
	}

	AlternateAlcladCasing = FGSchematic{
		Name:                               "AlternateAlcladCasing",
		ClassName:                          "Schematic_Alternate_AlcladCasing_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_AlcladCasing.Schematic_Alternate_AlcladCasing_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Alclad Casing`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_AlcladCasing.Recipe_Alternate_AlcladCasing_C"')`,
			},
		},
	}

	AlternateAutomatedMiner = FGSchematic{
		Name:                               "AlternateAutomatedMiner",
		ClassName:                          "Schematic_Alternate_AutomatedMiner_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_AutomatedMiner.Schematic_Alternate_AutomatedMiner_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Automated Miner`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_AutomatedMiner.Recipe_Alternate_AutomatedMiner_C"')`,
			},
		},
	}

	AlternateBeacon1 = FGSchematic{
		Name:                               "AlternateBeacon1",
		ClassName:                          "Schematic_Alternate_Beacon1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Beacon1.Schematic_Alternate_Beacon1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Crystal Beacon`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Beacon_1.Recipe_Alternate_Beacon_1_C"')`,
			},
		},
	}

	AlternateBoltedFrame = FGSchematic{
		Name:                               "AlternateBoltedFrame",
		ClassName:                          "Schematic_Alternate_BoltedFrame_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_BoltedFrame.Schematic_Alternate_BoltedFrame_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Bolted Frame`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_BoltedFrame.Recipe_Alternate_BoltedFrame_C"')`,
			},
		},
	}

	AlternateCable1 = FGSchematic{
		Name:                               "AlternateCable1",
		ClassName:                          "Schematic_Alternate_Cable1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Cable1.Schematic_Alternate_Cable1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Insulated Cable`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_1.Recipe_Alternate_Cable_1_C"')`,
			},
		},
	}

	AlternateCable2 = FGSchematic{
		Name:                               "AlternateCable2",
		ClassName:                          "Schematic_Alternate_Cable2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Cable2.Schematic_Alternate_Cable2_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Quickwire Cable`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_2.Recipe_Alternate_Cable_2_C"')`,
			},
		},
	}

	AlternateCircuitBoard1 = FGSchematic{
		Name:                               "AlternateCircuitBoard1",
		ClassName:                          "Schematic_Alternate_CircuitBoard1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_CircuitBoard1.Schematic_Alternate_CircuitBoard1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Silicon Circuit Board`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CircuitBoard_1.Recipe_Alternate_CircuitBoard_1_C"')`,
			},
		},
	}

	AlternateCircuitBoard2 = FGSchematic{
		Name:                               "AlternateCircuitBoard2",
		ClassName:                          "Schematic_Alternate_CircuitBoard2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_CircuitBoard2.Schematic_Alternate_CircuitBoard2_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Caterium Circuit Board`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CircuitBoard_2.Recipe_Alternate_CircuitBoard_2_C"')`,
			},
		},
	}

	AlternateClassicBattery = FGSchematic{
		Name:                               "AlternateClassicBattery",
		ClassName:                          "Schematic_Alternate_ClassicBattery_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_ClassicBattery.Schematic_Alternate_ClassicBattery_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Classic Battery`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_ClassicBattery.Recipe_Alternate_ClassicBattery_C"')`,
			},
		},
	}

	AlternateCoal1 = FGSchematic{
		Name:                               "AlternateCoal1",
		ClassName:                          "Schematic_Alternate_Coal1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Coal1.Schematic_Alternate_Coal1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Charcoal`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           3,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_1.Recipe_Alternate_Coal_1_C"')`,
			},
		},
	}

	AlternateCoal2 = FGSchematic{
		Name:                               "AlternateCoal2",
		ClassName:                          "Schematic_Alternate_Coal2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Coal2.Schematic_Alternate_Coal2_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Biocoal`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           3,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_2.Recipe_Alternate_Coal_2_C"')`,
			},
		},
	}

	AlternateCoatedCable = FGSchematic{
		Name:                               "AlternateCoatedCable",
		ClassName:                          "Schematic_Alternate_CoatedCable_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CoatedCable.Schematic_Alternate_CoatedCable_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Coated Cable`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedCable.Recipe_Alternate_CoatedCable_C"')`,
			},
		},
	}

	AlternateCoatedIronCanister = FGSchematic{
		Name:                               "AlternateCoatedIronCanister",
		ClassName:                          "Schematic_Alternate_CoatedIronCanister_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CoatedIronCanister.Schematic_Alternate_CoatedIronCanister_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Coated Iron Canister`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedIronCanister.Recipe_Alternate_CoatedIronCanister_C"')`,
			},
		},
	}

	AlternateCoatedIronPlate = FGSchematic{
		Name:                               "AlternateCoatedIronPlate",
		ClassName:                          "Schematic_Alternate_CoatedIronPlate_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CoatedIronPlate.Schematic_Alternate_CoatedIronPlate_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Coated Iron Plate`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedIronPlate.Recipe_Alternate_CoatedIronPlate_C"')`,
			},
		},
	}

	AlternateCokeSteelIngot = FGSchematic{
		Name:                               "AlternateCokeSteelIngot",
		ClassName:                          "Schematic_Alternate_CokeSteelIngot_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CokeSteelIngot.Schematic_Alternate_CokeSteelIngot_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Coke Steel Ingot`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CokeSteelIngot.Recipe_Alternate_CokeSteelIngot_C"')`,
			},
		},
	}

	AlternateComputer1 = FGSchematic{
		Name:                               "AlternateComputer1",
		ClassName:                          "Schematic_Alternate_Computer1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Computer1.Schematic_Alternate_Computer1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Caterium Computer`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Computer_1.Recipe_Alternate_Computer_1_C"')`,
			},
		},
	}

	AlternateComputer2 = FGSchematic{
		Name:                               "AlternateComputer2",
		ClassName:                          "Schematic_Alternate_Computer2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Computer2.Schematic_Alternate_Computer2_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Crystal Computer`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Computer_2.Recipe_Alternate_Computer_2_C"')`,
			},
		},
	}

	AlternateConcrete = FGSchematic{
		Name:                               "AlternateConcrete",
		ClassName:                          "Schematic_Alternate_Concrete_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Concrete.Schematic_Alternate_Concrete_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Fine Concrete`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Concrete.Recipe_Alternate_Concrete_C"')`,
			},
		},
	}

	AlternateCoolingDevice = FGSchematic{
		Name:                               "AlternateCoolingDevice",
		ClassName:                          "Schematic_Alternate_CoolingDevice_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_CoolingDevice.Schematic_Alternate_CoolingDevice_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Cooling Device`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_CoolingDevice.Recipe_Alternate_CoolingDevice_C"')`,
			},
		},
	}

	AlternateCopperAlloyIngot = FGSchematic{
		Name:                               "AlternateCopperAlloyIngot",
		ClassName:                          "Schematic_Alternate_CopperAlloyIngot_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CopperAlloyIngot.Schematic_Alternate_CopperAlloyIngot_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Copper Alloy Ingot`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          0,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CopperAlloyIngot.Recipe_Alternate_CopperAlloyIngot_C"')`,
			},
		},
	}

	AlternateCopperRotor = FGSchematic{
		Name:                               "AlternateCopperRotor",
		ClassName:                          "Schematic_Alternate_CopperRotor_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CopperRotor.Schematic_Alternate_CopperRotor_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Copper Rotor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CopperRotor.Recipe_Alternate_CopperRotor_C"')`,
			},
		},
	}

	AlternateCrystalOscillator = FGSchematic{
		Name:                               "AlternateCrystalOscillator",
		ClassName:                          "Schematic_Alternate_CrystalOscillator_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_CrystalOscillator.Schematic_Alternate_CrystalOscillator_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Insulated Crystal Oscillator`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_2.Research_Quartz_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_3.Research_Caterium_3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CrystalOscillator.Recipe_Alternate_CrystalOscillator_C"')`,
			},
		},
	}

	AlternateDilutedFuel = FGSchematic{
		Name:                               "AlternateDilutedFuel",
		ClassName:                          "Schematic_Alternate_DilutedFuel_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_DilutedFuel.Schematic_Alternate_DilutedFuel_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Diluted Fuel`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_DilutedFuel.Recipe_Alternate_DilutedFuel_C"')`,
			},
		},
	}

	AlternateDilutedPackagedFuel = FGSchematic{
		Name:                               "AlternateDilutedPackagedFuel",
		ClassName:                          "Schematic_Alternate_DilutedPackagedFuel_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_DilutedPackagedFuel.Schematic_Alternate_DilutedPackagedFuel_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Diluted Packaged Fuel`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_DilutedPackagedFuel.Recipe_Alternate_DilutedPackagedFuel_C"')`,
			},
		},
	}

	AlternateElectricMotor = FGSchematic{
		Name:                               "AlternateElectricMotor",
		ClassName:                          "Schematic_Alternate_ElectricMotor_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_ElectricMotor.Schematic_Alternate_ElectricMotor_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Electric Motor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_ElectricMotor.Recipe_Alternate_ElectricMotor_C"')`,
			},
		},
	}

	AlternateElectroAluminumScrap = FGSchematic{
		Name:                               "AlternateElectroAluminumScrap",
		ClassName:                          "Schematic_Alternate_ElectroAluminumScrap_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_ElectroAluminumScrap.Schematic_Alternate_ElectroAluminumScrap_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Electrode - Aluminum Scrap`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_ElectroAluminumScrap.Recipe_Alternate_ElectroAluminumScrap_C"')`,
			},
		},
	}

	AlternateElectrodeCircuitBoard = FGSchematic{
		Name:                               "AlternateElectrodeCircuitBoard",
		ClassName:                          "Schematic_Alternate_ElectrodeCircuitBoard_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_ElectrodeCircuitBoard.Schematic_Alternate_ElectrodeCircuitBoard_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Electrode Circuit Board`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_ElectrodeCircuitBoard.Recipe_Alternate_ElectrodeCircuitBoard_C"')`,
			},
		},
	}

	AlternateElectromagneticControlRod1 = FGSchematic{
		Name:                               "AlternateElectromagneticControlRod1",
		ClassName:                          "Schematic_Alternate_ElectromagneticControlRod1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ElectromagneticControlRod1.Schematic_Alternate_ElectromagneticControlRod1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Electromagnetic Connection Rod`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           7,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ElectromagneticControlRod_1.Recipe_Alternate_ElectromagneticControlRod_1_C"')`,
			},
		},
	}

	AlternateEnrichedCoal = FGSchematic{
		Name:                               "AlternateEnrichedCoal",
		ClassName:                          "Schematic_Alternate_EnrichedCoal_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Compacted Coal`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_0.Research_Sulfur_0_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_EnrichedCoal.Recipe_Alternate_EnrichedCoal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_1.Recipe_Alternate_Coal_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_2.Recipe_Alternate_Coal_2_C"')`,
			},
		},
	}

	AlternateFertileUranium = FGSchematic{
		Name:                               "AlternateFertileUranium",
		ClassName:                          "Schematic_Alternate_FertileUranium_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_FertileUranium.Schematic_Alternate_FertileUranium_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Fertile Uranium`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_FertileUranium.Recipe_Alternate_FertileUranium_C"')`,
			},
		},
	}

	AlternateFlexibleFramework = FGSchematic{
		Name:                               "AlternateFlexibleFramework",
		ClassName:                          "Schematic_Alternate_FlexibleFramework_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_FlexibleFramework.Schematic_Alternate_FlexibleFramework_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Flexible Framework `,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_FlexibleFramework.Recipe_Alternate_FlexibleFramework_C"')`,
			},
		},
	}

	AlternateFusedWire = FGSchematic{
		Name:                               "AlternateFusedWire",
		ClassName:                          "Schematic_Alternate_FusedWire_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_FusedWire.Schematic_Alternate_FusedWire_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Fused Wire`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_0.Research_Caterium_0_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_FusedWire.Recipe_Alternate_FusedWire_C"')`,
			},
		},
	}

	AlternateGunpowder1 = FGSchematic{
		Name:                               "AlternateGunpowder1",
		ClassName:                          "Schematic_Alternate_Gunpowder1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Gunpowder1.Schematic_Alternate_Gunpowder1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Fine Black Powder`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Gunpowder_1.Recipe_Alternate_Gunpowder_1_C"')`,
			},
		},
	}

	AlternateHeatFusedFrame = FGSchematic{
		Name:                               "AlternateHeatFusedFrame",
		ClassName:                          "Schematic_Alternate_HeatFusedFrame_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_HeatFusedFrame.Schematic_Alternate_HeatFusedFrame_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Heat-Fused Frame`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_HeatFusedFrame.Recipe_Alternate_HeatFusedFrame_C"')`,
			},
		},
	}

	AlternateHeatSink1 = FGSchematic{
		Name:                               "AlternateHeatSink1",
		ClassName:                          "Schematic_Alternate_HeatSink1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_HeatSink1.Schematic_Alternate_HeatSink1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Heat Exchanger`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           7,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_HeatSink_1.Recipe_Alternate_HeatSink_1_C"')`,
			},
		},
	}

	AlternateHeavyFlexibleFrame = FGSchematic{
		Name:                               "AlternateHeavyFlexibleFrame",
		ClassName:                          "Schematic_Alternate_HeavyFlexibleFrame_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_HeavyFlexibleFrame.Schematic_Alternate_HeavyFlexibleFrame_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Heavy Flexible Frame`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HeavyFlexibleFrame.Recipe_Alternate_HeavyFlexibleFrame_C"')`,
			},
		},
	}

	AlternateHeavyModularFrame = FGSchematic{
		Name:                               "AlternateHeavyModularFrame",
		ClassName:                          "Schematic_Alternate_HeavyModularFrame_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_HeavyModularFrame.Schematic_Alternate_HeavyModularFrame_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Heavy Encased Frame`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ModularFrameHeavy.Recipe_Alternate_ModularFrameHeavy_C"')`,
			},
		},
	}

	AlternateHeavyOilResidue = FGSchematic{
		Name:                               "AlternateHeavyOilResidue",
		ClassName:                          "Schematic_Alternate_HeavyOilResidue_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_HeavyOilResidue.Schematic_Alternate_HeavyOilResidue_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Heavy Oil Residue`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HeavyOilResidue.Recipe_Alternate_HeavyOilResidue_C"')`,
			},
		},
	}

	AlternateHighSpeedConnector = FGSchematic{
		Name:                               "AlternateHighSpeedConnector",
		ClassName:                          "Schematic_Alternate_HighSpeedConnector_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_HighSpeedConnector.Schematic_Alternate_HighSpeedConnector_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Silicon High-Speed Connector`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_5.Research_Caterium_5_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_HighSpeedConnector.Recipe_Alternate_HighSpeedConnector_C"')`,
			},
		},
	}

	AlternateHighSpeedWiring = FGSchematic{
		Name:                               "AlternateHighSpeedWiring",
		ClassName:                          "Schematic_Alternate_HighSpeedWiring_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_HighSpeedWiring.Schematic_Alternate_HighSpeedWiring_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Automated Speed Wiring`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HighSpeedWiring.Recipe_Alternate_HighSpeedWiring_C"')`,
			},
		},
	}

	AlternateIngotIron = FGSchematic{
		Name:                               "AlternateIngotIron",
		ClassName:                          "Schematic_Alternate_IngotIron_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_IngotIron.Schematic_Alternate_IngotIron_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Iron Alloy Ingot`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotIron.Recipe_Alternate_IngotIron_C"')`,
			},
		},
	}

	AlternateIngotSteel1 = FGSchematic{
		Name:                               "AlternateIngotSteel1",
		ClassName:                          "Schematic_Alternate_IngotSteel1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_IngotSteel1.Schematic_Alternate_IngotSteel1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Solid Steel Ingot`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotSteel_1.Recipe_Alternate_IngotSteel_1_C"')`,
			},
		},
	}

	AlternateIngotSteel2 = FGSchematic{
		Name:                               "AlternateIngotSteel2",
		ClassName:                          "Schematic_Alternate_IngotSteel2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_IngotSteel2.Schematic_Alternate_IngotSteel2_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Compacted Steel Ingot`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotSteel_2.Recipe_Alternate_IngotSteel_2_C"')`,
			},
		},
	}

	AlternateInstantPlutoniumCell = FGSchematic{
		Name:                               "AlternateInstantPlutoniumCell",
		ClassName:                          "Schematic_Alternate_InstantPlutoniumCell_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_InstantPlutoniumCell.Schematic_Alternate_InstantPlutoniumCell_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Instant Plutonium Cell`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_InstantPlutoniumCell.Recipe_Alternate_InstantPlutoniumCell_C"')`,
			},
		},
	}

	AlternateInstantScrap = FGSchematic{
		Name:                               "AlternateInstantScrap",
		ClassName:                          "Schematic_Alternate_InstantScrap_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_InstantScrap.Schematic_Alternate_InstantScrap_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Instant Scrap`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_InstantScrap.Recipe_Alternate_InstantScrap_C"')`,
			},
		},
	}

	AlternateInventorySlots1 = FGSchematic{
		Name:                               "AlternateInventorySlots1",
		ClassName:                          "Schematic_Alternate_InventorySlots1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Upgrades/Schematic_Alternate_InventorySlots1.Schematic_Alternate_InventorySlots1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Inflated Pocket Dimension`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          2,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 6,
			},
		},
	}

	AlternateInventorySlots2 = FGSchematic{
		Name:                               "AlternateInventorySlots2",
		ClassName:                          "Schematic_Alternate_InventorySlots2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Upgrades/Schematic_Alternate_InventorySlots2.Schematic_Alternate_InventorySlots2_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Inflated Pocket Dimension`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 6,
			},
		},
	}

	AlternateModularFrame = FGSchematic{
		Name:                               "AlternateModularFrame",
		ClassName:                          "Schematic_Alternate_ModularFrame_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ModularFrame.Schematic_Alternate_ModularFrame_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Steeled Frame`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ModularFrame.Recipe_Alternate_ModularFrame_C"')`,
			},
		},
	}

	AlternateMotor1 = FGSchematic{
		Name:                               "AlternateMotor1",
		ClassName:                          "Schematic_Alternate_Motor1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Motor1.Schematic_Alternate_Motor1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Rigour Motor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Motor_1.Recipe_Alternate_Motor_1_C"')`,
			},
		},
	}

	AlternateNobelisk1 = FGSchematic{
		Name:                               "AlternateNobelisk1",
		ClassName:                          "Schematic_Alternate_Nobelisk1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Nobelisk1.Schematic_Alternate_Nobelisk1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Seismic Nobelisk`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_2_1.Research_Sulfur_3_2_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Nobelisk_1.Recipe_Alternate_Nobelisk_1_C"')`,
			},
		},
	}

	AlternateNuclearFuelRod1 = FGSchematic{
		Name:                               "AlternateNuclearFuelRod1",
		ClassName:                          "Schematic_Alternate_NuclearFuelRod1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_NuclearFuelRod1.Schematic_Alternate_NuclearFuelRod1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Uranium Fuel Unit`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           7,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_NuclearFuelRod_1.Recipe_Alternate_NuclearFuelRod_1_C"')`,
			},
		},
	}

	AlternateOCSupercomputer = FGSchematic{
		Name:                               "AlternateOCSupercomputer",
		ClassName:                          "Schematic_Alternate_OCSupercomputer_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_OCSupercomputer.Schematic_Alternate_OCSupercomputer_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: OC Supercomputer`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_OCSupercomputer.Recipe_Alternate_OCSupercomputer_C"')`,
			},
		},
	}

	AlternatePlastic1 = FGSchematic{
		Name:                               "AlternatePlastic1",
		ClassName:                          "Schematic_Alternate_Plastic1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Plastic1.Schematic_Alternate_Plastic1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Recycled Plastic`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           5,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Plastic_1.Recipe_Alternate_Plastic_1_C"')`,
			},
		},
	}

	AlternatePlasticSmartPlating = FGSchematic{
		Name:                               "AlternatePlasticSmartPlating",
		ClassName:                          "Schematic_Alternate_PlasticSmartPlating_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PlasticSmartPlating.Schematic_Alternate_PlasticSmartPlating_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Plastic Smart Plating`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PlasticSmartPlating.Recipe_Alternate_PlasticSmartPlating_C"')`,
			},
		},
	}

	AlternatePlutoniumFuelUnit = FGSchematic{
		Name:                               "AlternatePlutoniumFuelUnit",
		ClassName:                          "Schematic_Alternate_PlutoniumFuelUnit_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_PlutoniumFuelUnit.Schematic_Alternate_PlutoniumFuelUnit_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Plutonium Fuel Unit`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_PlutoniumFuelUnit.Recipe_Alternate_PlutoniumFuelUnit_C"')`,
			},
		},
	}

	AlternatePolyesterFabric = FGSchematic{
		Name:                               "AlternatePolyesterFabric",
		ClassName:                          "Schematic_Alternate_PolyesterFabric_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PolyesterFabric.Schematic_Alternate_PolyesterFabric_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Polyester Fabric`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_2.Research_Mycelia_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PolyesterFabric.Recipe_Alternate_PolyesterFabric_C"')`,
			},
		},
	}

	AlternatePolymerResin = FGSchematic{
		Name:                               "AlternatePolymerResin",
		ClassName:                          "Schematic_Alternate_PolymerResin_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PolymerResin.Schematic_Alternate_PolymerResin_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Polymer Resin`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PolymerResin.Recipe_Alternate_PolymerResin_C"')`,
			},
		},
	}

	AlternatePureAluminumIngot = FGSchematic{
		Name:                               "AlternatePureAluminumIngot",
		ClassName:                          "Schematic_Alternate_PureAluminumIngot_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureAluminumIngot.Schematic_Alternate_PureAluminumIngot_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Pure Aluminum Ingot`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_PureAluminumIngot.Recipe_PureAluminumIngot_C"')`,
			},
		},
	}

	AlternatePureCateriumIngot = FGSchematic{
		Name:                               "AlternatePureCateriumIngot",
		ClassName:                          "Schematic_Alternate_PureCateriumIngot_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureCateriumIngot.Schematic_Alternate_PureCateriumIngot_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Pure Caterium Ingot`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_0.Research_Caterium_0_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureCateriumIngot.Recipe_Alternate_PureCateriumIngot_C"')`,
			},
		},
	}

	AlternatePureCopperIngot = FGSchematic{
		Name:                               "AlternatePureCopperIngot",
		ClassName:                          "Schematic_Alternate_PureCopperIngot_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureCopperIngot.Schematic_Alternate_PureCopperIngot_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Pure Copper Ingot`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureCopperIngot.Recipe_Alternate_PureCopperIngot_C"')`,
			},
		},
	}

	AlternatePureIronIngot = FGSchematic{
		Name:                               "AlternatePureIronIngot",
		ClassName:                          "Schematic_Alternate_PureIronIngot_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureIronIngot.Schematic_Alternate_PureIronIngot_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Pure Iron Ingot`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureIronIngot.Recipe_Alternate_PureIronIngot_C"')`,
			},
		},
	}

	AlternatePureQuartzCrystal = FGSchematic{
		Name:                               "AlternatePureQuartzCrystal",
		ClassName:                          "Schematic_Alternate_PureQuartzCrystal_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureQuartzCrystal.Schematic_Alternate_PureQuartzCrystal_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Pure Quartz Crystal `,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureQuartzCrystal.Recipe_Alternate_PureQuartzCrystal_C"')`,
			},
		},
	}

	AlternateQuickwire = FGSchematic{
		Name:                               "AlternateQuickwire",
		ClassName:                          "Schematic_Alternate_Quickwire_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Quickwire.Schematic_Alternate_Quickwire_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Fused Quickwire`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           3,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Quickwire.Recipe_Alternate_Quickwire_C"')`,
			},
		},
	}

	AlternateRadioControlSystem = FGSchematic{
		Name:                               "AlternateRadioControlSystem",
		ClassName:                          "Schematic_Alternate_RadioControlSystem_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_RadioControlSystem.Schematic_Alternate_RadioControlSystem_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Radio Control System`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_RadioControlSystem.Recipe_Alternate_RadioControlSystem_C"')`,
			},
		},
	}

	AlternateRadioControlUnit1 = FGSchematic{
		Name:                               "AlternateRadioControlUnit1",
		ClassName:                          "Schematic_Alternate_RadioControlUnit1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_RadioControlUnit1.Schematic_Alternate_RadioControlUnit1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Radio Connection Unit`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           7,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_RadioControlUnit_1.Recipe_Alternate_RadioControlUnit_1_C"')`,
			},
		},
	}

	AlternateRecycledRubber = FGSchematic{
		Name:                               "AlternateRecycledRubber",
		ClassName:                          "Schematic_Alternate_RecycledRubber_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_RecycledRubber.Schematic_Alternate_RecycledRubber_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Recycled Rubber`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_RecycledRubber.Recipe_Alternate_RecycledRubber_C"')`,
			},
		},
	}

	AlternateReinforcedIronPlate1 = FGSchematic{
		Name:                               "AlternateReinforcedIronPlate1",
		ClassName:                          "Schematic_Alternate_ReinforcedIronPlate1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ReinforcedIronPlate1.Schematic_Alternate_ReinforcedIronPlate1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Bolted Iron Plate`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          2,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ReinforcedIronPlate_1.Recipe_Alternate_ReinforcedIronPlate_1_C"')`,
			},
		},
	}

	AlternateReinforcedIronPlate2 = FGSchematic{
		Name:                               "AlternateReinforcedIronPlate2",
		ClassName:                          "Schematic_Alternate_ReinforcedIronPlate2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ReinforcedIronPlate2.Schematic_Alternate_ReinforcedIronPlate2_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Stitched Iron Plate`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          2,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ReinforcedIronPlate_2.Recipe_Alternate_ReinforcedIronPlate_2_C"')`,
			},
		},
	}

	AlternateReinforcedSteelPlate = FGSchematic{
		Name:                               "AlternateReinforcedSteelPlate",
		ClassName:                          "Schematic_Alternate_ReinforcedSteelPlate_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ReinforcedSteelPlate.Schematic_Alternate_ReinforcedSteelPlate_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Encased Industrial Pipe`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_EncasedIndustrialBeam.Recipe_Alternate_EncasedIndustrialBeam_C"')`,
			},
		},
	}

	AlternateRotor = FGSchematic{
		Name:                               "AlternateRotor",
		ClassName:                          "Schematic_Alternate_Rotor_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Rotor.Schematic_Alternate_Rotor_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Steel Rotor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Rotor.Recipe_Alternate_Rotor_C"')`,
			},
		},
	}

	AlternateRubberConcrete = FGSchematic{
		Name:                               "AlternateRubberConcrete",
		ClassName:                          "Schematic_Alternate_RubberConcrete_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_RubberConcrete.Schematic_Alternate_RubberConcrete_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Rubber Concrete`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_RubberConcrete.Recipe_Alternate_RubberConcrete_C"')`,
			},
		},
	}

	AlternateScrew = FGSchematic{
		Name:                               "AlternateScrew",
		ClassName:                          "Schematic_Alternate_Screw_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Screw.Schematic_Alternate_Screw_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Cast Screw`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Screw.Recipe_Alternate_Screw_C"')`,
			},
		},
	}

	AlternateScrew2 = FGSchematic{
		Name:                               "AlternateScrew2",
		ClassName:                          "Schematic_Alternate_Screw2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Screw2.Schematic_Alternate_Screw2_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Steel Screw`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Screw_2.Recipe_Alternate_Screw_2_C"')`,
			},
		},
	}

	AlternateSilica = FGSchematic{
		Name:                               "AlternateSilica",
		ClassName:                          "Schematic_Alternate_Silica_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Silica.Schematic_Alternate_Silica_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Cheap Silica`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Silica.Recipe_Alternate_Silica_C"')`,
			},
		},
	}

	AlternateSloppyAlumina = FGSchematic{
		Name:                               "AlternateSloppyAlumina",
		ClassName:                          "Schematic_Alternate_SloppyAlumina_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_SloppyAlumina.Schematic_Alternate_SloppyAlumina_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Sloppy Alumina`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_SloppyAlumina.Recipe_Alternate_SloppyAlumina_C"')`,
			},
		},
	}

	AlternateStator = FGSchematic{
		Name:                               "AlternateStator",
		ClassName:                          "Schematic_Alternate_Stator_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Stator.Schematic_Alternate_Stator_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Quickwire Stator`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           4,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Stator.Recipe_Alternate_Stator_C"')`,
			},
		},
	}

	AlternateSteamedCopperSheet = FGSchematic{
		Name:                               "AlternateSteamedCopperSheet",
		ClassName:                          "Schematic_Alternate_SteamedCopperSheet_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_SteamedCopperSheet.Schematic_Alternate_SteamedCopperSheet_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Steamed Copper Sheet `,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteamedCopperSheet.Recipe_Alternate_SteamedCopperSheet_C"')`,
			},
		},
	}

	AlternateSteelCanister = FGSchematic{
		Name:                               "AlternateSteelCanister",
		ClassName:                          "Schematic_Alternate_SteelCanister_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_SteelCanister.Schematic_Alternate_SteelCanister_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Steel Canister`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelCanister.Recipe_Alternate_SteelCanister_C"')`,
			},
		},
	}

	AlternateSteelCoatedPlate = FGSchematic{
		Name:                               "AlternateSteelCoatedPlate",
		ClassName:                          "Schematic_Alternate_SteelCoatedPlate_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_SteelCoatedPlate.Schematic_Alternate_SteelCoatedPlate_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Steel Coated Plate`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelCoatedPlate.Recipe_Alternate_SteelCoatedPlate_C"')`,
			},
		},
	}

	AlternateSteelRod = FGSchematic{
		Name:                               "AlternateSteelRod",
		ClassName:                          "Schematic_Alternate_SteelRod_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_SteelRod.Schematic_Alternate_SteelRod_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Steel Rod`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelRod.Recipe_Alternate_SteelRod_C"')`,
			},
		},
	}

	AlternateSuperStateComputer = FGSchematic{
		Name:                               "AlternateSuperStateComputer",
		ClassName:                          "Schematic_Alternate_SuperStateComputer_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_SuperStateComputer.Schematic_Alternate_SuperStateComputer_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Super-State Computer`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_SuperStateComputer.Recipe_Alternate_SuperStateComputer_C"')`,
			},
		},
	}

	AlternateTurboBlendFuel = FGSchematic{
		Name:                               "AlternateTurboBlendFuel",
		ClassName:                          "Schematic_Alternate_TurboBlendFuel_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_TurboBlendFuel.Schematic_Alternate_TurboBlendFuel_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Turbo Blend Fuel`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_0.Research_Sulfur_0_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_TurboBlendFuel.Recipe_Alternate_TurboBlendFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedTurboFuel.Recipe_PackagedTurboFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageTurboFuel.Recipe_UnpackageTurboFuel_C"')`,
			},
		},
	}

	AlternateTurboFuel = FGSchematic{
		Name:                               "AlternateTurboFuel",
		ClassName:                          "Schematic_Alternate_TurboFuel_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_TurboFuel.Schematic_Alternate_TurboFuel_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Turbofuel`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           6,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Turbofuel.Recipe_Alternate_Turbofuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedTurboFuel.Recipe_PackagedTurboFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageTurboFuel.Recipe_UnpackageTurboFuel_C"')`,
			},
		},
	}

	AlternateTurboHeavyFuel = FGSchematic{
		Name:                               "AlternateTurboHeavyFuel",
		ClassName:                          "Schematic_Alternate_TurboHeavyFuel_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_TurboHeavyFuel.Schematic_Alternate_TurboHeavyFuel_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Turbo Heavy Fuel`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_TurboHeavyFuel.Recipe_Alternate_TurboHeavyFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedTurboFuel.Recipe_PackagedTurboFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageTurboFuel.Recipe_UnpackageTurboFuel_C"')`,
			},
		},
	}

	AlternateTurboMotor1 = FGSchematic{
		Name:                               "AlternateTurboMotor1",
		ClassName:                          "Schematic_Alternate_TurboMotor1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_TurboMotor1.Schematic_Alternate_TurboMotor1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Turbo Electric Motor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-4.Schematic_8-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           7,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_TurboMotor_1.Recipe_Alternate_TurboMotor_1_C"')`,
			},
		},
	}

	AlternateTurboPressureMotor = FGSchematic{
		Name:                               "AlternateTurboPressureMotor",
		ClassName:                          "Schematic_Alternate_TurboPressureMotor_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_TurboPressureMotor.Schematic_Alternate_TurboPressureMotor_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Turbo Pressure Motor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_TurboPressureMotor.Recipe_Alternate_TurboPressureMotor_C"')`,
			},
		},
	}

	AlternateUraniumCell1 = FGSchematic{
		Name:                               "AlternateUraniumCell1",
		ClassName:                          "Schematic_Alternate_UraniumCell1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_UraniumCell1.Schematic_Alternate_UraniumCell1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Infused Uranium Cell`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_0.Research_Sulfur_0_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           7,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_UraniumCell_1.Recipe_Alternate_UraniumCell_1_C"')`,
			},
		},
	}

	AlternateWetConcrete = FGSchematic{
		Name:                               "AlternateWetConcrete",
		ClassName:                          "Schematic_Alternate_WetConcrete_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_WetConcrete.Schematic_Alternate_WetConcrete_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Wet Concrete`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_WetConcrete.Recipe_Alternate_WetConcrete_C"')`,
			},
		},
	}

	AlternateWire1 = FGSchematic{
		Name:                               "AlternateWire1",
		ClassName:                          "Schematic_Alternate_Wire1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Wire1.Schematic_Alternate_Wire1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Iron Wire`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_1.Recipe_Alternate_Wire_1_C"')`,
			},
		},
	}

	AlternateWire2 = FGSchematic{
		Name:                               "AlternateWire2",
		ClassName:                          "Schematic_Alternate_Wire2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Wire2.Schematic_Alternate_Wire2_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternate: Caterium Wire`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_0.Research_Caterium_0_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           3,
		MTimeToComplete:     0.000000,
		MType:               resource.Alternate,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_2.Recipe_Alternate_Wire_2_C"')`,
			},
		},
	}

	AmmoPack = FGSchematic{
		Name:                               "AmmoPack",
		ClassName:                          "ResourceSink_AmmoPack_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_AmmoPack.ResourceSink_AmmoPack_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Ammo Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_2_1.Research_ACarapace_2_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SpikedRebar/UI/IconDesc_SpikedRebar_256.IconDesc_SpikedRebar_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpikedRebar/Desc_SpikedRebar.Desc_SpikedRebar_C"',Amount=25))`,
			},
		},
	}

	ArrowsFoundationPatterns = FGSchematic{
		Name:                               "ArrowsFoundationPatterns",
		ClassName:                          "ResourceSink_Arrows_FoundationPatterns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_Arrows_FoundationPatterns.ResourceSink_Arrows_FoundationPatterns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Arrow Patterns`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopPatternArrow_256.IconDesc_ShopPatternArrow_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_ArrowStraight.Recipe_Pattern_ArrowStraight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_ArrowLeft.Recipe_Pattern_ArrowLeft_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_ArrowRight.Recipe_Pattern_ArrowRight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_ArrowBack.Recipe_Pattern_ArrowBack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_NO_ArrowStraight.Recipe_Pattern_NO_ArrowStraight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_NO_ArrowLeft.Recipe_Pattern_NO_ArrowLeft_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_NO_ArrowRight.Recipe_Pattern_NO_ArrowRight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_Remover_Arrows.Recipe_Pattern_Remover_Arrows_C"')`,
			},
		},
	}

	Battery = FGSchematic{
		Name:                               "Battery",
		ClassName:                          "ResourceSink_Battery_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_Battery.ResourceSink_Battery_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Battery`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-2.Schematic_7-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Battery/UI/IconDesc_Battery_256.IconDesc_Battery_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=100))`,
			},
		},
	}

	Beacons = FGSchematic{
		Name:                               "Beacons",
		ClassName:                          "ResourceSink_Beacons_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_Beacons.ResourceSink_Beacons_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Beacons`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-3.Schematic_1-3_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Beacon/UI/IconDesc_Beacon_256.IconDesc_Beacon_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=10))`,
			},
		},
	}

	BeamSet = FGSchematic{
		Name:                               "BeamSet",
		ClassName:                          "ResourceSink_BeamSet_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_BeamSet.ResourceSink_BeamSet_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Structural Beam Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Prototype/Buildable/Beams/UI/IconDesc_Beam_256.IconDesc_Beam_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam.Recipe_Beam_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Painted.Recipe_Beam_Painted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Support.Recipe_Beam_Support_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Connector.Recipe_Beam_Connector_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Connector_Double.Recipe_Beam_Connector_Double_C"')`,
			},
		},
	}

	BillboardSigns = FGSchematic{
		Name:                               "BillboardSigns",
		ClassName:                          "ResourceSink_BillboardSigns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_BillboardSigns.ResourceSink_BillboardSigns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Billboard Set`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      3.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StandaloneSign/UI/IconDesc_SignHuge_256.IconDesc_SignHuge_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Signs.SC_RSS_Signs_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Large.Recipe_StandaloneWidgetSign_Large_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Huge.Recipe_StandaloneWidgetSign_Huge_C"')`,
			},
		},
	}

	Biofuel = FGSchematic{
		Name:                               "Biofuel",
		ClassName:                          "ResourceSink_Biofuel_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_Biofuel.ResourceSink_Biofuel_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Biofuel`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-2.Schematic_2-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SolidBiofuel/UI/IconDesc_SolidBiofuel_256.IconDesc_SolidBiofuel_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Biomass.SC_RSS_Biomass_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_Biofuel.Desc_Biofuel_C"',Amount=200))`,
			},
		},
	}

	Biomass = FGSchematic{
		Name:                               "Biomass",
		ClassName:                          "ResourceSink_Biomass_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Biomass.ResourceSink_Biomass_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Biomass`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Biomass_Final_256.IconDesc_Biomass_Final_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Biomass.SC_RSS_Biomass_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=200))`,
			},
		},
	}

	BlackPowder = FGSchematic{
		Name:                               "BlackPowder",
		ClassName:                          "ResourceSink_BlackPowder_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier3/ResourceSink_BlackPowder.ResourceSink_BlackPowder_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Black Powder`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_1.Research_Sulfur_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GunPowder/UI/IconDesc_Gunpowder_256.IconDesc_Gunpowder_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Minerals.SC_RSS_Minerals_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=100))`,
			},
		},
	}

	Cable = FGSchematic{
		Name:                               "Cable",
		ClassName:                          "ResourceSink_Cable_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Cable.ResourceSink_Cable_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Cable`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Cable/UI/IconDesc_Cables_256.IconDesc_Cables_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100))`,
			},
		},
	}

	Caterium0 = FGSchematic{
		Name:                               "Caterium0",
		ClassName:                          "Research_Caterium_0_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_0.Research_Caterium_0_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Caterium`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/RawResources/Nodes/UI/IconDesc_CateriumOre_64.IconDesc_CateriumOre_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"')`,
			},
		},
	}

	Caterium1 = FGSchematic{
		Name:                               "Caterium1",
		ClassName:                          "Research_Caterium_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Caterium Ingots`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GoldIngot/UI/IconDesc_CateriumIngot_64.IconDesc_CateriumIngot_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotCaterium.Recipe_IngotCaterium_C"')`,
			},
		},
	}

	Caterium2 = FGSchematic{
		Name:                               "Caterium2",
		ClassName:                          "Research_Caterium_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Quickwire`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/UI/IconDesc_Quickwire_64.IconDesc_Quickwire_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Quickwire.Recipe_Quickwire_C"')`,
			},
		},
	}

	Caterium21 = FGSchematic{
		Name:                               "Caterium21",
		ClassName:                          "Research_Caterium_2_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2_1.Research_Caterium_2_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Zipline`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/Zipline/UI/IconDesc_Zipline_64.IconDesc_Zipline_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_ZipLine.Recipe_ZipLine_C"')`,
			},
		},
	}

	Caterium3 = FGSchematic{
		Name:                               "Caterium3",
		ClassName:                          "Research_Caterium_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_3.Research_Caterium_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Caterium Electronics`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Caterium31 = FGSchematic{
		Name:                               "Caterium31",
		ClassName:                          "Research_Caterium_3_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_3_1.Research_Caterium_3_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Inflated Pocket Dimension`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    120.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 6,
			},
		},
	}

	Caterium41 = FGSchematic{
		Name:                               "Caterium41",
		ClassName:                          "Research_Caterium_4_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `AI Limiter`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AIlimiter/UI/IconDesc_AILimiter_64.IconDesc_AILimiter_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_AILimiter.Recipe_AILimiter_C"')`,
			},
		},
	}

	Caterium411 = FGSchematic{
		Name:                               "Caterium411",
		ClassName:                          "Research_Caterium_4_1_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1_1.Research_Caterium_4_1_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Smart Splitter`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/CA_SplitterSmart/UI/SmartSplitter_256.SmartSplitter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitterSmart.Recipe_ConveyorAttachmentSplitterSmart_C"')`,
			},
		},
	}

	Caterium412 = FGSchematic{
		Name:                               "Caterium412",
		ClassName:                          "Research_Caterium_4_1_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1_2.Research_Caterium_4_1_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Power Switch`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerSwitch/UI/IconDesc_PowerSwitch_256.IconDesc_PowerSwitch_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerSwitch.Recipe_PowerSwitch_C"')`,
			},
		},
	}

	Caterium42 = FGSchematic{
		Name:                               "Caterium42",
		ClassName:                          "Research_Caterium_4_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_2.Research_Caterium_4_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=300))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Power Poles Mk.2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk2/UI/PowerPoleMk2_256.PowerPoleMk2_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk2.Recipe_PowerPoleMk2_C"')`,
			},
		},
	}

	Caterium43 = FGSchematic{
		Name:                               "Caterium43",
		ClassName:                          "Research_Caterium_4_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_3.Research_Caterium_4_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Blade Runners`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/JumpingStilts/UI/IconDesc_SprintingStilts_64.IconDesc_SprintingStilts_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_BladeRunners.Recipe_BladeRunners_C"')`,
			},
		},
	}

	Caterium5 = FGSchematic{
		Name:                               "Caterium5",
		ClassName:                          "Research_Caterium_5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_5.Research_Caterium_5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `High-Speed Connector`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/UI/IconDesc_HighSpeedConnector_64.IconDesc_HighSpeedConnector_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_HighSpeedConnector.Recipe_HighSpeedConnector_C"')`,
			},
		},
	}

	Caterium61 = FGSchematic{
		Name:                               "Caterium61",
		ClassName:                          "Research_Caterium_6_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_1.Research_Caterium_6_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Supercomputer`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ComputerSuper/UI/IconDesc_SuperComputer_64.IconDesc_SuperComputer_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_ComputerSuper.Recipe_ComputerSuper_C"')`,
			},
		},
	}

	Caterium62 = FGSchematic{
		Name:                               "Caterium62",
		ClassName:                          "Research_Caterium_6_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_2.Research_Caterium_6_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Power Poles Mk.3`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk3/UI/PowerPoleMk3_256.PowerPoleMk3_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    360.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk3.Recipe_PowerPoleMk3_C"')`,
			},
		},
	}

	Caterium63 = FGSchematic{
		Name:                               "Caterium63",
		ClassName:                          "Research_Caterium_6_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_3.Research_Caterium_6_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Inflated Pocket Dimension`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    180.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Caterium71 = FGSchematic{
		Name:                               "Caterium71",
		ClassName:                          "Research_Caterium_7_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_7_1.Research_Caterium_7_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Programmable Splitter`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/CA_SplitterProgrammable/UI/ProgrammableSplitter_256.ProgrammableSplitter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    480.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitterProgrammable.Recipe_ConveyorAttachmentSplitterProgrammable_C"')`,
			},
		},
	}

	Caterium72 = FGSchematic{
		Name:                               "Caterium72",
		ClassName:                          "Research_Caterium_7_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_7_2.Research_Caterium_7_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=300))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Geothermal Generator`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/GeneratorGeoThermal/UI/GeoThermalPowerGenerator_256.GeoThermalPowerGenerator_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    480.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorGeoThermal.Recipe_GeneratorGeoThermal_C"')`,
			},
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Geyser/Desc_Geyser.Desc_Geyser_C"',ResourceNodeType=Geyser))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Geyser/Desc_Geyser.Desc_Geyser_C"')`,
			},
		},
	}

	Catwalks = FGSchematic{
		Name:                               "Catwalks",
		ClassName:                          "ResourceSink_Catwalks_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Catwalks.ResourceSink_Catwalks_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Ever wanted to admire your factories from a safe and convenient place? Build some Walkways and get inspired by your own labour to do even better!`,
		MDisplayName:                       `Modern Catwalks`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Catwalk/UI/IconDesc_CatwalkStraight_256.IconDesc_CatwalkStraight_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Traversal.SC_RSS_Traversal_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Straight.Recipe_Catwalk_Straight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Cross.Recipe_Catwalk_Cross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_T.Recipe_Catwalk_T_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Turn.Recipe_Catwalk_Turn_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Ramp.Recipe_Catwalk_Ramp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Stairs.Recipe_Catwalk_Stairs_C"')`,
			},
		},
	}

	CeilingLight = FGSchematic{
		Name:                               "CeilingLight",
		ClassName:                          "ResourceSink_CeilingLight_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CeilingLight.ResourceSink_CeilingLight_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Ceiling Lights are the perfect choice for indoor illumination. Simply attach them to the ceiling, hook up power, and watch your conveyor belts shine bright even in the darkest of factories.`,
		MDisplayName:                       `Indoor Lighting`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StreetLight.ResourceSink_StreetLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightTower.ResourceSink_LightTower_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK2.ResourceSink_WallPowerPolesMK2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK3.ResourceSink_WallPowerPolesMK3_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/CeilingLight/UI/IconDesc_CeilingLight_256.IconDesc_CeilingLight_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Lighting.SC_RSS_Lighting_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_CeilingLight.Recipe_CeilingLight_C"')`,
			},
		},
	}

	CircuitBoard = FGSchematic{
		Name:                               "CircuitBoard",
		ClassName:                          "ResourceSink_CircuitBoard_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_CircuitBoard.ResourceSink_CircuitBoard_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Circuit Board`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CircuitBoard/UI/IconDesc_CircuitBoard_64.IconDesc_CircuitBoard_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=200))`,
			},
		},
	}

	CoffeeCup = FGSchematic{
		Name:                               "CoffeeCup",
		ClassName:                          "ResourceSink_CoffeeCup_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_CoffeeCup.ResourceSink_CoffeeCup_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Worried about your superfluous body needs interrupting your work? We're proud to provide our pioneers with the means to stay efficient! Get your Coffee Cup! (Coffee not included).`,
		MDisplayName:                       `FICSIT™ Coffee Cup`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/Cup/UI/IconDesc_CoffeeCup_256.IconDesc_CoffeeCup_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Cup/BP_EquipmentDescriptorCup.BP_EquipmentDescriptorCup_C"',Amount=1))`,
			},
		},
	}

	ColoredAmmoPack = FGSchematic{
		Name:                               "ColoredAmmoPack",
		ClassName:                          "ResourceSink_ColoredAmmoPack_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_ColoredAmmoPack.ResourceSink_ColoredAmmoPack_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Color Ammo Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/FlowerPetals_RS/Research_FlowerPetals_3.Research_FlowerPetals_3_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ColorCartridge/UI/IconDesc_ColorCartridge_256.IconDesc_ColorCartridge_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ColorCartridge/Desc_ColorCartridge.Desc_ColorCartridge_C"',Amount=50))`,
			},
		},
	}

	ColourConcreteSwatch = FGSchematic{
		Name:                               "ColourConcreteSwatch",
		ClassName:                          "CBG_Colour_ConcreteSwatch_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Colour_ConcreteSwatch.CBG_Colour_ConcreteSwatch_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Concrete Color Swatch background unlock`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Concrete.Recipe_Swatch_Concrete_C"')`,
			},
		},
	}

	ColourSwatches = FGSchematic{
		Name:                               "ColourSwatches",
		ClassName:                          "CustomizerUnlock_ColourSwatches_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/CustomizerUnlock_ColourSwatches.CustomizerUnlock_ColourSwatches_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Customizer Colour Swatches`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          0,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot0.Recipe_Swatch_Slot0_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot1.Recipe_Swatch_Slot1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot2.Recipe_Swatch_Slot2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot3.Recipe_Swatch_Slot3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot4.Recipe_Swatch_Slot4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot5.Recipe_Swatch_Slot5_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot6.Recipe_Swatch_Slot6_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot7.Recipe_Swatch_Slot7_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot8.Recipe_Swatch_Slot8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot9.Recipe_Swatch_Slot9_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot10.Recipe_Swatch_Slot10_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot11.Recipe_Swatch_Slot11_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot12.Recipe_Swatch_Slot12_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot13.Recipe_Swatch_Slot13_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot14.Recipe_Swatch_Slot14_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot15.Recipe_Swatch_Slot15_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot16.Recipe_Swatch_Slot16_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Custom.Recipe_Swatch_Custom_C"')`,
			},
		},
	}

	Computer = FGSchematic{
		Name:                               "Computer",
		ClassName:                          "ResourceSink_Computer_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_Computer.ResourceSink_Computer_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Computer`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Computer/UI/IconDesc_Computer_256.IconDesc_Computer_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Communications.SC_RSS_Communications_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=50))`,
			},
		},
	}

	Concrete = FGSchematic{
		Name:                               "Concrete",
		ClassName:                          "ResourceSink_Concrete_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Concrete.ResourceSink_Concrete_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Concrete`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Cement/UI/IconDesc_Concrete_256.IconDesc_Concrete_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Minerals.SC_RSS_Minerals_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=100))`,
			},
		},
	}

	ConcretePillarSet = FGSchematic{
		Name:                               "ConcretePillarSet",
		ClassName:                          "ResourceSink_ConcretePillarSet_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConcretePillarSet.ResourceSink_ConcretePillarSet_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Concrete Pillar Set`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Pillars/UI/IconDesc_PillarConcSmall_256.IconDesc_PillarConcSmall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle_Concrete.Recipe_PillarMiddle_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarBase.Recipe_PillarBase_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Concrete.Recipe_Pillar_Small_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_PillarBase_Small.Recipe_PillarBase_Small_C"')`,
			},
		},
	}

	ConcreteWallsBasic = FGSchematic{
		Name:                               "ConcreteWallsBasic",
		ClassName:                          "CBG_Concrete_Walls_Basic_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Basic.CBG_Concrete_Walls_Basic_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Basic Concrete Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x1.Recipe_Wall_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4.Recipe_Wall_Concrete_8x4_C"')`,
			},
		},
	}

	ConcreteWallsConveyor = FGSchematic{
		Name:                               "ConcreteWallsConveyor",
		ClassName:                          "CBG_Concrete_Walls_Conveyor_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Conveyor.CBG_Concrete_Walls_Conveyor_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Conveyor Concrete Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Normal.ResourceSink_ConveryWalls_Normal_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_01.Recipe_Wall_Concrete_8x4_ConveyorHole_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_02.Recipe_Wall_Concrete_8x4_ConveyorHole_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_03.Recipe_Wall_Concrete_8x4_ConveyorHole_03_C"')`,
			},
		},
	}

	ConcreteWallsDiagonalDown = FGSchematic{
		Name:                               "ConcreteWallsDiagonalDown",
		ClassName:                          "CBG_Concrete_Walls_DiagonalDown_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalDown.CBG_Concrete_Walls_DiagonalDown_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Down Diagonal Concrete Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Down_Wallset.ResourceSink_Diagonal_Down_Wallset_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x1.Recipe_Wall_Concrete_FlipTris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x2.Recipe_Wall_Concrete_FlipTris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x4.Recipe_Wall_Concrete_FlipTris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x8.Recipe_Wall_Concrete_FlipTris_8x8_C"')`,
			},
		},
	}

	ConcreteWallsDiagonalUp = FGSchematic{
		Name:                               "ConcreteWallsDiagonalUp",
		ClassName:                          "CBG_Concrete_Walls_DiagonalUp_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalUp.CBG_Concrete_Walls_DiagonalUp_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Up Diagonal Concrete Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Up_WallSet.ResourceSink_Diagonal_Up_WallSet_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(None)`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x1.Recipe_Wall_Concrete_Tris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x2.Recipe_Wall_Concrete_Tris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x4.Recipe_Wall_Concrete_Tris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x8.Recipe_Wall_Concrete_Tris_8x8_C"')`,
			},
		},
	}

	ConcreteWallsDoors = FGSchematic{
		Name:                               "ConcreteWallsDoors",
		ClassName:                          "CBG_Concrete_Walls_Doors_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Doors.CBG_Concrete_Walls_Doors_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Doors Concrete Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_CDoor_8x4.Recipe_Wall_Concrete_CDoor_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_SDoor_8x4.Recipe_Wall_Concrete_SDoor_8x4_C"')`,
			},
		},
	}

	ConcreteWallsGates = FGSchematic{
		Name:                               "ConcreteWallsGates",
		ClassName:                          "CBG_Concrete_Walls_Gates_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Gates.CBG_Concrete_Walls_Gates_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Gates Concrete Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GateWalls.ResourceSink_GateWalls_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Gate_8x4.Recipe_Wall_Concrete_Gate_8x4_C"')`,
			},
		},
	}

	ConcreteWallsTilted = FGSchematic{
		Name:                               "ConcreteWallsTilted",
		ClassName:                          "CBG_Concrete_Walls_Tilted_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Tilted.CBG_Concrete_Walls_Tilted_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Tilted Concrete Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Tilted_Walls.ResourceSink_Tilted_Walls_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Angular_8x4.Recipe_Wall_Concrete_Angular_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Angular_8x8.Recipe_Wall_Concrete_Angular_8x8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Corner_01.Recipe_Wall_Concrete_8x4_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x8_Corner_01.Recipe_Wall_Concrete_8x8_Corner_01_C"')`,
			},
		},
	}

	ConcreteWallsWindows = FGSchematic{
		Name:                               "ConcreteWallsWindows",
		ClassName:                          "CBG_Concrete_Walls_Windows_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Windows.CBG_Concrete_Walls_Windows_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Windows Concrete Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WindowedWalls.ResourceSink_WindowedWalls_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_01.Recipe_Wall_Concrete_8x4_Window_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_02.Recipe_Wall_Concrete_8x4_Window_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_03.Recipe_Wall_Concrete_8x4_Window_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_04.Recipe_Wall_Concrete_8x4_Window_04_C"')`,
			},
		},
	}

	ConveryWallsNormal = FGSchematic{
		Name:                               "ConveryWallsNormal",
		ClassName:                          "ResourceSink_ConveryWalls_Normal_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Normal.ResourceSink_ConveryWalls_Normal_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Conveyor Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Metal.ResourceSink_ConveryWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/ConveyorHole/Wall_Conveyor_x3_Orange_256.Wall_Conveyor_x3_Orange_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_01.Recipe_Wall_Conveyor_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_02.Recipe_Wall_Conveyor_8x4_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_03.Recipe_Wall_Conveyor_8x4_03_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Conveyor.CBG_Concrete_Walls_Conveyor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Conveyor.CBG_Steel_Walls_Conveyor_C"')`,
			},
		},
	}

	ConveyorLiftHole = FGSchematic{
		Name:                               "ConveyorLiftHole",
		ClassName:                          "ResourceSink_ConveyorLiftHole_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorLiftHole.ResourceSink_ConveyorLiftHole_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Conveyor Lift Floor Hole`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/UI/IconDesc_ConveyorFloorHole_256.IconDesc_ConveyorFloorHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Conveyors.SC_RSS_Conveyors_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Lift.Recipe_FoundationPassthrough_Lift_C"')`,
			},
		},
	}

	ConveyorWallMount = FGSchematic{
		Name:                               "ConveyorWallMount",
		ClassName:                          "ResourceSink_ConveyorWallMount_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Conveyor Wall Mount`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Normal.ResourceSink_ConveryWalls_Normal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Metal.ResourceSink_ConveryWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/ConveyorPoleWall/UI/ConveyorPole_Wall_256.ConveyorPole_Wall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Buildable/Factory/ConveyorPoleWall/UI/ConveyorPole_Wall_256.ConveyorPole_Wall_256`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Conveyors.SC_RSS_Conveyors_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPoleWall.Recipe_ConveyorPoleWall_C"')`,
			},
		},
	}

	CopperSheet = FGSchematic{
		Name:                               "CopperSheet",
		ClassName:                          "ResourceSink_CopperSheet_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_CopperSheet.ResourceSink_CopperSheet_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Copper Sheet`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CopperSheet/UI/IconDesc_CopperSheet_256.IconDesc_CopperSheet_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/CopperSheet/UI/IconDesc_CopperSheet_64.IconDesc_CopperSheet_64`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=100))`,
			},
		},
	}

	CrystalOscillator = FGSchematic{
		Name:                               "CrystalOscillator",
		ClassName:                          "ResourceSink_CrystalOscillator_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_CrystalOscillator.ResourceSink_CrystalOscillator_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Crystal Oscillator`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_2.Research_Quartz_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/UI/IconDesc_CrystalOscillator_256.IconDesc_CrystalOscillator_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Communications.SC_RSS_Communications_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=100))`,
			},
		},
	}

	CurvedFoundationPack = FGSchematic{
		Name:                               "CurvedFoundationPack",
		ClassName:                          "ResourceSink_CurvedFoundationPack_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CurvedFoundationPack.ResourceSink_CurvedFoundationPack_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=7))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Quarter Pipes Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryCart.ResourceSink_FactoryCart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=512.000000,Y=512.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/QuarterPipe_01_512.QuarterPipe_01_512"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipe.Recipe_QuarterPipe_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipe_02.Recipe_QuarterPipe_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_01.Recipe_QuarterPipeCorner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_02.Recipe_QuarterPipeCorner_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_03.Recipe_QuarterPipeCorner_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_04.Recipe_QuarterPipeCorner_04_C"')`,
			},
		},
	}

	CustomizerAsphaltFoundationMaterial = FGSchematic{
		Name:                               "CustomizerAsphaltFoundationMaterial",
		ClassName:                          "ResourceSink_Customizer_Asphalt_FoundationMaterial_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Adds the Asphalt Foundation Material to the Customizer, from where it can be applied to any Foundation or Ramp.`,
		MDisplayName:                       `Asphalt Foundation Material`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      5.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/UI/IconDesc_AsphaltFoundation8x4_256.IconDesc_AsphaltFoundation8x4_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationMaterials.SC_RSS_FoundationMaterials_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Foundation_Asphalt.Recipe_Material_Foundation_Asphalt_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Asphalt.CBG_Foundations_Asphalt_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Asphalt.CBG_Ramps_Corners_Asphalt_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Asphalt.CBG_Ramps_Double_Asphalt_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Asphalt.CBG_Ramps_InvCorners_Asphalt_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Asphalt.CBG_Ramps_Inverted_Asphalt_C"')`,
			},
		},
	}

	CustomizerConcreteFoundationMaterial = FGSchematic{
		Name:                               "CustomizerConcreteFoundationMaterial",
		ClassName:                          "ResourceSink_Customizer_Concrete_FoundationMaterial_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Adds the Concrete Foundation Material to the Customizer, from where it can be applied to any Foundation or Ramp.`,
		MDisplayName:                       `Concrete Foundation Material`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/UI/U5/IconDesc_ConcFoundation4m_256.IconDesc_ConcFoundation4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationMaterials.SC_RSS_FoundationMaterials_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Foundation_Concrete.Recipe_Material_Foundation_Concrete_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Concrete.CBG_Foundations_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Concrete.CBG_Ramps_Corners_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Concrete.CBG_Ramps_Double_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Concrete.CBG_Ramps_InvCorners_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Concrete.CBG_Ramps_Inverted_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Colour_ConcreteSwatch.CBG_Colour_ConcreteSwatch_C"')`,
			},
		},
	}

	CustomizerConcreteWallMaterial = FGSchematic{
		Name:                               "CustomizerConcreteWallMaterial",
		ClassName:                          "ResourceSink_Customizer_ConcreteWallMaterial_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Adds the Concrete Wall Material to the Customizer, from where it can be applied to any Wall.`,
		MDisplayName:                       `Concrete Wall Material`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Regular/IconDesc_ConcWall8x4_256.IconDesc_ConcWall8x4_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_WallMaterials.SC_RSS_WallMaterials_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Wall_Concrete.Recipe_Material_Wall_Concrete_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Basic.CBG_Concrete_Walls_Basic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Conveyor.CBG_Concrete_Walls_Conveyor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalDown.CBG_Concrete_Walls_DiagonalDown_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalUp.CBG_Concrete_Walls_DiagonalUp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Doors.CBG_Concrete_Walls_Doors_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Gates.CBG_Concrete_Walls_Gates_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Tilted.CBG_Concrete_Walls_Tilted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Windows.CBG_Concrete_Walls_Windows_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Colour_ConcreteSwatch.CBG_Colour_ConcreteSwatch_C"')`,
			},
		},
	}

	CustomizerGlassRoofMaterial = FGSchematic{
		Name:                               "CustomizerGlassRoofMaterial",
		ClassName:                          "ResourceSink_Customizer_GlassRoofMaterial_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GlassRoofMaterial.ResourceSink_Customizer_GlassRoofMaterial_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Adds the Glass Roof Material to the Customizer, from where it can be applied to any Roof.`,
		MDisplayName:                       `Glass Roof Material`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Roofs_Basic.ResourceSink_Roofs_Basic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Roof/UI/IconDesc_GlassRoof4m_256.IconDesc_GlassRoof4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_RoofMaterials.SC_RSS_RoofMaterials_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Roof_Glass.Recipe_Material_Roof_Glass_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_01.Recipe_Roof_Window_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_02.Recipe_Roof_Window_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_03.Recipe_Roof_Window_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_04.Recipe_Roof_Window_04_C"')`,
			},
		},
	}

	CustomizerGripMetalFoundationMaterial = FGSchematic{
		Name:                               "CustomizerGripMetalFoundationMaterial",
		ClassName:                          "ResourceSink_Customizer_GripMetal_FoundationMaterial_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Adds the Grip Metal Foundation Material to the Customizer, from where it can be applied to any Foundation or Ramp.`,
		MDisplayName:                       `Grip Metal Foundation Material`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/UI/U5/IconDesc_SteelFoundation4m_256.IconDesc_SteelFoundation4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationMaterials.SC_RSS_FoundationMaterials_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Foundation_GripMetal.Recipe_Material_Foundation_GripMetal_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Metal.CBG_Foundations_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Metal.CBG_Ramps_Corners_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Metal.CBG_Ramps_Double_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Metal.CBG_Ramps_InvCorners_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Metal.CBG_Ramps_Inverted_Metal_C"')`,
			},
		},
	}

	CustomizerPolishedConcreteFoundationMaterial = FGSchematic{
		Name:                               "CustomizerPolishedConcreteFoundationMaterial",
		ClassName:                          "ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Adds the Coated Concrete Foundation Material to the Customizer, from where it can be applied to any Foundation or Ramp.`,
		MDisplayName:                       `Coated Concrete Foundation Material`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/UI/U5/IconDesc_PolishFoundation4m_256.IconDesc_PolishFoundation4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationMaterials.SC_RSS_FoundationMaterials_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Foundation_PolishedConcrete.Recipe_Material_Foundation_PolishedConcrete_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Coated.CBG_Foundations_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Coated.CBG_Ramps_Corners_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Coated.CBG_Ramps_Double_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Coated.CBG_Ramps_InvCorners_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Coated.CBG_Ramps_Inverted_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Colour_ConcreteSwatch.CBG_Colour_ConcreteSwatch_C"')`,
			},
		},
	}

	CustomizerSteelRoofMaterial = FGSchematic{
		Name:                               "CustomizerSteelRoofMaterial",
		ClassName:                          "ResourceSink_Customizer_SteelRoofMaterial_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelRoofMaterial.ResourceSink_Customizer_SteelRoofMaterial_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Adds the Steel Roof Material to the Customizer, from where it can be applied to any Roof.`,
		MDisplayName:                       `Steel Roof Material`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Roofs_Basic.ResourceSink_Roofs_Basic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Roof/UI/IconDesc_SteelRoof4m_256.IconDesc_SteelRoof4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_RoofMaterials.SC_RSS_RoofMaterials_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Roof_Metal.Recipe_Material_Roof_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_01.Recipe_Roof_A_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_02.Recipe_Roof_A_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_03.Recipe_Roof_A_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_04.Recipe_Roof_A_04_C"')`,
			},
		},
	}

	CustomizerSteelWallMaterial = FGSchematic{
		Name:                               "CustomizerSteelWallMaterial",
		ClassName:                          "ResourceSink_Customizer_SteelWallMaterial_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Adds the Steel Wall Material to the Customizer, from where it can be applied to any Wall.`,
		MDisplayName:                       `Steel Wall Material`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Regular/IconDesc_SteelWall8x4_256.IconDesc_SteelWall8x4_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_WallMaterials.SC_RSS_WallMaterials_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Wall_Steel.Recipe_Material_Wall_Steel_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Basic.CBG_Steel_Walls_Basic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Conveyor.CBG_Steel_Walls_Conveyor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalDown.CBG_Steel_Walls_DiagonalDown_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalUp.CBG_Steel_Walls_DiagonalUp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Doors.CBG_Steel_Walls_Doors_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Gates.CBG_Steel_Walls_Gates_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Tilted.CBG_Steel_Walls_Tilted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_WIndows.CBG_Steel_Walls_WIndows_C"')`,
			},
		},
	}

	CustomizerTarRoofMaterial = FGSchematic{
		Name:                               "CustomizerTarRoofMaterial",
		ClassName:                          "ResourceSink_Customizer_TarRoofMaterial_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_TarRoofMaterial.ResourceSink_Customizer_TarRoofMaterial_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Adds the Tar Roof Material to the Customizer, from where it can be applied to any Roof.`,
		MDisplayName:                       `Tar Roof Material`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Roofs_Basic.ResourceSink_Roofs_Basic_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Roof/UI/IconDesc_TarRoof4m_256.IconDesc_TarRoof4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_RoofMaterials.SC_RSS_RoofMaterials_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Roof_Tar.Recipe_Material_Roof_Tar_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_01.Recipe_Roof_Tar_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_02.Recipe_Roof_Tar_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_03.Recipe_Roof_Tar_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_04.Recipe_Roof_Tar_04_C"')`,
			},
		},
	}

	CyberWagon = FGSchematic{
		Name:                               "CyberWagon",
		ClassName:                          "ResourceSink_CyberWagon_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon.ResourceSink_CyberWagon_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=20))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Cyber Wagon`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryCart.ResourceSink_FactoryCart_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon_Unlock.ResourceSink_CyberWagon_Unlock_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Vehicle/Cyberwagon/UI/Cyberwagon_256.Cyberwagon_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Vehicles.SC_RSS_Vehicles_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_CyberWagon.Recipe_CyberWagon_C"')`,
			},
		},
	}

	CyberWagonUnlock = FGSchematic{
		Name:                               "CyberWagonUnlock",
		ClassName:                          "ResourceSink_CyberWagon_Unlock_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon_Unlock.ResourceSink_CyberWagon_Unlock_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Cyber Wagon available in the AWESOME Shop`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Vehicle/Cyberwagon/UI/Cyberwagon_256.Cyberwagon_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(None)`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks:                           nil,
	}

	DiagonalDownWallset = FGSchematic{
		Name:                               "DiagonalDownWallset",
		ClassName:                          "ResourceSink_Diagonal_Down_Wallset_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Down_Wallset.ResourceSink_Diagonal_Down_Wallset_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Inverted Ramp Wall Bundle`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/DownDiagonal/IconDesc_FicsitDownDiag4m_256.IconDesc_FicsitDownDiag4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x1.Recipe_Wall_Orange_FlipTris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x2.Recipe_Wall_Orange_FlipTris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x4.Recipe_Wall_Orange_FlipTris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x8.Recipe_Wall_Orange_FlipTris_8x8_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalDown.CBG_Concrete_Walls_DiagonalDown_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalDown.CBG_Steel_Walls_DiagonalDown_C"')`,
			},
		},
	}

	DiagonalRamps = FGSchematic{
		Name:                               "DiagonalRamps",
		ClassName:                          "ResourceSink_DiagonalRamps_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Corner Ramp Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      2.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/CornerDown/IconDesc_FicsitRampDown4m_256.IconDesc_FicsitRampDown4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_02.Recipe_Ramp_Diagonal_8x1_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_02.Recipe_Ramp_Diagonal_8x2_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_02.Recipe_Ramp_Diagonal_8x4_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_01.Recipe_Ramp_Diagonal_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_01.Recipe_Ramp_Diagonal_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_01.Recipe_Ramp_Diagonal_8x4_01_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Concrete.CBG_Ramps_Corners_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Metal.CBG_Ramps_Corners_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Coated.CBG_Ramps_Corners_Coated_C"')`,
			},
		},
	}

	DiagonalUpWallSet = FGSchematic{
		Name:                               "DiagonalUpWallSet",
		ClassName:                          "ResourceSink_Diagonal_Up_WallSet_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Up_WallSet.ResourceSink_Diagonal_Up_WallSet_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Ramp Wall Bundle`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal.ResourceSink_DoorWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/UpDiagonal/IconDesc_FicsitUpDiag4m_256.IconDesc_FicsitUpDiag4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x1.Recipe_Wall_Orange_Tris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x2.Recipe_Wall_Orange_Tris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x4.Recipe_Wall_Orange_Tris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x8.Recipe_Wall_Orange_Tris_8x8_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalUp.CBG_Steel_Walls_DiagonalUp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalUp.CBG_Concrete_Walls_DiagonalUp_C"')`,
			},
		},
	}

	DisplaySigns = FGSchematic{
		Name:                               "DisplaySigns",
		ClassName:                          "ResourceSink_DisplaySigns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DisplaySigns.ResourceSink_DisplaySigns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Display Sign Bundle`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StandaloneSign/UI/IconDesc_SignSquare_256.IconDesc_SignSquare_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Signs.SC_RSS_Signs_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Medium.Recipe_StandaloneWidgetSign_Medium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Portrait.Recipe_StandaloneWidgetSign_Portrait_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square_Small.Recipe_StandaloneWidgetSign_Square_Small_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square.Recipe_StandaloneWidgetSign_Square_C"')`,
			},
		},
	}

	DoorWallsNormal = FGSchematic{
		Name:                               "DoorWallsNormal",
		ClassName:                          "ResourceSink_DoorWalls_Normal_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Space dilation is still in the R&D phase at FICSIT research facilities. It's not yet recommended to try walking through walls. Purchase a Door today for safe factory traversal!`,
		MDisplayName:                       `Door Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      2.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal.ResourceSink_DoorWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WindowedWalls.ResourceSink_WindowedWalls_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Doors/IconDesc_FicsitCenterDoor_256.IconDesc_FicsitCenterDoor_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01.Recipe_Wall_Door_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_03.Recipe_Wall_Door_8x4_03_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Doors.CBG_Concrete_Walls_Doors_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Doors.CBG_Steel_Walls_Doors_C"')`,
			},
		},
	}

	DotLinesFoundationPatterns = FGSchematic{
		Name:                               "DotLinesFoundationPatterns",
		ClassName:                          "ResourceSink_DotLines_FoundationPatterns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_DotLines_FoundationPatterns.ResourceSink_DotLines_FoundationPatterns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Dotted Line Patterns`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopDotted_256.IconDesc_ShopDotted_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedCentre.Recipe_Pattern_DottedCentre_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedCentreCorner.Recipe_Pattern_DottedCentreCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedSplit.Recipe_Pattern_DottedSplit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedCross.Recipe_Pattern_DottedCross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedSide.Recipe_Pattern_DottedSide_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedSideCorner.Recipe_Pattern_DottedSideCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedDouble.Recipe_Pattern_DottedDouble_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_Remover_Lines.Recipe_Pattern_Remover_Lines_C"')`,
			},
		},
	}

	EmptyCanister = FGSchematic{
		Name:                               "EmptyCanister",
		ClassName:                          "ResourceSink_EmptyCanister_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_EmptyCanister.ResourceSink_EmptyCanister_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Empty Canister`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/FluidCanister/UI/IconDesc_EmptyCannister_256.IconDesc_EmptyCannister_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=100))`,
			},
		},
	}

	EncasedIndustrialBeam = FGSchematic{
		Name:                               "EncasedIndustrialBeam",
		ClassName:                          "ResourceSink_EncasedIndustrialBeam_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier4/ResourceSink_EncasedIndustrialBeam.ResourceSink_EncasedIndustrialBeam_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Encased Industrial Beam`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/UI/IconDesc_EncasedSteelBeam_256.IconDesc_EncasedSteelBeam_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/SteelPlateReinforced/UI/IconDesc_EncasedSteelBeam_64.IconDesc_EncasedSteelBeam_64`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=100))`,
			},
		},
	}

	Explosives = FGSchematic{
		Name:                               "Explosives",
		ClassName:                          "ResourceSink_Explosives_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_Explosives.ResourceSink_Explosives_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Explosives`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_2_1.Research_Sulfur_3_2_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/UI/IconDesc_Explosive_256.IconDesc_Explosive_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/Desc_NobeliskExplosive.Desc_NobeliskExplosive_C"',Amount=10))`,
			},
		},
	}

	Fabric = FGSchematic{
		Name:                               "Fabric",
		ClassName:                          "ResourceSink_Fabric_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_Fabric.ResourceSink_Fabric_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Fabric`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_2.Research_Mycelia_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Fabric_256.IconDesc_Fabric_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Biomass.SC_RSS_Biomass_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=100))`,
			},
		},
	}

	FactoryBarrier = FGSchematic{
		Name:                               "FactoryBarrier",
		ClassName:                          "ResourceSink_FactoryBarrier_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryBarrier.ResourceSink_FactoryBarrier_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Road Barrier`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      3.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryFence.ResourceSink_FactoryFence_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C"',None,None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Fence/UI/IconDesc_ConcreteBarrier_256.IconDesc_ConcreteBarrier_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Concrete_Barrier_01.Recipe_Concrete_Barrier_01_C"')`,
			},
		},
	}

	FactoryCart = FGSchematic{
		Name:                               "FactoryCart",
		ClassName:                          "ResourceSink_FactoryCart_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryCart.ResourceSink_FactoryCart_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `FICSIT Factory Cart™`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon.ResourceSink_CyberWagon_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CurvedFoundationPack.ResourceSink_CurvedFoundationPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/GolfCart/UI/IconDesc_GolfCart_256.IconDesc_GolfCart_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Vehicles.SC_RSS_Vehicles_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_FactoryCart.Recipe_FactoryCart_C"')`,
			},
		},
	}

	FactoryFence = FGSchematic{
		Name:                               "FactoryFence",
		ClassName:                          "ResourceSink_FactoryFence_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryFence.ResourceSink_FactoryFence_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Modern Railing`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      3.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Fence/UI/IconDesc_Railing_256.IconDesc_Railing_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Railing_01.Recipe_Railing_01_C"')`,
			},
		},
	}

	FactoryRailing = FGSchematic{
		Name:                               "FactoryRailing",
		ClassName:                          "ResourceSink_FactoryRailing_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Industrial Railing`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      3.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryFence.ResourceSink_FactoryFence_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Fence/UI/IconDesc_Fences_256.IconDesc_Fences_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Fence_01.Recipe_Fence_01_C"')`,
			},
		},
	}

	FlowerPetals1 = FGSchematic{
		Name:                               "FlowerPetals1",
		ClassName:                          "Research_FlowerPetals_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/FlowerPetals_RS/Research_FlowerPetals_1.Research_FlowerPetals_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_FlowerPetals.Desc_FlowerPetals_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Flower Petals`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/FlowerPetals_Final_64.FlowerPetals_Final_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	FlowerPetals3 = FGSchematic{
		Name:                               "FlowerPetals3",
		ClassName:                          "Research_FlowerPetals_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/FlowerPetals_RS/Research_FlowerPetals_3.Research_FlowerPetals_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_FlowerPetals.Desc_FlowerPetals_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Color Cartridges`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ColorCartridge/UI/IconDesc_ColorCartridge_64.IconDesc_ColorCartridge_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_ColorCartridge.Recipe_ColorCartridge_C"')`,
			},
		},
	}

	FoudationPillar = FGSchematic{
		Name:                               "FoudationPillar",
		ClassName:                          "ResourceSink_FoudationPillar_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoudationPillar.ResourceSink_FoudationPillar_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Metal Pillar Set`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      6.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Pillars/UI/IconDesc_PillarMetalSmall_256.IconDesc_PillarMetalSmall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle.Recipe_PillarMiddle_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarBase.Recipe_PillarBase_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Metal.Recipe_Pillar_Small_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_PillarBase_Small.Recipe_PillarBase_Small_C"')`,
			},
		},
	}

	FoundationExpansionPack = FGSchematic{
		Name:                               "FoundationExpansionPack",
		ClassName:                          "ResourceSink_FoundationExpansionPack_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Never again will you build a Ramp one step at a time. Take over the world efficiently, increase your productivity and enjoy building in diagonal with the new Double Ramps!`,
		MDisplayName:                       `Double Ramp Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/Double/IconDesc_FicsitDoubleRamp4m_256.IconDesc_FicsitDoubleRamp4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble_8x1.Recipe_RampDouble_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble.Recipe_RampDouble_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x8x8.Recipe_Ramp_8x8x8_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Concrete.CBG_Ramps_Double_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Metal.CBG_Ramps_Double_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Coated.CBG_Ramps_Double_Coated_C"')`,
			},
		},
	}

	FoundationsAsphalt = FGSchematic{
		Name:                               "FoundationsAsphalt",
		ClassName:                          "CBG_Foundations_Asphalt_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Asphalt.CBG_Foundations_Asphalt_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Asphalt Foundations & Basic Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x1.Recipe_Foundation_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x2.Recipe_Foundation_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x4.Recipe_Foundation_Asphalt_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x1.Recipe_Ramp_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x2.Recipe_Ramp_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x4.Recipe_Ramp_Asphalt_8x4_C"')`,
			},
		},
	}

	FoundationsCoated = FGSchematic{
		Name:                               "FoundationsCoated",
		ClassName:                          "CBG_Foundations_Coated_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Coated.CBG_Foundations_Coated_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Coated Concrete Foundations & Basic Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x1.Recipe_Foundation_ConcretePolished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x2.Recipe_Foundation_ConcretePolished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x1.Recipe_Ramp_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x2.Recipe_Ramp_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x4.Recipe_Ramp_Polished_8x4_C"')`,
			},
		},
	}

	FoundationsConcrete = FGSchematic{
		Name:                               "FoundationsConcrete",
		ClassName:                          "CBG_Foundations_Concrete_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Concrete.CBG_Foundations_Concrete_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Concrete Foundations & Basic Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x2.Recipe_Foundation_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x4.Recipe_Foundation_Concrete_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x1.Recipe_Ramp_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x2.Recipe_Ramp_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x4.Recipe_Ramp_Concrete_8x4_C"')`,
			},
		},
	}

	FoundationsMetal = FGSchematic{
		Name:                               "FoundationsMetal",
		ClassName:                          "CBG_Foundations_Metal_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Metal.CBG_Foundations_Metal_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Metal Foundations & Basic Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x1.Recipe_Foundation_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x2.Recipe_Foundation_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x1.Recipe_Ramp_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x2.Recipe_Ramp_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x4.Recipe_Ramp_Metal_8x4_C"')`,
			},
		},
	}

	FramePillarSet = FGSchematic{
		Name:                               "FramePillarSet",
		ClassName:                          "ResourceSink_FramePillarSet_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FramePillarSet.ResourceSink_FramePillarSet_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Frame Pillar Set`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Pillars/UI/IconDesc_PillarFrameSmall_256.IconDesc_PillarFrameSmall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle_Frame.Recipe_PillarMiddle_Frame_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarBase.Recipe_PillarBase_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Frame.Recipe_Pillar_Small_Frame_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_PillarBase_Small.Recipe_PillarBase_Small_C"')`,
			},
		},
	}

	FrameWindows = FGSchematic{
		Name:                               "FrameWindows",
		ClassName:                          "ResourceSink_FrameWindows_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameWindows.ResourceSink_FrameWindows_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Steel-framed Windows`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Portholes/IconDesc_HexagonWindow_256.IconDesc_HexagonWindow_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Thin_8x4_01.Recipe_Wall_Window_Thin_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Thin_8x4_02.Recipe_Wall_Window_Thin_8x4_02_C"')`,
			},
		},
	}

	FrameworkFoundations = FGSchematic{
		Name:                               "FrameworkFoundations",
		ClassName:                          "ResourceSink_FrameworkFoundations_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Structural Frame Set`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      5.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoudationPillar.ResourceSink_FoudationPillar_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/UI/U5/IconDesc_FoundationFrame_256.IconDesc_FoundationFrame_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Flat_Frame_01.Recipe_Flat_Frame_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_FoundationGlass_01.Recipe_FoundationGlass_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_Frame_01.Recipe_Foundation_Frame_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Frame_01.Recipe_Wall_Frame_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Frame_01.Recipe_Ramp_Frame_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Frame_Inverted_01.Recipe_Ramp_Frame_Inverted_01_C"')`,
			},
		},
	}

	FullLinesFoundationPatterns = FGSchematic{
		Name:                               "FullLinesFoundationPatterns",
		ClassName:                          "ResourceSink_FullLines_FoundationPatterns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_FullLines_FoundationPatterns.ResourceSink_FullLines_FoundationPatterns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Solid Line Patterns`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopLine_256.IconDesc_ShopLine_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineCentre.Recipe_Pattern_LineCentre_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineCentreCorner.Recipe_Pattern_LineCentreCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineSplit.Recipe_Pattern_LineSplit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineCross.Recipe_Pattern_LineCross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineSide.Recipe_Pattern_LineSide_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineSideCorner.Recipe_Pattern_LineSideCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineDouble.Recipe_Pattern_LineDouble_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_Remover_Lines.Recipe_Pattern_Remover_Lines_C"')`,
			},
		},
	}

	GasFilters = FGSchematic{
		Name:                               "GasFilters",
		ClassName:                          "ResourceSink_GasFilters_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_GasFilters.ResourceSink_GasFilters_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Gas Filters`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_6-4.Schematic_6-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Filter/UI/IconDesc_GasMaskFilter_256.IconDesc_GasMaskFilter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Filter/Desc_Filter.Desc_Filter_C"',Amount=25))`,
			},
		},
	}

	GateWalls = FGSchematic{
		Name:                               "GateWalls",
		ClassName:                          "ResourceSink_GateWalls_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GateWalls.ResourceSink_GateWalls_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Gates`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Doors/UI/IconDesc_AutomatedGate_256.IconDesc_AutomatedGate_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Buildable/Building/Doors/UI/IconDesc_AutomatedGate_256.IconDesc_AutomatedGate_256`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Gate_8x4_01.Recipe_Wall_Gate_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Doors/Recipe_Gate_Automated_8x4.Recipe_Gate_Automated_8x4_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Gates.CBG_Concrete_Walls_Gates_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Gates.CBG_Steel_Walls_Gates_C"')`,
			},
		},
	}

	GoldenCart = FGSchematic{
		Name:                               "GoldenCart",
		ClassName:                          "ResourceSink_GoldenCart_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GoldenCart.ResourceSink_GoldenCart_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `How did you even figure out how to get this? Whatever... You deserve it. `,
		MDisplayName:                       `Golden FICSIT Factory Cart™`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon.ResourceSink_CyberWagon_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CurvedFoundationPack.ResourceSink_CurvedFoundationPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GoldenCart_Unlock.ResourceSink_GoldenCart_Unlock_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/GolfCart/UI/IconDesc_GolfCartGold_256.IconDesc_GolfCartGold_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Vehicles.SC_RSS_Vehicles_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_GoldenCart.Recipe_GoldenCart_C"')`,
			},
		},
	}

	GoldenCartUnlock = FGSchematic{
		Name:                               "GoldenCartUnlock",
		ClassName:                          "ResourceSink_GoldenCart_Unlock_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GoldenCart_Unlock.ResourceSink_GoldenCart_Unlock_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Golden Cart available in the AWESOME Shop`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(None)`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks:                           nil,
	}

	GoldenCup = FGSchematic{
		Name:                               "GoldenCup",
		ClassName:                          "ResourceSink_GoldenCup_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GoldenCup.ResourceSink_GoldenCup_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `This limited edition cup is only awarded to those Pioneers who have completed the last available stage of Project Assembly in its 'early design stage'.`,
		MDisplayName:                       `'Employee of the Planet' Cup`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:      `BP_GamePhaseReachedDependency_C`,
				MGamePhase: `EGP_FoodCourt`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/GoldenCup/UI/IconDesc_CupGold_256.IconDesc_CupGold_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GoldenCup/BP_EquipmentDescriptorCupGold.BP_EquipmentDescriptorCupGold_C"',Amount=1))`,
			},
		},
	}

	HardDrive0 = FGSchematic{
		Name:                               "HardDrive0",
		ClassName:                          "Research_HardDrive_0_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/HardDrive_RS/Research_HardDrive_0.Research_HardDrive_0_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/CrashSites/Desc_HardDrive.Desc_HardDrive_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Hard Drive`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/CrashSites/UI/HardDrive_64.HardDrive_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          0,
		MTimeToComplete:                    600.000000,
		MType:                              resource.HardDrive,
		MUnlocks:                           nil,
	}

	HazardBoxSkin = FGSchematic{
		Name:                               "HazardBoxSkin",
		ClassName:                          "ResourceSink_HazardBoxSkin_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HazardBoxSkin.ResourceSink_HazardBoxSkin_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Hazard Box - Personal Storage Skin`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/UI/IconDesc_StorageHazard_256.IconDesc_StorageHazard_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Storage.SC_RSS_Storage_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StorageHazard.Recipe_StorageHazard_C"')`,
			},
		},
	}

	HealthPack = FGSchematic{
		Name:                               "HealthPack",
		ClassName:                          "ResourceSink_HealthPack_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_HealthPack.ResourceSink_HealthPack_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Health Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_2.Research_AOrgans_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_4.Research_Nutrients_4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_5.Research_Mycelia_5_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_256.Inhaler_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Medkit/Desc_Medkit.Desc_Medkit_C"',Amount=5))`,
			},
		},
	}

	HeatSink = FGSchematic{
		Name:                               "HeatSink",
		ClassName:                          "ResourceSink_HeatSink_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_HeatSink.ResourceSink_HeatSink_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Heat Sink`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-2.Schematic_7-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HeatSink/UI/IconDesc_Heatsink_256.IconDesc_Heatsink_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=100))`,
			},
		},
	}

	HeavyModularFrame = FGSchematic{
		Name:                               "HeavyModularFrame",
		ClassName:                          "ResourceSink_HeavyModularFrame_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_HeavyModularFrame.ResourceSink_HeavyModularFrame_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Heavy Modular Frame`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/UI/IconDesc_ModularFrameHeavy_256.IconDesc_ModularFrameHeavy_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/ModularFrameHeavy/UI/IconDesc_ModularFrameHeavy_64.IconDesc_ModularFrameHeavy_64`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50))`,
			},
		},
	}

	HighSpeedConnector = FGSchematic{
		Name:                               "HighSpeedConnector",
		ClassName:                          "ResourceSink_HighSpeedConnector_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_HighSpeedConnector.ResourceSink_HighSpeedConnector_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `High-Speed Connector`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_5.Research_Caterium_5_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/UI/IconDesc_HighSpeedConnector_256.IconDesc_HighSpeedConnector_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=100))`,
			},
		},
	}

	HyperTubeFloorHole = FGSchematic{
		Name:                               "HyperTubeFloorHole",
		ClassName:                          "ResourceSink_HyperTubeFloorHole_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeFloorHole.ResourceSink_HyperTubeFloorHole_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Hypertube Floor Hole`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/UI/IconDesc_HypertubeFloorHole_256.IconDesc_HypertubeFloorHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_HyperTube.SC_RSS_HyperTube_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Hypertube.Recipe_FoundationPassthrough_Hypertube_C"')`,
			},
		},
	}

	HyperTubeWallAttachements = FGSchematic{
		Name:                               "HyperTubeWallAttachements",
		ClassName:                          "ResourceSink_HyperTubeWallAttachements_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Never again will a wall stop you from swooping through your factory. With the new next-gen Hypertube Wall Hole included in this pack, speed has no limits!`,
		MDisplayName:                       `Hypertube Wall Attachments`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      2.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/UI/IconDesc_HyperTube_WallHole_256.IconDesc_HyperTube_WallHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/UI/IconDesc_HyperTube_WallHole_256.IconDesc_HyperTube_WallHole_256`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_HyperTube.SC_RSS_HyperTube_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_HyperTubeWallSupport.Recipe_HyperTubeWallSupport_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_HyperTubeWallHole.Recipe_HyperTubeWallHole_C"')`,
			},
		},
	}

	IconsFactoryFoundationPatterns = FGSchematic{
		Name:                               "IconsFactoryFoundationPatterns",
		ClassName:                          "ResourceSink_IconsFactory_FoundationPatterns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_IconsFactory_FoundationPatterns.ResourceSink_IconsFactory_FoundationPatterns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Factory Icon Patterns`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopStencil_256.IconDesc_ShopStencil_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Factory.Recipe_Pattern_Icon_Factory_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Power.Recipe_Pattern_Icon_Power_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Storage.Recipe_Pattern_Icon_Storage_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Nuclear.Recipe_Pattern_Icon_Nuclear_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Liquid.Recipe_Pattern_Icon_Liquid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_StopCross.Recipe_Pattern_Icon_StopCross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Pioneer.Recipe_Pattern_Icon_Pioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_NO_Pioneer.Recipe_Pattern_NO_Pioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Remover_Icons.Recipe_Pattern_Remover_Icons_C"')`,
			},
		},
	}

	IconsTransportFoundationPatterns = FGSchematic{
		Name:                               "IconsTransportFoundationPatterns",
		ClassName:                          "ResourceSink_IconsTransport_FoundationPatterns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_IconsTransport_FoundationPatterns.ResourceSink_IconsTransport_FoundationPatterns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Transportation Icon Patterns`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopCar_256.IconDesc_ShopCar_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Tractor.Recipe_Pattern_Icon_Tractor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Truck.Recipe_Pattern_Icon_Truck_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Explorer.Recipe_Pattern_Icon_Explorer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Cart.Recipe_Pattern_Icon_Cart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_NO_Cart.Recipe_Pattern_NO_Cart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Parking.Recipe_Pattern_Icon_Parking_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_NO_Parking.Recipe_Pattern_NO_Parking_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_FullZebra.Recipe_Pattern_FullZebra_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Remover_Icons.Recipe_Pattern_Remover_Icons_C"')`,
			},
		},
	}

	InvertedCornerRamps = FGSchematic{
		Name:                               "InvertedCornerRamps",
		ClassName:                          "ResourceSink_InvertedCornerRamps_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Inverted Corner Ramp Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      3.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/InvertedUp/IconDesc_SteelInvURamp4m_256.IconDesc_SteelInvURamp4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1_Corner_01.Recipe_RampInverted_8x1_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_Corner_01.Recipe_RampInverted_8x2_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x4_Corner_01.Recipe_RampInverted_8x4_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1_Corner_02.Recipe_RampInverted_8x1_Corner_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_Corner_02.Recipe_RampInverted_8x2_Corner_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x4_Corner_02.Recipe_RampInverted_8x4_Corner_02_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Concrete.CBG_Ramps_InvCorners_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Metal.CBG_Ramps_InvCorners_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Coated.CBG_Ramps_InvCorners_Coated_C"')`,
			},
		},
	}

	InvertedRampPack = FGSchematic{
		Name:                               "InvertedRampPack",
		ClassName:                          "ResourceSink_InvertedRampPack_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Inverted Ramp Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/Inverted/IconDesc_FicsitInvertRamp4m_256.IconDesc_FicsitInvertRamp4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1.Recipe_RampInverted_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_01.Recipe_RampInverted_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_Inverted_01.Recipe_Ramp_8x4_Inverted_01_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Concrete.CBG_Ramps_Inverted_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Metal.CBG_Ramps_Inverted_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Coated.CBG_Ramps_Inverted_Coated_C"')`,
			},
		},
	}

	LabelSigns = FGSchematic{
		Name:                               "LabelSigns",
		ClassName:                          "ResourceSink_LabelSigns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LabelSigns.ResourceSink_LabelSigns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Label Sign Bundle`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StandaloneSign/UI/IconDesc_SignSmall_256.IconDesc_SignSmall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Signs.SC_RSS_Signs_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Small.Recipe_StandaloneWidgetSign_Small_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallWide.Recipe_StandaloneWidgetSign_SmallWide_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallVeryWide.Recipe_StandaloneWidgetSign_SmallVeryWide_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square_Tiny.Recipe_StandaloneWidgetSign_Square_Tiny_C"')`,
			},
		},
	}

	Ladders = FGSchematic{
		Name:                               "Ladders",
		ClassName:                          "ResourceSink_Ladders_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Factory Ladder`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ladder/UI/IconDesc_Ladder_256.IconDesc_Ladder_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Traversal.SC_RSS_Traversal_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ladder/Recipe_Ladder.Recipe_Ladder_C"')`,
			},
		},
	}

	LightControlPanel = FGSchematic{
		Name:                               "LightControlPanel",
		ClassName:                          "ResourceSink_LightControlPanel_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightControlPanel.ResourceSink_LightControlPanel_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Lights Control Panel`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      3.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StreetLight.ResourceSink_StreetLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CeilingLight.ResourceSink_CeilingLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightTower.ResourceSink_LightTower_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/LightsControlPanel/UI/IconDesc_LightsControlPanel_256.IconDesc_LightsControlPanel_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Lighting.SC_RSS_Lighting_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_LightsControlPanel.Recipe_LightsControlPanel_C"')`,
			},
		},
	}

	LightTower = FGSchematic{
		Name:                               "LightTower",
		ClassName:                          "ResourceSink_LightTower_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightTower.ResourceSink_LightTower_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Specifically designed to illuminate outdoor areas, the Flood Lights are the perfect choice for lighting up construction sites or outposts. Their height makes them tower over even the largest of buildings. And for additional convenience the Wall version can be placed on any wall, for indoor settings or if more precise light placement is required.`,
		MDisplayName:                       `Flood Lights`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      2.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StreetLight.ResourceSink_StreetLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CeilingLight.ResourceSink_CeilingLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/Floodlight/UI/IconDesc_FloodlightWall_256.IconDesc_FloodlightWall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Lighting.SC_RSS_Lighting_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_FloodlightPole.Recipe_FloodlightPole_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_FloodlightWall.Recipe_FloodlightWall_C"')`,
			},
		},
	}

	MedicalBoxSkin = FGSchematic{
		Name:                               "MedicalBoxSkin",
		ClassName:                          "ResourceSink_MedicalBoxSkin_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_MedicalBoxSkin.ResourceSink_MedicalBoxSkin_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Medical Box - Personal Storage Skin`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/UI/IconDesc_StorageMedkit_256.IconDesc_StorageMedkit_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Storage.SC_RSS_Storage_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StorageMedkit.Recipe_StorageMedkit_C"')`,
			},
		},
	}

	ModularFrame = FGSchematic{
		Name:                               "ModularFrame",
		ClassName:                          "ResourceSink_ModularFrame_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_ModularFrame.ResourceSink_ModularFrame_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Modular Frame`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ModularFrame/UI/IconDesc_ModularFrame_256.IconDesc_ModularFrame_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/ModularFrame/UI/IconDesc_ModularFrame_64.IconDesc_ModularFrame_64`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=50))`,
			},
		},
	}

	Motor = FGSchematic{
		Name:                               "Motor",
		ClassName:                          "ResourceSink_Motor_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_Motor.ResourceSink_Motor_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Motor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Motor/UI/IconDesc_Engine_256.IconDesc_Engine_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50))`,
			},
		},
	}

	Mycelia1 = FGSchematic{
		Name:                               "Mycelia1",
		ClassName:                          "Research_Mycelia_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_1.Research_Mycelia_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Mycelia`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Mycelia_64.IconDesc_Mycelia_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Mycelia.Recipe_Biomass_Mycelia_C"')`,
			},
		},
	}

	Mycelia2 = FGSchematic{
		Name:                               "Mycelia2",
		ClassName:                          "Research_Mycelia_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_2.Research_Mycelia_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Fabric`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Fabric_64.IconDesc_Fabric_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Fabric.Recipe_Fabric_C"')`,
			},
		},
	}

	Mycelia3 = FGSchematic{
		Name:                               "Mycelia3",
		ClassName:                          "Research_Mycelia_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_3.Research_Mycelia_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Parachute`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Beacon/UI/Parachute_64.Parachute_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Parachute.Recipe_Parachute_C"')`,
			},
		},
	}

	Mycelia4 = FGSchematic{
		Name:                               "Mycelia4",
		ClassName:                          "Research_Mycelia_4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_4.Research_Mycelia_4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Medical Properties`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Mycelia5 = FGSchematic{
		Name:                               "Mycelia5",
		ClassName:                          "Research_Mycelia_5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_5.Research_Mycelia_5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=25))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Medicinal Inhaler`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_64.Inhaler_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_MedicinalInhaler.Recipe_MedicinalInhaler_C"')`,
			},
		},
	}

	NumberFoundationPatterns = FGSchematic{
		Name:                               "NumberFoundationPatterns",
		ClassName:                          "ResourceSink_Number_FoundationPatterns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_Number_FoundationPatterns.ResourceSink_Number_FoundationPatterns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Number Patterns`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopNumber_256.IconDesc_ShopNumber_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number0.Recipe_Pattern_Number0_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number1.Recipe_Pattern_Number1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number2.Recipe_Pattern_Number2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number3.Recipe_Pattern_Number3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number4.Recipe_Pattern_Number4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number5.Recipe_Pattern_Number5_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number6.Recipe_Pattern_Number6_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number7.Recipe_Pattern_Number7_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number8.Recipe_Pattern_Number8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number9.Recipe_Pattern_Number9_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Remover_Numbers.Recipe_Pattern_Remover_Numbers_C"')`,
			},
		},
	}

	Nutrients0 = FGSchematic{
		Name:                               "Nutrients0",
		ClassName:                          "Research_Nutrients_0_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_0.Research_Nutrients_0_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Paleberry`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Berry/UI/IconDesc_Berry_64.IconDesc_Berry_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Nutrients1 = FGSchematic{
		Name:                               "Nutrients1",
		ClassName:                          "Research_Nutrients_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_1.Research_Nutrients_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Beryl Nut`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Nut/UI/Nut_64_new.Nut_64_new"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Nutrients2 = FGSchematic{
		Name:                               "Nutrients2",
		ClassName:                          "Research_Nutrients_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_2.Research_Nutrients_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Bacon Agaric`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/DesertShroom/UI/Mushroom_64.Mushroom_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Nutrients3 = FGSchematic{
		Name:                               "Nutrients3",
		ClassName:                          "Research_Nutrients_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_3.Research_Nutrients_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Nutritional Mixture`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Nutrients4 = FGSchematic{
		Name:                               "Nutrients4",
		ClassName:                          "Research_Nutrients_4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_4.Research_Nutrients_4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Nutritional Inhaler`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_64.Inhaler_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_NutritionalInhaler.Recipe_NutritionalInhaler_C"')`,
			},
		},
	}

	PackagedBiofuel = FGSchematic{
		Name:                               "PackagedBiofuel",
		ClassName:                          "ResourceSink_PackagedBiofuel_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_PackagedBiofuel.ResourceSink_PackagedBiofuel_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Packaged Liquid Biofuel`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Turbofuel/UI/IconDesc_LiquidBiofuel_256.IconDesc_LiquidBiofuel_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Biomass.SC_RSS_Biomass_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_PackagedBiofuel.Desc_PackagedBiofuel_C"',Amount=100))`,
			},
		},
	}

	PackagedFuel = FGSchematic{
		Name:                               "PackagedFuel",
		ClassName:                          "ResourceSink_PackagedFuel_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_PackagedFuel.ResourceSink_PackagedFuel_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Packaged Fuel`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Fuel/UI/IconDesc_Fuel_256.IconDesc_Fuel_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=100))`,
			},
		},
	}

	Parachutes = FGSchematic{
		Name:                               "Parachutes",
		ClassName:                          "ResourceSink_Parachutes_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_Parachutes.ResourceSink_Parachutes_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Parachutes`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_3.Research_Mycelia_3_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Beacon/UI/Parachute_256.Parachute_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/Desc_Parachute.Desc_Parachute_C"',Amount=10))`,
			},
		},
	}

	PathwaysFoundationPatterns = FGSchematic{
		Name:                               "PathwaysFoundationPatterns",
		ClassName:                          "ResourceSink_Pathways_FoundationPatterns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_Pathways_FoundationPatterns.ResourceSink_Pathways_FoundationPatterns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Pathway Patterns`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopPath_256.IconDesc_ShopPath_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathStraight.Recipe_Pattern_PathStraight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathCorner.Recipe_Pattern_PathCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathSplit.Recipe_Pattern_PathSplit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathCross.Recipe_Pattern_PathCross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathPioneer.Recipe_Pattern_PathPioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathCart.Recipe_Pattern_PathCart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathZebra.Recipe_Pattern_PathZebra_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_Remover_Paths.Recipe_Pattern_Remover_Paths_C"')`,
			},
		},
	}

	PatternRemoval = FGSchematic{
		Name:                               "PatternRemoval",
		ClassName:                          "CBG_PatternRemoval_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/CBG_PatternRemoval.CBG_PatternRemoval_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Pattern Removal`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/IconDesc_PatternRemover_256.IconDesc_PatternRemover_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(None)`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Recipe_Pattern_Remover.Recipe_Pattern_Remover_C"')`,
			},
		},
	}

	PetroleumCoke = FGSchematic{
		Name:                               "PetroleumCoke",
		ClassName:                          "ResourceSink_PetroleumCoke_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_PetroleumCoke.ResourceSink_PetroleumCoke_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Petroleum Coke`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/UI/IconDesc_PetroleumCoke_256.IconDesc_PetroleumCoke_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=200))`,
			},
		},
	}

	PipelineFloorHole = FGSchematic{
		Name:                               "PipelineFloorHole",
		ClassName:                          "ResourceSink_PipelineFloorHole_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineFloorHole.ResourceSink_PipelineFloorHole_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Pipeline Floor Hole`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/UI/IconDesc_PipeFloorHole_256.IconDesc_PipeFloorHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pipelines.SC_RSS_Pipelines_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Pipe.Recipe_FoundationPassthrough_Pipe_C"')`,
			},
		},
	}

	PipelineSwatch = FGSchematic{
		Name:                               "PipelineSwatch",
		ClassName:                          "CustomizerUnlock_PipelineSwatch_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/CustomizerUnlock_PipelineSwatch.CustomizerUnlock_PipelineSwatch_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Pipeline Swatch`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-5.Schematic_2-5_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot17.Recipe_Swatch_Slot17_C"')`,
			},
		},
	}

	PipelineWallAttachments = FGSchematic{
		Name:                               "PipelineWallAttachments",
		ClassName:                          "ResourceSink_PipelineWallAttachments_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Pipeline Wall Attachments`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PipelineSupportWallHole/UI/PipeSupportWallHole_256.PipeSupportWallHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Buildable/Factory/PipelineSupportWallHole/UI/PipeSupportWallHole_256.PipeSupportWallHole_256`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pipelines.SC_RSS_Pipelines_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportWall.Recipe_PipeSupportWall_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportWallHole.Recipe_PipeSupportWallHole_C"')`,
			},
		},
	}

	Plastic = FGSchematic{
		Name:                               "Plastic",
		ClassName:                          "ResourceSink_Plastic_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_Plastic.ResourceSink_Plastic_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Plastic`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Plastic/UI/IconDesc_Plastic_256.IconDesc_Plastic_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=100))`,
			},
		},
	}

	Plate = FGSchematic{
		Name:                               "Plate",
		ClassName:                          "ResourceSink_Plate_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Plate.ResourceSink_Plate_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Iron Plate`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IronPlate/UI/IconDesc_IronPlates_256.IconDesc_IronPlates_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Resource/Parts/IronPlate/UI/IconDesc_IronPlates_64.IconDesc_IronPlates_64`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=100))`,
			},
		},
	}

	PolymerResin = FGSchematic{
		Name:                               "PolymerResin",
		ClassName:                          "ResourceSink_PolymerResin_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_PolymerResin.ResourceSink_PolymerResin_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Polymer Resin`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/PolymerResin/UI/IconDesc_PolymerResin_256.IconDesc_PolymerResin_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=200))`,
			},
		},
	}

	PowerSlugs1 = FGSchematic{
		Name:                               "PowerSlugs1",
		ClassName:                          "Research_PowerSlugs_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_1.Research_PowerSlugs_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal.Desc_Crystal_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Blue Power Slugs`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Crystal/UI/PowerSlugGreen_64.PowerSlugGreen_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_1.Recipe_PowerCrystalShard_1_C"')`,
			},
		},
	}

	PowerSlugs2 = FGSchematic{
		Name:                               "PowerSlugs2",
		ClassName:                          "Research_PowerSlugs_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_2.Research_PowerSlugs_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Overclock Production`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/Overclock_Icon.Overclock_Icon"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class: `BP_UnlockBuildOverclock_C`,
			},
		},
	}

	PowerSlugs3 = FGSchematic{
		Name:                               "PowerSlugs3",
		ClassName:                          "Research_PowerSlugs_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_3.Research_PowerSlugs_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Slug Scanning`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Crystal/UI/PowerSlugGreen_64.PowerSlugGreen_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    120.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	PowerSlugs4 = FGSchematic{
		Name:                               "PowerSlugs4",
		ClassName:                          "Research_PowerSlugs_4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_4.Research_PowerSlugs_4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal_mk2.Desc_Crystal_mk2_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Yellow Power Shards`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Crystal/UI/PowerSlugYellow_64.PowerSlugYellow_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_2.Recipe_PowerCrystalShard_2_C"')`,
			},
		},
	}

	PowerSlugs5 = FGSchematic{
		Name:                               "PowerSlugs5",
		ClassName:                          "Research_PowerSlugs_5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_5.Research_PowerSlugs_5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal_mk3.Desc_Crystal_mk3_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Purple Power Shards`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Crystal/UI/PowerSlugPurple_64.PowerSlugPurple_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_3.Recipe_PowerCrystalShard_3_C"')`,
			},
		},
	}

	Quartz0 = FGSchematic{
		Name:                               "Quartz0",
		ClassName:                          "Research_Quartz_0_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Quartz`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/UI/IconDesc_QuartzCrystal_64.IconDesc_QuartzCrystal_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"')`,
			},
		},
	}

	Quartz11 = FGSchematic{
		Name:                               "Quartz11",
		ClassName:                          "Research_Quartz_1_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=20))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Quartz Crystals`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/UI/IconDesc_QuartzResource_64.IconDesc_QuartzResource_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_QuartzCrystal.Recipe_QuartzCrystal_C"')`,
			},
		},
	}

	Quartz12 = FGSchematic{
		Name:                               "Quartz12",
		ClassName:                          "Research_Quartz_1_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=20))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Silica`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Silica/UI/IconDesc_Silica_64.IconDesc_Silica_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Silica.Recipe_Silica_C"')`,
			},
		},
	}

	Quartz2 = FGSchematic{
		Name:                               "Quartz2",
		ClassName:                          "Research_Quartz_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_2.Research_Quartz_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Crystal Oscillator`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/UI/IconDesc_CrystalOscillator_64.IconDesc_CrystalOscillator_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_CrystalOscillator.Recipe_CrystalOscillator_C"')`,
			},
		},
	}

	Quartz3 = FGSchematic{
		Name:                               "Quartz3",
		ClassName:                          "Research_Quartz_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3.Research_Quartz_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Signal Technologies`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Quartz31 = FGSchematic{
		Name:                               "Quartz31",
		ClassName:                          "Research_Quartz_3_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_1.Research_Quartz_3_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `The Explorer`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Vehicle/Explorer/UI/Explorer_256.Explorer_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_Explorer.Recipe_Explorer_C"')`,
			},
		},
	}

	Quartz32 = FGSchematic{
		Name:                               "Quartz32",
		ClassName:                          "Research_Quartz_3_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_2.Research_Quartz_3_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Frequency Mapping`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/Map_Icon.Map_Icon"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Interface/UI/Assets/SmallIcons/SmallIcon_Map.SmallIcon_Map`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class: `BP_UnlockMap_C`,
			},
		},
	}

	Quartz33 = FGSchematic{
		Name:                               "Quartz33",
		ClassName:                          "Research_Quartz_3_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_3.Research_Quartz_3_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Radio Control Unit`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/RadioControlUnit/UI/IconDesc_RadioControlUnit_64.IconDesc_RadioControlUnit_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_RadioControlUnit.Recipe_RadioControlUnit_C"')`,
			},
		},
	}

	Quartz4 = FGSchematic{
		Name:                               "Quartz4",
		ClassName:                          "Research_Quartz_4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_4.Research_Quartz_4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=15))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Radar Technology`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/RadarTower/UI/RadarTower_256.RadarTower_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_RadarTower.Recipe_RadarTower_C"')`,
			},
		},
	}

	Quartz41 = FGSchematic{
		Name:                               "Quartz41",
		ClassName:                          "Research_Quartz_4_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_4_1.Research_Quartz_4_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Radio Signal Scanning`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/ObjectScanner/Icons/CrashSite_64.CrashSite_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    300.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Quickwire = FGSchematic{
		Name:                               "Quickwire",
		ClassName:                          "ResourceSink_Quickwire_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_Quickwire.ResourceSink_Quickwire_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Quickwire`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/UI/IconDesc_Quickwire_256.IconDesc_Quickwire_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=500))`,
			},
		},
	}

	RadiationFilters = FGSchematic{
		Name:                               "RadiationFilters",
		ClassName:                          "ResourceSink_RadiationFilters_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_RadiationFilters.ResourceSink_RadiationFilters_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Radiation Filters`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-3.Schematic_7-3_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IodineInfusedFilter/UI/IconDesc_HazmatFilter_256.IconDesc_HazmatFilter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IodineInfusedFilter/Desc_HazmatFilter.Desc_HazmatFilter_C"',Amount=10))`,
			},
		},
	}

	RadioControlUnit = FGSchematic{
		Name:                               "RadioControlUnit",
		ClassName:                          "ResourceSink_RadioControlUnit_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_RadioControlUnit.ResourceSink_RadioControlUnit_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=7))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Radio Control Unit`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_3.Research_Quartz_3_3_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/RadioControlUnit/UI/IconDesc_RadioControlUnit_256.IconDesc_RadioControlUnit_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Communications.SC_RSS_Communications_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=50))`,
			},
		},
	}

	RampsCornersAsphalt = FGSchematic{
		Name:                               "RampsCornersAsphalt",
		ClassName:                          "CBG_Ramps_Corners_Asphalt_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Asphalt.CBG_Ramps_Corners_Asphalt_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Asphalt Corner Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x1.Recipe_Ramp_DownCorner_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x2.Recipe_Ramp_DownCorner_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x4.Recipe_Ramp_DownCorner_Asphalt_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x1.Recipe_Ramp_UpCorner_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x2.Recipe_Ramp_UpCorner_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x4.Recipe_Ramp_UpCorner_Asphalt_8x4_C"')`,
			},
		},
	}

	RampsCornersCoated = FGSchematic{
		Name:                               "RampsCornersCoated",
		ClassName:                          "CBG_Ramps_Corners_Coated_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Coated.CBG_Ramps_Corners_Coated_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Coated Concrete Corner Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x1.Recipe_Ramp_UpCorner_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x2.Recipe_Ramp_UpCorner_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x4.Recipe_Ramp_UpCorner_Polished_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x1.Recipe_Ramp_DownCorner_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x2.Recipe_Ramp_DownCorner_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x4.Recipe_Ramp_DownCorner_Polished_8x4_C"')`,
			},
		},
	}

	RampsCornersConcrete = FGSchematic{
		Name:                               "RampsCornersConcrete",
		ClassName:                          "CBG_Ramps_Corners_Concrete_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Concrete.CBG_Ramps_Corners_Concrete_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Concrete Corner Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x1.Recipe_Ramp_DownCorner_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x2.Recipe_Ramp_DownCorner_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x4.Recipe_Ramp_DownCorner_Concrete_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x1.Recipe_Ramp_UpCorner_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x2.Recipe_Ramp_UpCorner_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x4.Recipe_Ramp_UpCorner_Concrete_8x4_C"')`,
			},
		},
	}

	RampsCornersMetal = FGSchematic{
		Name:                               "RampsCornersMetal",
		ClassName:                          "CBG_Ramps_Corners_Metal_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Metal.CBG_Ramps_Corners_Metal_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Metal Corner Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x1.Recipe_Ramp_DownCorner_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x2.Recipe_Ramp_DownCorner_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x4.Recipe_Ramp_DownCorner_Metal_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x1.Recipe_Ramp_UpCorner_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x2.Recipe_Ramp_UpCorner_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x4.Recipe_Ramp_UpCorner_Metal_8x4_C"')`,
			},
		},
	}

	RampsDoubleAsphalt = FGSchematic{
		Name:                               "RampsDoubleAsphalt",
		ClassName:                          "CBG_Ramps_Double_Asphalt_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Asphalt.CBG_Ramps_Double_Asphalt_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Asphalt Double Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x1.Recipe_RampDouble_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x2.Recipe_RampDouble_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x4.Recipe_RampDouble_Asphalt_8x4_C"')`,
			},
		},
	}

	RampsDoubleCoated = FGSchematic{
		Name:                               "RampsDoubleCoated",
		ClassName:                          "CBG_Ramps_Double_Coated_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Coated.CBG_Ramps_Double_Coated_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Coated Concrete Double Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x1.Recipe_RampDouble_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x2.Recipe_RampDouble_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x4.Recipe_RampDouble_Polished_8x4_C"')`,
			},
		},
	}

	RampsDoubleConcrete = FGSchematic{
		Name:                               "RampsDoubleConcrete",
		ClassName:                          "CBG_Ramps_Double_Concrete_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Concrete.CBG_Ramps_Double_Concrete_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Concrete Double Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x1.Recipe_RampDouble_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x2.Recipe_RampDouble_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x4.Recipe_RampDouble_Concrete_8x4_C"')`,
			},
		},
	}

	RampsDoubleMetal = FGSchematic{
		Name:                               "RampsDoubleMetal",
		ClassName:                          "CBG_Ramps_Double_Metal_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Metal.CBG_Ramps_Double_Metal_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Metal Double Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x1.Recipe_RampDouble_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x2.Recipe_RampDouble_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x4.Recipe_RampDouble_Metal_8x4_C"')`,
			},
		},
	}

	RampsInvCornersAsphalt = FGSchematic{
		Name:                               "RampsInvCornersAsphalt",
		ClassName:                          "CBG_Ramps_InvCorners_Asphalt_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Asphalt.CBG_Ramps_InvCorners_Asphalt_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Asphalt Inverted corner Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x1.Recipe_InvertedRamp_DCorner_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x2.Recipe_InvertedRamp_DCorner_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x4.Recipe_InvertedRamp_DCorner_Asphalt_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x1.Recipe_InvertedRamp_UCorner_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x2.Recipe_InvertedRamp_UCorner_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x4.Recipe_InvertedRamp_UCorner_Asphalt_8x4_C"')`,
			},
		},
	}

	RampsInvCornersCoated = FGSchematic{
		Name:                               "RampsInvCornersCoated",
		ClassName:                          "CBG_Ramps_InvCorners_Coated_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Coated.CBG_Ramps_InvCorners_Coated_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Coated Concrete Inverted Corner Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x1.Recipe_InvertedRamp_DCorner_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x2.Recipe_InvertedRamp_DCorner_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x4.Recipe_InvertedRamp_DCorner_Polished_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x1.Recipe_InvertedRamp_UCorner_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x2.Recipe_InvertedRamp_UCorner_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x4.Recipe_InvertedRamp_UCorner_Polished_8x4_C"')`,
			},
		},
	}

	RampsInvCornersConcrete = FGSchematic{
		Name:                               "RampsInvCornersConcrete",
		ClassName:                          "CBG_Ramps_InvCorners_Concrete_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Concrete.CBG_Ramps_InvCorners_Concrete_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Concrete Inverted corner Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x1.Recipe_InvertedRamp_DCorner_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x2.Recipe_InvertedRamp_DCorner_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x4.Recipe_InvertedRamp_DCorner_Concrete_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x1.Recipe_InvertedRamp_UCorner_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x2.Recipe_InvertedRamp_UCorner_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x4.Recipe_InvertedRamp_UCorner_Concrete_8x4_C"')`,
			},
		},
	}

	RampsInvCornersMetal = FGSchematic{
		Name:                               "RampsInvCornersMetal",
		ClassName:                          "CBG_Ramps_InvCorners_Metal_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Metal.CBG_Ramps_InvCorners_Metal_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Metal Inverted Corner Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x1.Recipe_InvertedRamp_DCorner_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x2.Recipe_InvertedRamp_DCorner_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x4.Recipe_InvertedRamp_DCorner_Metal_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x1.Recipe_InvertedRamp_UCorner_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x2.Recipe_InvertedRamp_UCorner_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x4.Recipe_InvertedRamp_UCorner_Metal_8x4_C"')`,
			},
		},
	}

	RampsInvertedAsphalt = FGSchematic{
		Name:                               "RampsInvertedAsphalt",
		ClassName:                          "CBG_Ramps_Inverted_Asphalt_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Asphalt.CBG_Ramps_Inverted_Asphalt_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Asphalt Inverted Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x1.Recipe_InvertedRamp_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x2.Recipe_InvertedRamp_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x4.Recipe_InvertedRamp_Asphalt_8x4_C"')`,
			},
		},
	}

	RampsInvertedCoated = FGSchematic{
		Name:                               "RampsInvertedCoated",
		ClassName:                          "CBG_Ramps_Inverted_Coated_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Coated.CBG_Ramps_Inverted_Coated_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Coated Concrete Inverted Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x1.Recipe_InvertedRamp_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x2.Recipe_InvertedRamp_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x4.Recipe_InvertedRamp_Polished_8x4_C"')`,
			},
		},
	}

	RampsInvertedConcrete = FGSchematic{
		Name:                               "RampsInvertedConcrete",
		ClassName:                          "CBG_Ramps_Inverted_Concrete_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Concrete.CBG_Ramps_Inverted_Concrete_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Concrete Inverted Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x1.Recipe_InvertedRamp_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x2.Recipe_InvertedRamp_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x4.Recipe_InvertedRamp_Concrete_8x4_C"')`,
			},
		},
	}

	RampsInvertedMetal = FGSchematic{
		Name:                               "RampsInvertedMetal",
		ClassName:                          "CBG_Ramps_Inverted_Metal_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Metal.CBG_Ramps_Inverted_Metal_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Metal Inverted Ramps`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x1.Recipe_InvertedRamp_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x2.Recipe_InvertedRamp_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x4.Recipe_InvertedRamp_Metal_8x4_C"')`,
			},
		},
	}

	ReinforcedIronPlate = FGSchematic{
		Name:                               "ReinforcedIronPlate",
		ClassName:                          "ResourceSink_ReinforcedIronPlate_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_ReinforcedIronPlate.ResourceSink_ReinforcedIronPlate_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Reinforced Iron Plate`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/UI/IconDesc_ReinforcedIronPlates_256.IconDesc_ReinforcedIronPlates_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Resource/Parts/IronPlateReinforced/UI/IconDesc_ReinforcedIronPlates_64.IconDesc_ReinforcedIronPlates_64`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=100))`,
			},
		},
	}

	Rod = FGSchematic{
		Name:                               "Rod",
		ClassName:                          "ResourceSink_Rod_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Rod.ResourceSink_Rod_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Iron Rod`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IronRod/UI/IconDesc_IronRods_256.IconDesc_IronRods_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Resource/Parts/IronRod/UI/IconDesc_IronRods_64.IconDesc_IronRods_64`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=100))`,
			},
		},
	}

	RoofsBasic = FGSchematic{
		Name:                               "RoofsBasic",
		ClassName:                          "ResourceSink_Roofs_Basic_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Roofs_Basic.ResourceSink_Roofs_Basic_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription: `Every Pioneer deserves a Roof over their head and factory. Get this basic human need now for only 6 Coupons!

Once unlocked, Roof Materials will become available for purchase in the Customizer section of the AWESOME Shop. Do not miss out on those special looks!`,
		MDisplayName:            `FICSIT Roofs`,
		MIncludeInBuilds:        `IIB_PublicBuilds`,
		MMenuPriority:           0.000000,
		MRelevantEvents:         ``,
		MRelevantShopSchematics: ``,
		MSchematicDependencies:  nil,
		MSchematicIcon:          `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Roof/UI/IconDesc_FicsitRoof4m_256.IconDesc_FicsitRoof4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:     `None`,
		MSubCategories:          `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`,
		MTechTier:               1,
		MTimeToComplete:         0.000000,
		MType:                   resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_01.Recipe_Roof_Orange_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_02.Recipe_Roof_Orange_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_03.Recipe_Roof_Orange_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_04.Recipe_Roof_Orange_04_C"')`,
			},
		},
	}

	Rotor = FGSchematic{
		Name:                               "Rotor",
		ClassName:                          "ResourceSink_Rotor_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_Rotor.ResourceSink_Rotor_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Rotor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Rotor/UI/IconDesc_Rotor_256.IconDesc_Rotor_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=100))`,
			},
		},
	}

	Rubber = FGSchematic{
		Name:                               "Rubber",
		ClassName:                          "ResourceSink_Rubber_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_Rubber.ResourceSink_Rubber_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Rubber`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Rubber/UI/IconDesc_Rubber_256.IconDesc_Rubber_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=100))`,
			},
		},
	}

	SaveCompatibility = FGSchematic{
		Name:                               "SaveCompatibility",
		ClassName:                          "Schematic_SaveCompatibility_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Schematic_SaveCompatibility.Schematic_SaveCompatibility_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Save Compatibility`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          0,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Fence_01.Recipe_Fence_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_03_Steel.Recipe_Wall_Window_8x4_03_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_04.Recipe_Wall_Conveyor_8x4_04_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_04_Steel.Recipe_Wall_Conveyor_8x4_04_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_JumpPad.Recipe_JumpPad_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_JumpPadTilted.Recipe_JumpPadTilted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Straight.Recipe_Walkway_Straight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Cross.Recipe_Walkway_Cross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_T.Recipe_Walkway_T_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Ramp.Recipe_Walkway_Ramp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Turn.Recipe_Walkway_Turn_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarTop.Recipe_PillarTop_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_8x4.Recipe_SteelWall_8x4_C"')`,
			},
		},
	}

	Schematic1_1 = FGSchematic{
		Name:                               "Schematic1_1",
		ClassName:                          "Schematic_1-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Base Building`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Structure.SchematicIcon_Structure"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    120.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_LookoutTower.Recipe_LookoutTower_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x1_01.Recipe_Foundation_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x2_01.Recipe_Foundation_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x4_01.Recipe_Foundation_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x1_01.Recipe_Ramp_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x2_01.Recipe_Ramp_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_01.Recipe_Ramp_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_01.Recipe_Wall_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x1.Recipe_Wall_Orange_8x1_C"')`,
			},
		},
	}

	Schematic1_2 = FGSchematic{
		Name:                               "Schematic1_2",
		ClassName:                          "Schematic_1-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_1-2.Schematic_1-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=300))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Logistics`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    240.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitter.Recipe_ConveyorAttachmentSplitter_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentMerger.Recipe_ConveyorAttachmentMerger_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk1.Recipe_ConveyorLiftMk1_C"')`,
			},
			{
				Class: `BP_UnlockBuildEfficiency_C`,
			},
		},
	}

	Schematic1_3 = FGSchematic{
		Name:                               "Schematic1_3",
		ClassName:                          "Schematic_1-3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_1-3.Schematic_1-3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Field Research`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    180.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Mam.Recipe_Mam_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_ObjectScanner.Recipe_ObjectScanner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Beacon.Recipe_Beacon_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StoragePlayer.Recipe_StoragePlayer_C"')`,
			},
			{
				Class:                         `BP_UnlockArmEquipmentSlot_C`,
				MNumArmEquipmentSlotsToUnlock: 1,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Schematic2_1 = FGSchematic{
		Name:                               "Schematic2_1",
		ClassName:                          "Schematic_2-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=300))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Part Assembly`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          2,
		MTimeToComplete:                    360.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_AssemblerMk1.Recipe_AssemblerMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_CopperSheet.Recipe_CopperSheet_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_Rotor.Recipe_Rotor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_ModularFrame.Recipe_ModularFrame_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_1.Recipe_SpaceElevatorPart_1_C"')`,
			},
		},
	}

	Schematic2_2 = FGSchematic{
		Name:                               "Schematic2_2",
		ClassName:                          "Schematic_2-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_2-2.Schematic_2-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Obstacle Clearing`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          2,
		MTimeToComplete:                    180.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Chainsaw.Recipe_Chainsaw_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biofuel.Recipe_Biofuel_C"')`,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Schematic2_3 = FGSchematic{
		Name:                               "Schematic2_3",
		ClassName:                          "Schematic_2-3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_2-3.Schematic_2-3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=150))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Jump Pads`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Structure.SchematicIcon_Structure"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          2,
		MTimeToComplete:                    240.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_JumpPadAdjustable.Recipe_JumpPadAdjustable_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_UJellyLandingPad.Recipe_UJellyLandingPad_C"')`,
			},
		},
	}

	Schematic2_5 = FGSchematic{
		Name:                               "Schematic2_5",
		ClassName:                          "Schematic_2-5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_2-5.Schematic_2-5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Resource Sink Bonus Program`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          2,
		MTimeToComplete:                    300.000000,
		MType:                              resource.Milestone,
		MUnlockDescription:                 `This Build Gun software upgrade adds a new tab to the Build Menu: The Customizer. From here Pioneers have access to the Color section, as well as Material and Pattern options, purchased in the AWESOME Shop.`,
		MUnlockIconBig:                     `Unsupported texture. Contact developer for support`,
		MUnlockIconCategory:                `Unsupported texture. Contact developer for support`,
		MUnlockIconSmall:                   `Unsupported texture. Contact developer for support`,
		MUnlockName:                        `Build Gun Upgrade: Customizer`,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ResourceSink.Recipe_ResourceSink_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ResourceSinkShop.Recipe_ResourceSinkShop_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_ColorCartridge.Recipe_ColorCartridge_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/CustomizerUnlock_ColourSwatches.CustomizerUnlock_ColourSwatches_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/CustomizerUnlock_PipelineSwatch.CustomizerUnlock_PipelineSwatch_C"')`,
			},
			{
				Class: `BP_UnlockInfoOnly_C`,
			},
		},
	}

	Schematic3_1 = FGSchematic{
		Name:                               "Schematic3_1",
		ClassName:                          "Schematic_3-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=300))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Coal Power`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    480.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorCoal.Recipe_GeneratorCoal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_WaterPump.Recipe_WaterPump_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Pipeline.Recipe_Pipeline_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupport.Recipe_PipeSupport_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipelineJunction_Cross.Recipe_PipelineJunction_Cross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipelinePump.Recipe_PipelinePump_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeStorageTank.Recipe_PipeStorageTank_C"')`,
			},
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/CustomizerUnlock_PipelineSwatch.CustomizerUnlock_PipelineSwatch_C"')`,
			},
		},
	}

	Schematic3_2 = FGSchematic{
		Name:                               "Schematic3_2",
		ClassName:                          "Schematic_3-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_3-2.Schematic_3-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=300))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Logistics Mk.2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          2,
		MTimeToComplete:                    360.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk2.Recipe_ConveyorBeltMk2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPoleStackable.Recipe_ConveyorPoleStackable_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk2.Recipe_ConveyorLiftMk2_C"')`,
			},
		},
	}

	Schematic3_3 = FGSchematic{
		Name:                               "Schematic3_3",
		ClassName:                          "Schematic_3-3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_3-3.Schematic_3-3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=400))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Vehicular Transport`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Vehicle.SchematicIcon_Vehicle"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    240.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_Tractor.Recipe_Tractor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_TruckStation.Recipe_TruckStation_C"')`,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Schematic3_4 = FGSchematic{
		Name:                               "Schematic3_4",
		ClassName:                          "Schematic_3-4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1000))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Basic Steel Production`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    480.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_SmelterMk1.Recipe_SmelterMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotSteel.Recipe_IngotSteel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_SteelBeam.Recipe_SteelBeam_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_SteelPipe.Recipe_SteelPipe_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_2.Recipe_SpaceElevatorPart_2_C"')`,
			},
		},
	}

	Schematic4_1 = FGSchematic{
		Name:                               "Schematic4_1",
		ClassName:                          "Schematic_4-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=300))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Advanced Steel Production`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          4,
		MTimeToComplete:                    600.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk2.Recipe_MinerMk2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_EncasedIndustrialBeam.Recipe_EncasedIndustrialBeam_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_Stator.Recipe_Stator_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_Motor.Recipe_Motor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_3.Recipe_SpaceElevatorPart_3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_ModularFrameHeavy.Recipe_ModularFrameHeavy_C"')`,
			},
		},
	}

	Schematic4_2 = FGSchematic{
		Name:                               "Schematic4_2",
		ClassName:                          "Schematic_4-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_4-2.Schematic_4-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Improved Melee Combat`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          4,
		MTimeToComplete:                    180.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_XenoBasher.Recipe_XenoBasher_C"')`,
			},
			{
				Class:                         `BP_UnlockArmEquipmentSlot_C`,
				MNumArmEquipmentSlotsToUnlock: 1,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Schematic4_4 = FGSchematic{
		Name:                               "Schematic4_4",
		ClassName:                          "Schematic_4-4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_4-4.Schematic_4-4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Hypertubes`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Structure.SchematicIcon_Structure"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          4,
		MTimeToComplete:                    600.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipe_PipeHyperStart.Recipe_PipeHyperStart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeHyper.Recipe_PipeHyper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeHyperSupport.Recipe_PipeHyperSupport_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_HyperPoleStackable.Recipe_HyperPoleStackable_C"')`,
			},
		},
	}

	Schematic5_1 = FGSchematic{
		Name:                               "Schematic5_1",
		ClassName:                          "Schematic_5-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=500))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Oil Processing`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          5,
		MTimeToComplete:                    720.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_OilPump.Recipe_OilPump_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_OilRefinery.Recipe_OilRefinery_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Valve.Recipe_Valve_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_Plastic.Recipe_Plastic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_Rubber.Recipe_Rubber_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_LiquidFuel.Recipe_LiquidFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PetroleumCoke.Recipe_PetroleumCoke_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_CircuitBoard.Recipe_CircuitBoard_C"')`,
			},
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1-1.Schematic_5-1-1_C"')`,
			},
		},
	}

	Schematic5_1_1 = FGSchematic{
		Name:                               "Schematic5_1_1",
		ClassName:                          "Schematic_5-1-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-1-1.Schematic_5-1-1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Oil Processing 2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          5,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualPlastic.Recipe_ResidualPlastic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualRubber.Recipe_ResidualRubber_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualFuel.Recipe_ResidualFuel_C"')`,
			},
		},
	}

	Schematic5_2 = FGSchematic{
		Name:                               "Schematic5_2",
		ClassName:                          "Schematic_5-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=1000))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Industrial Manufacturing`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          5,
		MTimeToComplete:                    720.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ManufacturerMk1.Recipe_ManufacturerMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_Truck.Recipe_Truck_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_Computer.Recipe_Computer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_4.Recipe_SpaceElevatorPart_4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_5.Recipe_SpaceElevatorPart_5_C"')`,
			},
		},
	}

	Schematic5_3 = FGSchematic{
		Name:                               "Schematic5_3",
		ClassName:                          "Schematic_5-3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-3.Schematic_5-3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=500))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Logistics Mk.3`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          4,
		MTimeToComplete:                    300.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerStorageMk1.Recipe_PowerStorageMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StorageContainerMk2.Recipe_StorageContainerMk2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk3.Recipe_ConveyorBeltMk3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk3.Recipe_ConveyorLiftMk3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportStackable.Recipe_PipeSupportStackable_C"')`,
			},
		},
	}

	Schematic5_4 = FGSchematic{
		Name:                               "Schematic5_4",
		ClassName:                          "Schematic_5-4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=3000))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Alternative Fluid Transport`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          5,
		MTimeToComplete:                    480.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Packager.Recipe_Packager_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_FluidCanister.Recipe_FluidCanister_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedWater.Recipe_PackagedWater_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedCrudeOil.Recipe_PackagedCrudeOil_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_Fuel.Recipe_Fuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedOilResidue.Recipe_PackagedOilResidue_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedBiofuel.Recipe_PackagedBiofuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_LiquidBiofuel.Recipe_LiquidBiofuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_IndustrialTank.Recipe_IndustrialTank_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4-1.Schematic_5-4-1_C"')`,
			},
		},
	}

	Schematic5_4_1 = FGSchematic{
		Name:                               "Schematic5_4_1",
		ClassName:                          "Schematic_5-4-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-4-1.Schematic_5-4-1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       ` Alternative Fluid Transport 2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          5,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageWater.Recipe_UnpackageWater_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageOil.Recipe_UnpackageOil_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageFuel.Recipe_UnpackageFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageOilResidue.Recipe_UnpackageOilResidue_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageBioFuel.Recipe_UnpackageBioFuel_C"')`,
			},
		},
	}

	Schematic6_1 = FGSchematic{
		Name:                               "Schematic6_1",
		ClassName:                          "Schematic_6-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-1.Schematic_6-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=400))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Expanded Power Infrastructure`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          6,
		MTimeToComplete:                    900.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorFuel.Recipe_GeneratorFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk4.Recipe_ConveyorBeltMk4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk4.Recipe_ConveyorLiftMk4_C"')`,
			},
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"')`,
			},
		},
	}

	Schematic6_2 = FGSchematic{
		Name:                               "Schematic6_2",
		ClassName:                          "Schematic_6-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-2.Schematic_6-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Jetpack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          6,
		MTimeToComplete:                    300.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_JetPack.Recipe_JetPack_C"')`,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Schematic6_3 = FGSchematic{
		Name:                               "Schematic6_3",
		ClassName:                          "Schematic_6-3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-3.Schematic_6-3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=600))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Monorail Train Technology`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Vehicle.SchematicIcon_Vehicle"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          6,
		MTimeToComplete:                    900.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Train/Recipe_Locomotive.Recipe_Locomotive_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Train/Recipe_FreightWagon.Recipe_FreightWagon_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_RailroadTrack.Recipe_RailroadTrack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainStation.Recipe_TrainStation_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainDockingStation.Recipe_TrainDockingStation_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainDockingStationLiquid.Recipe_TrainDockingStationLiquid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainPlatformEmpty.Recipe_TrainPlatformEmpty_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainPlatformEmpty_02.Recipe_TrainPlatformEmpty_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Signal/Recipe_RailroadBlockSignal.Recipe_RailroadBlockSignal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Signal/Recipe_RailroadPathSignal.Recipe_RailroadPathSignal_C"')`,
			},
		},
	}

	Schematic6_4 = FGSchematic{
		Name:                               "Schematic6_4",
		ClassName:                          "Schematic_6-4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-4.Schematic_6-4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Gas Mask`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          5,
		MTimeToComplete:                    300.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Gasmask.Recipe_Gasmask_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_FilterGasMask.Recipe_FilterGasMask_C"')`,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Schematic6_5 = FGSchematic{
		Name:                               "Schematic6_5",
		ClassName:                          "Schematic_6-5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-5.Schematic_6-5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Pipeline Engineering Mk.2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          6,
		MTimeToComplete:                    600.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipelineMK2.Recipe_PipelineMK2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipelinePumpMK2.Recipe_PipelinePumpMK2_C"')`,
			},
		},
	}

	Schematic7_1 = FGSchematic{
		Name:                               "Schematic7_1",
		ClassName:                          "Schematic_7-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=500))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Bauxite Refinement`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          7,
		MTimeToComplete:                    600.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_AluminaSolution.Recipe_AluminaSolution_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_PackagedAlumina.Recipe_PackagedAlumina_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_AluminumScrap.Recipe_AluminumScrap_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotAluminum.Recipe_IngotAluminum_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_AluminumSheet.Recipe_AluminumSheet_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_AluminumCasing.Recipe_AluminumCasing_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_RadioControlUnit.Recipe_RadioControlUnit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Blender.Recipe_Blender_C"')`,
			},
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"'),(ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1-1.Schematic_7-1-1_C"')`,
			},
		},
	}

	Schematic7_1_1 = FGSchematic{
		Name:                               "Schematic7_1_1",
		ClassName:                          "Schematic_7-1-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-1-1.Schematic_7-1-1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Bauxite Refinement 2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          7,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_UnpackageAlumina.Recipe_UnpackageAlumina_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_QuartzCrystal.Recipe_QuartzCrystal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_CrystalOscillator.Recipe_CrystalOscillator_C"')`,
			},
		},
	}

	Schematic7_2 = FGSchematic{
		Name:                               "Schematic7_2",
		ClassName:                          "Schematic_7-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-2.Schematic_7-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=300))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Logistics Mk.5`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          7,
		MTimeToComplete:                    60.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk5.Recipe_ConveyorBeltMk5_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk5.Recipe_ConveyorLiftMk5_C"')`,
			},
		},
	}

	Schematic7_3 = FGSchematic{
		Name:                               "Schematic7_3",
		ClassName:                          "Schematic_7-3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-3.Schematic_7-3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Filter/Desc_Filter.Desc_Filter_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Hazmat Suit`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          7,
		MTimeToComplete:                    300.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_HazmatSuit.Recipe_HazmatSuit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_FilterHazmat.Recipe_FilterHazmat_C"')`,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Schematic7_4 = FGSchematic{
		Name:                               "Schematic7_4",
		ClassName:                          "Schematic_7-4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=300))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Aeronautical Engineering`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Vehicle.SchematicIcon_Vehicle"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          7,
		MTimeToComplete:                    900.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"'))`,
				MResourcesToAddToScanner:     ``,
			},
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_SulfuricAcid.Recipe_SulfuricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_PackagedSulfuricAcid.Recipe_PackagedSulfuricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_Battery.Recipe_Battery_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_ComputerSuper.Recipe_ComputerSuper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_DroneTransport.Recipe_DroneTransport_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_DroneStation.Recipe_DroneStation_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_7.Recipe_SpaceElevatorPart_7_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4-1.Schematic_7-4-1_C"')`,
			},
		},
	}

	Schematic7_4_1 = FGSchematic{
		Name:                               "Schematic7_4_1",
		ClassName:                          "Schematic_7-4-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-4-1.Schematic_7-4-1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Aeronautical Engineering 2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          7,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_UnpackageSulfuricAcid.Recipe_UnpackageSulfuricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_AILimiter.Recipe_AILimiter_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_HighSpeedConnector.Recipe_HighSpeedConnector_C"')`,
			},
		},
	}

	Schematic8_1 = FGSchematic{
		Name:                               "Schematic8_1",
		ClassName:                          "Schematic_8-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2000))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Nuclear Power`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          8,
		MTimeToComplete:                    900.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"'))`,
				MResourcesToAddToScanner:     ``,
			},
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_UraniumCell.Recipe_UraniumCell_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_ElectromagneticControlRod.Recipe_ElectromagneticControlRod_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_NuclearFuelRod.Recipe_NuclearFuelRod_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorNuclear.Recipe_GeneratorNuclear_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_6.Recipe_SpaceElevatorPart_6_C"')`,
			},
		},
	}

	Schematic8_2 = FGSchematic{
		Name:                               "Schematic8_2",
		ClassName:                          "Schematic_8-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=3000))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Advanced Aluminum Production`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          8,
		MTimeToComplete:                    900.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_FrackingSmasher.Recipe_FrackingSmasher_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_FrackingExtractor.Recipe_FrackingExtractor_C"')`,
			},
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',ResourceNodeType=FrackingCore),(ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',ResourceNodeType=FrackingCore),(ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',ResourceNodeType=FrackingCore))`,
				MResourcesToAddToScanner:     ``,
			},
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_GasTank.Recipe_GasTank_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_PackagedNitrogen.Recipe_PackagedNitrogen_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_HeatSink.Recipe_HeatSink_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Blender/Recipe_CoolingSystem.Recipe_CoolingSystem_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Blender/Recipe_FusedModularFrame.Recipe_FusedModularFrame_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2-1.Schematic_8-2-1_C"')`,
			},
		},
	}

	Schematic8_2_1 = FGSchematic{
		Name:                               "Schematic8_2_1",
		ClassName:                          "Schematic_8-2-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-2-1.Schematic_8-2-1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Advanced Aluminum Production 2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          8,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_UnpackageNitrogen.Recipe_UnpackageNitrogen_C"')`,
			},
		},
	}

	Schematic8_3 = FGSchematic{
		Name:                               "Schematic8_3",
		ClassName:                          "Schematic_8-3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-3.Schematic_8-3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Hover Pack`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          7,
		MTimeToComplete:                    300.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Hoverpack.Recipe_Hoverpack_C"')`,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Schematic8_4 = FGSchematic{
		Name:                               "Schematic8_4",
		ClassName:                          "Schematic_8-4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-4.Schematic_8-4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=1000))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Leading-edge Production`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          8,
		MTimeToComplete:                    300.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_MotorTurbo.Recipe_MotorTurbo_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk3.Recipe_MinerMk3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_8.Recipe_SpaceElevatorPart_8_C"')`,
			},
		},
	}

	Schematic8_5 = FGSchematic{
		Name:                               "Schematic8_5",
		ClassName:                          "Schematic_8-5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Particle Enrichment`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          8,
		MTimeToComplete:                    1200.000000,
		MType:                              resource.Milestone,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Blender/Recipe_NitricAcid.Recipe_NitricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_PackagedNitricAcid.Recipe_PackagedNitricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Blender/Recipe_NonFissileUranium.Recipe_NonFissileUranium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/HadronCollider/Recipe_Plutonium.Recipe_Plutonium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_PlutoniumCell.Recipe_PlutoniumCell_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_PlutoniumFuelRod.Recipe_PlutoniumFuelRod_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_HadronCollider.Recipe_HadronCollider_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_CopperDust.Recipe_CopperDust_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_PressureConversionCube.Recipe_PressureConversionCube_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_9.Recipe_SpaceElevatorPart_9_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5-1.Schematic_8-5-1_C"')`,
			},
		},
	}

	Schematic8_5_1 = FGSchematic{
		Name:                               "Schematic8_5_1",
		ClassName:                          "Schematic_8-5-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-5-1.Schematic_8-5-1_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Particle Enrichment 2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          8,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_UnpackageNitricAcid.Recipe_UnpackageNitricAcid_C"')`,
			},
		},
	}

	Screw = FGSchematic{
		Name:                               "Screw",
		ClassName:                          "ResourceSink_Screw_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Screw.ResourceSink_Screw_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Screw`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IronScrew/UI/IconDesc_IronScrews_256.IconDesc_IronScrews_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Resource/Parts/IronScrew/UI/IconDesc_IronScrews_64.IconDesc_IronScrews_64`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=500))`,
			},
		},
	}

	Silica = FGSchematic{
		Name:                               "Silica",
		ClassName:                          "ResourceSink_Silica_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_Silica.ResourceSink_Silica_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Silica`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Silica/UI/IconDesc_Silica_256.IconDesc_Silica_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Minerals.SC_RSS_Minerals_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=100))`,
			},
		},
	}

	Stairs = FGSchematic{
		Name:                               "Stairs",
		ClassName:                          "ResourceSink_Stairs_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Stairs`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Stair/UI/StairLeft_256.StairLeft_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Traversal.SC_RSS_Traversal_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Left_01.Recipe_Stairs_Left_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Right_01.Recipe_Stairs_Right_01_C"')`,
			},
		},
	}

	StartingRecipes = FGSchematic{
		Name:                               "StartingRecipes",
		ClassName:                          "Schematic_StartingRecipes_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Schematic_StartingRecipes.Schematic_StartingRecipes_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Starting Blueprints`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          0,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotIron.Recipe_IngotIron_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_IronPlate.Recipe_IronPlate_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_IronRod.Recipe_IronRod_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_TradingPost.Recipe_TradingPost_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreIron.Recipe_OreIron_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreCopper.Recipe_OreCopper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreBauxite.Recipe_OreBauxite_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreCaterium.Recipe_OreCaterium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreUranium.Recipe_OreUranium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_CrudeOil.Recipe_CrudeOil_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_Sulfur.Recipe_Sulfur_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_Limestone.Recipe_Limestone_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_Coal.Recipe_Coal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_RawQuartz.Recipe_RawQuartz_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_XenoZapper.Recipe_XenoZapper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_WorkBench.Recipe_WorkBench_C"')`,
			},
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"')`,
			},
			{
				Class:   `BP_UnlockEmote_C`,
				MEmotes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Clap.Emote_Clap_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_BuildGunSpin.Emote_BuildGunSpin_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_FacePalm.Emote_FacePalm_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Rock.Emote_Rock_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Paper.Emote_Paper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Scissors.Emote_Scissors_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Point.Emote_Point_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Wave.Emote_Wave_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Heart.Emote_Heart_C"')`,
			},
		},
	}

	Stator = FGSchematic{
		Name:                               "Stator",
		ClassName:                          "ResourceSink_Stator_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier4/ResourceSink_Stator.ResourceSink_Stator_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Stator`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Stator/UI/IconDesc_Stator_256.IconDesc_Stator_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=100))`,
			},
		},
	}

	StatueBronzePioneer = FGSchematic{
		Name:                               "StatueBronzePioneer",
		ClassName:                          "ResourceSink_StatueBronzePioneer_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueBronzePioneer.ResourceSink_StatueBronzePioneer_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=25))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Adequate Pioneering`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSilverPioneer.ResourceSink_StatueSilverPioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldPioneer.ResourceSink_StatueGoldPioneer_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_CharBronze_256.TXUI_Award_CharBronze_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pioneering.SC_RSS_Pioneering_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_CharacterRunStatue.Desc_CharacterRunStatue_C"',Amount=1))`,
			},
		},
	}

	StatueGoldPioneer = FGSchematic{
		Name:                               "StatueGoldPioneer",
		ClassName:                          "ResourceSink_StatueGoldPioneer_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldPioneer.ResourceSink_StatueGoldPioneer_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=150))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Satisfactory Pioneering`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      2.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueBronzePioneer.ResourceSink_StatueBronzePioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSilverPioneer.ResourceSink_StatueSilverPioneer_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_CharGold_256.TXUI_Award_CharGold_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pioneering.SC_RSS_Pioneering_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_CharacterSpin_Statue.Desc_CharacterSpin_Statue_C"',Amount=1))`,
			},
		},
	}

	StatueGoldenNut = FGSchematic{
		Name:                               "StatueGoldenNut",
		ClassName:                          "ResourceSink_StatueGoldenNut_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldenNut.ResourceSink_StatueGoldenNut_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1000))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `It's a Golden Nut. It's shiny and its price is totally justified. Don't overthink it, you need one! Purchase a Golden Nut today! (Warning: Ingestion is not recommended).`,
		MDisplayName:                       `Golden Nut`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      6.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldPioneer.ResourceSink_StatueGoldPioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueLizardDoggo.ResourceSink_StatueLizardDoggo_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_Nut_256.TXUI_Award_Nut_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Massage-2ABb.SC_RSS_Massage-2ABb_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_GoldenNut_Statue.Desc_GoldenNut_Statue_C"',Amount=1))`,
			},
		},
	}

	StatueHoggo = FGSchematic{
		Name:                               "StatueHoggo",
		ClassName:                          "ResourceSink_Statue_Hoggo_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Statue_Hoggo.ResourceSink_Statue_Hoggo_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Silver Hog`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      3.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueLizardDoggo.ResourceSink_StatueLizardDoggo_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSpaceGiraffe.ResourceSink_StatueSpaceGiraffe_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_Hog_256.TXUI_Award_Hog_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Massage-2ABb.SC_RSS_Massage-2ABb_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_Hog_Statue.Desc_Hog_Statue_C"',Amount=1))`,
			},
		},
	}

	StatueLizardDoggo = FGSchematic{
		Name:                               "StatueLizardDoggo",
		ClassName:                          "ResourceSink_StatueLizardDoggo_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueLizardDoggo.ResourceSink_StatueLizardDoggo_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `You love Doggos but are not of the responsible breed? Worry not! Purchase the Golden Lizard Doggo today and enjoy cuteness without worrying about it starving!`,
		MDisplayName:                       `Lizard Doggo`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Statue_Hoggo.ResourceSink_Statue_Hoggo_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSpaceGiraffe.ResourceSink_StatueSpaceGiraffe_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_LizardDoggo_256.TXUI_Award_LizardDoggo_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Massage-2ABb.SC_RSS_Massage-2ABb_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_DoggoStatue.Desc_DoggoStatue_C"',Amount=1))`,
			},
		},
	}

	StatueSilverPioneer = FGSchematic{
		Name:                               "StatueSilverPioneer",
		ClassName:                          "ResourceSink_StatueSilverPioneer_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSilverPioneer.ResourceSink_StatueSilverPioneer_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Are you up for the challenge? Show your worth with this recognition efforts and proudly showcase it in your factory if you're really sure you deserve it.`,
		MDisplayName:                       `Pretty Good Pioneering`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueBronzePioneer.ResourceSink_StatueBronzePioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldPioneer.ResourceSink_StatueGoldPioneer_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/IconDesc_AwardStatue_Char_256.IconDesc_AwardStatue_Char_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pioneering.SC_RSS_Pioneering_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_CharacterClap_Statue.Desc_CharacterClap_Statue_C"',Amount=1))`,
			},
		},
	}

	StatueSpaceGiraffe = FGSchematic{
		Name:                               "StatueSpaceGiraffe",
		ClassName:                          "ResourceSink_StatueSpaceGiraffe_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSpaceGiraffe.ResourceSink_StatueSpaceGiraffe_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Confusing Creature`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      5.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Statue_Hoggo.ResourceSink_Statue_Hoggo_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueLizardDoggo.ResourceSink_StatueLizardDoggo_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_SpaceGiraffe_256.TXUI_Award_SpaceGiraffe_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Massage-2ABb.SC_RSS_Massage-2ABb_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_SpaceGiraffeStatue.Desc_SpaceGiraffeStatue_C"',Amount=1))`,
			},
		},
	}

	SteelBeam = FGSchematic{
		Name:                               "SteelBeam",
		ClassName:                          "ResourceSink_SteelBeam_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier3/ResourceSink_SteelBeam.ResourceSink_SteelBeam_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Steel Beam`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SteelPlate/UI/IconDesc_SteelBeam_256.IconDesc_SteelBeam_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/SteelPlate/UI/IconDesc_SteelBeam_64.IconDesc_SteelBeam_64`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=100))`,
			},
		},
	}

	SteelPipe = FGSchematic{
		Name:                               "SteelPipe",
		ClassName:                          "ResourceSink_SteelPipe_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier3/ResourceSink_SteelPipe.ResourceSink_SteelPipe_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Steel Pipe`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SteelPipe/UI/IconDesc_SteelPipe_256.IconDesc_SteelPipe_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/SteelPipe/UI/IconDesc_SteelPipe_64.IconDesc_SteelPipe_64`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100))`,
			},
		},
	}

	SteelWallsBasic = FGSchematic{
		Name:                               "SteelWallsBasic",
		ClassName:                          "CBG_Steel_Walls_Basic_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Basic.CBG_Steel_Walls_Basic_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Basic Steel Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_8x1.Recipe_SteelWall_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_02.Recipe_Wall_8x4_02_C"')`,
			},
		},
	}

	SteelWallsConveyor = FGSchematic{
		Name:                               "SteelWallsConveyor",
		ClassName:                          "CBG_Steel_Walls_Conveyor_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Conveyor.CBG_Steel_Walls_Conveyor_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Conveyor Steel Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Normal.ResourceSink_ConveryWalls_Normal_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_01_Steel.Recipe_Wall_Conveyor_8x4_01_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_02_Steel.Recipe_Wall_Conveyor_8x4_02_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_03_Steel.Recipe_Wall_Conveyor_8x4_03_Steel_C"')`,
			},
		},
	}

	SteelWallsDiagonalDown = FGSchematic{
		Name:                               "SteelWallsDiagonalDown",
		ClassName:                          "CBG_Steel_Walls_DiagonalDown_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalDown.CBG_Steel_Walls_DiagonalDown_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Down Diagonal Steel Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Down_Wallset.ResourceSink_Diagonal_Down_Wallset_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x1.Recipe_SteelWall_FlipTris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x2.Recipe_SteelWall_FlipTris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x4.Recipe_SteelWall_FlipTris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x8.Recipe_SteelWall_FlipTris_8x8_C"')`,
			},
		},
	}

	SteelWallsDiagonalUp = FGSchematic{
		Name:                               "SteelWallsDiagonalUp",
		ClassName:                          "CBG_Steel_Walls_DiagonalUp_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalUp.CBG_Steel_Walls_DiagonalUp_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Up Diagonal Steel Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Up_WallSet.ResourceSink_Diagonal_Up_WallSet_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x1.Recipe_SteelWall_Tris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x2.Recipe_SteelWall_Tris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x4.Recipe_SteelWall_Tris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x8.Recipe_SteelWall_Tris_8x8_C"')`,
			},
		},
	}

	SteelWallsDoors = FGSchematic{
		Name:                               "SteelWallsDoors",
		ClassName:                          "CBG_Steel_Walls_Doors_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Doors.CBG_Steel_Walls_Doors_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Doors Steel Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01_Steel.Recipe_Wall_Door_8x4_01_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_03_Steel.Recipe_Wall_Door_8x4_03_Steel_C"')`,
			},
		},
	}

	SteelWallsGates = FGSchematic{
		Name:                               "SteelWallsGates",
		ClassName:                          "CBG_Steel_Walls_Gates_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Gates.CBG_Steel_Walls_Gates_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Gates Steel Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GateWalls.ResourceSink_GateWalls_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Gate_01.Recipe_SteelWall_8x4_Gate_01_C"')`,
			},
		},
	}

	SteelWallsTilted = FGSchematic{
		Name:                               "SteelWallsTilted",
		ClassName:                          "CBG_Steel_Walls_Tilted_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Tilted.CBG_Steel_Walls_Tilted_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Tilted Steel Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Tilted_Walls.ResourceSink_Tilted_Walls_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_WallSet_Steel_Angular_8x4.Recipe_WallSet_Steel_Angular_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_WallSet_Steel_Angular_8x8.Recipe_WallSet_Steel_Angular_8x8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_Wall_Steel_8x4_Corner_01.Recipe_Wall_Steel_8x4_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_Wall_Steel_8x8_Corner_01.Recipe_Wall_Steel_8x8_Corner_01_C"')`,
			},
		},
	}

	SteelWallsWIndows = FGSchematic{
		Name:                               "SteelWallsWIndows",
		ClassName:                          "CBG_Steel_Walls_WIndows_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_WIndows.CBG_Steel_Walls_WIndows_C",
		MCost:                              ``,
		MDependenciesBlocksSchematicAccess: true,
		MDescription:                       ``,
		MDisplayName:                       `Windows Steel Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Up_WallSet.ResourceSink_Diagonal_Up_WallSet_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.Custom,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_01.Recipe_SteelWall_8x4_Window_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_02.Recipe_SteelWall_8x4_Window_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_03.Recipe_SteelWall_8x4_Window_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_04.Recipe_SteelWall_8x4_Window_04_C"')`,
			},
		},
	}

	StreetLight = FGSchematic{
		Name:                               "StreetLight",
		ClassName:                          "ResourceSink_StreetLight_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StreetLight.ResourceSink_StreetLight_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `No more night-time related walkway accidents involving Trucks and poor lighting conditions! Light up those pathways and roads using the FICSIT Street Lights!`,
		MDisplayName:                       `Street Light`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightTower.ResourceSink_LightTower_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CeilingLight.ResourceSink_CeilingLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StreetLight/UI/IconDesc_StreetLight_256.IconDesc_StreetLight_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Lighting.SC_RSS_Lighting_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StreetLight.Recipe_StreetLight_C"')`,
			},
		},
	}

	Sulfur0 = FGSchematic{
		Name:                               "Sulfur0",
		ClassName:                          "Research_Sulfur_0_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_0.Research_Sulfur_0_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Sulfur`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/RawResources/Sulfur/UI/Sulfur_64.Sulfur_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"')`,
			},
		},
	}

	Sulfur1 = FGSchematic{
		Name:                               "Sulfur1",
		ClassName:                          "Research_Sulfur_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_1.Research_Sulfur_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=25))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Black Powder`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GunPowder/UI/IconDesc_Gunpowder_64.IconDesc_Gunpowder_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Gunpowder.Recipe_Gunpowder_C"')`,
			},
		},
	}

	Sulfur2 = FGSchematic{
		Name:                               "Sulfur2",
		ClassName:                          "Research_Sulfur_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_2.Research_Sulfur_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Volatile Applications`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Sulfur3 = FGSchematic{
		Name:                               "Sulfur3",
		ClassName:                          "Research_Sulfur_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3.Research_Sulfur_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Detonator Prototype`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/NobeliskDetonator/UI/Detonator_64.Detonator_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    180.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Sulfur31 = FGSchematic{
		Name:                               "Sulfur31",
		ClassName:                          "Research_Sulfur_3_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_1.Research_Sulfur_3_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Nobelisk Detonator`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/NobeliskDetonator/UI/Detonator_64.Detonator_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    180.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_NobeliskDetonator.Recipe_NobeliskDetonator_C"')`,
			},
		},
	}

	Sulfur32 = FGSchematic{
		Name:                               "Sulfur32",
		ClassName:                          "Research_Sulfur_3_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_2.Research_Sulfur_3_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Prototype Explosives`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/UI/IconDesc_Explosive_64.IconDesc_Explosive_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    180.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Sulfur321 = FGSchematic{
		Name:                               "Sulfur321",
		ClassName:                          "Research_Sulfur_3_2_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_2_1.Research_Sulfur_3_2_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Nobelisk Explosives`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/UI/IconDesc_Explosive_64.IconDesc_Explosive_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Nobelisk.Recipe_Nobelisk_C"')`,
			},
		},
	}

	Sulfur4 = FGSchematic{
		Name:                               "Sulfur4",
		ClassName:                          "Research_Sulfur_4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4.Research_Sulfur_4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=250))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Rifle Prototype`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Rifle/UI/RifleMK1_64.RifleMK1_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    180.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Sulfur41 = FGSchematic{
		Name:                               "Sulfur41",
		ClassName:                          "Research_Sulfur_4_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4_1.Research_Sulfur_4_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `The Rifle`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Rifle/UI/RifleMK1_64.RifleMK1_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    180.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_SpaceRifleMk1.Recipe_SpaceRifleMk1_C"')`,
			},
		},
	}

	Sulfur42 = FGSchematic{
		Name:                               "Sulfur42",
		ClassName:                          "Research_Sulfur_4_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4_2.Research_Sulfur_4_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Prototype Cartridges`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/UI/Rifle_Magazine_64.Rifle_Magazine_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    180.000000,
		MType:                              resource.MAM,
		MUnlocks:                           nil,
	}

	Sulfur421 = FGSchematic{
		Name:                               "Sulfur421",
		ClassName:                          "Research_Sulfur_4_2_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4_2_1.Research_Sulfur_4_2_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Rifle Cartridges`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/UI/Rifle_Magazine_64.Rifle_Magazine_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Cartridge.Recipe_Cartridge_C"')`,
			},
		},
	}

	Sulfur5 = FGSchematic{
		Name:                               "Sulfur5",
		ClassName:                          "Research_Sulfur_5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_5.Research_Sulfur_5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Expanded Toolbelt`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    180.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                         `BP_UnlockArmEquipmentSlot_C`,
				MNumArmEquipmentSlotsToUnlock: 1,
			},
		},
	}

	Sulfur6 = FGSchematic{
		Name:                               "Sulfur6",
		ClassName:                          "Research_Sulfur_6_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_6.Research_Sulfur_6_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Inflated Pocket Dimension`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    180.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 6,
			},
		},
	}

	SuperComputer = FGSchematic{
		Name:                               "SuperComputer",
		ClassName:                          "ResourceSink_SuperComputer_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_SuperComputer.ResourceSink_SuperComputer_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=8))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Supercomputer`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_1.Research_Caterium_6_1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ComputerSuper/UI/IconDesc_SuperComputer_256.IconDesc_SuperComputer_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Communications.SC_RSS_Communications_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=50))`,
			},
		},
	}

	TiltedWalls = FGSchematic{
		Name:                               "TiltedWalls",
		ClassName:                          "ResourceSink_Tilted_Walls_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Tilted_Walls.ResourceSink_Tilted_Walls_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Tilted Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Angular/IconDesc_FicsitAngWall8m_256.IconDesc_FicsitAngWall8m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Angular_8x4.Recipe_Wall_Orange_Angular_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Angular_8x8.Recipe_Wall_Orange_Angular_8x8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x4_Corner_01.Recipe_Wall_Orange_8x4_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x8_Corner_01.Recipe_Wall_Orange_8x8_Corner_01_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Tilted.CBG_Concrete_Walls_Tilted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Tilted.CBG_Steel_Walls_Tilted_C"')`,
			},
		},
	}

	TurboMotor = FGSchematic{
		Name:                               "TurboMotor",
		ClassName:                          "ResourceSink_TurboMotor_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_TurboMotor.ResourceSink_TurboMotor_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=8))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Turbo Motor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-2.Schematic_7-2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/TurboMotor/UI/IconDesc_TurboMotor_256.IconDesc_TurboMotor_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=50))`,
			},
		},
	}

	Tutorial1 = FGSchematic{
		Name:                               "Tutorial1",
		ClassName:                          "Schematic_Tutorial1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial1.Schematic_Tutorial1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `HUB Upgrade 1`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_1.SchematicIcon_Hub_1"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          0,
		MTimeToComplete:                    0.000000,
		MType:                              resource.Tutorial,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Workshop.Recipe_Workshop_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_PortableMiner.Recipe_PortableMiner_C"')`,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Tutorial15 = FGSchematic{
		Name:                               "Tutorial15",
		ClassName:                          "Schematic_Tutorial1_5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial1_5.Schematic_Tutorial1_5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `HUB Upgrade 2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial1.Schematic_Tutorial1_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_1.SchematicIcon_Hub_1"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Tutorial,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_SmelterBasicMk1.Recipe_SmelterBasicMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerLine.Recipe_PowerLine_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotCopper.Recipe_IngotCopper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Wire.Recipe_Wire_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Cable.Recipe_Cable_C"')`,
			},
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"')`,
			},
		},
	}

	Tutorial2 = FGSchematic{
		Name:                               "Tutorial2",
		ClassName:                          "Schematic_Tutorial2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial2.Schematic_Tutorial2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=20))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `HUB Upgrade 3`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial1_5.Schematic_Tutorial1_5_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_2.SchematicIcon_Hub_2"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Tutorial,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConstructorMk1.Recipe_ConstructorMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk1.Recipe_PowerPoleMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Concrete.Recipe_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Screw.Recipe_Screw_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_IronPlateReinforced.Recipe_IronPlateReinforced_C"')`,
			},
			{
				Class:                        `BP_UnlockScannableResource_C`,
				MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"'))`,
				MResourcesToAddToScanner:     `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"')`,
			},
		},
	}

	Tutorial3 = FGSchematic{
		Name:                               "Tutorial3",
		ClassName:                          "Schematic_Tutorial3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial3.Schematic_Tutorial3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=75),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `HUB Upgrade 4`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial2.Schematic_Tutorial2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_3.SchematicIcon_Hub_3"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Tutorial,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPole.Recipe_ConveyorPole_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk1.Recipe_ConveyorBeltMk1_C"')`,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Tutorial4 = FGSchematic{
		Name:                               "Tutorial4",
		ClassName:                          "Schematic_Tutorial4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial4.Schematic_Tutorial4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=75),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=20))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `HUB Upgrade 5`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial3.Schematic_Tutorial3_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_4.SchematicIcon_Hub_4"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Tutorial,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk1.Recipe_MinerMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StorageContainerMk1.Recipe_StorageContainerMk1_C"')`,
			},
			{
				Class:                      `BP_UnlockInventorySlot_C`,
				MNumInventorySlotsToUnlock: 3,
			},
		},
	}

	Tutorial5 = FGSchematic{
		Name:                               "Tutorial5",
		ClassName:                          "Schematic_Tutorial5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial5.Schematic_Tutorial5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `HUB Upgrade 6`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial4.Schematic_Tutorial4_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_5.SchematicIcon_Hub_5"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      ``,
		MTechTier:           0,
		MTimeToComplete:     0.000000,
		MType:               resource.Tutorial,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/TowTruck/Recipe_SpaceElevator.Recipe_SpaceElevator_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorBiomass.Recipe_GeneratorBiomass_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Wood.Recipe_Biomass_Wood_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Leaves.Recipe_Biomass_Leaves_C"')`,
			},
		},
	}

	Walkways = FGSchematic{
		Name:                               "Walkways",
		ClassName:                          "ResourceSink_Walkways_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Ever wanted to admire your factories from a safe and convenient place? Build some Walkways and get inspired by your own labour to do even better!`,
		MDisplayName:                       `Industrial Walkways`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      2.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Walkway/UI/IconDesc_WalkwayStraight_256.IconDesc_WalkwayStraight_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Traversal.SC_RSS_Traversal_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Straight.Recipe_Walkway_Straight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Cross.Recipe_Walkway_Cross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_T.Recipe_Walkway_T_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Turn.Recipe_Walkway_Turn_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Ramp.Recipe_Walkway_Ramp_C"')`,
			},
		},
	}

	WallPowerPoles = FGSchematic{
		Name:                               "WallPowerPoles",
		ClassName:                          "ResourceSink_WallPowerPoles_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Tired of bulky power poles? Save space and organize an efficient power grid in your factory with the all new and revolutionary Power Outlets for walls and ceilings!`,
		MDisplayName:                       `Wall Power Outlets Mk.1`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      3.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK2.ResourceSink_WallPowerPolesMK2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK3.ResourceSink_WallPowerPolesMK3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"')`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/UI/PowerPoleWall_MK1_256.PowerPoleWall_MK1_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Power.SC_RSS_Power_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWall.Recipe_PowerPoleWall_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDouble.Recipe_PowerPoleWallDouble_C"')`,
			},
		},
	}

	WallPowerPolesMK2 = FGSchematic{
		Name:                               "WallPowerPolesMK2",
		ClassName:                          "ResourceSink_WallPowerPolesMK2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK2.ResourceSink_WallPowerPolesMK2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Tired of bulky power poles? Save space and organize an efficient power grid in your factory with the all new and revolutionary Power Outlets for walls and ceilings!`,
		MDisplayName:                       `Wall Power Outlets Mk.2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK3.ResourceSink_WallPowerPolesMK3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_2.Research_Caterium_4_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/UI/PowerPoleWall_MK2_256.PowerPoleWall_MK2_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Power.SC_RSS_Power_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallMk2.Recipe_PowerPoleWallMk2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDoubleMk2.Recipe_PowerPoleWallDoubleMk2_C"')`,
			},
		},
	}

	WallPowerPolesMK3 = FGSchematic{
		Name:                               "WallPowerPolesMK3",
		ClassName:                          "ResourceSink_WallPowerPolesMK3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK3.ResourceSink_WallPowerPolesMK3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       `Tired of bulky power poles? Save space and organize an efficient power grid in your factory with the all new and revolutionary Power Outlets for walls and ceilings!`,
		MDisplayName:                       `Wall Power Outlets Mk.3`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      5.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK2.ResourceSink_WallPowerPolesMK2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: true,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_2.Research_Caterium_6_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/UI/PowerPoleWall_MK3_256.PowerPoleWall_MK3_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Power.SC_RSS_Power_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallMk3.Recipe_PowerPoleWallMk3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDoubleMk3.Recipe_PowerPoleWallDoubleMk3_C"')`,
			},
		},
	}

	WindowedWalls = FGSchematic{
		Name:                               "WindowedWalls",
		ClassName:                          "ResourceSink_WindowedWalls_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WindowedWalls.ResourceSink_WindowedWalls_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Windowed Walls`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      4.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal.ResourceSink_DoorWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`,
		MSchematicDependencies: []struct {
			Class                              string
			MGamePhase                         string
			MRequireAllSchematicsToBePurchased bool
			MSchematics                        string
		}{
			{
				Class:                              `BP_SchematicPurchasedDependency_C`,
				MRequireAllSchematicsToBePurchased: false,
				MSchematics:                        `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"')`,
			},
		},
		MSchematicIcon:      `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Portholes/Wall_Window_8x4_03_256.Wall_Window_8x4_03_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon: `None`,
		MSubCategories:      `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`,
		MTechTier:           1,
		MTimeToComplete:     0.000000,
		MType:               resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_01.Recipe_Wall_Window_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_02.Recipe_Wall_Window_8x4_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_03.Recipe_Wall_Window_8x4_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_04.Recipe_Wall_Window_8x4_04_C"')`,
			},
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Windows.CBG_Concrete_Walls_Windows_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_WIndows.CBG_Steel_Walls_WIndows_C"')`,
			},
		},
	}

	Wire = FGSchematic{
		Name:                               "Wire",
		ClassName:                          "ResourceSink_Wire_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Wire.ResourceSink_Wire_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Wire`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Wire/UI/IconDesc_Wire_256.IconDesc_Wire_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:        `BP_UnlockGiveItem_C`,
				MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500))`,
			},
		},
	}

	XMas1 = FGSchematic{
		Name:                               "XMas1",
		ClassName:                          "Research_XMas_1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_1.Research_XMas_1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=100))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `FICSMAS Tree Base`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Gift_64.IconDesc_Gift_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Gift_64.IconDesc_Gift_64`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Recipe_XMassTree.Recipe_XMassTree_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBranch.Recipe_XmasBranch_C"')`,
			},
		},
	}

	XMas1_1 = FGSchematic{
		Name:                               "XMas1_1",
		ClassName:                          "Research_XMas_1-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_1-1.Research_XMas_1-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Candy Cane Basher`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_CaneEquipment_64.IconDesc_CaneEquipment_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_CandyCaneBasher.Recipe_CandyCaneBasher_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_CandyCane.Recipe_CandyCane_C"')`,
			},
		},
	}

	XMas1_2 = FGSchematic{
		Name:                               "XMas1_2",
		ClassName:                          "Research_XMas_1-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_1-2.Research_XMas_1-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=10))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Candy Cane Decor`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_CandyCaneDecor_256.IconDesc_CandyCaneDecor_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/CandyCaneDecor/Recipe_CandyCaneDecor.Recipe_CandyCaneDecor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBow.Recipe_XmasBow_C"')`,
			},
		},
	}

	XMas2 = FGSchematic{
		Name:                               "XMas2",
		ClassName:                          "Research_XMas_2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_2.Research_XMas_2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=30))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Giant FICSMAS Tree: Upgrade 1`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_XmasBall_Red_64.IconDesc_XmasBall_Red_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Schematic_XMassTree_T1.Schematic_XMassTree_T1_C"')`,
			},
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall1.Recipe_XmasBall1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall2.Recipe_XmasBall2_C"')`,
			},
		},
	}

	XMas2_1 = FGSchematic{
		Name:                               "XMas2_1",
		ClassName:                          "Research_XMas_2-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_2-1.Research_XMas_2-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `A friend`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_Snowman_256.IconDesc_Snowman_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_Snowman_256.IconDesc_Snowman_256`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/SnowmanDecor/Recipe_Snowman.Recipe_Snowman_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_Snow.Recipe_Snow_C"')`,
			},
		},
	}

	XMas2_2 = FGSchematic{
		Name:                               "XMas2_2",
		ClassName:                          "Research_XMas_2-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_2-2.Research_XMas_2-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `FICSMAS Gift Tree`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_ChristmasTree_256.IconDesc_ChristmasTree_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Holiday/Recipe_TreeGiftProducer.Recipe_TreeGiftProducer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall3.Recipe_XmasBall3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall4.Recipe_XmasBall4_C"')`,
			},
		},
	}

	XMas3 = FGSchematic{
		Name:                               "XMas3",
		ClassName:                          "Research_XMas_3_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_3.Research_XMas_3_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=200))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Giant FICSMAS Tree: Upgrade 2`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Balls_64.IconDesc_Balls_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Balls_64.IconDesc_Balls_64`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Schematic_XMassTree_T2.Schematic_XMassTree_T2_C"')`,
			},
		},
	}

	XMas3_1 = FGSchematic{
		Name:                               "XMas3_1",
		ClassName:                          "Research_XMas_3-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_3-1.Research_XMas_3-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=50))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `FICSMAS Lights`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_XmasLights_256.IconDesc_XmasLights_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/PowerLineLights/Recipe_xmassLights.Recipe_xmassLights_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBallCluster.Recipe_XmasBallCluster_C"')`,
			},
		},
	}

	XMas3_2 = FGSchematic{
		Name:                               "XMas3_2",
		ClassName:                          "Research_XMas_3-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_3-2.Research_XMas_3-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=500))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `It's snowing!`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_SnowDispenser_256.IconDesc_SnowDispenser_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_SnowDispenser_256.IconDesc_SnowDispenser_256`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/SnowDispenser/Recipe_SnowDispenser.Recipe_SnowDispenser_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasWreath.Recipe_XmasWreath_C"')`,
			},
		},
	}

	XMas4 = FGSchematic{
		Name:                               "XMas4",
		ClassName:                          "Research_XMas_4_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_4.Research_XMas_4_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasStar.Desc_XmasStar_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=400))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Giant FICSMAS Tree: Upgrade 3`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Star_64.IconDesc_Star_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Star_64.IconDesc_Star_64`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Schematic_XMassTree_T3.Schematic_XMassTree_T3_C"')`,
			},
		},
	}

	XMas4_1 = FGSchematic{
		Name:                               "XMas4_1",
		ClassName:                          "Research_XMas_4-1_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_4-1.Research_XMas_4-1_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=500))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `FICSMAS Wreath`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Wreath_64.IconDesc_Wreath_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Wreath_64.IconDesc_Wreath_64`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/WreathDecor/Recipe_WreathDecor.Recipe_WreathDecor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasStar.Recipe_XmasStar_C"')`,
			},
		},
	}

	XMas4_2 = FGSchematic{
		Name:                               "XMas4_2",
		ClassName:                          "Research_XMas_4-2_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_4-2.Research_XMas_4-2_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=500))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Snowfight!`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_SnowballMittens_64.IconDesc_SnowballMittens_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Holiday/Recipe_Snowball.Recipe_Snowball_C"')`,
			},
		},
	}

	XMas5 = FGSchematic{
		Name:                               "XMas5",
		ClassName:                          "Research_XMas_5_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_5.Research_XMas_5_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasStar.Desc_XmasStar_C"',Amount=500))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Giant FICSMAS Tree: Upgrade 4`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      0.000000,
		MRelevantEvents:                    `(EV_Christmas)`,
		MRelevantShopSchematics:            ``,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Star_64.IconDesc_Star_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Star_64.IconDesc_Star_64`,
		MSubCategories:                     ``,
		MTechTier:                          3,
		MTimeToComplete:                    3.000000,
		MType:                              resource.MAM,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:       `BP_UnlockSchematic_C`,
				MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Schematic_XMassTree_T4.Schematic_XMassTree_T4_C"')`,
			},
		},
	}

	ZonesFoundationPatterns = FGSchematic{
		Name:                               "ZonesFoundationPatterns",
		ClassName:                          "ResourceSink_Zones_FoundationPatterns_C",
		FullName:                           "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_Zones_FoundationPatterns.ResourceSink_Zones_FoundationPatterns_C",
		MCost:                              `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`,
		MDependenciesBlocksSchematicAccess: false,
		MDescription:                       ``,
		MDisplayName:                       `Factory Zone Patterns`,
		MIncludeInBuilds:                   `IIB_PublicBuilds`,
		MMenuPriority:                      1.000000,
		MRelevantEvents:                    ``,
		MRelevantShopSchematics:            `(None)`,
		MSchematicDependencies:             nil,
		MSchematicIcon:                     `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopZone_256.IconDesc_ShopZone_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`,
		MSmallSchematicIcon:                `None`,
		MSubCategories:                     `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`,
		MTechTier:                          1,
		MTimeToComplete:                    0.000000,
		MType:                              resource.ResourceSink,
		MUnlocks: []struct {
			Class                         string
			MEmotes                       string
			MItemsToGive                  string
			MNumArmEquipmentSlotsToUnlock int
			MNumInventorySlotsToUnlock    int
			MRecipes                      string
			MResourcePairsToAddToScanner  string
			MResourcesToAddToScanner      string
			MSchematics                   string
		}{
			{
				Class:    `BP_UnlockRecipe_C`,
				MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_ZoneFull.Recipe_Pattern_ZoneFull_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_ZoneHalf.Recipe_Pattern_ZoneHalf_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_ZoneQuarter.Recipe_Pattern_ZoneQuarter_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_ZoneLine.Recipe_Pattern_ZoneLine_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_Remover_Zones.Recipe_Pattern_Remover_Zones_C"')`,
			},
		},
	}
)
View Source
var ClassNameToDescriptor = map[string]FGSchematic{}/* 383 elements not displayed */
View Source
var FullNameToDescriptor = map[string]FGSchematic{}/* 383 elements not displayed */

Functions

This section is empty.

Types

type FGSchematic

type FGSchematic struct {
	Name                               string
	ClassName                          string
	FullName                           string
	MCost                              string
	MDependenciesBlocksSchematicAccess bool
	MDescription                       string
	MDisplayName                       string
	MIncludeInBuilds                   string
	MMenuPriority                      float64
	MRelevantEvents                    string
	MRelevantShopSchematics            string
	MSchematicDependencies             []struct {
		Class                              string
		MGamePhase                         string
		MRequireAllSchematicsToBePurchased bool
		MSchematics                        string
	}

	MSchematicIcon      string
	MSmallSchematicIcon string
	MSubCategories      string
	MTechTier           int
	MTimeToComplete     float64
	MType               resource.SchematicType
	MUnlockDescription  string
	MUnlockIconBig      string
	MUnlockIconCategory string
	MUnlockIconSmall    string
	MUnlockName         string
	MUnlocks            []struct {
		Class                         string
		MEmotes                       string
		MItemsToGive                  string
		MNumArmEquipmentSlotsToUnlock int
		MNumInventorySlotsToUnlock    int
		MRecipes                      string
		MResourcePairsToAddToScanner  string
		MResourcesToAddToScanner      string
		MSchematics                   string
	}
}

func GetByClassName

func GetByClassName(className string) (FGSchematic, error)

func GetByFullName

func GetByFullName(fullName string) (FGSchematic, error)

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