Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var ( ACarapace0 = FGSchematic{ Name: "ACarapace0", ClassName: "Research_ACarapace_0_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_0.Research_ACarapace_0_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alien Carapace`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AnimalParts/UI/IconDesc_HogPart_64.IconDesc_HogPart_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } ACarapace1 = FGSchematic{ Name: "ACarapace1", ClassName: "Research_ACarapace_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_1.Research_ACarapace_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Structural Analysis`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Biomass_Final_64.IconDesc_Biomass_Final_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienCarapace.Recipe_Biomass_AlienCarapace_C"')`, }, }, } ACarapace2 = FGSchematic{ Name: "ACarapace2", ClassName: "Research_ACarapace_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_2.Research_ACarapace_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=500))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Rebar Gun`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/NailGun/UI/RebarGun_64.RebarGun_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_RebarGun.Recipe_RebarGun_C"')`, }, }, } ACarapace21 = FGSchematic{ Name: "ACarapace21", ClassName: "Research_ACarapace_2_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_2_1.Research_ACarapace_2_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Spiked Rebars`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SpikedRebar/UI/IconDesc_SpikedRebar_64.IconDesc_SpikedRebar_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_SpikedRebar.Recipe_SpikedRebar_C"')`, }, }, } ACarapace3 = FGSchematic{ Name: "ACarapace3", ClassName: "Research_ACarapace_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_3.Research_ACarapace_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1000))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Expanded Toolbelt`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockArmEquipmentSlot_C`, MNumArmEquipmentSlotsToUnlock: 1, }, }, } AILimiter = FGSchematic{ Name: "AILimiter", ClassName: "ResourceSink_AILimiter_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_AILimiter.ResourceSink_AILimiter_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `AI Limiter`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AIlimiter/UI/IconDesc_AILimiter_256.IconDesc_AILimiter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=100))`, }, }, } AOrganisms1 = FGSchematic{ Name: "AOrganisms1", ClassName: "Research_AOrganisms_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrganisms_1.Research_AOrganisms_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Object Scanner Improvements`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } AOrganisms2 = FGSchematic{ Name: "AOrganisms2", ClassName: "Research_AOrganisms_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrganisms_2.Research_AOrganisms_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_HogParts.Desc_HogParts_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Hostile Organism Detection`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/ObjectScanner/Icons/Monsters_256.Monsters_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } AOrgans0 = FGSchematic{ Name: "AOrgans0", ClassName: "Research_AOrgans_0_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_0.Research_AOrgans_0_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alien Organs`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AnimalParts/UI/IconDesc_SpitterPart_64.IconDesc_SpitterPart_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } AOrgans1 = FGSchematic{ Name: "AOrgans1", ClassName: "Research_AOrgans_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_1.Research_AOrgans_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Organic Properties`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Biomass_Final_64.IconDesc_Biomass_Final_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienOrgans.Recipe_Biomass_AlienOrgans_C"')`, }, }, } AOrgans2 = FGSchematic{ Name: "AOrgans2", ClassName: "Research_AOrgans_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_2.Research_AOrgans_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Medicinal Inhaler`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_64.Inhaler_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_MedicinalInhalerAlienOrgans.Recipe_MedicinalInhalerAlienOrgans_C"')`, }, }, } AOrgans3 = FGSchematic{ Name: "AOrgans3", ClassName: "Research_AOrgans_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_3.Research_AOrgans_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C"',Amount=5),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=2000))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Inflated Pocket Dimension`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 6, }, }, } AdvancedAmmoPack = FGSchematic{ Name: "AdvancedAmmoPack", ClassName: "ResourceSink_AdvancedAmmoPack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_AdvancedAmmoPack.ResourceSink_AdvancedAmmoPack_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Advanced Ammo Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4_2_1.Research_Sulfur_4_2_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/UI/Rifle_Magazine_256.Rifle_Magazine_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/Desc_CartridgeStandard.Desc_CartridgeStandard_C"',Amount=25))`, }, }, } AlcladSheet = FGSchematic{ Name: "AlcladSheet", ClassName: "ResourceSink_AlcladSheet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_AlcladSheet.ResourceSink_AlcladSheet_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Aluminum Alclad Sheet`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AluminumPlate/UI/IconDesc_AluminiumSheet_256.IconDesc_AluminiumSheet_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/AluminumPlate/UI/IconDesc_AluminiumSheet_64.IconDesc_AluminiumSheet_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=100))`, }, }, } AlternateAdheredIronPlate = FGSchematic{ Name: "AlternateAdheredIronPlate", ClassName: "Schematic_Alternate_AdheredIronPlate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_AdheredIronPlate.Schematic_Alternate_AdheredIronPlate_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Adhered Iron Plate`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_AdheredIronPlate.Recipe_Alternate_AdheredIronPlate_C"')`, }, }, } AlternateAlcladCasing = FGSchematic{ Name: "AlternateAlcladCasing", ClassName: "Schematic_Alternate_AlcladCasing_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_AlcladCasing.Schematic_Alternate_AlcladCasing_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Alclad Casing`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_AlcladCasing.Recipe_Alternate_AlcladCasing_C"')`, }, }, } AlternateAutomatedMiner = FGSchematic{ Name: "AlternateAutomatedMiner", ClassName: "Schematic_Alternate_AutomatedMiner_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_AutomatedMiner.Schematic_Alternate_AutomatedMiner_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Automated Miner`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_AutomatedMiner.Recipe_Alternate_AutomatedMiner_C"')`, }, }, } AlternateBeacon1 = FGSchematic{ Name: "AlternateBeacon1", ClassName: "Schematic_Alternate_Beacon1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Beacon1.Schematic_Alternate_Beacon1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Crystal Beacon`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Beacon_1.Recipe_Alternate_Beacon_1_C"')`, }, }, } AlternateBoltedFrame = FGSchematic{ Name: "AlternateBoltedFrame", ClassName: "Schematic_Alternate_BoltedFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_BoltedFrame.Schematic_Alternate_BoltedFrame_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Bolted Frame`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_BoltedFrame.Recipe_Alternate_BoltedFrame_C"')`, }, }, } AlternateCable1 = FGSchematic{ Name: "AlternateCable1", ClassName: "Schematic_Alternate_Cable1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Cable1.Schematic_Alternate_Cable1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Insulated Cable`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_1.Recipe_Alternate_Cable_1_C"')`, }, }, } AlternateCable2 = FGSchematic{ Name: "AlternateCable2", ClassName: "Schematic_Alternate_Cable2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Cable2.Schematic_Alternate_Cable2_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Quickwire Cable`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_2.Recipe_Alternate_Cable_2_C"')`, }, }, } AlternateCircuitBoard1 = FGSchematic{ Name: "AlternateCircuitBoard1", ClassName: "Schematic_Alternate_CircuitBoard1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_CircuitBoard1.Schematic_Alternate_CircuitBoard1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Silicon Circuit Board`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CircuitBoard_1.Recipe_Alternate_CircuitBoard_1_C"')`, }, }, } AlternateCircuitBoard2 = FGSchematic{ Name: "AlternateCircuitBoard2", ClassName: "Schematic_Alternate_CircuitBoard2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_CircuitBoard2.Schematic_Alternate_CircuitBoard2_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Caterium Circuit Board`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CircuitBoard_2.Recipe_Alternate_CircuitBoard_2_C"')`, }, }, } AlternateClassicBattery = FGSchematic{ Name: "AlternateClassicBattery", ClassName: "Schematic_Alternate_ClassicBattery_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_ClassicBattery.Schematic_Alternate_ClassicBattery_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Classic Battery`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_ClassicBattery.Recipe_Alternate_ClassicBattery_C"')`, }, }, } AlternateCoal1 = FGSchematic{ Name: "AlternateCoal1", ClassName: "Schematic_Alternate_Coal1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Coal1.Schematic_Alternate_Coal1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Charcoal`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_1.Recipe_Alternate_Coal_1_C"')`, }, }, } AlternateCoal2 = FGSchematic{ Name: "AlternateCoal2", ClassName: "Schematic_Alternate_Coal2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Coal2.Schematic_Alternate_Coal2_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Biocoal`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_2.Recipe_Alternate_Coal_2_C"')`, }, }, } AlternateCoatedCable = FGSchematic{ Name: "AlternateCoatedCable", ClassName: "Schematic_Alternate_CoatedCable_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CoatedCable.Schematic_Alternate_CoatedCable_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Coated Cable`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedCable.Recipe_Alternate_CoatedCable_C"')`, }, }, } AlternateCoatedIronCanister = FGSchematic{ Name: "AlternateCoatedIronCanister", ClassName: "Schematic_Alternate_CoatedIronCanister_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CoatedIronCanister.Schematic_Alternate_CoatedIronCanister_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Coated Iron Canister`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedIronCanister.Recipe_Alternate_CoatedIronCanister_C"')`, }, }, } AlternateCoatedIronPlate = FGSchematic{ Name: "AlternateCoatedIronPlate", ClassName: "Schematic_Alternate_CoatedIronPlate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CoatedIronPlate.Schematic_Alternate_CoatedIronPlate_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Coated Iron Plate`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CoatedIronPlate.Recipe_Alternate_CoatedIronPlate_C"')`, }, }, } AlternateCokeSteelIngot = FGSchematic{ Name: "AlternateCokeSteelIngot", ClassName: "Schematic_Alternate_CokeSteelIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CokeSteelIngot.Schematic_Alternate_CokeSteelIngot_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Coke Steel Ingot`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CokeSteelIngot.Recipe_Alternate_CokeSteelIngot_C"')`, }, }, } AlternateComputer1 = FGSchematic{ Name: "AlternateComputer1", ClassName: "Schematic_Alternate_Computer1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Computer1.Schematic_Alternate_Computer1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Caterium Computer`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Computer_1.Recipe_Alternate_Computer_1_C"')`, }, }, } AlternateComputer2 = FGSchematic{ Name: "AlternateComputer2", ClassName: "Schematic_Alternate_Computer2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Computer2.Schematic_Alternate_Computer2_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Crystal Computer`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Computer_2.Recipe_Alternate_Computer_2_C"')`, }, }, } AlternateConcrete = FGSchematic{ Name: "AlternateConcrete", ClassName: "Schematic_Alternate_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Concrete.Schematic_Alternate_Concrete_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Fine Concrete`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Concrete.Recipe_Alternate_Concrete_C"')`, }, }, } AlternateCoolingDevice = FGSchematic{ Name: "AlternateCoolingDevice", ClassName: "Schematic_Alternate_CoolingDevice_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_CoolingDevice.Schematic_Alternate_CoolingDevice_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Cooling Device`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_CoolingDevice.Recipe_Alternate_CoolingDevice_C"')`, }, }, } AlternateCopperAlloyIngot = FGSchematic{ Name: "AlternateCopperAlloyIngot", ClassName: "Schematic_Alternate_CopperAlloyIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CopperAlloyIngot.Schematic_Alternate_CopperAlloyIngot_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Copper Alloy Ingot`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CopperAlloyIngot.Recipe_Alternate_CopperAlloyIngot_C"')`, }, }, } AlternateCopperRotor = FGSchematic{ Name: "AlternateCopperRotor", ClassName: "Schematic_Alternate_CopperRotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_CopperRotor.Schematic_Alternate_CopperRotor_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Copper Rotor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_CopperRotor.Recipe_Alternate_CopperRotor_C"')`, }, }, } AlternateCrystalOscillator = FGSchematic{ Name: "AlternateCrystalOscillator", ClassName: "Schematic_Alternate_CrystalOscillator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_CrystalOscillator.Schematic_Alternate_CrystalOscillator_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Insulated Crystal Oscillator`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_2.Research_Quartz_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_3.Research_Caterium_3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_CrystalOscillator.Recipe_Alternate_CrystalOscillator_C"')`, }, }, } AlternateDilutedFuel = FGSchematic{ Name: "AlternateDilutedFuel", ClassName: "Schematic_Alternate_DilutedFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_DilutedFuel.Schematic_Alternate_DilutedFuel_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Diluted Fuel`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_DilutedFuel.Recipe_Alternate_DilutedFuel_C"')`, }, }, } AlternateDilutedPackagedFuel = FGSchematic{ Name: "AlternateDilutedPackagedFuel", ClassName: "Schematic_Alternate_DilutedPackagedFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_DilutedPackagedFuel.Schematic_Alternate_DilutedPackagedFuel_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Diluted Packaged Fuel`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_DilutedPackagedFuel.Recipe_Alternate_DilutedPackagedFuel_C"')`, }, }, } AlternateElectricMotor = FGSchematic{ Name: "AlternateElectricMotor", ClassName: "Schematic_Alternate_ElectricMotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_ElectricMotor.Schematic_Alternate_ElectricMotor_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Electric Motor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_ElectricMotor.Recipe_Alternate_ElectricMotor_C"')`, }, }, } AlternateElectroAluminumScrap = FGSchematic{ Name: "AlternateElectroAluminumScrap", ClassName: "Schematic_Alternate_ElectroAluminumScrap_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_ElectroAluminumScrap.Schematic_Alternate_ElectroAluminumScrap_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Electrode - Aluminum Scrap`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_ElectroAluminumScrap.Recipe_Alternate_ElectroAluminumScrap_C"')`, }, }, } AlternateElectrodeCircuitBoard = FGSchematic{ Name: "AlternateElectrodeCircuitBoard", ClassName: "Schematic_Alternate_ElectrodeCircuitBoard_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_ElectrodeCircuitBoard.Schematic_Alternate_ElectrodeCircuitBoard_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Electrode Circuit Board`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_ElectrodeCircuitBoard.Recipe_Alternate_ElectrodeCircuitBoard_C"')`, }, }, } AlternateElectromagneticControlRod1 = FGSchematic{ Name: "AlternateElectromagneticControlRod1", ClassName: "Schematic_Alternate_ElectromagneticControlRod1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ElectromagneticControlRod1.Schematic_Alternate_ElectromagneticControlRod1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Electromagnetic Connection Rod`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ElectromagneticControlRod_1.Recipe_Alternate_ElectromagneticControlRod_1_C"')`, }, }, } AlternateEnrichedCoal = FGSchematic{ Name: "AlternateEnrichedCoal", ClassName: "Schematic_Alternate_EnrichedCoal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Compacted Coal`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_0.Research_Sulfur_0_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_EnrichedCoal.Recipe_Alternate_EnrichedCoal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_1.Recipe_Alternate_Coal_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Coal_2.Recipe_Alternate_Coal_2_C"')`, }, }, } AlternateFertileUranium = FGSchematic{ Name: "AlternateFertileUranium", ClassName: "Schematic_Alternate_FertileUranium_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_FertileUranium.Schematic_Alternate_FertileUranium_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Fertile Uranium`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_FertileUranium.Recipe_Alternate_FertileUranium_C"')`, }, }, } AlternateFlexibleFramework = FGSchematic{ Name: "AlternateFlexibleFramework", ClassName: "Schematic_Alternate_FlexibleFramework_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_FlexibleFramework.Schematic_Alternate_FlexibleFramework_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Flexible Framework `, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_FlexibleFramework.Recipe_Alternate_FlexibleFramework_C"')`, }, }, } AlternateFusedWire = FGSchematic{ Name: "AlternateFusedWire", ClassName: "Schematic_Alternate_FusedWire_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_FusedWire.Schematic_Alternate_FusedWire_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Fused Wire`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_0.Research_Caterium_0_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_FusedWire.Recipe_Alternate_FusedWire_C"')`, }, }, } AlternateGunpowder1 = FGSchematic{ Name: "AlternateGunpowder1", ClassName: "Schematic_Alternate_Gunpowder1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Gunpowder1.Schematic_Alternate_Gunpowder1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Fine Black Powder`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Gunpowder_1.Recipe_Alternate_Gunpowder_1_C"')`, }, }, } AlternateHeatFusedFrame = FGSchematic{ Name: "AlternateHeatFusedFrame", ClassName: "Schematic_Alternate_HeatFusedFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_HeatFusedFrame.Schematic_Alternate_HeatFusedFrame_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Heat-Fused Frame`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_HeatFusedFrame.Recipe_Alternate_HeatFusedFrame_C"')`, }, }, } AlternateHeatSink1 = FGSchematic{ Name: "AlternateHeatSink1", ClassName: "Schematic_Alternate_HeatSink1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_HeatSink1.Schematic_Alternate_HeatSink1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Heat Exchanger`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_HeatSink_1.Recipe_Alternate_HeatSink_1_C"')`, }, }, } AlternateHeavyFlexibleFrame = FGSchematic{ Name: "AlternateHeavyFlexibleFrame", ClassName: "Schematic_Alternate_HeavyFlexibleFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_HeavyFlexibleFrame.Schematic_Alternate_HeavyFlexibleFrame_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Heavy Flexible Frame`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HeavyFlexibleFrame.Recipe_Alternate_HeavyFlexibleFrame_C"')`, }, }, } AlternateHeavyModularFrame = FGSchematic{ Name: "AlternateHeavyModularFrame", ClassName: "Schematic_Alternate_HeavyModularFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_HeavyModularFrame.Schematic_Alternate_HeavyModularFrame_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Heavy Encased Frame`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ModularFrameHeavy.Recipe_Alternate_ModularFrameHeavy_C"')`, }, }, } AlternateHeavyOilResidue = FGSchematic{ Name: "AlternateHeavyOilResidue", ClassName: "Schematic_Alternate_HeavyOilResidue_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_HeavyOilResidue.Schematic_Alternate_HeavyOilResidue_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Heavy Oil Residue`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HeavyOilResidue.Recipe_Alternate_HeavyOilResidue_C"')`, }, }, } AlternateHighSpeedConnector = FGSchematic{ Name: "AlternateHighSpeedConnector", ClassName: "Schematic_Alternate_HighSpeedConnector_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_HighSpeedConnector.Schematic_Alternate_HighSpeedConnector_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Silicon High-Speed Connector`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_5.Research_Caterium_5_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_HighSpeedConnector.Recipe_Alternate_HighSpeedConnector_C"')`, }, }, } AlternateHighSpeedWiring = FGSchematic{ Name: "AlternateHighSpeedWiring", ClassName: "Schematic_Alternate_HighSpeedWiring_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_HighSpeedWiring.Schematic_Alternate_HighSpeedWiring_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Automated Speed Wiring`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_HighSpeedWiring.Recipe_Alternate_HighSpeedWiring_C"')`, }, }, } AlternateIngotIron = FGSchematic{ Name: "AlternateIngotIron", ClassName: "Schematic_Alternate_IngotIron_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_IngotIron.Schematic_Alternate_IngotIron_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Iron Alloy Ingot`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotIron.Recipe_Alternate_IngotIron_C"')`, }, }, } AlternateIngotSteel1 = FGSchematic{ Name: "AlternateIngotSteel1", ClassName: "Schematic_Alternate_IngotSteel1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_IngotSteel1.Schematic_Alternate_IngotSteel1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Solid Steel Ingot`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotSteel_1.Recipe_Alternate_IngotSteel_1_C"')`, }, }, } AlternateIngotSteel2 = FGSchematic{ Name: "AlternateIngotSteel2", ClassName: "Schematic_Alternate_IngotSteel2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_IngotSteel2.Schematic_Alternate_IngotSteel2_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Compacted Steel Ingot`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_IngotSteel_2.Recipe_Alternate_IngotSteel_2_C"')`, }, }, } AlternateInstantPlutoniumCell = FGSchematic{ Name: "AlternateInstantPlutoniumCell", ClassName: "Schematic_Alternate_InstantPlutoniumCell_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_InstantPlutoniumCell.Schematic_Alternate_InstantPlutoniumCell_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Instant Plutonium Cell`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_InstantPlutoniumCell.Recipe_Alternate_InstantPlutoniumCell_C"')`, }, }, } AlternateInstantScrap = FGSchematic{ Name: "AlternateInstantScrap", ClassName: "Schematic_Alternate_InstantScrap_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_InstantScrap.Schematic_Alternate_InstantScrap_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Instant Scrap`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_InstantScrap.Recipe_Alternate_InstantScrap_C"')`, }, }, } AlternateInventorySlots1 = FGSchematic{ Name: "AlternateInventorySlots1", ClassName: "Schematic_Alternate_InventorySlots1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Upgrades/Schematic_Alternate_InventorySlots1.Schematic_Alternate_InventorySlots1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Inflated Pocket Dimension`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 2, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 6, }, }, } AlternateInventorySlots2 = FGSchematic{ Name: "AlternateInventorySlots2", ClassName: "Schematic_Alternate_InventorySlots2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Upgrades/Schematic_Alternate_InventorySlots2.Schematic_Alternate_InventorySlots2_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Inflated Pocket Dimension`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 6, }, }, } AlternateModularFrame = FGSchematic{ Name: "AlternateModularFrame", ClassName: "Schematic_Alternate_ModularFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ModularFrame.Schematic_Alternate_ModularFrame_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Steeled Frame`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ModularFrame.Recipe_Alternate_ModularFrame_C"')`, }, }, } AlternateMotor1 = FGSchematic{ Name: "AlternateMotor1", ClassName: "Schematic_Alternate_Motor1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Motor1.Schematic_Alternate_Motor1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Rigour Motor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Motor_1.Recipe_Alternate_Motor_1_C"')`, }, }, } AlternateNobelisk1 = FGSchematic{ Name: "AlternateNobelisk1", ClassName: "Schematic_Alternate_Nobelisk1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Nobelisk1.Schematic_Alternate_Nobelisk1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Seismic Nobelisk`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_2_1.Research_Sulfur_3_2_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Nobelisk_1.Recipe_Alternate_Nobelisk_1_C"')`, }, }, } AlternateNuclearFuelRod1 = FGSchematic{ Name: "AlternateNuclearFuelRod1", ClassName: "Schematic_Alternate_NuclearFuelRod1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_NuclearFuelRod1.Schematic_Alternate_NuclearFuelRod1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Uranium Fuel Unit`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_NuclearFuelRod_1.Recipe_Alternate_NuclearFuelRod_1_C"')`, }, }, } AlternateOCSupercomputer = FGSchematic{ Name: "AlternateOCSupercomputer", ClassName: "Schematic_Alternate_OCSupercomputer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_OCSupercomputer.Schematic_Alternate_OCSupercomputer_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: OC Supercomputer`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_OCSupercomputer.Recipe_Alternate_OCSupercomputer_C"')`, }, }, } AlternatePlastic1 = FGSchematic{ Name: "AlternatePlastic1", ClassName: "Schematic_Alternate_Plastic1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Plastic1.Schematic_Alternate_Plastic1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Recycled Plastic`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Plastic_1.Recipe_Alternate_Plastic_1_C"')`, }, }, } AlternatePlasticSmartPlating = FGSchematic{ Name: "AlternatePlasticSmartPlating", ClassName: "Schematic_Alternate_PlasticSmartPlating_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PlasticSmartPlating.Schematic_Alternate_PlasticSmartPlating_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Plastic Smart Plating`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PlasticSmartPlating.Recipe_Alternate_PlasticSmartPlating_C"')`, }, }, } AlternatePlutoniumFuelUnit = FGSchematic{ Name: "AlternatePlutoniumFuelUnit", ClassName: "Schematic_Alternate_PlutoniumFuelUnit_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_PlutoniumFuelUnit.Schematic_Alternate_PlutoniumFuelUnit_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Plutonium Fuel Unit`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_PlutoniumFuelUnit.Recipe_Alternate_PlutoniumFuelUnit_C"')`, }, }, } AlternatePolyesterFabric = FGSchematic{ Name: "AlternatePolyesterFabric", ClassName: "Schematic_Alternate_PolyesterFabric_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PolyesterFabric.Schematic_Alternate_PolyesterFabric_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Polyester Fabric`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_2.Research_Mycelia_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PolyesterFabric.Recipe_Alternate_PolyesterFabric_C"')`, }, }, } AlternatePolymerResin = FGSchematic{ Name: "AlternatePolymerResin", ClassName: "Schematic_Alternate_PolymerResin_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PolymerResin.Schematic_Alternate_PolymerResin_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Polymer Resin`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PolymerResin.Recipe_Alternate_PolymerResin_C"')`, }, }, } AlternatePureAluminumIngot = FGSchematic{ Name: "AlternatePureAluminumIngot", ClassName: "Schematic_Alternate_PureAluminumIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureAluminumIngot.Schematic_Alternate_PureAluminumIngot_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Pure Aluminum Ingot`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_PureAluminumIngot.Recipe_PureAluminumIngot_C"')`, }, }, } AlternatePureCateriumIngot = FGSchematic{ Name: "AlternatePureCateriumIngot", ClassName: "Schematic_Alternate_PureCateriumIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureCateriumIngot.Schematic_Alternate_PureCateriumIngot_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Pure Caterium Ingot`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_0.Research_Caterium_0_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureCateriumIngot.Recipe_Alternate_PureCateriumIngot_C"')`, }, }, } AlternatePureCopperIngot = FGSchematic{ Name: "AlternatePureCopperIngot", ClassName: "Schematic_Alternate_PureCopperIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureCopperIngot.Schematic_Alternate_PureCopperIngot_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Pure Copper Ingot`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureCopperIngot.Recipe_Alternate_PureCopperIngot_C"')`, }, }, } AlternatePureIronIngot = FGSchematic{ Name: "AlternatePureIronIngot", ClassName: "Schematic_Alternate_PureIronIngot_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureIronIngot.Schematic_Alternate_PureIronIngot_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Pure Iron Ingot`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureIronIngot.Recipe_Alternate_PureIronIngot_C"')`, }, }, } AlternatePureQuartzCrystal = FGSchematic{ Name: "AlternatePureQuartzCrystal", ClassName: "Schematic_Alternate_PureQuartzCrystal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_PureQuartzCrystal.Schematic_Alternate_PureQuartzCrystal_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Pure Quartz Crystal `, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_PureQuartzCrystal.Recipe_Alternate_PureQuartzCrystal_C"')`, }, }, } AlternateQuickwire = FGSchematic{ Name: "AlternateQuickwire", ClassName: "Schematic_Alternate_Quickwire_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Quickwire.Schematic_Alternate_Quickwire_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Fused Quickwire`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Quickwire.Recipe_Alternate_Quickwire_C"')`, }, }, } AlternateRadioControlSystem = FGSchematic{ Name: "AlternateRadioControlSystem", ClassName: "Schematic_Alternate_RadioControlSystem_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_RadioControlSystem.Schematic_Alternate_RadioControlSystem_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Radio Control System`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_RadioControlSystem.Recipe_Alternate_RadioControlSystem_C"')`, }, }, } AlternateRadioControlUnit1 = FGSchematic{ Name: "AlternateRadioControlUnit1", ClassName: "Schematic_Alternate_RadioControlUnit1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_RadioControlUnit1.Schematic_Alternate_RadioControlUnit1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Radio Connection Unit`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_RadioControlUnit_1.Recipe_Alternate_RadioControlUnit_1_C"')`, }, }, } AlternateRecycledRubber = FGSchematic{ Name: "AlternateRecycledRubber", ClassName: "Schematic_Alternate_RecycledRubber_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_RecycledRubber.Schematic_Alternate_RecycledRubber_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Recycled Rubber`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_RecycledRubber.Recipe_Alternate_RecycledRubber_C"')`, }, }, } AlternateReinforcedIronPlate1 = FGSchematic{ Name: "AlternateReinforcedIronPlate1", ClassName: "Schematic_Alternate_ReinforcedIronPlate1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ReinforcedIronPlate1.Schematic_Alternate_ReinforcedIronPlate1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Bolted Iron Plate`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 2, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ReinforcedIronPlate_1.Recipe_Alternate_ReinforcedIronPlate_1_C"')`, }, }, } AlternateReinforcedIronPlate2 = FGSchematic{ Name: "AlternateReinforcedIronPlate2", ClassName: "Schematic_Alternate_ReinforcedIronPlate2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ReinforcedIronPlate2.Schematic_Alternate_ReinforcedIronPlate2_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Stitched Iron Plate`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 2, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_ReinforcedIronPlate_2.Recipe_Alternate_ReinforcedIronPlate_2_C"')`, }, }, } AlternateReinforcedSteelPlate = FGSchematic{ Name: "AlternateReinforcedSteelPlate", ClassName: "Schematic_Alternate_ReinforcedSteelPlate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_ReinforcedSteelPlate.Schematic_Alternate_ReinforcedSteelPlate_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Encased Industrial Pipe`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_EncasedIndustrialBeam.Recipe_Alternate_EncasedIndustrialBeam_C"')`, }, }, } AlternateRotor = FGSchematic{ Name: "AlternateRotor", ClassName: "Schematic_Alternate_Rotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Rotor.Schematic_Alternate_Rotor_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Steel Rotor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Rotor.Recipe_Alternate_Rotor_C"')`, }, }, } AlternateRubberConcrete = FGSchematic{ Name: "AlternateRubberConcrete", ClassName: "Schematic_Alternate_RubberConcrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_RubberConcrete.Schematic_Alternate_RubberConcrete_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Rubber Concrete`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_RubberConcrete.Recipe_Alternate_RubberConcrete_C"')`, }, }, } AlternateScrew = FGSchematic{ Name: "AlternateScrew", ClassName: "Schematic_Alternate_Screw_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Screw.Schematic_Alternate_Screw_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Cast Screw`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Screw.Recipe_Alternate_Screw_C"')`, }, }, } AlternateScrew2 = FGSchematic{ Name: "AlternateScrew2", ClassName: "Schematic_Alternate_Screw2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Screw2.Schematic_Alternate_Screw2_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Steel Screw`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Screw_2.Recipe_Alternate_Screw_2_C"')`, }, }, } AlternateSilica = FGSchematic{ Name: "AlternateSilica", ClassName: "Schematic_Alternate_Silica_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Silica.Schematic_Alternate_Silica_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Cheap Silica`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Silica.Recipe_Alternate_Silica_C"')`, }, }, } AlternateSloppyAlumina = FGSchematic{ Name: "AlternateSloppyAlumina", ClassName: "Schematic_Alternate_SloppyAlumina_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_SloppyAlumina.Schematic_Alternate_SloppyAlumina_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Sloppy Alumina`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_SloppyAlumina.Recipe_Alternate_SloppyAlumina_C"')`, }, }, } AlternateStator = FGSchematic{ Name: "AlternateStator", ClassName: "Schematic_Alternate_Stator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Stator.Schematic_Alternate_Stator_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Quickwire Stator`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Stator.Recipe_Alternate_Stator_C"')`, }, }, } AlternateSteamedCopperSheet = FGSchematic{ Name: "AlternateSteamedCopperSheet", ClassName: "Schematic_Alternate_SteamedCopperSheet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_SteamedCopperSheet.Schematic_Alternate_SteamedCopperSheet_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Steamed Copper Sheet `, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteamedCopperSheet.Recipe_Alternate_SteamedCopperSheet_C"')`, }, }, } AlternateSteelCanister = FGSchematic{ Name: "AlternateSteelCanister", ClassName: "Schematic_Alternate_SteelCanister_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_SteelCanister.Schematic_Alternate_SteelCanister_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Steel Canister`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelCanister.Recipe_Alternate_SteelCanister_C"')`, }, }, } AlternateSteelCoatedPlate = FGSchematic{ Name: "AlternateSteelCoatedPlate", ClassName: "Schematic_Alternate_SteelCoatedPlate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_SteelCoatedPlate.Schematic_Alternate_SteelCoatedPlate_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Steel Coated Plate`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelCoatedPlate.Recipe_Alternate_SteelCoatedPlate_C"')`, }, }, } AlternateSteelRod = FGSchematic{ Name: "AlternateSteelRod", ClassName: "Schematic_Alternate_SteelRod_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_SteelRod.Schematic_Alternate_SteelRod_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Steel Rod`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_SteelRod.Recipe_Alternate_SteelRod_C"')`, }, }, } AlternateSuperStateComputer = FGSchematic{ Name: "AlternateSuperStateComputer", ClassName: "Schematic_Alternate_SuperStateComputer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_SuperStateComputer.Schematic_Alternate_SuperStateComputer_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Super-State Computer`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_SuperStateComputer.Recipe_Alternate_SuperStateComputer_C"')`, }, }, } AlternateTurboBlendFuel = FGSchematic{ Name: "AlternateTurboBlendFuel", ClassName: "Schematic_Alternate_TurboBlendFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_TurboBlendFuel.Schematic_Alternate_TurboBlendFuel_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Turbo Blend Fuel`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_0.Research_Sulfur_0_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_TurboBlendFuel.Recipe_Alternate_TurboBlendFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedTurboFuel.Recipe_PackagedTurboFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageTurboFuel.Recipe_UnpackageTurboFuel_C"')`, }, }, } AlternateTurboFuel = FGSchematic{ Name: "AlternateTurboFuel", ClassName: "Schematic_Alternate_TurboFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_TurboFuel.Schematic_Alternate_TurboFuel_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Turbofuel`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 6, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Turbofuel.Recipe_Alternate_Turbofuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedTurboFuel.Recipe_PackagedTurboFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageTurboFuel.Recipe_UnpackageTurboFuel_C"')`, }, }, } AlternateTurboHeavyFuel = FGSchematic{ Name: "AlternateTurboHeavyFuel", ClassName: "Schematic_Alternate_TurboHeavyFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_TurboHeavyFuel.Schematic_Alternate_TurboHeavyFuel_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Turbo Heavy Fuel`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_EnrichedCoal.Schematic_Alternate_EnrichedCoal_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_TurboHeavyFuel.Recipe_Alternate_TurboHeavyFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedTurboFuel.Recipe_PackagedTurboFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageTurboFuel.Recipe_UnpackageTurboFuel_C"')`, }, }, } AlternateTurboMotor1 = FGSchematic{ Name: "AlternateTurboMotor1", ClassName: "Schematic_Alternate_TurboMotor1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_TurboMotor1.Schematic_Alternate_TurboMotor1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Turbo Electric Motor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-4.Schematic_8-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_TurboMotor_1.Recipe_Alternate_TurboMotor_1_C"')`, }, }, } AlternateTurboPressureMotor = FGSchematic{ Name: "AlternateTurboPressureMotor", ClassName: "Schematic_Alternate_TurboPressureMotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update4/Schematic_Alternate_TurboPressureMotor.Schematic_Alternate_TurboPressureMotor_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Turbo Pressure Motor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update4/Recipe_Alternate_TurboPressureMotor.Recipe_Alternate_TurboPressureMotor_C"')`, }, }, } AlternateUraniumCell1 = FGSchematic{ Name: "AlternateUraniumCell1", ClassName: "Schematic_Alternate_UraniumCell1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_UraniumCell1.Schematic_Alternate_UraniumCell1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Infused Uranium Cell`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_0.Research_Sulfur_0_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_UraniumCell_1.Recipe_Alternate_UraniumCell_1_C"')`, }, }, } AlternateWetConcrete = FGSchematic{ Name: "AlternateWetConcrete", ClassName: "Schematic_Alternate_WetConcrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/New_Update3/Schematic_Alternate_WetConcrete.Schematic_Alternate_WetConcrete_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Wet Concrete`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/New_Update3/Recipe_Alternate_WetConcrete.Recipe_Alternate_WetConcrete_C"')`, }, }, } AlternateWire1 = FGSchematic{ Name: "AlternateWire1", ClassName: "Schematic_Alternate_Wire1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Wire1.Schematic_Alternate_Wire1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Iron Wire`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_1.Recipe_Alternate_Wire_1_C"')`, }, }, } AlternateWire2 = FGSchematic{ Name: "AlternateWire2", ClassName: "Schematic_Alternate_Wire2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Alternate_Wire2.Schematic_Alternate_Wire2_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternate: Caterium Wire`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_0.Research_Caterium_0_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_MAM.SchematicIcon_MAM"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 0.000000, MType: resource.Alternate, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_2.Recipe_Alternate_Wire_2_C"')`, }, }, } AmmoPack = FGSchematic{ Name: "AmmoPack", ClassName: "ResourceSink_AmmoPack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_AmmoPack.ResourceSink_AmmoPack_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Ammo Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_ACarapace_2_1.Research_ACarapace_2_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SpikedRebar/UI/IconDesc_SpikedRebar_256.IconDesc_SpikedRebar_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SpikedRebar/Desc_SpikedRebar.Desc_SpikedRebar_C"',Amount=25))`, }, }, } ArrowsFoundationPatterns = FGSchematic{ Name: "ArrowsFoundationPatterns", ClassName: "ResourceSink_Arrows_FoundationPatterns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_Arrows_FoundationPatterns.ResourceSink_Arrows_FoundationPatterns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Arrow Patterns`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopPatternArrow_256.IconDesc_ShopPatternArrow_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_ArrowStraight.Recipe_Pattern_ArrowStraight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_ArrowLeft.Recipe_Pattern_ArrowLeft_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_ArrowRight.Recipe_Pattern_ArrowRight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_ArrowBack.Recipe_Pattern_ArrowBack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_NO_ArrowStraight.Recipe_Pattern_NO_ArrowStraight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_NO_ArrowLeft.Recipe_Pattern_NO_ArrowLeft_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_NO_ArrowRight.Recipe_Pattern_NO_ArrowRight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Arrows/Recipe_Pattern_Remover_Arrows.Recipe_Pattern_Remover_Arrows_C"')`, }, }, } Battery = FGSchematic{ Name: "Battery", ClassName: "ResourceSink_Battery_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_Battery.ResourceSink_Battery_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Battery`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-2.Schematic_7-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Battery/UI/IconDesc_Battery_256.IconDesc_Battery_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Battery/Desc_Battery.Desc_Battery_C"',Amount=100))`, }, }, } Beacons = FGSchematic{ Name: "Beacons", ClassName: "ResourceSink_Beacons_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_Beacons.ResourceSink_Beacons_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Beacons`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-3.Schematic_1-3_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Beacon/UI/IconDesc_Beacon_256.IconDesc_Beacon_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=10))`, }, }, } BeamSet = FGSchematic{ Name: "BeamSet", ClassName: "ResourceSink_BeamSet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_BeamSet.ResourceSink_BeamSet_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Structural Beam Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Prototype/Buildable/Beams/UI/IconDesc_Beam_256.IconDesc_Beam_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam.Recipe_Beam_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Painted.Recipe_Beam_Painted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Support.Recipe_Beam_Support_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Connector.Recipe_Beam_Connector_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Prototype/Buildable/Beams/Recipe_Beam_Connector_Double.Recipe_Beam_Connector_Double_C"')`, }, }, } BillboardSigns = FGSchematic{ Name: "BillboardSigns", ClassName: "ResourceSink_BillboardSigns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_BillboardSigns.ResourceSink_BillboardSigns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Billboard Set`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 3.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StandaloneSign/UI/IconDesc_SignHuge_256.IconDesc_SignHuge_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Signs.SC_RSS_Signs_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Large.Recipe_StandaloneWidgetSign_Large_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Huge.Recipe_StandaloneWidgetSign_Huge_C"')`, }, }, } Biofuel = FGSchematic{ Name: "Biofuel", ClassName: "ResourceSink_Biofuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_Biofuel.ResourceSink_Biofuel_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Biofuel`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-2.Schematic_2-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SolidBiofuel/UI/IconDesc_SolidBiofuel_256.IconDesc_SolidBiofuel_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Biomass.SC_RSS_Biomass_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_Biofuel.Desc_Biofuel_C"',Amount=200))`, }, }, } Biomass = FGSchematic{ Name: "Biomass", ClassName: "ResourceSink_Biomass_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Biomass.ResourceSink_Biomass_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Biomass`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Biomass_Final_256.IconDesc_Biomass_Final_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Biomass.SC_RSS_Biomass_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=200))`, }, }, } BlackPowder = FGSchematic{ Name: "BlackPowder", ClassName: "ResourceSink_BlackPowder_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier3/ResourceSink_BlackPowder.ResourceSink_BlackPowder_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Black Powder`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_1.Research_Sulfur_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GunPowder/UI/IconDesc_Gunpowder_256.IconDesc_Gunpowder_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Minerals.SC_RSS_Minerals_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=100))`, }, }, } Cable = FGSchematic{ Name: "Cable", ClassName: "ResourceSink_Cable_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Cable.ResourceSink_Cable_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Cable`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Cable/UI/IconDesc_Cables_256.IconDesc_Cables_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100))`, }, }, } Caterium0 = FGSchematic{ Name: "Caterium0", ClassName: "Research_Caterium_0_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_0.Research_Caterium_0_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Caterium`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/RawResources/Nodes/UI/IconDesc_CateriumOre_64.IconDesc_CateriumOre_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"')`, }, }, } Caterium1 = FGSchematic{ Name: "Caterium1", ClassName: "Research_Caterium_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_1.Research_Caterium_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Caterium Ingots`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GoldIngot/UI/IconDesc_CateriumIngot_64.IconDesc_CateriumIngot_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotCaterium.Recipe_IngotCaterium_C"')`, }, }, } Caterium2 = FGSchematic{ Name: "Caterium2", ClassName: "Research_Caterium_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Quickwire`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/UI/IconDesc_Quickwire_64.IconDesc_Quickwire_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Quickwire.Recipe_Quickwire_C"')`, }, }, } Caterium21 = FGSchematic{ Name: "Caterium21", ClassName: "Research_Caterium_2_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2_1.Research_Caterium_2_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Zipline`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/Zipline/UI/IconDesc_Zipline_64.IconDesc_Zipline_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_ZipLine.Recipe_ZipLine_C"')`, }, }, } Caterium3 = FGSchematic{ Name: "Caterium3", ClassName: "Research_Caterium_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_3.Research_Caterium_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Caterium Electronics`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } Caterium31 = FGSchematic{ Name: "Caterium31", ClassName: "Research_Caterium_3_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_3_1.Research_Caterium_3_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Inflated Pocket Dimension`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 120.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 6, }, }, } Caterium41 = FGSchematic{ Name: "Caterium41", ClassName: "Research_Caterium_4_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1.Research_Caterium_4_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `AI Limiter`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/AIlimiter/UI/IconDesc_AILimiter_64.IconDesc_AILimiter_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_AILimiter.Recipe_AILimiter_C"')`, }, }, } Caterium411 = FGSchematic{ Name: "Caterium411", ClassName: "Research_Caterium_4_1_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1_1.Research_Caterium_4_1_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Smart Splitter`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/CA_SplitterSmart/UI/SmartSplitter_256.SmartSplitter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitterSmart.Recipe_ConveyorAttachmentSplitterSmart_C"')`, }, }, } Caterium412 = FGSchematic{ Name: "Caterium412", ClassName: "Research_Caterium_4_1_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_1_2.Research_Caterium_4_1_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Power Switch`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerSwitch/UI/IconDesc_PowerSwitch_256.IconDesc_PowerSwitch_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerSwitch.Recipe_PowerSwitch_C"')`, }, }, } Caterium42 = FGSchematic{ Name: "Caterium42", ClassName: "Research_Caterium_4_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_2.Research_Caterium_4_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=300))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Power Poles Mk.2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk2/UI/PowerPoleMk2_256.PowerPoleMk2_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk2.Recipe_PowerPoleMk2_C"')`, }, }, } Caterium43 = FGSchematic{ Name: "Caterium43", ClassName: "Research_Caterium_4_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_3.Research_Caterium_4_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Blade Runners`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/JumpingStilts/UI/IconDesc_SprintingStilts_64.IconDesc_SprintingStilts_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_BladeRunners.Recipe_BladeRunners_C"')`, }, }, } Caterium5 = FGSchematic{ Name: "Caterium5", ClassName: "Research_Caterium_5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_5.Research_Caterium_5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `High-Speed Connector`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/UI/IconDesc_HighSpeedConnector_64.IconDesc_HighSpeedConnector_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_HighSpeedConnector.Recipe_HighSpeedConnector_C"')`, }, }, } Caterium61 = FGSchematic{ Name: "Caterium61", ClassName: "Research_Caterium_6_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_1.Research_Caterium_6_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoardHighSpeed/Desc_CircuitBoardHighSpeed.Desc_CircuitBoardHighSpeed_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Supercomputer`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ComputerSuper/UI/IconDesc_SuperComputer_64.IconDesc_SuperComputer_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_ComputerSuper.Recipe_ComputerSuper_C"')`, }, }, } Caterium62 = FGSchematic{ Name: "Caterium62", ClassName: "Research_Caterium_6_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_2.Research_Caterium_6_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Power Poles Mk.3`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleMk3/UI/PowerPoleMk3_256.PowerPoleMk3_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 360.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk3.Recipe_PowerPoleMk3_C"')`, }, }, } Caterium63 = FGSchematic{ Name: "Caterium63", ClassName: "Research_Caterium_6_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_3.Research_Caterium_6_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Inflated Pocket Dimension`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 180.000000, MType: resource.MAM, MUnlocks: nil, } Caterium71 = FGSchematic{ Name: "Caterium71", ClassName: "Research_Caterium_7_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_7_1.Research_Caterium_7_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Programmable Splitter`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/CA_SplitterProgrammable/UI/ProgrammableSplitter_256.ProgrammableSplitter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 480.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitterProgrammable.Recipe_ConveyorAttachmentSplitterProgrammable_C"')`, }, }, } Caterium72 = FGSchematic{ Name: "Caterium72", ClassName: "Research_Caterium_7_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_7_2.Research_Caterium_7_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=300))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Geothermal Generator`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/GeneratorGeoThermal/UI/GeoThermalPowerGenerator_256.GeoThermalPowerGenerator_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 480.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorGeoThermal.Recipe_GeneratorGeoThermal_C"')`, }, { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Geyser/Desc_Geyser.Desc_Geyser_C"',ResourceNodeType=Geyser))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Geyser/Desc_Geyser.Desc_Geyser_C"')`, }, }, } Catwalks = FGSchematic{ Name: "Catwalks", ClassName: "ResourceSink_Catwalks_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Catwalks.ResourceSink_Catwalks_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Ever wanted to admire your factories from a safe and convenient place? Build some Walkways and get inspired by your own labour to do even better!`, MDisplayName: `Modern Catwalks`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Catwalk/UI/IconDesc_CatwalkStraight_256.IconDesc_CatwalkStraight_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Traversal.SC_RSS_Traversal_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Straight.Recipe_Catwalk_Straight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Cross.Recipe_Catwalk_Cross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_T.Recipe_Catwalk_T_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Turn.Recipe_Catwalk_Turn_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Ramp.Recipe_Catwalk_Ramp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Catwalks/Recipe_Catwalk_Stairs.Recipe_Catwalk_Stairs_C"')`, }, }, } CeilingLight = FGSchematic{ Name: "CeilingLight", ClassName: "ResourceSink_CeilingLight_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CeilingLight.ResourceSink_CeilingLight_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Ceiling Lights are the perfect choice for indoor illumination. Simply attach them to the ceiling, hook up power, and watch your conveyor belts shine bright even in the darkest of factories.`, MDisplayName: `Indoor Lighting`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StreetLight.ResourceSink_StreetLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightTower.ResourceSink_LightTower_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK2.ResourceSink_WallPowerPolesMK2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK3.ResourceSink_WallPowerPolesMK3_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/CeilingLight/UI/IconDesc_CeilingLight_256.IconDesc_CeilingLight_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Lighting.SC_RSS_Lighting_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_CeilingLight.Recipe_CeilingLight_C"')`, }, }, } CircuitBoard = FGSchematic{ Name: "CircuitBoard", ClassName: "ResourceSink_CircuitBoard_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_CircuitBoard.ResourceSink_CircuitBoard_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Circuit Board`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CircuitBoard/UI/IconDesc_CircuitBoard_64.IconDesc_CircuitBoard_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=200))`, }, }, } CoffeeCup = FGSchematic{ Name: "CoffeeCup", ClassName: "ResourceSink_CoffeeCup_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_CoffeeCup.ResourceSink_CoffeeCup_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Worried about your superfluous body needs interrupting your work? We're proud to provide our pioneers with the means to stay efficient! Get your Coffee Cup! (Coffee not included).`, MDisplayName: `FICSIT™ Coffee Cup`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/Cup/UI/IconDesc_CoffeeCup_256.IconDesc_CoffeeCup_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Cup/BP_EquipmentDescriptorCup.BP_EquipmentDescriptorCup_C"',Amount=1))`, }, }, } ColoredAmmoPack = FGSchematic{ Name: "ColoredAmmoPack", ClassName: "ResourceSink_ColoredAmmoPack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_ColoredAmmoPack.ResourceSink_ColoredAmmoPack_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Color Ammo Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/FlowerPetals_RS/Research_FlowerPetals_3.Research_FlowerPetals_3_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ColorCartridge/UI/IconDesc_ColorCartridge_256.IconDesc_ColorCartridge_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ColorCartridge/Desc_ColorCartridge.Desc_ColorCartridge_C"',Amount=50))`, }, }, } ColourConcreteSwatch = FGSchematic{ Name: "ColourConcreteSwatch", ClassName: "CBG_Colour_ConcreteSwatch_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Colour_ConcreteSwatch.CBG_Colour_ConcreteSwatch_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Concrete Color Swatch background unlock`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Concrete.Recipe_Swatch_Concrete_C"')`, }, }, } ColourSwatches = FGSchematic{ Name: "ColourSwatches", ClassName: "CustomizerUnlock_ColourSwatches_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/CustomizerUnlock_ColourSwatches.CustomizerUnlock_ColourSwatches_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Customizer Colour Swatches`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot0.Recipe_Swatch_Slot0_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot1.Recipe_Swatch_Slot1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot2.Recipe_Swatch_Slot2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot3.Recipe_Swatch_Slot3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot4.Recipe_Swatch_Slot4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot5.Recipe_Swatch_Slot5_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot6.Recipe_Swatch_Slot6_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot7.Recipe_Swatch_Slot7_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot8.Recipe_Swatch_Slot8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot9.Recipe_Swatch_Slot9_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot10.Recipe_Swatch_Slot10_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot11.Recipe_Swatch_Slot11_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot12.Recipe_Swatch_Slot12_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot13.Recipe_Swatch_Slot13_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot14.Recipe_Swatch_Slot14_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot15.Recipe_Swatch_Slot15_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot16.Recipe_Swatch_Slot16_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Custom.Recipe_Swatch_Custom_C"')`, }, }, } Computer = FGSchematic{ Name: "Computer", ClassName: "ResourceSink_Computer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_Computer.ResourceSink_Computer_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Computer`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Computer/UI/IconDesc_Computer_256.IconDesc_Computer_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Communications.SC_RSS_Communications_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=50))`, }, }, } Concrete = FGSchematic{ Name: "Concrete", ClassName: "ResourceSink_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Concrete.ResourceSink_Concrete_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Concrete`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Cement/UI/IconDesc_Concrete_256.IconDesc_Concrete_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Minerals.SC_RSS_Minerals_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=100))`, }, }, } ConcretePillarSet = FGSchematic{ Name: "ConcretePillarSet", ClassName: "ResourceSink_ConcretePillarSet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConcretePillarSet.ResourceSink_ConcretePillarSet_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Concrete Pillar Set`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Pillars/UI/IconDesc_PillarConcSmall_256.IconDesc_PillarConcSmall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle_Concrete.Recipe_PillarMiddle_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarBase.Recipe_PillarBase_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Concrete.Recipe_Pillar_Small_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_PillarBase_Small.Recipe_PillarBase_Small_C"')`, }, }, } ConcreteWallsBasic = FGSchematic{ Name: "ConcreteWallsBasic", ClassName: "CBG_Concrete_Walls_Basic_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Basic.CBG_Concrete_Walls_Basic_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Basic Concrete Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x1.Recipe_Wall_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4.Recipe_Wall_Concrete_8x4_C"')`, }, }, } ConcreteWallsConveyor = FGSchematic{ Name: "ConcreteWallsConveyor", ClassName: "CBG_Concrete_Walls_Conveyor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Conveyor.CBG_Concrete_Walls_Conveyor_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Conveyor Concrete Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Normal.ResourceSink_ConveryWalls_Normal_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_01.Recipe_Wall_Concrete_8x4_ConveyorHole_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_02.Recipe_Wall_Concrete_8x4_ConveyorHole_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_ConveyorHole_03.Recipe_Wall_Concrete_8x4_ConveyorHole_03_C"')`, }, }, } ConcreteWallsDiagonalDown = FGSchematic{ Name: "ConcreteWallsDiagonalDown", ClassName: "CBG_Concrete_Walls_DiagonalDown_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalDown.CBG_Concrete_Walls_DiagonalDown_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Down Diagonal Concrete Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Down_Wallset.ResourceSink_Diagonal_Down_Wallset_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x1.Recipe_Wall_Concrete_FlipTris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x2.Recipe_Wall_Concrete_FlipTris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x4.Recipe_Wall_Concrete_FlipTris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_FlipTris_8x8.Recipe_Wall_Concrete_FlipTris_8x8_C"')`, }, }, } ConcreteWallsDiagonalUp = FGSchematic{ Name: "ConcreteWallsDiagonalUp", ClassName: "CBG_Concrete_Walls_DiagonalUp_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalUp.CBG_Concrete_Walls_DiagonalUp_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Up Diagonal Concrete Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Up_WallSet.ResourceSink_Diagonal_Up_WallSet_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(None)`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x1.Recipe_Wall_Concrete_Tris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x2.Recipe_Wall_Concrete_Tris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x4.Recipe_Wall_Concrete_Tris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Tris_8x8.Recipe_Wall_Concrete_Tris_8x8_C"')`, }, }, } ConcreteWallsDoors = FGSchematic{ Name: "ConcreteWallsDoors", ClassName: "CBG_Concrete_Walls_Doors_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Doors.CBG_Concrete_Walls_Doors_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Doors Concrete Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_CDoor_8x4.Recipe_Wall_Concrete_CDoor_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_SDoor_8x4.Recipe_Wall_Concrete_SDoor_8x4_C"')`, }, }, } ConcreteWallsGates = FGSchematic{ Name: "ConcreteWallsGates", ClassName: "CBG_Concrete_Walls_Gates_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Gates.CBG_Concrete_Walls_Gates_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Gates Concrete Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GateWalls.ResourceSink_GateWalls_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Gate_8x4.Recipe_Wall_Concrete_Gate_8x4_C"')`, }, }, } ConcreteWallsTilted = FGSchematic{ Name: "ConcreteWallsTilted", ClassName: "CBG_Concrete_Walls_Tilted_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Tilted.CBG_Concrete_Walls_Tilted_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Tilted Concrete Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Tilted_Walls.ResourceSink_Tilted_Walls_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Angular_8x4.Recipe_Wall_Concrete_Angular_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_Angular_8x8.Recipe_Wall_Concrete_Angular_8x8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Corner_01.Recipe_Wall_Concrete_8x4_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x8_Corner_01.Recipe_Wall_Concrete_8x8_Corner_01_C"')`, }, }, } ConcreteWallsWindows = FGSchematic{ Name: "ConcreteWallsWindows", ClassName: "CBG_Concrete_Walls_Windows_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Windows.CBG_Concrete_Walls_Windows_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Windows Concrete Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WindowedWalls.ResourceSink_WindowedWalls_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_01.Recipe_Wall_Concrete_8x4_Window_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_02.Recipe_Wall_Concrete_8x4_Window_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_03.Recipe_Wall_Concrete_8x4_Window_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/ConcreteWallSet/Recipe_Wall_Concrete_8x4_Window_04.Recipe_Wall_Concrete_8x4_Window_04_C"')`, }, }, } ConveryWallsNormal = FGSchematic{ Name: "ConveryWallsNormal", ClassName: "ResourceSink_ConveryWalls_Normal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Normal.ResourceSink_ConveryWalls_Normal_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Conveyor Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Metal.ResourceSink_ConveryWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/ConveyorHole/Wall_Conveyor_x3_Orange_256.Wall_Conveyor_x3_Orange_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_01.Recipe_Wall_Conveyor_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_02.Recipe_Wall_Conveyor_8x4_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_03.Recipe_Wall_Conveyor_8x4_03_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Conveyor.CBG_Concrete_Walls_Conveyor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Conveyor.CBG_Steel_Walls_Conveyor_C"')`, }, }, } ConveyorLiftHole = FGSchematic{ Name: "ConveyorLiftHole", ClassName: "ResourceSink_ConveyorLiftHole_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorLiftHole.ResourceSink_ConveyorLiftHole_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Conveyor Lift Floor Hole`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/UI/IconDesc_ConveyorFloorHole_256.IconDesc_ConveyorFloorHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Conveyors.SC_RSS_Conveyors_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Lift.Recipe_FoundationPassthrough_Lift_C"')`, }, }, } ConveyorWallMount = FGSchematic{ Name: "ConveyorWallMount", ClassName: "ResourceSink_ConveyorWallMount_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Conveyor Wall Mount`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Normal.ResourceSink_ConveryWalls_Normal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Metal.ResourceSink_ConveryWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/ConveyorPoleWall/UI/ConveyorPole_Wall_256.ConveyorPole_Wall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Buildable/Factory/ConveyorPoleWall/UI/ConveyorPole_Wall_256.ConveyorPole_Wall_256`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Conveyors.SC_RSS_Conveyors_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPoleWall.Recipe_ConveyorPoleWall_C"')`, }, }, } CopperSheet = FGSchematic{ Name: "CopperSheet", ClassName: "ResourceSink_CopperSheet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_CopperSheet.ResourceSink_CopperSheet_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Copper Sheet`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CopperSheet/UI/IconDesc_CopperSheet_256.IconDesc_CopperSheet_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/CopperSheet/UI/IconDesc_CopperSheet_64.IconDesc_CopperSheet_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=100))`, }, }, } CrystalOscillator = FGSchematic{ Name: "CrystalOscillator", ClassName: "ResourceSink_CrystalOscillator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_CrystalOscillator.ResourceSink_CrystalOscillator_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Crystal Oscillator`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_2.Research_Quartz_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/UI/IconDesc_CrystalOscillator_256.IconDesc_CrystalOscillator_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Communications.SC_RSS_Communications_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=100))`, }, }, } CurvedFoundationPack = FGSchematic{ Name: "CurvedFoundationPack", ClassName: "ResourceSink_CurvedFoundationPack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CurvedFoundationPack.ResourceSink_CurvedFoundationPack_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=7))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Quarter Pipes Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryCart.ResourceSink_FactoryCart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=512.000000,Y=512.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/QuarterPipe_01_512.QuarterPipe_01_512"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipe.Recipe_QuarterPipe_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipe_02.Recipe_QuarterPipe_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_01.Recipe_QuarterPipeCorner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_02.Recipe_QuarterPipeCorner_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_03.Recipe_QuarterPipeCorner_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_QuarterPipeCorner_04.Recipe_QuarterPipeCorner_04_C"')`, }, }, } CustomizerAsphaltFoundationMaterial = FGSchematic{ Name: "CustomizerAsphaltFoundationMaterial", ClassName: "ResourceSink_Customizer_Asphalt_FoundationMaterial_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Adds the Asphalt Foundation Material to the Customizer, from where it can be applied to any Foundation or Ramp.`, MDisplayName: `Asphalt Foundation Material`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 5.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/UI/IconDesc_AsphaltFoundation8x4_256.IconDesc_AsphaltFoundation8x4_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationMaterials.SC_RSS_FoundationMaterials_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Foundation_Asphalt.Recipe_Material_Foundation_Asphalt_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Asphalt.CBG_Foundations_Asphalt_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Asphalt.CBG_Ramps_Corners_Asphalt_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Asphalt.CBG_Ramps_Double_Asphalt_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Asphalt.CBG_Ramps_InvCorners_Asphalt_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Asphalt.CBG_Ramps_Inverted_Asphalt_C"')`, }, }, } CustomizerConcreteFoundationMaterial = FGSchematic{ Name: "CustomizerConcreteFoundationMaterial", ClassName: "ResourceSink_Customizer_Concrete_FoundationMaterial_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Adds the Concrete Foundation Material to the Customizer, from where it can be applied to any Foundation or Ramp.`, MDisplayName: `Concrete Foundation Material`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/UI/U5/IconDesc_ConcFoundation4m_256.IconDesc_ConcFoundation4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationMaterials.SC_RSS_FoundationMaterials_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Foundation_Concrete.Recipe_Material_Foundation_Concrete_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Concrete.CBG_Foundations_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Concrete.CBG_Ramps_Corners_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Concrete.CBG_Ramps_Double_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Concrete.CBG_Ramps_InvCorners_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Concrete.CBG_Ramps_Inverted_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Colour_ConcreteSwatch.CBG_Colour_ConcreteSwatch_C"')`, }, }, } CustomizerConcreteWallMaterial = FGSchematic{ Name: "CustomizerConcreteWallMaterial", ClassName: "ResourceSink_Customizer_ConcreteWallMaterial_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_ConcreteWallMaterial.ResourceSink_Customizer_ConcreteWallMaterial_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Adds the Concrete Wall Material to the Customizer, from where it can be applied to any Wall.`, MDisplayName: `Concrete Wall Material`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Regular/IconDesc_ConcWall8x4_256.IconDesc_ConcWall8x4_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_WallMaterials.SC_RSS_WallMaterials_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Wall_Concrete.Recipe_Material_Wall_Concrete_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Basic.CBG_Concrete_Walls_Basic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Conveyor.CBG_Concrete_Walls_Conveyor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalDown.CBG_Concrete_Walls_DiagonalDown_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalUp.CBG_Concrete_Walls_DiagonalUp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Doors.CBG_Concrete_Walls_Doors_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Gates.CBG_Concrete_Walls_Gates_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Tilted.CBG_Concrete_Walls_Tilted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Windows.CBG_Concrete_Walls_Windows_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Colour_ConcreteSwatch.CBG_Colour_ConcreteSwatch_C"')`, }, }, } CustomizerGlassRoofMaterial = FGSchematic{ Name: "CustomizerGlassRoofMaterial", ClassName: "ResourceSink_Customizer_GlassRoofMaterial_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GlassRoofMaterial.ResourceSink_Customizer_GlassRoofMaterial_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Adds the Glass Roof Material to the Customizer, from where it can be applied to any Roof.`, MDisplayName: `Glass Roof Material`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Roofs_Basic.ResourceSink_Roofs_Basic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Roof/UI/IconDesc_GlassRoof4m_256.IconDesc_GlassRoof4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_RoofMaterials.SC_RSS_RoofMaterials_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Roof_Glass.Recipe_Material_Roof_Glass_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_01.Recipe_Roof_Window_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_02.Recipe_Roof_Window_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_03.Recipe_Roof_Window_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Window_04.Recipe_Roof_Window_04_C"')`, }, }, } CustomizerGripMetalFoundationMaterial = FGSchematic{ Name: "CustomizerGripMetalFoundationMaterial", ClassName: "ResourceSink_Customizer_GripMetal_FoundationMaterial_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Adds the Grip Metal Foundation Material to the Customizer, from where it can be applied to any Foundation or Ramp.`, MDisplayName: `Grip Metal Foundation Material`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/UI/U5/IconDesc_SteelFoundation4m_256.IconDesc_SteelFoundation4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationMaterials.SC_RSS_FoundationMaterials_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Foundation_GripMetal.Recipe_Material_Foundation_GripMetal_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Metal.CBG_Foundations_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Metal.CBG_Ramps_Corners_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Metal.CBG_Ramps_Double_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Metal.CBG_Ramps_InvCorners_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Metal.CBG_Ramps_Inverted_Metal_C"')`, }, }, } CustomizerPolishedConcreteFoundationMaterial = FGSchematic{ Name: "CustomizerPolishedConcreteFoundationMaterial", ClassName: "ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Adds the Coated Concrete Foundation Material to the Customizer, from where it can be applied to any Foundation or Ramp.`, MDisplayName: `Coated Concrete Foundation Material`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/UI/U5/IconDesc_PolishFoundation4m_256.IconDesc_PolishFoundation4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationMaterials.SC_RSS_FoundationMaterials_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Foundation_PolishedConcrete.Recipe_Material_Foundation_PolishedConcrete_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Coated.CBG_Foundations_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Coated.CBG_Ramps_Corners_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Coated.CBG_Ramps_Double_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Coated.CBG_Ramps_InvCorners_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Coated.CBG_Ramps_Inverted_Coated_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Colour_ConcreteSwatch.CBG_Colour_ConcreteSwatch_C"')`, }, }, } CustomizerSteelRoofMaterial = FGSchematic{ Name: "CustomizerSteelRoofMaterial", ClassName: "ResourceSink_Customizer_SteelRoofMaterial_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelRoofMaterial.ResourceSink_Customizer_SteelRoofMaterial_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Adds the Steel Roof Material to the Customizer, from where it can be applied to any Roof.`, MDisplayName: `Steel Roof Material`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Roofs_Basic.ResourceSink_Roofs_Basic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Roof/UI/IconDesc_SteelRoof4m_256.IconDesc_SteelRoof4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_RoofMaterials.SC_RSS_RoofMaterials_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Roof_Metal.Recipe_Material_Roof_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_01.Recipe_Roof_A_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_02.Recipe_Roof_A_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_03.Recipe_Roof_A_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_A_04.Recipe_Roof_A_04_C"')`, }, }, } CustomizerSteelWallMaterial = FGSchematic{ Name: "CustomizerSteelWallMaterial", ClassName: "ResourceSink_Customizer_SteelWallMaterial_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Adds the Steel Wall Material to the Customizer, from where it can be applied to any Wall.`, MDisplayName: `Steel Wall Material`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Regular/IconDesc_SteelWall8x4_256.IconDesc_SteelWall8x4_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_WallMaterials.SC_RSS_WallMaterials_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Wall_Steel.Recipe_Material_Wall_Steel_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Basic.CBG_Steel_Walls_Basic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Conveyor.CBG_Steel_Walls_Conveyor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalDown.CBG_Steel_Walls_DiagonalDown_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalUp.CBG_Steel_Walls_DiagonalUp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Doors.CBG_Steel_Walls_Doors_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Gates.CBG_Steel_Walls_Gates_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Tilted.CBG_Steel_Walls_Tilted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_WIndows.CBG_Steel_Walls_WIndows_C"')`, }, }, } CustomizerTarRoofMaterial = FGSchematic{ Name: "CustomizerTarRoofMaterial", ClassName: "ResourceSink_Customizer_TarRoofMaterial_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_TarRoofMaterial.ResourceSink_Customizer_TarRoofMaterial_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Adds the Tar Roof Material to the Customizer, from where it can be applied to any Roof.`, MDisplayName: `Tar Roof Material`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Roofs_Basic.ResourceSink_Roofs_Basic_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Roof/UI/IconDesc_TarRoof4m_256.IconDesc_TarRoof4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_RoofMaterials.SC_RSS_RoofMaterials_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Materials/Recipe_Material_Roof_Tar.Recipe_Material_Roof_Tar_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_01.Recipe_Roof_Tar_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_02.Recipe_Roof_Tar_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_03.Recipe_Roof_Tar_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Tar_04.Recipe_Roof_Tar_04_C"')`, }, }, } CyberWagon = FGSchematic{ Name: "CyberWagon", ClassName: "ResourceSink_CyberWagon_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon.ResourceSink_CyberWagon_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=20))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Cyber Wagon`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryCart.ResourceSink_FactoryCart_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon_Unlock.ResourceSink_CyberWagon_Unlock_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Vehicle/Cyberwagon/UI/Cyberwagon_256.Cyberwagon_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Vehicles.SC_RSS_Vehicles_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_CyberWagon.Recipe_CyberWagon_C"')`, }, }, } CyberWagonUnlock = FGSchematic{ Name: "CyberWagonUnlock", ClassName: "ResourceSink_CyberWagon_Unlock_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon_Unlock.ResourceSink_CyberWagon_Unlock_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Cyber Wagon available in the AWESOME Shop`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Vehicle/Cyberwagon/UI/Cyberwagon_256.Cyberwagon_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(None)`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: nil, } DiagonalDownWallset = FGSchematic{ Name: "DiagonalDownWallset", ClassName: "ResourceSink_Diagonal_Down_Wallset_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Down_Wallset.ResourceSink_Diagonal_Down_Wallset_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Inverted Ramp Wall Bundle`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/DownDiagonal/IconDesc_FicsitDownDiag4m_256.IconDesc_FicsitDownDiag4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x1.Recipe_Wall_Orange_FlipTris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x2.Recipe_Wall_Orange_FlipTris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x4.Recipe_Wall_Orange_FlipTris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_FlipTris_8x8.Recipe_Wall_Orange_FlipTris_8x8_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalDown.CBG_Concrete_Walls_DiagonalDown_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalDown.CBG_Steel_Walls_DiagonalDown_C"')`, }, }, } DiagonalRamps = FGSchematic{ Name: "DiagonalRamps", ClassName: "ResourceSink_DiagonalRamps_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Corner Ramp Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 2.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/CornerDown/IconDesc_FicsitRampDown4m_256.IconDesc_FicsitRampDown4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_02.Recipe_Ramp_Diagonal_8x1_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_02.Recipe_Ramp_Diagonal_8x2_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_02.Recipe_Ramp_Diagonal_8x4_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_01.Recipe_Ramp_Diagonal_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_01.Recipe_Ramp_Diagonal_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_01.Recipe_Ramp_Diagonal_8x4_01_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Concrete.CBG_Ramps_Corners_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Metal.CBG_Ramps_Corners_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Coated.CBG_Ramps_Corners_Coated_C"')`, }, }, } DiagonalUpWallSet = FGSchematic{ Name: "DiagonalUpWallSet", ClassName: "ResourceSink_Diagonal_Up_WallSet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Up_WallSet.ResourceSink_Diagonal_Up_WallSet_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Ramp Wall Bundle`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal.ResourceSink_DoorWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/UpDiagonal/IconDesc_FicsitUpDiag4m_256.IconDesc_FicsitUpDiag4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x1.Recipe_Wall_Orange_Tris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x2.Recipe_Wall_Orange_Tris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x4.Recipe_Wall_Orange_Tris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Tris_8x8.Recipe_Wall_Orange_Tris_8x8_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalUp.CBG_Steel_Walls_DiagonalUp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_DiagonalUp.CBG_Concrete_Walls_DiagonalUp_C"')`, }, }, } DisplaySigns = FGSchematic{ Name: "DisplaySigns", ClassName: "ResourceSink_DisplaySigns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DisplaySigns.ResourceSink_DisplaySigns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Display Sign Bundle`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StandaloneSign/UI/IconDesc_SignSquare_256.IconDesc_SignSquare_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Signs.SC_RSS_Signs_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Medium.Recipe_StandaloneWidgetSign_Medium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Portrait.Recipe_StandaloneWidgetSign_Portrait_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square_Small.Recipe_StandaloneWidgetSign_Square_Small_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square.Recipe_StandaloneWidgetSign_Square_C"')`, }, }, } DoorWallsNormal = FGSchematic{ Name: "DoorWallsNormal", ClassName: "ResourceSink_DoorWalls_Normal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Space dilation is still in the R&D phase at FICSIT research facilities. It's not yet recommended to try walking through walls. Purchase a Door today for safe factory traversal!`, MDisplayName: `Door Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 2.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal.ResourceSink_DoorWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WindowedWalls.ResourceSink_WindowedWalls_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Doors/IconDesc_FicsitCenterDoor_256.IconDesc_FicsitCenterDoor_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01.Recipe_Wall_Door_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_03.Recipe_Wall_Door_8x4_03_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Doors.CBG_Concrete_Walls_Doors_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Doors.CBG_Steel_Walls_Doors_C"')`, }, }, } DotLinesFoundationPatterns = FGSchematic{ Name: "DotLinesFoundationPatterns", ClassName: "ResourceSink_DotLines_FoundationPatterns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_DotLines_FoundationPatterns.ResourceSink_DotLines_FoundationPatterns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Dotted Line Patterns`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopDotted_256.IconDesc_ShopDotted_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedCentre.Recipe_Pattern_DottedCentre_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedCentreCorner.Recipe_Pattern_DottedCentreCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedSplit.Recipe_Pattern_DottedSplit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedCross.Recipe_Pattern_DottedCross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedSide.Recipe_Pattern_DottedSide_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedSideCorner.Recipe_Pattern_DottedSideCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_DottedDouble.Recipe_Pattern_DottedDouble_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_Remover_Lines.Recipe_Pattern_Remover_Lines_C"')`, }, }, } EmptyCanister = FGSchematic{ Name: "EmptyCanister", ClassName: "ResourceSink_EmptyCanister_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_EmptyCanister.ResourceSink_EmptyCanister_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Empty Canister`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/FluidCanister/UI/IconDesc_EmptyCannister_256.IconDesc_EmptyCannister_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/FluidCanister/Desc_FluidCanister.Desc_FluidCanister_C"',Amount=100))`, }, }, } EncasedIndustrialBeam = FGSchematic{ Name: "EncasedIndustrialBeam", ClassName: "ResourceSink_EncasedIndustrialBeam_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier4/ResourceSink_EncasedIndustrialBeam.ResourceSink_EncasedIndustrialBeam_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Encased Industrial Beam`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/UI/IconDesc_EncasedSteelBeam_256.IconDesc_EncasedSteelBeam_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/SteelPlateReinforced/UI/IconDesc_EncasedSteelBeam_64.IconDesc_EncasedSteelBeam_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=100))`, }, }, } Explosives = FGSchematic{ Name: "Explosives", ClassName: "ResourceSink_Explosives_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_Explosives.ResourceSink_Explosives_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Explosives`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_2_1.Research_Sulfur_3_2_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/UI/IconDesc_Explosive_256.IconDesc_Explosive_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/Desc_NobeliskExplosive.Desc_NobeliskExplosive_C"',Amount=10))`, }, }, } Fabric = FGSchematic{ Name: "Fabric", ClassName: "ResourceSink_Fabric_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_Fabric.ResourceSink_Fabric_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Fabric`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_2.Research_Mycelia_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Fabric_256.IconDesc_Fabric_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Biomass.SC_RSS_Biomass_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=100))`, }, }, } FactoryBarrier = FGSchematic{ Name: "FactoryBarrier", ClassName: "ResourceSink_FactoryBarrier_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryBarrier.ResourceSink_FactoryBarrier_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Road Barrier`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 3.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryFence.ResourceSink_FactoryFence_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C"',None,None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Fence/UI/IconDesc_ConcreteBarrier_256.IconDesc_ConcreteBarrier_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Concrete_Barrier_01.Recipe_Concrete_Barrier_01_C"')`, }, }, } FactoryCart = FGSchematic{ Name: "FactoryCart", ClassName: "ResourceSink_FactoryCart_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryCart.ResourceSink_FactoryCart_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `FICSIT Factory Cart™`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon.ResourceSink_CyberWagon_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CurvedFoundationPack.ResourceSink_CurvedFoundationPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/GolfCart/UI/IconDesc_GolfCart_256.IconDesc_GolfCart_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Vehicles.SC_RSS_Vehicles_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_FactoryCart.Recipe_FactoryCart_C"')`, }, }, } FactoryFence = FGSchematic{ Name: "FactoryFence", ClassName: "ResourceSink_FactoryFence_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryFence.ResourceSink_FactoryFence_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Modern Railing`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 3.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Fence/UI/IconDesc_Railing_256.IconDesc_Railing_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Railing_01.Recipe_Railing_01_C"')`, }, }, } FactoryRailing = FGSchematic{ Name: "FactoryRailing", ClassName: "ResourceSink_FactoryRailing_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Industrial Railing`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 3.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryFence.ResourceSink_FactoryFence_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Fence/UI/IconDesc_Fences_256.IconDesc_Fences_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Fence_01.Recipe_Fence_01_C"')`, }, }, } FlowerPetals1 = FGSchematic{ Name: "FlowerPetals1", ClassName: "Research_FlowerPetals_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/FlowerPetals_RS/Research_FlowerPetals_1.Research_FlowerPetals_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_FlowerPetals.Desc_FlowerPetals_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Flower Petals`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/FlowerPetals_Final_64.FlowerPetals_Final_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } FlowerPetals3 = FGSchematic{ Name: "FlowerPetals3", ClassName: "Research_FlowerPetals_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/FlowerPetals_RS/Research_FlowerPetals_3.Research_FlowerPetals_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_FlowerPetals.Desc_FlowerPetals_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Color Cartridges`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ColorCartridge/UI/IconDesc_ColorCartridge_64.IconDesc_ColorCartridge_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_ColorCartridge.Recipe_ColorCartridge_C"')`, }, }, } FoudationPillar = FGSchematic{ Name: "FoudationPillar", ClassName: "ResourceSink_FoudationPillar_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoudationPillar.ResourceSink_FoudationPillar_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Metal Pillar Set`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 6.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Pillars/UI/IconDesc_PillarMetalSmall_256.IconDesc_PillarMetalSmall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle.Recipe_PillarMiddle_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarBase.Recipe_PillarBase_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Metal.Recipe_Pillar_Small_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_PillarBase_Small.Recipe_PillarBase_Small_C"')`, }, }, } FoundationExpansionPack = FGSchematic{ Name: "FoundationExpansionPack", ClassName: "ResourceSink_FoundationExpansionPack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Never again will you build a Ramp one step at a time. Take over the world efficiently, increase your productivity and enjoy building in diagonal with the new Double Ramps!`, MDisplayName: `Double Ramp Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/Double/IconDesc_FicsitDoubleRamp4m_256.IconDesc_FicsitDoubleRamp4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble_8x1.Recipe_RampDouble_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampDouble.Recipe_RampDouble_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x8x8.Recipe_Ramp_8x8x8_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Concrete.CBG_Ramps_Double_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Metal.CBG_Ramps_Double_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Coated.CBG_Ramps_Double_Coated_C"')`, }, }, } FoundationsAsphalt = FGSchematic{ Name: "FoundationsAsphalt", ClassName: "CBG_Foundations_Asphalt_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Asphalt.CBG_Foundations_Asphalt_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Asphalt Foundations & Basic Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x1.Recipe_Foundation_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x2.Recipe_Foundation_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Foundation_Asphalt_8x4.Recipe_Foundation_Asphalt_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x1.Recipe_Ramp_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x2.Recipe_Ramp_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_Asphalt_8x4.Recipe_Ramp_Asphalt_8x4_C"')`, }, }, } FoundationsCoated = FGSchematic{ Name: "FoundationsCoated", ClassName: "CBG_Foundations_Coated_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Coated.CBG_Foundations_Coated_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Coated Concrete Foundations & Basic Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x1.Recipe_Foundation_ConcretePolished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x2.Recipe_Foundation_ConcretePolished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Foundation_ConcretePolished_8x4.Recipe_Foundation_ConcretePolished_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x1.Recipe_Ramp_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x2.Recipe_Ramp_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_Polished_8x4.Recipe_Ramp_Polished_8x4_C"')`, }, }, } FoundationsConcrete = FGSchematic{ Name: "FoundationsConcrete", ClassName: "CBG_Foundations_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Concrete.CBG_Foundations_Concrete_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Concrete Foundations & Basic Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x1.Recipe_Foundation_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x2.Recipe_Foundation_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Foundation_Concrete_8x4.Recipe_Foundation_Concrete_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x1.Recipe_Ramp_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x2.Recipe_Ramp_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_Concrete_8x4.Recipe_Ramp_Concrete_8x4_C"')`, }, }, } FoundationsMetal = FGSchematic{ Name: "FoundationsMetal", ClassName: "CBG_Foundations_Metal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Foundations_Metal.CBG_Foundations_Metal_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Metal Foundations & Basic Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x1.Recipe_Foundation_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x2.Recipe_Foundation_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Foundation_Metal_8x4.Recipe_Foundation_Metal_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x1.Recipe_Ramp_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x2.Recipe_Ramp_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_Metal_8x4.Recipe_Ramp_Metal_8x4_C"')`, }, }, } FramePillarSet = FGSchematic{ Name: "FramePillarSet", ClassName: "ResourceSink_FramePillarSet_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FramePillarSet.ResourceSink_FramePillarSet_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Frame Pillar Set`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Pillars/UI/IconDesc_PillarFrameSmall_256.IconDesc_PillarFrameSmall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarMiddle_Frame.Recipe_PillarMiddle_Frame_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarBase.Recipe_PillarBase_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_Pillar_Small_Frame.Recipe_Pillar_Small_Frame_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Pillars/Recipe_PillarBase_Small.Recipe_PillarBase_Small_C"')`, }, }, } FrameWindows = FGSchematic{ Name: "FrameWindows", ClassName: "ResourceSink_FrameWindows_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameWindows.ResourceSink_FrameWindows_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Steel-framed Windows`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Portholes/IconDesc_HexagonWindow_256.IconDesc_HexagonWindow_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Thin_8x4_01.Recipe_Wall_Window_Thin_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Thin_8x4_02.Recipe_Wall_Window_Thin_8x4_02_C"')`, }, }, } FrameworkFoundations = FGSchematic{ Name: "FrameworkFoundations", ClassName: "ResourceSink_FrameworkFoundations_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Structural Frame Set`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 5.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoudationPillar.ResourceSink_FoudationPillar_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Foundation/UI/U5/IconDesc_FoundationFrame_256.IconDesc_FoundationFrame_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Flat_Frame_01.Recipe_Flat_Frame_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_FoundationGlass_01.Recipe_FoundationGlass_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_Frame_01.Recipe_Foundation_Frame_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Frame_01.Recipe_Wall_Frame_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Frame_01.Recipe_Ramp_Frame_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Frame_Inverted_01.Recipe_Ramp_Frame_Inverted_01_C"')`, }, }, } FullLinesFoundationPatterns = FGSchematic{ Name: "FullLinesFoundationPatterns", ClassName: "ResourceSink_FullLines_FoundationPatterns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_FullLines_FoundationPatterns.ResourceSink_FullLines_FoundationPatterns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Solid Line Patterns`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopLine_256.IconDesc_ShopLine_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineCentre.Recipe_Pattern_LineCentre_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineCentreCorner.Recipe_Pattern_LineCentreCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineSplit.Recipe_Pattern_LineSplit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineCross.Recipe_Pattern_LineCross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineSide.Recipe_Pattern_LineSide_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineSideCorner.Recipe_Pattern_LineSideCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_LineDouble.Recipe_Pattern_LineDouble_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Lines/Recipe_Pattern_Remover_Lines.Recipe_Pattern_Remover_Lines_C"')`, }, }, } GasFilters = FGSchematic{ Name: "GasFilters", ClassName: "ResourceSink_GasFilters_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_GasFilters.ResourceSink_GasFilters_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Gas Filters`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_6-4.Schematic_6-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Filter/UI/IconDesc_GasMaskFilter_256.IconDesc_GasMaskFilter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Filter/Desc_Filter.Desc_Filter_C"',Amount=25))`, }, }, } GateWalls = FGSchematic{ Name: "GateWalls", ClassName: "ResourceSink_GateWalls_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GateWalls.ResourceSink_GateWalls_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Gates`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Doors/UI/IconDesc_AutomatedGate_256.IconDesc_AutomatedGate_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Buildable/Building/Doors/UI/IconDesc_AutomatedGate_256.IconDesc_AutomatedGate_256`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Gate_8x4_01.Recipe_Wall_Gate_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Doors/Recipe_Gate_Automated_8x4.Recipe_Gate_Automated_8x4_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Gates.CBG_Concrete_Walls_Gates_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Gates.CBG_Steel_Walls_Gates_C"')`, }, }, } GoldenCart = FGSchematic{ Name: "GoldenCart", ClassName: "ResourceSink_GoldenCart_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GoldenCart.ResourceSink_GoldenCart_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: `How did you even figure out how to get this? Whatever... You deserve it. `, MDisplayName: `Golden FICSIT Factory Cart™`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CyberWagon.ResourceSink_CyberWagon_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CurvedFoundationPack.ResourceSink_CurvedFoundationPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GoldenCart_Unlock.ResourceSink_GoldenCart_Unlock_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/GolfCart/UI/IconDesc_GolfCartGold_256.IconDesc_GolfCartGold_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Vehicles.SC_RSS_Vehicles_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_GoldenCart.Recipe_GoldenCart_C"')`, }, }, } GoldenCartUnlock = FGSchematic{ Name: "GoldenCartUnlock", ClassName: "ResourceSink_GoldenCart_Unlock_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GoldenCart_Unlock.ResourceSink_GoldenCart_Unlock_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Golden Cart available in the AWESOME Shop`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(None)`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: nil, } GoldenCup = FGSchematic{ Name: "GoldenCup", ClassName: "ResourceSink_GoldenCup_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GoldenCup.ResourceSink_GoldenCup_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: `This limited edition cup is only awarded to those Pioneers who have completed the last available stage of Project Assembly in its 'early design stage'.`, MDisplayName: `'Employee of the Planet' Cup`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_GamePhaseReachedDependency_C`, MGamePhase: `EGP_FoodCourt`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/GoldenCup/UI/IconDesc_CupGold_256.IconDesc_CupGold_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GoldenCup/BP_EquipmentDescriptorCupGold.BP_EquipmentDescriptorCupGold_C"',Amount=1))`, }, }, } HardDrive0 = FGSchematic{ Name: "HardDrive0", ClassName: "Research_HardDrive_0_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/HardDrive_RS/Research_HardDrive_0.Research_HardDrive_0_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/CrashSites/Desc_HardDrive.Desc_HardDrive_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Hard Drive`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/CrashSites/UI/HardDrive_64.HardDrive_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 600.000000, MType: resource.HardDrive, MUnlocks: nil, } HazardBoxSkin = FGSchematic{ Name: "HazardBoxSkin", ClassName: "ResourceSink_HazardBoxSkin_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HazardBoxSkin.ResourceSink_HazardBoxSkin_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Hazard Box - Personal Storage Skin`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/UI/IconDesc_StorageHazard_256.IconDesc_StorageHazard_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Storage.SC_RSS_Storage_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StorageHazard.Recipe_StorageHazard_C"')`, }, }, } HealthPack = FGSchematic{ Name: "HealthPack", ClassName: "ResourceSink_HealthPack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_HealthPack.ResourceSink_HealthPack_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Health Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/AlienOrganisms_RS/Research_AOrgans_2.Research_AOrgans_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_4.Research_Nutrients_4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_5.Research_Mycelia_5_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_256.Inhaler_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Medkit/Desc_Medkit.Desc_Medkit_C"',Amount=5))`, }, }, } HeatSink = FGSchematic{ Name: "HeatSink", ClassName: "ResourceSink_HeatSink_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_HeatSink.ResourceSink_HeatSink_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Heat Sink`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-2.Schematic_7-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HeatSink/UI/IconDesc_Heatsink_256.IconDesc_Heatsink_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlateReinforced/Desc_AluminumPlateReinforced.Desc_AluminumPlateReinforced_C"',Amount=100))`, }, }, } HeavyModularFrame = FGSchematic{ Name: "HeavyModularFrame", ClassName: "ResourceSink_HeavyModularFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_HeavyModularFrame.ResourceSink_HeavyModularFrame_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Heavy Modular Frame`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/UI/IconDesc_ModularFrameHeavy_256.IconDesc_ModularFrameHeavy_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/ModularFrameHeavy/UI/IconDesc_ModularFrameHeavy_64.IconDesc_ModularFrameHeavy_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50))`, }, }, } HighSpeedConnector = FGSchematic{ Name: "HighSpeedConnector", ClassName: "ResourceSink_HighSpeedConnector_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_HighSpeedConnector.ResourceSink_HighSpeedConnector_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `High-Speed Connector`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_5.Research_Caterium_5_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/UI/IconDesc_HighSpeedConnector_256.IconDesc_HighSpeedConnector_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedConnector/Desc_HighSpeedConnector.Desc_HighSpeedConnector_C"',Amount=100))`, }, }, } HyperTubeFloorHole = FGSchematic{ Name: "HyperTubeFloorHole", ClassName: "ResourceSink_HyperTubeFloorHole_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeFloorHole.ResourceSink_HyperTubeFloorHole_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Hypertube Floor Hole`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/UI/IconDesc_HypertubeFloorHole_256.IconDesc_HypertubeFloorHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_HyperTube.SC_RSS_HyperTube_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Hypertube.Recipe_FoundationPassthrough_Hypertube_C"')`, }, }, } HyperTubeWallAttachements = FGSchematic{ Name: "HyperTubeWallAttachements", ClassName: "ResourceSink_HyperTubeWallAttachements_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Never again will a wall stop you from swooping through your factory. With the new next-gen Hypertube Wall Hole included in this pack, speed has no limits!`, MDisplayName: `Hypertube Wall Attachments`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 2.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/UI/IconDesc_HyperTube_WallHole_256.IconDesc_HyperTube_WallHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Buildable/Factory/HyperTubeWallSupport/UI/IconDesc_HyperTube_WallHole_256.IconDesc_HyperTube_WallHole_256`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_HyperTube.SC_RSS_HyperTube_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_HyperTubeWallSupport.Recipe_HyperTubeWallSupport_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_HyperTubeWallHole.Recipe_HyperTubeWallHole_C"')`, }, }, } IconsFactoryFoundationPatterns = FGSchematic{ Name: "IconsFactoryFoundationPatterns", ClassName: "ResourceSink_IconsFactory_FoundationPatterns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_IconsFactory_FoundationPatterns.ResourceSink_IconsFactory_FoundationPatterns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Factory Icon Patterns`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopStencil_256.IconDesc_ShopStencil_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Factory.Recipe_Pattern_Icon_Factory_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Power.Recipe_Pattern_Icon_Power_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Storage.Recipe_Pattern_Icon_Storage_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Nuclear.Recipe_Pattern_Icon_Nuclear_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Liquid.Recipe_Pattern_Icon_Liquid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_StopCross.Recipe_Pattern_Icon_StopCross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Pioneer.Recipe_Pattern_Icon_Pioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_NO_Pioneer.Recipe_Pattern_NO_Pioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Remover_Icons.Recipe_Pattern_Remover_Icons_C"')`, }, }, } IconsTransportFoundationPatterns = FGSchematic{ Name: "IconsTransportFoundationPatterns", ClassName: "ResourceSink_IconsTransport_FoundationPatterns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_IconsTransport_FoundationPatterns.ResourceSink_IconsTransport_FoundationPatterns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Transportation Icon Patterns`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopCar_256.IconDesc_ShopCar_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Tractor.Recipe_Pattern_Icon_Tractor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Truck.Recipe_Pattern_Icon_Truck_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Explorer.Recipe_Pattern_Icon_Explorer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Cart.Recipe_Pattern_Icon_Cart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_NO_Cart.Recipe_Pattern_NO_Cart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Icon_Parking.Recipe_Pattern_Icon_Parking_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_NO_Parking.Recipe_Pattern_NO_Parking_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_FullZebra.Recipe_Pattern_FullZebra_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/Recipe_Pattern_Remover_Icons.Recipe_Pattern_Remover_Icons_C"')`, }, }, } InvertedCornerRamps = FGSchematic{ Name: "InvertedCornerRamps", ClassName: "ResourceSink_InvertedCornerRamps_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Inverted Corner Ramp Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 3.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/InvertedUp/IconDesc_SteelInvURamp4m_256.IconDesc_SteelInvURamp4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1_Corner_01.Recipe_RampInverted_8x1_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_Corner_01.Recipe_RampInverted_8x2_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x4_Corner_01.Recipe_RampInverted_8x4_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1_Corner_02.Recipe_RampInverted_8x1_Corner_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_Corner_02.Recipe_RampInverted_8x2_Corner_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x4_Corner_02.Recipe_RampInverted_8x4_Corner_02_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Concrete.CBG_Ramps_InvCorners_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Metal.CBG_Ramps_InvCorners_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Coated.CBG_Ramps_InvCorners_Coated_C"')`, }, }, } InvertedRampPack = FGSchematic{ Name: "InvertedRampPack", ClassName: "ResourceSink_InvertedRampPack_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Inverted Ramp Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ramp/UI/Inverted/IconDesc_FicsitInvertRamp4m_256.IconDesc_FicsitInvertRamp4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Foundations.SC_RSS_Foundations_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x1.Recipe_RampInverted_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_RampInverted_8x2_01.Recipe_RampInverted_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_Inverted_01.Recipe_Ramp_8x4_Inverted_01_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Concrete.CBG_Ramps_Inverted_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Metal.CBG_Ramps_Inverted_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Coated.CBG_Ramps_Inverted_Coated_C"')`, }, }, } LabelSigns = FGSchematic{ Name: "LabelSigns", ClassName: "ResourceSink_LabelSigns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LabelSigns.ResourceSink_LabelSigns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Label Sign Bundle`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StandaloneSign/UI/IconDesc_SignSmall_256.IconDesc_SignSmall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Signs.SC_RSS_Signs_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Small.Recipe_StandaloneWidgetSign_Small_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallWide.Recipe_StandaloneWidgetSign_SmallWide_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_SmallVeryWide.Recipe_StandaloneWidgetSign_SmallVeryWide_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StandaloneWidgetSign_Square_Tiny.Recipe_StandaloneWidgetSign_Square_Tiny_C"')`, }, }, } Ladders = FGSchematic{ Name: "Ladders", ClassName: "ResourceSink_Ladders_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Factory Ladder`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Ladder/UI/IconDesc_Ladder_256.IconDesc_Ladder_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Traversal.SC_RSS_Traversal_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ladder/Recipe_Ladder.Recipe_Ladder_C"')`, }, }, } LightControlPanel = FGSchematic{ Name: "LightControlPanel", ClassName: "ResourceSink_LightControlPanel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightControlPanel.ResourceSink_LightControlPanel_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Lights Control Panel`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 3.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StreetLight.ResourceSink_StreetLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CeilingLight.ResourceSink_CeilingLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightTower.ResourceSink_LightTower_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/LightsControlPanel/UI/IconDesc_LightsControlPanel_256.IconDesc_LightsControlPanel_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Lighting.SC_RSS_Lighting_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_LightsControlPanel.Recipe_LightsControlPanel_C"')`, }, }, } LightTower = FGSchematic{ Name: "LightTower", ClassName: "ResourceSink_LightTower_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightTower.ResourceSink_LightTower_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Specifically designed to illuminate outdoor areas, the Flood Lights are the perfect choice for lighting up construction sites or outposts. Their height makes them tower over even the largest of buildings. And for additional convenience the Wall version can be placed on any wall, for indoor settings or if more precise light placement is required.`, MDisplayName: `Flood Lights`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 2.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StreetLight.ResourceSink_StreetLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CeilingLight.ResourceSink_CeilingLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/Floodlight/UI/IconDesc_FloodlightWall_256.IconDesc_FloodlightWall_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Lighting.SC_RSS_Lighting_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_FloodlightPole.Recipe_FloodlightPole_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_FloodlightWall.Recipe_FloodlightWall_C"')`, }, }, } MedicalBoxSkin = FGSchematic{ Name: "MedicalBoxSkin", ClassName: "ResourceSink_MedicalBoxSkin_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_MedicalBoxSkin.ResourceSink_MedicalBoxSkin_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Medical Box - Personal Storage Skin`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StoragePlayer/UI/IconDesc_StorageMedkit_256.IconDesc_StorageMedkit_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Storage.SC_RSS_Storage_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StorageMedkit.Recipe_StorageMedkit_C"')`, }, }, } ModularFrame = FGSchematic{ Name: "ModularFrame", ClassName: "ResourceSink_ModularFrame_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_ModularFrame.ResourceSink_ModularFrame_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Modular Frame`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ModularFrame/UI/IconDesc_ModularFrame_256.IconDesc_ModularFrame_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/ModularFrame/UI/IconDesc_ModularFrame_64.IconDesc_ModularFrame_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=50))`, }, }, } Motor = FGSchematic{ Name: "Motor", ClassName: "ResourceSink_Motor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_Motor.ResourceSink_Motor_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Motor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Motor/UI/IconDesc_Engine_256.IconDesc_Engine_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50))`, }, }, } Mycelia1 = FGSchematic{ Name: "Mycelia1", ClassName: "Research_Mycelia_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_1.Research_Mycelia_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Mycelia`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Mycelia_64.IconDesc_Mycelia_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Mycelia.Recipe_Biomass_Mycelia_C"')`, }, }, } Mycelia2 = FGSchematic{ Name: "Mycelia2", ClassName: "Research_Mycelia_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_2.Research_Mycelia_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Fabric`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GenericBiomass/UI/IconDesc_Fabric_64.IconDesc_Fabric_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Fabric.Recipe_Fabric_C"')`, }, }, } Mycelia3 = FGSchematic{ Name: "Mycelia3", ClassName: "Research_Mycelia_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_3.Research_Mycelia_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Parachute`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Beacon/UI/Parachute_64.Parachute_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Parachute.Recipe_Parachute_C"')`, }, }, } Mycelia4 = FGSchematic{ Name: "Mycelia4", ClassName: "Research_Mycelia_4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_4.Research_Mycelia_4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Medical Properties`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } Mycelia5 = FGSchematic{ Name: "Mycelia5", ClassName: "Research_Mycelia_5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_5.Research_Mycelia_5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Mycelia.Desc_Mycelia_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=25))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Medicinal Inhaler`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_64.Inhaler_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_MedicinalInhaler.Recipe_MedicinalInhaler_C"')`, }, }, } NumberFoundationPatterns = FGSchematic{ Name: "NumberFoundationPatterns", ClassName: "ResourceSink_Number_FoundationPatterns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_Number_FoundationPatterns.ResourceSink_Number_FoundationPatterns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Number Patterns`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopNumber_256.IconDesc_ShopNumber_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number0.Recipe_Pattern_Number0_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number1.Recipe_Pattern_Number1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number2.Recipe_Pattern_Number2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number3.Recipe_Pattern_Number3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number4.Recipe_Pattern_Number4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number5.Recipe_Pattern_Number5_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number6.Recipe_Pattern_Number6_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number7.Recipe_Pattern_Number7_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number8.Recipe_Pattern_Number8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Number9.Recipe_Pattern_Number9_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Numbers/Recipe_Pattern_Remover_Numbers.Recipe_Pattern_Remover_Numbers_C"')`, }, }, } Nutrients0 = FGSchematic{ Name: "Nutrients0", ClassName: "Research_Nutrients_0_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_0.Research_Nutrients_0_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Paleberry`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Berry/UI/IconDesc_Berry_64.IconDesc_Berry_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } Nutrients1 = FGSchematic{ Name: "Nutrients1", ClassName: "Research_Nutrients_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_1.Research_Nutrients_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Beryl Nut`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Nut/UI/Nut_64_new.Nut_64_new"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } Nutrients2 = FGSchematic{ Name: "Nutrients2", ClassName: "Research_Nutrients_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_2.Research_Nutrients_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Bacon Agaric`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/DesertShroom/UI/Mushroom_64.Mushroom_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } Nutrients3 = FGSchematic{ Name: "Nutrients3", ClassName: "Research_Nutrients_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_3.Research_Nutrients_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Nutritional Mixture`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } Nutrients4 = FGSchematic{ Name: "Nutrients4", ClassName: "Research_Nutrients_4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Nutrients_RS/Research_Nutrients_4.Research_Nutrients_4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C"',Amount=2),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Berry/Desc_Berry.Desc_Berry_C"',Amount=4),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Nut/Desc_Nut.Desc_Nut_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Nutritional Inhaler`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Medkit/UI/Inhaler_64.Inhaler_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_NutritionalInhaler.Recipe_NutritionalInhaler_C"')`, }, }, } PackagedBiofuel = FGSchematic{ Name: "PackagedBiofuel", ClassName: "ResourceSink_PackagedBiofuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_PackagedBiofuel.ResourceSink_PackagedBiofuel_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Packaged Liquid Biofuel`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Turbofuel/UI/IconDesc_LiquidBiofuel_256.IconDesc_LiquidBiofuel_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Biomass.SC_RSS_Biomass_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/BioFuel/Desc_PackagedBiofuel.Desc_PackagedBiofuel_C"',Amount=100))`, }, }, } PackagedFuel = FGSchematic{ Name: "PackagedFuel", ClassName: "ResourceSink_PackagedFuel_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_PackagedFuel.ResourceSink_PackagedFuel_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Packaged Fuel`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Fuel/UI/IconDesc_Fuel_256.IconDesc_Fuel_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=100))`, }, }, } Parachutes = FGSchematic{ Name: "Parachutes", ClassName: "ResourceSink_Parachutes_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_Parachutes.ResourceSink_Parachutes_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Parachutes`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Mycelia_RS/Research_Mycelia_3.Research_Mycelia_3_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Beacon/UI/Parachute_256.Parachute_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/Desc_Parachute.Desc_Parachute_C"',Amount=10))`, }, }, } PathwaysFoundationPatterns = FGSchematic{ Name: "PathwaysFoundationPatterns", ClassName: "ResourceSink_Pathways_FoundationPatterns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_Pathways_FoundationPatterns.ResourceSink_Pathways_FoundationPatterns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Pathway Patterns`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopPath_256.IconDesc_ShopPath_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathStraight.Recipe_Pattern_PathStraight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathCorner.Recipe_Pattern_PathCorner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathSplit.Recipe_Pattern_PathSplit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathCross.Recipe_Pattern_PathCross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathPioneer.Recipe_Pattern_PathPioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathCart.Recipe_Pattern_PathCart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_PathZebra.Recipe_Pattern_PathZebra_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Pathways/Recipe_Pattern_Remover_Paths.Recipe_Pattern_Remover_Paths_C"')`, }, }, } PatternRemoval = FGSchematic{ Name: "PatternRemoval", ClassName: "CBG_PatternRemoval_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/CBG_PatternRemoval.CBG_PatternRemoval_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Pattern Removal`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Icons/IconDesc_PatternRemover_256.IconDesc_PatternRemover_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(None)`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Recipe_Pattern_Remover.Recipe_Pattern_Remover_C"')`, }, }, } PetroleumCoke = FGSchematic{ Name: "PetroleumCoke", ClassName: "ResourceSink_PetroleumCoke_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_PetroleumCoke.ResourceSink_PetroleumCoke_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Petroleum Coke`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/UI/IconDesc_PetroleumCoke_256.IconDesc_PetroleumCoke_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PetroleumCoke/Desc_PetroleumCoke.Desc_PetroleumCoke_C"',Amount=200))`, }, }, } PipelineFloorHole = FGSchematic{ Name: "PipelineFloorHole", ClassName: "ResourceSink_PipelineFloorHole_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineFloorHole.ResourceSink_PipelineFloorHole_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Pipeline Floor Hole`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/UI/IconDesc_PipeFloorHole_256.IconDesc_PipeFloorHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pipelines.SC_RSS_Pipelines_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/FoundationPassthrough/Recipe_FoundationPassthrough_Pipe.Recipe_FoundationPassthrough_Pipe_C"')`, }, }, } PipelineSwatch = FGSchematic{ Name: "PipelineSwatch", ClassName: "CustomizerUnlock_PipelineSwatch_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/CustomizerUnlock_PipelineSwatch.CustomizerUnlock_PipelineSwatch_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Pipeline Swatch`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-5.Schematic_2-5_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Swatches/Recipe_Swatch_Slot17.Recipe_Swatch_Slot17_C"')`, }, }, } PipelineWallAttachments = FGSchematic{ Name: "PipelineWallAttachments", ClassName: "ResourceSink_PipelineWallAttachments_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Pipeline Wall Attachments`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PipelineSupportWallHole/UI/PipeSupportWallHole_256.PipeSupportWallHole_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Buildable/Factory/PipelineSupportWallHole/UI/PipeSupportWallHole_256.PipeSupportWallHole_256`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pipelines.SC_RSS_Pipelines_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportWall.Recipe_PipeSupportWall_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportWallHole.Recipe_PipeSupportWallHole_C"')`, }, }, } Plastic = FGSchematic{ Name: "Plastic", ClassName: "ResourceSink_Plastic_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_Plastic.ResourceSink_Plastic_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Plastic`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Plastic/UI/IconDesc_Plastic_256.IconDesc_Plastic_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=100))`, }, }, } Plate = FGSchematic{ Name: "Plate", ClassName: "ResourceSink_Plate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Plate.ResourceSink_Plate_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Iron Plate`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IronPlate/UI/IconDesc_IronPlates_256.IconDesc_IronPlates_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/IronPlate/UI/IconDesc_IronPlates_64.IconDesc_IronPlates_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=100))`, }, }, } PolymerResin = FGSchematic{ Name: "PolymerResin", ClassName: "ResourceSink_PolymerResin_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier6/ResourceSink_PolymerResin.ResourceSink_PolymerResin_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Polymer Resin`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/PolymerResin/UI/IconDesc_PolymerResin_256.IconDesc_PolymerResin_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/PolymerResin/Desc_PolymerResin.Desc_PolymerResin_C"',Amount=200))`, }, }, } PowerSlugs1 = FGSchematic{ Name: "PowerSlugs1", ClassName: "Research_PowerSlugs_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_1.Research_PowerSlugs_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal.Desc_Crystal_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Blue Power Slugs`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Crystal/UI/PowerSlugGreen_64.PowerSlugGreen_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_1.Recipe_PowerCrystalShard_1_C"')`, }, }, } PowerSlugs2 = FGSchematic{ Name: "PowerSlugs2", ClassName: "Research_PowerSlugs_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_2.Research_PowerSlugs_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Overclock Production`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/Overclock_Icon.Overclock_Icon"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockBuildOverclock_C`, }, }, } PowerSlugs3 = FGSchematic{ Name: "PowerSlugs3", ClassName: "Research_PowerSlugs_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_3.Research_PowerSlugs_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Slug Scanning`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Crystal/UI/PowerSlugGreen_64.PowerSlugGreen_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 120.000000, MType: resource.MAM, MUnlocks: nil, } PowerSlugs4 = FGSchematic{ Name: "PowerSlugs4", ClassName: "Research_PowerSlugs_4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_4.Research_PowerSlugs_4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal_mk2.Desc_Crystal_mk2_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Yellow Power Shards`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Crystal/UI/PowerSlugYellow_64.PowerSlugYellow_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_2.Recipe_PowerCrystalShard_2_C"')`, }, }, } PowerSlugs5 = FGSchematic{ Name: "PowerSlugs5", ClassName: "Research_PowerSlugs_5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_5.Research_PowerSlugs_5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Environment/Crystal/Desc_Crystal_mk3.Desc_Crystal_mk3_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Purple Power Shards`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Environment/Crystal/UI/PowerSlugPurple_64.PowerSlugPurple_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_3.Recipe_PowerCrystalShard_3_C"')`, }, }, } Quartz0 = FGSchematic{ Name: "Quartz0", ClassName: "Research_Quartz_0_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_0.Research_Quartz_0_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Quartz`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/UI/IconDesc_QuartzCrystal_64.IconDesc_QuartzCrystal_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"')`, }, }, } Quartz11 = FGSchematic{ Name: "Quartz11", ClassName: "Research_Quartz_1_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_1.Research_Quartz_1_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=20))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Quartz Crystals`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/UI/IconDesc_QuartzResource_64.IconDesc_QuartzResource_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_QuartzCrystal.Recipe_QuartzCrystal_C"')`, }, }, } Quartz12 = FGSchematic{ Name: "Quartz12", ClassName: "Research_Quartz_1_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"',Amount=20))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Silica`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Silica/UI/IconDesc_Silica_64.IconDesc_Silica_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Silica.Recipe_Silica_C"')`, }, }, } Quartz2 = FGSchematic{ Name: "Quartz2", ClassName: "Research_Quartz_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_2.Research_Quartz_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/QuartzCrystal/Desc_QuartzCrystal.Desc_QuartzCrystal_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Crystal Oscillator`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/UI/IconDesc_CrystalOscillator_64.IconDesc_CrystalOscillator_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_CrystalOscillator.Recipe_CrystalOscillator_C"')`, }, }, } Quartz3 = FGSchematic{ Name: "Quartz3", ClassName: "Research_Quartz_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3.Research_Quartz_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Signal Technologies`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } Quartz31 = FGSchematic{ Name: "Quartz31", ClassName: "Research_Quartz_3_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_1.Research_Quartz_3_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `The Explorer`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Vehicle/Explorer/UI/Explorer_256.Explorer_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_Explorer.Recipe_Explorer_C"')`, }, }, } Quartz32 = FGSchematic{ Name: "Quartz32", ClassName: "Research_Quartz_3_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_2.Research_Quartz_3_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Frequency Mapping`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/Map_Icon.Map_Icon"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Interface/UI/Assets/SmallIcons/SmallIcon_Map.SmallIcon_Map`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockMap_C`, }, }, } Quartz33 = FGSchematic{ Name: "Quartz33", ClassName: "Research_Quartz_3_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_3.Research_Quartz_3_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Radio Control Unit`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/RadioControlUnit/UI/IconDesc_RadioControlUnit_64.IconDesc_RadioControlUnit_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_RadioControlUnit.Recipe_RadioControlUnit_C"')`, }, }, } Quartz4 = FGSchematic{ Name: "Quartz4", ClassName: "Research_Quartz_4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_4.Research_Quartz_4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=15))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Radar Technology`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/RadarTower/UI/RadarTower_256.RadarTower_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_RadarTower.Recipe_RadarTower_C"')`, }, }, } Quartz41 = FGSchematic{ Name: "Quartz41", ClassName: "Research_Quartz_4_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_4_1.Research_Quartz_4_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Radio Signal Scanning`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Equipment/ObjectScanner/Icons/CrashSite_64.CrashSite_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 300.000000, MType: resource.MAM, MUnlocks: nil, } Quickwire = FGSchematic{ Name: "Quickwire", ClassName: "ResourceSink_Quickwire_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_Quickwire.ResourceSink_Quickwire_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Quickwire`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/UI/IconDesc_Quickwire_256.IconDesc_Quickwire_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=500))`, }, }, } RadiationFilters = FGSchematic{ Name: "RadiationFilters", ClassName: "ResourceSink_RadiationFilters_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Equipment/ResourceSink_RadiationFilters.ResourceSink_RadiationFilters_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Radiation Filters`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-3.Schematic_7-3_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IodineInfusedFilter/UI/IconDesc_HazmatFilter_256.IconDesc_HazmatFilter_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/SchematicCategories/SC_Walls.SC_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IodineInfusedFilter/Desc_HazmatFilter.Desc_HazmatFilter_C"',Amount=10))`, }, }, } RadioControlUnit = FGSchematic{ Name: "RadioControlUnit", ClassName: "ResourceSink_RadioControlUnit_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_RadioControlUnit.ResourceSink_RadioControlUnit_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=7))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Radio Control Unit`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_3.Research_Quartz_3_3_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/RadioControlUnit/UI/IconDesc_RadioControlUnit_256.IconDesc_RadioControlUnit_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Communications.SC_RSS_Communications_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=50))`, }, }, } RampsCornersAsphalt = FGSchematic{ Name: "RampsCornersAsphalt", ClassName: "CBG_Ramps_Corners_Asphalt_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Asphalt.CBG_Ramps_Corners_Asphalt_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Asphalt Corner Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x1.Recipe_Ramp_DownCorner_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x2.Recipe_Ramp_DownCorner_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_DownCorner_Asphalt_8x4.Recipe_Ramp_DownCorner_Asphalt_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x1.Recipe_Ramp_UpCorner_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x2.Recipe_Ramp_UpCorner_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_Ramp_UpCorner_Asphalt_8x4.Recipe_Ramp_UpCorner_Asphalt_8x4_C"')`, }, }, } RampsCornersCoated = FGSchematic{ Name: "RampsCornersCoated", ClassName: "CBG_Ramps_Corners_Coated_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Coated.CBG_Ramps_Corners_Coated_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Coated Concrete Corner Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x1.Recipe_Ramp_UpCorner_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x2.Recipe_Ramp_UpCorner_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_UpCorner_Polished_8x4.Recipe_Ramp_UpCorner_Polished_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x1.Recipe_Ramp_DownCorner_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x2.Recipe_Ramp_DownCorner_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_Ramp_DownCorner_Polished_8x4.Recipe_Ramp_DownCorner_Polished_8x4_C"')`, }, }, } RampsCornersConcrete = FGSchematic{ Name: "RampsCornersConcrete", ClassName: "CBG_Ramps_Corners_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Concrete.CBG_Ramps_Corners_Concrete_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Concrete Corner Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x1.Recipe_Ramp_DownCorner_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x2.Recipe_Ramp_DownCorner_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_DownCorner_Concrete_8x4.Recipe_Ramp_DownCorner_Concrete_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x1.Recipe_Ramp_UpCorner_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x2.Recipe_Ramp_UpCorner_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_Ramp_UpCorner_Concrete_8x4.Recipe_Ramp_UpCorner_Concrete_8x4_C"')`, }, }, } RampsCornersMetal = FGSchematic{ Name: "RampsCornersMetal", ClassName: "CBG_Ramps_Corners_Metal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Corners_Metal.CBG_Ramps_Corners_Metal_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Metal Corner Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DiagonalRamps.ResourceSink_DiagonalRamps_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x1.Recipe_Ramp_DownCorner_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x2.Recipe_Ramp_DownCorner_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_DownCorner_Metal_8x4.Recipe_Ramp_DownCorner_Metal_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x1.Recipe_Ramp_UpCorner_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x2.Recipe_Ramp_UpCorner_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_Ramp_UpCorner_Metal_8x4.Recipe_Ramp_UpCorner_Metal_8x4_C"')`, }, }, } RampsDoubleAsphalt = FGSchematic{ Name: "RampsDoubleAsphalt", ClassName: "CBG_Ramps_Double_Asphalt_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Asphalt.CBG_Ramps_Double_Asphalt_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Asphalt Double Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x1.Recipe_RampDouble_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x2.Recipe_RampDouble_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_RampDouble_Asphalt_8x4.Recipe_RampDouble_Asphalt_8x4_C"')`, }, }, } RampsDoubleCoated = FGSchematic{ Name: "RampsDoubleCoated", ClassName: "CBG_Ramps_Double_Coated_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Coated.CBG_Ramps_Double_Coated_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Coated Concrete Double Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x1.Recipe_RampDouble_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x2.Recipe_RampDouble_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_RampDouble_Polished_8x4.Recipe_RampDouble_Polished_8x4_C"')`, }, }, } RampsDoubleConcrete = FGSchematic{ Name: "RampsDoubleConcrete", ClassName: "CBG_Ramps_Double_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Concrete.CBG_Ramps_Double_Concrete_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Concrete Double Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x1.Recipe_RampDouble_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x2.Recipe_RampDouble_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_RampDouble_Concrete_8x4.Recipe_RampDouble_Concrete_8x4_C"')`, }, }, } RampsDoubleMetal = FGSchematic{ Name: "RampsDoubleMetal", ClassName: "CBG_Ramps_Double_Metal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Double_Metal.CBG_Ramps_Double_Metal_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Metal Double Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x1.Recipe_RampDouble_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x2.Recipe_RampDouble_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_RampDouble_Metal_8x4.Recipe_RampDouble_Metal_8x4_C"')`, }, }, } RampsInvCornersAsphalt = FGSchematic{ Name: "RampsInvCornersAsphalt", ClassName: "CBG_Ramps_InvCorners_Asphalt_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Asphalt.CBG_Ramps_InvCorners_Asphalt_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Asphalt Inverted corner Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x1.Recipe_InvertedRamp_DCorner_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x2.Recipe_InvertedRamp_DCorner_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_DCorner_Asphalt_8x4.Recipe_InvertedRamp_DCorner_Asphalt_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x1.Recipe_InvertedRamp_UCorner_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x2.Recipe_InvertedRamp_UCorner_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_UCorner_Asphalt_8x4.Recipe_InvertedRamp_UCorner_Asphalt_8x4_C"')`, }, }, } RampsInvCornersCoated = FGSchematic{ Name: "RampsInvCornersCoated", ClassName: "CBG_Ramps_InvCorners_Coated_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Coated.CBG_Ramps_InvCorners_Coated_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Coated Concrete Inverted Corner Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x1.Recipe_InvertedRamp_DCorner_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x2.Recipe_InvertedRamp_DCorner_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_DCorner_Polished_8x4.Recipe_InvertedRamp_DCorner_Polished_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x1.Recipe_InvertedRamp_UCorner_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x2.Recipe_InvertedRamp_UCorner_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_UCorner_Polished_8x4.Recipe_InvertedRamp_UCorner_Polished_8x4_C"')`, }, }, } RampsInvCornersConcrete = FGSchematic{ Name: "RampsInvCornersConcrete", ClassName: "CBG_Ramps_InvCorners_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Concrete.CBG_Ramps_InvCorners_Concrete_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Concrete Inverted corner Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x1.Recipe_InvertedRamp_DCorner_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x2.Recipe_InvertedRamp_DCorner_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_DCorner_Concrete_8x4.Recipe_InvertedRamp_DCorner_Concrete_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x1.Recipe_InvertedRamp_UCorner_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x2.Recipe_InvertedRamp_UCorner_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_UCorner_Concrete_8x4.Recipe_InvertedRamp_UCorner_Concrete_8x4_C"')`, }, }, } RampsInvCornersMetal = FGSchematic{ Name: "RampsInvCornersMetal", ClassName: "CBG_Ramps_InvCorners_Metal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_InvCorners_Metal.CBG_Ramps_InvCorners_Metal_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Metal Inverted Corner Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedCornerRamps.ResourceSink_InvertedCornerRamps_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x1.Recipe_InvertedRamp_DCorner_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x2.Recipe_InvertedRamp_DCorner_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_DCorner_Metal_8x4.Recipe_InvertedRamp_DCorner_Metal_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x1.Recipe_InvertedRamp_UCorner_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x2.Recipe_InvertedRamp_UCorner_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_UCorner_Metal_8x4.Recipe_InvertedRamp_UCorner_Metal_8x4_C"')`, }, }, } RampsInvertedAsphalt = FGSchematic{ Name: "RampsInvertedAsphalt", ClassName: "CBG_Ramps_Inverted_Asphalt_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Asphalt.CBG_Ramps_Inverted_Asphalt_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Asphalt Inverted Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Asphalt_FoundationMaterial.ResourceSink_Customizer_Asphalt_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x1.Recipe_InvertedRamp_Asphalt_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x2.Recipe_InvertedRamp_Asphalt_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/AsphaltSet/Recipe_InvertedRamp_Asphalt_8x4.Recipe_InvertedRamp_Asphalt_8x4_C"')`, }, }, } RampsInvertedCoated = FGSchematic{ Name: "RampsInvertedCoated", ClassName: "CBG_Ramps_Inverted_Coated_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Coated.CBG_Ramps_Inverted_Coated_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Coated Concrete Inverted Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_PolishedConcrete_FoundationMaterial.ResourceSink_Customizer_PolishedConcrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x1.Recipe_InvertedRamp_Polished_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x2.Recipe_InvertedRamp_Polished_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/PolishedConcreteSet/Recipe_InvertedRamp_Polished_8x4.Recipe_InvertedRamp_Polished_8x4_C"')`, }, }, } RampsInvertedConcrete = FGSchematic{ Name: "RampsInvertedConcrete", ClassName: "CBG_Ramps_Inverted_Concrete_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Concrete.CBG_Ramps_Inverted_Concrete_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Concrete Inverted Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_Concrete_FoundationMaterial.ResourceSink_Customizer_Concrete_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x1.Recipe_InvertedRamp_Concrete_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x2.Recipe_InvertedRamp_Concrete_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/ConcreteSet/Recipe_InvertedRamp_Concrete_8x4.Recipe_InvertedRamp_Concrete_8x4_C"')`, }, }, } RampsInvertedMetal = FGSchematic{ Name: "RampsInvertedMetal", ClassName: "CBG_Ramps_Inverted_Metal_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Ramps_Inverted_Metal.CBG_Ramps_Inverted_Metal_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Metal Inverted Ramps`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_GripMetal_FoundationMaterial.ResourceSink_Customizer_GripMetal_FoundationMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_InvertedRampPack.ResourceSink_InvertedRampPack_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x1.Recipe_InvertedRamp_Metal_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x2.Recipe_InvertedRamp_Metal_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Foundation/GripMetal/Recipe_InvertedRamp_Metal_8x4.Recipe_InvertedRamp_Metal_8x4_C"')`, }, }, } ReinforcedIronPlate = FGSchematic{ Name: "ReinforcedIronPlate", ClassName: "ResourceSink_ReinforcedIronPlate_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_ReinforcedIronPlate.ResourceSink_ReinforcedIronPlate_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Reinforced Iron Plate`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/UI/IconDesc_ReinforcedIronPlates_256.IconDesc_ReinforcedIronPlates_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/IronPlateReinforced/UI/IconDesc_ReinforcedIronPlates_64.IconDesc_ReinforcedIronPlates_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=100))`, }, }, } Rod = FGSchematic{ Name: "Rod", ClassName: "ResourceSink_Rod_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Rod.ResourceSink_Rod_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Iron Rod`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IronRod/UI/IconDesc_IronRods_256.IconDesc_IronRods_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/IronRod/UI/IconDesc_IronRods_64.IconDesc_IronRods_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=100))`, }, }, } RoofsBasic = FGSchematic{ Name: "RoofsBasic", ClassName: "ResourceSink_Roofs_Basic_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Roofs_Basic.ResourceSink_Roofs_Basic_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Every Pioneer deserves a Roof over their head and factory. Get this basic human need now for only 6 Coupons! Once unlocked, Roof Materials will become available for purchase in the Customizer section of the AWESOME Shop. Do not miss out on those special looks!`, MDisplayName: `FICSIT Roofs`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Roof/UI/IconDesc_FicsitRoof4m_256.IconDesc_FicsitRoof4m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Structural.SC_RSS_Structural_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_01.Recipe_Roof_Orange_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_02.Recipe_Roof_Orange_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_03.Recipe_Roof_Orange_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Roof/Recipe_Roof_Orange_04.Recipe_Roof_Orange_04_C"')`, }, }, } Rotor = FGSchematic{ Name: "Rotor", ClassName: "ResourceSink_Rotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier2/ResourceSink_Rotor.ResourceSink_Rotor_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Rotor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Rotor/UI/IconDesc_Rotor_256.IconDesc_Rotor_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=100))`, }, }, } Rubber = FGSchematic{ Name: "Rubber", ClassName: "ResourceSink_Rubber_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier5/ResourceSink_Rubber.ResourceSink_Rubber_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Rubber`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Rubber/UI/IconDesc_Rubber_256.IconDesc_Rubber_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_OilProducts.SC_RSS_OilProducts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=100))`, }, }, } SaveCompatibility = FGSchematic{ Name: "SaveCompatibility", ClassName: "Schematic_SaveCompatibility_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Schematic_SaveCompatibility.Schematic_SaveCompatibility_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Save Compatibility`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Fence/Recipe_Fence_01.Recipe_Fence_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_03_Steel.Recipe_Wall_Window_8x4_03_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_04.Recipe_Wall_Conveyor_8x4_04_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_04_Steel.Recipe_Wall_Conveyor_8x4_04_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_JumpPad.Recipe_JumpPad_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_JumpPadTilted.Recipe_JumpPadTilted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Straight.Recipe_Walkway_Straight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Cross.Recipe_Walkway_Cross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_T.Recipe_Walkway_T_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Ramp.Recipe_Walkway_Ramp_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Turn.Recipe_Walkway_Turn_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_PillarTop.Recipe_PillarTop_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_8x4.Recipe_SteelWall_8x4_C"')`, }, }, } Schematic1_1 = FGSchematic{ Name: "Schematic1_1", ClassName: "Schematic_1-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_1-1.Schematic_1-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Base Building`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Structure.SchematicIcon_Structure"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 120.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_LookoutTower.Recipe_LookoutTower_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x1_01.Recipe_Foundation_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x2_01.Recipe_Foundation_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_8x4_01.Recipe_Foundation_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x1_01.Recipe_Ramp_8x1_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x2_01.Recipe_Ramp_8x2_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_01.Recipe_Ramp_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_01.Recipe_Wall_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x1.Recipe_Wall_Orange_8x1_C"')`, }, }, } Schematic1_2 = FGSchematic{ Name: "Schematic1_2", ClassName: "Schematic_1-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_1-2.Schematic_1-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=300))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Logistics`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 240.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentSplitter.Recipe_ConveyorAttachmentSplitter_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorAttachmentMerger.Recipe_ConveyorAttachmentMerger_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk1.Recipe_ConveyorLiftMk1_C"')`, }, { Class: `BP_UnlockBuildEfficiency_C`, }, }, } Schematic1_3 = FGSchematic{ Name: "Schematic1_3", ClassName: "Schematic_1-3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_1-3.Schematic_1-3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Field Research`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 180.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Mam.Recipe_Mam_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_ObjectScanner.Recipe_ObjectScanner_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Beacon.Recipe_Beacon_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StoragePlayer.Recipe_StoragePlayer_C"')`, }, { Class: `BP_UnlockArmEquipmentSlot_C`, MNumArmEquipmentSlotsToUnlock: 1, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Schematic2_1 = FGSchematic{ Name: "Schematic2_1", ClassName: "Schematic_2-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_2-1.Schematic_2-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=300))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Part Assembly`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 2, MTimeToComplete: 360.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_AssemblerMk1.Recipe_AssemblerMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_CopperSheet.Recipe_CopperSheet_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_Rotor.Recipe_Rotor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_ModularFrame.Recipe_ModularFrame_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_1.Recipe_SpaceElevatorPart_1_C"')`, }, }, } Schematic2_2 = FGSchematic{ Name: "Schematic2_2", ClassName: "Schematic_2-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_2-2.Schematic_2-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Obstacle Clearing`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 2, MTimeToComplete: 180.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Chainsaw.Recipe_Chainsaw_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biofuel.Recipe_Biofuel_C"')`, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Schematic2_3 = FGSchematic{ Name: "Schematic2_3", ClassName: "Schematic_2-3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_2-3.Schematic_2-3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=150))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Jump Pads`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Structure.SchematicIcon_Structure"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 2, MTimeToComplete: 240.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_JumpPadAdjustable.Recipe_JumpPadAdjustable_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_UJellyLandingPad.Recipe_UJellyLandingPad_C"')`, }, }, } Schematic2_5 = FGSchematic{ Name: "Schematic2_5", ClassName: "Schematic_2-5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_2-5.Schematic_2-5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Resource Sink Bonus Program`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 2, MTimeToComplete: 300.000000, MType: resource.Milestone, MUnlockDescription: `This Build Gun software upgrade adds a new tab to the Build Menu: The Customizer. From here Pioneers have access to the Color section, as well as Material and Pattern options, purchased in the AWESOME Shop.`, MUnlockIconBig: `Unsupported texture. Contact developer for support`, MUnlockIconCategory: `Unsupported texture. Contact developer for support`, MUnlockIconSmall: `Unsupported texture. Contact developer for support`, MUnlockName: `Build Gun Upgrade: Customizer`, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ResourceSink.Recipe_ResourceSink_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ResourceSinkShop.Recipe_ResourceSinkShop_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_ColorCartridge.Recipe_ColorCartridge_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/CustomizerUnlock_ColourSwatches.CustomizerUnlock_ColourSwatches_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/CustomizerUnlock_PipelineSwatch.CustomizerUnlock_PipelineSwatch_C"')`, }, { Class: `BP_UnlockInfoOnly_C`, }, }, } Schematic3_1 = FGSchematic{ Name: "Schematic3_1", ClassName: "Schematic_3-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_3-1.Schematic_3-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=300))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Coal Power`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 480.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorCoal.Recipe_GeneratorCoal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_WaterPump.Recipe_WaterPump_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Pipeline.Recipe_Pipeline_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupport.Recipe_PipeSupport_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipelineJunction_Cross.Recipe_PipelineJunction_Cross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipelinePump.Recipe_PipelinePump_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeStorageTank.Recipe_PipeStorageTank_C"')`, }, { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/CustomizerUnlock_PipelineSwatch.CustomizerUnlock_PipelineSwatch_C"')`, }, }, } Schematic3_2 = FGSchematic{ Name: "Schematic3_2", ClassName: "Schematic_3-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_3-2.Schematic_3-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=300))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Logistics Mk.2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 2, MTimeToComplete: 360.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk2.Recipe_ConveyorBeltMk2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPoleStackable.Recipe_ConveyorPoleStackable_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk2.Recipe_ConveyorLiftMk2_C"')`, }, }, } Schematic3_3 = FGSchematic{ Name: "Schematic3_3", ClassName: "Schematic_3-3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_3-3.Schematic_3-3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=400))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Vehicular Transport`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Vehicle.SchematicIcon_Vehicle"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 240.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_Tractor.Recipe_Tractor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_TruckStation.Recipe_TruckStation_C"')`, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Schematic3_4 = FGSchematic{ Name: "Schematic3_4", ClassName: "Schematic_3-4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrame/Desc_ModularFrame.Desc_ModularFrame_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=150),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1000))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Basic Steel Production`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 480.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_SmelterMk1.Recipe_SmelterMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotSteel.Recipe_IngotSteel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_SteelBeam.Recipe_SteelBeam_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_SteelPipe.Recipe_SteelPipe_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_2.Recipe_SpaceElevatorPart_2_C"')`, }, }, } Schematic4_1 = FGSchematic{ Name: "Schematic4_1", ClassName: "Schematic_4-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=300))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Advanced Steel Production`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 600.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk2.Recipe_MinerMk2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_EncasedIndustrialBeam.Recipe_EncasedIndustrialBeam_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_Stator.Recipe_Stator_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_Motor.Recipe_Motor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_3.Recipe_SpaceElevatorPart_3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_ModularFrameHeavy.Recipe_ModularFrameHeavy_C"')`, }, }, } Schematic4_2 = FGSchematic{ Name: "Schematic4_2", ClassName: "Schematic_4-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_4-2.Schematic_4-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rotor/Desc_Rotor.Desc_Rotor_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=1500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Improved Melee Combat`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 180.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_XenoBasher.Recipe_XenoBasher_C"')`, }, { Class: `BP_UnlockArmEquipmentSlot_C`, MNumArmEquipmentSlotsToUnlock: 1, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Schematic4_4 = FGSchematic{ Name: "Schematic4_4", ClassName: "Schematic_4-4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_4-4.Schematic_4-4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=300),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Hypertubes`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Structure.SchematicIcon_Structure"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 600.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipe_PipeHyperStart.Recipe_PipeHyperStart_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeHyper.Recipe_PipeHyper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeHyperSupport.Recipe_PipeHyperSupport_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_HyperPoleStackable.Recipe_HyperPoleStackable_C"')`, }, }, } Schematic5_1 = FGSchematic{ Name: "Schematic5_1", ClassName: "Schematic_5-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-1.Schematic_5-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=500))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Oil Processing`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 720.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_OilPump.Recipe_OilPump_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_OilRefinery.Recipe_OilRefinery_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Valve.Recipe_Valve_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_Plastic.Recipe_Plastic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_Rubber.Recipe_Rubber_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_LiquidFuel.Recipe_LiquidFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PetroleumCoke.Recipe_PetroleumCoke_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_CircuitBoard.Recipe_CircuitBoard_C"')`, }, { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-1-1.Schematic_5-1-1_C"')`, }, }, } Schematic5_1_1 = FGSchematic{ Name: "Schematic5_1_1", ClassName: "Schematic_5-1-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-1-1.Schematic_5-1-1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Oil Processing 2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualPlastic.Recipe_ResidualPlastic_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualRubber.Recipe_ResidualRubber_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_ResidualFuel.Recipe_ResidualFuel_C"')`, }, }, } Schematic5_2 = FGSchematic{ Name: "Schematic5_2", ClassName: "Schematic_5-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-2.Schematic_5-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=1000))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Industrial Manufacturing`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 720.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ManufacturerMk1.Recipe_ManufacturerMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Recipe_Truck.Recipe_Truck_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_Computer.Recipe_Computer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_4.Recipe_SpaceElevatorPart_4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_5.Recipe_SpaceElevatorPart_5_C"')`, }, }, } Schematic5_3 = FGSchematic{ Name: "Schematic5_3", ClassName: "Schematic_5-3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-3.Schematic_5-3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=500))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Logistics Mk.3`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 4, MTimeToComplete: 300.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerStorageMk1.Recipe_PowerStorageMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StorageContainerMk2.Recipe_StorageContainerMk2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk3.Recipe_ConveyorBeltMk3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk3.Recipe_ConveyorLiftMk3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipeSupportStackable.Recipe_PipeSupportStackable_C"')`, }, }, } Schematic5_4 = FGSchematic{ Name: "Schematic5_4", ClassName: "Schematic_5-4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-4.Schematic_5-4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=25),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=3000))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Alternative Fluid Transport`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 480.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Packager.Recipe_Packager_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_FluidCanister.Recipe_FluidCanister_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedWater.Recipe_PackagedWater_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedCrudeOil.Recipe_PackagedCrudeOil_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_Fuel.Recipe_Fuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedOilResidue.Recipe_PackagedOilResidue_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_PackagedBiofuel.Recipe_PackagedBiofuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_LiquidBiofuel.Recipe_LiquidBiofuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_IndustrialTank.Recipe_IndustrialTank_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_5-4-1.Schematic_5-4-1_C"')`, }, }, } Schematic5_4_1 = FGSchematic{ Name: "Schematic5_4_1", ClassName: "Schematic_5-4-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_5-4-1.Schematic_5-4-1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: ` Alternative Fluid Transport 2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageWater.Recipe_UnpackageWater_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageOil.Recipe_UnpackageOil_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageFuel.Recipe_UnpackageFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageOilResidue.Recipe_UnpackageOilResidue_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_UnpackageBioFuel.Recipe_UnpackageBioFuel_C"')`, }, }, } Schematic6_1 = FGSchematic{ Name: "Schematic6_1", ClassName: "Schematic_6-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-1.Schematic_6-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=400))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Expanded Power Infrastructure`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 6, MTimeToComplete: 900.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorFuel.Recipe_GeneratorFuel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk4.Recipe_ConveyorBeltMk4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk4.Recipe_ConveyorLiftMk4_C"')`, }, { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreGold/Desc_OreGold.Desc_OreGold_C"')`, }, }, } Schematic6_2 = FGSchematic{ Name: "Schematic6_2", ClassName: "Schematic_6-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-2.Schematic_6-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Fuel/Desc_Fuel.Desc_Fuel_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Jetpack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 6, MTimeToComplete: 300.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_JetPack.Recipe_JetPack_C"')`, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Schematic6_3 = FGSchematic{ Name: "Schematic6_3", ClassName: "Schematic_6-3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-3.Schematic_6-3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=600))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Monorail Train Technology`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Vehicle.SchematicIcon_Vehicle"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 6, MTimeToComplete: 900.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Train/Recipe_Locomotive.Recipe_Locomotive_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Vehicle/Train/Recipe_FreightWagon.Recipe_FreightWagon_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_RailroadTrack.Recipe_RailroadTrack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainStation.Recipe_TrainStation_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainDockingStation.Recipe_TrainDockingStation_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainDockingStationLiquid.Recipe_TrainDockingStationLiquid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainPlatformEmpty.Recipe_TrainPlatformEmpty_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Station/Recipe_TrainPlatformEmpty_02.Recipe_TrainPlatformEmpty_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Signal/Recipe_RailroadBlockSignal.Recipe_RailroadBlockSignal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Factory/Train/Signal/Recipe_RailroadPathSignal.Recipe_RailroadPathSignal_C"')`, }, }, } Schematic6_4 = FGSchematic{ Name: "Schematic6_4", ClassName: "Schematic_6-4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-4.Schematic_6-4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Fabric.Desc_Fabric_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Gas Mask`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 5, MTimeToComplete: 300.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Gasmask.Recipe_Gasmask_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_FilterGasMask.Recipe_FilterGasMask_C"')`, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Schematic6_5 = FGSchematic{ Name: "Schematic6_5", ClassName: "Schematic_6-5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_6-5.Schematic_6-5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Plastic/Desc_Plastic.Desc_Plastic_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Pipeline Engineering Mk.2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 6, MTimeToComplete: 600.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipelineMK2.Recipe_PipelineMK2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PipelinePumpMK2.Recipe_PipelinePumpMK2_C"')`, }, }, } Schematic7_1 = FGSchematic{ Name: "Schematic7_1", ClassName: "Schematic_7-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-1.Schematic_7-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=500))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Bauxite Refinement`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 600.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_AluminaSolution.Recipe_AluminaSolution_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_PackagedAlumina.Recipe_PackagedAlumina_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_AluminumScrap.Recipe_AluminumScrap_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotAluminum.Recipe_IngotAluminum_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_AluminumSheet.Recipe_AluminumSheet_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_AluminumCasing.Recipe_AluminumCasing_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_RadioControlUnit.Recipe_RadioControlUnit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Blender.Recipe_Blender_C"')`, }, { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"'),(ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreBauxite/Desc_OreBauxite.Desc_OreBauxite_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/RawQuartz/Desc_RawQuartz.Desc_RawQuartz_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-1-1.Schematic_7-1-1_C"')`, }, }, } Schematic7_1_1 = FGSchematic{ Name: "Schematic7_1_1", ClassName: "Schematic_7-1-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-1-1.Schematic_7-1-1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Bauxite Refinement 2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_UnpackageAlumina.Recipe_UnpackageAlumina_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_QuartzCrystal.Recipe_QuartzCrystal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_CrystalOscillator.Recipe_CrystalOscillator_C"')`, }, }, } Schematic7_2 = FGSchematic{ Name: "Schematic7_2", ClassName: "Schematic_7-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-2.Schematic_7-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C"',Amount=300))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Logistics Mk.5`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Logistics.SchematicIcon_Logistics"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 60.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk5.Recipe_ConveyorBeltMk5_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorLiftMk5.Recipe_ConveyorLiftMk5_C"')`, }, }, } Schematic7_3 = FGSchematic{ Name: "Schematic7_3", ClassName: "Schematic_7-3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-3.Schematic_7-3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/HighSpeedWire/Desc_HighSpeedWire.Desc_HighSpeedWire_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Filter/Desc_Filter.Desc_Filter_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Hazmat Suit`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 300.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_HazmatSuit.Recipe_HazmatSuit_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_FilterHazmat.Recipe_FilterHazmat_C"')`, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Schematic7_4 = FGSchematic{ Name: "Schematic7_4", ClassName: "Schematic_7-4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-4.Schematic_7-4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=300))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Aeronautical Engineering`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Vehicle.SchematicIcon_Vehicle"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 900.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"'))`, MResourcesToAddToScanner: ``, }, { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/OilRefinery/Recipe_SulfuricAcid.Recipe_SulfuricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_PackagedSulfuricAcid.Recipe_PackagedSulfuricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_Battery.Recipe_Battery_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_ComputerSuper.Recipe_ComputerSuper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_DroneTransport.Recipe_DroneTransport_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_DroneStation.Recipe_DroneStation_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_7.Recipe_SpaceElevatorPart_7_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-4-1.Schematic_7-4-1_C"')`, }, }, } Schematic7_4_1 = FGSchematic{ Name: "Schematic7_4_1", ClassName: "Schematic_7-4-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_7-4-1.Schematic_7-4-1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Aeronautical Engineering 2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_UnpackageSulfuricAcid.Recipe_UnpackageSulfuricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_AILimiter.Recipe_AILimiter_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_HighSpeedConnector.Recipe_HighSpeedConnector_C"')`, }, }, } Schematic8_1 = FGSchematic{ Name: "Schematic8_1", ClassName: "Schematic_8-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-1.Schematic_8-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=1000),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=2000))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Nuclear Power`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 8, MTimeToComplete: 900.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreUranium/Desc_OreUranium.Desc_OreUranium_C"'))`, MResourcesToAddToScanner: ``, }, { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_UraniumCell.Recipe_UraniumCell_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_ElectromagneticControlRod.Recipe_ElectromagneticControlRod_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_NuclearFuelRod.Recipe_NuclearFuelRod_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorNuclear.Recipe_GeneratorNuclear_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_6.Recipe_SpaceElevatorPart_6_C"')`, }, }, } Schematic8_2 = FGSchematic{ Name: "Schematic8_2", ClassName: "Schematic_8-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-2.Schematic_8-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameLightweight/Desc_ModularFrameLightweight.Desc_ModularFrameLightweight_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumCasing/Desc_AluminumCasing.Desc_AluminumCasing_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=3000))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Advanced Aluminum Production`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 8, MTimeToComplete: 900.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_FrackingSmasher.Recipe_FrackingSmasher_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_FrackingExtractor.Recipe_FrackingExtractor_C"')`, }, { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"',ResourceNodeType=FrackingCore),(ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',ResourceNodeType=FrackingCore),(ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',ResourceNodeType=FrackingCore))`, MResourcesToAddToScanner: ``, }, { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_GasTank.Recipe_GasTank_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_PackagedNitrogen.Recipe_PackagedNitrogen_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_HeatSink.Recipe_HeatSink_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Blender/Recipe_CoolingSystem.Recipe_CoolingSystem_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Blender/Recipe_FusedModularFrame.Recipe_FusedModularFrame_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-2-1.Schematic_8-2-1_C"')`, }, }, } Schematic8_2_1 = FGSchematic{ Name: "Schematic8_2_1", ClassName: "Schematic_8-2-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-2-1.Schematic_8-2-1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Advanced Aluminum Production 2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 8, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_UnpackageNitrogen.Recipe_UnpackageNitrogen_C"')`, }, }, } Schematic8_3 = FGSchematic{ Name: "Schematic8_3", ClassName: "Schematic_8-3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-3.Schematic_8-3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Motor/Desc_Motor.Desc_Motor_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Computer/Desc_Computer.Desc_Computer_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Hover Pack`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Equipment.SchematicIcon_Equipment"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 7, MTimeToComplete: 300.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Hoverpack.Recipe_Hoverpack_C"')`, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Schematic8_4 = FGSchematic{ Name: "Schematic8_4", ClassName: "Schematic_8-4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-4.Schematic_8-4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=1000))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Leading-edge Production`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 8, MTimeToComplete: 300.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_MotorTurbo.Recipe_MotorTurbo_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk3.Recipe_MinerMk3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_8.Recipe_SpaceElevatorPart_8_C"')`, }, }, } Schematic8_5 = FGSchematic{ Name: "Schematic8_5", ClassName: "Schematic_8-5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-5.Schematic_8-5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ElectromagneticControlRod/Desc_ElectromagneticControlRod.Desc_ElectromagneticControlRod_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CoolingSystem/Desc_CoolingSystem.Desc_CoolingSystem_C"',Amount=400),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameFused/Desc_ModularFrameFused.Desc_ModularFrameFused_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Particle Enrichment`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 8, MTimeToComplete: 1200.000000, MType: resource.Milestone, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Blender/Recipe_NitricAcid.Recipe_NitricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_PackagedNitricAcid.Recipe_PackagedNitricAcid_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Blender/Recipe_NonFissileUranium.Recipe_NonFissileUranium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/HadronCollider/Recipe_Plutonium.Recipe_Plutonium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_PlutoniumCell.Recipe_PlutoniumCell_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Manufacturer/Recipe_PlutoniumFuelRod.Recipe_PlutoniumFuelRod_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_HadronCollider.Recipe_HadronCollider_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_CopperDust.Recipe_CopperDust_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_PressureConversionCube.Recipe_PressureConversionCube_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/SpaceElevatorParts/Recipe_SpaceElevatorPart_9.Recipe_SpaceElevatorPart_9_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_8-5-1.Schematic_8-5-1_C"')`, }, }, } Schematic8_5_1 = FGSchematic{ Name: "Schematic8_5_1", ClassName: "Schematic_8-5-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Progression/Schematic_8-5-1.Schematic_8-5-1_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Particle Enrichment 2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Factory.SchematicIcon_Factory"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 8, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Packager/Recipe_UnpackageNitricAcid.Recipe_UnpackageNitricAcid_C"')`, }, }, } Screw = FGSchematic{ Name: "Screw", ClassName: "ResourceSink_Screw_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Screw.ResourceSink_Screw_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Screw`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/IronScrew/UI/IconDesc_IronScrews_256.IconDesc_IronScrews_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/IronScrew/UI/IconDesc_IronScrews_64.IconDesc_IronScrews_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=500))`, }, }, } Silica = FGSchematic{ Name: "Silica", ClassName: "ResourceSink_Silica_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_Silica.ResourceSink_Silica_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Silica`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Silica/UI/IconDesc_Silica_256.IconDesc_Silica_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Minerals.SC_RSS_Minerals_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Silica/Desc_Silica.Desc_Silica_C"',Amount=100))`, }, }, } Stairs = FGSchematic{ Name: "Stairs", ClassName: "ResourceSink_Stairs_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Stairs`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FoundationExpansionPack.ResourceSink_FoundationExpansionPack_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Stair/UI/StairLeft_256.StairLeft_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Traversal.SC_RSS_Traversal_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Left_01.Recipe_Stairs_Left_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Right_01.Recipe_Stairs_Right_01_C"')`, }, }, } StartingRecipes = FGSchematic{ Name: "StartingRecipes", ClassName: "Schematic_StartingRecipes_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Schematic_StartingRecipes.Schematic_StartingRecipes_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Starting Blueprints`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotIron.Recipe_IngotIron_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_IronPlate.Recipe_IronPlate_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_IronRod.Recipe_IronRod_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_TradingPost.Recipe_TradingPost_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreIron.Recipe_OreIron_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreCopper.Recipe_OreCopper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreBauxite.Recipe_OreBauxite_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreCaterium.Recipe_OreCaterium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_OreUranium.Recipe_OreUranium_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_CrudeOil.Recipe_CrudeOil_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_Sulfur.Recipe_Sulfur_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_Limestone.Recipe_Limestone_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_Coal.Recipe_Coal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/RawResources/Recipe_RawQuartz.Recipe_RawQuartz_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_XenoZapper.Recipe_XenoZapper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_WorkBench.Recipe_WorkBench_C"')`, }, { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreIron/Desc_OreIron.Desc_OreIron_C"')`, }, { Class: `BP_UnlockEmote_C`, MEmotes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Clap.Emote_Clap_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_BuildGunSpin.Emote_BuildGunSpin_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_FacePalm.Emote_FacePalm_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Rock.Emote_Rock_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Paper.Emote_Paper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Scissors.Emote_Scissors_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Point.Emote_Point_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Wave.Emote_Wave_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Emotes/Emote_Heart.Emote_Heart_C"')`, }, }, } Stator = FGSchematic{ Name: "Stator", ClassName: "ResourceSink_Stator_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier4/ResourceSink_Stator.ResourceSink_Stator_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Stator`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_4-1.Schematic_4-1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Stator/UI/IconDesc_Stator_256.IconDesc_Stator_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Stator/Desc_Stator.Desc_Stator_C"',Amount=100))`, }, }, } StatueBronzePioneer = FGSchematic{ Name: "StatueBronzePioneer", ClassName: "ResourceSink_StatueBronzePioneer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueBronzePioneer.ResourceSink_StatueBronzePioneer_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=25))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Adequate Pioneering`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSilverPioneer.ResourceSink_StatueSilverPioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldPioneer.ResourceSink_StatueGoldPioneer_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_CharBronze_256.TXUI_Award_CharBronze_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pioneering.SC_RSS_Pioneering_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_CharacterRunStatue.Desc_CharacterRunStatue_C"',Amount=1))`, }, }, } StatueGoldPioneer = FGSchematic{ Name: "StatueGoldPioneer", ClassName: "ResourceSink_StatueGoldPioneer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldPioneer.ResourceSink_StatueGoldPioneer_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=150))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Satisfactory Pioneering`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 2.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueBronzePioneer.ResourceSink_StatueBronzePioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSilverPioneer.ResourceSink_StatueSilverPioneer_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_CharGold_256.TXUI_Award_CharGold_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pioneering.SC_RSS_Pioneering_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_CharacterSpin_Statue.Desc_CharacterSpin_Statue_C"',Amount=1))`, }, }, } StatueGoldenNut = FGSchematic{ Name: "StatueGoldenNut", ClassName: "ResourceSink_StatueGoldenNut_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldenNut.ResourceSink_StatueGoldenNut_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1000))`, MDependenciesBlocksSchematicAccess: false, MDescription: `It's a Golden Nut. It's shiny and its price is totally justified. Don't overthink it, you need one! Purchase a Golden Nut today! (Warning: Ingestion is not recommended).`, MDisplayName: `Golden Nut`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 6.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldPioneer.ResourceSink_StatueGoldPioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueLizardDoggo.ResourceSink_StatueLizardDoggo_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_Nut_256.TXUI_Award_Nut_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Massage-2ABb.SC_RSS_Massage-2ABb_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_GoldenNut_Statue.Desc_GoldenNut_Statue_C"',Amount=1))`, }, }, } StatueHoggo = FGSchematic{ Name: "StatueHoggo", ClassName: "ResourceSink_Statue_Hoggo_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Statue_Hoggo.ResourceSink_Statue_Hoggo_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Silver Hog`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 3.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueLizardDoggo.ResourceSink_StatueLizardDoggo_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSpaceGiraffe.ResourceSink_StatueSpaceGiraffe_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_Hog_256.TXUI_Award_Hog_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Massage-2ABb.SC_RSS_Massage-2ABb_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_Hog_Statue.Desc_Hog_Statue_C"',Amount=1))`, }, }, } StatueLizardDoggo = FGSchematic{ Name: "StatueLizardDoggo", ClassName: "ResourceSink_StatueLizardDoggo_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueLizardDoggo.ResourceSink_StatueLizardDoggo_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: `You love Doggos but are not of the responsible breed? Worry not! Purchase the Golden Lizard Doggo today and enjoy cuteness without worrying about it starving!`, MDisplayName: `Lizard Doggo`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Statue_Hoggo.ResourceSink_Statue_Hoggo_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSpaceGiraffe.ResourceSink_StatueSpaceGiraffe_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_LizardDoggo_256.TXUI_Award_LizardDoggo_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Massage-2ABb.SC_RSS_Massage-2ABb_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_DoggoStatue.Desc_DoggoStatue_C"',Amount=1))`, }, }, } StatueSilverPioneer = FGSchematic{ Name: "StatueSilverPioneer", ClassName: "ResourceSink_StatueSilverPioneer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSilverPioneer.ResourceSink_StatueSilverPioneer_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Are you up for the challenge? Show your worth with this recognition efforts and proudly showcase it in your factory if you're really sure you deserve it.`, MDisplayName: `Pretty Good Pioneering`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueBronzePioneer.ResourceSink_StatueBronzePioneer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueGoldPioneer.ResourceSink_StatueGoldPioneer_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/IconDesc_AwardStatue_Char_256.IconDesc_AwardStatue_Char_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Pioneering.SC_RSS_Pioneering_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_CharacterClap_Statue.Desc_CharacterClap_Statue_C"',Amount=1))`, }, }, } StatueSpaceGiraffe = FGSchematic{ Name: "StatueSpaceGiraffe", ClassName: "ResourceSink_StatueSpaceGiraffe_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueSpaceGiraffe.ResourceSink_StatueSpaceGiraffe_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Confusing Creature`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 5.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Statue_Hoggo.ResourceSink_Statue_Hoggo_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StatueLizardDoggo.ResourceSink_StatueLizardDoggo_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Decor/Statues/UI/TXUI_Award_SpaceGiraffe_256.TXUI_Award_SpaceGiraffe_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Massage-2ABb.SC_RSS_Massage-2ABb_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Decoration/Desc_SpaceGiraffeStatue.Desc_SpaceGiraffeStatue_C"',Amount=1))`, }, }, } SteelBeam = FGSchematic{ Name: "SteelBeam", ClassName: "ResourceSink_SteelBeam_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier3/ResourceSink_SteelBeam.ResourceSink_SteelBeam_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Steel Beam`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SteelPlate/UI/IconDesc_SteelBeam_256.IconDesc_SteelBeam_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/SteelPlate/UI/IconDesc_SteelBeam_64.IconDesc_SteelBeam_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=100))`, }, }, } SteelPipe = FGSchematic{ Name: "SteelPipe", ClassName: "ResourceSink_SteelPipe_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier3/ResourceSink_SteelPipe.ResourceSink_SteelPipe_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Steel Pipe`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_3-4.Schematic_3-4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/SteelPipe/UI/IconDesc_SteelPipe_256.IconDesc_SteelPipe_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Resource/Parts/SteelPipe/UI/IconDesc_SteelPipe_64.IconDesc_SteelPipe_64`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_StandardParts.SC_RSS_StandardParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100))`, }, }, } SteelWallsBasic = FGSchematic{ Name: "SteelWallsBasic", ClassName: "CBG_Steel_Walls_Basic_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Basic.CBG_Steel_Walls_Basic_C", MCost: ``, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Basic Steel Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_8x1.Recipe_SteelWall_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x4_02.Recipe_Wall_8x4_02_C"')`, }, }, } SteelWallsConveyor = FGSchematic{ Name: "SteelWallsConveyor", ClassName: "CBG_Steel_Walls_Conveyor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Conveyor.CBG_Steel_Walls_Conveyor_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Conveyor Steel Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Normal.ResourceSink_ConveryWalls_Normal_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_01_Steel.Recipe_Wall_Conveyor_8x4_01_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_02_Steel.Recipe_Wall_Conveyor_8x4_02_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_8x4_03_Steel.Recipe_Wall_Conveyor_8x4_03_Steel_C"')`, }, }, } SteelWallsDiagonalDown = FGSchematic{ Name: "SteelWallsDiagonalDown", ClassName: "CBG_Steel_Walls_DiagonalDown_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalDown.CBG_Steel_Walls_DiagonalDown_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Down Diagonal Steel Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Down_Wallset.ResourceSink_Diagonal_Down_Wallset_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x1.Recipe_SteelWall_FlipTris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x2.Recipe_SteelWall_FlipTris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x4.Recipe_SteelWall_FlipTris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_FlipTris_8x8.Recipe_SteelWall_FlipTris_8x8_C"')`, }, }, } SteelWallsDiagonalUp = FGSchematic{ Name: "SteelWallsDiagonalUp", ClassName: "CBG_Steel_Walls_DiagonalUp_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_DiagonalUp.CBG_Steel_Walls_DiagonalUp_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Up Diagonal Steel Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Up_WallSet.ResourceSink_Diagonal_Up_WallSet_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x1.Recipe_SteelWall_Tris_8x1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x2.Recipe_SteelWall_Tris_8x2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x4.Recipe_SteelWall_Tris_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_SteelWall_Tris_8x8.Recipe_SteelWall_Tris_8x8_C"')`, }, }, } SteelWallsDoors = FGSchematic{ Name: "SteelWallsDoors", ClassName: "CBG_Steel_Walls_Doors_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Doors.CBG_Steel_Walls_Doors_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Doors Steel Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_01_Steel.Recipe_Wall_Door_8x4_01_Steel_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_8x4_03_Steel.Recipe_Wall_Door_8x4_03_Steel_C"')`, }, }, } SteelWallsGates = FGSchematic{ Name: "SteelWallsGates", ClassName: "CBG_Steel_Walls_Gates_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Gates.CBG_Steel_Walls_Gates_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Gates Steel Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_GateWalls.ResourceSink_GateWalls_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Gate_01.Recipe_SteelWall_8x4_Gate_01_C"')`, }, }, } SteelWallsTilted = FGSchematic{ Name: "SteelWallsTilted", ClassName: "CBG_Steel_Walls_Tilted_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Tilted.CBG_Steel_Walls_Tilted_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Tilted Steel Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Tilted_Walls.ResourceSink_Tilted_Walls_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_WallSet_Steel_Angular_8x4.Recipe_WallSet_Steel_Angular_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_WallSet_Steel_Angular_8x8.Recipe_WallSet_Steel_Angular_8x8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_Wall_Steel_8x4_Corner_01.Recipe_Wall_Steel_8x4_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_Wall_Steel_8x8_Corner_01.Recipe_Wall_Steel_8x8_Corner_01_C"')`, }, }, } SteelWallsWIndows = FGSchematic{ Name: "SteelWallsWIndows", ClassName: "CBG_Steel_Walls_WIndows_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_WIndows.CBG_Steel_Walls_WIndows_C", MCost: ``, MDependenciesBlocksSchematicAccess: true, MDescription: ``, MDisplayName: `Windows Steel Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer/ResourceSink_Customizer_SteelWallMaterial.ResourceSink_Customizer_SteelWallMaterial_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Up_WallSet.ResourceSink_Diagonal_Up_WallSet_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=32.000000,Y=32.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.Custom, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_01.Recipe_SteelWall_8x4_Window_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_02.Recipe_SteelWall_8x4_Window_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_03.Recipe_SteelWall_8x4_Window_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/Building/Wall/SteelWallSet/Recipe_SteelWall_8x4_Window_04.Recipe_SteelWall_8x4_Window_04_C"')`, }, }, } StreetLight = FGSchematic{ Name: "StreetLight", ClassName: "ResourceSink_StreetLight_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_StreetLight.ResourceSink_StreetLight_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: `No more night-time related walkway accidents involving Trucks and poor lighting conditions! Light up those pathways and roads using the FICSIT Street Lights!`, MDisplayName: `Street Light`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_LightTower.ResourceSink_LightTower_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_CeilingLight.ResourceSink_CeilingLight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Stairs.ResourceSink_Stairs_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_2.Research_Caterium_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/StreetLight/UI/IconDesc_StreetLight_256.IconDesc_StreetLight_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Lighting.SC_RSS_Lighting_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StreetLight.Recipe_StreetLight_C"')`, }, }, } Sulfur0 = FGSchematic{ Name: "Sulfur0", ClassName: "Research_Sulfur_0_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_0.Research_Sulfur_0_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Sulfur`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/RawResources/Sulfur/UI/Sulfur_64.Sulfur_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"')`, }, }, } Sulfur1 = FGSchematic{ Name: "Sulfur1", ClassName: "Research_Sulfur_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_1.Research_Sulfur_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Sulfur/Desc_Sulfur.Desc_Sulfur_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Coal/Desc_Coal.Desc_Coal_C"',Amount=25))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Black Powder`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/GunPowder/UI/IconDesc_Gunpowder_64.IconDesc_Gunpowder_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Gunpowder.Recipe_Gunpowder_C"')`, }, }, } Sulfur2 = FGSchematic{ Name: "Sulfur2", ClassName: "Research_Sulfur_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_2.Research_Sulfur_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Volatile Applications`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/InGame/-Shared/Mam_Key_64.Mam_Key_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: nil, } Sulfur3 = FGSchematic{ Name: "Sulfur3", ClassName: "Research_Sulfur_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3.Research_Sulfur_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Detonator Prototype`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/NobeliskDetonator/UI/Detonator_64.Detonator_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 180.000000, MType: resource.MAM, MUnlocks: nil, } Sulfur31 = FGSchematic{ Name: "Sulfur31", ClassName: "Research_Sulfur_3_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_1.Research_Sulfur_3_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Nobelisk Detonator`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/NobeliskDetonator/UI/Detonator_64.Detonator_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 180.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_NobeliskDetonator.Recipe_NobeliskDetonator_C"')`, }, }, } Sulfur32 = FGSchematic{ Name: "Sulfur32", ClassName: "Research_Sulfur_3_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_2.Research_Sulfur_3_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Prototype Explosives`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/UI/IconDesc_Explosive_64.IconDesc_Explosive_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 180.000000, MType: resource.MAM, MUnlocks: nil, } Sulfur321 = FGSchematic{ Name: "Sulfur321", ClassName: "Research_Sulfur_3_2_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_3_2_1.Research_Sulfur_3_2_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Nobelisk Explosives`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/NobeliskExplosive/UI/IconDesc_Explosive_64.IconDesc_Explosive_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Nobelisk.Recipe_Nobelisk_C"')`, }, }, } Sulfur4 = FGSchematic{ Name: "Sulfur4", ClassName: "Research_Sulfur_4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4.Research_Sulfur_4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C"',Amount=250))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Rifle Prototype`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Rifle/UI/RifleMK1_64.RifleMK1_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 180.000000, MType: resource.MAM, MUnlocks: nil, } Sulfur41 = FGSchematic{ Name: "Sulfur41", ClassName: "Research_Sulfur_4_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4_1.Research_Sulfur_4_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/CircuitBoard/Desc_CircuitBoard.Desc_CircuitBoard_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ModularFrameHeavy/Desc_ModularFrameHeavy.Desc_ModularFrameHeavy_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `The Rifle`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Equipment/Rifle/UI/RifleMK1_64.RifleMK1_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 180.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_SpaceRifleMk1.Recipe_SpaceRifleMk1_C"')`, }, }, } Sulfur42 = FGSchematic{ Name: "Sulfur42", ClassName: "Research_Sulfur_4_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4_2.Research_Sulfur_4_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Prototype Cartridges`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/UI/Rifle_Magazine_64.Rifle_Magazine_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 180.000000, MType: resource.MAM, MUnlocks: nil, } Sulfur421 = FGSchematic{ Name: "Sulfur421", ClassName: "Research_Sulfur_4_2_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_4_2_1.Research_Sulfur_4_2_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPipe/Desc_SteelPipe.Desc_SteelPipe_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Rubber/Desc_Rubber.Desc_Rubber_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Rifle Cartridges`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/CartridgeStandard/UI/Rifle_Magazine_64.Rifle_Magazine_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_Cartridge.Recipe_Cartridge_C"')`, }, }, } Sulfur5 = FGSchematic{ Name: "Sulfur5", ClassName: "Research_Sulfur_5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_5.Research_Sulfur_5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlateReinforced/Desc_SteelPlateReinforced.Desc_SteelPlateReinforced_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Expanded Toolbelt`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 180.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockArmEquipmentSlot_C`, MNumArmEquipmentSlotsToUnlock: 1, }, }, } Sulfur6 = FGSchematic{ Name: "Sulfur6", ClassName: "Research_Sulfur_6_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/Sulfur_RS/Research_Sulfur_6.Research_Sulfur_6_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/GunPowder/Desc_Gunpowder.Desc_Gunpowder_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/SteelPlate/Desc_SteelPlate.Desc_SteelPlate_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Inflated Pocket Dimension`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Interface/UI/Assets/Shared/ThumbsUp_64.ThumbsUp_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 180.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 6, }, }, } SuperComputer = FGSchematic{ Name: "SuperComputer", ClassName: "ResourceSink_SuperComputer_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_SuperComputer.ResourceSink_SuperComputer_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=8))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Supercomputer`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_1.Research_Caterium_6_1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/ComputerSuper/UI/IconDesc_SuperComputer_256.IconDesc_SuperComputer_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Communications.SC_RSS_Communications_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ComputerSuper/Desc_ComputerSuper.Desc_ComputerSuper_C"',Amount=50))`, }, }, } TiltedWalls = FGSchematic{ Name: "TiltedWalls", ClassName: "ResourceSink_Tilted_Walls_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Tilted_Walls.ResourceSink_Tilted_Walls_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Tilted Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Angular/IconDesc_FicsitAngWall8m_256.IconDesc_FicsitAngWall8m_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Angular_8x4.Recipe_Wall_Orange_Angular_8x4_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_Angular_8x8.Recipe_Wall_Orange_Angular_8x8_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x4_Corner_01.Recipe_Wall_Orange_8x4_Corner_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Orange_8x8_Corner_01.Recipe_Wall_Orange_8x8_Corner_01_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Tilted.CBG_Concrete_Walls_Tilted_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_Tilted.CBG_Steel_Walls_Tilted_C"')`, }, }, } TurboMotor = FGSchematic{ Name: "TurboMotor", ClassName: "ResourceSink_TurboMotor_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier7/ResourceSink_TurboMotor.ResourceSink_TurboMotor_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=8))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Turbo Motor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Progression/Schematic_7-2.Schematic_7-2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/TurboMotor/UI/IconDesc_TurboMotor_256.IconDesc_TurboMotor_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_IndustrialParts.SC_RSS_IndustrialParts_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C"',Amount=50))`, }, }, } Tutorial1 = FGSchematic{ Name: "Tutorial1", ClassName: "Schematic_Tutorial1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial1.Schematic_Tutorial1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `HUB Upgrade 1`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_1.SchematicIcon_Hub_1"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Tutorial, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_Workshop.Recipe_Workshop_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_PortableMiner.Recipe_PortableMiner_C"')`, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Tutorial15 = FGSchematic{ Name: "Tutorial15", ClassName: "Schematic_Tutorial1_5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial1_5.Schematic_Tutorial1_5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `HUB Upgrade 2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial1.Schematic_Tutorial1_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_1.SchematicIcon_Hub_1"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Tutorial, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_SmelterBasicMk1.Recipe_SmelterBasicMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerLine.Recipe_PowerLine_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Smelter/Recipe_IngotCopper.Recipe_IngotCopper_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Wire.Recipe_Wire_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Cable.Recipe_Cable_C"')`, }, { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C"')`, }, }, } Tutorial2 = FGSchematic{ Name: "Tutorial2", ClassName: "Schematic_Tutorial2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial2.Schematic_Tutorial2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=20))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `HUB Upgrade 3`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial1_5.Schematic_Tutorial1_5_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_2.SchematicIcon_Hub_2"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Tutorial, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConstructorMk1.Recipe_ConstructorMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleMk1.Recipe_PowerPoleMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Concrete.Recipe_Concrete_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Screw.Recipe_Screw_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Assembler/Recipe_IronPlateReinforced.Recipe_IronPlateReinforced_C"')`, }, { Class: `BP_UnlockScannableResource_C`, MResourcePairsToAddToScanner: `((ResourceDescriptor=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"'))`, MResourcesToAddToScanner: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Stone/Desc_Stone.Desc_Stone_C"')`, }, }, } Tutorial3 = FGSchematic{ Name: "Tutorial3", ClassName: "Schematic_Tutorial3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial3.Schematic_Tutorial3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=75),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `HUB Upgrade 4`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial2.Schematic_Tutorial2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_3.SchematicIcon_Hub_3"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Tutorial, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPole.Recipe_ConveyorPole_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorBeltMk1.Recipe_ConveyorBeltMk1_C"')`, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Tutorial4 = FGSchematic{ Name: "Tutorial4", ClassName: "Schematic_Tutorial4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial4.Schematic_Tutorial4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=75),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=20))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `HUB Upgrade 5`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial3.Schematic_Tutorial3_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_4.SchematicIcon_Hub_4"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Tutorial, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_MinerMk1.Recipe_MinerMk1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_StorageContainerMk1.Recipe_StorageContainerMk1_C"')`, }, { Class: `BP_UnlockInventorySlot_C`, MNumInventorySlotsToUnlock: 3, }, }, } Tutorial5 = FGSchematic{ Name: "Tutorial5", ClassName: "Schematic_Tutorial5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial5.Schematic_Tutorial5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IronPlate/Desc_IronPlate.Desc_IronPlate_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `HUB Upgrade 6`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial4.Schematic_Tutorial4_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/TradingPost/UI/SchematicIcons/SchematicIcon_Hub_5.SchematicIcon_Hub_5"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 0, MTimeToComplete: 0.000000, MType: resource.Tutorial, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/TowTruck/Recipe_SpaceElevator.Recipe_SpaceElevator_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_GeneratorBiomass.Recipe_GeneratorBiomass_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Wood.Recipe_Biomass_Wood_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Leaves.Recipe_Biomass_Leaves_C"')`, }, }, } Walkways = FGSchematic{ Name: "Walkways", ClassName: "ResourceSink_Walkways_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Walkways.ResourceSink_Walkways_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Ever wanted to admire your factories from a safe and convenient place? Build some Walkways and get inspired by your own labour to do even better!`, MDisplayName: `Industrial Walkways`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 2.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FactoryRailing.ResourceSink_FactoryRailing_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Ladders.ResourceSink_Ladders_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Walkway/UI/IconDesc_WalkwayStraight_256.IconDesc_WalkwayStraight_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Traversal.SC_RSS_Traversal_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Straight.Recipe_Walkway_Straight_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Cross.Recipe_Walkway_Cross_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_T.Recipe_Walkway_T_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Turn.Recipe_Walkway_Turn_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walkways/Recipe_Walkway_Ramp.Recipe_Walkway_Ramp_C"')`, }, }, } WallPowerPoles = FGSchematic{ Name: "WallPowerPoles", ClassName: "ResourceSink_WallPowerPoles_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=3))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Tired of bulky power poles? Save space and organize an efficient power grid in your factory with the all new and revolutionary Power Outlets for walls and ceilings!`, MDisplayName: `Wall Power Outlets Mk.1`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 3.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK2.ResourceSink_WallPowerPolesMK2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK3.ResourceSink_WallPowerPolesMK3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"')`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/UI/PowerPoleWall_MK1_256.PowerPoleWall_MK1_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Power.SC_RSS_Power_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWall.Recipe_PowerPoleWall_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDouble.Recipe_PowerPoleWallDouble_C"')`, }, }, } WallPowerPolesMK2 = FGSchematic{ Name: "WallPowerPolesMK2", ClassName: "ResourceSink_WallPowerPolesMK2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK2.ResourceSink_WallPowerPolesMK2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=4))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Tired of bulky power poles? Save space and organize an efficient power grid in your factory with the all new and revolutionary Power Outlets for walls and ceilings!`, MDisplayName: `Wall Power Outlets Mk.2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK3.ResourceSink_WallPowerPolesMK3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_4_2.Research_Caterium_4_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/UI/PowerPoleWall_MK2_256.PowerPoleWall_MK2_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Power.SC_RSS_Power_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallMk2.Recipe_PowerPoleWallMk2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDoubleMk2.Recipe_PowerPoleWallDoubleMk2_C"')`, }, }, } WallPowerPolesMK3 = FGSchematic{ Name: "WallPowerPolesMK3", ClassName: "ResourceSink_WallPowerPolesMK3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK3.ResourceSink_WallPowerPolesMK3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=5))`, MDependenciesBlocksSchematicAccess: false, MDescription: `Tired of bulky power poles? Save space and organize an efficient power grid in your factory with the all new and revolutionary Power Outlets for walls and ceilings!`, MDisplayName: `Wall Power Outlets Mk.3`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 5.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPoles.ResourceSink_WallPowerPoles_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WallPowerPolesMK2.ResourceSink_WallPowerPolesMK2_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount.ResourceSink_ConveyorWallMount_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_PipelineWallAttachments.ResourceSink_PipelineWallAttachments_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_HyperTubeWallAttachements.ResourceSink_HyperTubeWallAttachements_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: true, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Caterium_RS/Research_Caterium_6_2.Research_Caterium_6_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Factory/PowerPoleWall/UI/PowerPoleWall_MK3_256.PowerPoleWall_MK3_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Power.SC_RSS_Power_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallMk3.Recipe_PowerPoleWallMk3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Recipe_PowerPoleWallDoubleMk3.Recipe_PowerPoleWallDoubleMk3_C"')`, }, }, } WindowedWalls = FGSchematic{ Name: "WindowedWalls", ClassName: "ResourceSink_WindowedWalls_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WindowedWalls.ResourceSink_WindowedWalls_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=6))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Windowed Walls`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 4.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Normal.ResourceSink_DoorWalls_Normal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal.ResourceSink_DoorWalls_Metal_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/ResourceSink_FrameworkFoundations.ResourceSink_FrameworkFoundations_C"')`, MSchematicDependencies: []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string }{ { Class: `BP_SchematicPurchasedDependency_C`, MRequireAllSchematicsToBePurchased: false, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_1_2.Research_Quartz_1_2_C"')`, }, }, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/Building/Wall/UI/Portholes/Wall_Window_8x4_03_256.Wall_Window_8x4_03_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Walls.SC_RSS_Walls_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_01.Recipe_Wall_Window_8x4_01_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_02.Recipe_Wall_Window_8x4_02_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_03.Recipe_Wall_Window_8x4_03_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_04.Recipe_Wall_Window_8x4_04_C"')`, }, { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Concrete_Walls_Windows.CBG_Concrete_Walls_Windows_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSink/Customizer_Background/CBG_Steel_Walls_WIndows.CBG_Steel_Walls_WIndows_C"')`, }, }, } Wire = FGSchematic{ Name: "Wire", ClassName: "ResourceSink_Wire_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Parts/Tier1/ResourceSink_Wire.ResourceSink_Wire_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=1))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Wire`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: ``, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Resource/Parts/Wire/UI/IconDesc_Wire_256.IconDesc_Wire_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_Electronics.SC_RSS_Electronics_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockGiveItem_C`, MItemsToGive: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C"',Amount=500))`, }, }, } XMas1 = FGSchematic{ Name: "XMas1", ClassName: "Research_XMas_1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_1.Research_XMas_1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Gift.Desc_Gift_C"',Amount=100))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `FICSMAS Tree Base`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Gift_64.IconDesc_Gift_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Gift_64.IconDesc_Gift_64`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Recipe_XMassTree.Recipe_XMassTree_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBranch.Recipe_XmasBranch_C"')`, }, }, } XMas1_1 = FGSchematic{ Name: "XMas1_1", ClassName: "Research_XMas_1-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_1-1.Research_XMas_1-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Candy Cane Basher`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_CaneEquipment_64.IconDesc_CaneEquipment_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Equipment/Recipe_CandyCaneBasher.Recipe_CandyCaneBasher_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_CandyCane.Recipe_CandyCane_C"')`, }, }, } XMas1_2 = FGSchematic{ Name: "XMas1_2", ClassName: "Research_XMas_1-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_1-2.Research_XMas_1-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=10))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Candy Cane Decor`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_CandyCaneDecor_256.IconDesc_CandyCaneDecor_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/CandyCaneDecor/Recipe_CandyCaneDecor.Recipe_CandyCaneDecor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBow.Recipe_XmasBow_C"')`, }, }, } XMas2 = FGSchematic{ Name: "XMas2", ClassName: "Research_XMas_2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_2.Research_XMas_2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=20),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=30))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Giant FICSMAS Tree: Upgrade 1`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_XmasBall_Red_64.IconDesc_XmasBall_Red_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Schematic_XMassTree_T1.Schematic_XMassTree_T1_C"')`, }, { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall1.Recipe_XmasBall1_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall2.Recipe_XmasBall2_C"')`, }, }, } XMas2_1 = FGSchematic{ Name: "XMas2_1", ClassName: "Research_XMas_2-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_2-1.Research_XMas_2-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `A friend`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_Snowman_256.IconDesc_Snowman_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_Snowman_256.IconDesc_Snowman_256`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/SnowmanDecor/Recipe_Snowman.Recipe_Snowman_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_Snow.Recipe_Snow_C"')`, }, }, } XMas2_2 = FGSchematic{ Name: "XMas2_2", ClassName: "Research_XMas_2-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_2-2.Research_XMas_2-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `FICSMAS Gift Tree`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_ChristmasTree_256.IconDesc_ChristmasTree_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Holiday/Recipe_TreeGiftProducer.Recipe_TreeGiftProducer_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall3.Recipe_XmasBall3_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBall4.Recipe_XmasBall4_C"')`, }, }, } XMas3 = FGSchematic{ Name: "XMas3", ClassName: "Research_XMas_3_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_3.Research_XMas_3_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=200))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Giant FICSMAS Tree: Upgrade 2`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Balls_64.IconDesc_Balls_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Balls_64.IconDesc_Balls_64`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Schematic_XMassTree_T2.Schematic_XMassTree_T2_C"')`, }, }, } XMas3_1 = FGSchematic{ Name: "XMas3_1", ClassName: "Research_XMas_3-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_3-1.Research_XMas_3-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall1.Desc_XmasBall1_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall2.Desc_XmasBall2_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall3.Desc_XmasBall3_C"',Amount=50),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBall4.Desc_XmasBall4_C"',Amount=50))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `FICSMAS Lights`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_XmasLights_256.IconDesc_XmasLights_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/PowerLineLights/Recipe_xmassLights.Recipe_xmassLights_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasBallCluster.Recipe_XmasBallCluster_C"')`, }, }, } XMas3_2 = FGSchematic{ Name: "XMas3_2", ClassName: "Research_XMas_3-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_3-2.Research_XMas_3-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=10),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBranch.Desc_XmasBranch_C"',Amount=500))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `It's snowing!`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_SnowDispenser_256.IconDesc_SnowDispenser_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Events/Christmas/Buildings/UI/IconDesc_SnowDispenser_256.IconDesc_SnowDispenser_256`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/SnowDispenser/Recipe_SnowDispenser.Recipe_SnowDispenser_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasWreath.Recipe_XmasWreath_C"')`, }, }, } XMas4 = FGSchematic{ Name: "XMas4", ClassName: "Research_XMas_4_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_4.Research_XMas_4_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasStar.Desc_XmasStar_C"',Amount=1),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=400))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Giant FICSMAS Tree: Upgrade 3`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Star_64.IconDesc_Star_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Star_64.IconDesc_Star_64`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Schematic_XMassTree_T3.Schematic_XMassTree_T3_C"')`, }, }, } XMas4_1 = FGSchematic{ Name: "XMas4_1", ClassName: "Research_XMas_4-1_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_4-1.Research_XMas_4-1_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasWreath.Desc_XmasWreath_C"',Amount=100),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBallCluster.Desc_XmasBallCluster_C"',Amount=200),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=500))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `FICSMAS Wreath`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Wreath_64.IconDesc_Wreath_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Wreath_64.IconDesc_Wreath_64`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/WreathDecor/Recipe_WreathDecor.Recipe_WreathDecor_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Recipe_XmasStar.Recipe_XmasStar_C"')`, }, }, } XMas4_2 = FGSchematic{ Name: "XMas4_2", ClassName: "Research_XMas_4-2_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_4-2.Research_XMas_4-2_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_Snow.Desc_Snow_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_CandyCane.Desc_CandyCane_C"',Amount=500),(ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasBow.Desc_XmasBow_C"',Amount=500))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Snowfight!`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_SnowballMittens_64.IconDesc_SnowballMittens_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Recipes/Holiday/Recipe_Snowball.Recipe_Snowball_C"')`, }, }, } XMas5 = FGSchematic{ Name: "XMas5", ClassName: "Research_XMas_5_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/Research/XMas_RS/Research_XMas_5.Research_XMas_5_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Parts/Desc_XmasStar.Desc_XmasStar_C"',Amount=500))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Giant FICSMAS Tree: Upgrade 4`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 0.000000, MRelevantEvents: `(EV_Christmas)`, MRelevantShopSchematics: ``, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=64.000000,Y=64.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Star_64.IconDesc_Star_64"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `Texture2D /Game/FactoryGame/Events/Christmas/Parts/UI/IconDesc_Star_64.IconDesc_Star_64`, MSubCategories: ``, MTechTier: 3, MTimeToComplete: 3.000000, MType: resource.MAM, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockSchematic_C`, MSchematics: `(BlueprintGeneratedClass'"/Game/FactoryGame/Events/Christmas/Buildings/TreeDecor/Schematic_XMassTree_T4.Schematic_XMassTree_T4_C"')`, }, }, } ZonesFoundationPatterns = FGSchematic{ Name: "ZonesFoundationPatterns", ClassName: "ResourceSink_Zones_FoundationPatterns_C", FullName: "BlueprintGeneratedClass /Game/FactoryGame/Schematics/ResourceSink/Patterns/ResourceSink_Zones_FoundationPatterns.ResourceSink_Zones_FoundationPatterns_C", MCost: `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C"',Amount=2))`, MDependenciesBlocksSchematicAccess: false, MDescription: ``, MDisplayName: `Factory Zone Patterns`, MIncludeInBuilds: `IIB_PublicBuilds`, MMenuPriority: 1.000000, MRelevantEvents: ``, MRelevantShopSchematics: `(None)`, MSchematicDependencies: nil, MSchematicIcon: `(ImageSize=(X=256.000000,Y=256.000000),Margin=(),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)),ResourceObject=Texture2D'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/ShopGrayscale/IconDesc_ShopZone_256.IconDesc_ShopZone_256"',UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0),DrawAs=Image)`, MSmallSchematicIcon: `None`, MSubCategories: `(BlueprintGeneratedClass'"/Game/FactoryGame/Schematics/ResourceSinkShopCategories/SC_RSS_FoundationPatterns.SC_RSS_FoundationPatterns_C"')`, MTechTier: 1, MTimeToComplete: 0.000000, MType: resource.ResourceSink, MUnlocks: []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string }{ { Class: `BP_UnlockRecipe_C`, MRecipes: `(BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_ZoneFull.Recipe_Pattern_ZoneFull_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_ZoneHalf.Recipe_Pattern_ZoneHalf_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_ZoneQuarter.Recipe_Pattern_ZoneQuarter_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_ZoneLine.Recipe_Pattern_ZoneLine_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Buildable/-Shared/Customization/Patterns/Zones/Recipe_Pattern_Remover_Zones.Recipe_Pattern_Remover_Zones_C"')`, }, }, } )
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var ClassNameToDescriptor = map[string]FGSchematic{}/* 383 elements not displayed */
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var FullNameToDescriptor = map[string]FGSchematic{}/* 383 elements not displayed */
Functions ¶
This section is empty.
Types ¶
type FGSchematic ¶
type FGSchematic struct { Name string ClassName string FullName string MCost string MDependenciesBlocksSchematicAccess bool MDescription string MDisplayName string MIncludeInBuilds string MMenuPriority float64 MRelevantEvents string MRelevantShopSchematics string MSchematicDependencies []struct { Class string MGamePhase string MRequireAllSchematicsToBePurchased bool MSchematics string } MSchematicIcon string MSmallSchematicIcon string MSubCategories string MTechTier int MTimeToComplete float64 MType resource.SchematicType MUnlockDescription string MUnlockIconBig string MUnlockIconCategory string MUnlockIconSmall string MUnlockName string MUnlocks []struct { Class string MEmotes string MItemsToGive string MNumArmEquipmentSlotsToUnlock int MNumInventorySlotsToUnlock int MRecipes string MResourcePairsToAddToScanner string MResourcesToAddToScanner string MSchematics string } }
func GetByClassName ¶
func GetByClassName(className string) (FGSchematic, error)
func GetByFullName ¶
func GetByFullName(fullName string) (FGSchematic, error)
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