SuitBase

package
v0.0.0-...-0c1458e Latest Latest
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

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Index

Constants

This section is empty.

Variables

View Source
var ClassNameToDescriptor = map[string]FGSuitBase{
	"Equip_HazmatSuit_C": HazmatSuit,
}
View Source
var (
	HazmatSuit = FGSuitBase{
		Name:                   "HazmatSuit",
		ClassName:              "Equip_HazmatSuit_C",
		MArmAnimation:          `AE_None`,
		MAttachSocket:          `None`,
		MBackAnimation:         `BE_None`,
		MCostToUse:             `((ItemClass=BlueprintGeneratedClass'"/Game/FactoryGame/Resource/Parts/IodineInfusedFilter/Desc_HazmatFilter.Desc_HazmatFilter_C"',Amount=1))`,
		MCountdown:             0.000000,
		MDamageNegated:         0.000000,
		MDisableEffectTimer:    0.000000,
		MEquipmentSlot:         resource.Back,
		MFilterDuration:        240.000000,
		MHasNegatedDamage:      false,
		MHasPersistentOwner:    false,
		MImmunity:              0.000000,
		MIsWorking:             false,
		MSuit1PMeshMaterials:   `((SlotName="Body_Details",Material=MaterialInstanceConstant'"/Game/FactoryGame/Character/Player/Material/MI_Haz_Body_Details.MI_Haz_Body_Details"'),(SlotName="Body_01",Material=MaterialInstanceConstant'"/Game/FactoryGame/Character/Player/Material/MI_Haz_Body_01.MI_Haz_Body_01"'),(SlotName="Body_02",Material=MaterialInstanceConstant'"/Game/FactoryGame/Character/Player/Material/MI_Haz_Body_02.MI_Haz_Body_02"'),(SlotName="Body_Hands",Material=MaterialInstanceConstant'"/Game/FactoryGame/Character/Player/Material/MI_Haz_Body_Hands.MI_Haz_Body_Hands"'),(SlotName="Body_Backpack",Material=MaterialInstanceConstant'"/Game/FactoryGame/Character/Player/Material/MI_Haz_Body_Backpack.MI_Haz_Body_Backpack"'))`,
		MUseDefaultPrimaryFire: false,
	}
)

Functions

This section is empty.

Types

type FGSuitBase

type FGSuitBase struct {
	Name                   string
	ClassName              string
	MArmAnimation          string
	MAttachSocket          string
	MBackAnimation         string
	MCostToUse             string
	MCountdown             float64
	MDamageNegated         float64
	MDisableEffectTimer    float64
	MEquipmentSlot         resource.EquipmentSlot
	MFilterDuration        float64
	MHasNegatedDamage      bool
	MHasPersistentOwner    bool
	MImmunity              float64
	MIsWorking             bool
	MSuit1PMeshMaterials   string
	MUseDefaultPrimaryFire bool
}

func GetByClassName

func GetByClassName(className string) (FGSuitBase, error)

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