concrete

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Published: Jun 4, 2015 License: Apache-2.0 Imports: 4 Imported by: 0

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Types

type DenseGraph

type DenseGraph struct {
	// contains filtered or unexported fields
}

A dense graph is a graph such that all IDs are in a contiguous block from 0 to TheNumberOfNodes-1. It uses an adjacency matrix and should be relatively fast for both access and writing.

This graph implements the CrunchGraph, but since it's naturally dense this is superfluous.

func NewDenseGraph

func NewDenseGraph(numNodes int, passable bool) *DenseGraph

Creates a dense graph with the proper number of nodes. If passable is true all nodes will have an edge with unit cost, otherwise every node will start unconnected (cost of +Inf).

func (*DenseGraph) Cost

func (g *DenseGraph) Cost(e graph.Edge) float64

func (*DenseGraph) Crunch

func (g *DenseGraph) Crunch()

DenseGraph is naturally dense, we don't need to do anything

func (*DenseGraph) Degree

func (g *DenseGraph) Degree(n graph.Node) int

func (*DenseGraph) DirectedEdgeList

func (g *DenseGraph) DirectedEdgeList() []graph.Edge

func (*DenseGraph) EdgeBetween

func (g *DenseGraph) EdgeBetween(n, neighbor graph.Node) graph.Edge

func (*DenseGraph) EdgeTo

func (g *DenseGraph) EdgeTo(n, succ graph.Node) graph.Edge

func (*DenseGraph) Neighbors

func (g *DenseGraph) Neighbors(n graph.Node) []graph.Node

func (*DenseGraph) NodeExists

func (g *DenseGraph) NodeExists(n graph.Node) bool

func (*DenseGraph) NodeList

func (g *DenseGraph) NodeList() []graph.Node

func (*DenseGraph) Predecessors

func (g *DenseGraph) Predecessors(n graph.Node) []graph.Node

func (*DenseGraph) RemoveEdge

func (g *DenseGraph) RemoveEdge(e graph.Edge, directed bool)

Equivalent to SetEdgeCost(edge, math.Inf(1), directed)

func (*DenseGraph) SetEdgeCost

func (g *DenseGraph) SetEdgeCost(e graph.Edge, cost float64, directed bool)

Sets the cost of an edge. If the cost is +Inf, it will remove the edge, if directed is true, it will only remove the edge one way. If it's false it will change the cost of the edge from succ to node as well.

func (*DenseGraph) Successors

func (g *DenseGraph) Successors(n graph.Node) []graph.Node

type DirectedGraph

type DirectedGraph struct {
	// contains filtered or unexported fields
}

A Directed graph is a highly generalized MutableDirectedGraph.

In most cases it's likely more desireable to use a graph specific to your problem domain.

func NewDirectedGraph

func NewDirectedGraph() *DirectedGraph

func (*DirectedGraph) AddDirectedEdge

func (g *DirectedGraph) AddDirectedEdge(e graph.Edge, cost float64)

func (*DirectedGraph) AddNode

func (g *DirectedGraph) AddNode(n graph.Node)

Adds a node to the graph. Implementation note: if you add a node close to or at the max int on your machine NewNode will become slower.

func (*DirectedGraph) Cost

func (g *DirectedGraph) Cost(e graph.Edge) float64

func (*DirectedGraph) Degree

func (g *DirectedGraph) Degree(n graph.Node) int

func (*DirectedGraph) EdgeBetween

func (g *DirectedGraph) EdgeBetween(n, neigh graph.Node) graph.Edge

func (*DirectedGraph) EdgeList

func (g *DirectedGraph) EdgeList() []graph.Edge

func (*DirectedGraph) EdgeTo

func (g *DirectedGraph) EdgeTo(n, succ graph.Node) graph.Edge

func (*DirectedGraph) EmptyGraph

func (g *DirectedGraph) EmptyGraph()

func (*DirectedGraph) Neighbors

func (g *DirectedGraph) Neighbors(n graph.Node) []graph.Node

func (*DirectedGraph) NewNode

func (g *DirectedGraph) NewNode() graph.Node

func (*DirectedGraph) NodeExists

func (g *DirectedGraph) NodeExists(n graph.Node) bool

func (*DirectedGraph) NodeList

func (g *DirectedGraph) NodeList() []graph.Node

func (*DirectedGraph) Predecessors

func (g *DirectedGraph) Predecessors(n graph.Node) []graph.Node

func (*DirectedGraph) RemoveDirectedEdge

func (g *DirectedGraph) RemoveDirectedEdge(e graph.Edge)

func (*DirectedGraph) RemoveNode

func (g *DirectedGraph) RemoveNode(n graph.Node)

func (*DirectedGraph) Successors

func (g *DirectedGraph) Successors(n graph.Node) []graph.Node

type Edge

type Edge struct {
	H, T graph.Node
}

Just a collection of two nodes

func (Edge) Head

func (e Edge) Head() graph.Node

func (Edge) Tail

func (e Edge) Tail() graph.Node

type Graph

type Graph struct {
	// contains filtered or unexported fields
}

A GonumGraph is a very generalized graph that can handle an arbitrary number of vertices and edges -- as well as act as either directed or undirected.

Internally, it uses a map of successors AND predecessors, to speed up some operations (such as getting all successors/predecessors). It also speeds up things like adding edges (assuming both edges exist).

However, its generality is also its weakness (and partially a flaw in needing to satisfy MutableGraph). For most purposes, creating your own graph is probably better. For instance, see TileGraph for an example of an immutable 2D grid of tiles that also implements the Graph interface, but would be more suitable if all you needed was a simple undirected 2D grid.

func NewGraph

func NewGraph() *Graph

func (*Graph) AddNode

func (g *Graph) AddNode(n graph.Node)

func (*Graph) AddUndirectedEdge

func (g *Graph) AddUndirectedEdge(e graph.Edge, cost float64)

func (*Graph) Cost

func (g *Graph) Cost(e graph.Edge) float64

func (*Graph) Degree

func (g *Graph) Degree(n graph.Node) int

func (*Graph) EdgeBetween

func (g *Graph) EdgeBetween(n, neigh graph.Node) graph.Edge

func (*Graph) EdgeList

func (g *Graph) EdgeList() []graph.Edge

func (*Graph) EmptyGraph

func (g *Graph) EmptyGraph()

func (*Graph) Neighbors

func (g *Graph) Neighbors(n graph.Node) []graph.Node

func (*Graph) NewNode

func (g *Graph) NewNode() graph.Node

func (*Graph) NodeExists

func (g *Graph) NodeExists(n graph.Node) bool

func (*Graph) NodeList

func (g *Graph) NodeList() []graph.Node

func (*Graph) RemoveNode

func (g *Graph) RemoveNode(n graph.Node)

func (*Graph) RemoveUndirectedEdge

func (g *Graph) RemoveUndirectedEdge(e graph.Edge)

type Node

type Node int

A simple int alias.

func (Node) ID

func (n Node) ID() int

type TileGraph

type TileGraph struct {
	// contains filtered or unexported fields
}

func GenerateTileGraph

func GenerateTileGraph(template string) (*TileGraph, error)

func NewTileGraph

func NewTileGraph(dimX, dimY int, isPassable bool) *TileGraph

func (*TileGraph) CoordsToID

func (g *TileGraph) CoordsToID(row, col int) int

func (*TileGraph) CoordsToNode

func (g *TileGraph) CoordsToNode(row, col int) graph.Node

func (*TileGraph) Cost

func (g *TileGraph) Cost(e graph.Edge) float64

func (*TileGraph) Degree

func (g *TileGraph) Degree(n graph.Node) int

func (*TileGraph) Dimensions

func (g *TileGraph) Dimensions() (rows, cols int)

func (*TileGraph) EdgeBetween

func (g *TileGraph) EdgeBetween(n, neigh graph.Node) graph.Edge

func (*TileGraph) EdgeList

func (g *TileGraph) EdgeList() []graph.Edge

func (*TileGraph) IDToCoords

func (g *TileGraph) IDToCoords(id int) (row, col int)

func (*TileGraph) Neighbors

func (g *TileGraph) Neighbors(n graph.Node) []graph.Node

func (*TileGraph) NodeExists

func (g *TileGraph) NodeExists(n graph.Node) bool

func (*TileGraph) NodeList

func (g *TileGraph) NodeList() []graph.Node

func (*TileGraph) PathString

func (g *TileGraph) PathString(path []graph.Node) string

func (*TileGraph) SetPassability

func (g *TileGraph) SetPassability(row, col int, passability bool)

func (*TileGraph) String

func (g *TileGraph) String() string

type WeightedEdge

type WeightedEdge struct {
	graph.Edge
	Cost float64
}

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