Documentation ¶
Overview ¶
This package has the automatically generated typed clients.
Index ¶
- type FleetAllocationExpansion
- type FleetAllocationInterface
- type FleetAllocationsGetter
- type FleetAutoscalerExpansion
- type FleetAutoscalerInterface
- type FleetAutoscalersGetter
- type FleetExpansion
- type FleetInterface
- type FleetsGetter
- type GameServerAllocationExpansion
- type GameServerAllocationInterface
- type GameServerAllocationsGetter
- type GameServerExpansion
- type GameServerInterface
- type GameServerSetExpansion
- type GameServerSetInterface
- type GameServerSetsGetter
- type GameServersGetter
- type StableV1alpha1Client
- func (c *StableV1alpha1Client) FleetAllocations(namespace string) FleetAllocationInterface
- func (c *StableV1alpha1Client) FleetAutoscalers(namespace string) FleetAutoscalerInterface
- func (c *StableV1alpha1Client) Fleets(namespace string) FleetInterface
- func (c *StableV1alpha1Client) GameServerAllocations(namespace string) GameServerAllocationInterface
- func (c *StableV1alpha1Client) GameServerSets(namespace string) GameServerSetInterface
- func (c *StableV1alpha1Client) GameServers(namespace string) GameServerInterface
- func (c *StableV1alpha1Client) RESTClient() rest.Interface
- type StableV1alpha1Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type FleetAllocationExpansion ¶
type FleetAllocationExpansion interface{}
type FleetAllocationInterface ¶
type FleetAllocationInterface interface { Create(*v1alpha1.FleetAllocation) (*v1alpha1.FleetAllocation, error) Update(*v1alpha1.FleetAllocation) (*v1alpha1.FleetAllocation, error) UpdateStatus(*v1alpha1.FleetAllocation) (*v1alpha1.FleetAllocation, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.FleetAllocation, error) List(opts v1.ListOptions) (*v1alpha1.FleetAllocationList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.FleetAllocation, err error) FleetAllocationExpansion }
FleetAllocationInterface has methods to work with FleetAllocation resources.
type FleetAllocationsGetter ¶
type FleetAllocationsGetter interface {
FleetAllocations(namespace string) FleetAllocationInterface
}
FleetAllocationsGetter has a method to return a FleetAllocationInterface. A group's client should implement this interface.
type FleetAutoscalerExpansion ¶ added in v0.5.0
type FleetAutoscalerExpansion interface{}
type FleetAutoscalerInterface ¶ added in v0.5.0
type FleetAutoscalerInterface interface { Create(*v1alpha1.FleetAutoscaler) (*v1alpha1.FleetAutoscaler, error) Update(*v1alpha1.FleetAutoscaler) (*v1alpha1.FleetAutoscaler, error) UpdateStatus(*v1alpha1.FleetAutoscaler) (*v1alpha1.FleetAutoscaler, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.FleetAutoscaler, error) List(opts v1.ListOptions) (*v1alpha1.FleetAutoscalerList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.FleetAutoscaler, err error) FleetAutoscalerExpansion }
FleetAutoscalerInterface has methods to work with FleetAutoscaler resources.
type FleetAutoscalersGetter ¶ added in v0.5.0
type FleetAutoscalersGetter interface {
FleetAutoscalers(namespace string) FleetAutoscalerInterface
}
FleetAutoscalersGetter has a method to return a FleetAutoscalerInterface. A group's client should implement this interface.
type FleetExpansion ¶
type FleetExpansion interface{}
type FleetInterface ¶
type FleetInterface interface { Create(*v1alpha1.Fleet) (*v1alpha1.Fleet, error) Update(*v1alpha1.Fleet) (*v1alpha1.Fleet, error) UpdateStatus(*v1alpha1.Fleet) (*v1alpha1.Fleet, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.Fleet, error) List(opts v1.ListOptions) (*v1alpha1.FleetList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.Fleet, err error) GetScale(fleetName string, options v1.GetOptions) (*v1beta1.Scale, error) UpdateScale(fleetName string, scale *v1beta1.Scale) (*v1beta1.Scale, error) FleetExpansion }
FleetInterface has methods to work with Fleet resources.
type FleetsGetter ¶
type FleetsGetter interface {
Fleets(namespace string) FleetInterface
}
FleetsGetter has a method to return a FleetInterface. A group's client should implement this interface.
type GameServerAllocationExpansion ¶ added in v0.8.0
type GameServerAllocationExpansion interface{}
type GameServerAllocationInterface ¶ added in v0.8.0
type GameServerAllocationInterface interface { Create(*v1alpha1.GameServerAllocation) (*v1alpha1.GameServerAllocation, error) Update(*v1alpha1.GameServerAllocation) (*v1alpha1.GameServerAllocation, error) UpdateStatus(*v1alpha1.GameServerAllocation) (*v1alpha1.GameServerAllocation, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.GameServerAllocation, error) List(opts v1.ListOptions) (*v1alpha1.GameServerAllocationList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerAllocation, err error) GameServerAllocationExpansion }
GameServerAllocationInterface has methods to work with GameServerAllocation resources.
type GameServerAllocationsGetter ¶ added in v0.8.0
type GameServerAllocationsGetter interface {
GameServerAllocations(namespace string) GameServerAllocationInterface
}
GameServerAllocationsGetter has a method to return a GameServerAllocationInterface. A group's client should implement this interface.
type GameServerExpansion ¶
type GameServerExpansion interface{}
type GameServerInterface ¶
type GameServerInterface interface { Create(*v1alpha1.GameServer) (*v1alpha1.GameServer, error) Update(*v1alpha1.GameServer) (*v1alpha1.GameServer, error) UpdateStatus(*v1alpha1.GameServer) (*v1alpha1.GameServer, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.GameServer, error) List(opts v1.ListOptions) (*v1alpha1.GameServerList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServer, err error) GameServerExpansion }
GameServerInterface has methods to work with GameServer resources.
type GameServerSetExpansion ¶
type GameServerSetExpansion interface{}
type GameServerSetInterface ¶
type GameServerSetInterface interface { Create(*v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error) Update(*v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error) UpdateStatus(*v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.GameServerSet, error) List(opts v1.ListOptions) (*v1alpha1.GameServerSetList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerSet, err error) GetScale(gameServerSetName string, options v1.GetOptions) (*v1beta1.Scale, error) UpdateScale(gameServerSetName string, scale *v1beta1.Scale) (*v1beta1.Scale, error) GameServerSetExpansion }
GameServerSetInterface has methods to work with GameServerSet resources.
type GameServerSetsGetter ¶
type GameServerSetsGetter interface {
GameServerSets(namespace string) GameServerSetInterface
}
GameServerSetsGetter has a method to return a GameServerSetInterface. A group's client should implement this interface.
type GameServersGetter ¶
type GameServersGetter interface {
GameServers(namespace string) GameServerInterface
}
GameServersGetter has a method to return a GameServerInterface. A group's client should implement this interface.
type StableV1alpha1Client ¶
type StableV1alpha1Client struct {
// contains filtered or unexported fields
}
StableV1alpha1Client is used to interact with features provided by the stable.agones.dev group.
func New ¶
func New(c rest.Interface) *StableV1alpha1Client
New creates a new StableV1alpha1Client for the given RESTClient.
func NewForConfig ¶
func NewForConfig(c *rest.Config) (*StableV1alpha1Client, error)
NewForConfig creates a new StableV1alpha1Client for the given config.
func NewForConfigOrDie ¶
func NewForConfigOrDie(c *rest.Config) *StableV1alpha1Client
NewForConfigOrDie creates a new StableV1alpha1Client for the given config and panics if there is an error in the config.
func (*StableV1alpha1Client) FleetAllocations ¶
func (c *StableV1alpha1Client) FleetAllocations(namespace string) FleetAllocationInterface
func (*StableV1alpha1Client) FleetAutoscalers ¶ added in v0.5.0
func (c *StableV1alpha1Client) FleetAutoscalers(namespace string) FleetAutoscalerInterface
func (*StableV1alpha1Client) Fleets ¶
func (c *StableV1alpha1Client) Fleets(namespace string) FleetInterface
func (*StableV1alpha1Client) GameServerAllocations ¶ added in v0.8.0
func (c *StableV1alpha1Client) GameServerAllocations(namespace string) GameServerAllocationInterface
func (*StableV1alpha1Client) GameServerSets ¶
func (c *StableV1alpha1Client) GameServerSets(namespace string) GameServerSetInterface
func (*StableV1alpha1Client) GameServers ¶
func (c *StableV1alpha1Client) GameServers(namespace string) GameServerInterface
func (*StableV1alpha1Client) RESTClient ¶
func (c *StableV1alpha1Client) RESTClient() rest.Interface
RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.
type StableV1alpha1Interface ¶
type StableV1alpha1Interface interface { RESTClient() rest.Interface FleetsGetter FleetAllocationsGetter FleetAutoscalersGetter GameServersGetter GameServerAllocationsGetter GameServerSetsGetter }