chat

command module
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Published: Apr 15, 2024 License: MIT Imports: 14 Imported by: 0

README

go-libp2p-pubsub chat example

This example project builds a chat room application using go-libp2p-pubsub. The app runs in the terminal, and uses a text UI to show messages from other peers:

An animation showing three terminal windows, each running the example application.

The goal of this example is to demonstrate the basic usage of the PubSub API, without getting into the details of configuration.

Running

Clone this repo, then cd into the examples/pubsub/chat directory:

git clone https://github.com/libp2p/go-libp2p
cd go-libp2p/examples/pubsub/chat

Now you can either run with go run, or build and run the binary:

go run .

# or, build and run separately
go build .
./chat

To set a nickname, use the -nick flag:

go run . -nick=zoidberg

You can join a specific chat room with the -room flag:

go run . -room=planet-express

It's usually more fun to chat with others, so open a new terminal and run the app again. If you set a custom chat room name with the -room flag, make sure you use the same one for both apps. Once the new instance starts, the two chat apps should discover each other automatically using mDNS, and typing a message into one app will send it to any others that are open.

To quit, hit Ctrl-C, or type /quit into the input field.

Code Overview

In main.go, we create a new libp2p Host and then create a new PubSub service using the GossipSub router:

func main() {
	// (omitted) parse flags, etc...

	// create a new libp2p Host that listens on a random TCP port
	h, err := libp2p.New(libp2p.ListenAddrStrings("/ip4/0.0.0.0/tcp/0"))
	if err != nil {
		panic(err)
	}

	// create a new PubSub service using the GossipSub router
	ps, err := pubsub.NewGossipSub(ctx, h)
	if err != nil {
		panic(err)
	}

   // (omitted) setup mDNS discovery...
   
}

We configure the host to use local mDNS discovery, so that we can find other peers to chat with on the local network. We also parse a few command line flags, so we can set a friendly nickname, or choose a chat room by name.

Once we have a Host with an attached PubSub service, we join a ChatRoom:

    // still in the main func
    cr, err := JoinChatRoom(ctx, ps, h.ID(), nick, room)
  	if err != nil {
  		panic(err)
  	}

ChatRoom is a custom struct defined in chatroom.go:

// ChatRoom represents a subscription to a single PubSub topic. Messages
// can be published to the topic with ChatRoom.Publish, and received
// messages are pushed to the Messages channel.
type ChatRoom struct {
	// Messages is a channel of messages received from other peers in the chat room
	Messages chan *ChatMessage

	ctx   context.Context
	ps    *pubsub.PubSub
	topic *pubsub.Topic
	sub   *pubsub.Subscription

	roomName string
	self     peer.ID
	nick     string
}

A ChatRoom subscribes to a PubSub Topic, and reads messages from the Subscription. We're sending our messages wrapped inside of a ChatMessage struct:

type ChatMessage struct {
	Message    string
	SenderID   string
	SenderNick string
}

This lets us attach friendly nicknames to the messages for display. A real app might want to make sure that nicks are unique, but we just let anyone claim whatever nick they want and send it along with their messages.

The ChatMessages are encoded to JSON and published to the PubSub topic, in the Data field of a pubsub.Message. We could have used any encoding, as long as everyone in the topic agrees on the format, but JSON is simple and good enough for our purposes.

To send messages, we have a Publish method, which wraps messages in ChatMessage structs, encodes them, and publishes to the pubsub.Topic:

func (cr *ChatRoom) Publish(message string) error {
	m := ChatMessage{
		Message:    message,
		SenderID:   cr.self.String(),
		SenderNick: cr.nick,
	}
	msgBytes, err := json.Marshal(m)
	if err != nil {
		return err
	}
	return cr.topic.Publish(cr.ctx, msgBytes)
}

In the background, the ChatRoom runs a readLoop goroutine, which reads messages from the pubsub.Subscription, decodes the ChatMessage JSON, and sends the ChatMessages on a channel:

func (cr *ChatRoom) readLoop() {
	for {
		msg, err := cr.sub.Next(cr.ctx)
		if err != nil {
			close(cr.Messages)
			return
		}
		// only forward messages delivered by others
		if msg.ReceivedFrom == cr.self {
			continue
		}
		cm := new(ChatMessage)
		err = json.Unmarshal(msg.Data, cm)
		if err != nil {
			continue
		}
		// send valid messages onto the Messages channel
		cr.Messages <- cm
	}
}

There's also a ListPeers method, which just wraps the method of the same name in the PubSub service:

func (cr *ChatRoom) ListPeers() []peer.ID {
	return cr.ps.ListPeers(topicName(cr.roomName))
}

That's pretty much it for the ChatRoom!

Back in main.go, once we've created our ChatRoom, we pass it to NewChatUI, which constructs a three panel text UI for entering and viewing chat messages, because UIs are fun.

The ChatUI is defined in ui.go, and the interesting bit is in the handleEvents event loop method:

func (ui *ChatUI) handleEvents() {
	peerRefreshTicker := time.NewTicker(time.Second)
	defer peerRefreshTicker.Stop()

	for {
		select {
		case input := <-ui.inputCh:
			// when the user types in a line, publish it to the chat room and print to the message window
			err := ui.cr.Publish(input)
			if err != nil {
				printErr("publish error: %s", err)
			}
			ui.displaySelfMessage(input)

		case m := <-ui.cr.Messages:
			// when we receive a message from the chat room, print it to the message window
			ui.displayChatMessage(m)

		case <-peerRefreshTicker.C:
			// refresh the list of peers in the chat room periodically
			ui.refreshPeers()

		case <-ui.cr.ctx.Done():
			return

		case <-ui.doneCh:
			return
		}
	}
}

Documentation

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