Documentation ¶
Index ¶
- Variables
- func GetCharacterIcon(character int, bskin bool) string
- func GetCrownIcon(crown int) string
- func GetEnemyIcon(enemy int) string
- func GetMutationIcon(mutation int) string
- func GetUltraIcon(character int, ultra int) string
- func GetWeaponIcon(weapon int) string
- func HandleMessage(uuid uuid.UUID, messageContent []byte)
- func IsIn(list []int, value int) bool
- func RunServer(settings ServerSettings)
- func SendGlobalStats(uuid uuid.UUID)
- func SendHello(uuid uuid.UUID)
- func SendToConnection(uuid uuid.UUID, data []byte)
- func ToInt(value string) int
- func Unsubscribe(uuid uuid.UUID)
- type ApiResponse
- type ApiResponseRun
- type ApiSubscriber
- type ConnectionWrapper
- type MessageIn
- type MessageOut
- type RunData
- type RunDataContainer
- type RunStats
- func (rs *RunStats) CrownChoice(crown int) bool
- func (rs *RunStats) Killed(causeOfDeath int, diedOnLevel string)
- func (rs *RunStats) MutationChoice(mutation int) bool
- func (rs *RunStats) NewRun(character int)
- func (rs *RunStats) Reset()
- func (rs *RunStats) UltraChoice(ultra int) bool
- func (rs *RunStats) UpdateStatsContainer(sc *StatsContainer)
- func (rs *RunStats) WeaponPickup(weapon int) bool
- type ServerSettings
- type StatsContainer
- func (rs *StatsContainer) EndRun()
- func (sc *StatsContainer) GetCauseOfDeathRate(enemy int) string
- func (sc *StatsContainer) GetCharacterRate(character int, extra int) string
- func (sc *StatsContainer) GetCrownRate(mutation int, extra int) string
- func (sc *StatsContainer) GetLevelDeathRate(level string) string
- func (sc *StatsContainer) GetMutationRate(mutation int, extra int) string
- func (sc *StatsContainer) GetUltraRate(character int, ultra int, extra int) string
- func (sc *StatsContainer) GetWeaponRate(weapon int, extra int) string
- func (sc *StatsContainer) Save()
- func (sc *StatsContainer) ToJson() []byte
- func (sc *StatsContainer) UpdateStats()
Constants ¶
This section is empty.
Variables ¶
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var CHECK_FREQUENCY time.Duration = 5 * time.Second
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var Characters = map[int]string{
0: "Random",
1: "Fish",
2: "Crystal",
3: "Eyes",
4: "Melting",
5: "Plant",
6: "Yung Venuz",
7: "Steroids",
8: "Robot",
9: "Chicken",
10: "Rebel",
11: "Horror",
12: "Rogue",
13: "Big Dog",
14: "Skeleton",
15: "Frog",
16: "Cuz",
}
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var Crowns = map[int]string{
1: "Bare Head",
2: "Crown of Death",
3: "Crown of Life",
4: "Crown of Haste",
5: "Crown of Guns",
6: "Crown of Hatred",
7: "Crown of Blood",
8: "Crown of Destiny",
9: "Crown of Love",
10: "Crown of Risk",
11: "Crown of Curses",
12: "Crown of Luck",
13: "Crown of Protection",
}
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var DEFAULT_CHARACTER = -1
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var DEFAULT_CROWN = -1
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var DEFAULT_ENEMY = -1
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var DEFAULT_ULTRA = 0
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var Enemies = map[int]string{}/* 107 elements not displayed */
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var Mutations = map[int]string{
0: "Heavy Heart",
1: "Rhino Skin",
2: "Extra Feet",
3: "Plutonium Hunger",
4: "Rabbit Paw",
5: "Throne Butt",
6: "Lucky Shot",
7: "Bloodlust",
8: "Gamma Guts",
9: "Second Stomach",
10: "Back Muscle",
11: "Scarier Face",
12: "Euphoria",
13: "Long Arms",
14: "Boiling Veins",
15: "Shotgun Shoulders",
16: "Recycle Gland",
17: "Laser Brain",
18: "Last Wish",
19: "Eagle Eyes",
20: "Impact Wrists",
21: "Bolt Marrow",
22: "Stress",
23: "Trigger Fingers",
24: "Sharp Teeth",
25: "Patience",
26: "Hammer Head",
27: "Strong Spirit",
28: "Open Mind",
}
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var Ultras = map[int]map[int]string{ 1: map[int]string{ 1: "Confiscate", 2: "Gun Warrant", }, 2: map[int]string{ 1: "Fortress", 2: "Juggernaut", }, 3: map[int]string{ 1: "Projectile Style", 2: "Monster Style", }, 4: map[int]string{ 1: "Brain Capacity", 2: "Detachment", }, 5: map[int]string{ 1: "Trapper", 2: "Killer", }, 6: map[int]string{ 1: "Ima Gun God", 2: "Back 2 Bizniz", }, 7: map[int]string{ 1: "Ambidextrous", 2: "Get Loaded", }, 8: map[int]string{ 1: "Refined Taste", 2: "Regurgitate", }, 9: map[int]string{ 1: "Harder to kill", 2: "Determination", }, 10: map[int]string{ 1: "Personal Guard", 2: "Riot", }, 11: map[int]string{ 1: "Stalker", 2: "Anomaly", 3: "Meltdown", }, 12: map[int]string{ 1: "Super Portal Strike", 2: "Super Blast Armor", }, }
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var Weapons = map[int]string{}/* 127 elements not displayed */
Functions ¶
func GetCharacterIcon ¶
func GetCrownIcon ¶
func GetEnemyIcon ¶
func GetMutationIcon ¶
func GetUltraIcon ¶
func GetWeaponIcon ¶
func HandleMessage ¶
func HandleMessage(uuid uuid.UUID, messageContent []byte)
func RunServer ¶
func RunServer(settings ServerSettings)
func SendGlobalStats ¶
func SendGlobalStats(uuid uuid.UUID)
func SendToConnection ¶
func SendToConnection(uuid uuid.UUID, data []byte)
func Unsubscribe ¶
func Unsubscribe(uuid uuid.UUID)
Types ¶
type ApiResponse ¶
type ApiResponse struct { Current *ApiResponseRun `json:"current"` Previous *ApiResponseRun `json:"previous"` }
func NewApiResponse ¶
func NewApiResponse() *ApiResponse
func (*ApiResponse) ToRunData ¶
func (ar *ApiResponse) ToRunData() *RunDataContainer
type ApiResponseRun ¶
type ApiResponseRun struct { Character int `json:"char"` LastDamagedBy int `json:"lasthit"` World int `json:"world"` Area int `json:"level"` Crown int `json:"crown"` Weapon1 int `json:"wepA"` Weapon2 int `json:"wepB"` BSkin int `json:"skin"` Ultra int `json:"ultra"` CharacterLvl int `json:"charlvl"` Loop int `json:"loops"` Win bool `json:"win"` Mutations string `json:"mutations"` Kills int `json:"kills"` Health int `json:"health"` SteamId int `json:"steamid"` Type string `json:"type"` Timestamp int `json:"timestamp"` }
func NewApiResponseRun ¶
func NewApiResponseRun() *ApiResponseRun
type ApiSubscriber ¶
type ApiSubscriber struct { ClientUUID uuid.UUID SteamId64 string StreamKey string // contains filtered or unexported fields }
func NewApiSubscriber ¶
func NewApiSubscriber(uuid uuid.UUID, steamId64 string, streamKey string) ApiSubscriber
func (*ApiSubscriber) SendMessage ¶
func (as *ApiSubscriber) SendMessage(header string, content string, icon string)
func (*ApiSubscriber) Start ¶
func (as *ApiSubscriber) Start()
func (*ApiSubscriber) Stop ¶
func (as *ApiSubscriber) Stop()
type ConnectionWrapper ¶
type ConnectionWrapper struct {
// contains filtered or unexported fields
}
func (*ConnectionWrapper) Close ¶
func (c *ConnectionWrapper) Close()
func (*ConnectionWrapper) Send ¶
func (c *ConnectionWrapper) Send(data []byte)
type MessageOut ¶
type MessageOut struct { Type string `json:"type"` Header string `json:"header"` Content string `json:"content"` Icon string `json:"icon"` }
func (MessageOut) ToJson ¶
func (m MessageOut) ToJson() []byte
type RunData ¶
type RunData struct { Health int BSkin bool Character int Crown int Mutations []int Weapons []int Timestamp int Kills int Ultra int LastDamagedBy int Area int World int Loop int Level string }
func NewRunData ¶
func NewRunData() *RunData
func (*RunData) ReadFromApiResponseRun ¶
func (rd *RunData) ReadFromApiResponseRun(arr *ApiResponseRun)
type RunDataContainer ¶
func NewRunDataContainer ¶
func NewRunDataContainer() *RunDataContainer
func (*RunDataContainer) ReadFromApiResponse ¶
func (rdc *RunDataContainer) ReadFromApiResponse(ar *ApiResponse)
type RunStats ¶
type RunStats struct {
// contains filtered or unexported fields
}
func NewRunStats ¶
func NewRunStats() *RunStats
func (*RunStats) CrownChoice ¶
func (*RunStats) MutationChoice ¶
func (*RunStats) UltraChoice ¶
func (*RunStats) UpdateStatsContainer ¶
func (rs *RunStats) UpdateStatsContainer(sc *StatsContainer)
func (*RunStats) WeaponPickup ¶
type ServerSettings ¶
type ServerSettings struct { ListenAddress string `yaml:"listen_address"` ListenPort int `yaml:"listen_port"` WwwPath string `yaml:"www_path"` }
func GetServerSettings ¶
func GetServerSettings() ServerSettings
func (*ServerSettings) ToYaml ¶
func (s *ServerSettings) ToYaml() []byte
type StatsContainer ¶
type StatsContainer struct { SteamId64 string `json:"-"` Loaded bool `json:"-"` Running bool `json:"-"` RunStats RunStats `json:"-"` Runs int `json:"runs"` Characters map[string]int `json:"characters"` CausesOfDeath map[string]int `json:"causesOfDeath"` MutationChoices map[string]int `json:"mutationChoices"` WeaponChoices map[string]int `json:"weaponChoices"` CrownChoices map[string]int `json:"crownChoices"` UltraChoices map[string]map[string]int `json:"ultraChoices"` DeathsByLevel map[string]int `json:"deathsByLevel"` MostPopularWeapon string `json:"mostPopularWeapon"` MostCommonCauseOfDeath string `json:"mostCommonCauseOfDeath"` MostPopularMutation string `json:"mostPopularMutation"` MostPopularCrown string `json:"mostPopularCrown"` MostPopularCharacter string `json:"mostPopularCharacter"` MostCommonDeathLevel string `json:"mostCommonDeathLevel"` }
var GlobalStats *StatsContainer
func NewStatsContainer ¶
func NewStatsContainer(steamId64 string) *StatsContainer
func (*StatsContainer) EndRun ¶
func (rs *StatsContainer) EndRun()
func (*StatsContainer) GetCauseOfDeathRate ¶
func (sc *StatsContainer) GetCauseOfDeathRate(enemy int) string
func (*StatsContainer) GetCharacterRate ¶
func (sc *StatsContainer) GetCharacterRate(character int, extra int) string
func (*StatsContainer) GetCrownRate ¶
func (sc *StatsContainer) GetCrownRate(mutation int, extra int) string
func (*StatsContainer) GetLevelDeathRate ¶
func (sc *StatsContainer) GetLevelDeathRate(level string) string
func (*StatsContainer) GetMutationRate ¶
func (sc *StatsContainer) GetMutationRate(mutation int, extra int) string
func (*StatsContainer) GetUltraRate ¶
func (sc *StatsContainer) GetUltraRate(character int, ultra int, extra int) string
func (*StatsContainer) GetWeaponRate ¶
func (sc *StatsContainer) GetWeaponRate(weapon int, extra int) string
func (*StatsContainer) Save ¶
func (sc *StatsContainer) Save()
func (*StatsContainer) ToJson ¶
func (sc *StatsContainer) ToJson() []byte
func (*StatsContainer) UpdateStats ¶
func (sc *StatsContainer) UpdateStats()
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