Documentation ¶
Overview ¶
Package pb is a generated protocol buffer package.
It is generated from these files:
params.proto
It has these top-level messages:
ErrorStatus Player PlayerHero
Index ¶
- type ErrorStatus
- func (*ErrorStatus) Descriptor() ([]byte, []int)
- func (m *ErrorStatus) GetDetails() []*google_protobuf.Any
- func (m *ErrorStatus) GetMessage() string
- func (m *ErrorStatus) GetParams() *google_protobuf.Any
- func (*ErrorStatus) ProtoMessage()
- func (m *ErrorStatus) Reset()
- func (m *ErrorStatus) String() string
- type Player
- type PlayerHero
- func (*PlayerHero) Descriptor() ([]byte, []int)
- func (m *PlayerHero) GetHeroId() int32
- func (m *PlayerHero) GetHeroLife() int32
- func (m *PlayerHero) GetHeroLv() int32
- func (m *PlayerHero) GetId() int32
- func (*PlayerHero) ProtoMessage()
- func (m *PlayerHero) Reset()
- func (m *PlayerHero) String() string
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ErrorStatus ¶
type ErrorStatus struct { Message string `protobuf:"bytes,1,opt,name=message" json:"message,omitempty"` Details []*google_protobuf.Any `protobuf:"bytes,2,rep,name=details" json:"details,omitempty"` Params *google_protobuf.Any `protobuf:"bytes,3,opt,name=params" json:"params,omitempty"` }
func (*ErrorStatus) Descriptor ¶
func (*ErrorStatus) Descriptor() ([]byte, []int)
func (*ErrorStatus) GetDetails ¶
func (m *ErrorStatus) GetDetails() []*google_protobuf.Any
func (*ErrorStatus) GetMessage ¶
func (m *ErrorStatus) GetMessage() string
func (*ErrorStatus) GetParams ¶
func (m *ErrorStatus) GetParams() *google_protobuf.Any
func (*ErrorStatus) ProtoMessage ¶
func (*ErrorStatus) ProtoMessage()
func (*ErrorStatus) Reset ¶
func (m *ErrorStatus) Reset()
func (*ErrorStatus) String ¶
func (m *ErrorStatus) String() string
type Player ¶
type Player struct { PlayerId int32 `protobuf:"varint,1,opt,name=playerId" json:"playerId,omitempty"` PlayerName string `protobuf:"bytes,2,opt,name=playerName" json:"playerName,omitempty"` PlayerGold int32 `protobuf:"varint,3,opt,name=playerGold" json:"playerGold,omitempty"` }
func (*Player) Descriptor ¶
func (*Player) GetPlayerGold ¶
func (*Player) GetPlayerId ¶
func (*Player) GetPlayerName ¶
func (*Player) ProtoMessage ¶
func (*Player) ProtoMessage()
type PlayerHero ¶
type PlayerHero struct { Id int32 `protobuf:"varint,1,opt,name=Id" json:"Id,omitempty"` HeroId int32 `protobuf:"varint,2,opt,name=HeroId" json:"HeroId,omitempty"` HeroLv int32 `protobuf:"varint,3,opt,name=HeroLv" json:"HeroLv,omitempty"` HeroLife int32 `protobuf:"varint,4,opt,name=HeroLife" json:"HeroLife,omitempty"` }
func (*PlayerHero) Descriptor ¶
func (*PlayerHero) Descriptor() ([]byte, []int)
func (*PlayerHero) GetHeroId ¶
func (m *PlayerHero) GetHeroId() int32
func (*PlayerHero) GetHeroLife ¶
func (m *PlayerHero) GetHeroLife() int32
func (*PlayerHero) GetHeroLv ¶
func (m *PlayerHero) GetHeroLv() int32
func (*PlayerHero) GetId ¶
func (m *PlayerHero) GetId() int32
func (*PlayerHero) ProtoMessage ¶
func (*PlayerHero) ProtoMessage()
func (*PlayerHero) Reset ¶
func (m *PlayerHero) Reset()
func (*PlayerHero) String ¶
func (m *PlayerHero) String() string
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