executor

package
v6.1.0+incompatible Latest Latest
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Published: Jan 28, 2019 License: BSD-3-Clause Imports: 11 Imported by: 0

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Index

Constants

View Source
const (

	// Scissor 剪刀
	Scissor = int32(1)

	// Rock 石头
	Rock = int32(2)
	// Paper 布
	Paper = int32(3)

	// Unknown 未知结果
	Unknown = int32(4)

	// IsDraw 平局
	IsDraw = int32(1)

	// IsCreatorWin creator win
	IsCreatorWin = int32(2)

	// IsMatcherWin matcher win
	IsMatcherWin = int32(3)

	// IsTimeOut 开奖超时
	IsTimeOut = int32(4)

	// ListDESC  desc query
	ListDESC = int32(0)

	// ListASC  asc query
	ListASC = int32(1)

	// GameCount 根据状态,地址统计整个合约目前总共成功执行了多少场游戏
	GameCount = "GameCount"

	// MaxGameAmount max game amount.单位为types.Coin  1e8
	MaxGameAmount = int64(100)

	// MinGameAmount min game amount
	MinGameAmount = int64(2)

	// DefaultCount 默认一次取多少条记录
	DefaultCount = int64(20)

	// MaxCount 最多取100条
	MaxCount = int64(100)

	//ActiveTime 从有matcher参与游戏开始计算本局游戏开奖的有效时间,单位为天
	ActiveTime = int64(24)
)

Variables

View Source
var (
	ConfNameActiveTime    = gt.GameX + ":" + "activeTime"
	ConfNameDefaultCount  = gt.GameX + ":" + "defaultCount"
	ConfNameMaxCount      = gt.GameX + ":" + "maxCount"
	ConfNameMaxGameAmount = gt.GameX + ":" + "maxGameAmount"
	ConfNameMinGameAmount = gt.GameX + ":" + "minGameAmount"
)

name configured in manager

Functions

func GetGameList

func GetGameList(db dbm.KV, values []string) []*gt.Game

GetGameList 安全批量查询方式,防止因为脏数据导致查询接口奔溃

func GetName

func GetName() string

GetName get name

func Init

func Init(name string, sub []byte)

Init register dapp

func Key

func Key(id string) (key []byte)

Key gameId to save key

func List

func List(db dbm.Lister, stateDB dbm.KV, param *gt.QueryGameListByStatusAndAddr) (types.Message, error)

List query game list

func QueryCountByStatusAndAddr

func QueryCountByStatusAndAddr(stateDB dbm.KV, status int32, addr string) int64

QueryCountByStatusAndAddr query game count by status and addr

func QueryGameListByIds

func QueryGameListByIds(db dbm.KV, infos *gt.QueryGameInfos) (types.Message, error)

QueryGameListByIds query game list by gameIds

func QueryGameListByPage

func QueryGameListByPage(db dbm.Lister, stateDB dbm.KV, param *gt.QueryGameListByStatusAndAddr) (types.Message, error)

QueryGameListByPage 分页查询

func QueryGameListCount

func QueryGameListCount(stateDB dbm.KV, param *gt.QueryGameListCount) (types.Message, error)

QueryGameListCount count数查询

Types

type Action

type Action struct {
	// contains filtered or unexported fields
}

Action action struct

func NewAction

func NewAction(g *Game, tx *types.Transaction, index int) *Action

NewAction new action

func (*Action) GameCancel

func (action *Action) GameCancel(cancel *gt.GameCancel) (*types.Receipt, error)

GameCancel cancel game

func (*Action) GameClose

func (action *Action) GameClose(close *gt.GameClose) (*types.Receipt, error)

GameClose close game

func (*Action) GameCreate

func (action *Action) GameCreate(create *gt.GameCreate) (*types.Receipt, error)

GameCreate create game

func (*Action) GameMatch

func (action *Action) GameMatch(match *gt.GameMatch) (*types.Receipt, error)

GameMatch match game

func (*Action) GetIndex

func (action *Action) GetIndex(game *gt.Game) int64

GetIndex get index

func (*Action) GetKVSet

func (action *Action) GetKVSet(game *gt.Game) (kvset []*types.KeyValue)

GetKVSet get kv set

func (*Action) GetReceiptLog

func (action *Action) GetReceiptLog(game *gt.Game) *types.ReceiptLog

GetReceiptLog get receipt log

type Game

type Game struct {
	drivers.DriverBase
}

Game the game inherits all the attributes of the driverBase.

func (*Game) CheckReceiptExecOk

func (g *Game) CheckReceiptExecOk() bool

CheckReceiptExecOk return true to check if receipt ty is ok

func (*Game) ExecDelLocal_Cancel

func (g *Game) ExecDelLocal_Cancel(payload *gt.GameCancel, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error)

ExecDelLocal_Cancel roll back local db data for cancel

func (*Game) ExecDelLocal_Close

func (g *Game) ExecDelLocal_Close(payload *gt.GameClose, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error)

ExecDelLocal_Close roll back local db data for close

func (*Game) ExecDelLocal_Create

func (g *Game) ExecDelLocal_Create(payload *gt.GameCreate, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error)

ExecDelLocal_Create roll back local db data for create

func (*Game) ExecDelLocal_Match

func (g *Game) ExecDelLocal_Match(payload *gt.GameMatch, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error)

ExecDelLocal_Match roll back local db data for match

func (*Game) ExecLocal_Cancel

func (g *Game) ExecLocal_Cancel(payload *gt.GameCancel, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error)

ExecLocal_Cancel save receiptData for cancel

func (*Game) ExecLocal_Close

func (g *Game) ExecLocal_Close(payload *gt.GameClose, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error)

ExecLocal_Close save receiptData for close

func (*Game) ExecLocal_Create

func (g *Game) ExecLocal_Create(payload *gt.GameCreate, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error)

ExecLocal_Create save receiptData for create

func (*Game) ExecLocal_Match

func (g *Game) ExecLocal_Match(payload *gt.GameMatch, tx *types.Transaction, receiptData *types.ReceiptData, index int) (*types.LocalDBSet, error)

ExecLocal_Match save receiptData for Match

func (*Game) Exec_Cancel

func (g *Game) Exec_Cancel(payload *gt.GameCancel, tx *types.Transaction, index int) (*types.Receipt, error)

Exec_Cancel Cancel game

func (*Game) Exec_Close

func (g *Game) Exec_Close(payload *gt.GameClose, tx *types.Transaction, index int) (*types.Receipt, error)

Exec_Close Close game

func (*Game) Exec_Create

func (g *Game) Exec_Create(payload *gt.GameCreate, tx *types.Transaction, index int) (*types.Receipt, error)

Exec_Create Create game

func (*Game) Exec_Match

func (g *Game) Exec_Match(payload *gt.GameMatch, tx *types.Transaction, index int) (*types.Receipt, error)

Exec_Match Match game

func (*Game) GetDriverName

func (g *Game) GetDriverName() string

GetDriverName get driver name

func (*Game) GetPayloadValue

func (g *Game) GetPayloadValue() types.Message

GetPayloadValue get payload value

func (*Game) GetTypeMap

func (g *Game) GetTypeMap() map[string]int32

GetTypeMap get TypeMap

func (*Game) Query_QueryGameById

func (g *Game) Query_QueryGameById(in *gt.QueryGameInfo) (types.Message, error)

Query_QueryGameById query game by gameID

func (*Game) Query_QueryGameListByIds

func (g *Game) Query_QueryGameListByIds(in *gt.QueryGameInfos) (types.Message, error)

Query_QueryGameListByIds query game list by gameIDs

func (*Game) Query_QueryGameListByStatusAndAddr

func (g *Game) Query_QueryGameListByStatusAndAddr(in *gt.QueryGameListByStatusAndAddr) (types.Message, error)

Query_QueryGameListByStatusAndAddr query game list by status and addr

func (*Game) Query_QueryGameListCount

func (g *Game) Query_QueryGameListCount(in *gt.QueryGameListCount) (types.Message, error)

Query_QueryGameListCount query game count by status and addr

type ReplyGame

type ReplyGame struct {
	Game *Game `json:"game"`
}

ReplyGame the data structure returned when querying a single game.

type ReplyGameList

type ReplyGameList struct {
	Games []*Game `json:"games"`
}

ReplyGameList the data structure returned when querying the game list.

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