Documentation
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Index ¶
- type State
- func (s *State) Characters() []entity.ICharacter
- func (s *State) Entities() []entity.IEntity
- func (s *State) Node() model.INode
- func (s *State) Over() bool
- func (s *State) PhysicsEntities() []entity.IEntity
- func (s *State) Update(delta float32, inputCallback func(float32)) (pickedUp []entity.IItem, enemiesKilled []entity.IEnemy)
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type State ¶
type State struct {
// Config
WaitBeforePickupable float32
FallSpeedUp float32
Player entity.IPlayer
Enemies []entity.IEnemy
Items []entity.IItem
Attrezzo []entity.IEntity
Attacks []entity.IAttack
World *world.World
// contains filtered or unexported fields
}
func (*State) Characters ¶
func (s *State) Characters() []entity.ICharacter
func (*State) PhysicsEntities ¶
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