Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type SimpleEnemy ¶
func NewSimpleHumanEnemy ¶
func NewSimpleHumanEnemy(name string) *SimpleEnemy
func NewSimpleOrcEnemy ¶
func NewSimpleOrcEnemy(name string) *SimpleEnemy
func NewSimpleSkeletonEnemy ¶
func NewSimpleSkeletonEnemy(name string) *SimpleEnemy
func NewSimpleZombieEnemy ¶
func NewSimpleZombieEnemy(name string) *SimpleEnemy
func (*SimpleEnemy) Evil ¶
func (e *SimpleEnemy) Evil()
func (*SimpleEnemy) SeeTarget ¶
func (e *SimpleEnemy) SeeTarget(t entity.IEntity)
func (*SimpleEnemy) Target ¶
func (e *SimpleEnemy) Target() entity.IEntity
func (*SimpleEnemy) TargetSeeDistance ¶
func (e *SimpleEnemy) TargetSeeDistance() float32
func (*SimpleEnemy) Think ¶
func (e *SimpleEnemy) Think()
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