Documentation ¶
Index ¶
- func BeginRoomGame(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
- func Chatroom(Gpthis *GpManager.WebSocketListController)
- func GetRoomList(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
- func LeaveRoom(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
- func RoomGameRun(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
- func RoomGameRunNext(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
- func RoomGameRunUpdate(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
- func SelectRoom(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BeginRoomGame ¶
func BeginRoomGame(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
func Chatroom ¶
func Chatroom(Gpthis *GpManager.WebSocketListController)
func GetRoomList ¶
func GetRoomList(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
func RoomGameRun ¶
func RoomGameRun(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
func RoomGameRunNext ¶
func RoomGameRunNext(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
func RoomGameRunUpdate ¶
func RoomGameRunUpdate(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
func SelectRoom ¶
func SelectRoom(msg GpPacket.IM_rec, Gpthis *GpManager.WebSocketListController)
Types ¶
This section is empty.
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