Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Box ¶
type Game ¶
type Game struct {
// contains filtered or unexported fields
}
func (*Game) RollAllDice ¶
func (g *Game) RollAllDice()
func (*Game) RollSelectedDice ¶
func (g *Game) RollSelectedDice()
func (*Game) WindowSize ¶
type Table ¶
func (*Table) HideAvailablePoints ¶
func (t *Table) HideAvailablePoints()
func (*Table) ShowAvailablePoints ¶
func (*Table) UpperSectionBonus ¶
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