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Constants ¶
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Types ¶
type Act ¶
type Act struct { ID ids.Act `json:"id"` Lvl ids.Lvl `json:"lvl"` Subj ids.Obj `json:"subj"` Verb Verb `json:"verb,omitempty"` Obj ids.Obj `json:"obj,omitempty"` Start Tick `json:"start,omitempty"` Total Tick `json:"total,omitempty"` Path []pfind.Node `json:"path,omitempty"` }
Act represents a action of a game object that may relate to another object at a given tick for a duration and can specifically also represent a path.
func (*Act) MarshalBinary ¶
func (*Act) UnmarshalBinary ¶
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