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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type SceneManager ¶
type SceneManager struct {
// contains filtered or unexported fields
}
func (*SceneManager) Draw ¶
func (sm *SceneManager) Draw(screen *ebiten.Image)
func (*SceneManager) Pop ¶
func (sm *SceneManager) Pop()
func (*SceneManager) Push ¶
func (sm *SceneManager) Push(s Scene)
func (*SceneManager) Top ¶
func (sm *SceneManager) Top() Scene
func (*SceneManager) Update ¶
func (sm *SceneManager) Update(dt time.Duration)
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