Documentation
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    Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type BootTarget ¶
type BootTarget int
BootTarget defines the way the server should boot
const ( // BootTargetPXE the server boots via PXE BootTargetPXE BootTarget = iota + 1 // BootTargetDisk the server boots from disk BootTargetDisk // BootTargetBIOS the server boots into Bios BootTargetBIOS )
func (BootTarget) String ¶
func (b BootTarget) String() string
type FirmwareMode ¶
type FirmwareMode int
FirmwareMode the Firmware mode of the server, either Legacy, Dual or Uefi
const ( // FirmwareModeUnknown server is in unknown firmware state FirmwareModeUnknown FirmwareMode = iota // FirmwareModeLegacy or BIOS FirmwareModeLegacy // FirmwareModeUEFI the server boots in uefi mode FirmwareModeUEFI )
func (FirmwareMode) String ¶
func (f FirmwareMode) String() string
type IdentifyLEDState ¶
type IdentifyLEDState int
IdentifyLEDState the state of the LED to identify the server
const ( // IdentifyLEDStateUnknown the LED is unknown IdentifyLEDStateUnknown IdentifyLEDState = iota // IdentifyLEDStateOn the LED is on IdentifyLEDStateOn // IdentifyLEDStateOff the LED is off IdentifyLEDStateOff )
func (IdentifyLEDState) String ¶
func (i IdentifyLEDState) String() string
type InBand ¶
type InBand interface {
	// Board return board information of the current connection
	Board() *api.Board
	// UUID get the machine UUID
	// current usage in metal-hammer
	UUID() (*uuid.UUID, error)
	// PowerOff set power state of the server to off
	PowerOff() error
	// PowerReset reset the power state of the server
	PowerReset() error
	// PowerCycle cycle the power state of the server
	PowerCycle() error
	// IdentifyLEDState get the identify LED state
	IdentifyLEDState(IdentifyLEDState) error
	// IdentifyLEDOn set the identify LED to on
	IdentifyLEDOn() error
	// IdentifyLEDOff set the identify LED to off
	IdentifyLEDOff() error
	// BootFrom set the boot order of the server to the specified target
	BootFrom(BootTarget) error
	// Firmware get the FirmwareMode of the server
	Firmware() (FirmwareMode, error)
	// SetFirmware set the FirmwareMode of the server
	SetFirmware(FirmwareMode) error
	// Describe print a basic information about this connection
	Describe() string
	// BMCConnection returns a connection to the BMC
	BMCConnection() api.BMCConnection
	// ConfigureBIOS configures the BIOS regarding certain required options.
	// It returns whether the system needs to be rebooted afterwards
	ConfigureBIOS() (bool, error)
	// EnsureBootOrder ensures the boot order
	EnsureBootOrder(bootloaderID string) error
}
    InBand get and set settings from the server via the inband interface.
type OutBand ¶
type OutBand interface {
	// Board return board information of the current connection
	Board() *api.Board
	// UUID get the machine uuid
	// current usage in ipmi-catcher
	UUID() (*uuid.UUID, error)
	// PowerState returns the power state of the server
	PowerState() (PowerState, error)
	// PowerOff set power state of the server to off
	PowerOff() error
	// PowerOn set power state of the server to on
	PowerOn() error
	// PowerReset reset the power state of the server
	PowerReset() error
	// PowerCycle cycle the power state of the server
	PowerCycle() error
	// IdentifyLEDState get the identify LED state
	IdentifyLEDState(IdentifyLEDState) error
	// IdentifyLEDOn set the identify LED to on
	IdentifyLEDOn() error
	// IdentifyLEDOff set the identify LED to off
	IdentifyLEDOff() error
	// BootFrom set the boot order of the server to the specified target
	BootFrom(BootTarget) error
	// Describe print a basic information about this connection
	Describe() string
	IPMIConnection() (ip string, port int, user, password string)
	Console(ssh.Session) error
	// Returns a connection to the BMC
	BMCConnection() api.OutBandBMCConnection
}
    OutBand get and set settings from the server via the out of band interface.
type PowerState ¶
type PowerState int
PowerState state of the power of a server
const ( // PowerUnknownState the server power state is not known PowerUnknownState PowerState = iota // PowerOnState the server is powered on PowerOnState // PowerOffState the server is powered off PowerOffState )
func GuessPowerState ¶
func GuessPowerState(powerState string) PowerState
GuessPowerState try to figure out the power state of the server
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