Documentation
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Index ¶
- type Item
- type PriorityQueue
- func (pq PriorityQueue[T]) Len() int
- func (pq PriorityQueue[T]) Less(i, j int) bool
- func (pq *PriorityQueue[T]) Pop() any
- func (pq *PriorityQueue[T]) PopItem() *Item[T]
- func (pq *PriorityQueue[T]) Push(x any)
- func (pq *PriorityQueue[T]) PushItem(item *Item[T])
- func (pq PriorityQueue[T]) Swap(i, j int)
- func (pq *PriorityQueue[T]) Update(item *Item[T], value T, priority int)
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type PriorityQueue ¶
type PriorityQueue[T any] struct { // contains filtered or unexported fields }
func NewPriorityQueue ¶
func NewPriorityQueue[T any]() *PriorityQueue[T]
func (PriorityQueue[T]) Len ¶
func (pq PriorityQueue[T]) Len() int
func (PriorityQueue[T]) Less ¶
func (pq PriorityQueue[T]) Less(i, j int) bool
func (*PriorityQueue[T]) Pop ¶
func (pq *PriorityQueue[T]) Pop() any
func (*PriorityQueue[T]) PopItem ¶
func (pq *PriorityQueue[T]) PopItem() *Item[T]
func (*PriorityQueue[T]) Push ¶
func (pq *PriorityQueue[T]) Push(x any)
Annoying. I want this to take a generic, but have to pass any
func (*PriorityQueue[T]) PushItem ¶
func (pq *PriorityQueue[T]) PushItem(item *Item[T])
func (PriorityQueue[T]) Swap ¶
func (pq PriorityQueue[T]) Swap(i, j int)
func (*PriorityQueue[T]) Update ¶
func (pq *PriorityQueue[T]) Update(item *Item[T], value T, priority int)
Finds item by index and updates the value and priority
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