Directories
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| Path | Synopsis |
|---|---|
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Core game object interfaces Inventory is a collection of items Item is any construct which can be stored in a Unit's inventory can be equipment.
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Core game object interfaces Inventory is a collection of items Item is any construct which can be stored in a Unit's inventory can be equipment. |
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gnet
Packet: message type for flow procs and chanio connections
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Packet: message type for flow procs and chanio connections |
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gutil
This file describes general interfaces that game objects should try to take advantage of.
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This file describes general interfaces that game objects should try to take advantage of. |
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GameServer: main gameserver struct and functions does not know or care about where Packets come from, they just arrive on our In port.
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GameServer: main gameserver struct and functions does not know or care about where Packets come from, they just arrive on our In port. |
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