Rune
A modern MUD client built with Go and Lua.


Rune combines Go's performance and concurrency with Lua's flexibility for scripting. The architecture follows a kernel philosophy: Go handles I/O, memory, and concurrency while Lua handles logic, features, and presentation.
Guides, cookbook recipes, and the full API reference live at runemud.com.
Questions, ideas, and feedback are welcome in the Rune Discord.
Features
Scripting:
- Aliases - Command expansion with exact match or regex patterns
- Triggers - React to server output with pattern matching and gags
- Timers - One-shot and repeating timers with named management
- Hooks - Event system for connecting to input/output pipeline
- Key Bindings - Bind keys to Lua callbacks
- Groups - Master switches to enable/disable sets of aliases/triggers/timers
- Command Chaining -
kill rat;loot sends both; #3 {kill rat;loot} repeats
- Robust Scripting - Watchdog interrupts runaway scripts; failing callbacks are quarantined individually instead of taking the client down
Protocols:
- GMCP - Structured server data (vitals, room info, channels) with a scriptable
rune.gmcp API and automatic Core.Hello handshake
- MCCP2 - Transparent zlib stream compression
- TLS - Encrypted connections (
tls://host:port), including self-signed certs
- Modern Telnet - TTYPE/MTTS, NAWS, CHARSET (UTF-8), and MNES identification out of the box
Quality of life:
- Worlds - Named server bookmarks;
/connect with no arguments opens a picker
- Session Logging -
/log writes an ANSI-stripped transcript that reads like the screen
- Durable Storage -
rune.store persists structured values across restarts
- Tab Completion - Word cache from server output with match cycling
- History - Zsh-style prefix-matching navigation
- Panes & Bars - Multiple output buffers with scrollback, reactive status bars
Installation
Download a binary for Linux, macOS, or Windows from the
releases page, unpack it,
and put rune on your PATH.
With Go installed, you can instead:
go install github.com/mmcdole/rune/cmd/rune@latest
Or build from source:
git clone https://github.com/mmcdole/rune
cd rune
go build ./cmd/rune/
See the installation guide
for details.
Quick Start
Connect straight from your shell:
rune mud.example.com 4000 # plain telnet
rune tls://mud.example.com:4000 # TLS
Then, inside the client:
/world add example mud.example.com 4000 save a bookmark
/connect example connect by name (or later: rune example)
/log start log the session to a file
/help everything else
User scripts load from ~/.config/rune/init.lua at startup:
-- Alias with regex captures
rune.alias.regex("^kill (.+)$", "attack %1; murder %1")
-- Trigger: highlight a line in red
rune.trigger.contains("You are hit", function(matches, ctx)
return rune.style.red(ctx.line:clean())
end)
-- GMCP: warn on low health
rune.gmcp.subscribe("Char")
rune.gmcp.on("Char.Vitals", function(data)
if data.hp and data.maxhp and data.hp < data.maxhp * 0.25 then
rune.echo(rune.style.red("[LOW HP] " .. data.hp .. "/" .. data.maxhp))
end
end)
Everything Rune reads and writes — scripts, saved worlds, state, and
logs — lives in ~/.config/rune. Use rune --config-dir <dir> or
RUNE_CONFIG_DIR=<dir> to keep it in a different directory.
The scripting basics
guide picks up from here.
Documentation
Full guides, cookbook recipes, and reference live at
runemud.com:
In-repo reference: the architecture overview.
The API reference source lives at website/src/content/docs/reference/api/.
License
MIT License - see LICENSE for details.