Documentation ¶
Index ¶
- Constants
- Variables
- type BombAbortDefuseEvent
- type BombAbortPlant
- type BombBeginDefuseEvent
- type BombBeginPlant
- type BombDefusedEvent
- type BombExplodedEvent
- type BombPlantedEvent
- type BotTakenOverEvent
- type Chunk
- type CmdInfo
- type Data
- type DecoyEndEvent
- type DecoyStartEvent
- type Demofile
- type EquipmentClass
- type EquipmentElement
- type Event
- type FinalRoundEvent
- type FireNadeEndEvent
- type FireNadeStartEvent
- type FlashExplodedEvent
- type FreezetimeEndedEvent
- type HeExplodedEvent
- type Header
- type Hitgroup
- type ItemDropEvent
- type ItemEquipEvent
- type ItemPickupEvent
- type LastRoundHalfEvent
- type MatchStartedEvent
- type OriginViewAngles
- type Packet
- type Parser
- type PlayerBindEvent
- type PlayerDisconnectEvent
- type PlayerFlashedEvent
- type PlayerFootstepEvent
- type PlayerHurtEvent
- type PlayerInfo
- type PlayerJumpEvent
- type PlayerKilledEvent
- type PlayerTeamChangeEvent
- type RankUpdateEvent
- type RoundAnnounceMatchStartedEvent
- type RoundEndReason
- type RoundEndedEvent
- type RoundMVPEvent
- type RoundMVPReason
- type RoundOfficialyEndedEvent
- type RoundStartedEvent
- type SayText2Event
- type SayTextEvent
- type SmokeEndEvent
- type SmokeStartEvent
- type SplitCmdInfo
- type Team
- type TickDoneEvent
- type WeaponFiredEvent
- type WinPanelMatchEvent
Constants ¶
View Source
const ( MaxEditctBits = 11 NumNetworkedEhandleSerialNumberBits = 10 NumNetworkedEhandleBits = MaxEditctBits + NumNetworkedEhandleSerialNumberBits InvalidNetworkedEhandleValue = (1 << NumNetworkedEhandleBits) - 1 IndexMask = ((1 << MaxEditctBits) - 1) )
Variables ¶
View Source
var ( DefaultAmmoInWeapon = map[EquipmentElement]int{ EE_Unknown: -1, EE_P2000: 13, EE_Glock: 20, EE_P250: 13, EE_Deagle: 7, EE_FiveSeven: 20, EE_DualBarettas: 30, EE_Tec9: 18, EE_CZ: 12, EE_USP: 12, EE_Revolver: 8, EE_MP7: 30, EE_MP9: 30, EE_Bizon: 64, EE_Mac10: 30, EE_UMP: 25, EE_P90: 50, EE_SawedOff: 7, EE_Nova: 8, EE_Swag7: 5, EE_XM1014: 7, EE_M249: 100, EE_Negev: 150, EE_Gallil: 35, EE_Famas: 25, EE_AK47: 30, EE_M4A4: 30, EE_M4A1: 20, EE_Scout: 10, EE_SG556: 30, EE_AUG: 30, EE_AWP: 10, EE_Scar20: 20, EE_G3SG1: 20, EE_Zeus: 1, EE_Kevlar: 0, EE_Helmet: 0, EE_Bomb: 1, EE_Knife: 0, EE_DefuseKit: 1, EE_World: 0, EE_Decoy: 1, EE_Molotov: 1, EE_Incendiary: 1, EE_Flash: 1, EE_Smoke: 1, EE_HE: 1, } MoveSpeedsInWeapon = map[EquipmentElement]int{ EE_Unknown: 500, EE_P2000: 240, EE_Glock: 240, EE_P250: 240, EE_Deagle: 230, EE_FiveSeven: 240, EE_DualBarettas: 240, EE_Tec9: 240, EE_CZ: 240, EE_USP: 240, EE_Revolver: 220, EE_MP7: 220, EE_MP9: 240, EE_Bizon: 240, EE_Mac10: 240, EE_UMP: 230, EE_P90: 230, EE_SawedOff: 210, EE_Nova: 220, EE_Swag7: 225, EE_XM1014: 215, EE_M249: 195, EE_Negev: 195, EE_Gallil: 215, EE_Famas: 220, EE_AK47: 215, EE_M4A4: 225, EE_M4A1: 225, EE_Scout: 230, EE_SG556: 210, EE_AUG: 220, EE_AWP: 200, EE_Scar20: 215, EE_G3SG1: 215, EE_Zeus: 240, EE_Bomb: 250, EE_Knife: 250, EE_Decoy: 245, EE_Molotov: 245, EE_Incendiary: 245, EE_Flash: 245, EE_Smoke: 245, EE_HE: 245, } PricesOfWeapons = map[EquipmentElement]int{ EE_Unknown: 0, EE_P2000: 200, EE_Glock: 200, EE_P250: 250, EE_Deagle: 700, EE_FiveSeven: 500, EE_DualBarettas: 500, EE_Tec9: 500, EE_CZ: 500, EE_USP: 200, EE_Revolver: 700, EE_MP7: 1700, EE_MP9: 1250, EE_Bizon: 1400, EE_Mac10: 1050, EE_UMP: 1200, EE_P90: 2350, EE_SawedOff: 1200, EE_Nova: 1200, EE_Swag7: 1800, EE_XM1014: 2000, EE_M249: 5200, EE_Negev: 2000, EE_Gallil: 2000, EE_Famas: 2250, EE_AK47: 2700, EE_M4A4: 3100, EE_M4A1: 3100, EE_Scout: 1700, EE_SG556: 3000, EE_AUG: 3300, EE_AWP: 4750, EE_Scar20: 5000, EE_G3SG1: 5000, EE_Zeus: 200, EE_Decoy: 50, EE_Molotov: 400, EE_Incendiary: 600, EE_Flash: 200, EE_Smoke: 300, EE_HE: 300, } )
Functions ¶
This section is empty.
Types ¶
type BombAbortDefuseEvent ¶
type BombAbortDefuseEvent struct { }
func (*BombAbortDefuseEvent) Execute ¶
func (e *BombAbortDefuseEvent) Execute(data *Data)
type BombAbortPlant ¶
type BombAbortPlant struct { }
func (*BombAbortPlant) Execute ¶
func (e *BombAbortPlant) Execute(data *Data)
type BombBeginDefuseEvent ¶
type BombBeginDefuseEvent struct { }
func (*BombBeginDefuseEvent) Execute ¶
func (e *BombBeginDefuseEvent) Execute(data *Data)
type BombBeginPlant ¶
type BombBeginPlant struct { }
func (*BombBeginPlant) Execute ¶
func (e *BombBeginPlant) Execute(data *Data)
type BombDefusedEvent ¶
type BombDefusedEvent struct { }
func (*BombDefusedEvent) Execute ¶
func (e *BombDefusedEvent) Execute(data *Data)
type BombExplodedEvent ¶
type BombExplodedEvent struct { }
func (*BombExplodedEvent) Execute ¶
func (e *BombExplodedEvent) Execute(data *Data)
type BombPlantedEvent ¶
type BombPlantedEvent struct { }
func (*BombPlantedEvent) Execute ¶
func (e *BombPlantedEvent) Execute(data *Data)
type BotTakenOverEvent ¶
type BotTakenOverEvent struct { }
func (*BotTakenOverEvent) Execute ¶
func (e *BotTakenOverEvent) Execute(data *Data)
type CmdInfo ¶
type CmdInfo struct { Parts [maxSplitScreens]SplitCmdInfo Data []byte }
CmdInfo represents cmd info packet
type DecoyEndEvent ¶
type DecoyEndEvent struct { }
func (*DecoyEndEvent) Execute ¶
func (e *DecoyEndEvent) Execute(data *Data)
type DecoyStartEvent ¶
type DecoyStartEvent struct { }
func (*DecoyStartEvent) Execute ¶
func (e *DecoyStartEvent) Execute(data *Data)
type Demofile ¶
type Demofile struct {
// contains filtered or unexported fields
}
Demofile represents main info about demofile
func NewDemofile ¶
NewDemofile creates Demofile structs with basis things
type EquipmentClass ¶
type EquipmentClass int
const ( EC_Unknown EquipmentClass = iota EC_Pistols EC_SMG EC_Heavy EC_Rifle EC_Equipment EC_Grenade )
type EquipmentElement ¶
type EquipmentElement int
const ( EE_Unknown EquipmentElement = 0 EE_P2000 EquipmentElement = 1 EE_Glock EquipmentElement = 2 EE_P250 EquipmentElement = 3 EE_Deagle EquipmentElement = 4 EE_FiveSeven EquipmentElement = 5 EE_DualBarettas EquipmentElement = 6 EE_Tec9 EquipmentElement = 7 EE_CZ EquipmentElement = 8 EE_USP EquipmentElement = 9 EE_Revolver EquipmentElement = 10 EE_MP7 EquipmentElement = 101 EE_MP9 EquipmentElement = 102 EE_Bizon EquipmentElement = 103 EE_Mac10 EquipmentElement = 104 EE_UMP EquipmentElement = 105 EE_P90 EquipmentElement = 106 EE_SawedOff EquipmentElement = 201 EE_Nova EquipmentElement = 202 EE_Swag7 EquipmentElement = 203 EE_XM1014 EquipmentElement = 204 EE_M249 EquipmentElement = 205 EE_Negev EquipmentElement = 206 EE_Gallil EquipmentElement = 301 EE_Famas EquipmentElement = 302 EE_AK47 EquipmentElement = 303 EE_M4A4 EquipmentElement = 304 EE_M4A1 EquipmentElement = 305 EE_Scout EquipmentElement = 306 EE_SG556 EquipmentElement = 307 EE_AUG EquipmentElement = 308 EE_AWP EquipmentElement = 309 EE_Scar20 EquipmentElement = 310 EE_G3SG1 EquipmentElement = 311 EE_Zeus EquipmentElement = 401 EE_Kevlar EquipmentElement = 402 EE_Helmet EquipmentElement = 403 EE_Bomb EquipmentElement = 404 EE_Knife EquipmentElement = 405 EE_DefuseKit EquipmentElement = 406 EE_World EquipmentElement = 407 EE_Decoy EquipmentElement = 501 EE_Molotov EquipmentElement = 502 EE_Incendiary EquipmentElement = 503 EE_Flash EquipmentElement = 504 EE_Smoke EquipmentElement = 505 EE_HE EquipmentElement = 506 )
type Event ¶
type Event interface {
Execute(data *Data)
}
Event represents interface to execute events like generics :3
type FinalRoundEvent ¶
type FinalRoundEvent struct { }
func (*FinalRoundEvent) Execute ¶
func (e *FinalRoundEvent) Execute(data *Data)
type FireNadeEndEvent ¶
type FireNadeEndEvent struct { }
func (*FireNadeEndEvent) Execute ¶
func (e *FireNadeEndEvent) Execute(data *Data)
type FireNadeStartEvent ¶
type FireNadeStartEvent struct { }
func (*FireNadeStartEvent) Execute ¶
func (e *FireNadeStartEvent) Execute(data *Data)
type FlashExplodedEvent ¶
type FlashExplodedEvent struct { }
func (*FlashExplodedEvent) Execute ¶
func (e *FlashExplodedEvent) Execute(data *Data)
type FreezetimeEndedEvent ¶
type FreezetimeEndedEvent struct { }
func (*FreezetimeEndedEvent) Execute ¶
func (e *FreezetimeEndedEvent) Execute(data *Data)
type HeExplodedEvent ¶
type HeExplodedEvent struct { }
func (*HeExplodedEvent) Execute ¶
func (e *HeExplodedEvent) Execute(data *Data)
type Header ¶
type Header struct { Filestamp string Protocol uint32 NetworkProtocol uint32 ServerName string ClientName string MapName string GameDirectory string PlaybackTime float32 PlaybackTicks uint32 PlaybackFrames uint32 SignOnLenght uint32 }
Header represents header of demofile
type ItemDropEvent ¶
type ItemDropEvent struct { }
func (*ItemDropEvent) Execute ¶
func (e *ItemDropEvent) Execute(data *Data)
type ItemEquipEvent ¶
type ItemEquipEvent struct { }
func (*ItemEquipEvent) Execute ¶
func (e *ItemEquipEvent) Execute(data *Data)
type ItemPickupEvent ¶
type ItemPickupEvent struct { }
func (*ItemPickupEvent) Execute ¶
func (e *ItemPickupEvent) Execute(data *Data)
type LastRoundHalfEvent ¶
type LastRoundHalfEvent struct { }
func (*LastRoundHalfEvent) Execute ¶
func (e *LastRoundHalfEvent) Execute(data *Data)
type MatchStartedEvent ¶
type MatchStartedEvent struct { }
func (*MatchStartedEvent) Execute ¶
func (e *MatchStartedEvent) Execute(data *Data)
type OriginViewAngles ¶
type OriginViewAngles struct { ViewOrigin r3.Vector ViewAngles r3.Vector LocalViewAngles r3.Vector }
OriginViewAngles represents container with view and angle
type PlayerBindEvent ¶
type PlayerBindEvent struct { }
func (*PlayerBindEvent) Execute ¶
func (e *PlayerBindEvent) Execute(data *Data)
type PlayerDisconnectEvent ¶
type PlayerDisconnectEvent struct { }
func (*PlayerDisconnectEvent) Execute ¶
func (e *PlayerDisconnectEvent) Execute(data *Data)
type PlayerFlashedEvent ¶
type PlayerFlashedEvent struct { }
func (*PlayerFlashedEvent) Execute ¶
func (e *PlayerFlashedEvent) Execute(data *Data)
type PlayerFootstepEvent ¶
type PlayerFootstepEvent struct { }
func (*PlayerFootstepEvent) Execute ¶
func (e *PlayerFootstepEvent) Execute(data *Data)
type PlayerHurtEvent ¶
type PlayerHurtEvent struct { }
func (*PlayerHurtEvent) Execute ¶
func (e *PlayerHurtEvent) Execute(data *Data)
type PlayerInfo ¶
type PlayerInfo struct { Version int64 XUID int64 Name [maxPlayerName]byte UserID int GUID [signedGUIDLen]byte FriendsID uint32 FriendsName [maxPlayerName]byte FakePlayer bool IsHLTV bool CustomFiles [maxCustomFiles]int32 FilesDownloaded int8 }
PlayerInfo represents player info
type PlayerJumpEvent ¶
type PlayerJumpEvent struct { }
func (*PlayerJumpEvent) Execute ¶
func (e *PlayerJumpEvent) Execute(data *Data)
type PlayerKilledEvent ¶
type PlayerKilledEvent struct { }
func (*PlayerKilledEvent) Execute ¶
func (e *PlayerKilledEvent) Execute(data *Data)
type PlayerTeamChangeEvent ¶
type PlayerTeamChangeEvent struct { }
func (*PlayerTeamChangeEvent) Execute ¶
func (e *PlayerTeamChangeEvent) Execute(data *Data)
type RankUpdateEvent ¶
type RankUpdateEvent struct { }
func (*RankUpdateEvent) Execute ¶
func (e *RankUpdateEvent) Execute(data *Data)
type RoundAnnounceMatchStartedEvent ¶
type RoundAnnounceMatchStartedEvent struct { }
func (*RoundAnnounceMatchStartedEvent) Execute ¶
func (e *RoundAnnounceMatchStartedEvent) Execute(data *Data)
type RoundEndReason ¶
type RoundEndReason byte
const ( RER_TargetBombed RoundEndReason = iota + 1 RER_VIPEscaped RER_VIPKilled RER_TerroristsEscaped RER_CTStoppedEscape RER_TerroristsStopped RER_BombDefused RER_CTWin RER_TerroristsWin RER_Draw RER_HostagesRescued RER_TargetSaved RER_HostagesNotRescued RER_TerroristsNotEscaped RER_VIPNotEscaped RER_GameStart RER_TerroristsSurrender RER_CTSurrender )
type RoundEndedEvent ¶
type RoundEndedEvent struct { }
func (*RoundEndedEvent) Execute ¶
func (e *RoundEndedEvent) Execute(data *Data)
type RoundMVPEvent ¶
type RoundMVPEvent struct { }
func (*RoundMVPEvent) Execute ¶
func (e *RoundMVPEvent) Execute(data *Data)
type RoundMVPReason ¶
type RoundMVPReason byte
const ( MVPReason_MostEliminations RoundMVPReason = iota + 1 MVPReason_BombDefused MVPReason_BombPlanted )
type RoundOfficialyEndedEvent ¶
type RoundOfficialyEndedEvent struct { }
func (*RoundOfficialyEndedEvent) Execute ¶
func (e *RoundOfficialyEndedEvent) Execute(data *Data)
type RoundStartedEvent ¶
type RoundStartedEvent struct { }
func (*RoundStartedEvent) Execute ¶
func (e *RoundStartedEvent) Execute(data *Data)
type SayText2Event ¶
type SayText2Event struct { }
func (*SayText2Event) Execute ¶
func (e *SayText2Event) Execute(data *Data)
type SayTextEvent ¶
type SayTextEvent struct { }
func (*SayTextEvent) Execute ¶
func (e *SayTextEvent) Execute(data *Data)
type SmokeEndEvent ¶
type SmokeEndEvent struct { }
func (*SmokeEndEvent) Execute ¶
func (e *SmokeEndEvent) Execute(data *Data)
type SmokeStartEvent ¶
type SmokeStartEvent struct { }
func (*SmokeStartEvent) Execute ¶
func (e *SmokeStartEvent) Execute(data *Data)
type SplitCmdInfo ¶
type SplitCmdInfo struct { Flags int32 Original OriginViewAngles Resampled OriginViewAngles }
SplitCmdInfo represents part of cmd info packet
type TickDoneEvent ¶
type TickDoneEvent struct { }
func (*TickDoneEvent) Execute ¶
func (e *TickDoneEvent) Execute(data *Data)
type WeaponFiredEvent ¶
type WeaponFiredEvent struct { }
func (*WeaponFiredEvent) Execute ¶
func (e *WeaponFiredEvent) Execute(data *Data)
type WinPanelMatchEvent ¶
type WinPanelMatchEvent struct { }
func (*WinPanelMatchEvent) Execute ¶
func (e *WinPanelMatchEvent) Execute(data *Data)
Source Files ¶
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