Documentation
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Index ¶
- type AppModel
- func (m *AppModel) AutoExposure() bool
- func (m *AppModel) CameraSectionExpanded() bool
- func (m *AppModel) Refresh()
- func (m *AppModel) RefreshEnabled() bool
- func (m *AppModel) Resources() []*asset.Resource
- func (m *AppModel) SceneSectionExpanded() bool
- func (m *AppModel) SelectedResource() *asset.Resource
- func (m *AppModel) SetAutoExposure(value bool)
- func (m *AppModel) SetCameraSectionExpanded(value bool)
- func (m *AppModel) SetSceneSectionExpanded(value bool)
- func (m *AppModel) SetSelectedResource(resource *asset.Resource)
- func (m *AppModel) SetShowAmbientLight(value bool)
- func (m *AppModel) SetShowDirectionalLight(value bool)
- func (m *AppModel) SetShowGrid(value bool)
- func (m *AppModel) SetShowSky(value bool)
- func (m *AppModel) ShowAmbientLight() bool
- func (m *AppModel) ShowDirectionalLight() bool
- func (m *AppModel) ShowGrid() bool
- func (m *AppModel) ShowSky() bool
- type AutoExposureChangedEvent
- type CameraSectionExpandedChangedEvent
- type RefreshErrorEvent
- type RefreshEvent
- type SceneSectionExpandedChangedEvent
- type SelectedResourceChangedEvent
- type ShowAmbientLightChangedEvent
- type ShowDirectionalLightChangedEvent
- type ShowGridChangedEvent
- type ShowSkyChangedEvent
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AppModel ¶
type AppModel struct {
// contains filtered or unexported fields
}
func NewAppModel ¶
func (*AppModel) AutoExposure ¶
func (*AppModel) CameraSectionExpanded ¶
func (*AppModel) RefreshEnabled ¶
func (*AppModel) SceneSectionExpanded ¶
func (*AppModel) SelectedResource ¶
func (*AppModel) SetAutoExposure ¶
func (*AppModel) SetCameraSectionExpanded ¶
func (*AppModel) SetSceneSectionExpanded ¶
func (*AppModel) SetSelectedResource ¶
func (*AppModel) SetShowAmbientLight ¶
func (*AppModel) SetShowDirectionalLight ¶
func (*AppModel) SetShowGrid ¶
func (*AppModel) SetShowSky ¶
func (*AppModel) ShowAmbientLight ¶
func (*AppModel) ShowDirectionalLight ¶
type AutoExposureChangedEvent ¶
type AutoExposureChangedEvent struct{}
type CameraSectionExpandedChangedEvent ¶
type CameraSectionExpandedChangedEvent struct{}
type RefreshErrorEvent ¶
type RefreshErrorEvent struct {
Err error
}
type RefreshEvent ¶
type RefreshEvent struct{}
type SceneSectionExpandedChangedEvent ¶
type SceneSectionExpandedChangedEvent struct{}
type SelectedResourceChangedEvent ¶
type SelectedResourceChangedEvent struct{}
type ShowAmbientLightChangedEvent ¶
type ShowAmbientLightChangedEvent struct{}
type ShowDirectionalLightChangedEvent ¶
type ShowDirectionalLightChangedEvent struct{}
type ShowGridChangedEvent ¶
type ShowGridChangedEvent struct{}
type ShowSkyChangedEvent ¶
type ShowSkyChangedEvent struct{}
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