Documentation
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Overview ¶
Code generated for package rs14100 by go-bindata DO NOT EDIT. (@generated) sources: data/RS14100_SF_4MB.FLM.bin
Copyright (c) 2014-2019 Cesanta Software Limited All rights reserved
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Flash(fw *fwbundle.FirmwareBundle, opts *FlashOpts) error
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type FlashDevice
- type FlashOpts
- type FlashSector
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type FlashDevice ¶
type FlashDevice struct { Vers uint16 // Version Number and Architecture DevName [128]byte // Device Name and Description DevType uint16 // Device Type: ONCHIP, EXT8BIT, EXT16BIT, ... DevAdr uint32 // Default Device Start Address DevSize uint32 // Total Size of Device PageSize uint32 // Programming Page Size Rsvd uint32 // Reserved for future Extension ValEmpty uint8 // Content of Erased Memory ProgTimeoutMs uint32 // Time Out of Program Page Function EraseTimeoutMs uint32 // Time Out of Erase Sector Function Sectors [512]FlashSector }