Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetNodeCondition ¶
func GetNodeCondition(status *v1.NodeStatus, conditionType v1.NodeConditionType) (int, *v1.NodeCondition)
GetNodeCondition extracts the provided condition from the given status and returns that. Returns nil and -1 if the condition is not present, and the index of the located condition.
func IsNodeReady ¶
IsNodeReady returns true if a node is ready; false otherwise.
Types ¶
This section is empty.
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