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Functions ¶
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Types ¶
type ConnectfourGame ¶
type ConnectfourGame struct { games.BotsBasedGame // contains filtered or unexported fields }
func NewGame ¶
func NewGame() (*ConnectfourGame, error)
func (*ConnectfourGame) CheckArgs ¶
func (g *ConnectfourGame) CheckArgs(args []string) error
func (*ConnectfourGame) GetAsciiOutput ¶
func (g *ConnectfourGame) GetAsciiOutput() []byte
func (*ConnectfourGame) Name ¶
func (g *ConnectfourGame) Name() string
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