Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var ( // Command is a set of USI commands. Command = struct { USI, IsReady, NewGame, GoInf, Stop, Quit []byte }{ USI: []byte("usi"), IsReady: []byte("isready"), NewGame: []byte("usinewgame"), GoInf: []byte("go infinite"), Stop: []byte("stop"), Quit: []byte("quit"), } Response = struct { OK, ReadyOK []byte }{ OK: []byte("usiok"), ReadyOK: []byte("readyok"), } )
Functions ¶
This section is empty.
Types ¶
type Info ¶
type Info struct { // depth, seldepth, time, nodes, nps, hashfull Values map[string]int `json:"values"` Score int `json:"score"` Moves []*shogi.Move `json:"moves"` }
Info represents the output from the shogi engine. We drop the info string, for now.
type Piece ¶
type Piece string
Piece represents usi piece.
const ( // Fu0 is a Fu in USI expression owned by the first player. Fu0 Piece = "P" // Kyou0 is a Kyou in USI expression owned by the first player. Kyou0 Piece = "L" // Kei0 is a Kei in USI expression owned by the first player. Kei0 Piece = "N" // Gin0 is a Gin in USI expression owned by the first player. Gin0 Piece = "S" // Kin0 is a Kin in USI expression owned by the first player. Kin0 Piece = "G" // Kaku0 is a Kaku in USI expression owned by the first player. Kaku0 Piece = "B" // Hisha0 is a Hisha in USI expression owned by the first player. Hisha0 Piece = "R" // Gyoku0 is a Gyoku in USI expression owned by the first player. Gyoku0 Piece = "K" // To0 is a To in USI expression owned by the first player. To0 Piece = "+P" // NariKyou0 is a NariKyou in USI expression owned by the first player. NariKyou0 Piece = "+L" // NariKei0 is a NariKei in USI expression owned by the first player. NariKei0 Piece = "+N" // NariGin0 is a NariGin in USI expression owned by the first player. NariGin0 Piece = "+S" // Uma0 is a Uma in USI expression owned by the first player. Uma0 Piece = "+B" // Ryu0 is a Ryu in USI expression owned by the first player. Ryu0 Piece = "+R" // Fu1 is a Fu in USI expression owned by the second player. Fu1 Piece = "p" // Kyou1 is a Kyou in USI expression owned by the second player. Kyou1 Piece = "l" // Kei1 is a Kei in USI expression owned by the second player. Kei1 Piece = "n" // Gin1 is a Gin in USI expression owned by the second player. Gin1 Piece = "s" // Kin1 is a Kin in USI expression owned by the second player. Kin1 Piece = "g" // Kaku1 is a Kaku in USI expression owned by the second player. Kaku1 Piece = "b" // Hisha1 is a Hisha in USI expression owned by the second player. Hisha1 Piece = "r" // Gyoku1 is a Gyoku in USI expression owned by the second player. Gyoku1 Piece = "k" // To1 is a To in USI expression owned by the second player. To1 Piece = "+p" // NariKyou1 is a NariKyou in USI expression owned by the second player. NariKyou1 Piece = "+l" // NariKei1 is a NariKei in USI expression owned by the second player. NariKei1 Piece = "+n" // NariGin1 is a NariGin in USI expression owned by the second player. NariGin1 Piece = "+s" // Uma1 is a Uma in USI expression owned by the second player. Uma1 Piece = "+b" // Ryu1 is a Ryu in USI expression owned by the second player. Ryu1 Piece = "+r" )
Click to show internal directories.
Click to hide internal directories.