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Published: May 13, 2021 License: MIT Imports: 13 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewExecutableSchema

func NewExecutableSchema(cfg Config) graphql.ExecutableSchema

NewExecutableSchema creates an ExecutableSchema from the ResolverRoot interface.

Types

type ComplexityRoot

type ComplexityRoot struct {
	Commission struct {
		Artist    func(childComplexity int) int
		CreatedAt func(childComplexity int) int
		ID        func(childComplexity int) int
		Minis     func(childComplexity int) int
		Patron    func(childComplexity int) int
		Status    func(childComplexity int) int
		Total     func(childComplexity int) int
		UpdatedAt func(childComplexity int) int
	}

	CommissionedMini struct {
		CreatedAt func(childComplexity int) int
		ID        func(childComplexity int) int
		Name      func(childComplexity int) int
		Notes     func(childComplexity int) int
		Price     func(childComplexity int) int
		Quantity  func(childComplexity int) int
		Size      func(childComplexity int) int
		UpdatedAt func(childComplexity int) int
	}

	Game struct {
		CreatedAt func(childComplexity int) int
		ID        func(childComplexity int) int
		Minis     func(childComplexity int) int
		Name      func(childComplexity int) int
		UpdatedAt func(childComplexity int) int
	}

	GameMini struct {
		CreatedAt func(childComplexity int) int
		ID        func(childComplexity int) int
		Name      func(childComplexity int) int
		Size      func(childComplexity int) int
		UpdatedAt func(childComplexity int) int
	}

	GenericRequestStatus struct {
		Success func(childComplexity int) int
	}

	MiniConfig struct {
		CreatedAt func(childComplexity int) int
		ID        func(childComplexity int) int
		Mini      func(childComplexity int) int
		Name      func(childComplexity int) int
		Price     func(childComplexity int) int
		Size      func(childComplexity int) int
		UpdatedAt func(childComplexity int) int
		User      func(childComplexity int) int
	}

	Mutation struct {
		CreateGame       func(childComplexity int, name string) int
		CreateGameMini   func(childComplexity int, input *model.GameMiniInput) int
		NewCommission    func(childComplexity int, input model.NewCommission) int
		SaveMiniConfig   func(childComplexity int, input model.MiniConfigInput) int
		UpdateCommission func(childComplexity int, input model.CommissionInput) int
		UpdateGame       func(childComplexity int, input model.GameInput) int
		UpdateGameMini   func(childComplexity int, id string, input model.GameMiniInput) int
		UpdateProfile    func(childComplexity int, input model.ProfileInput) int
	}

	Prices struct {
		Extralarge func(childComplexity int) int
		ID         func(childComplexity int) int
		Large      func(childComplexity int) int
		Medium     func(childComplexity int) int
		Small      func(childComplexity int) int
		Tiny       func(childComplexity int) int
		Titanic    func(childComplexity int) int
		User       func(childComplexity int) int
	}

	Query struct {
		Commission       func(childComplexity int, id string) int
		Game             func(childComplexity int, id string) int
		GameMini         func(childComplexity int, id string) int
		GameMinis        func(childComplexity int, game string) int
		Games            func(childComplexity int) int
		MiniConfigs      func(childComplexity int) int
		MyCommissions    func(childComplexity int) int
		User             func(childComplexity int, id string) int
		UserWithNickname func(childComplexity int, nname string) int
	}

	Socials struct {
		Facebook  func(childComplexity int) int
		Instagram func(childComplexity int) int
		Twitch    func(childComplexity int) int
		Twitter   func(childComplexity int) int
	}

	User struct {
		CreatedAt func(childComplexity int) int
		ForHire   func(childComplexity int) int
		ID        func(childComplexity int) int
		Name      func(childComplexity int) int
		Nickname  func(childComplexity int) int
		Picture   func(childComplexity int) int
		Roles     func(childComplexity int) int
		Socials   func(childComplexity int) int
		UpdatedAt func(childComplexity int) int
	}
}

type Config

type Config struct {
	Resolvers  ResolverRoot
	Directives DirectiveRoot
	Complexity ComplexityRoot
}

type DirectiveRoot

type DirectiveRoot struct {
}

type MutationResolver

type MutationResolver interface {
	NewCommission(ctx context.Context, input model.NewCommission) (*model.Commission, error)
	UpdateCommission(ctx context.Context, input model.CommissionInput) (*model.Commission, error)
	SaveMiniConfig(ctx context.Context, input model.MiniConfigInput) (*model.MiniConfig, error)
	CreateGame(ctx context.Context, name string) (*model.Game, error)
	UpdateGame(ctx context.Context, input model.GameInput) (*model.Game, error)
	CreateGameMini(ctx context.Context, input *model.GameMiniInput) (*model.GameMini, error)
	UpdateGameMini(ctx context.Context, id string, input model.GameMiniInput) (*model.GameMini, error)
	UpdateProfile(ctx context.Context, input model.ProfileInput) (*model.GenericRequestStatus, error)
}

type QueryResolver

type QueryResolver interface {
	MyCommissions(ctx context.Context) ([]*model.Commission, error)
	Commission(ctx context.Context, id string) (*model.Commission, error)
	User(ctx context.Context, id string) (*model.User, error)
	UserWithNickname(ctx context.Context, nname string) (*model.User, error)
	MiniConfigs(ctx context.Context) ([]*model.MiniConfig, error)
	Games(ctx context.Context) ([]*model.Game, error)
	Game(ctx context.Context, id string) (*model.Game, error)
	GameMinis(ctx context.Context, game string) ([]*model.GameMini, error)
	GameMini(ctx context.Context, id string) (*model.GameMini, error)
}

type ResolverRoot

type ResolverRoot interface {
	Mutation() MutationResolver
	Query() QueryResolver
}

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