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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Generic ¶
type Generic struct {
vecty.Core
On func() vecty.ComponentOrHTML `vecty:"prop"` //these are the bare min to implement
Off func() vecty.ComponentOrHTML `vecty:"prop"` //these are the bare min to implement
HoverOn func() vecty.ComponentOrHTML `vecty:"prop"`
HoverOff func() vecty.ComponentOrHTML `vecty:"prop"`
DisabledOn func() vecty.ComponentOrHTML `vecty:"prop"`
DisabledOff func() vecty.ComponentOrHTML `vecty:"prop"`
OnChange func(i *vecty.Event, toggle *Generic) `vecty:"prop"`
MouseEnter func(i *vecty.Event, toggle *Generic) `vecty:"prop"`
MouseLeave func(i *vecty.Event, toggle *Generic) `vecty:"prop"`
State bool `vecty:"prop"`
Extra []vecty.Applyer `vecty:"prop"`
Disabled bool `vecty:"prop"`
Focusable bool `vecty:"prop"`
// contains filtered or unexported fields
}
func (*Generic) Render ¶
func (g *Generic) Render() vecty.ComponentOrHTML
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