concord

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Published: Dec 23, 2020 License: MIT

README

Concord Packet Protocol (CPP)

This document provides the definition of the Concord Packet Protocol (henceforth referred to as CPP, or "the Protocol").

NOTE: This GitHub Repository provides an implementation of the Protocol, currently only for Golang. However, the protocol is language agnostic and can therefore be implemented in multiple languages. The Protocol attempts to be relatively simple and easily implementable in multiple languages. Furthermore, CPP's definition is such that applications may easily create their own packet types, for example for efficiency purposes.

Introduction

CPP is an application layer protocol, with an interface similar to HTTP. CPP, like HTTP, is a client-server protocol and it defines a Packet entity and how servers should process these packets.

Packets

The centerpiece of CPP is the Packet entity. It is the object which is transmitted between clients and servers. Packets have two main sections/parts:

  • Metadata - this is (not exclusively) Protocol-related data. Metadata exists in a "map" form i.e. in string key-value pairs. The Protocol defines certain metadata keys which are useful.
  • Data - this is the section of the packet which is for use by the application. There is no specification on the structure of this data section and applications may use this section in any way.

Here are the Protocol specified packet metadata keys:

  • KeyTarget is the string "_tgt". It specifies the server target invoked by the packet (explained in the next section).
  • KeySvrStatus is the string "_stat". This is on response packets from a server, indicating the status of the request. If this metadata key is defined, it possibly has the value "-1", which indicates a server side processing error.
  • KeySvrMsg is the string "_msg". It holds an server error message, when defined.
  • KeyRef is the string "_ref". It is a unique identifier sent by a client. When this key is defined on a packet by a client, the server ensures that it is present on the response packet.

There is also a server function called "relay" which is used to send packets to other addresses. This requires metadata keys and they are:

  • KeyRelayFrom is the string "_relay_src". It specifies the relayer's address.
  • KeyRelayTo is the string "_relay_dst". It specifies the address to which the packet is to be relayed.

Servers

Servers are the next key component in CPP. A CPP server does two things: processes packets sent by clients and (possibly) sends responses to these packets. Servers in CPP define "targets" to which clients can direct packets for processing (this is somewhat analogous to HTTP endpoints). Formally, a "target" is a sequence of callbacks which operate on a packet under a shared context. This will be exponded on more in the next subsection.

We now focus on how servers process packets.

Server Side Processing

There are two stages of server side packet processing: the data and the packet stages. In each of these stages, processing is similar and is based on the idea of pipelines. The data stage uses "Data Pipelines" while the packet stage uses "Packet Pipelines", both of which are conceptually exactly the same. A Data/Packet pipeline is a series of callbacks which operate on a particular piece of data (binary/packet respectively) under a shared context. The "shared context" for processing mentioned here is used by the pipeline to modify the behaviour of the server through status codes. Here are the currently defined context status codes:

  • CodeContinue means "continue pipeline execution". It indicates that the current pipeline stage succeeded.
  • CodeStopError means "stop pipeline execution and return error". It indicates that the current pipeline stage encountered an irrecoverable error and the processing cannot continue. The server should then respond with an error message (which is also contained in the context).
  • CodeStopCloseSend means "stop pipeline execution and continue with processing". It indicates that the current pipeline should be prematurely stopped, but not due to an error.
  • CodeStopNoop means "stop pipeline execution and do nothing". It indicates that the current pipeline should be prematurely stopped (possibly due to an error) and server should not do anything else related to the data/packet being processed. So if the pipeline is a Packet Pipeline, this code would force the server to stop processing the packet without sending a response to the sender.
  • CodeRelay means "stop pipeline execution and send the response to another address". It indicates that pipeline execution should be stopped and the response should be sent to another address, specified in the response packet's metadata (under the server relay keys).

The notion of these Data/Packet pipelines is what makes CPP servers easily extensible. An example of this is the Cryptographic extension which easily provides the ability to secure client-server communication by installing key exchange targets on the server and encryption/decryption stages in the Data pipeline.

Data Processing Stage

NOTE: In the following, "the wire" refers to the underlying connection, for example a UDP socket/TCP connection.

The data stage is more low-level and allows for operations on the binary representation of a packet. This stage occurs at two points: when the packet's binary data is read off the wire and before it is written to the wire.

A great application of this is transport layer encryption (analogous to TLS, but admittedly much simpler). The Cryptographic extension, which is part of the Protocol specification does exactly this - it will be discussed after server size processing stages have been discussed.

A server has exactly two Data pipelines, DATA_IN and DATA_OUT, which are used for all data read and written to the wire respectively (note that these names do not matter in server implementations as they will be defined as constants). Data pipelines operate on the binary data and return a modified form of that data for the next stage in the pipeline to operate on. After the Data pipeline execution has been compelted, the final binary data will be decoded into a packet (in the case of the DATA_IN pipeline) or written to the wire (in the case of the DATA_OUT pipeline). Of course, the context status codes can be used to modify the server's behaviour.

Packet Processing Stage

After the DATA_IN pipeline execution has completed successfully, the server then decodes the binary data from the pipeline into a packet, which will be operated on under a Packet pipeline. However, there are cases where this pipeline execution may not succeeed:

  • If the decoding of the binary data into a packet fails
  • If the target specified by the packet is invalid

The second of these points is important. Every decoded packet needs to specify the Packet pipeline which operates on it. This is where server targets come in. A packet's metadata contains the server target that it invokes - this is under the KeyTarget metadata key. A server contains Packet pipelines mapped to targets and when a packet has been decoded, it is operated on by the pipeine corresponding to its target. The Packet pipeline is a bit different from the Data pipeline in that each packet pipeline stage appends data/sets metadata on the response packet, rather than returning a response packet. After the Packet pipeline is executed, the response packet is then converted to binary, passed through the DATA_OUT pipeline and sent over the wire. The recipient of the response packet is not always the sender of the packet. If the application decides that the response should be sent to another address, it can specify so in the Packet pipeline context status using CodeRelay and then supply the relay address in the response packet's KeyRelayTo metadata key (if CodeRelay is supplied and no address is provided in KeyRelayTo, the behaviour of the server is indistinguishable from the case where the context code CodeStopNoop is supplied).

Extending Server Capabilities (and the Crypto Extension)

Using the Data/Packet pipeline architecture, extensions to servers are easy to craft. For example, the Crypto extension is a Protocol specified server extension (which also has client handles). It aims to make two things possible - transport layer encryption and end-to-end packet data encryption (which makes sense in packet relay cases).

Crypto Specs: Currently, the Crypto extension uses Elliptic Curve Diffie Hellman (ECDH) for secret key generation, using the NIST-P256 elliptic curve parameters. Encryption is then performed using the secret key and AES.

The Crypto extension firstly maintains a list of public keys of clients which have performed a key-exchange with the server. To make the key-exchange possible, the extension installs two key-exchange targets onto the server:

  • Firstly, there is the TargetKeyExchangeServer target (which is the string "crypto.kex-cs"). This target expects the client's public key in JSON format (conatining only the (x,y) point on the NIST-P256 curve). Here is the format for the public key used by the Crypto extension:
    { X: "<x-point>", Y: "<y-point>" }
    
    The server will then respond with its public key in the same format. A shared key is then established using ECDH and all further communication is AES encrypted using that shared key.
  • Secondly, there is a TargetKeyExchangeClient target (which is the string "crypto.kex-cc"). This target expects the IP address of the client whose key to obtain, in JSON format. Here is the format for the request:
    { ip: "<other-ip>" }
    
    If the other client has not performed a key-exchange with the server or the packet data failed to decode, the response packet contains an error message specifying this. Otherwise, the response packet contains the public key (in the previously specified format) of the other client. This key is used to generate a secret shared key with the other client using ECDH. The Crypto extension provides clients functions for end-to-end encrypting packet data for packets destined to the other client, using this shared key. Then other client also needs to obtain the public key of the client before they can decode end-to-end encrypted packets relayed by the client.

On the server, the Crypto extension installs callbacks onto the DATA_IN and DATA_OUT pipelines to perform transport layer encryption/decryption respectively if the sender/recipient respectively has been key-exchanged with.

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