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Constants ¶
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const ( AnimSparkle = iota AnimMatrix AnimWipeRight AnimWipeLeft AnimRainbow AnimWave AnimBinary AnimDissolve AnimFlip AnimPulse AnimTypewriter AnimParticle AnimRedact AnimChaos AnimConverge AnimBounce AnimSpin AnimZipper AnimEraser AnimGlitch AnimMoons AnimBraille AnimHex AnimReverse AnimCaseFlip AnimWide AnimTraffic AnimCenterStrike AnimLoading AnimSlider AnimCount = 30 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Model ¶
type Model struct {
Tasks []Task
State AppState
SortMode SortMode
ThemeIndex int
LastAnim int
Cursor int
Width int
Height int
TextInput textinput.Model
// Temporary storage for task creation
TempTitle string
}
func (*Model) ValidateCursor ¶
func (m *Model) ValidateCursor()
ValidateCursor ensures the cursor is within valid bounds
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