Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Game ¶
type Game struct { ViewPanel, LogPanel, InfoPanel, OtherPanel, SmallPopupPanel, LargePopupPanel *Panel Player *entity.Entity }
func (*Game) ForEachActivePanel ¶
type Panel ¶
func (*Panel) DrawBorder ¶
func (this *Panel) DrawBorder()
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