Documentation
¶
Index ¶
- Constants
- Variables
- func ActiveTexture(texture Enum)
- func AttachShader(program Program, shader Shader)
- func BindAttribLocation(program Program, index uint32, name string)
- func BindBuffer(target Enum, buffer Buffer)
- func BindFramebuffer(target Enum, framebuffer Framebuffer)
- func BindRenderbuffer(target Enum, renderbuffer Renderbuffer)
- func BindTexture(target Enum, texture Texture)
- func BindVertexArray(array VertexArrayObject)
- func BlendColor(red, green, blue, alpha Clampf)
- func BlendEquation(mode Enum)
- func BlendEquationSeparate(modeRGB, modeAlpha Enum)
- func BlendFunc(sfactor, dfactor Enum)
- func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum)
- func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BufferData(target Enum, size int, data unsafe.Pointer, usage Enum)
- func BufferSubData(target Enum, offset int, size int, data unsafe.Pointer)
- func CheckFramebufferStatus(target Enum)
- func Clear(mask uint32)
- func ClearBufferfi(buffer Enum, drawbuffer int32, depth float32, stencil int32)
- func ClearBufferfv(buffer Enum, drawbuffer int32, value []float32)
- func ClearBufferiv(buffer Enum, drawbuffer int32, value []int32)
- func ClearBufferuiv(buffer Enum, drawbuffer int32, value []uint32)
- func ClearColor(red, green, blue, alpha Clampf)
- func ClearDepth(depth Clampf)
- func ClearStencil(s int32)
- func ColorMask(red, green, blue, alpha bool)
- func CompileShader(shader Shader)
- func CompressedTexImage3D(target Enum, level int32, internalformat Enum, width int32, height int32, ...)
- func CompressedTexSubImage3D(target Enum, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CopyBufferSubData(readTarget, writeTarget Enum, readOffset, writeOffset int, size int)
- func CopyTexImage2D(target Enum, level int32, internalformat Enum, x int32, y int32, width int32, ...)
- func CopyTexSubImage2D(target Enum, level int32, xoffset int32, yoffset int32, x int32, y int32, ...)
- func CopyTexSubImage3D(target Enum, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, ...)
- func CullFace(mode Enum)
- func DeleteBuffer(buffer Buffer)
- func DeleteFramebuffer(buffer Framebuffer)
- func DeleteProgram(program Program)
- func DeleteRenderbuffer(buffer Renderbuffer)
- func DeleteShader(shader Shader)
- func DeleteTexture(texture Texture)
- func DeleteVertexArray(array VertexArrayObject)
- func DepthFunc(xfunc Enum)
- func DepthMask(flag bool)
- func DepthRange(near, far Clampf)
- func DetachShader(program Program, shader Shader)
- func Disable(cap Enum)
- func DisableVertexAttribArray(index uint32)
- func DrawArrays(mode Enum, first int32, count int32)
- func DrawArraysInstanced(mode Enum, first int32, count int32, instancecount int32)
- func DrawBuffers(bufs []Enum)
- func DrawElements[T IndexType](mode Enum, indices []T)
- func DrawElementsInstanced(mode Enum, count int32, xtype Enum, indices unsafe.Pointer, ...)
- func DrawRangeElements(mode Enum, start uint32, end uint32, count int32, xtype Enum, ...)
- func Enable(cap Enum)
- func EnableVertexAttribArray(index uint32)
- func Finish()
- func Flush()
- func FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer)
- func FramebufferTexture2D(target, attachment, textarget Enum, texture Texture, level int32)
- func FramebufferTextureLayer(target Enum, attachment Enum, texture uint32, level int32, layer int32)
- func FrontFace(mode Enum)
- func GenerateMipmap(target Enum)
- func GetBufferSubData(target Enum, offset int, size int, data unsafe.Pointer)
- func GetFragDataLocation(program Program, name string) int32
- func GetParameter(pname Enum) any
- func GetProgramInfoLog(program Program) string
- func GetProgramParameter(program Program, pname Enum) any
- func GetShaderInfoLog(shader Shader) string
- func GetShaderParameter(shader Shader, pname Enum) any
- func Init() error
- func InvalidateFramebuffer(target Enum, attachments []Enum)
- func IsVertexArray(array VertexArrayObject) bool
- func LinkProgram(program Program)
- func ReadBuffer(src Enum)
- func RenderbufferStorageMultisample(target Enum, samples int32, internalformat Enum, width int32, height int32)
- func Scissor(x int32, y int32, width int32, height int32)
- func ShaderSource(shader Shader, source string)
- func TexImage2D[T SliceConstraints](target Enum, level int32, internalformat Enum, width int32, height int32, ...)
- func TexImage3D[T SliceConstraints](target Enum, level int32, internalformat int32, width int32, height int32, ...)
- func TexParameteri(target Enum, pname Enum, param int32)
- func TexStorage2D(target Enum, levels int32, internalformat Enum, width int32, height int32)
- func TexStorage3D(target Enum, levels int32, internalformat Enum, width int32, height int32, ...)
- func TexSubImage3D[T SliceConstraints](target Enum, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func Uniform1f(location Uniform, v0 float32)
- func Uniform1i(location Uniform, v0 int32)
- func Uniform1ui(location Uniform, v0 uint32)
- func Uniform1uiv(location Uniform, value [1]uint32)
- func Uniform2fv(location Uniform, value []float32)
- func Uniform2ui(location Uniform, v0, v1 uint32)
- func Uniform2uiv(location Uniform, value [2]uint32)
- func Uniform3fv(location Uniform, value []float32)
- func Uniform3ui(location Uniform, v0, v1, v2 uint32)
- func Uniform3uiv(location Uniform, value [3]uint32)
- func Uniform4fv(location Uniform, value []float32)
- func Uniform4ui(location Uniform, v0, v1, v2, v3 uint32)
- func Uniform4uiv(location Uniform, value [4]uint32)
- func UniformMatrix2fv(location Uniform, transpose bool, value []float32)
- func UniformMatrix2x3fv(location Uniform, transpose bool, value []float32)
- func UniformMatrix2x4fv(location Uniform, transpose bool, value []float32)
- func UniformMatrix3fv(location Uniform, transpose bool, value []float32)
- func UniformMatrix3x2fv(location Uniform, transpose bool, value []float32)
- func UniformMatrix3x4fv(location Uniform, transpose bool, value []float32)
- func UniformMatrix4fv(location Uniform, transpose bool, value []float32)
- func UniformMatrix4x2fv(location Uniform, transpose bool, value []float32)
- func UniformMatrix4x3fv(location Uniform, transpose bool, value []float32)
- func UniformNui(location Uniform, v ...uint32)
- func UseProgram(program Program)
- func VertexAttribDivisor(index uint32, divisor uint32)
- func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32)
- func VertexAttribI4iv(index uint32, v [4]int32)
- func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32)
- func VertexAttribI4uiv(index uint32, v [4]uint32)
- func VertexAttribIPointer(index uint32, size int32, xtype Enum, stride int32, pointer unsafe.Pointer)
- func VertexAttribPointer(index uint32, size int32, xtype Enum, normalized bool, stride int32, ...)
- func Viewport(x int32, y int32, width int32, height int32)
- type Buffer
- type Clampf
- type Enum
- type Framebuffer
- type IndexType
- type Program
- type Renderbuffer
- type Sampler
- type Shader
- type SliceConstraints
- type Texture
- type Uniform
- type VertexArrayObject
Constants ¶
View Source
const ( FALSE = 0 TRUE = 1 /* ClearBufferMask */ DEPTH_BUFFER_BIT uint32 = 0x00000100 STENCIL_BUFFER_BIT uint32 = 0x00000400 COLOR_BUFFER_BIT uint32 = 0x00004000 /* BeginMode */ POINTS Enum = 0x0000 LINES Enum = 0x0001 LINE_LOOP Enum = 0x0002 LINE_STRIP Enum = 0x0003 TRIANGLES Enum = 0x0004 TRIANGLE_STRIP Enum = 0x0005 TRIANGLE_FAN Enum = 0x0006 /* BlendingFactorDest */ ZERO Enum = 0 ONE Enum = 1 SRC_COLOR Enum = 0x0300 ONE_MINUS_SRC_COLOR Enum = 0x0301 SRC_ALPHA Enum = 0x0302 ONE_MINUS_SRC_ALPHA Enum = 0x0303 DST_ALPHA Enum = 0x0304 ONE_MINUS_DST_ALPHA Enum = 0x0305 /* BlendingFactorSrc */ /* ZERO */ /* ONE */ DST_COLOR Enum = 0x0306 ONE_MINUS_DST_COLOR Enum = 0x0307 SRC_ALPHA_SATURATE Enum = 0x0308 /* BlendEquationSeparate */ FUNC_ADD Enum = 0x8006 BLEND_EQUATION Enum = 0x8009 BLEND_EQUATION_RGB Enum = 0x8009 /* same as BLEND_EQUATION */ BLEND_EQUATION_ALPHA Enum = 0x883D /* BlendSubtract */ FUNC_SUBTRACT Enum = 0x800A FUNC_REVERSE_SUBTRACT Enum = 0x800B /* Separate Blend Functions */ BLEND_DST_RGB Enum = 0x80C8 BLEND_SRC_RGB Enum = 0x80C9 BLEND_DST_ALPHA Enum = 0x80CA BLEND_SRC_ALPHA Enum = 0x80CB CONSTANT_COLOR Enum = 0x8001 ONE_MINUS_CONSTANT_COLOR Enum = 0x8002 CONSTANT_ALPHA Enum = 0x8003 ONE_MINUS_CONSTANT_ALPHA Enum = 0x8004 BLEND_COLOR Enum = 0x8005 /* Buffer Objects */ ARRAY_BUFFER Enum = 0x8892 ELEMENT_ARRAY_BUFFER Enum = 0x8893 ARRAY_BUFFER_BINDING Enum = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING Enum = 0x8895 STREAM_DRAW Enum = 0x88E0 STATIC_DRAW Enum = 0x88E4 DYNAMIC_DRAW Enum = 0x88E8 BUFFER_SIZE Enum = 0x8764 BUFFER_USAGE Enum = 0x8765 CURRENT_VERTEX_ATTRIB Enum = 0x8626 /* CullFaceMode */ FRONT Enum = 0x0404 BACK Enum = 0x0405 FRONT_AND_BACK Enum = 0x0408 /* EnableCap */ /* TEXTURE_2D */ CULL_FACE Enum = 0x0B44 BLEND Enum = 0x0BE2 DITHER Enum = 0x0BD0 STENCIL_TEST Enum = 0x0B90 DEPTH_TEST Enum = 0x0B71 SCISSOR_TEST Enum = 0x0C11 POLYGON_OFFSET_FILL Enum = 0x8037 SAMPLE_ALPHA_TO_COVERAGE Enum = 0x809E SAMPLE_COVERAGE Enum = 0x80A0 /* ErrorCode */ NO_ERROR Enum = 0 INVALID_ENUM Enum = 0x0500 INVALID_VALUE Enum = 0x0501 INVALID_OPERATION Enum = 0x0502 OUT_OF_MEMORY Enum = 0x0505 /* FrontFaceDirection */ CW Enum = 0x0900 CCW Enum = 0x0901 /* GetPName */ LINE_WIDTH Enum = 0x0B21 ALIASED_POINT_SIZE_RANGE Enum = 0x846D ALIASED_LINE_WIDTH_RANGE Enum = 0x846E CULL_FACE_MODE Enum = 0x0B45 FRONT_FACE Enum = 0x0B46 DEPTH_RANGE Enum = 0x0B70 DEPTH_WRITEMASK Enum = 0x0B72 DEPTH_CLEAR_VALUE Enum = 0x0B73 DEPTH_FUNC Enum = 0x0B74 STENCIL_CLEAR_VALUE Enum = 0x0B91 STENCIL_FUNC Enum = 0x0B92 STENCIL_FAIL Enum = 0x0B94 STENCIL_PASS_DEPTH_FAIL Enum = 0x0B95 STENCIL_PASS_DEPTH_PASS Enum = 0x0B96 STENCIL_REF Enum = 0x0B97 STENCIL_VALUE_MASK Enum = 0x0B93 STENCIL_WRITEMASK Enum = 0x0B98 STENCIL_BACK_FUNC Enum = 0x8800 STENCIL_BACK_FAIL Enum = 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL Enum = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS Enum = 0x8803 STENCIL_BACK_REF Enum = 0x8CA3 STENCIL_BACK_VALUE_MASK Enum = 0x8CA4 STENCIL_BACK_WRITEMASK Enum = 0x8CA5 VIEWPORT Enum = 0x0BA2 SCISSOR_BOX Enum = 0x0C10 /* SCISSOR_TEST */ COLOR_CLEAR_VALUE Enum = 0x0C22 COLOR_WRITEMASK Enum = 0x0C23 UNPACK_ALIGNMENT Enum = 0x0CF5 PACK_ALIGNMENT Enum = 0x0D05 MAX_TEXTURE_SIZE Enum = 0x0D33 MAX_VIEWPORT_DIMS Enum = 0x0D3A SUBPIXEL_BITS Enum = 0x0D50 RED_BITS Enum = 0x0D52 GREEN_BITS Enum = 0x0D53 BLUE_BITS Enum = 0x0D54 ALPHA_BITS Enum = 0x0D55 DEPTH_BITS Enum = 0x0D56 STENCIL_BITS Enum = 0x0D57 POLYGON_OFFSET_UNITS Enum = 0x2A00 /* POLYGON_OFFSET_FILL */ POLYGON_OFFSET_FACTOR Enum = 0x8038 TEXTURE_BINDING_2D Enum = 0x8069 SAMPLE_BUFFERS Enum = 0x80A8 SAMPLES Enum = 0x80A9 SAMPLE_COVERAGE_VALUE Enum = 0x80AA SAMPLE_COVERAGE_INVERT Enum = 0x80AB COMPRESSED_TEXTURE_FORMATS Enum = 0x86A3 /* HintMode */ DONT_CARE Enum = 0x1100 FASTEST Enum = 0x1101 NICEST Enum = 0x1102 /* HintTarget */ GENERATE_MIPMAP_HINT Enum = 0x8192 /* DataType */ BYTE Enum = 0x1400 UNSIGNED_BYTE Enum = 0x1401 SHORT Enum = 0x1402 UNSIGNED_SHORT Enum = 0x1403 INT Enum = 0x1404 UNSIGNED_INT Enum = 0x1405 FLOAT Enum = 0x1406 /* PixelFormat */ DEPTH_COMPONENT Enum = 0x1902 ALPHA Enum = 0x1906 RGB Enum = 0x1907 RGBA Enum = 0x1908 LUMINANCE Enum = 0x1909 LUMINANCE_ALPHA Enum = 0x190A /* PixelType */ /* UNSIGNED_BYTE */ UNSIGNED_SHORT_4_4_4_4 Enum = 0x8033 UNSIGNED_SHORT_5_5_5_1 Enum = 0x8034 UNSIGNED_SHORT_5_6_5 Enum = 0x8363 /* Shaders */ FRAGMENT_SHADER Enum = 0x8B30 VERTEX_SHADER Enum = 0x8B31 MAX_VERTEX_ATTRIBS Enum = 0x8869 MAX_VERTEX_UNIFORM_VECTORS Enum = 0x8DFB MAX_VARYING_VECTORS Enum = 0x8DFC MAX_COMBINED_TEXTURE_IMAGE_UNITS Enum = 0x8B4D MAX_VERTEX_TEXTURE_IMAGE_UNITS Enum = 0x8B4C MAX_TEXTURE_IMAGE_UNITS Enum = 0x8872 MAX_FRAGMENT_UNIFORM_VECTORS Enum = 0x8DFD SHADER_TYPE Enum = 0x8B4F DELETE_STATUS Enum = 0x8B80 LINK_STATUS Enum = 0x8B82 VALIDATE_STATUS Enum = 0x8B83 ATTACHED_SHADERS Enum = 0x8B85 ACTIVE_UNIFORMS Enum = 0x8B86 ACTIVE_ATTRIBUTES Enum = 0x8B89 SHADING_LANGUAGE_VERSION Enum = 0x8B8C CURRENT_PROGRAM Enum = 0x8B8D /* StencilFunction */ NEVER Enum = 0x0200 LESS Enum = 0x0201 EQUAL Enum = 0x0202 LEQUAL Enum = 0x0203 GREATER Enum = 0x0204 NOTEQUAL Enum = 0x0205 GEQUAL Enum = 0x0206 ALWAYS Enum = 0x0207 /* StencilOp */ /* ZERO */ KEEP Enum = 0x1E00 REPLACE Enum = 0x1E01 INCR Enum = 0x1E02 DECR Enum = 0x1E03 INVERT Enum = 0x150A INCR_WRAP Enum = 0x8507 DECR_WRAP Enum = 0x8508 /* StringName */ VENDOR Enum = 0x1F00 RENDERER Enum = 0x1F01 VERSION Enum = 0x1F02 /* TextureMagFilter */ NEAREST Enum = 0x2600 LINEAR Enum = 0x2601 /* TextureMinFilter */ /* NEAREST */ /* LINEAR */ NEAREST_MIPMAP_NEAREST Enum = 0x2700 LINEAR_MIPMAP_NEAREST Enum = 0x2701 NEAREST_MIPMAP_LINEAR Enum = 0x2702 LINEAR_MIPMAP_LINEAR Enum = 0x2703 /* TextureParameterName */ TEXTURE_MAG_FILTER Enum = 0x2800 TEXTURE_MIN_FILTER Enum = 0x2801 TEXTURE_WRAP_S Enum = 0x2802 TEXTURE_WRAP_T Enum = 0x2803 /* TextureTarget */ TEXTURE_2D Enum = 0x0DE1 TEXTURE Enum = 0x1702 TEXTURE_CUBE_MAP Enum = 0x8513 TEXTURE_BINDING_CUBE_MAP Enum = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X Enum = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X Enum = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y Enum = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y Enum = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z Enum = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z Enum = 0x851A MAX_CUBE_MAP_TEXTURE_SIZE Enum = 0x851C /* TextureUnit */ TEXTURE0 Enum = 0x84C0 TEXTURE1 Enum = 0x84C1 TEXTURE2 Enum = 0x84C2 TEXTURE3 Enum = 0x84C3 TEXTURE4 Enum = 0x84C4 TEXTURE5 Enum = 0x84C5 TEXTURE6 Enum = 0x84C6 TEXTURE7 Enum = 0x84C7 TEXTURE8 Enum = 0x84C8 TEXTURE9 Enum = 0x84C9 TEXTURE10 Enum = 0x84CA TEXTURE11 Enum = 0x84CB TEXTURE12 Enum = 0x84CC TEXTURE13 Enum = 0x84CD TEXTURE14 Enum = 0x84CE TEXTURE15 Enum = 0x84CF TEXTURE16 Enum = 0x84D0 TEXTURE17 Enum = 0x84D1 TEXTURE18 Enum = 0x84D2 TEXTURE19 Enum = 0x84D3 TEXTURE20 Enum = 0x84D4 TEXTURE21 Enum = 0x84D5 TEXTURE22 Enum = 0x84D6 TEXTURE23 Enum = 0x84D7 TEXTURE24 Enum = 0x84D8 TEXTURE25 Enum = 0x84D9 TEXTURE26 Enum = 0x84DA TEXTURE27 Enum = 0x84DB TEXTURE28 Enum = 0x84DC TEXTURE29 Enum = 0x84DD TEXTURE30 Enum = 0x84DE TEXTURE31 Enum = 0x84DF ACTIVE_TEXTURE Enum = 0x84E0 /* TextureWrapMode */ REPEAT Enum = 0x2901 CLAMP_TO_EDGE Enum = 0x812F MIRRORED_REPEAT Enum = 0x8370 /* Uniform Types */ FLOAT_VEC2 Enum = 0x8B50 FLOAT_VEC3 Enum = 0x8B51 FLOAT_VEC4 Enum = 0x8B52 INT_VEC2 Enum = 0x8B53 INT_VEC3 Enum = 0x8B54 INT_VEC4 Enum = 0x8B55 BOOL Enum = 0x8B56 BOOL_VEC2 Enum = 0x8B57 BOOL_VEC3 Enum = 0x8B58 BOOL_VEC4 Enum = 0x8B59 FLOAT_MAT2 Enum = 0x8B5A FLOAT_MAT3 Enum = 0x8B5B FLOAT_MAT4 Enum = 0x8B5C SAMPLER_2D Enum = 0x8B5E SAMPLER_CUBE Enum = 0x8B60 /* Vertex Arrays */ VERTEX_ATTRIB_ARRAY_ENABLED Enum = 0x8622 VERTEX_ATTRIB_ARRAY_SIZE Enum = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE Enum = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE Enum = 0x8625 VERTEX_ATTRIB_ARRAY_NORMALIZED Enum = 0x886A VERTEX_ATTRIB_ARRAY_POINTER Enum = 0x8645 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING Enum = 0x889F /* Read Format */ IMPLEMENTATION_COLOR_READ_TYPE Enum = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT Enum = 0x8B9B /* Shader Source */ COMPILE_STATUS Enum = 0x8B81 /* Shader Precision-Specified Types */ LOW_FLOAT Enum = 0x8DF0 MEDIUM_FLOAT Enum = 0x8DF1 HIGH_FLOAT Enum = 0x8DF2 LOW_INT Enum = 0x8DF3 MEDIUM_INT Enum = 0x8DF4 HIGH_INT Enum = 0x8DF5 /* Framebuffer Object. */ FRAMEBUFFER Enum = 0x8D40 RENDERBUFFER Enum = 0x8D41 RGBA4 Enum = 0x8056 RGB5_A1 Enum = 0x8057 RGBA8 Enum = 0x8058 RGB565 Enum = 0x8D62 DEPTH_COMPONENT16 Enum = 0x81A5 STENCIL_INDEX8 Enum = 0x8D48 DEPTH_STENCIL Enum = 0x84F9 RENDERBUFFER_WIDTH Enum = 0x8D42 RENDERBUFFER_HEIGHT Enum = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT Enum = 0x8D44 RENDERBUFFER_RED_SIZE Enum = 0x8D50 RENDERBUFFER_GREEN_SIZE Enum = 0x8D51 RENDERBUFFER_BLUE_SIZE Enum = 0x8D52 RENDERBUFFER_ALPHA_SIZE Enum = 0x8D53 RENDERBUFFER_DEPTH_SIZE Enum = 0x8D54 RENDERBUFFER_STENCIL_SIZE Enum = 0x8D55 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE Enum = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME Enum = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL Enum = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE Enum = 0x8CD3 COLOR_ATTACHMENT0 Enum = 0x8CE0 DEPTH_ATTACHMENT Enum = 0x8D00 STENCIL_ATTACHMENT Enum = 0x8D20 DEPTH_STENCIL_ATTACHMENT Enum = 0x821A NONE Enum = 0 FRAMEBUFFER_COMPLETE Enum = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT Enum = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT Enum = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DIMENSIONS Enum = 0x8CD9 FRAMEBUFFER_UNSUPPORTED Enum = 0x8CDD FRAMEBUFFER_BINDING Enum = 0x8CA6 RENDERBUFFER_BINDING Enum = 0x8CA7 MAX_RENDERBUFFER_SIZE Enum = 0x84E8 INVALID_FRAMEBUFFER_OPERATION Enum = 0x0506 READ_BUFFER Enum = 0x0C02 UNPACK_ROW_LENGTH Enum = 0x0CF2 UNPACK_SKIP_ROWS Enum = 0x0CF3 UNPACK_SKIP_PIXELS Enum = 0x0CF4 PACK_ROW_LENGTH Enum = 0x0D02 PACK_SKIP_ROWS Enum = 0x0D03 PACK_SKIP_PIXELS Enum = 0x0D04 COLOR Enum = 0x1800 DEPTH Enum = 0x1801 STENCIL Enum = 0x1802 RED Enum = 0x1903 RGB8 Enum = 0x8051 RGB10_A2 Enum = 0x8059 TEXTURE_BINDING_3D Enum = 0x806A UNPACK_SKIP_IMAGES Enum = 0x806D UNPACK_IMAGE_HEIGHT Enum = 0x806E TEXTURE_3D Enum = 0x806F TEXTURE_WRAP_R Enum = 0x8072 MAX_3D_TEXTURE_SIZE Enum = 0x8073 UNSIGNED_INT_2_10_10_10_REV Enum = 0x8368 MAX_ELEMENTS_VERTICES Enum = 0x80E8 MAX_ELEMENTS_INDICES Enum = 0x80E9 TEXTURE_MIN_LOD Enum = 0x813A TEXTURE_MAX_LOD Enum = 0x813B TEXTURE_BASE_LEVEL Enum = 0x813C TEXTURE_MAX_LEVEL Enum = 0x813D MIN Enum = 0x8007 MAX Enum = 0x8008 DEPTH_COMPONENT24 Enum = 0x81A6 MAX_TEXTURE_LOD_BIAS Enum = 0x84FD TEXTURE_COMPARE_MODE Enum = 0x884C TEXTURE_COMPARE_FUNC Enum = 0x884D CURRENT_QUERY Enum = 0x8865 QUERY_RESULT Enum = 0x8866 QUERY_RESULT_AVAILABLE Enum = 0x8867 STREAM_READ Enum = 0x88E1 STREAM_COPY Enum = 0x88E2 STATIC_READ Enum = 0x88E5 STATIC_COPY Enum = 0x88E6 DYNAMIC_READ Enum = 0x88E9 DYNAMIC_COPY Enum = 0x88EA MAX_DRAW_BUFFERS Enum = 0x8824 DRAW_BUFFER0 Enum = 0x8825 DRAW_BUFFER1 Enum = 0x8826 DRAW_BUFFER2 Enum = 0x8827 DRAW_BUFFER3 Enum = 0x8828 DRAW_BUFFER4 Enum = 0x8829 DRAW_BUFFER5 Enum = 0x882A DRAW_BUFFER6 Enum = 0x882B DRAW_BUFFER7 Enum = 0x882C DRAW_BUFFER8 Enum = 0x882D DRAW_BUFFER9 Enum = 0x882E DRAW_BUFFER10 Enum = 0x882F DRAW_BUFFER11 Enum = 0x8830 DRAW_BUFFER12 Enum = 0x8831 DRAW_BUFFER13 Enum = 0x8832 DRAW_BUFFER14 Enum = 0x8833 DRAW_BUFFER15 Enum = 0x8834 MAX_FRAGMENT_UNIFORM_COMPONENTS Enum = 0x8B49 MAX_VERTEX_UNIFORM_COMPONENTS Enum = 0x8B4A SAMPLER_3D Enum = 0x8B5F SAMPLER_2D_SHADOW Enum = 0x8B62 FRAGMENT_SHADER_DERIVATIVE_HINT Enum = 0x8B8B PIXEL_PACK_BUFFER Enum = 0x88EB PIXEL_UNPACK_BUFFER Enum = 0x88EC PIXEL_PACK_BUFFER_BINDING Enum = 0x88ED PIXEL_UNPACK_BUFFER_BINDING Enum = 0x88EF FLOAT_MAT2x3 Enum = 0x8B65 FLOAT_MAT2x4 Enum = 0x8B66 FLOAT_MAT3x2 Enum = 0x8B67 FLOAT_MAT3x4 Enum = 0x8B68 FLOAT_MAT4x2 Enum = 0x8B69 FLOAT_MAT4x3 Enum = 0x8B6A SRGB Enum = 0x8C40 SRGB8 Enum = 0x8C41 SRGB8_ALPHA8 Enum = 0x8C43 COMPARE_REF_TO_TEXTURE Enum = 0x884E RGBA32F Enum = 0x8814 RGB32F Enum = 0x8815 RGBA16F Enum = 0x881A RGB16F Enum = 0x881B VERTEX_ATTRIB_ARRAY_INTEGER Enum = 0x88FD MAX_ARRAY_TEXTURE_LAYERS Enum = 0x88FF MIN_PROGRAM_TEXEL_OFFSET Enum = 0x8904 MAX_PROGRAM_TEXEL_OFFSET Enum = 0x8905 MAX_VARYING_COMPONENTS Enum = 0x8B4B TEXTURE_2D_ARRAY Enum = 0x8C1A TEXTURE_BINDING_2D_ARRAY Enum = 0x8C1D R11F_G11F_B10F Enum = 0x8C3A UNSIGNED_INT_10F_11F_11F_REV Enum = 0x8C3B RGB9_E5 Enum = 0x8C3D UNSIGNED_INT_5_9_9_9_REV Enum = 0x8C3E TRANSFORM_FEEDBACK_BUFFER_MODE Enum = 0x8C7F MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS Enum = 0x8C80 TRANSFORM_FEEDBACK_VARYINGS Enum = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_START Enum = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE Enum = 0x8C85 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN Enum = 0x8C88 RASTERIZER_DISCARD Enum = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS Enum = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS Enum = 0x8C8B INTERLEAVED_ATTRIBS Enum = 0x8C8C SEPARATE_ATTRIBS Enum = 0x8C8D TRANSFORM_FEEDBACK_BUFFER Enum = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING Enum = 0x8C8F RGBA32UI Enum = 0x8D70 RGB32UI Enum = 0x8D71 RGBA16UI Enum = 0x8D76 RGB16UI Enum = 0x8D77 RGBA8UI Enum = 0x8D7C RGB8UI Enum = 0x8D7D RGBA32I Enum = 0x8D82 RGB32I Enum = 0x8D83 RGBA16I Enum = 0x8D88 RGB16I Enum = 0x8D89 RGBA8I Enum = 0x8D8E RGB8I Enum = 0x8D8F RED_INTEGER Enum = 0x8D94 RGB_INTEGER Enum = 0x8D98 RGBA_INTEGER Enum = 0x8D99 SAMPLER_2D_ARRAY Enum = 0x8DC1 SAMPLER_2D_ARRAY_SHADOW Enum = 0x8DC4 SAMPLER_CUBE_SHADOW Enum = 0x8DC5 UNSIGNED_INT_VEC2 Enum = 0x8DC6 UNSIGNED_INT_VEC3 Enum = 0x8DC7 UNSIGNED_INT_VEC4 Enum = 0x8DC8 INT_SAMPLER_2D Enum = 0x8DCA INT_SAMPLER_3D Enum = 0x8DCB INT_SAMPLER_CUBE Enum = 0x8DCC INT_SAMPLER_2D_ARRAY Enum = 0x8DCF UNSIGNED_INT_SAMPLER_2D Enum = 0x8DD2 UNSIGNED_INT_SAMPLER_3D Enum = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE Enum = 0x8DD4 UNSIGNED_INT_SAMPLER_2D_ARRAY Enum = 0x8DD7 DEPTH_COMPONENT32F Enum = 0x8CAC DEPTH32F_STENCIL8 Enum = 0x8CAD FLOAT_32_UNSIGNED_INT_24_8_REV Enum = 0x8DAD FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING Enum = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE Enum = 0x8211 FRAMEBUFFER_ATTACHMENT_RED_SIZE Enum = 0x8212 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE Enum = 0x8213 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE Enum = 0x8214 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE Enum = 0x8215 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE Enum = 0x8216 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE Enum = 0x8217 FRAMEBUFFER_DEFAULT Enum = 0x8218 UNSIGNED_INT_24_8 Enum = 0x84FA DEPTH24_STENCIL8 Enum = 0x88F0 UNSIGNED_NORMALIZED Enum = 0x8C17 DRAW_FRAMEBUFFER_BINDING Enum = 0x8CA6 /* Same as FRAMEBUFFER_BINDING */ READ_FRAMEBUFFER Enum = 0x8CA8 DRAW_FRAMEBUFFER Enum = 0x8CA9 READ_FRAMEBUFFER_BINDING Enum = 0x8CAA RENDERBUFFER_SAMPLES Enum = 0x8CAB FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER Enum = 0x8CD4 MAX_COLOR_ATTACHMENTS Enum = 0x8CDF COLOR_ATTACHMENT1 Enum = 0x8CE1 COLOR_ATTACHMENT2 Enum = 0x8CE2 COLOR_ATTACHMENT3 Enum = 0x8CE3 COLOR_ATTACHMENT4 Enum = 0x8CE4 COLOR_ATTACHMENT5 Enum = 0x8CE5 COLOR_ATTACHMENT6 Enum = 0x8CE6 COLOR_ATTACHMENT7 Enum = 0x8CE7 COLOR_ATTACHMENT8 Enum = 0x8CE8 COLOR_ATTACHMENT9 Enum = 0x8CE9 COLOR_ATTACHMENT10 Enum = 0x8CEA COLOR_ATTACHMENT11 Enum = 0x8CEB COLOR_ATTACHMENT12 Enum = 0x8CEC COLOR_ATTACHMENT13 Enum = 0x8CED COLOR_ATTACHMENT14 Enum = 0x8CEE COLOR_ATTACHMENT15 Enum = 0x8CEF FRAMEBUFFER_INCOMPLETE_MULTISAMPLE Enum = 0x8D56 MAX_SAMPLES Enum = 0x8D57 HALF_FLOAT Enum = 0x140B RG Enum = 0x8227 RG_INTEGER Enum = 0x8228 R8 Enum = 0x8229 RG8 Enum = 0x822B R16F Enum = 0x822D R32F Enum = 0x822E RG16F Enum = 0x822F RG32F Enum = 0x8230 R8I Enum = 0x8231 R8UI Enum = 0x8232 R16I Enum = 0x8233 R16UI Enum = 0x8234 R32I Enum = 0x8235 R32UI Enum = 0x8236 RG8I Enum = 0x8237 RG8UI Enum = 0x8238 RG16I Enum = 0x8239 RG16UI Enum = 0x823A RG32I Enum = 0x823B RG32UI Enum = 0x823C VERTEX_ARRAY_BINDING Enum = 0x85B5 R8_SNORM Enum = 0x8F94 RG8_SNORM Enum = 0x8F95 RGB8_SNORM Enum = 0x8F96 RGBA8_SNORM Enum = 0x8F97 SIGNED_NORMALIZED Enum = 0x8F9C COPY_READ_BUFFER Enum = 0x8F36 COPY_WRITE_BUFFER Enum = 0x8F37 COPY_READ_BUFFER_BINDING Enum = 0x8F36 /* Same as COPY_READ_BUFFER */ COPY_WRITE_BUFFER_BINDING Enum = 0x8F37 /* Same as COPY_WRITE_BUFFER */ UNIFORM_BUFFER Enum = 0x8A11 UNIFORM_BUFFER_BINDING Enum = 0x8A28 UNIFORM_BUFFER_START Enum = 0x8A29 UNIFORM_BUFFER_SIZE Enum = 0x8A2A MAX_VERTEX_UNIFORM_BLOCKS Enum = 0x8A2B MAX_FRAGMENT_UNIFORM_BLOCKS Enum = 0x8A2D MAX_COMBINED_UNIFORM_BLOCKS Enum = 0x8A2E MAX_UNIFORM_BUFFER_BINDINGS Enum = 0x8A2F MAX_UNIFORM_BLOCK_SIZE Enum = 0x8A30 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS Enum = 0x8A31 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS Enum = 0x8A33 UNIFORM_BUFFER_OFFSET_ALIGNMENT Enum = 0x8A34 ACTIVE_UNIFORM_BLOCKS Enum = 0x8A36 UNIFORM_TYPE Enum = 0x8A37 UNIFORM_SIZE Enum = 0x8A38 UNIFORM_BLOCK_INDEX Enum = 0x8A3A UNIFORM_OFFSET Enum = 0x8A3B UNIFORM_ARRAY_STRIDE Enum = 0x8A3C UNIFORM_MATRIX_STRIDE Enum = 0x8A3D UNIFORM_IS_ROW_MAJOR Enum = 0x8A3E UNIFORM_BLOCK_BINDING Enum = 0x8A3F UNIFORM_BLOCK_DATA_SIZE Enum = 0x8A40 UNIFORM_BLOCK_ACTIVE_UNIFORMS Enum = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES Enum = 0x8A43 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER Enum = 0x8A44 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER Enum = 0x8A46 INVALID_INDEX Enum = 0xFFFFFFFF MAX_VERTEX_OUTPUT_COMPONENTS Enum = 0x9122 MAX_FRAGMENT_INPUT_COMPONENTS Enum = 0x9125 MAX_SERVER_WAIT_TIMEOUT Enum = 0x9111 OBJECT_TYPE Enum = 0x9112 SYNC_CONDITION Enum = 0x9113 SYNC_STATUS Enum = 0x9114 SYNC_FLAGS Enum = 0x9115 SYNC_FENCE Enum = 0x9116 SYNC_GPU_COMMANDS_COMPLETE Enum = 0x9117 UNSIGNALED Enum = 0x9118 SIGNALED Enum = 0x9119 ALREADY_SIGNALED Enum = 0x911A TIMEOUT_EXPIRED Enum = 0x911B CONDITION_SATISFIED Enum = 0x911C WAIT_FAILED Enum = 0x911D SYNC_FLUSH_COMMANDS_BIT Enum = 0x00000001 VERTEX_ATTRIB_ARRAY_DIVISOR Enum = 0x88FE ANY_SAMPLES_PASSED Enum = 0x8C2F ANY_SAMPLES_PASSED_CONSERVATIVE Enum = 0x8D6A SAMPLER_BINDING Enum = 0x8919 RGB10_A2UI Enum = 0x906F INT_2_10_10_10_REV Enum = 0x8D9F TRANSFORM_FEEDBACK Enum = 0x8E22 TRANSFORM_FEEDBACK_PAUSED Enum = 0x8E23 TRANSFORM_FEEDBACK_ACTIVE Enum = 0x8E24 TRANSFORM_FEEDBACK_BINDING Enum = 0x8E25 TEXTURE_IMMUTABLE_FORMAT Enum = 0x912F MAX_ELEMENT_INDEX Enum = 0x8D6B TEXTURE_IMMUTABLE_LEVELS Enum = 0x82DF )
Variables ¶
View Source
var ( NoBuffer Buffer = 0 NoFramebuffer Framebuffer = 0 NoProgram Program = 0 NoRenderbuffer Renderbuffer = 0 NoSampler Sampler = 0 NoShader Shader = 0 NoTexture Texture = 0 NoUniform Uniform = 0 NoVertexArrayObject VertexArrayObject = 0 )
Functions ¶
func ActiveTexture ¶
func ActiveTexture(texture Enum)
func AttachShader ¶
func BindAttribLocation ¶
func BindBuffer ¶
func BindFramebuffer ¶
func BindFramebuffer(target Enum, framebuffer Framebuffer)
func BindRenderbuffer ¶
func BindRenderbuffer(target Enum, renderbuffer Renderbuffer)
func BindTexture ¶
func BindVertexArray ¶
func BindVertexArray(array VertexArrayObject)
func BlendColor ¶
func BlendColor(red, green, blue, alpha Clampf)
func BlendEquation ¶
func BlendEquation(mode Enum)
func BlendEquationSeparate ¶
func BlendEquationSeparate(modeRGB, modeAlpha Enum)
func BlendFuncSeparate ¶
func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum)
func BlitFramebuffer ¶
func CheckFramebufferStatus ¶
func CheckFramebufferStatus(target Enum)
func ClearBufferfi ¶
func ClearBufferfv ¶
func ClearBufferiv ¶
func ClearBufferuiv ¶
func ClearColor ¶
func ClearColor(red, green, blue, alpha Clampf)
func ClearDepth ¶
func ClearDepth(depth Clampf)
func ClearStencil ¶
func ClearStencil(s int32)
func CompileShader ¶
func CompileShader(shader Shader)
func CompressedTexImage3D ¶
func CompressedTexSubImage3D ¶
func CopyBufferSubData ¶
func CopyTexImage2D ¶
func CopyTexSubImage2D ¶
func CopyTexSubImage3D ¶
func DeleteBuffer ¶
func DeleteBuffer(buffer Buffer)
func DeleteFramebuffer ¶
func DeleteFramebuffer(buffer Framebuffer)
func DeleteProgram ¶
func DeleteProgram(program Program)
func DeleteRenderbuffer ¶
func DeleteRenderbuffer(buffer Renderbuffer)
func DeleteShader ¶
func DeleteShader(shader Shader)
func DeleteTexture ¶
func DeleteTexture(texture Texture)
func DeleteVertexArray ¶
func DeleteVertexArray(array VertexArrayObject)
func DepthRange ¶
func DepthRange(near, far Clampf)
func DetachShader ¶
func DisableVertexAttribArray ¶
func DisableVertexAttribArray(index uint32)
func DrawArrays ¶
func DrawArraysInstanced ¶
func DrawBuffers ¶
func DrawBuffers(bufs []Enum)
func DrawElements ¶
func DrawElementsInstanced ¶
func DrawRangeElements ¶
func EnableVertexAttribArray ¶
func EnableVertexAttribArray(index uint32)
func FramebufferRenderbuffer ¶
func FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer)
func FramebufferTexture2D ¶
func FramebufferTextureLayer ¶
func GenerateMipmap ¶
func GenerateMipmap(target Enum)
func GetBufferSubData ¶
func GetFragDataLocation ¶
func GetParameter ¶
func GetProgramInfoLog ¶
func GetProgramParameter ¶
func GetShaderInfoLog ¶
func GetShaderParameter ¶
func InvalidateFramebuffer ¶
func IsVertexArray ¶
func IsVertexArray(array VertexArrayObject) bool
func LinkProgram ¶
func LinkProgram(program Program)
func ReadBuffer ¶
func ReadBuffer(src Enum)
func ShaderSource ¶
func TexImage2D ¶
func TexImage3D ¶
func TexParameteri ¶
func TexStorage2D ¶
func TexStorage3D ¶
func TexSubImage3D ¶
func Uniform1ui ¶
func Uniform1uiv ¶
func Uniform2fv ¶
func Uniform2ui ¶
func Uniform2uiv ¶
func Uniform3fv ¶
func Uniform3ui ¶
func Uniform3uiv ¶
func Uniform4fv ¶
func Uniform4ui ¶
func Uniform4uiv ¶
func UniformMatrix2fv ¶
func UniformMatrix2x3fv ¶
func UniformMatrix2x4fv ¶
func UniformMatrix3fv ¶
func UniformMatrix3x2fv ¶
func UniformMatrix3x4fv ¶
func UniformMatrix4fv ¶
func UniformMatrix4x2fv ¶
func UniformMatrix4x3fv ¶
func UniformNui ¶
func UseProgram ¶
func UseProgram(program Program)
func VertexAttribDivisor ¶
func VertexAttribI4iv ¶
func VertexAttribI4uiv ¶
func VertexAttribIPointer ¶
func VertexAttribPointer ¶
Types ¶
type Framebuffer ¶
type Framebuffer uint32
func CreateFramebuffer ¶
func CreateFramebuffer() Framebuffer
func (Framebuffer) Valid ¶
func (f Framebuffer) Valid() bool
type Renderbuffer ¶
type Renderbuffer uint32
func CreateRenderbuffer ¶
func CreateRenderbuffer() Renderbuffer
func (Renderbuffer) Valid ¶
func (r Renderbuffer) Valid() bool
type SliceConstraints ¶
type VertexArrayObject ¶
type VertexArrayObject uint32
func CreateVertexArray ¶
func CreateVertexArray() VertexArrayObject
func (VertexArrayObject) Valid ¶
func (v VertexArrayObject) Valid() bool
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