memory

package
v0.0.0-...-a172d22 Latest Latest
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Published: May 22, 2025 License: MIT Imports: 24 Imported by: 0

Documentation

Index

Constants

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const (
	Int8  = 1 // signed 8-bit integer
	Int16 = 2 // signed 16-bit integer
	Int32 = 4 // signed 32-bit integer
	Int64 = 8 // signed 64-bit integer
)
View Source
const (
	Uint8  = 1
	Uint16 = 2
	Uint32 = 4
	Uint64 = 8
)

Variables

View Source
var WidgetStateFlags = map[string]uint64{
	"WeaponSwap": 0xF2D7CF8E9CC08212,
}

Functions

func GetText

func GetText(p data.Panel) string

func NewPanel

func NewPanel(panelPtr uintptr, panelParent string, depth int, gd *GameReader) *data.Panel

func ReadIntFromBuffer

func ReadIntFromBuffer(bytes []byte, offset uint, size IntType) int

func ReadUIntFromBuffer

func ReadUIntFromBuffer(bytes []byte, offset uint, size IntType) uint

Types

type GameReader

type GameReader struct {
	Process
	// contains filtered or unexported fields
}

func NewGameReader

func NewGameReader(process Process) *GameReader

func (*GameReader) Corpses

func (gd *GameReader) Corpses(playerPosition data.Position, hover data.HoverData) data.Monsters

func (*GameReader) Entrances

func (gd *GameReader) Entrances(playerPosition data.Position, hover data.HoverData) []data.Entrance

func (*GameReader) FPS

func (gd *GameReader) FPS() int

func (*GameReader) GetActiveWeaponSlot

func (gd *GameReader) GetActiveWeaponSlot() int

func (*GameReader) GetCharacterList

func (gd *GameReader) GetCharacterList() []string

func (*GameReader) GetData

func (gd *GameReader) GetData() data.Data

func (*GameReader) GetKeyBindings

func (gd *GameReader) GetKeyBindings() data.KeyBindings

func (*GameReader) GetPanel

func (gd *GameReader) GetPanel(panelPath ...string) data.Panel

GetPanel returns a Panel object from the specified path (starting from the root panel)

func (*GameReader) GetPlayerUnit

func (gd *GameReader) GetPlayerUnit(mainPlayerUnit RawPlayerUnit) data.PlayerUnit

func (*GameReader) GetRawPlayerUnits

func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits

func (*GameReader) GetSelectedCharacterName

func (gd *GameReader) GetSelectedCharacterName() string

func (*GameReader) GetStates

func (gd *GameReader) GetStates(statsListExPtr uintptr) state.States

func (*GameReader) HasMerc

func (gd *GameReader) HasMerc() bool

func (*GameReader) HoveredData

func (gd *GameReader) HoveredData() data.HoverData

func (*GameReader) InCharacterSelectionScreen

func (gd *GameReader) InCharacterSelectionScreen() bool

func (*GameReader) InGame

func (gd *GameReader) InGame() bool

func (*GameReader) Inventory

func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverData) data.Inventory

func (*GameReader) IsBlocking

func (gd *GameReader) IsBlocking() bool

IsBlocking checks if there's a blocking popup or loading screen present

func (*GameReader) IsDismissableModalPresent

func (gd *GameReader) IsDismissableModalPresent() (bool, string)

IsDismissableModalPresent checks if there's a error popup present

func (*GameReader) IsInCharacterCreationScreen

func (gd *GameReader) IsInCharacterCreationScreen() bool

func (*GameReader) IsInCharacterSelectionScreen

func (gd *GameReader) IsInCharacterSelectionScreen() bool

func (*GameReader) IsInLobby

func (gd *GameReader) IsInLobby() bool

func (*GameReader) IsIngame

func (gd *GameReader) IsIngame() bool

func (*GameReader) IsOnline

func (gd *GameReader) IsOnline() bool

func (*GameReader) LastGameName

func (gd *GameReader) LastGameName() string

func (*GameReader) LastGamePass

func (gd *GameReader) LastGamePass() string

func (*GameReader) LegacyGraphics

func (gd *GameReader) LegacyGraphics() bool

func (*GameReader) Monsters

func (gd *GameReader) Monsters(playerPosition data.Position, hover data.HoverData) data.Monsters

func (*GameReader) Objects

func (gd *GameReader) Objects(playerPosition data.Position, hover data.HoverData) []data.Object

func (*GameReader) OpenMenus

func (gd *GameReader) OpenMenus() data.OpenMenus

func (*GameReader) ReadAllPanels

func (gd *GameReader) ReadAllPanels() map[string]data.Panel

ReadAllPanels reads all panels from the game memory

func (*GameReader) TerrorZones

func (gd *GameReader) TerrorZones() (areas []area.ID)

type IntType

type IntType uint

type ModuleInfo

type ModuleInfo struct {
	ProcessID         uint32
	ModuleBaseAddress uintptr
	ModuleBaseSize    uint32
	ModuleHandle      syscall.Handle
	ModuleName        string
}

func GetProcessModules

func GetProcessModules(processID uint32) ([]ModuleInfo, error)

type Offset

type Offset struct {
	GameData                    uintptr
	UnitTable                   uintptr
	UI                          uintptr
	Hover                       uintptr
	Expansion                   uintptr
	RosterOffset                uintptr
	PanelManagerContainerOffset uintptr
	WidgetStatesOffset          uintptr
	WaypointsOffset             uintptr
	FPS                         uintptr
}

type Process

type Process struct {
	// contains filtered or unexported fields
}

func NewProcess

func NewProcess() (Process, error)

func NewProcessForPID

func NewProcessForPID(pid uint32) (Process, error)

func (Process) Close

func (p Process) Close() error

func (Process) FindPattern

func (p Process) FindPattern(memory []byte, pattern, mask string) uintptr

func (Process) FindPatternByOperand

func (p Process) FindPatternByOperand(memory []byte, pattern, mask string) uintptr

func (Process) GetPID

func (p Process) GetPID() uint32

func (Process) ReadBytesFromMemory

func (p Process) ReadBytesFromMemory(address uintptr, size uint) []byte

func (Process) ReadIntoBuffer

func (p Process) ReadIntoBuffer(address uintptr, buffer []byte) error

func (*Process) ReadPointer

func (p *Process) ReadPointer(address uintptr, size int) (uintptr, error)

ReadPointer reads a pointer from the specified memory address.

func (Process) ReadStringFromMemory

func (p Process) ReadStringFromMemory(address uintptr, size uint) string

func (Process) ReadUInt

func (p Process) ReadUInt(address uintptr, size IntType) uint

func (*Process) ReadWidgetContainer

func (p *Process) ReadWidgetContainer(address uintptr, full bool) (map[string]interface{}, error)

ReadWidgetContainer reads the WidgetContainer structure.

func (*Process) ReadWidgetList

func (p *Process) ReadWidgetList(listPointer uintptr, listSize int) (map[string]map[string]interface{}, error)

ReadWidgetList iterates through a list of widgets given a pointer to the list and its size.

type RawPlayerUnit

type RawPlayerUnit struct {
	data.UnitID
	Address      uintptr
	Name         string
	IsMainPlayer bool
	IsCorpse     bool
	Area         area.ID
	Position     data.Position
	IsHovered    bool
	States       state.States
	Stats        stat.Stats
	BaseStats    stat.Stats
	Mode         mode.PlayerMode
}

type RawPlayerUnits

type RawPlayerUnits []RawPlayerUnit

func (RawPlayerUnits) GetCorpse

func (pu RawPlayerUnits) GetCorpse() RawPlayerUnit

func (RawPlayerUnits) GetMainPlayer

func (pu RawPlayerUnits) GetMainPlayer() RawPlayerUnit

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