Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var CLASS = struct { Warrior int Mage int Archer int Paladin int }{ Warrior: 1, Mage: 2, Archer: 3, Paladin: 4, }
View Source
var CLASS_TEXT = map[int]string{ CLASS.Warrior: "Warrior", CLASS.Mage: "Mage", CLASS.Archer: "Archer", CLASS.Paladin: "Paladin", }
View Source
var GENESIS_AGENT = New("PoKGod", CLASS.Mage, WEAPON.TwilightStaff)
View Source
var WEAPON = struct { TwohandedSword int BucklerAxe int TwilightStaff int WandOfDarkWarlock int Longbow int Spitfire int HammerOfJudgement int BoneCrusher int }{ TwohandedSword: 1, BucklerAxe: 2, TwilightStaff: 3, WandOfDarkWarlock: 4, Longbow: 5, Spitfire: 6, HammerOfJudgement: 7, BoneCrusher: 8, }
View Source
var WEAPON_TEXT = map[int]string{ WEAPON.TwohandedSword: "Two-handed Sword", WEAPON.BucklerAxe: "Buckler & Axe", WEAPON.TwilightStaff: "Twilight Staff", WEAPON.WandOfDarkWarlock: "Wand Of Dark Warlock", WEAPON.Longbow: "Longbow", WEAPON.Spitfire: "Spitfire", WEAPON.HammerOfJudgement: "Hammer Of Judgement", WEAPON.BoneCrusher: "Bone Crusher", }
Functions ¶
func IsAgentExist ¶
func IsAgentExist() bool
Types ¶
Click to show internal directories.
Click to hide internal directories.