Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type ActiveInfo ¶
type ActiveInfo struct {
// contains filtered or unexported fields
}
func NewActiveInfo ¶
func NewActiveInfo(name string, size int, infoType GLEnum) *ActiveInfo
func (*ActiveInfo) GetName ¶
func (ai *ActiveInfo) GetName() string
func (*ActiveInfo) GetSize ¶
func (ai *ActiveInfo) GetSize() int
func (*ActiveInfo) GetType ¶
func (ai *ActiveInfo) GetType() GLEnum
type Attributes ¶
type FrameBuffer ¶
type FrameBuffer struct {
// contains filtered or unexported fields
}
func NewFrameBuffer ¶
func NewFrameBuffer(pointer js.Value) *FrameBuffer
func (*FrameBuffer) GetJs ¶
func (buffer *FrameBuffer) GetJs() js.Value
type PowerPreference ¶
type PowerPreference string
type RenderBuffer ¶
type RenderBuffer struct {
// contains filtered or unexported fields
}
func NewRenderBuffer ¶
func NewRenderBuffer(pointer js.Value) *RenderBuffer
func (*RenderBuffer) GetJs ¶
func (buffer *RenderBuffer) GetJs() js.Value
type ShaderPrecisionFormat ¶
type ShaderPrecisionFormat struct {
// contains filtered or unexported fields
}
func NewShaderPrecisionFormat ¶
func NewShaderPrecisionFormat(rangeMin int, rangeMax int, precision int) *ShaderPrecisionFormat
func (*ShaderPrecisionFormat) GetPrecision ¶
func (spf *ShaderPrecisionFormat) GetPrecision() int
func (*ShaderPrecisionFormat) GetRangeMax ¶
func (spf *ShaderPrecisionFormat) GetRangeMax() int
func (*ShaderPrecisionFormat) GetRangeMin ¶
func (spf *ShaderPrecisionFormat) GetRangeMin() int
type UniformLocation ¶
type UniformLocation struct {
// contains filtered or unexported fields
}
func NewUniformLocation ¶
func NewUniformLocation(pointer js.Value) *UniformLocation
func (*UniformLocation) GetJs ¶
func (ul *UniformLocation) GetJs() js.Value
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