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Types ¶
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client is an offline client that can be used to fetch and push objects on the local filesystem. This is fast network bypass method for processes on the same host.
func (*Client) Fetch ¶
func (c *Client) Fetch(id contenthash.Hash) (io.ReadCloser, error)
Fetch fetches an object from the local filesystem store.
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